54:, referring to the vampire, and "over time its attendant meaning has broadened to encompass all manner of creatures seen to be conceptually related, such as zombies or ghosts". The modern development of the undead as "a very specific type of monster, with solidly established traits" has been credited to the use of these creatures in role-playing games, "which necessitate clarification of otherwise intangible ideas as a requirement of game mechanics". As one analysis notes:
156:, distinguishes the undead from other monster types by noting that living creatures have evolved their characteristic, and behave in manner consistent with evolutionary biology, whereas the undead act in unnatural ways, without necessarily having any regard to self-preservation. Ammann characterizes undeath as a curse, pursuant to which an undead creature is compelled by magic or circumstances to act in accordance with "the particular compulsion that drives it".
62:, model, with the undead as a precise classification of monster, being in some way the returned spirit or body of a dead creature retaining some aspect of the living, such as motion, speech, intelligence, hunger, etc. Such classifications of the undead thus tend to have certain specific commonalities, such as immunity to poisons and natural events, a general vulnerability to sunlight, ability to be repelled by holy symbols, and a host of other collective traits.
36:. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces. They range from mindless remnants of corpses such as skeletons and zombies to highly intelligent creatures like vampires and liches, but in whatever form they take they are typically malevolent and threatening. Like most
91:(1975). Other undead monsters from that set include the ghoul, described as being able to paralyze anyone they touch, the mummy, described as having a touch that causes a rotting disease. the wight, described as being able to drain away energy levels on a touch, and the wraith, described as high-class
255:
alarm clock, the Demi-lich seems to possess no tactical advantages of any kind. It just kind of floats around, waiting for a party of heroes to smack it out of the air like a pinata. We suppose it could try to bite you, but the illustration above kind of makes it look like the jaw is fused in place.
137:
Undead creatures are an embodiment of the presence of death in the game. The most common types are mindless or near-mindless, and are therefore directed to act either by the control of a more powerful enemy, or acting on instinctive compulsions. On the other end of the spectrum, the most powerful
129:, and rebuked (forced to cower) or bolstered by an evil cleric. In the game's fourth edition, "Undead" is a keyword, rather than a creature type. Later editions of the game introduced the ability of players to play as necromancers, able to create their own undead forces for support in battle.
120:
out to sixty feet. Undead have a wide array of immunities, including being immune to: all mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, and death effects. They are also not subject to critical hits, nonlethal damage, ability drain, or energy drain. Most
167:
that drains the intelligence of its victims, possibly turning them into "zombies" under the plant's control. Ben
Woodard found this to be an expression of the "seemingly endless morphology of fungal creep and toxicological capacity" within the game.
325:
ranked the tiny skeleton one of the weakest D&D creatures, saying " go all the way down to Tiny-sized creatures, which means that it is possible for your party of adventurers to fight a group of skeletons that are the same size as action
263:
s "10 Most
Powerful (And 10 Weakest) Monsters, Ranked", saying "You might think that a floating skull would be easy to smash to pieces, but you would be wrong, as demiliches are some of the most resilient creatures in the
1664:
138:
kinds of undead creatures are highly intelligent and cunning, with an array of magical abilities, representing "some of the strongest creatures in D&D". The primary counter to the undead is the
66:
Undead creatures have been part of the game since its earliest forms. The skeleton and the zombie, for example, were among the first monsters introduced in the earliest edition of the game, in the
2653:
40:
monsters, the various kinds of undead creatures are "drawn from classical, medieval, and fictional sources", and have in turn influenced the use of these kinds of monsters in other games.
2658:
2441:
95:
with more mobility. Also introduced in that set, the spectre was described as having no corporeal body, being able to drain life energy levels, and identified with
306:'s turn undead ability. Turnbull commented, "I used to enjoy seeing clerics vainly trying to turn what wouldn't turn, when Shadows were first met". Rob Bricken of
3230:
196:
Alhoon: Undead mind flayer. Even more powerful than other illithids because it has developed "powerful sorcery to augment their already fearsome psionic powers".
