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Ultima III: Exodus

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479: 1026:"unquestionably the best in the series so far ... many hours of enjoyment (and frustration!)", although she criticized the ending as anticlimactic. The magazine's Patricia Fitzgibbons in 1985 reviewed the Macintosh version. She complimented its graphics but criticized the audio, and stated that the game did not adequately use the computer's user interface, describing using the mouse as "aggravating". Fitzgibbons concluded "Even though the Mac conversion is far from ideal, 388:
conflict with townspeople if caught. A player can choose to fight a townsperson, but it will prompt the guards to chase after the player characters. The guards always come in parties of eight and are very difficult to defeat. You can also choose to fight Lord British, but he cannot be killed, thus resulting in a long, drawn-out fight that the player will ultimately lose.
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One can find many chests (with gold, weapons, and armor) inside dungeons, but many of them are trapped. Aside from chests and marks, one can find fountains in dungeons: some heal, some cure, and some poison. Peering at gems allows the player to see a map of a given dungeon level; torches or light-casting spells are necessary to be able to see inside dungeons.
396: 1011:"far surpasses" its predecessors, praising the "masterfully unified" plot and individual tactical combat. The magazine concluded that the game "upgrades the market; in several ways it sets new standards for the fantasy gaming state of the art. Happily, it also shows us a maturing artistic discipline on the part of its imaginative author". 435:
By denying the player the ability to see what's behind mountain peaks, forests, and walls, the overland maps contain many small surprises such as hidden treasure, secret paths, and out-of-the-way informants. The look of the game is no longer based on certain characteristics of the Apple II hardware;
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Aside from the ability to talk to townspeople there are other commands that can be used on them. Some of the commands a player can use are bribe, steal, and fight. Bribing can be used to make certain guards go away from their post. Steal can be used on townspeople and some enemies, but can result in
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the enemies. Note: the monsters that are spawned in dungeons are not based on character level as the overworld monsters are; rather, they are based on the dungeon level they are encountered in, so going too deep into certain dungeons may be too hard for characters in the early stages of the game.
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unwanted fights easier. Getting a boat requires players to reach a certain level so that pirate ships begin appearing. Once a pirate ship is defeated, the boat belongs to the player. Obtaining a boat is necessary in order to visit the island of Ambrosia, and to reach Exodus and thus win the game.
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of four characters rather than just one. During regular play the characters are represented as a single player icon and move as one. However, in battle mode, each character is represented separately on a tactical battle screen, and the player alternates commands between each character in order,
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Character classes differ in terms of fighting skill, magical abilities, and thieving abilities, with varying degrees of proficiency in each. Fighters, for example, can use all weapons and armor, but lack thieving or magic abilities; clerics can use up to maces and chain armor, and all clerical
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There are three modes of travel in the game: on foot, horseback, and boat. Getting around on foot is slow and can often lead to monsters catching up to the player character. Horseback gives the player character the advantage of moving faster while consuming less food, making getting away from
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The demon figure that appeared on the front of the box caused some religious fundamentalists to protest. They made accusations that the game was corrupting the youth of America and encouraging Satan worshiping. This, along with other factors, led Richard Garriott to develop his next game
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is fixed at 2550. Maximum hit points for a character can be calculated by the following formula: HP = 100 * L + 50 (where L is the current level of the character). When a character has gained enough experience points, they must transact with Lord British for the character to level up.
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stated that "Lord British's latest offering is also his best ... Many wonderful hours will be spent unravelling its secrets". The magazine gave the Amiga version four stars compared to five stars for the 64 version, stating that "the graphics and user interface could have been better
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a modern-day masterpiece". It noted the cloth map and the extensive documentation, the "thrilling" 3-D dungeons, the game's use of time, and the spell system. The magazine concluded, "Lord British has outdone himself with his latest work of art ... a delight to play".
