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articles on video games since there are so few reliable sources. A few games have some game guides, but many of those just explain how to advance within the game while at the same time trying to avoid any spoilers, so there's no source for the actual plot, other than some long youtube video that might show a complete play through or at least all of the cut scenes that would be sufficient for the actual plot. In the case of Need For Speed
Underground 2, the official EA approved Prima guide includes character descriptions, but nothing about the plot. I don't know if a game itself can be used as a reference for a plot, since a full play through would take a long time, and some games have alternate plot lines (like dark or light side in the Lucas Star War games).
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Underground 1, so I don't know why
Underground 1's map wasn't used for that scene. There's a history of players trying to duplicate cars or find locations used in scenes from various Need For Speed games. In the case of NFS Carbon, players figured out how to reproduce the player's Supra and one of the rivals Jaguar when Darius first appears. There's also a way to reach the location where the player first chooses a career mode car, in San Juan, but in a location that is blocked off and requires dropping into using the out of bounds glitch.
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them. What happens is that when poor plot or gameplay sections are allowed to stand, it dissuades editors that could actually write them properly from bothering, and in the end, keeping the poor sections does the article a bigger disservice than leaving it. Drawing on the Halo series game articles, they seem to be in line with
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Eh...speaking purely for myself, I'm not sure it's worth mentioning. It'd be one thing if a piece of the
Underground 1 map was preserved in the game's operating code/files, but what was done for the opening cutscene was essentially the same thing as redressing a set for a TV show or movie; it's been
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I'm sorry your friend is dead, but being a jerk online is a pretty sad way of venting your sadness, and trying to scam money from people (by trying to get them to buy a car that doesn't exist) is also pretty sad in and of itself. I'll give you credit for knowing basic GM RPO code structure, though.
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I actually apologize for my overreaction, as it was an honest mistake of yours and not that difficult to fix on my part. Thank you correcting and helping with that CVT-related information in the
Infiniti G article. I get really tired of cleaning up vandalism, but must remember that well-meaning edits
1806:
Someone on discord asked me to edit the Wiki article to note that the bot behavior is always the same regardless of the plot. It's too far back in the chat history now to find it again. I was willing to do the edit one time, but it's not important to me. I'm not sure why
Knowledge (XXG) bothers with
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All I know is that I distinctly remember Bob Varsha mentioning it during the ESPN telecast of the 1993 Japanese GP; my dad has the race on tape (albeit
Betamax). His exact words were something to the effect of 'The technology will be illegal under the new rules in effect for 1994, but they're using
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2. I know the
Chevrolet Performance Parts catalogs of the last few years (I've got the 2021-23 editions in my library) have included a section on the LS engines with all of the information I added (though they admittedly don't use the term economies of scale, I'd say its pretty obvious from looking
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I'll have to verify this, but the issue may have been due to the "donuts" seen in the U2 prologue. Donuts are possible in U2, but I don't think they are possible in U1. EA's in house tools allow them to set cameras and/or pan/move cameras anywhere for either game (as most of their other NFS games),
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The problem with the plot and gameplay sections is that oftentimes, they are so poorly-written or irrelevant to the purpose of
Knowledge (XXG). For example, the gameplay sections on some of those articles were only comparisons. The vast majority of people would not gain any useful information from
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In this case, there was no attempt to redress that part of the map, it's clearly Lower
Eastide from Underground 2, unmodified. Again my main reason for mentioning it was a history of players trying to find that location from the scene. I assume EA still had most of the team and the tools used for
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The reason I noted the scene location was due to a history of players wasting time trying to find that location on
Undergound 1's map (when it's from Underground 2's map), which can only be done by trying individual events, since there is no free roam. This was a source of frustration posted by
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I'll let you mull the first point over. Onto the second one, I still cannot find a source backing up the statement, I understand what you mean and yes, it would seem obvious to anyone that reusing the same tooling and assembly lines that there should be economies of scale, but for now it fails
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I forgot to follow up on this. One of the early cut scenes in Underground 2 is from the Underground 1 map, showing a car going over the 3 drops from Stadium circuit track, but there is no Hummer SUV in Underground 1, so that is probably why EA used the Underground 2 map for the Hummer scene.
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Update:I stumbled upon the Australian Grand Prix edition of F1 Decade: 1993 on Youtube, and Steve Matchett was one of the commentators; Matchett had been a mechanic with Benetton during the early 90s. According to him, Schumacher's car had the 4WS, but it was only enabled for practice and
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1206:
My guess would engine limitations, or they simply didn't feel it was necessary (knowing EA, it's probably the latter). Again, I personally don't see it as a big deal, but I am merely one man so if you want to solicit feedback from other users, don't let me stand in your way.
