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Ubisoft Montreal

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274: 2355: 49: 40: 682:, several high-profile people within Ubisoft as a whole were also accused of misconduct. As part of a number of voluntary regulations following internal investigations, Ubisoft Montreal's CEO and managing director for Ubisoft's Canadian studios Yannis Mallat also stepped down and left the company on July 11, 2020. Christophe Derennes was named to replace Mallat. 1891: 859:
The establishment of Ubisoft Montreal is considered to have significant impact on Montreal. The Mile End area over the next several years transformed from a low-rent area to a commercial hub with new businesses, stores, restaurants and other attractions for the young workforce. For the city overall,
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The studio began with 50 employees, with half having coming from Ubisoft's Montreuil headquarters, and the other hired in under the government subsidies. According to Mallet, a founding myth of the company was that they had thrown the new employees in a room with computers and were told to develop a
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was viable, and upon their visit, discovered that they had been misled, leading to some embarrassment on the city and province. PQ representatives of Quebec's and Montreal's government met with Ubisoft to convince them to establish a studio in Quebec after hearing that Ubisoft was considering a
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from the Quebec government) to provide 500 new jobs to young persons and provide training in the multimedia sector. Ubisoft was agreeable to this, and established Ubisoft Montreal (formally named Ubisoft Divertissements Inc.) on 25 April 1997. The studio was founded in offices in the
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The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing
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By October 2022, the studio employed over 4,000 staff, making it the largest in the world. The studio helped to establish Montreal as a creative city, and brought other video game developers to establish studios there.
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is a multiplayer action combat game that uses various warriors from across various time periods. It had been an idea that its lead developer Jason Vandenberghe had had for at least ten years prior to its announcement.
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for five years, but the government rejected this plan, believing it was too expensive for use of public funds. Vaugeois still went on to meet with Ubisoft, inviting them to visit Montreal and suggesting
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that ended up being released in 2007, selling over 10 million units by 2014. This was the third major IP being developed at Ubisoft Montreal, and has also had numerous sequels since its release.
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for the next-generation consoles starting in 2004. They wanted to break away from having the player-character as a prince, and soon came to the concept of having the player control one of the
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series of toys. While these were not critically significant games, they sold well to keep the studio profitable, and allowed them to establish an internal program for creating their own IP.
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series and assured that the Montreal studio got the first chance to work with it. Ubisoft Montreal took the original 2D platforming games into a third-person 3D perspective, incorporating
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game, but Mallet did acknowledge that there was a lack of experience in game development from this group. Initially, the studio developed children's games based on licensed
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It's very convenient for us to be able to talk the same language with creators in France, and at the same time the people in Québec are close to the North American market
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in Quebec was looking to recover from job losses due to disappearing manufacturing and textile industries from the early 1990s. The controlling political party,
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and help with communication with the Montreuil headquarters, and was in close proximity to the United States, one of the largest markets for video games.
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game, Ubisoft opted to halt development and transfer key staff and all the work in progress to Ubisoft Montreal. The next year in 2000, Ubisoft acquired
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Ubisoft Montreal was the first major video game studio and helped to establish its position as a creative city. Several other publishers, including
625: 1975: 1854: 2383: 391:, a third-person shooter with elements of stealth. Ubisoft had found the game lacking cohesion, and despite efforts to rebrand it as a potential 213:. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as 2398: 765:
series, among other titles. However, this does not mean that they develop all the titles in these franchises, and more often than not, other
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was released in 2003, and proved a critical and financial success, with over 14 million copies sold by 2014, as well as several sequels.
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worked with the Quebec and federal government to come to a solution, whereby the two governments would split the previously considered
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The former "Ubi Soft" name was changed across all of its divisions to "Ubisoft" on 9 September 2003 as part of a rebranding strategy.
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to expand with anticipation of reaching 2,000 employees by 2010. In 2007, with already 1,600 employees, the government increased to
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In June and July 2020, as part of a larger wave of accusations of sexual misconduct through the video game industry as part of the
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was of strong interest to the company; according to Ubisoft's CEO Yannis Mallat, a Quebec studio would allow them to bring in
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in 2018 to help support Ubisoft Montreal's efforts, using similar tax incentives from the province to help found these.