32: 509:-solving and by paying attention to the clues given throughout the game. At the end of the game, players were instructed to "REPORT THY VICTORY!" to Origin. Those who did so received a certificate of completion autographed by 1034:
was the best of the first trilogy, and that its "surprisingly quiet and nonviolent" defeat of the villain presaged the later games' "resolutions that are less combative in spirit". The magazine stated in February 1994 that
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series in which the player is simply depicted as trading blows with one opponent on the main map until either is defeated. Enemies on the overworld map can be seen and at least temporarily avoided, while enemies in
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Hall of Fame, honoring those games rated highly over time by readers. In 1996, the magazine ranked it as the 144th best game of all time, featuring "one of the nastiest villains to grace a computer screen".
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hosts further advances in graphics, particularly in animation, adds a musical score, and increases the player's options in gameplay with a larger party and more interactivity with the game world.
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Beating the game requires the player to get all four marks and all four prayer cards. At the altar of Exodus, the player character must insert the cards in a particular order to defeat Exodus.
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The game ends immediately upon Exodus' defeat; but unlike many games in the genre, Exodus cannot simply be killed in battle by a strong party of adventurers, but only through
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The overhead view of Ultima III, showing Castle Death and the Great Earth Serpent (PC version). The improved graphics come from the Ultima 3 Upgrade Patch, found on
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and created a remake for the Macintosh. Unlike the original Mac version from Origin Systems, the LairWare version is in full color. LairWare continues to sell
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1 and increases individually. The maximum effective level for characters is 25. Beyond this point the level will continue to increase; however the number of
467:. The game is named for its chief villain, Exodus, a creation of Minax and Mondain that the series later describes as neither human nor machine. Although a 494:
to defeat Exodus, and embarks on a quest that takes him to the lost land of Ambrosia, to the depths of the dungeons of Sosaria to receive powerful magical
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in appearance and integrated into the game's plot. Dungeons are necessary to obtain certain marks that are needed to finish the game. Each dungeon has 8
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is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first
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readers named the game the third most-popular Apple and eighth most-popular Atari program of 1983. It won the Adventure Game of the Year prize in
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At the beginning of the game, Exodus is terrorizing the land of Sosaria from his stronghold on the Isle of Fire. The player is summoned by
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While still in a VHS like box it contains the manuals and map, both translated. Although the map is very different from the original.
3026: 2358: 1990: 1612: 1051:"ushers in an exciting new era of fantasy role-playing. The combination of superb graphics, music, and excellent playability makes 1907: 3021: 478: 475:) and to defeat him the player has to acquire four magic (punch)cards and insert them into the mainframe in a specific order. 392:
can be temporarily killed by cannon fire from a ship in the castle moat, but exiting and re-entering the castle restores him.
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has been out well over a year, we feel that it is still the best game of its kind." With a score of 7.55 out of 10, in 1988
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featured revolutionary graphics for its time, as one of the first computer RPGs to display animated characters. Also,
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listing it fifth on the magazine's list of top Apple II games as of late 1985, based on sales and market-share data.
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The party of four that a player uses can be chosen at the beginning of the game. There is a choice between 11
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spells; Alchemists can use only daggers and cloth armor, and half wizard spells and half thieving abilities.
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Designed for a 4.77 MHz processor; requires slowdown measures on faster systems to remain playable.
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figure appears on the cover of the game, Exodus turns out to be something like a computer (possibly an
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The game is restricted to black and white. Sound effects are supported only on very early Mac models.
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Places in the game such as Ambrosia and the Isle of Fire make appearances in later games, such as
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followed by each enemy character having a turn. This differs from the two previous games in the
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magazine listed the game seventh on its list of best selling video games in March 1985 with
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Most of the code is identical to the original Apple version, as both systems are 6502-based.
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is a very enjoyable game, and well worth its hefty price". In 1993 Scorpia stated that
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for Mac OS X and Mac OS Classic today, as a direct download from the LairWare web site.
