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Trade Wars

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serving as the primary tester, as well as contributing source fixes and additional features. After two years of development, Mosley released the source code for the game and editor, which allowed fellow WWIV sysop Gary Martin to make his own changes to the included source code. Gary's first version was
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Though specifics vary between versions, in general the player is a trader in a galaxy with a fixed set of other players (either human or computer). The players seek to gain control of resources: usually fuel ore, food, and equipment, and travel through sectors of the galaxy trading them for money or
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theme, and development of a map editor that allowed for both larger maps and the ability to randomly generate new maps as well as reinitialize the game's databases to reflect the new map data. High school student Dylan Tynan ("Sorcerer" and "Alex and Droogs"), worked with Mosley during the rewrite,
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was well received, Gary decided to expand the game further. In addition to the port in Sector 1 where the players could buy fighters/shields/holds, another port was added called the Stardock where the players could buy new types of ships. Over a period of time, feature after feature was added, so
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Since the basics of the game structure are numerical, these games are not reliant on high resolution graphics or rapid processing, which makes them ideally suited to low-resource computing platforms.
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is primarily hosted by Windows NT/2000/XP computers running the Trade Wars Game Server (TWGS), which accepts incoming telnet connections and launches the Trade Wars ANSI game.
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undervalued resources. Players use their wealth to upgrade their spaceship with better weapons and defenses, and fight for control of planets and star bases.
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v1, v2, & v3 were BBS mainstays throughout the 1990s. In 1998, Gary Martin sold the Trade Wars license to John Pritchett, who had written
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Because Sherrick released his earliest versions with a free license, many variations of the game appeared over the next few years, including
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v1.00 was released in June 1991. One of the major design choices made was influenced by changes in the BBS software — WWIV author
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to work, which is why so many people were able to get copies) in September 1986 by a sysop named James T Gunderson with the
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among the games that inspired the design of their in-game economy. Games that are often compared to TradeWars include
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for the Nochange BBS system in 1984. Sherrick conceived his game as a cross between Dave Kaufman's
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had rewritten the WWIV BBS System using Turbo C instead of Turbo Pascal. This meant that classic
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library which allowed the game to be run under other brands of BBS software for the first time.
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is cited as an influence by some game developers. Examples include Paul Sage, lead designer of
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v3 and its gold expansion. John and his company, EIS, developed a stand-alone game server,
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two points out of three, stating that for many players "there is no other on-liner than
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A list of other ancient versions; alas none of the actual files have been archived here
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is also run by many of the surviving BBSs, and variations have been ported to the
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The first game with the title, "Trade Wars", by Chris Sherrick, was developed in
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Trade Wars: Dark Millennium Q&A - PC News at GameSpot
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was under development in the early 2000s under the name
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Massively multiplayer online turn-based strategy games