740:(November 7, 1984), p. 4: "I have the same philosophy for D&D;s undead as I have for Ouija Boards. I believe if you don't understand it, leave it alone".
2976:
313:
Skeleton: Skeleton of a deceased creature animated as an undead. The skeleton was ranked second among the ten best low-level monsters by the authors of
1644:
3052:
180:
have influenced the representation of such creatures in other later culture depictions, particularly in video games and other role-playing games.
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187:. Philosophers have discussed the morality of necromancy and raising the dead for ostensibly heroic purposes within the context of the game.
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Dracolich: A dragon made even more powerful by transforming into an undead version of itself, which can only be destroyed if "its
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82:
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noted that the mummy was revised from its previous statistics, and could now cause paralysis on sight (as a result of fear).
147:
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78:
74:
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92:
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573:
299:
282:
251:
identified the demi-lich as one of "15 Idiotic
Dungeons and Dragons Monsters" in 2009, stating: "Besides looking like a
236:
85:, introduced in the same set, were described simply as powerful undead. Vampires were further detailed in Supplement I:
67:
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and appearances in more contemporary entertainment, a typical denizen of the
Ravenloft setting. In his review of the
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Undead have been considered among "D&D's most classic monsters". The game mechanics of undead creatures in
848:
1431:
380:
from J.R.R. Tolkien's legendarium, as well as by Gothic fiction, a typical denizen of the
Ravenloft setting.
247:: Evolved beyond status as a lich. Creature of enormous powers, where only the skull remains. Tyler Linn of
58:
While variation is extremely common, many follow the concepts promulgated by the seminal role-playing game,
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330:
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87:
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18:
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2067:
1862:
828:
611:
109:
317:: "introduces players to the special advantages and weaknesses of undead monsters". They also thank
210:
is taken to another dimension". Ranked among the strongest monsters in the game by Scott Baird from
2983:
2543:
2060:
1913:
646:
665:
267:
Mummy: Powerful undead usually from desert areas, wrapped in bandages. Based on the creature from
199:
Death knight: A "powerful undead warrior", Shannon
Applecline considered this creature created by
3139:
3062:
2681:
2626:
2296:
1241:
73:(1974), where both were described as acting under the instructions of their motivator, usually a
2493:
116:
In the game's third edition, "Undead" became a "creature type". All undead in this edition have
1236:
Forest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In
Weinstock, Jeffrey (ed.).
3111:
3008:
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1399:
1260:
1186:
994:
950:
922:
884:
800:
692:
450:
440:
402:
25:
749:
Matthew Jones, "An
Exhumation of the Morality of Necromancy", in Christopher Robichaud, ed.,
3146:
3027:
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2009:
1967:
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220:
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33:
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546:
318:
163:
2nd edition game, however, also incorporated a creature called the yellow musk creeper, a
143:
1465:
1322:[Norse mythology in Dungeons & Dragons - Between reception and stereotypes].
1319:
1505:
1500:
1281:
310:
identified the shadow as one of "The 12 Most
Obnoxious Dungeons & Dragons Monsters".
183:
The existence of the undead as an aspect of the game has been cited by those who oppose
3191:
2777:
2508:
1821:
1695:
1168:
1041:
942:
373:
identified the wight as one of "The 12 Most
Obnoxious Dungeons & Dragons Monsters".
353:
268:
227:
200:
164:
302:
noted his disappointment that the shadow is of the undead class and thus subject to a
3219:
3196:
2916:
2002:
1857:
1836:
1831:
1826:
1801:
1781:
1415:
1320:"La mythologie nordique dans Donjons & Dragons - Entre réception et stéréotypes"
2895:
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2128:
2121:
1872:
1841:
1766:
1741:
1442:
1419:
590:
568:
526:
360:
159:
While zombies in particular are generally portrayed as supernatural creations, the
2902:
2250:
2245:
2208:
2181:
1981:
1816:
1806:
1796:
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990:
853:
769:
340:
Spectre: Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.
258:
248:
212:
947:
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
356:; a typical denizen of the Ravenloft setting and "classic" monster of the game.