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series, with various Ubisoft studios assisting at times. These series established Ubisoft Montreal's approach around
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represents the studio's first attempt at an "ongoing game", producing ongoing content released on a seasonal basis.
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to reach 3,000 employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.
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which would incentivize Ubisoft to found a studio in Montreal by having the government subsidize each employee
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novels. The acquisition included the license to develop more Tom Clancy-based games, as well as access to the
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and a persistent licence to the CryEngine. Ubisoft assigned Ubisoft Montreal to develop console releases of
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series where the Prince was not the prime character, and the title was reworked to be a new IP, called
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The Montreal Multimedia Sector: A Cluster, a New Mode of Governance or a Simple Co-location?
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Martin Tremblay joined the studio as executive vice-president in 1999, and was promoted to
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to develop exclusively for them. Ubisoft established a deal with Crytek for the rights to
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studio. When Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at
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was developed as a modern, urban open world game, but to differentiate itself from
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games, became the new CEO, also filling the same roles as Tremblay's COO position.
1386: 960:"Ubisoft Montreal lays off 98 people as part of a corporate restructuring effort" 17: 2017: 1822:"The secret sauce that's made Montreal a global hot spot for making video games" 1045:"The French-Canadian Connection: A Q&A With Yannis Mallat, Ubisoft Montreal" 885: 585: 448: 666:, which was first released in 2017. Atypical of Ubisoft Montreal's properties, 540:, which Ubisoft published in 2004. After its release, Crytek was approached by 48: 39: 2341: 2166: 2159: 2145: 1886: 814: 761: 630: 621: 584:
hired away several Ubisoft Montreal employees to the at the time newly opened
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in the province of Quebec, and with their parent publisher, helped to open
2195: 286: 190: 124: 1635:"Top Ubisoft Executives Out Amid Allegations Of Company-Wide Misconduct" 2087: 2038: 1944: 798: 766: 745: 522: 471: 221: 186: 151: 2094: 1639: 1582:"Ubisoft Montreal's website mentions the acquisition of THQ Montreal" 643: 527: 499:. The newer hardware allowed them to expand the linear gameplay from 459: 308: 263: 624:
games, a goal that Ubisoft wanted as the publisher prepared for the
1906: 1855:"Finance minister defends subsidies as Ubisoft expands to Saguenay" 1486:"Gamasutra – Ubisoft Wins Court Non-Compete Order Against Tremblay" 1409:"Canada gives Ubisoft $ 4 million – PlayStation 2 News at GameSpot" 1013:"Ubi Uncensored: The History of Ubisoft by the People Who Wrote It" 685:
Ubisoft Montreal ventured into mobile game development, announcing
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During his time as COO, Martin Tremblay was a staunch supporter of
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During this period, in 2005, the government of Quebec gave Ubisoft
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soon to be released, Ubisoft Montreal was tasked with creating the
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Yannis Mallat about the acquired THC Montreal and the future plans
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elements, and found some potential promise to make a game in the
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game. The Montreal studio continued to develop several of the
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Ubisoft Montreal is the principal developer for games in the
1357:"The Final Hours of Prince of Persia – Features at GameSpot" 1539:"Hack-Man: An interview with Watch Dogs' creative director" 1913: 1663:"Christophe Derennes is the new Ubisoft Montreal director" 1106:
Tremblay, Diane-Gabrielle; Rousseau, Serge (Summer 2005).
