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Trek to Yomi

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fighting through the enemy forces, he confronts the second-in-command who has Hiroki's men killed in front of him. After defeating him, the enemy reveals that the warlord is already at the village destroying it. Hiroki rushes back to find the village on fire. He confronts the warlord revealed to be Kaguro. Kaguro reveals that he already killed Aiko before he kills Hiroki.
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hordes of bandits, Hiroki sees his master and rushes to help, but is confronted by the bandit leader Kaguro. Hiroki wounds him, but is defeated. Before Kaguro can kill Hiroki, Sanjuro confronts him and kills him at the cost of his own life. Before he dies, he has Hiroki swear to him that he will always protect Aiko and the village in this life and beyond.
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answering, the spirit sends him back to the village where he confronts Kaguro once more. Kaguro reveals that he did in fact die back then and made the same trip through Yomi and stole the spirits' powers for himself. After defeating Kaguro once and for all one of three endings happens based on what path you choose.
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Hiroki's soul is now in Yomi where he chases after a spirit that looks like Aiko. When he catches up to the spirit, it transforms into a banshee. After defeating the banshee, it reveals itself to be Aiko's enraged spirit, which is now calm. Aiko reveals that it's possible for Hiroki to go back to the
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who may give them clues as to where to go next. While the game is designed to be a challenging experience, it also features a cinematic mode which lowers the game's difficulty level. Once the player completes the game once, they will unlock an extra difficulty mode in which the player character would
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Young Hiroki is training with his master, Sanjuro, when they receive word that the village has come under attack by bandits. Sanjuro orders Hiroki to stay as he leaves to fight. However, Sanjuro's daughter and Hiroki's love interest, Aiko, encourages Hiroki to help her father. After fighting through
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a sword forward or turning deftly to slash enemies attacking from behind. Players need to observe the combat stance of their opponents and react accordingly. For instance, the player should stab an enemy by thrusting forward if their opponent is prepared to block the player's attack by holding their
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If you choose Love, Hiroki will hear Aiko calling him back to Yomi and he returns to spend eternity with her. If you choose Duty, Hiroki will stay at the village to be its protector forever and will train his own apprentice. If you choose Hatred, Hiroki will take Kaguro's armor and army to become a
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Gameplay regularly alternates between freeform exploration and side-scrolling combat sessions that utilize a fixed camera. While the game is mostly a linear experience, its world features secret areas where players can find additional health and stamina upgrades, as well as bonus tools and weapons.
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Years later, Hiroki is the main samurai for his village with Aiko as the village chief. They learn that a warlord is about to attack the village and has already attacked another nearby village. Hiroki and some fellow soldiers go to investigate but are ambushed and Hiroki's men are captured. After
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is a decent samurai action game, elevated greatly by its superb presentation. Clocking in at only a few hours, this is a brief but ultimately satisfying tale, stitched together by some simple but very effective environmental design, and a combat system that rewards careful play." Ozzie Mejia of
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for the publisher at that time, about a game set in the Edo period. The studio was intrigued by the project and agreed to serve as the game's developer. Devolver Digital then brought Menchiari and Flying Wild Hog together and began the game's production. The game was heavily inspired by classic
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Hiroki agrees to do it and faces many trials including the spirits of his former men. Along with the enraged spirit of his master Sanjuro. After overcoming many dangers, he's confronted with a spirit that takes on his own form. After defeating it the spirit ask him what is his true path. After
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criticized the game's side quests and puzzles, deeming them filler while writing, "It’s just too bad these ideas weren’t taken a little further as it’s currently all incredibly straightforward and opportunities for environmental kills almost never come up." George Yang of
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gave the game a 7 out of 10, writing, "The gameplay is just overwhelmingly underwhelming. Poor exploration, unimpressive combat, and a merely passable narrative can’t be made up for by aesthetics. Which is too bad, because the aesthetics are terrific." Michael Goroff of
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as the foundation for the design of various in-game assets. The team collaborated with Emperia Sound and Music and composers Yoko Honda and Cody Matthew Johnson for the game's music. Japanese musical instruments that were found during the Edo period such as
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commended the game's visual presentation, saying, "It’s a beautiful game, crammed full of detailed backgrounds, dynamic camera angles, and lighting that understands how to make the most out of a black-and-white color scheme...What makes
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drew from Kurosawa films, calling it "an excellent homage" with its use of weather effects, fluid camerawork, and framing of monotone visuals, concluding, "The faults of its gameplay are especially disappointing given that
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warlord himself. There is also a fourth ending if you manage to defeat Kaguro back in Chapter 3. Hiroki will find Aiko's dead body and realize he has no purpose anymore and sets out to find a new one.