2686:
2488:
2151:
1771:
1761:
1736:
1482:
1411:
1326:. Fest'Ain d'Histoire (in French). Chazey-sur-Ain: Didaskalie. pp. 75–90.
1176:
688:
586:
564:
542:
522:
446:
334:
150:
to "turn" or take control of the undead. Keith Ammann, in his tactical guide,
100:
1562:
1297:
1282:"Computers Play Chess, Computers Play Go… Humans Play Dungeons & Dragons"
1090:"How Dungeons and Dragons reimagines and customizes iconic folklore monsters"
3083:
3069:
2699:
2518:
2498:
2358:
2238:
2158:
2100:
2039:
1475:
1384:
849:"Dungeons & Dragons: 10 Most Powerful (And 10 Weakest) Monsters, Ranked"
796:
606:
104:
2016:
1010:
2601:
2348:
2333:
2144:
2053:
2046:
2030:
2023:
1974:
1452:
1093:
103:. The ghost first appeared in a 1975 issue of the official newsletter of
1557:
1552:
1547:
1542:
1537:
1532:
1527:
1522:
1517:
2711:
2616:
2513:
2228:
2223:
2174:
2107:
1995:
1892:
1639:
669:
96:
50:
22:
2538:
2091:
412:
384:
377:
240:
765:"What Dungeons & Dragons Reveals About Stranger Things Season 3"
48:
The word was "undead" first popularized by Bram Stoker's 1897 novel
995:"Substantial Powers, Active Affects: The Intentionality of Objects"
256:
Man, now we just feel sorry for it." Ranked among the strongest in
2704:
2638:
2528:
2233:
2218:
2213:
1877:
32:
are a broad classification of monsters that can be encountered by
1339:"The Lord of the Rings and Tolkien's impact on the fantasy genre"
915:
Lanzando los dados: aproximaciones académicas a los juegos de rol
793:
Dungeons and Desktops: The History of Computer Role-Playing Games
736:
C. B. Alexander, "Dungeons and Dragons", Deception and Despair",
2311:
1057:"The 15 Most Idiotic Monsters In Dungeons & Dragons History"
369:, while the concept is inspired Icelandic sagas. Rob Bricken of
216:. It was also one of the first new creatures introduced for the
2742:
2278:
1939:
1606:
1566:
975:
Tessier, Philippe (November 2000). "Baldur's Gate II". Review.
321:
for people knowing what fighting skeletons ought to look like.
2621:
2328:
1146:
370:
307:
346:: Depiction is related to those in 1930s and 1940s Hollywood
881:
Dragonlore: From the Archives of the Grey School of Wizardry
666:"D&D: 20 Best Undead Creatures You Need In Your Dungeon"
125:
undead can be "turned" (driven away) or destroyed by a good
1238:
The Ashgate Encyclopedia of Literary and Cinematic Monsters
474:
The Ashgate Encyclopedia of Literary and Cinematic Monsters
387:
from folklore as well as more contemporary entertainment.
333:
found the skeleton warriors "beings similar to Tolkien's
1142:"The 12 Most Obnoxious Dungeons & Dragons Monsters"
359:
Wight: Thin humanoid undead. Directly adapted from the
1506:
Realmslore: Storm Silverhand's Quieter Days, Part Four
1034:(June–July 1979). "Open Box: Dungeon Module Review".
3184:
3041:
2993:
2961:
2848:
2787:
2753:
2667:
2557:
2476:
2450:
2367:
2289:
2191:
1950:
1901:
1850:
1729:
1673:
1617:
1429:Reynolds, Sean K. "Enchiridion of the Fiend-Sage."
1397:Stephens, Owen K.C. "The Ecology of the Devourer."
647:"Dungeons & Dragons: How To Play A Necromancer"
56:
1392:Monstrous Compendium Planescape Compendium III
408:Vampires in popular culture#Role playing games
243:spellcaster, a "classic" monster of the game.
203:one of the game's especially notable monsters.
1578:
230:, a typical denizen of the Ravenloft setting.
8:
1366:"Creature Catalogue IV: Campaign Classics."