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Just an FYI, just because a manufacturer claims something doesn't make it true. Also, the EPA isn't that logical either, they classify a Bentley Flying Spur as midsize and an Audi A5 Sportback as large. Rear legroom is a more reliable way of measuring size.
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Also, in the case of SFC3, take a look at the edit history. After your purge of the soapboxing, barely anyone (other than a few bots here and there) did edits to it. It wasn't a case of people being dissuaded, it was a case of no one caring about it.
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it here in Japan'; I haven't seen the tape in a long time but I know that's very similar to what he said. I will grant it's possible he was misinformed, since he and Derek Daly went on to discuss other things and didn't dwell on the subject of 4WS.
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Speaking of which, if you do decide to add content, please add a source to back it up. The sole reason I'm tidying up the article is to remove the copious amounts of unverified information. I'm not quite sure I agree with your point about
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I also think that instead doing what essentially amounted to minor page blanking (and reducing some of the articles to stubs), you could have, you know, edited the existing content to be in line with the aforementioned guidelines.
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but no-one whatsoever replied. The article on the B193 has different information than the season article but it isn't fully supported by the sources it cites. I really would like to know what actually happened back
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621:. It has the authority to enact binding solutions for disputes between editors, primarily related to serious behavioural issues that the community has been unable to resolve. This includes the ability to impose
524:; The gameplay is explained, and the plot sections are for the most part well-written and describe the plots and all the info is supported by sources. Check a few of the prominent video game articles like
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Funny, I thought the plot sections were written fine after I got done with them. The one for SFC3, before I redid it, was quite vague. Same with SFC, and SFC2 had no plot summary (if memory serves).
1890:. It has the authority to impose binding solutions to disputes between editors, primarily for serious conduct disputes the community has been unable to resolve. This includes the authority to impose
1613:. It has the authority to impose binding solutions to disputes between editors, primarily for serious conduct disputes the community has been unable to resolve. This includes the authority to impose
1487:. It has the authority to impose binding solutions to disputes between editors, primarily for serious conduct disputes the community has been unable to resolve. This includes the authority to impose
1399:. It has the authority to impose binding solutions to disputes between editors, primarily for serious conduct disputes the community has been unable to resolve. This includes the authority to impose
1311:. It has the authority to impose binding solutions to disputes between editors, primarily for serious conduct disputes the community has been unable to resolve. This includes the authority to impose
951:. It has the authority to impose binding solutions to disputes between editors, primarily for serious conduct disputes the community has been unable to resolve. This includes the authority to impose
878:. It has the authority to impose binding solutions to disputes between editors, primarily for serious conduct disputes the community has been unable to resolve. This includes the authority to impose
805:. It has the authority to impose binding solutions to disputes between editors, primarily for serious conduct disputes the community has been unable to resolve. This includes the authority to impose
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players at older racing game forums, which is why I noted that the scene is from the U2 map. If wanted, I could start a talk section about this to get feedback from others on this issue.
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Finally, I think it's rather hypocritical of you to (essentially) blank whole pages when articles for other games (like, say, Halo), are just as detailed as what you were deleting.
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Still doesn't explain why this keeps coming up for discussion. There was another person who was trying to claim the same thing you claim, and he was rebuffed multiple times.
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Creating trivia sections in articles is generally frowned upon. Which is why this sort of information belongs in the body of a Grand Prix article and not a trivia section.
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Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight. Reverting vandalism on Knowledge (XXG) isn't disrespecting your friend (and vandalizing Knowledge (XXG) isn't respectable).
1541:"EVERY press kit (from FCA themselves) that I have seen for the 06-present Charger calls it an E-segment car. E is full-size. Why does this keep coming up for discussion?"
476:
I think you are deleting far too much info. Your 'edits' to the SFC articles in particular left them devoid of information other than extremely basic plot summaries.
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Like I said, I think something like that would be better served as part of the NFS wiki itself as opposed to regular Wiki. I've put a couple things on there myself.
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Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight. Anyway, sorry your friend is dead, not sorry for reverting vandalism. Find some other way to honor his memory.
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Yeah, I checked and saw that last night. No one on CorvetteForum or Jalopnik knew anything about it either. I'm just surprised that no one caught it.
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Please sign your messages on talk pages with four tildes (~~~~). This will automatically insert your "signature" (your username and a date stamp). The
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My LT5 turbo addition was just a joke to trigger readers. I won't add that next time. This was just a one-time thing. I normally post real things.