1608:"Forging Honor: Providing a Coherent Vision for a New IP" 1275:"Tremblay bids Ubisoft adieu – GameCube News at GameSpot" 1170:"Ubisoft Announces the Creation of 1000 Jobs in Montreal" 706:. As of 2023, the studio employs more than 4,000 people. 487:
A small team in Ubisoft Montreal worked on developing a
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Yet another major IP came to Ubisoft Montreal was the
1512:"Ubisoft Montreal promotes Mallat – News at GameSpot" 2334: 2318: 2302: 2266: 2176: 1986: 1436:"Ubisoft Montreal to become world's biggest studio" 507:. Ubisoft was not keen on releasing a title in the 474:, as well as bringing the series' original creator 157: 145: 135: 119: 101: 91: 81: 73: 61: 604:Ubisoft Montreal continue to develop games in the 495:in protecting the prince during the period of the 319:to convince Ubisoft to form a studio in Montreal. 201:. Ubisoft Montreal's break-out titles were 2002's 1740:"Ubisoft cuts 98 workers across Canadian offices" 401:, which had successfully produced games based on 381:Ubisoft Montreal's break-out title came through 1715:"Tom Clancy's Rainbow Six Siege | Ubisoft (US)" 1791:"Respawned: How video games revitalize cities" 1690:"R6M Announcement - A few words from the Devs" 657:Montreal and merged it into Ubisoft Montreal. 634:series, with the first game released in 2014. 526:series. Ubisoft had initially contracted with 1929: 1325:"House Of Dreams: The Ubisoft Montreal Story" 1206:"The Gazette's three-part series on Mile End" 8: 580:, in large part due to an incident in which 440:In 2001, Ubisoft acquired the rights to the 32: 660:Ubisoft Montreal developed another new IP, 340:, a former textile factory, located in the 2419:Canadian subsidiaries of foreign companies 1936: 1922: 1914: 1236: 1234: 1232: 1199: 1197: 1144:"UBI SOFT ENTERTAINMENT OPENS IN MONTREAL" 1117:(Report). Vol. 28. pp. 299–328. 1101: 1099: 47: 38: 31: 2394:Video game companies established in 1997 1383:"IGN: Tom Clancy's Splinter Cell Review" 1318: 1316: 1243:"Where the Artists Are the Superheroes" 1204:Christopher DeWolf (20 November 2007), 930:"Ubisoft unveils new "visual identity"" 920: 901: 769:studios support them with development. 530:to expand their demonstration of their 466:. Mallet was adamant about getting the 377:IP establishment and growth (2002–2008) 325:Minister of Human Resources Development 2379:Canadian companies established in 1997 1314: 1312: 1310: 1308: 1306: 1304: 1302: 1300: 1298: 1296: 478:as a consultant for the game's story. 1466:from the original on 27 February 2008 1281:from the original on 4 September 2006 1218:from the original on 20 December 2016 250:Background and foundation (1997–2001) 7: 1834:from the original on 30 January 2019 1801:from the original on 25 October 2011 1115:Canadian Journal of Regional Science 1074:"Video game subsidy battle heats up" 1051:from the original on 3 December 2013 985:Dupuis, StĂ©phanie (8 October 2022). 727:List of Ubisoft Montreal video games 429:killer, which resulted in the first 1867:from the original on 5 October 2018 1853:Serebrn, Jacob (5 September 2017). 1614:from the original on 5 October 2018 1434:French, Michael (9 February 2007). 1337:from the original on 4 October 2018 1255:from the original on 6 October 2018 1182:from the original on 6 October 2018 1084:from the original on 1 October 2011 1047:. Gamasutra.com. 14 December 2006. 