1216:(December 1981 – January 1982). "Open Box".
518:
516:
514:
512:
2977:Dungeon Master Option: High-Level Campaigns
1257:Lexikon der Zauberwelten – Gandalf & Co
883:(1 ed.). New Page Books. p. 224.
632:The Evolution of Fantasy Role-Playing Games
625:
623:
621:
490:
488:
486:
484:
482:
468:
466:
2852:
2750:
2739:
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2275:
1947:
1936:
1614:
1603:
1585:
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979:(in French). No. 24. pp. 90–91.
376:Wraith: Inspired by and renamed from the
1083:
1081:
1079:
424:
1464:(TSR, unpublished). Available online:
1231:
1229:
1135:
1133:
1112:
1110:
970:
968:
966:
908:
906:
904:
902:
900:
818:
816:
3231:Fictional elements introduced in 1974
2931:Player's Option: Combat & Tactics
1280:Ellis, Simon; Hendler, James (2017).
1120:(August–September 1978). "Open Box".
842:
840:
838:
7:
2938:Player's Option: Skills & Powers
1481:Williams, Skip, Jonathan Tweet, and
791:Barton, Matt; Stacks, Shane (2019).
442:The Monsters Know What They're Doing
434:
432:
430:
428:
233:Ghoul: Undead with "terrible claws".
153:The Monsters Know What They're Doing
2945:Player's Option: Spells & Magic
1259:. Wissen Media Verlag. p. 12.
1255:Wienecke-Janz, Detlef, ed. (2002).
751:Dungeons and Dragons and Philosophy
502:: Lovecraft and the Walking Dead",
1501:Realmslore: Safeholds (Part Three)
1182:Dungeons & Dragons For Dummies
398:Monsters in Dungeons & Dragons
315:Dungeons & Dragons For Dummies
14:
2910:Forgotten Realms Campaign Setting
1518:Forgotten Realms Campaign Setting
1337:Young, Luca (14 September 2021).
913:Rangel Jiménez, Mauricio (2021).
825:Designers & Dragons: The '70s
714:"Volo's Guide to Monsters Review"
664:Borque, Jacob (August 12, 2022).
1140:Bricken, Rob (August 29, 2014).
1055:Linn, Tyler (October 28, 2017).
352:movies, as well as folklore and
3226:Dungeons & Dragons monsters
3098:Expedition to the Demonweb Pits
3091:Expedition to the Barrier Peaks
1494:Cormanthyr: Empire of the Elves
763:Casey, Dan (November 2, 2017).
645:DiSalvo, Paul (July 31, 2022).
161:Advanced Dungeons & Dragons
1426:, Wizards of the Coast, 2002.
1088:Grebey, James (June 3, 2019).
1:
3126:The Lost Caverns of Tsojcanth
1489:(Wizards of the Coast, 2000).
1126:. No. 8. pp. 16–17.
847:Baird, Scott (May 20, 2018).
288:Shadow: In his review of the
3161:The Temple of Elemental Evil
2659:List of 3rd edition monsters
2654:List of 2nd edition monsters
1318:Di Filippo, Laurent (2018).
823:Applecline, Shannon (2014).
712:Biddle, Tyler (2016-11-15).
298:#8 (August/September 1978),
281:#8 (August/September 1978),
3119:The Keep on the Borderlands
3105:The Gates of Firestorm Peak
2442:List of alternative classes
1324:Les clichés dans l'histoire
630:Tresca, Michael J. (2011).
597:(3-Volume Set) (TSR, 1974).
506:, No. 14 (2020), p. 190-91.
329:Skeleton warrior: Reviewer
3252:
3154:The Ruins of Undermountain
1533:Lost Library of Cormanthyr
1222:. No. 28. p. 14.
919:Universidad Iberoamericana
687:. Winchester, Washington:
577:(3-Volume Set) (TSR, 1974)
533:(3-Volume Set) (TSR, 1974)
476:(Routledge, 2014), p. 567.