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Came in a small box just large enough to fit the 5.25" disk and the translated maps.
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Came in a small box just large enough to fit the 5.25" disk and the translated maps.
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Came in a small box just large enough to fit the 5.25" disk and the translated maps.
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It was packaged in a VHS like box with only the game cartridge and 40 page manual.
1039:"was really the first to have a coherent plot beyond the typical dungeon romp". 612:
Most of the code is identical to the original Apple version, as both systems are
2899: 2894: 2814: 2719: 2684: 1420:"The History of Computer Role-Playing Games Part 1: The Early Years (1980-1983)" 828: 596: 365: 113: 2889: 2869: 2178: 518: 1377: 2656: 1880: 1424: 1113: 929: 897: 260: 945:
sold over 100,000 copies by August 1986, and over 120,000 copies by 1990.
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Rather than a cloth map, it included a jigsaw puzzle that formed the map.
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Rather than a cloth map, it included a jigsaw puzzle that formed the map.
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Rather than a cloth map, it included a jigsaw puzzle that formed the map.
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Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987).
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differs from previous games in that players now direct the actions of a
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travels to Sosaria to defeat Exodus and restore the world to peace.
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Dungeons & Desktops: The History of Computer Role-Playing Games
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Only a small instruction booklet rather than the map and manuals.
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reviewed the 1987 Famicom remake and scored it 32 out of 40.
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Unlike the original, dungeons are shown in black-and-white.
1678:"Ultima III conjures up an epic video adventure game" 927:
The publisher Starcraft has no relation to the video game
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The player party is engaged in combat (Apple II version).
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was eventually ported to 13 other platforms, including a
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is credited as a game that laid the foundation for the
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Complete soundtrack is included; requires the optional
