274:
2355:
49:
40:
682:, several high-profile people within Ubisoft as a whole were also accused of misconduct. As part of a number of voluntary regulations following internal investigations, Ubisoft Montreal's CEO and managing director for Ubisoft's Canadian studios Yannis Mallat also stepped down and left the company on July 11, 2020. Christophe Derennes was named to replace Mallat.
1891:
859:
The establishment of
Ubisoft Montreal is considered to have significant impact on Montreal. The Mile End area over the next several years transformed from a low-rent area to a commercial hub with new businesses, stores, restaurants and other attractions for the young workforce. For the city overall,
358:
The studio began with 50 employees, with half having coming from
Ubisoft's Montreuil headquarters, and the other hired in under the government subsidies. According to Mallet, a founding myth of the company was that they had thrown the new employees in a room with computers and were told to develop a
306:
was viable, and upon their visit, discovered that they had been misled, leading to some embarrassment on the city and province. PQ representatives of Quebec's and
Montreal's government met with Ubisoft to convince them to establish a studio in Quebec after hearing that Ubisoft was considering a
335:
from the Quebec government) to provide 500 new jobs to young persons and provide training in the multimedia sector. Ubisoft was agreeable to this, and established
Ubisoft Montreal (formally named Ubisoft Divertissements Inc.) on 25 April 1997. The studio was founded in offices in the
196:
The studio was founded in April 1997 as part of
Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing
240:
By
October 2022, the studio employed over 4,000 staff, making it the largest in the world. The studio helped to establish Montreal as a creative city, and brought other video game developers to establish studios there.
670:
is a multiplayer action combat game that uses various warriors from across various time periods. It had been an idea that its lead developer Jason
Vandenberghe had had for at least ten years prior to its announcement.
876:, established studios in Montreal following Ubisoft, with the Quebec and federal governments continuity to offer subsidiary programs to support high-tech job creation. In exchange, the studio has spent up to
301:
for five years, but the government rejected this plan, believing it was too expensive for use of public funds. Vaugeois still went on to meet with
Ubisoft, inviting them to visit Montreal and suggesting
1831:
517:
that ended up being released in 2007, selling over 10 million units by 2014. This was the third major IP being developed at
Ubisoft Montreal, and has also had numerous sequels since its release.
552:, which allowed them to continue to work with the licence and improve upon the CryEngine, making a new proprietary engine called the Dunia engine. The Montreal team created several sequels to
491:
for the next-generation consoles starting in 2004. They wanted to break away from having the player-character as a prince, and soon came to the concept of having the player control one of the
592:, he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract. Upon Tremblay's departure in 2006, Yannis Mallat, a producer on the
1864:
373:
series of toys. While these were not critically significant games, they sold well to keep the studio profitable, and allowed them to establish an internal program for creating their own IP.
470:
series and assured that the
Montreal studio got the first chance to work with it. Ubisoft Montreal took the original 2D platforming games into a third-person 3D perspective, incorporating
1252:
1798:
2418:
359:
game, but Mallet did acknowledge that there was a lack of experience in game development from this group. Initially, the studio developed children's games based on licensed
1179:
293:(PQ), pursued new job creation in technology, computers, and multimedia. Lobbyist Sylvain Vaugeois, hearing that Ubisoft was searching for jobs, came up with a plan called
1061:
It's very convenient for us to be able to talk the same language with creators in France, and at the same time the people in Québec are close to the North American market
2393:
628:, as well as dedication to the authenticity and historical accuracy of their products. To continue to expand its portfolio, Ubisoft Montreal subsequently developed the
1689:
324:
1081:
2378:
387:, released in 2002. Prior to this, Ubisoft had closed down an internal development studio at the New York offices in 1999, which had been working on a game called
1435:
289:
in Quebec was looking to recover from job losses due to disappearing manufacturing and textile industries from the early 1990s. The controlling political party,
1334:
1215:
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1048:
1012:
2403:
959:
270:
and help with communication with the Montreuil headquarters, and was in close proximity to the United States, one of the largest markets for video games.