501:Prince of Persia: The Sands of Time 481:Prince of Persia: The Sands of Time 422:Metal Gear Solid 2: Sons of Liberty 210:Prince of Persia: The Sands of Time 2404:Ubisoft divisions and subsidiaries 600:Ongoing development (2009–current) 25: 1820:Sapieha, Chad (30 January 2019). 1588:from the original on 10 June 2016 1537:Nutt, Christian (23 April 2014). 1150:from the original on 19 June 1997 1124:from the original on 3 March 2016 2409:Video game development companies 2354: 2353: 1889: 1551:from the original on 8 June 2014 1518:from the original on 25 May 2011 1492:from the original on 11 May 2012 1415:from the original on 25 May 2011 1363:from the original on 16 May 2008 1241:Kelly, Caitlin (28 April 2013). 940:from the original on 8 July 2018 888:in 2005 and Ubisoft Saguenay in 1323:Dyer, Mitch (3 February 2014). 928:Fahey, Rob (9 September 2003). 687:Tom Clancy's Rainbow Six Mobile 2384:Video game companies of Canada 703:Tom Clancy's Rainbow Six Siege 285:At the same time, the city of 1: 2399:1997 establishments in Quebec 1661:Saed, Sherif (14 July 2020). 626:eighth generation of consoles 77:Ubi Soft Montreal (1997–2003) 27:Canadian video game developer 1633:Walker, Ian (11 July 2020). 172:Ubisoft Divertissements Inc. 33:Ubisoft Divertissements Inc. 2389:Companies based in Montreal 642:, incorporated elements of 366:Donald Duck: Goin' Quackers 2435: 775:Tom Clancy's Splinter Cell 752:Tom Clancy's Splinter Cell 724: 713: 384:Tom Clancy's Splinter Cell 204:Tom Clancy's Splinter Cell 2350: 1951: 653:In 2013 Ubisoft acquired 268:French-speaking employees 46: 37: 2046:Hasbro Family Game Night 791:Tom Clancy's Rainbow Six 756:Tom Clancy's Rainbow Six 2243:Red Storm Entertainment 534:into a full game named 399:Red Storm Entertainment 369:and games based on the 353:chief operating officer 346:Saint-Laurent Boulevard 256:initial public offering 689:on April 5, 2022, for 437:sequels through 2010. 282: 107:; 27 years ago 2414:Le Plateau-Mont-Royal 2211:Massive Entertainment 2191:Film & Television 1797:. 14 September 2010. 1080:. 14 September 2010. 810:series (2007–present) 794:series (2003–present) 419:series from it. With 361:intellectual property 276: 199:intellectual property 464:The Learning Company 344:neighbourhood along 307:studio instead near 254:Following Ubisoft's 183:video game developer 163:montreal.ubisoft.com 53:Headquarters in the 1178:. 1 February 2005. 578:non-compete clauses 137:Number of employees 34: 1389:on 16 October 2007 1248:The New York Times 818:series (2014–2016) 802:series (2005–2019) 786:series (2003–2010) 778:series (2002–2010) 562:released in 2008. 407:Unreal game engine 283: 105:25 April 1997 2366: 2365: 1746:. 7 November 2023 1175:GamesIndustry.biz 1146:. 27 April 1997. 1025:on 5 October 2018 966:. 7 November 2023 934:gamesindustry.biz 866:Eidos Interactive 260:Montreuil, France 176:doing business as 169: 168: 18:Ubi Soft Montreal 16:(Redirected from 2426: 2357: 2356: 2274:UbiArt Framework 2081:Prince of Persia 2011:Brothers in Arms 2004:Assassin's Creed 1938: 1931: 1924: 1915: 1910: 1909: 1907:Official website 1899: 1897:Companies portal 1894: 1893: 1892: 1877: 1876: 1874: 1872: 1860:Montreal Gazette 1850: 1844: 1843: 1841: 1839: 1817: 1811: 1810: 1808: 1806: 1787: 1781: 1780: 1778: 1776: 1770:Ubisoft MontrĂ©al 1762: 1756: 1755: 1753: 1751: 1736: 1730: 1729: 1727: 1725: 1711: 1705: 1704: 1702: 1700: 1686: 1680: 1679: 1677: 1675: 1658: 1652: 1651: 1649: 1647: 1630: 1624: 1623: 1621: 1619: 1604: 1598: 1597: 1595: 1593: 1578: 1572: 1567: 1561: 1560: 1558: 1556: 1534: 1528: 1527: 1525: 1523: 1508: 1502: 1501: 1499: 1497: 1482: 1476: 1475: 1473: 1471: 1456: 1450: 1449: 1448:on 3 March 2007. 