264:, respectively), threatening the world of Sosaria. The 2908: 2782: 2750: 2634: 2604: 2576: 2548: 2512: 2461: 2432: 2382: 2296: 2207: 2161: 2136: 2097: 2068: 2041: 2014: 1926: 179: 167: 159: 99: 87: 72: 60: 50: 38: 24: 1319:Petska-Juliussen, Karen; Juliussen, Egil (1990). 436:it is rather a carefully designed screen layout. 1557:Fitzgibbons, Patricia (November–December 1985). 1229:Ultima II: The Revenge of the Enchantress Manual 3057:Video games with gender-selectable protagonists 999:to hundreds of thousands of cartridge gamers". 850:Added endgame sequence after defeating Exodus. 539:was the first game in the series published by 450:Ultima II: The Revenge of the Enchantress 2274: 1901: 1704:"ウルティマ 〜恐怖のエクソダス〜 [ファミコン] / ファミ通.com" 8: 1480: 1478: 547:. Ports appeared on many different systems. 3052:Video games developed in the United States 2509: 2429: 2379: 2281: 2267: 2259: 1908: 1894: 1886: 1613:"Exodus: Ultima III For Commodore 64" 1391:Ciraolo, Michael (October–November 1985). 1244:Ultima I: The First Age of Darkness Manual 1188: 1186: 1184: 1182: 1180: 1178: 1176: 1174: 549: 30: 21: 1858:"Ludotique | Article | RPGGeek" 1844:"Ludotique | Article | RPGGeek" 1756:. November–December 1985. pp. 32–33. 1559:"Ultima III / The Macintosh Version" 711:More colorful graphics than the original. 685:More colorful graphics than the original. 313:appear randomly without any forewarning. 2997:Games commercially released with DOSBox 1157: 835:Modified graphics and a new soundtrack. 2233:Shroud of the Avatar: Forsaken Virtues 2560:Moebius: The Orb of Celestial Harmony 838:Considerable alterations to gameplay. 244:revolves around Exodus, the spawn of 202:) is the third game in the series of 7: 3062:Video games with tile-based graphics 2127:Ultima Forever: Quest for the Avatar 1611:Peacock, David K. (September 1984). 1532:"Ultima III: Review & Tips" 1486:"Computer Gaming World Hall of Fame" 1393:"Top Software / A List of Favorites" 1351:(second ed.). 1990. p. 35. 1194:Ultima III: Exodus Book of Play 423:, and the deeper the level the more 3017:Nintendo Entertainment System games 1102:was among the first members of the 995:"was the game that became known as 2412:Underworld II: Labyrinth of Worlds 2317:II: The Revenge of the Enchantress 1949:II: The Revenge of the Enchantress 1322:The Computer Industry Almanac 1990 14: 1586:"Scorpia's Magic Scroll Of Games" 1418:Matt Barton (February 23, 2007). 1325:. New York: Brady. p. 3.12. 963:genre, influencing games such as 933:and went out of business in 1996. 498:marks and to find the mysterious 841:Significantly expanded dialogue. 717:Complete soundtrack is included. 691:Complete soundtrack is included. 636:Complete soundtrack is included. 609:Complete soundtrack is included. 344:, Barbarian, Lark, Illusionist, 2405:Underworld I: The Stygian Abyss 1800:. November 1996. pp. 64–80 1271:Garriott, Richard (July 1988). 453:was set on Earth, the story of 223:. Originally developed for the 1503:Durkee, David (Nov–Dec 1983). 281:Ultima IV: Quest of the Avatar 1: 2482:II: Vengeance of the Kilrathi 1684:. pp. Section 7, Page 61 1492:. February 1994. p. 221. 991:stated in February 1994 that 2441:Ultima Worlds Online: Origin 2310:I: The First Age of Darkness 2145:Ultima Worlds Online: Origin 1942:I: The First Age of Darkness 1794:"150 Best Games of All Time" 1676:Kosek, Steven (1985-02-15). 