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1026:"unquestionably the best in the series so far ... many hours of enjoyment (and frustration!)", although she criticized the ending as anticlimactic. The magazine's Patricia Fitzgibbons in 1985 reviewed the Macintosh version. She complimented its graphics but criticized the audio, and stated that the game did not adequately use the computer's user interface, describing using the mouse as "aggravating". Fitzgibbons concluded "Even though the Mac conversion is far from ideal,
388:
conflict with townspeople if caught. A player can choose to fight a townsperson, but it will prompt the guards to chase after the player characters. The guards always come in parties of eight and are very difficult to defeat. You can also choose to fight Lord
British, but he cannot be killed, thus resulting in a long, drawn-out fight that the player will ultimately lose.
428:
One can find many chests (with gold, weapons, and armor) inside dungeons, but many of them are trapped. Aside from chests and marks, one can find fountains in dungeons: some heal, some cure, and some poison. Peering at gems allows the player to see a map of a given dungeon level; torches or light-casting spells are necessary to be able to see inside dungeons.
396:
1011:"far surpasses" its predecessors, praising the "masterfully unified" plot and individual tactical combat. The magazine concluded that the game "upgrades the market; in several ways it sets new standards for the fantasy gaming state of the art. Happily, it also shows us a maturing artistic discipline on the part of its imaginative author".
435:
By denying the player the ability to see what's behind mountain peaks, forests, and walls, the overland maps contain many small surprises such as hidden treasure, secret paths, and out-of-the-way informants. The look of the game is no longer based on certain characteristics of the Apple II hardware;
387:
Aside from the ability to talk to townspeople there are other commands that can be used on them. Some of the commands a player can use are bribe, steal, and fight. Bribing can be used to make certain guards go away from their post. Steal can be used on townspeople and some enemies, but can result in
427:
the enemies. Note: the monsters that are spawned in dungeons are not based on character level as the overworld monsters are; rather, they are based on the dungeon level they are encountered in, so going too deep into certain dungeons may be too hard for characters in the early stages of the game.
432:
unwanted fights easier. Getting a boat requires players to reach a certain level so that pirate ships begin appearing. Once a pirate ship is defeated, the boat belongs to the player. Obtaining a boat is necessary in order to visit the island of
Ambrosia, and to reach Exodus and thus win the game.
303:
of four characters rather than just one. During regular play the characters are represented as a single player icon and move as one. However, in battle mode, each character is represented separately on a tactical battle screen, and the player alternates commands between each character in order,
371:
Character classes differ in terms of fighting skill, magical abilities, and thieving abilities, with varying degrees of proficiency in each. Fighters, for example, can use all weapons and armor, but lack thieving or magic abilities; clerics can use up to maces and chain armor, and all clerical
431:
There are three modes of travel in the game: on foot, horseback, and boat. Getting around on foot is slow and can often lead to monsters catching up to the player character. Horseback gives the player character the advantage of moving faster while consuming less food, making getting away from
1110:
The demon figure that appeared on the front of the box caused some religious fundamentalists to protest. They made accusations that the game was corrupting the youth of
America and encouraging Satan worshiping. This, along with other factors, led Richard Garriott to develop his next game
383:
is fixed at 2550. Maximum hit points for a character can be calculated by the following formula: HP = 100 * L + 50 (where L is the current level of the character). When a character has gained enough experience points, they must transact with Lord
British for the character to level up.
1062:
stated that "Lord
British's latest offering is also his best ... Many wonderful hours will be spent unravelling its secrets". The magazine gave the Amiga version four stars compared to five stars for the 64 version, stating that "the graphics and user interface could have been better
1055:
a modern-day masterpiece". It noted the cloth map and the extensive documentation, the "thrilling" 3-D dungeons, the game's use of time, and the spell system. The magazine concluded, "Lord
British has outdone himself with his latest work of art ... a delight to play".
32:
509:-solving and by paying attention to the clues given throughout the game. At the end of the game, players were instructed to "REPORT THY VICTORY!" to Origin. Those who did so received a certificate of completion autographed by
1034:
was the best of the first trilogy, and that its "surprisingly quiet and nonviolent" defeat of the villain presaged the later games' "resolutions that are less combative in spirit". The magazine stated in
February 1994 that
308:
series in which the player is simply depicted as trading blows with one opponent on the main map until either is defeated. Enemies on the overworld map can be seen and at least temporarily avoided, while enemies in
1106:
Hall of Fame, honoring those games rated highly over time by readers. In 1996, the magazine ranked it as the 144th best game of all time, featuring "one of the nastiest villains to grace a computer screen".