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397:
game, Ubisoft opted to halt development and transfer key staff and all the work in progress to Ubisoft Montreal. The next year in 2000, Ubisoft acquired
1569:
937:
383:
203:
2408:
1611:
860:
Ubisoft Montreal was the first major video game studio and helped to establish its position as a creative city. Several other publishers, including
625:
1975:
1854:
2383:
391:, a third-person shooter with elements of stealth. Ubisoft had found the game lacking cohesion, and despite efforts to rebrand it as a potential
213:. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as
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765:
series, among other titles. However, this does not mean that they develop all the titles in these franchises, and more often than not, other
1970:
1965:
1960:
1118:
2388:
2225:
2010:
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was released in 2003, and proved a critical and financial success, with over 14 million copies sold by 2014, as well as several sequels.
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1463:
480:
421:
209:
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worked with the Quebec and federal government to come to a solution, whereby the two governments would split the previously considered
908:
The former "Ubi Soft" name was changed across all of its divisions to "Ubisoft" on 9 September 2003 as part of a rebranding strategy.
1935:
569:
to expand with anticipation of reaching 2,000 employees by 2010. In 2007, with already 1,600 employees, the government increased to
986:
702:
678:
In June and July 2020, as part of a larger wave of accusations of sexual misconduct through the video game industry as part of the
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1169:
513:
266:
was of strong interest to the company; according to Ubisoft's CEO Yannis Mallat, a Quebec studio would allow them to bring in
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2059:
1382:
365:
2136:
774:
751:
2190:
2177:
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in 2018 to help support Ubisoft Montreal's efforts, using similar tax incentives from the province to help found these.
259:
1790:
1515:
1445:
1412:
1278:
2052:
281:, formerly housing the John W. Peck Shirt and Clothing Factory, became Ubisoft Montreal's headquarters in 1997 (1910).
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2122:
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series, with various Ubisoft studios assisting at times. These series established Ubisoft Montreal's approach around
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675:
represents the studio's first attempt at an "ongoing game", producing ongoing content released on a seasonal basis.
690:
1044:
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838:
573:
to reach 3,000 employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.
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1996:
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which would incentivize Ubisoft to found a studio in Montreal by having the government subsidize each employee
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405:
novels. The acquisition included the license to develop more Tom Clancy-based games, as well as access to the
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2242:
548:
and a persistent licence to the CryEngine. Ubisoft assigned Ubisoft Montreal to develop console releases of
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255:
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273:
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1739:
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1987:
1955:
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series where the Prince was not the prime character, and the title was reworked to be a new IP, called
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536:
463:
182:
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2215:
2003:
806:
733:
215:
95:
2205:
1247:
1210:
1107:
577:
492:
341:
409:. The Ubisoft Montreal team started experimenting with modern spy gadgetry within the existing
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2185:
1174:
865:
175:
1485:
1459:
2358:
2273:
2080:
1921:
1896:
1859:
1108:
The Montreal Multimedia Sector: A Cluster, a New Mode of Governance or a Simple Co-location?
889:
846:
782:
739:
698:
454:
320:
262:-based publisher began looking to expand into more global markets. Establishing a studio in
351:
Martin Tremblay joined the studio as executive vice-president in 1999, and was promoted to
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581:
544:
to develop exclusively for them. Ubisoft established a deal with Crytek for the rights to
541:
267:
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588:
studio. When Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at
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881:
822:
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475:
146:
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406:
337:
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54:
2108:
873:
647:
638:
was developed as a modern, urban open world game, but to differentiate itself from
596:
games, became the new CEO, also filling the same roles as Tremblay's COO position.
