Knowledge (XXG)

Uridium

Source ๐Ÿ“

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Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway.
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Since the Commodore 64's graphics do not support parallax scrolling, particular trickery was required to achieve this. The way it was done is that the Dreadnoughts' surface is actually the background, and the black empty space and the stars are character glyphs on the foreground. As the Commodore
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In practice, each level takes place at a fixed altitude just above the surface of the Dreadnoughts. The screen scrolls horizontally in both directions as the Manta flies over the Dreadnoughts. Each Dreadnought has a different configuration of walls and other structures which must be negotiated in
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Only when enough of the Dreadnought's defenses have been destroyed is the "Land Now!" signal activated, allowing the player to slow the Manta's speed to a minimum and land on the sternward landing zone. After this, the pilot presumably enters the interior of the mothership and sets its nuclear
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64's graphics chip scrolls the screen to the left or right, the character glyphs representing the stars change shape by shifting their single lit pixels to the right or left, countering the scroll of the screen and giving the impression they were stationary.
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reactor to self-destruct. Finally, the Manta takes off again as the Dreadnought below crumbles to atoms. As the Manta flies over the Dreadnought again the player has the opportunity to shoot any remaining defences.
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in this galactic sector. They are draining mineral resources from the planetary cores for use in their interstellar power units. Each Super-Dreadnought seeks out a different metal for its metal converter.
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Later Dreadnoughts have tricky wall configurations where the gap between the walls is so narrow that the Manta must turn sideways in order to pass through it. This required skillful use of the
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The final Dreadnought, Uridium, actually contains only a few screens of gameplay; the bulk of this Dreadnought consists of the "congratulations" message for completing the game (i.e., "
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order to reach the landing zone. This task is hampered by squadrons of enemy fighters that attack the Manta in waves. Lastly, flashing ports on the Dreadnought's surface release homing
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were similarly enthusiastic, describing the game as "visually awesome, sonically sound, technically stunning and a brilliant shoot em up to boot". It was rated 94% overall.
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Once on board you must pull as many fuel rods as possible from the metal converters before you take off for a final strafing run as the Dreadnought vaporises into the ether.
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reached number one in both the Commodore 64 and all-format charts in early 1986. Later in the year, it reached number three in the ZX Spectrum charts.
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was originally released, reviewers were impressed by the way the Dreadnoughts were presented. In a simulation of
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that cannot be destroyed. It takes a skillful Manta pilot to outfly the mines until they self-detonate.