407:games, which had wire-frame 2391:Worlds 1: The Savage Empire 1831:The Official Book of Ultima 1819:The Official Book of Ultima 1362:Onosco, Tim; Kohl, Louise; 1348:The Official Book Of Ultima 3078: 2962:Atari 8-bit computer games 2359:VII Part Two: Serpent Isle 1991:VII Part Two: Serpent Isle 1728:. Mar–Apr 1984. p. 49 1125:series became famous for. 3037:Single-player video games 1646:. No. 5. p. 35. 1640:"Exodus: Ultima III" 1530:Scorpia (December 1983). 1505:"Exodus: Ultima III" 1258:"Ultima III: Exodus" 1217:. March 1998. p. 65. 979:was itself influenced by 714:Mouse support is present. 688:Mouse support is present. 375:Each character begins at 29: 3027:Role-playing video games 2496:IV: The Price of Freedom 2398:Worlds 2: Martian Dreams 1774:. March 1988. p. 44 1584:Scorpia (October 1993). 1207:"The Ultima Time Line". 740:Mouse support is present 403:Unlike the two previous 209:role-playing video games 196:(originally released as 2489:III: Heart of the Tiger 2331:IV: Quest of the Avatar 1963:IV: Quest of the Avatar 1722:"The Best and the Rest" 1242:Origin Systems (1986). 1231:. Sierra On-Line. 1982. 1196:. Origin Systems. 1983. 961:role-playing video game 662:Does not contain music. 473:artificial intelligence 3022:Open-world video games 2338:V: Warriors of Destiny 1970:V: Warriors of Destiny 1768:"The CGW Hall of Fame" 1638:Salamone, Ted (1984). 487: 457:returns the player to 400: 2916:Looking Glass Studios 2618:Jane's AH-64D Longbow 2345:VI: The False Prophet 2106:Escape from Mt. Drash 1977:VI: The False Prophet 1798:Computer Gaming World 1772:Computer Gaming World 1753:Computer Gaming World 1590:Computer Gaming World 1563:Computer Gaming World 1536:Computer Gaming World 1490:Computer Gaming World 1445:Barton, Matt (2008). 1277:Computer Gaming World 1139:(Issue 18 - Dec 1983) 1104:Computer Gaming World 1092:Computer Gaming World 1013:Computer Gaming World 988:Computer Gaming World 481: 398: 2972:Classic Mac OS games 2247:Underworld Ascendant 1538:. pp. 18–19, 51 1047:in 1984 stated that 938:Reception and legacy 2352:VII: The Black Gate 2059:Labyrinth of Worlds 1984:VII: The Black Gate 1260:. 12 December 2012. 844:New menu interface. 415:dungeons are solid- 3047:Video game sequels 2977:Commodore 64 games 2607:Jane's Simulations 1876:Ultima III: Exodus 1748:"Game of the Year" 910:LairWare licensed 488: 484:The Exodus Project 401: 219:game published by 199:Exodus: Ultima III 193:Ultima III: Exodus 25:Ultima III: Exodus 3012:NEC PC-9801 games 3007:NEC PC-8801 games 2934: 2933: 2921:Destination Games 2671:Knights of Legend 2635:Stand-alone games 2544: 2543: 2457: 2456: 2448:Ultima X: Odyssey 2428: 2427: 2256: 2255: 2240:Ultima V: Lazarus 2152:Ultima X: Odyssey 2052:The Stygian Abyss 2043:Ultima Underworld 2025:The Savage Empire 1665:. pp. 90–95. 1462:978-1-56881-411-7 1332:978-0-13-154122-1 1299:"Ultima III" 924: 923: 582:Original version. 