1386:
960:"Ubisoft Montreal lays off 98 people as part of a corporate restructuring effort"
17:
2017:
1822:"The secret sauce that's made Montreal a global hot spot for making video games"
1045:"The French-Canadian Connection: A Q&A With Yannis Mallat, Ubisoft Montreal"
885:
585:
448:
666:, which was first released in 2017. Atypical of Ubisoft Montreal's properties,
540:, which Ubisoft published in 2004. After its release, Crytek was approached by
48:
39:
2341:
2166:
2159:
2145:
1886:
814:
761:
630:
621:
584:
hired away several Ubisoft Montreal employees to the at the time newly opened
504:
402:
393:
227:
85:
63:
1765:
1143:
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2101:
1581:
1543:
1511:
1408:
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830:
662:
558:
531:
370:
233:
880:
in the province of Quebec, and with their parent publisher, helped to open
2195:
286:
190:
124:
1635:"Top Ubisoft Executives Out Amid Allegations Of Company-Wide Misconduct"
2087:
2038:
1944:
798:
766:
745:
522:
471:
221:
186:
151:
2094:
1639:
1582:"Ubisoft Montreal's website mentions the acquisition of THQ Montreal"
643:
527:
499:. The newer hardware allowed them to expand the linear gameplay from
459:
308:
263:
624:
games, a goal that Ubisoft wanted as the publisher prepared for the
1906:
1855:"Finance minister defends subsidies as Ubisoft expands to Saguenay"
1486:"Gamasutra – Ubisoft Wins Court Non-Compete Order Against Tremblay"
1409:"Canada gives Ubisoft $ 4 million – PlayStation 2 News at GameSpot"
1013:"Ubi Uncensored: The History of Ubisoft by the People Who Wrote It"
685:
Ubisoft Montreal ventured into mobile game development, announcing
576:
During his time as COO, Martin Tremblay was a staunch supporter of
565:
During this period, in 2005, the government of Quebec gave Ubisoft
425:
soon to be released, Ubisoft Montreal was tasked with creating the
162:
2232:
1667:
1570:
Yannis Mallat about the acquired THC Montreal and the future plans
272:
413:
elements, and found some potential promise to make a game in the
315:, and recognised they needed to follow on some form of Vaugeois'
2073:
442:
1917:
1460:"Gamasutra – Electronic Arts, Ubisoft Clash On Montreal Hiring"
697:. The title is the mobile-adapted version of the studio's 2015
1329:
869:
694:
654:
433:
game. The Montreal studio continued to develop several of the
731:
Ubisoft Montreal is the principal developer for games in the
1357:"The Final Hours of Prince of Persia – Features at GameSpot"
1539:"Hack-Man: An interview with Watch Dogs' creative director"
1913:
1663:"Christophe Derennes is the new Ubisoft Montreal director"
1106:
Tremblay, Diane-Gabrielle; Rousseau, Serge (Summer 2005).
1608:"Forging Honor: Providing a Coherent Vision for a New IP"
1275:"Tremblay bids Ubisoft adieu – GameCube News at GameSpot"
1170:"Ubisoft Announces the Creation of 1000 Jobs in Montreal"
706:. As of 2023, the studio employs more than 4,000 people.
487:
A small team in Ubisoft Montreal worked on developing a
987:"25 ans de succès vidéoludiques pour Ubisoft Montréal"
520:
Yet another major IP came to Ubisoft Montreal was the
1512:"Ubisoft Montreal promotes Mallat – News at GameSpot"
2334:
2318:
2302:
2266:
2176:
1986:
1436:"Ubisoft Montreal to become world's biggest studio"
507:. Ubisoft was not keen on releasing a title in the
474:, as well as bringing the series' original creator
157:
145:
135:
119:
101:
91:
81:
73:
61:
604:Ubisoft Montreal continue to develop games in the
495:in protecting the prince during the period of the
319:to convince Ubisoft to form a studio in Montreal.
201:. Ubisoft Montreal's break-out titles were 2002's
1740:"Ubisoft cuts 98 workers across Canadian offices"
401:, which had successfully produced games based on
381:Ubisoft Montreal's break-out title came through
1715:"Tom Clancy's Rainbow Six Siege | Ubisoft (US)"
1791:"Respawned: How video games revitalize cities"
1690:"R6M Announcement - A few words from the Devs"
657:Montreal and merged it into Ubisoft Montreal.
634:series, with the first game released in 2014.
526:series. Ubisoft had initially contracted with
1929:
1325:"House Of Dreams: The Ubisoft Montreal Story"
1206:"The Gazette's three-part series on Mile End"
8:
580:, in large part due to an incident in which
440:In 2001, Ubisoft acquired the rights to the
32:
660:Ubisoft Montreal developed another new IP,
340:, a former textile factory, located in the
2419:Canadian subsidiaries of foreign companies
1936:
1922:
1914:
1236:
1234:
1232:
1199:
1197:
1144:"UBI SOFT ENTERTAINMENT OPENS IN MONTREAL"
1117:(Report). Vol. 28. pp. 299–328.