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The game won the award for best shooting game of the year according to the readers of
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for its graphics' ability to display depth, as well as the game's robust controls.
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magazine. It was also voted Best Arcade-style Game of the Year at the 1986
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also liked the game, citing its "detailed and lifelike graphics".
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Your Sinclair magazine, Reviews section, issue 12, page 92
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purchased a license to release a game based on the film
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have been placed in orbit around each of the fifteen
236:, not to be confused with the real metallic element 558: 556: 187: 175: 167: 126: 106: 81: 69: 57: 45: 31: 614:"Review: Uridium (Virtual Console / Commodore 64)" 407:(a modified version containing new levels), and 337:In-game screenshot from the first level of the 322:In-game screenshot from the first level of the 608: 606: 8: 1012:Wii Virtual Console Review on VC-Reviews.com 576: 574: 267:In 2008, the C64 version was a title on the 1092:Video games developed in the United Kingdom 696: 694: 582:"The Making Of Uridium | Retro Gamer" 428: 37: 28: 669:"Commodore 64 coming to Virtual Console" 739:1/1987, pp. 50โ€“51. Available online at 527: 679:from the original on January 20, 2021 537:Hints and Tips for Videogame Pioneers 7: 424: 1042:BBC Micro and Acorn Electron games 713:from the original on July 12, 2020 701:Reed, Kristan (October 26, 2007). 624:from the original on March 4, 2021 14: 733:Uridiumin ja Parallaxin grafiikka 855:"The 1986 CRASH Readers' Awards" 1072:Horizontally scrolling shooters 836:from the original on 2016-12-22 786:from the original on 2018-07-02 782:. No. 45. pp. 24โ€“25. 592:from the original on 2019-07-18 388:in the background stay still. 1: 1057:Golden Joystick Award winners 824:Tevervaugh, Rick (May 1988). 758:Game review, Crash magazine, 298:is under attack! Enemy Super- 248:Nintendo Entertainment System 772:Wilson, David (March 1988). 1082:Science fiction video games 832:. Vol. 7, no. 1. 246:was later released for the 1118: 982:at SpectrumComputing.co.uk 234:fictional metallic element 18: 1087:Single-player video games 813:(11): 100โ€“101, March 1986 762:, issue 35, December 1986 563:"The Making of Uridium". 437: 434: 290:is described as follows: 36: 1067:Hewson Consultants games 916:Popular Computing Weekly 884:Computer and Video Games 879:"Golden Joystick Awards" 204:(released on the NES as 19:Not to be confused with 646:. TEMPE. Archived from 535:Hewson, Andrew (2016). 366:GOOD ZAPPING... TURKEY. 220:originally designed by 865:Newsfield Publications 760:Newsfield Publications 485:Golden Joystick Awards 342: 330: 311: 1097:Virtual Console games 779:Computer Gaming World 675:. February 21, 2008. 539:. Lulu. p. 103. 457:Computer Gaming World 336: 321: 292: 421:Reception and legacy 257:The Last Starfighter 207:The Last Starfighter 867:: 34โ€“35, March 1987 588:. 10 October 2014. 504:'s later releases, 431: 1047:Commodore 64 games 1002:2007-09-27 at the 891:: 101. April 1987. 745:2015-06-10 at the 620:. March 29, 2008. 586:www.retrogamer.net 429: 382:parallax scrolling 343: 331: 64:Hewson Consultants 1102:ZX Spectrum games 1032:Amstrad CPC games 452: 451: 372:Technical details 197: 196: 182:Scrolling shooter 122: 117: 102: 97: 90: 87:Andrew Braybrook 1109: 1027:1986 video games 954: 953: 951: 949: 934: 928: 927: 925: 923: 908: 902: 899: 893: 892: 875: 869: 868: 851: 845: 844: 842: 841: 821: 815: 814: 805:"Uridium Review" 801: 795: 794: 792: 791: 769: 763: 756: 750: 729: 723: 722: 720: 718: 698: 689: 688: 686: 684: 665: 659: 658: 656: 655: 640: 634: 633: 631: 629: 610: 601: 600: 598: 597: 578: 569: 568: 560: 551: 550: 532: 502:Andrew Braybrook 491:Megagame award. 