272:
hosts further advances in graphics, particularly in animation, adds a musical score, and increases the player's options in gameplay with a larger party and more interactivity with the game world.
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Beating the game requires the player to get all four marks and all four prayer cards. At the altar of Exodus, the player character must insert the cards in a particular order to defeat Exodus.
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The game ends immediately upon Exodus' defeat; but unlike many games in the genre, Exodus cannot simply be killed in battle by a strong party of adventurers, but only through
3051:
2996:
482:
The overhead view of Ultima III, showing Castle Death and the Great Earth
Serpent (PC version). The improved graphics come from the Ultima 3 Upgrade Patch, found on
364:: Strength, Dexterity, Intelligence, and Wisdom. The races determine limitations on maximum stat growth, and thus (in the case of Intelligence and Wisdom) maximum
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2397:
2031:
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and created a remake for the
Macintosh. Unlike the original Mac version from Origin Systems, the LairWare version is in full color. LairWare continues to sell
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2481:
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1 and increases individually. The maximum effective level for characters is 25. Beyond this point the level will continue to increase; however the number of
467:. The game is named for its chief villain, Exodus, a creation of Minax and Mondain that the series later describes as neither human nor machine. Although a
494:
to defeat Exodus, and embarks on a quest that takes him to the lost land of
Ambrosia, to the depths of the dungeons of Sosaria to receive powerful magical
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in appearance and integrated into the game's plot. Dungeons are necessary to obtain certain marks that are needed to finish the game. Each dungeon has 8
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is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first
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readers named the game the third most-popular Apple and eighth most-popular Atari program of 1983. It won the Adventure Game of the Year prize in
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At the beginning of the game, Exodus is terrorizing the land of Sosaria from his stronghold on the Isle of Fire. The player is summoned by
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While still in a VHS like box it contains the manuals and map, both translated. Although the map is very different from the original.
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1990:
1612:
1051:"ushers in an exciting new era of fantasy role-playing. The combination of superb graphics, music, and excellent playability makes
1907:
3021:
478:
475:) and to defeat him the player has to acquire four magic (punch)cards and insert them into the mainframe in a specific order.
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can be temporarily killed by cannon fire from a ship in the castle moat, but exiting and re-entering the castle restores him.
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has been out well over a year, we feel that it is still the best game of its kind." With a score of 7.55 out of 10, in 1988
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featured revolutionary graphics for its time, as one of the first computer RPGs to display animated characters. Also,
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listing it fifth on the magazine's list of top Apple II games as of late 1985, based on sales and market-share data.
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The party of four that a player uses can be chosen at the beginning of the game. There is a choice between 11
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spells; Alchemists can use only daggers and cloth armor, and half wizard spells and half thieving abilities.
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Designed for a 4.77 MHz processor; requires slowdown measures on faster systems to remain playable.
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figure appears on the cover of the game, Exodus turns out to be something like a computer (possibly an
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2004:
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The game is restricted to black and white. Sound effects are supported only on very early Mac models.
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Places in the game such as Ambrosia and the Isle of Fire make appearances in later games, such as
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1997:
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followed by each enemy character having a turn. This differs from the two previous games in the
80:
1346:
985:, which Richard Garriot credited as the inspiration behind the party-based combat in his game.
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magazine listed the game seventh on its list of best selling video games in March 1985 with
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Most of the code is identical to the original Apple version, as both systems are 6502-based.
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1273:"Lord British Kisses and Tells All / as told by His Royal Highness, High King of Britannia"
1077:"one of the best" computer games, providing "an epic adventure which can last for months".
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is a very enjoyable game, and well worth its hefty price". In 1993 Scorpia stated that
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for Mac OS X and Mac OS Classic today, as a direct download from the LairWare web site.
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Came in a small box just large enough to fit the 5.25" disk and the translated maps.
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Came in a small box just large enough to fit the 5.25" disk and the translated maps.
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Came in a small box just large enough to fit the 5.25" disk and the translated maps.
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It was packaged in a VHS like box with only the game cartridge and 40 page manual.
1039:"was really the first to have a coherent plot beyond the typical dungeon romp".