1444:. 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1813: 1800: 1796: 1792: 1786: 1783: 1771: 1767: 1761: 1758: 1745: 1741: 1735: 1732: 1720: 1716: 1710: 1707: 1695: 1691: 1685: 1682: 1670: 1669: 1664: 1657: 1654: 1642: 1641: 1636: 1629: 1626: 1613: 1609: 1603: 1600: 1587: 1583: 1577: 1574: 1571: 1566: 1563: 1550: 1546: 1545: 1540: 1533: 1530: 1517: 1513: 1507: 1504: 1491: 1487: 1481: 1478: 1465: 1461: 1455: 1452: 1447: 1443: 1442: 1437: 1430: 1427: 1414: 1410: 1404: 1401: 1388: 1384: 1378: 1375: 1362: 1358: 1352: 1349: 1336: 1332: 1331: 1326: 1319: 1317: 1315: 1313: 1311: 1309: 1307: 1305: 1303: 1301: 1299: 1297: 1293: 1280: 1276: 1270: 1267: 1254: 1250: 1249: 1244: 1237: 1235: 1233: 1229: 1217: 1213: 1212: 1207: 1200: 1198: 1194: 1181: 1177: 1176: 1171: 1165: 1162: 1149: 1145: 1139: 1136: 1120: 1116: 1109: 1102: 1100: 1096: 1083: 1079: 1075: 1069: 1066: 1062: 1050: 1046: 1040: 1037: 1024: 1020: 1019: 1018:Game Informer 1014: 1008: 1005: 992: 988: 981: 978: 965: 961: 955: 952: 939: 935: 931: 924: 921: 915: 905: 902: 895: 893: 891: 887: 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Building 275: 271: 269: 265: 261: 258:in 1996, the 257: 249: 244: 242: 238: 236: 235: 230: 229: 224: 223: 218: 217: 212: 211: 206: 205: 200: 194: 192: 188: 184: 180: 177: 173: 164: 160: 156: 153: 150: 148: 144: 141:4,000+ (2023) 140: 134: 126: 122: 118: 104: 100: 97: 94: 90: 87: 84: 80: 76: 72: 68: 65: 60: 56: 55:Peck Building 50: 45: 41: 36: 30: 19: 2352: 2220: 2178:Subsidiaries 2165: 2158: 2151: 2144: 2135: 2128: 2121: 2116:Tom Clancy's 2114: 2109:The Settlers 2107: 2100: 2093: 2086: 2079: 2072: 2065: 2058: 2051: 2044: 2037: 2030: 2023: 2016: 2009: 2002: 1995: 1976:2020–present 1869:. 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Retrieved 933: 923: 904: 874:Warner Bros. 858: 845: 839:Transference 837: 829: 821: 813: 805: 797: 789: 781: 773: 760: 750: 744: 738: 732: 730: 701: 686: 684: 677: 672: 667: 661: 659: 652: 648:surveillance 639: 635: 629: 617: 613: 609: 606:Tom Clancy's 605: 603: 593: 575: 564: 557: 553: 549: 545: 535: 521: 519: 512: 508: 500: 488: 486: 479: 467: 453: 447: 441: 439: 434: 430: 426: 420: 416:Tom Clancy's 414: 410: 392: 388: 382: 380: 364: 357: 350: 317:Plan Mercure 316: 304:Plan Mercure 303: 295:Plan Mercure 294: 284: 253: 239: 232: 226: 220: 214: 208: 202: 195: 178: 171: 170: 120:Headquarters 82:Company type 29: 2248:Reflections 2216:Montpellier 2130:Rainbow Six 2123:Ghost Recon 2018:Chessmaster 1766:"Our Games" 1222:10 December 1055:28 November 993:(in French) 886:Quebec City 586:EA Montreal 449:Chessmaster 207:and 2003's 96:Video games 2373:Categories 2342:Frag Dolls 2267:Technology 2206:Leamington 2167:Your Shape 2160:Watch Dogs 2146:TrackMania 2060:Just Dance 1988:Franchises 1838:30 January 1750:7 November 1522:31 October 1496:31 October 1470:31 October 1419:19 October 1393:19 October 1367:19 October 1285:31 October 970:7 November 916:References 815:Watch Dogs 762:Watch Dogs 710:Technology 636:Watch Dogs 631:Watch Dogs 622:open world 505:open world 403:Tom Clancy 394:James