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Space massively multiplayer online role-playing games
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dating back to 1984. The video games are inspired by
425:was named the 10th best PC game of all time by 597: 595: 593: 652:EIS, owner and developer of classic TradeWars 188:series (Gary Martin, John Pritchett, 1986). 8: 662:History of Trade Wars 2002 - John Pritchett 529: 527: 525: 717:Video games developed in the United States 499: 497: 118:Learn how and when to remove this message 184:One of the more popular variants is the 493: 138:, and soon ported, by Sherrick, to the 712:Browser-based multiplayer online games 466:was eventually released by NCsoft as 250:v0.96 was a very different game than 58:, and the original space trader game 7: 365:, Josh Johnston, lead programmer of 203:3 - and one that often required the 100:adding citations to reliable sources 702:Space trading and combat simulators 266:programs would no longer work, and 504:Edwards, Benj (February 8, 2009). 462:was discontinued. What started as 14: 570:Shefski, William J. (May 1993). 506:"The Ten Greatest PC Games Ever" 76: 292:to survive beyond the BBS era. 87:needs additional citations for 534:History of Trade Wars Variants 1: 434:A major online game based on 369:, and Eric Wang, producer of 192:was designed originally as a 657:Official EIS TradeWars forum 375:. In 2013, the designers of 215:fan). Its original name was 30:For economic conflict, see 733: 603:"Influenced by Trade Wars" 546:"Chris Sherrick Interview" 270:v2 used a general purpose 29: 18: 647:TradeWars tribute website 642:Official TradeWars Museum 607:Official TradeWars Museum 550:Official TradeWars Museum 169:TWV - Galactic Armageddon 152:(1974), the board game 482:Space combat simulator 458:), the development of 576:Computer Gaming World 337:Computer Gaming World 286:TradeWars Game Server 16:Series of video games 288:, which has allowed 158:, and Gregory Yob's 96:improve this article 440:TW: Dark Millennium 456:Destination Games 428:PC World Magazine 128: 127: 120: 52:, the board game 724: 687:1984 video games 629: 624: 618: 617: 615: 613: 599: 588: 587: 585: 583: 567: 561: 560: 558: 556: 542: 536: 531: 520: 519: 517: 516: 501: 452:Richard Garriott 442:, later renamed 409:Earth and Beyond 372:Earth and Beyond 123: 116: 112: 109: 103: 80: 72: 732: 731: 727: 726: 725: 723: 722: 721: 672: 671: 638: 633: 632: 625: 621: 611: 609: 601: 600: 591: 581: 579: 569: 568: 564: 554: 552: 544: 543: 539: 532: 523: 514: 512: 503: 502: 495: 490: 478: 469:Dungeon Runners 436:Trade Wars 2002 423:Trade Wars 2002 405:Elite Dangerous 383:Trade Wars 2002 354: 333: 307:Today, classic 298: 268:Trade Wars 2002 252:Trade Wars 2002 248:Trade Wars 2002 236:Trade Wars 2002 232:Trade Wars 2001 161:Hunt the Wumpus 136:TRS-80 Model II 124: 113: 107: 104: 93: 81: 70: 49:Hunt the Wumpus 42:is a series of 35: 28: 25:Mirror Universe 17: 12: 11: 5: 730: 728: 720: 719: 714: 709: 704: 699: 694: 689: 684: 674: 673: 670: 669: 664: 659: 654: 649: 644: 637: 636:External links 634: 631: 630: 619: 589: 562: 537: 521: 492: 491: 489: 486: 485: 484: 477: 474: 353: 350: 340:in 1993 rated 332: 329: 297: 294: 282:Tradewars 2002 186:TradeWars 2002 126: 125: 84: 82: 75: 69: 66: 15: 13: 10: 9: 6: 4: 3: 2: 729: 718: 715: 713: 710: 708: 705: 703: 700: 698: 695: 693: 690: 688: 685: 683: 680: 679: 677: 668: 665: 663: 660: 658: 655: 653: 650: 648: 645: 643: 640: 639: 635: 628: 623: 620: 608: 604: 598: 596: 594: 590: 577: 573: 566: 563: 551: 547: 541: 538: 535: 530: 528: 526: 522: 511: 507: 500: 498: 494: 487: 483: 480: 479: 475: 473: 471: 470: 465: 461: 457: 453: 449: 445: 441: 437: 432: 430: 429: 424: 420: 416: 415: 410: 406: 402: 398: 394: 390: 389: 384: 380: 379: 374: 373: 368: 364: 363: 362:Ultima Online 358: 351: 349: 347: 343: 339: 338: 330: 328: 326: 322: 318: 314: 310: 305: 302: 295: 293: 291: 287: 283: 279: 275: 273: 269: 265: 261: 257: 253: 249: 244: 239: 237: 233: 228: 227: 222: 218: 214: 210: 206: 202: 198: 195: 191: 187: 182: 180: 176: 175: 174:Yankee Trader 170: 165: 163: 162: 157: 156: 151: 150: 145: 141: 137: 133: 122: 119: 111: 101: 97: 91: 90: 85:This section 83: 79: 74: 73: 67: 65: 63: 62: 57: 56: 51: 50: 45: 41: 40: 33: 26: 22: 692:TRS-80 games 622: 610:. 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Index

Mirror Universe
Trade war
video games
Hunt the Wumpus
Risk
Star Trader

verification
improve this article
adding citations to reliable sources
Learn how and when to remove this message
BASIC
TRS-80 Model II
IBM PC
BASIC
Star Trader
Risk
Hunt the Wumpus
Yankee Trader
WWIV
chain
Turbo Pascal
source code
handle
DC Comics
bug fixes
Star Trek
Wayne Bell
Chain
door

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