472:Jeffrey Andrew Weinstock,
81:of chaotic alignment. The
3236:Undead in popular culture
2855:
2749:
2738:
2285:
2274:
1946:
1935:
1919:System Reference Document
1613:
1602:
2861:Arms and Equipment Guide
1298:10.1109/MIS.2017.3121545
1286:IEEE Intelligent Systems
292:in the British magazine
275:in the British magazine
253:Pirates of the Caribbean
3057:modules and sourcebooks
2166:Masque of the Red Death
1941:Geography and cosmology
1432:Living Greyhawk Journal
1040:(review). No. 13.
877:Zell-Ravenheart, Oberon
403:Skeleton (undead)#Games
2970:Wrath of the Immortals
2889:Deities & Demigods
2796:Dungeons & Dragons
2771:Dungeon Master's Guide
2602:Illithid (mind flayer)
2559:Creatures and monsters
1665:Sources and influences
1595:Dungeons & Dragons
1523:Lost Empires of Faerûn
595:Dungeons & Dragons
574:Dungeons & Dragons
552:Supplement I: Greyhawk
531:Dungeons & Dragons
439:Ammann, Keith (2019).
185:Dungeons & Dragons
178:Dungeons & Dragons
123:Dungeons & Dragons
69:Dungeons & Dragons
64:
60:Dungeons & Dragons
38:Dungeons & Dragons
19:Dungeons & Dragons
2882:Book of Vile Darkness
2875:Book of Exalted Deeds
2280:Characters and beings
1888:Strategic Simulations
1011:10.3366/dls.2012.0081
683:Woodard, Ben (2012).
634:. McFarland & Co.
383:Zombie: Based on the
366:The Lord of the Rings
3175:White Plume Mountain
3133:Queen of the Spiders
3077:Desert of Desolation
2924:Manual of the Planes
2068:Magic: The Gathering
1863:Wizards of the Coast
1528:Faiths and Pantheons
1466:Wizards of the Coast
829:Evil Hat Productions
612:The Strategic Review
146:that is able to use
110:The Strategic Review
2984:Epic Level Handbook
2627:Reptilian humanoids
2544:Strahd von Zarovich
2193:Planes of existence
2061:Kingdoms of Kalamar
1914:Game System License
1377:Turnbull, Don, ed.
795:(Second ed.).
753:(2014), p. 147-162.
226:Ghost: Inspired by
3063:Against the Giants
2788:Classic boxed sets
2682:Corellon Larethian
2669:Deities and powers
2477:Notable characters
2290:Races and lineages
1625:Adventurers League
1543:Monsters of Faerûn
1242:Ashgate Publishing
3213:
3212:
3209:
3208:
3205:
3204:
3112:The Isle of Dread
3037:
3036:
2994:Psionics Handbook
2764:Player's Handbook
2734:
2733:
2730:
2729:
2504:Volothamp Geddarm
2270:
2269:
2266:
2265:
1952:Campaign settings
1931:
1930:
1927:
1926:
1909:Open Game License
1553:Lords of Darkness
1538:Elminster in Hell
1424:Monster Manual II
1364:Reynolds, Sean K.
1192:978-0-7645-8459-6
1044:. pp. 16–17.
956:978-1-4516-4052-6
928:978-607-417-763-3
890:978-1-56414-868-1
806:978-1-138-57464-9
698:978-1-78099-248-8
615:#3 (August 1975).
34:player characters
26:role-playing game
3243:
3147:Red Hand of Doom
2962:High-level rules
2952:Unearthed Arcana
2853:
2839:Rules Cyclopedia
2751:
2740:
2287:
2276:
2010:Forgotten Realms
1968:Council of Wyrms
1948:
1937:
1868:Grenadier Models
1655:Related products
1615:
1604:
1587:
1580:
1573:
1564:
1558:Pool of Radiance
1461:Ivid the Undying
1437:Paizo Publishing
1405:Paizo Publishing
1372:Paizo Publishing
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993:(October 2012).