612:
Most of the code is identical to the original Apple version, as both systems are
2899:
2894:
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2719:
2684:
1420:"The History of Computer Role-Playing Games Part 1: The Early Years (1980-1983)"
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sold over 100,000 copies by August 1986, and over 120,000 copies by 1990.
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Rather than a cloth map, it included a jigsaw puzzle that formed the map.
786:
Rather than a cloth map, it included a jigsaw puzzle that formed the map.
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Rather than a cloth map, it included a jigsaw puzzle that formed the map.
698:
567:
502:, and finally to the Isle of Fire itself to confront Exodus in his lair.
463:
254:
224:
153:
117:
109:
1657:
Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987).
299:
differs from previous games in that players now direct the actions of a
1079:
770:
747:
458:
245:
1366:; Garr, Doug (March 1985). "Random Access: Best Sellers/Recreation".
649:
125:
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travels to Sosaria to defeat Exodus and restore the world to peace.
1448:
Dungeons & Desktops: The History of Computer Role-Playing Games
1298:
672:
477:
468:
394:
145:
141:
105:
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847:
Only a small instruction booklet rather than the map and manuals.
1885:
793:
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133:
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1372:. Vol. 8, no. 12. Reese Communications. p. 43.
877:
857:
1094:'s 1985 reader poll, about which the editors wrote "Although
1083:
reviewed the 1987 Famicom remake and scored it 32 out of 40.
642:
Unlike the original, dungeons are shown in black-and-white.
1678:"Ultima III conjures up an epic video adventure game"
927:
The publisher Starcraft has no relation to the video game
399:
The player party is engaged in combat (Apple II version).
348:, and Alchemist. The player also chooses from among five
231:
was eventually ported to 13 other platforms, including a
360:, Bobbit, or Fuzzy. Players then assign points to their
959:
is credited as a game that laid the foundation for the
585:
Complete soundtrack is included; requires the optional
264:, respectively), threatening the world of Sosaria. The
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60:
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38:
24:
1319:Petska-Juliussen, Karen; Juliussen, Egil (1990).
436:it is rather a carefully designed screen layout.
1557:Fitzgibbons, Patricia (November–December 1985).
1229:Ultima II: The Revenge of the Enchantress Manual
3057:Video games with gender-selectable protagonists
999:to hundreds of thousands of cartridge gamers".
850:Added endgame sequence after defeating Exodus.
539:was the first game in the series published by
450:Ultima II: The Revenge of the Enchantress
2274:
1901:
1704:"ウルティマ 〜恐怖のエクソダス〜 [ファミコン] / ファミ通.com"
8:
1480:
1478:
547:. Ports appeared on many different systems.
3052:Video games developed in the United States
2509:
2429:
2379:
2281:
2267:
2259:
1908:
1894:
1886:
1613:"Exodus: Ultima III For Commodore 64"
1391:Ciraolo, Michael (October–November 1985).
1244:Ultima I: The First Age of Darkness Manual
1188:
1186:
1184:
1182:
1180:
1178:
1176:
1174:
549:
30:
21:
1858:"Ludotique | Article | RPGGeek"
1844:"Ludotique | Article | RPGGeek"
1756:. November–December 1985. pp. 32–33.
1559:"Ultima III / The Macintosh Version"
711:More colorful graphics than the original.
685:More colorful graphics than the original.
313:appear randomly without any forewarning.
2997:Games commercially released with DOSBox
1157:
835:Modified graphics and a new soundtrack.
2233:Shroud of the Avatar: Forsaken Virtues
2560:Moebius: The Orb of Celestial Harmony
838:Considerable alterations to gameplay.
244:revolves around Exodus, the spawn of
202:) is the third game in the series of
7:
3062:Video games with tile-based graphics
2127:Ultima Forever: Quest for the Avatar
1611:Peacock, David K. (September 1984).
1532:"Ultima III: Review & Tips"
1486:"Computer Gaming World Hall of Fame"
1393:"Top Software / A List of Favorites"
1351:(second ed.). 1990. p. 35.
1194:Ultima III: Exodus Book of Play
423:, and the deeper the level the more
3017:Nintendo Entertainment System games
1102:was among the first members of the
995:"was the game that became known as
2412:Underworld II: Labyrinth of Worlds
2317:II: The Revenge of the Enchantress
1949:II: The Revenge of the Enchantress
1322:The Computer Industry Almanac 1990
14:
1586:"Scorpia's Magic Scroll Of Games"
1418:Matt Barton (February 23, 2007).