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Thanks for deleting that nonsense: did a tiny bit of research and found that it was added by an ip without any other history whatsoever back in
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I've noticed you made an edit on this subject. There is still much contradiction over this on and off Knowledge (XXG). I raised this before at
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Just a heads up - I've reverted your edits on these articles, this time citing the specific applicable guidelines and not just the overall
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to see how plot sections and gameplay sections are supposed to be written, and what level of detail is generally permitted in articles.
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so the issue may have been the donuts. There's hardly any animation in U2 other than the intro and prologue, just storyboards.
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Hello, Carguy1701 Have you ever been uploaded Future GPX Cyber Formula Glorious book to Internet Archive (archive.org)?
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describes the Committee's roles and responsibilities in greater detail. If you wish to participate, you are welcome to
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again to fix it. If I misunderstood what happened, or if you have any questions, you can leave a message on
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I dunno, my dude. Like I said, if you wanna solicit the opinions of other users, that's your call.
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Okay, I'm sorry. I will not add the V12 Impala to this website anymore because that is "modified."
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1994-1996 MKI based on the VDO-Dayton Carin system, 1997-2000 MKII based on the Phillips system
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I've seen multiple other race articles that have Notes sections, so I'm not seeing the issue.
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which these are a part of. Please check them them out, they're included in my edit summaries.
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The NFS wiki for Underground 2 plot section needs work, but I don't plan on working on it.
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Need For Speed Underground 2 - noted usage of U2 map for what should be a U1 location.
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qualifying; it wasn't used in the race. He also said that BOTH drivers disliked it.
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button, on the tool bar above Knowledge (XXG)'s text editing window, also does this.
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Bìtch i'll beat the shit out of you you betta respect my bff Angelo u dumb bìtch
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done before. That said, I do see the merit in soliciting feedback from others.
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326:) 21:09, 9 June 2013 (UTC) The vehicle you described never existed. At all.
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If we had this talk irl u woulda got yo balls kicked so careful wu say plz
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Can't say I have; name sounds vaguely familiar though. Why do you ask?
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675:23:53, 3 June 2016 (UTC)
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526:Aliens: Colonial Marines
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336:21:17, 9 June 2013 (UTC)
331:
279:good luck, and have fun.
171:Guide to Knowledge (XXG)
75:Finding your way around:
372:my operator's talk page
1705:If I were to nominate
163:The simplified ruleset
22:Hello Carguy1701, and
1884:Arbitration Committee
1867:Hello! Voting in the
1607:Arbitration Committee
1590:Hello! Voting in the
1481:Arbitration Committee
1465:Hello! Voting in the
1393:Arbitration Committee
1377:Hello! Voting in the
1305:Arbitration Committee
1289:Hello! Voting in the
945:Arbitration Committee
872:Arbitration Committee
799:Arbitration Committee
772:ArbCom Elections 2016
615:Arbitration Committee
1719:WP:Original research
362:may have broken the
99:Department directory
619:arbitration process
1900:arbitration policy
1715:economies of scale
1700:A couple of points
1623:arbitration policy
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774:: Voting now open!
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360:BMW 7 Series (E38)
228:Additional tips...
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709:— Preceding
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57:my talk page
54:
50:Introduction
38:
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1912:voting page
1635:voting page
1509:voting page
1421:voting page
1333:voting page
973:voting page
900:voting page
350:Hello, I'm
266:is for you.
1896:topic bans
1824:Carguy1701
1757:Carguy1701
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627:topic bans
563:Carguy1701
548:Carguy1701
534:Eik Corell
507:Carguy1701
493:Carguy1701
478:Carguy1701
463:Eik Corell
439:Carguy1701
416:. Cheers,
395:BracketBot
352:BracketBot
328:Carguy1701
312:V12 Impala
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114:Need help?
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1751:1. Dunno.
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953:site bans
880:site bans
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588:Carmaker1
356:your edit
127:Questions
1671:Yuliadhi
1143:Vauxford
711:unsigned
459:WP:VG/GL
393:Thanks,
1919:NoACEMM
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752:It's OK
288:†@πωεεṝ
262:Sandbox
17:Welcome
1838:Rcgldr
1809:Rcgldr
1255:Rcgldr
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1194:Rcgldr
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1128:Notice
613:. The
530:Halo 2
364:syntax
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999:WT:F1
581:Reply
522:WP:VG
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1930:talk
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607:Hi,
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298:@
293:♥
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