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540:
534:
520:
507:
504:Lovecraft Annual
494:Duncan Norris, "
492:
477:
470:
461:
460:
436:
221:campaign setting
218:Forgotten Realms
3251:
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3245:
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3192:D&D Insider
3180:
3168:Tomb of Horrors
3044:
3033:
2989:
2957:
2844:
2783:
2745:
2726:
2663:
2587:Gelatinous cube
2553:
2524:Raistlin Majere
2494:Drizzt Do'Urden
2472:
2451:Character lists
2446:
2363:
2281:
2262:
2200:Material Plane
2187:
1942:
1923:
1897:
1846:
1792:Robert J. Kuntz
1725:
1669:
1645:Popular culture
1609:
1598:
1591:
1548:Sea Devil's Eye
1514:
1458:Sargent, Carl.
1414:, Rich Redman,
1360:
1359:
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1317:
1316:
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1234:
1227:
1212:
1211:
1207:
1197:
1195:
1193:
1185:. For Dummies.
1169:Slavicsek, Bill
1167:
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1131:
1116:
1115:
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1077:
1067:
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1015:
1013:
999:Deleuze Studies
991:Bryant, Levi R.
989:
988:
984:
974:
973:
964:
957:
943:Ewalt, David M.
941:
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738:Lead Daily Call
735:
731:
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663:
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510:
493:
480:
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464:
457:
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426:
421:
394:
319:Ray Harryhausen
193:
174:
144:character class
135:
71:"white box" set
46:
12:
11:
5:
3249:
3247:
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3233:
3228:
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3200:
3199:
3197:D&D Beyond
3194:
3188:
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3182:
3181:
3179:
3178:
3171:
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2800:
2791:
2789:
2785:
2784:
2782:
2781:
2778:Monster Manual
2774:
2767:
2759:
2757:
2755:Core rulebooks
2747:
2746:
2743:
2736:
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2509:Gord the Rogue
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1822:Jonathan Tweet
1819:
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1787:Harold Johnson
1784:
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1701:Game mechanics
1698:
1696:Dungeon Master
1693:
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1512:External links
1510:
1509:
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1498:
1490:
1487:Monster Manual
1479:
1472:Monster Manual
1468:
1456:
1448:From the Ashes
1440:
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1408:
1395:
1388:
1375:
1358:
1357:
1329:
1310:
1272:
1265:
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1225:
1214:Thomson, Jamie
1205:
1191:
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1047:
1042:Games Workshop
1023:
1005:(4): 529–543.
982:
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955:
934:
927:
917:(in Spanish).
896:
889:
867:
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783:
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697:
691:. p. 32.
685:Slime Dynamics
675:
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599:
579:
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456:978-1982122669
455:
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354:Gothic fiction
341:
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327:
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290:Monster Manual
286:
273:Monster Manual
269:Gothic fiction
265:
234:
231:
228:Gothic fiction
224:
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201:Charles Stross
197:
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165:creeping plant
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2917:Libris Mortis
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1835:
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1832:Margaret Weis
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1630:Controversies
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1470:Gygax, Gary.
1469:
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1443:Sargent, Carl
1441:
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1416:Skip Williams
1413:
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1390:Cook, Monte.
1389:
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1303:September 21,
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1266:3-577-13505-0
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1118:Turnbull, Don
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1032:Turnbull, Don
1027:
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875:DeKirk, Ash;
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363:in Tolkien's
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2534:Mordenkainen
2251:Outer Planes
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1660:Retro-clones
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1398:
1394:(TSR, 1998).
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1292:(4): 31–34.