1325:. New York: Brady. p. 3.12.
963:genre, influencing games such as
933:and went out of business in 1996.
498:marks and to find the mysterious
841:Significantly expanded dialogue.
717:Complete soundtrack is included.
691:Complete soundtrack is included.
636:Complete soundtrack is included.
609:Complete soundtrack is included.
344:, Barbarian, Lark, Illusionist,
2405:Underworld I: The Stygian Abyss
1800:. November 1996. pp. 64–80
1271:Garriott, Richard (July 1988).
453:was set on Earth, the story of
223:. Originally developed for the
1503:Durkee, David (Nov–Dec 1983).
281:Ultima IV: Quest of the Avatar
1:
2482:II: Vengeance of the Kilrathi
1684:. pp. Section 7, Page 61
1492:. February 1994. p. 221.
991:stated in February 1994 that
2441:Ultima Worlds Online: Origin
2310:I: The First Age of Darkness
2145:Ultima Worlds Online: Origin
1942:I: The First Age of Darkness
1794:"150 Best Games of All Time"
1676:Kosek, Steven (1985-02-15).
407:games, which had wire-frame
2391:Worlds 1: The Savage Empire
1831:The Official Book of Ultima
1819:The Official Book of Ultima
1362:Onosco, Tim; Kohl, Louise;
1348:The Official Book Of Ultima
3078:
2962:Atari 8-bit computer games
2359:VII Part Two: Serpent Isle
1991:VII Part Two: Serpent Isle
1728:. Mar–Apr 1984. p. 49
1125:series became famous for.
3037:Single-player video games
1646:. No. 5. p. 35.
1640:"Exodus: Ultima III"
1530:Scorpia (December 1983).
1505:"Exodus: Ultima III"
1258:"Ultima III: Exodus"
1217:. March 1998. p. 65.
979:was itself influenced by
714:Mouse support is present.
688:Mouse support is present.
375:Each character begins at
29:
3027:Role-playing video games
2496:IV: The Price of Freedom
2398:Worlds 2: Martian Dreams
1774:. March 1988. p. 44
1584:Scorpia (October 1993).
1207:"The Ultima Time Line".
740:Mouse support is present
403:Unlike the two previous
209:role-playing video games
196:(originally released as
2489:III: Heart of the Tiger
2331:IV: Quest of the Avatar
1963:IV: Quest of the Avatar
1722:"The Best and the Rest"
1242:Origin Systems (1986).
1231:. Sierra On-Line. 1982.
1196:. Origin Systems. 1983.
961:role-playing video game
662:Does not contain music.
473:artificial intelligence
3022:Open-world video games
2338:V: Warriors of Destiny
1970:V: Warriors of Destiny
1768:"The CGW Hall of Fame"
1638:Salamone, Ted (1984).
487:
457:returns the player to
400:
2916:Looking Glass Studios
2618:Jane's AH-64D Longbow
2345:VI: The False Prophet
2106:Escape from Mt. Drash
1977:VI: The False Prophet
1798:Computer Gaming World
1772:Computer Gaming World
1753:Computer Gaming World
1590:Computer Gaming World
1563:Computer Gaming World
1536:Computer Gaming World
1490:Computer Gaming World
1445:Barton, Matt (2008).
1277:Computer Gaming World
1139:(Issue 18 - Dec 1983)
1104:Computer Gaming World
1092:Computer Gaming World
1013:Computer Gaming World
988:Computer Gaming World
481:
398:
2972:Classic Mac OS games
2247:Underworld Ascendant
1538:. pp. 18–19, 51
1047:in 1984 stated that
938:Reception and legacy
2352:VII: The Black Gate
2059:Labyrinth of Worlds
1984:VII: The Black Gate
1260:. 12 December 2012.
844:New menu interface.
415:dungeons are solid-
3047:Video game sequels
2977:Commodore 64 games
2607:Jane's Simulations
1876:Ultima III: Exodus
1748:"Game of the Year"
910:LairWare licensed
488:
484:The Exodus Project
401:
219:game published by
199:Exodus: Ultima III
193:Ultima III: Exodus
25:Ultima III: Exodus
3012:NEC PC-9801 games
3007:NEC PC-8801 games
2934:
2933:
2921:Destination Games
2671:Knights of Legend
2635:Stand-alone games
2544:
2543:
2457:
2456:
2448:Ultima X: Odyssey
2428:
2427:
2256:
2255:
2240:Ultima V: Lazarus
2152:Ultima X: Odyssey
2052:The Stygian Abyss
2043:Ultima Underworld
2025:The Savage Empire
1665:. pp. 90–95.