189: 188: 78:Kenneth W. Arnold 3069: 2947:1983 video games 2885:David W. Bradley 2865:Sheri Graner Ray 2790:Richard Garriott 2706:Strike Commander 2625:Jane's Longbow 2 2510: 2430: 2380: 2283: 2276: 2269: 2260: 2169:Richard Garriott 2016:Worlds of Ultima 1910: 1903: 1896: 1887: 1862: 1861: 1854: 1848: 1847: 1840: 1834: 1828: 1822: 1816: 1810: 1809: 1807: 1805: 1790: 1784: 1783: 1781: 1779: 1764: 1758: 1757: 1744: 1738: 1737: 1735: 1733: 1718: 1712: 1711: 1700: 1694: 1693: 1691: 1689: 1673: 1667: 1666: 1654: 1648: 1647: 1635: 1629: 1628: 1626: 1624: 1608: 1602: 1601: 1599: 1597: 1592:. pp. 34–50 1581: 1575: 1574: 1572: 1570: 1554: 1548: 1547: 1545: 1543: 1527: 1521: 1520: 1518: 1516: 1511:. pp. 16–17 1500: 1494: 1493: 1482: 1473: 1472: 1470: 1469: 1453:A K Peters, Ltd. 1442: 1436: 1435: 1433: 1432: 1415: 1409: 1408: 1406: 1404: 1388: 1382: 1381: 1359: 1353: 1352: 1343: 1337: 1336: 1316: 1310: 1309: 1307: 1306: 1295: 1289: 1288: 1286: 1284: 1268: 1262: 1261: 1254: 1248: 1247: 1239: 1233: 1232: 1225: 1219: 1218: 1204: 1198: 1197: 1190: 1169: 1162: 1017: 878:MSX2 - 3.5" Disk 858:MSX2 - Cartridge 550: 541:Richard Garriott 511:Richard Garriott 278:was followed by 266:player character 67:Richard Garriott 34: 22: 3077: 3076: 3072: 3071: 3070: 3068: 3067: 3066: 3042:Ultima (series) 2937: 2936: 2935: 2930: 2926:Electronic Arts 2904: 2825:David R. 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No. 39. 1210:Next Generation 1206: 1205: 1201: 1192: 1191: 1172: 1163: 1159: 1154: 1147:#26 (June 1985) 1131: 1117:) based on the 1070:Chicago Tribune 1049:Ultima III 1032:Ultima III 1028:Ultima III 1024:Ultima III 1022:in 1983 called 1015: 1009:Ultima III 940: 916:Ultima III 912:Ultima III 732:Origin Systems 706:Origin Systems 680:Origin Systems 657:Origin Systems 631:Origin Systems 604:Origin Systems 589:expansion card. 534: 519:Ultima VII 461:, the world of 445: 290: 270:Ultima III 163:August 23, 1983 81:Tsugutoshi Gotō 79: 20: 19:1983 video game 17: 16:1983 video game 12: 11: 5: 3075: 3073: 3065: 3064: 3059: 3054: 3049: 3044: 3039: 3034: 3032:Sharp X1 games 3029: 3024: 3019: 3014: 3009: 3004: 2999: 2994: 2989: 2987:FM Towns games 2984: 2979: 2974: 2969: 2967:Atari ST games 2964: 2959: 2957:Apple II games 2954: 2949: 2939: 2938: 2932: 2931: 2929: 2928: 2923: 2918: 2912: 2910: 2906: 2905: 2903: 2902: 2897: 2892: 2887: 2882: 2877: 2872: 2867: 2862: 2860:Raymond Benson 2857: 2855:Mike 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Spector 2191: 2186: 2181: 2176: 2171: 2165: 2163: 2159: 2158: 2156: 2155: 2148: 2140: 2138: 2134: 2133: 2131: 2130: 2123: 2120:Lord of Ultima 2116: 2109: 2101: 2099: 2095: 2094: 2092: 2091: 2090: 2089: 2086:The Second Age 2076: 2074: 2066: 2065: 2063: 2062: 2055: 2047: 2045: 2039: 2038: 2036: 2035: 2032:Martian Dreams 2028: 2020: 2018: 2012: 2011: 2009: 2008: 2001: 1994: 1987: 1980: 1973: 1966: 1959: 1952: 1945: 1938: 1930: 1928: 1924: 1923: 1915: 1913: 1912: 1905: 1898: 1890: 1884: 1883: 1870: 1869:External links 1867: 1864: 1863: 1849: 1835: 1823: 1811: 1785: 1759: 1739: 1713: 1695: 1668: 1649: 1630: 1603: 1576: 1549: 1522: 1495: 1474: 1461: 1437: 1410: 1383: 1354: 1338: 1331: 1311: 1290: 1263: 1249: 1234: 1220: 1199: 1170: 1156: 1155: 1153: 1150: 1149: 1148: 1140: 1130: 1127: 939: 936: 935: 934: 922: 921: 920: 919: 906: 903: 900: 894: 893: 892: 891: 886: 883: 880: 874: 873: 872: 871: 866: 863: 860: 854: 853: 852: 851: 848: 845: 842: 839: 836: 831: 822: 819: 813: 812: 811: 810: 807: 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2088: 2087: 