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718:Nerd Sourced
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3084:Dragonlance
3012:3rd edition
3004:2nd edition
2903:Fiend Folio
2849:Supplements
2458:Dragonlance
2209:Abeir-Toril
2182:Spelljammer
1982:Dragonlance
1817:Jon Pickens
1807:Tom Moldvay
1797:Mike Mearls
1777:Rob Heinsoo
1747:Keith Baker
1650:Film series
1410:Bonny, Ed,
1380:Fiend Folio
1219:White Dwarf
1177:Grubb, Jeff
1173:Baker, Rich
1123:White Dwarf
1099:January 14,
1068:February 6,
1062:Cracked.com
1037:White Dwarf
854:Screen Rant
770:Nerdist.com
587:Gygax, Gary
565:Gygax, Gary
555:(TSR, 1975)
543:Gygax, Gary
523:Gygax, Gary
335:ringwraiths
323:Screen Rant
295:White Dwarf
278:White Dwarf
259:Screen Rant
249:Cracked.com
213:Screen Rant
101:Ringwraiths
3220:Categories
2798:(original)
2687:Eilistraee
2489:Catti-brie
2297:Dragonborn
2152:Planescape
2085:Strixhaven
1961:Birthright
1883:Ral Partha
1772:Jeff Grubb
1762:Monte Cook
1757:David Cook
1737:Gary Gygax
1716:Miniatures
1711:Magic item
1681:Adventures
1483:Monte Cook
1412:Jeff Grubb
723:2024-01-17
689:Zero Books
447:Saga Press
419:References
208:phylactery
118:darkvision
75:magic-user
3140:Ravenloft
3070:Dead Gods
2832:Immortals
2818:Companion
2700:Tharizdun
2567:Beholders
2519:Lord Soth
2499:Elminster
2468:Ravenloft
2382:Barbarian
2377:Artificer
2359:Warforged
2329:Half-orcs
2239:Underdark
2159:Ravenloft
2115:Blackmoor
2101:Mahasarpa
2040:Ghostwalk
1851:Companies
1691:Attribute
1686:Alignment
1153:March 29,
1016:April 21,
860:March 16,
797:CRC Press
607:TSR Games
496:Zeitgeist
326:figures."
172:Influence
105:TSR Games
3053:List of
3028:Complete
3022:Expanded
3002:AD&D
2693:Greyhawk
2649:Vampires
2463:Greyhawk
2427:Sorcerer
2349:Tiefling
2334:Halfling
2324:Half-elf
2204:Aebrynis
2145:Pelinore
2054:Jakandor
2047:Greyhawk
2031:Kara-Tur
2024:Al-Qadim
2003:Exandria
1975:Dark Sun
1902:Licenses
1827:Jim Ward
1730:Creators
1721:Psionics
1674:Gameplay
1635:Editions
1478:, 1977).
1455:, 1992).
1439:, 2001).
1407:, 2007).
1387:, 1981).
1374:, 2006).
1179:(2006).
1094:SyfyWire
977:Backstab
945:(2013).
879:(2006).
651:TheGamer
392:See also
245:Demilich
88:Greyhawk
3055:Eberron
3045:modules
3043:Notable
3017:D&D
3010:D&D
2712:Moradin
2695:deities
2677:Bahamut
2632:Kobolds
2617:Owlbear
2597:Goblins
2582:Dragons
2572:Centaur
2549:Wulfgar
2514:Iggwilv
2432:Warlock
2412:Paladin
2402:Fighter
2369:Classes
2229:Mystara
2224:Eberron
2175:Rokugan
2108:Mystara
2078:Ravnica
1996:Eberron
1893:WizKids
1640:Gen Con
1618:General
1350:19 July
670:CBR.com
500:Untoten
349:Dracula
344:Vampire
97:Tolkien
83:vampire
51:Dracula
44:History
23:fantasy
16:In the
2825:Master
2811:Expert
2722:Tiamat
2717:Mystra
2644:Trolls
2639:Slaadi
2592:Giants
2577:Devils
2539:Tenser
2437:Wizard
2417:Ranger
2392:Cleric
2354:Triton
2344:Kender
2092:Theros
2072:planes
2017:Faerûn
1608:Basics
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1368:Dragon
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140:Cleric
127:cleric
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3019:v3.5
2804:Basic
2705:Vecna
2612:Mimic
2529:Minsc
2484:Alias
2422:Rogue
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2339:Human
2319:Gnome
2302:Dwarf
2256:Sigil
2234:Oerth
2219:Krynn
2214:Athas
1878:Paizo
1706:Magic
1497:(zip)
191:Types
3025:and
2622:Orcs
2607:Lich
2407:Monk
2387:Bard
2312:Drow
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1261:ISBN
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