1101:
1099:
47:
38:
31:
2394:Video game companies established in 1997
1383:"IGN: Tom Clancy's Splinter Cell Review"
1318:
1316:
1243:"Where the Artists Are the Superheroes"
1204:Christopher DeWolf (20 November 2007),
930:"Ubisoft unveils new "visual identity""
920:
901:
769:studios support them with development.
530:to expand their demonstration of their
466:. Mallet was adamant about getting the
377:IP establishment and growth (2002–2008)
325:Minister of Human Resources Development
2379:Canadian companies established in 1997
1314:
1312:
1310:
1308:
1306:
1304:
1302:
1300:
1298:
1296:
478:as a consultant for the game's story.
1466:from the original on 27 February 2008
1281:from the original on 4 September 2006
1218:from the original on 20 December 2016
250:Background and foundation (1997–2001)
7:
1834:from the original on 30 January 2019
1801:from the original on 25 October 2011
1115:Canadian Journal of Regional Science
1074:"Video game subsidy battle heats up"
1051:from the original on 3 December 2013
985:Dupuis, Stéphanie (8 October 2022).
727:List of Ubisoft Montreal video games
429:killer, which resulted in the first
1867:from the original on 5 October 2018
1853:Serebrn, Jacob (5 September 2017).
1614:from the original on 5 October 2018
1434:French, Michael (9 February 2007).
1337:from the original on 4 October 2018
1255:from the original on 6 October 2018
1182:from the original on 6 October 2018
1084:from the original on 1 October 2011
1047:. Gamasutra.com. 14 December 2006.
501:Prince of Persia: The Sands of Time
481:Prince of Persia: The Sands of Time
422:Metal Gear Solid 2: Sons of Liberty
210:Prince of Persia: The Sands of Time
2404:Ubisoft divisions and subsidiaries
600:Ongoing development (2009–current)
25:
1820:Sapieha, Chad (30 January 2019).
1588:from the original on 10 June 2016
1537:Nutt, Christian (23 April 2014).
1150:from the original on 19 June 1997
1124:from the original on 3 March 2016
2409:Video game development companies
2354:
2353:
1889:
1551:from the original on 8 June 2014
1518:from the original on 25 May 2011
1492:from the original on 11 May 2012
1415:from the original on 25 May 2011
1363:from the original on 16 May 2008
1241:Kelly, Caitlin (28 April 2013).
940:from the original on 8 July 2018
888:in 2005 and Ubisoft Saguenay in
1323:Dyer, Mitch (3 February 2014).
928:Fahey, Rob (9 September 2003).
687:Tom Clancy's Rainbow Six Mobile
2384:Video game companies of Canada
703:Tom Clancy's Rainbow Six Siege
285:At the same time, the city of
1:
2399:1997 establishments in Quebec
1661:Saed, Sherif (14 July 2020).
626:eighth generation of consoles
77:Ubi Soft Montreal (1997–2003)
27:Canadian video game developer
1633:Walker, Ian (11 July 2020).
172:Ubisoft Divertissements Inc.
33:Ubisoft Divertissements Inc.
2389:Companies based in Montreal
642:, incorporated elements of
366:Donald Duck: Goin' Quackers
2435:
775:Tom Clancy's Splinter Cell
752:Tom Clancy's Splinter Cell
724:
713:
384:Tom Clancy's Splinter Cell
204:Tom Clancy's Splinter Cell
2350:
1951:
653:In 2013 Ubisoft acquired
268:French-speaking employees
46:
37:
2046:Hasbro Family Game Night
791:Tom Clancy's Rainbow Six
756:Tom Clancy's Rainbow Six
2243:Red Storm Entertainment
534:into a full game named
399:Red Storm Entertainment
369:and games based on the
353:chief operating officer
346:Saint-Laurent Boulevard
256:initial public offering
689:on April 5, 2022, for
437:sequels through 2010.
282:
107:; 27 years ago
2414:Le Plateau-Mont-Royal
2211:Massive Entertainment
2191:Film & Television
1797:. 14 September 2010.
1080:. 14 September 2010.