2083: 2082: 2081: 2078: 2077: 2075: 2073: 2072: 2071:Ultima Online 2067: 2061: 2060: 2056: 2054: 2053: 2049: 2048: 2046: 2044: 2040: 2034: 2033: 2029: 2027: 2026: 2022: 2021: 2019: 2017: 2013: 2007: 2006: 2005:IX: Ascension 2002: 2000: 1999: 1995: 1993: 1992: 1988: 1986: 1985: 1981: 1979: 1978: 1974: 1972: 1971: 1967: 1965: 1964: 1960: 1958: 1957: 1953: 1951: 1950: 1946: 1944: 1943: 1939: 1937: 1936: 1932: 1931: 1929: 1925: 1921: 1919: 1911: 1906: 1904: 1899: 1897: 1892: 1891: 1888: 1882: 1878: 1877: 1873: 1872: 1868: 1859: 1853: 1850: 1845: 1839: 1836: 1832: 1827: 1824: 1820: 1815: 1812: 1799: 1795: 1789: 1786: 1773: 1769: 1763: 1760: 1755: 1754: 1749: 1743: 1740: 1727: 1723: 1717: 1714: 1709: 1705: 1699: 1696: 1683: 1679: 1672: 1669: 1664: 1660: 1653: 1650: 1645: 1641: 1634: 1631: 1619:. p. 106 1618: 1614: 1607: 1604: 1591: 1587: 1580: 1577: 1564: 1560: 1553: 1550: 1537: 1533: 1526: 1523: 1510: 1506: 1499: 1496: 1491: 1487: 1481: 1479: 1475: 1464: 1458: 1454: 1450: 1449: 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The 1020:Scorpia 771:PC-9801 748:PC-8801 616:-based. 553:System 469:demonic 459:Sosaria 326:Paladin 322:Fighter 318:classes 246:Mondain 180:Mode(s) 160:Release 2783:People 2610:series 2535:Armada 2467:series 2419:Online 2302:series 2299:Ultima 1920:series 1918:Ultima 1459:  1376:  1329:  1123:Ultima 1053:Exodus 1037:Exodus 997:Ultima 993:Exodus 977:Exodus 957:Exodus 650:IBM PC 562:Notes 507:puzzle 455:Exodus 447:After 421:levels 413:Exodus 405:Ultima 338:Ranger 334:Wizard 330:Cleric 306:Ultima 297:Exodus 293:Exodus 252:(from 236:remake 229:Exodus 217:Ultima 213:Exodus 205:Ultima 126:MS-DOS 93:Ultima 88:Series 2773:Abuse 2678:Omega 1369:Video 1016:' 947:Video 902:1993 882:1989 862:1988 821:1987 798:1986 775:1986 752:1986 729:1986 703:1986 677:1986 673:Amiga 654:1983 628:1983 601:1983 572:1983 377:Level 358:Dwarf 350:races 346:Druid 342:Thief 301:party 250:Minax 146:PC-98 142:PC-88 106:Amiga 83:(NES) 2650:Ogre 1806:2016 1780:2013 1734:2014 1690:2015 1663:Info 1644:INFO 1625:2013 1598:2016 1571:2013 1544:2013 1517:2014 1457:ISBN 1405:2015 1374:ISSN 1327:ISBN 1285:2013 1166:USCO 1121:the 1059:INFO 969:and 794:FM-7 614:6502 522:and 443:Plot 258:and 248:and 134:MSX2 130:FM-7 1879:at 825:FCI 354:Elf 150:NES 138:Mac 2943:: 1796:. 1770:. 1750:. 1724:. 1706:. 1680:. 1661:. 1642:. 1615:. 1588:. 1561:. 1534:. 1507:. 1488:. 1477:^ 1451:. 1422:. 1395:. 1275:. 1173:^ 1018:s 528:. 513:. 417:3D 356:, 340:, 336:, 332:, 328:, 324:, 320:: 238:. 227:, 211:. 152:, 148:, 144:, 140:, 136:, 132:, 128:, 124:, 120:, 116:, 112:, 108:, 2282:e 2275:t 2268:v 1909:e 1902:t 1895:v 1860:. 1846:. 1808:. 1782:. 1736:. 1710:. 1692:. 1627:. 1600:. 1573:. 1546:. 1519:. 1471:. 1434:. 1407:. 1380:. 1335:. 1308:. 1287:. 1246:. 1164:( 1111:( 827:/

Index


Developer(s)
Origin Systems
Publisher(s)
Designer(s)
Richard Garriott
Composer(s)
Tsugutoshi Gotō
Ultima
Platform(s)
Amiga
Apple II
Atari 8-bit
Atari ST
Commodore 64
MS-DOS
FM-7
MSX2
Mac
PC-88
PC-98
NES
Sharp X1
Genre(s)
Role-playing
Single-player
Ultima
role-playing video games
Exodus
Origin Systems

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