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from the 1920s to 1930s, in which "each scene is designed to look more like a magical moving theatre stage rather than a screen". According to game director Marcin Kryszpin,
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which replenish the player's health and stamina. Each shrine, however, can only be used once in a playthrough. The player may also encounter other friendly
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is a Kurosawa film with all the close-ups and choreography removed, leaving only the pretty wide-angle shots to sate viewers." Richard Wakeling of
1423: 2451: 1296: 1255: 229:, the game follows a young swordsman named Hiroki who embarks on a quest of vengeance when his home village is burned, leading him to enter 2023: 1087:
panned the inconsistent and janky combat, stating, "The controls and wooden animation just can't live up to the fluidity of the film duels
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praised the unique presentation, crisp swordplay, and abundance of checkpoints and recommended the game to fans of Kurosawa films.
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so visually striking is how its various camera angles give you the sense that you’re looking at a living diorama." Jill Grodt
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According to Menchiari, the game's story and themes were focused on two major components: historical Japan and
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excelled in terms of its aesthetics and visuals, its combat, exploration, and narrative were underwhelming.
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unlock as the player progresses in the game. While the game is set in the Edo period, it also features
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emerged when game director Leonard Menchiari was experimenting with black and white imagery using
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was not designed to be a big game, and that the game should last around five hours.
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similarly lauded the game's unique aesthetic but unfavorably compared the title to
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village and stop Kaguro, but he has to travel to the depths of Yomi to do it.
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Melee attacks can be combined with directional movements for actions such as
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wrote that the tedious gameplay loop and visuals were reminiscent of a "...
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visuals and music, but criticized its lack of character, writing, "...
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is such a gorgeous and spellbinding game to look at." Jon Bailes of
2058:"Trek To Yomi es una pelĂ­cula de Kurosawa convertida en videojuego" 264: 302:
sword horizontally. The player character primarily fights with a
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received "mixed or average" reviews from critics, according to
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port released on January 30, 2023. It also became available to
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then approached one of their long-term partners, Polish studio
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port in January 2023. It received mixed reviews from critics.
1493:"Trek to Yomi's Titular Trek May Actually Outdo its Combat" 1393:"Trek to Yomi Interview – Combat, Story, Length, and More" 1916:"Trek to Yomi Review: 'Like a Samurai With a Dull Sword'" 1036:
missing a lot of the human element that made films like
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due to its repetitive, shallow, and unengaging combat.
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were used to record the game's original soundtracks. A
1256:"Announcing the Cinematic Adventure Game Trek to Yomi" 393:. Its 2D side-scrolling gameplay was influenced by 189: 177: 150: 107: 95: 83: 71: 59: 47: 35: 21: 1880:"Trek to Yomi Review - Slog Through the Afterlife" 1129:In Shinto mythology, Yomi is the land of the dead. 1386: 1384: 1382: 1380: 1378: 2239:"Trek to Yomi review: The path of the samurai" 1462:"Battle through hell and back in Trek to Yomi" 1097:gave the game 7 stars out of 10, concluding, " 1590:"Trek to Yomi coming to Switch on January 30" 1091:so badly wants to emulate." Robert Ramsey of 914: 778: 606: 389:samurai movies, especially those directed by 8: 1216: 1214: 1212: 866: 681: 556: 511: 158:PS4, PS5, Windows, Xbox One, Xbox Series X/S 1767: 1765: 1909: 1907: 1728: 1726: 510: 481: 27: 18: 1981: 1979: 1689: 1687: 1455: 1453: 1451: 2268: 2266: 1945: 1943: 1734:"Trek to Yomi for Xbox Series X Reviews" 1695:"Trek to Yomi for PlayStation 5 Reviews" 1650: 1648: 1223:"Trek to Yomi Preview: Stab, Stab Again" 2492:Video games based on Japanese mythology 2378:"Trek To Yomi Review (Xbox Series X|S)" 1142: 1122: 2196: 2194: 2160: 2158: 2091: 2089: 2017: 2015: 1837: 1835: 1803: 1801: 434:Devolver Digital officially announced 2340: 2338: 2304: 2302: 2232: 2230: 2051: 2049: 1873: 1871: 1600:from the original on January 23, 2023 1391:Parijat, Shubhankar (April 7, 2022). 