487:. It received a 432: 403:was followed by 262:C64 Direct-to-TV 222:Andrew Braybrook 171:28 February 1986 120: 115: 100: 95: 93:Dominic Robinson 88: 76:Andrew Braybrook 41: 29: 1117: 1116: 1112: 1111: 1110: 1108: 1107: 1106: 1062:Graftgold games 1017: 1016: 1004:Wayback Machine 963: 958: 957: 947: 945: 936: 935: 931: 921: 919: 910: 909: 905: 900: 896: 877: 876: 872: 853: 852: 848: 839: 837: 823: 822: 818: 803: 802: 798: 789: 787: 771: 770: 766: 757: 753: 747:Wayback Machine 731:Hytรถnen, Pasi: 730: 726: 716: 714: 700: 699: 692: 682: 680: 667: 666: 662: 653: 651: 642: 641: 637: 627: 625: 612: 611: 604: 595: 593: 580: 579: 572: 562: 561: 554: 547: 534: 533: 529: 524: 453: 427: 423: 398: 374: 316: 307: 284: 272:Virtual Console 212:science fiction 158:Virtual Console 136: 118: 99:Nick Eastridge 98: 91: 27: 26:1986 video game 24: 17: 16:1986 video game 12: 11: 5: 1115: 1113: 1105: 1104: 1099: 1094: 1089: 1084: 1079: 1074: 1069: 1064: 1059: 1054: 1049: 1044: 1039: 1037:Atari ST games 1034: 1029: 1019: 1018: 1015: 1014: 1006: 991: 983: 975: 962: 961:External links 959: 956: 955: 929: 903: 894: 870: 846: 816: 796: 764: 751: 724: 690: 660: 635: 602: 570: 552: 545: 526: 525: 523: 520: 450: 449: 446: 440: 439: 436: 425: 422: 419: 397: 394: 373: 370: 315: 312: 283: 280: 215:side-scrolling 195: 194: 189: 185: 184: 179: 173: 172: 169: 165: 164: 130: 124: 123: 119:Rich Shemaria 110: 104: 103: 85: 79: 78: 73: 67: 66: 61: 55: 54: 49: 43: 42: 34: 33: 25: 15: 13: 10: 9: 6: 4: 3: 2: 1114: 1103: 1100: 1098: 1095: 1093: 1090: 1088: 1085: 1083: 1080: 1078: 1075: 1073: 1070: 1068: 1065: 1063: 1060: 1058: 1055: 1053: 1050: 1048: 1045: 1043: 1040: 1038: 1035: 1033: 1030: 1028: 1025: 1024: 1022: 1013: 1011: 1007: 1005: 1001: 998: 996: 992: 989: 988: 984: 981: 980: 976: 974: 970: 969: 965: 964: 960: 943: 942:Your Sinclair 939: 933: 930: 917: 913: 907: 904: 898: 895: 890: 886: 885: 880: 874: 871: 866: 862: 861: 856: 850: 847: 835: 831: 827: 820: 817: 812: 811: 806: 800: 797: 785: 781: 780: 775: 768: 765: 761: 755: 752: 748: 744: 741: 738: 734: 728: 725: 712: 708: 707:Eurogamer.net 704: 697: 695: 691: 678: 674: 673:Nintendo Life 670: 664: 661: 650:on 2001-08-17 649: 645: 639: 636: 623: 619: 618:Nintendo Life 615: 609: 607: 603: 591: 587: 583: 577: 575: 571: 566: 559: 557: 553: 548: 546:9781844991365 542: 538: 531: 528: 521: 519: 517: 513: 509: 508: 503: 498: 496: 492: 490: 489:Your Sinclair 486: 482: 481: 475: 473: 472: 467: 463: 459: 458: 447: 445: 442: 441: 433: 420: 418: 416: 412: 411: 406: 402: 395: 393: 389: 387: 383: 379: 371: 369: 367: 362: 360: 355: 351: 349: 340: 335: 329: 325: 320: 313: 310: 305: 301: 297: 291: 289: 281: 279: 277: 273: 270: 265: 263: 259: 258: 253: 249: 245: 241: 239: 235: 231: 227: 223: 219: 216: 213: 209: 208: 203: 202: 193: 192:Single-player 190: 186: 183: 180: 178: 174: 170: 166: 163: 159: 155: 151: 147: 143: 139: 134: 131: 129: 125: 114: 111: 109: 105: 94: 86: 84: 83:Programmer(s) 80: 77: 74: 72: 68: 65: 62: 60: 56: 53: 50: 48: 44: 40: 35: 30: 22: 1009: 994: 986: 978: 967: 946:. 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Index

Iridium

Developer(s)
Graftgold
Publisher(s)
Hewson Consultants
Designer(s)
Andrew Braybrook
Programmer(s)
Dominic Robinson
Composer(s)
Steve Turner
Platform(s)
C64
Amstrad CPC
Atari ST
BBC Micro
DOS
NES
Virtual Console
ZX Spectrum
Genre(s)
Scrolling shooter
Single-player
science fiction
side-scrolling
shoot 'em up
Andrew Braybrook
Commodore 64
fictional metallic element

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