Bond 333:CA$ 15,000 329:CA$ 25,000 299:CA$ 25,000 228:Watch Dogs 112:1997-04-25 86:Subsidiary 64:Trade name 2319:Locations 2253:Singapore 2186:Blue Byte 2102:Red Steel 1971:2010–2019 1966:2000–2009 1961:1986–1999 1871:4 October 1618:4 October 1555:4 October 1544:Gamasutra 1341:4 October 1259:5 October 1186:5 October 1154:4 October 1128:4 October 1029:4 October 997:8 October 831:For Honor 673:For Honor 668:For Honor 663:For Honor 559:Far Cry 2 532:CryEngine 493:Assassins 458:IPs from 389:The Drift 371:Playmobil 234:For Honor 189:based in 2359:Category 2294:Ubisoft+ 2289:Snowdrop 2221:Montreal 2196:Ketchapp 2025:The Crew 1865:Archived 1832:Archived 1799:Archived 1795:CBC News 1612:Archived 1586:Archived 1549:Archived 1516:Archived 1490:Archived 1464:Archived 1413:Archived 1361:Archived 1335:Archived 1279:Archived 1253:Archived 1216:archived 1180:Archived 1148:Archived 1119:Archived 1082:Archived 1078:CBC News 1049:Archived 964:Engadget 938:Archived 890:Saguenay 503:into an 342:Mile End 287:Montreal 191:Montreal 125:Montreal 92:Industry 74:Formerly 2335:Related 2258:Toronto 2088:Rabbids 2053:Imagine 2039:Far Cry 1945:Ubisoft 1775:30 July 1744:Polygon 1724:31 July 1699:31 July 1674:14 July 1646:11 July 1592:25 July 1441:Develop 1211:Spacing 944:18 July 799:Far Cry 767:Ubisoft 746:Far Cry 691:Android 644:hacking 618:Far Cry 554:Far Cry 550:Far Cry 546:Far Cry 537:Far Cry 523:Far Cry 472:parkour 245:History 222:Far Cry 187:Ubisoft 158:Website 152:Ubisoft 110: ( 102:Founded 2303:People 2238:Quebec 2153:Trials 2095:Rayman 2032:Driver 1640:Kotaku 872:, and 855:Impact 850:(2022) 842:(2018) 834:(2017) 826:(2014) 759:, and 616:, and 528:Crytek 460:Mattel 452:, and 323:, the 311:or in 309:Boston 264:Quebec 231:, and 147:Parent 130:Canada 2233:Nadeo 2226:games 1956:Games 1805:6 May 1668:VG247 1122:(PDF) 1111:(PDF) 1088:6 May 896:Notes 411:Drift 2074:Petz 1997:Anno 1873:2018 1840:2019 1807:2011 1777:2022 1752:2023 1726:2022 1701:2022 1676:2020 1648:2020 1620:2018 1594:2016 1557:2018 1524:2007 1498:2007 1472:2007 1421:2007 1395:2007 1369:2007 1343:2018 1287:2007 1261:2018 1224:2016 1188:2018 1156:2018 1130:2018 1090:2011 1057:2013 1031:2018 999:2022 972:2023 946:2018 693:and 646:and 462:and 443:Myst 277:The 1330:IGN 884:in 870:THQ 695:iOS 655:THQ 2375:: 1863:. 1857:. 1830:. 1824:. 1793:. 1768:. 1742:. 1717:. 1692:. 1665:. 1637:. 1610:. 1584:. 1547:. 1541:. 1514:. 1488:. 1462:. 1438:. 1411:. 1359:. 1333:. 1327:. 1295:^ 1277:. 1251:. 1245:. 1231:^ 1214:, 1208:, 1196:^ 1172:. 1113:. 1098:^ 1076:. 1059:. 1015:. 989:. 962:. 936:. 932:. 868:, 864:, 754:, 749:, 743:, 737:, 650:. 612:, 608:, 446:, 348:. 237:. 225:, 219:, 193:. 174:, 128:, 1937:e 1930:t 1923:v 1875:. 1842:. 1809:. 1779:. 1754:. 1728:. 1703:. 1678:. 1650:. 1622:. 1596:. 1559:. 1526:. 1500:. 1474:. 1423:. 1397:. 1371:. 1345:. 1289:. 1263:. 1190:. 1158:. 1132:. 1092:. 1033:. 1001:. 974:. 948:. 114:) 20:)

Index

Ubi Soft Montreal


Peck Building
Trade name
Subsidiary
Video games
Montreal
Parent
Ubisoft
montreal.ubisoft.com
doing business as
video game developer
Ubisoft
Montreal
intellectual property
Tom Clancy's Splinter Cell
Prince of Persia: The Sands of Time
Assassin's Creed
Far Cry
Watch Dogs
For Honor
initial public offering
Montreuil, France
Quebec
French-speaking employees

Peck Building
Montreal
Parti Québécois

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