810:series (2007–present)
794:series (2003–present)
419:series from it. With
361:intellectual property
276:
199:intellectual property
464:The Learning Company
344:neighbourhood along
307:studio instead near
254:Following Ubisoft's
183:video game developer
163:montreal.ubisoft.com
53:Headquarters in the
1178:. 1 February 2005.
578:non-compete clauses
137:Number of employees
34:
1389:on 16 October 2007
1248:The New York Times
818:series (2014–2016)
802:series (2005–2019)
786:series (2003–2010)
778:series (2002–2010)
562:released in 2008.
407:Unreal game engine
283:
105:25 April 1997
2366:
2365:
1746:. 7 November 2023
1175:GamesIndustry.biz
1146:. 27 April 1997.
1025:on 5 October 2018
966:. 7 November 2023
934:gamesindustry.biz
866:Eidos Interactive
260:Montreuil, France
176:doing business as
169:
168:
18:Ubi Soft Montreal
16:(Redirected from
2426:
2357:
2356:
2274:UbiArt Framework
2081:Prince of Persia
2011:Brothers in Arms
2004:Assassin's Creed
1938:
1931:
1924:
1915:
1910:
1909:
1907:Official website
1899:
1897:Companies portal
1894:
1893:
1892:
1877:
1876:
1874:
1872:
1860:Montreal Gazette
1850:
1844:
1843:
1841:
1839:
1817:
1811:
1810:
1808:
1806:
1787:
1781:
1780:
1778:
1776:
1770:Ubisoft Montréal
1762:
1756:
1755:
1753:
1751:
1736:
1730:
1729:
1727:
1725:
1711:
1705:
1704:
1702:
1700:
1686:
1680:
1679:
1677:
1675:
1658:
1652:
1651:
1649:
1647:
1630:
1624:
1623:
1621:
1619:
1604:
1598:
1597:
1595:
1593:
1578:
1572:
1567:
1561:
1560:
1558:
1556:
1534:
1528:
1527:
1525:
1523:
1508:
1502:
1501:
1499:
1497:
1482:
1476:
1475:
1473:
1471:
1456:
1450:
1449:
1448:on 3 March 2007.
1444:. Archived from
1431:
1425:
1424:
1422:
1420:
1405:
1399:
1398:
1396:
1394:
1385:. Archived from
1379:
1373:
1372:
1370:
1368:
1353:
1347:
1346:
1344:
1342:
1320:
1291:
1290:
1288:
1286:
1271:
1265:
1264:
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1260:
1238:
1227:
1226:
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1223:
1201:
1192:
1191:
1189:
1187:
1166:
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1159:
1157:
1155:
1140:
1134:
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1131:
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1123:
1112:
1103:
1094:
1093:
1091:
1089:
1070:
1064:
1063:
1058:
1056:
1041:
1035:
1034:
1032:
1030:
1021:. Archived from
1009:
1003:
1002:
1000:
998:
982:
976:
975:
973:
971:
956:
950:
949:
947:
945:
925:
909:
906:
879:
847:Roller Champions
807:Assassin's Creed
783:Prince of Persia
740:Prince of Persia
734:Assassin's Creed
699:tactical shooter
640:Grand Theft Auto
614:Assassin's Creed
610:Prince of Persia
594:Prince of Persia
572:
568:
556:, starting with
514:Assassin's Creed
509:Prince of Persia
489:Prince of Persia
468:Prince of Persia
455:Prince of Persia
427:Metal Gear Solid
334:
330:
321:Pierre Pettigrew
300:
216:Assassin's Creed
185:and a studio of
181:, is a Canadian
179:Ubisoft Montreal
165:
115:
113:
108:
69:Ubisoft Montreal
51:
42:
35:
21:
2434:
2433:
2429:
2428:
2427:
2425:
2424:
2423:
2369:
2368:
2367:
2362:
2346:
2330:
2314:
2298:
2284:Ubisoft Connect
2262:
2172:
2067:Might and Magic
1982:
1947:
1942:
1905:
1904:
1895:
1890:
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1885:
1880:
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1868:
1852:
1851:
1847:
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1819:
1818:
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1789:
1788:
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1774:
1772:
1764:
1763:
1759:
1749:
1747:
1738:
1737:
1733:
1723:
1721:
1719:www.ubisoft.com
1713:
1712:
1708:
1698:
1696:
1694:www.ubisoft.com
1688:
1687:
1683:
1673:
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120:Headquarters
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29:
2248:Reflections
2216:Montpellier
2130:Rainbow Six
2123:Ghost Recon
2018:Chessmaster
1766:"Our Games"
1222:10 December
1055:28 November
993:(in French)
886:Quebec City
586:EA Montreal
449:Chessmaster
207:and 2003's
96:Video games
2373:Categories
2342:Frag Dolls
2267:Technology
2206:Leamington
2167:Your Shape
2160:Watch Dogs
2146:TrackMania
2060:Just Dance
1988:Franchises
1838:30 January
1750:7 November
1522:31 October
1496:31 October
1470:31 October
1419:19 October
1393:19 October
1367:19 October
1285:31 October
970:7 November
916:References
815:Watch Dogs
762:Watch Dogs
710:Technology
636:Watch Dogs
631:Watch Dogs
622:open world
505:open world
403:Tom Clancy
394:James Bond
333:CA$ 15,000
329:CA$ 25,000
299:CA$ 25,000
228:Watch Dogs
112:1997-04-25
86:Subsidiary
64:Trade name
2319:Locations
2253:Singapore
2186:Blue Byte
2102:Red Steel
1971:2010–2019
1966:2000–2009
1961:1986–1999
1871:4 October
1618:4 October
1555:4 October
1544:Gamasutra
1341:4 October
1259:5 October
1186:5 October
1154:4 October
1128:4 October
1029:4 October
997:8 October
831:For Honor
673:For Honor
668:For Honor
663:For Honor
559:Far Cry 2
532:CryEngine
493:Assassins
458:IPs from
389:The Drift
371:Playmobil
234:For Honor
189:based in
2359:Category
2294:Ubisoft+
2289:Snowdrop
2221:Montreal
2196:Ketchapp
2025:The Crew
1865:Archived
1832:Archived
1799:Archived
1795:CBC News
1612:Archived
1586:Archived
1549:Archived
1516:Archived
1490:Archived
1464:Archived
1413:Archived
1361:Archived
1335:Archived
1279:Archived
1253:Archived
1216:archived
1180:Archived
1148:Archived
1119:Archived
1082:Archived
1078:CBC News
1049:Archived
964:Engadget
938:Archived
890:Saguenay
503:into an
342:Mile End
287:Montreal
191:Montreal
125:Montreal
92:Industry
74:Formerly
2335:Related
2258:Toronto
2088:Rabbids
2053:Imagine
2039:Far Cry
1945:Ubisoft
1775:30 July
1744:Polygon
1724:31 July
1699:31 July
1674:14 July
1646:11 July
1592:25 July
1441:Develop
1211:Spacing
944:18 July
799:Far Cry
767:Ubisoft
746:Far Cry
691:Android
644:hacking
618:Far Cry
554:Far Cry
550:Far Cry
546:Far Cry
537:Far Cry
523:Far Cry
472:parkour
245:History
222:Far Cry
187:Ubisoft
158:Website
152:Ubisoft
110: (
102:Founded
2303:People
2238:Quebec
2153:Trials
2095:Rayman
2032:Driver
1640:Kotaku
872:, and
855:Impact
850:(2022)
842:(2018)
834:(2017)
826:(2014)
759:, and
616:, and
528:Crytek
460:Mattel
452:, and
323:, the
311:or in
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264:Quebec
231:, and
147:Parent
130:Canada
2233:Nadeo
2226:games
1956:Games
1805:6 May
1668:VG247
1122:(PDF)
1111:(PDF)
1088:6 May
896:Notes
411:Drift
2074:Petz
1997:Anno
1873:2018
1840:2019
1807:2011
1777:2022
1752:2023
1726:2022
1701:2022
1676:2020
1648:2020
1620:2018
1594:2016
1557:2018
1524:2007
1498:2007
1472:2007
1421:2007
1395:2007
1369:2007
1343:2018
1287:2007
1261:2018
1224:2016
1188:2018
1156:2018
1130:2018
1090:2011
1057:2013
1031:2018
999:2022
972:2023
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693:and
646:and
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277:The
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884:in
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