1462:978-1-56881-411-7
1332:978-0-13-154122-1
1299:"Ultima III"
924:
923:
582:Original version.
189:
188:
78:Kenneth W. Arnold
3069:
2947:1983 video games
2885:David W. Bradley
2865:Sheri Graner Ray
2790:Richard Garriott
2706:Strike Commander
2625:Jane's Longbow 2
2510:
2430:
2380:
2283:
2276:
2269:
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2169:Richard Garriott
2016:Worlds of Ultima
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1592:. pp. 34–50
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1511:. pp. 16–17
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1453:A K Peters, Ltd.
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878:MSX2 - 3.5" Disk
858:MSX2 - Cartridge
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541:Richard Garriott
511:Richard Garriott
278:was followed by
266:player character
67:Richard Garriott
34:
22:
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3042:Ultima (series)
2937:
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2926:Electronic Arts
2904:
2825:David R. Watson
2795:Robert Garriott
2778:
2751:Published games
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2378:
2292:
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2257:
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2227:Britannia Manor
2203:
2199:David R. Watson
2157:
2137:Cancelled games
2132:
2113:Runes of Virtue
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2010:
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1659:"Amiga Gallery"
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1213:. No. 39.
1210:Next Generation
1206:
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1201:
1192:
1191:
1172:
1163:
1159:
1154:
1147:#26 (June 1985)
1131:
1117:) based on the
1070:Chicago Tribune
1049:Ultima III
1032:Ultima III
1028:Ultima III
1024:Ultima III
1022:in 1983 called
1015:
1009:Ultima III
940:
916:Ultima III
912:Ultima III
732:Origin Systems
706:Origin Systems
680:Origin Systems
657:Origin Systems
631:Origin Systems
604:Origin Systems
589:expansion card.
534:
519:Ultima VII
461:, the world of
445:
290:
270:Ultima III
163:August 23, 1983
81:Tsugutoshi Gotō
79:
20:
19:1983 video game
17:
16:1983 video game
12:
11:
5:
3075:
3073:
3065:
3064:
3059:
3054:
3049:
3044:
3039:
3034:
3032:Sharp X1 games
3029:
3024:
3019:
3014:
3009:
3004:
2999:
2994:
2989:
2987:FM Towns games
2984:
2979:
2974:
2969:
2967:Atari ST games
2964:
2959:
2957:Apple II games
2954:
2949:
2939:
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2860:Raymond Benson
2857:
2855:Mike McShaffry
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2373:IX: Ascension
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2005:IX: Ascension
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1619:. p. 106
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1168:# PA-317-503)
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2880:Britt Daniel
2875:Harvey Smith
2850:Ellen Beeman
2845:Ken Demarest
2810:Paul Neurath
2805:Chuck Bueche
2800:Denis Loubet
2771:
2766:System Shock
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2759:ShadowCaster
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2208:Other topics
2189:Paul Neurath
2184:Denis Loubet
2174:Chuck Bueche
2150:
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1802:. Retrieved
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1565:. p. 47
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1455:p. 76.