7: 1460:Menchiari, Leonard (March 9, 2022). 515: 486: 1952:"Trek to Yomi Review - One Samurai" 1810:"Trek to Yomi - Easy Allies Review" 1522:Bonthuys, Darryn (April 26, 2022). 1318:Brunskill, Kerry (March 18, 2022). 1183:Purchese, Robert (March 18, 2022). 477: 335:die immediately when they are hit. 2129:meakaya, Jeuxvideo (May 5, 2022). 1750:from the original on July 12, 2022 1711:from the original on July 19, 2022 1672:from the original on July 19, 2022 1503:from the original on June 21, 2022 1254:Kryszpin, Marcin (June 12, 2021). 1050:similarly praised the inspiration 916: 780: 608: 14: 2502:Video games set in the Edo period 2277:[Trek to Yomi – Review]. 1950:Wakeling, Richard (May 6, 2022). 1619:Bonifacic, Igor (April 5, 2022). 983:. Reviewers concluded that while 868: 683: 558: 2517:Xbox Series X and Series S games 2273:Rampazzi, Simone (May 5, 2022). 1588:Romano, Sal (January 23, 2023). 1491:LeClair, Kyle (March 18, 2022). 960: 955: 950: 945: 940: 935: 930: 925: 920: 915: 887: 882: 877: 872: 867: 824: 819: 814: 809: 804: 799: 794: 789: 784: 779: 702: 697: 692: 687: 682: 652: 647: 642: 637: 632: 627: 622: 617: 612: 607: 577: 572: 567: 562: 557: 2497:Video games developed in Poland 2096:Northup, Travis (May 5, 2022). 1914:Faulkner, Jason (May 5, 2022). 1842:Goroff, Michael (May 5, 2022). 1422:Donelly, Joe (March 22, 2022). 1285:Silva, Marty (March 18, 2022). 1221:Bolding, Jon (March 18, 2022). 1028:film while praising the game's 2201:Ramsey, Robert (May 5, 2022). 2056:Martinez, David (5 May 2022). 1555:Yang, George (June 12, 2021). 1150:Brown, Andy (March 18, 2022). 1: 2452:Japan in non-Japanese culture 2165:Yang, George (May 11, 2022). 1808:Huber, Michael (5 May 2022). 1772:Handley, Zoey (May 5, 2022). 1656:"Trek to Yomi for PC Reviews" 408:. As the game was set during 314:, and ranged weapons such as 2237:Mejia, Ozzie (May 5, 2022). 2022:LeClair, Kyle (5 May 2022). 1349:Thorn, Ed (March 18, 2022). 1040:so endearing to audiences... 442:. The game was released for 2309:Regan, Tom (May 11, 2022). 2283:(in German). Archived from 2275:"Trek to Yomi – Recensione" 2203:"Trek to Yomi Review (PS5)" 1986:Bailes, Jon (May 5, 2022). 1878:Grodt, Jill (May 5, 2022). 253:in May 2022, followed by a 2533: 2472:Side-scrolling video games 2376:Kerry, Ben (May 5, 2022). 2345:Wise, Josh (May 9, 2022). 2487:Video games about samurai 2477:Single-player video games 1849:Electronic Gaming Monthly 1000:Electronic Gaming Monthly 551:Electronic Gaming Monthly 519: 516: 490: 487: 326:They would also discover 26: 470:subscribers at launch. 462:on May 5, 2022, with a 438:during its showcase at 364:Development and release 332:non-playable characters 2442:Devolver Digital games 2024:"Review: Trek to Yomi" 1774:"Review: Trek to Yomi" 1024:likened the game to a 306:. New weapons such as 281: 2482:Unreal Engine 4 games 2457:Nintendo Switch games 2447:Flying Wild Hog games 2347:"Trek to Yomi review" 2287:on September 16, 2022 2215:on September 16, 2022 2167:"Trek to Yomi review" 2098:"Trek to Yomi Review" 2074:on September 16, 2022 1856:on September 16, 2022 1844:"Trek to Yomi review" 1536:on September 16, 2022 1299:on September 16, 2022 1266:on September 16, 2022 1197:on September 16, 2022 384:, who was developing 268: 1356:Rock, Paper, Shotgun 89:Cody Matthew Johnson 2467:PlayStation 5 games 2462:PlayStation 4 games 513: 484: 2390:on August 23, 2022 1074:Travis Northup of 482: 282: 2280:The Games Machine 1436:on April 21, 2022 1363:on April 12, 2022 977:review aggregator 969: 968: 848:The Games Machine 509: 508: 386:Devolverland Expo 221:. Set during the 217:and published by 199: 198: 79:Leonard Menchiari 65:Leonard Menchiari 2524: 2432:2022 video games 2418: 2417: 2415:Official website 2400: 2399: 2397: 2395: 2386:. 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Index


Developer(s)
Flying Wild Hog
Publisher(s)
Devolver Digital
Director(s)
Writer(s)
Composer(s)
Engine
Unreal Engine 4
Platform(s)
PlayStation 4
PlayStation 5
Windows
Xbox One
Xbox Series X/S
Nintendo Switch
Genre(s)
Action
Single-player
side-scrolling
action game
Flying Wild Hog
Devolver Digital
Edo period
feudal Japan
Yomi
PlayStation 4
PlayStation 5
Windows

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