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1401:. Retrieved
1399:. p. 51
1397:II Computing
1396:
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1364:Kunkel, Bill
1357:
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1303:. Retrieved
1293:
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1279:. p. 28
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966:Dragon Quest
964:
956:
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951:II Computing
950:
946:
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915:
911:
885:Pony Canyon
865:Pony Canyon
624:Commodore 64
587:Mockingboard
536:
535:
523:
517:
515:
504:
492:Lord British
489:
483:
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409:first-person
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390:Lord British
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366:spellcasting
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174:Role-playing
122:Commodore 64
91:
52:Publisher(s)
40:Developer(s)
2952:Amiga games
2900:Raph Koster
2895:Andrew Sega
2815:John Romero
2720:Metal Morph
2685:Space Rogue
2366:VIII: Pagan
2324:III: Exodus
2098:Other games
1998:VIII: Pagan
1956:III: Exodus
1927:Main series
1144:Casus Belli
1136:Casus Belli
1065:Amiga-tized
975:. In turn,
829:Pony Canyon
817:NES/Famicom
597:Atari 8-bit
543:'s company
532:Development
425:challenging
233:NES/Famicom
114:Atari 8-bit
101:Platform(s)
74:Composer(s)
62:Designer(s)
3002:MSX2 games
2992:FM-7 games
2941:Categories
2890:Starr Long
2870:Paul Steed
2588:No Remorse
2580:and sequel
2567:Windwalker
2552:and sequel
2215:Characters
2179:Starr Long
2162:Developers
2080:Expansions
1778:2 November
1623:30 October
1569:1 November
1542:31 October
1468:2010-09-08
1431:2007-04-30
1403:28 January
1305:2012-11-30
1301:. LairWare
1283:3 November
1152:References
1100:Ultima III
1096:Ultima III
1075:Ultima III
943:Ultima III
801:Starcraft
778:Starcraft
755:Starcraft
559:Publisher
537:Ultima III
411:dungeons,
381:hit points
362:statistics
276:Ultima III
242:Ultima III
2982:DOS games
2741:CyberMage
2699:Bad Blood
2657:2400 A.D.
2595:No Regret
2528:Privateer
2513:Spin-offs
2383:Spin-offs
1935:Akalabeth
1881:MobyGames
1833:, page 39
1821:, page 34
1425:Gamasutra
1378:0147-8907
1114:Ultima IV
930:StarCraft
905:LairWare
898:Macintosh
725:Macintosh
500:Time Lord
368:ability.
352:: Human,
284:in 1985.
261:Ultima II
2734:BioForge
2643:Autoduel
2578:Crusader
2503:Prophecy
1804:25 March
1688:29 April
1617:Compute!
1596:25 March
1509:Softline
1088:Softline
1086:In 1984
1044:Compute!
1004:Softline
982:Wizardry
699:Atari ST
568:Apple II
496:branding
486:website.
464:Ultima I
311:dungeons
288:Gameplay
255:Ultima I
225:Apple II
169:Genre(s)
154:Sharp X1
118:Atari ST
110:Apple II
2909:Related
2550:Moebius
2521:Academy
1732:28 July
1726:St.Game
1515:29 July
1129:Reviews
1119:virtues
1080:Famitsu
1073:called
1067:". The
1020:Scorpia
771:PC-9801
748:PC-8801
616:-based.
553:System
469:demonic
459:Sosaria
326:Paladin
322:Fighter
318:classes
246:Mondain
180:Mode(s)
160:Release
2783:People
2610:series
2535:Armada
2467:series
2419:Online
2302:series
2299:Ultima
1920:series
1918:Ultima
1459:
1376:
1329:
1123:Ultima
1053:Exodus
1037:Exodus
997:Ultima
993:Exodus
977:Exodus
957:Exodus
650:IBM PC
562:Notes
507:puzzle
455:Exodus
447:After
421:levels
413:Exodus
405:Ultima
338:Ranger
334:Wizard
330:Cleric
306:Ultima
297:Exodus
293:Exodus
252:(from
236:remake
229:Exodus
217:Ultima
213:Exodus
205:Ultima
126:MS-DOS
93:Ultima
88:Series
2773:Abuse
2678:Omega
1369:Video
1016:'
947:Video
902:1993
882:1989
862:1988
821:1987
798:1986
775:1986
752:1986
729:1986
703:1986
677:1986
673:Amiga
654:1983
628:1983
601:1983
572:1983
377:Level
358:Dwarf
350:races
346:Druid
342:Thief
301:party
250:Minax
146:PC-98
142:PC-88
106:Amiga
83:(NES)
2650:Ogre
1806:2016
1780:2013
1734:2014
1690:2015
1663:Info
1644:INFO
1625:2013
1598:2016
1571:2013
1544:2013
1517:2014
1457:ISBN
1405:2015
1374:ISSN
1327:ISBN
1285:2013
1166:USCO
1121:the
1059:INFO
969:and
794:FM-7
614:6502
522:and
443:Plot
258:and
248:and
134:MSX2
130:FM-7
1879:at
825:FCI
354:Elf
150:NES
138:Mac
2943::
1796:.
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1750:.
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1680:.
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1642:.
1615:.
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1534:.
1507:.
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1477:^
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1275:.
1173:^
1018:s
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417:3D
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340:,
336:,
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