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popular example is the Paper Mario series - the games all center around Mario, and specifically the papercraft version of Mario and the worlds he interacts in, although each game tells its own unique and independent story. Since there are so many factors in common between them (the papercraft style, gameplay mechanics, similarity in writing, etc.), it is proper to refer to them as a series.
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Mario franchise, I'd expect to see only a few details about Mario's typical controls in games, since that's more appropriate for either the series articles or in individual game articles. I'd turn to the franchise article to learn more about who designed Mario, why and how he became important as
Nintendo's primary identity, how he became so popular and recognizable, etc..
488:. However, the image is currently not used in any articles on Knowledge (XXG). If the image was previously in an article, please go to the article and see why it was removed. You may add it back if you think that that will be useful. However, please note that images for which a replacement could be created are not acceptable for use on Knowledge (XXG) (see
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The main difference between a series and a franchise, as I understand it, is that a franchise includes more than just games. I referred to Paper Mario earlier. That's a series of games that resides within the Mario franchise, one of the best known in the world. The franchise spans many game series,
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If there are still debates going on about whether to call Sega's 16-bit console article "Mega Drive" or "Genesis", I'm going to continue to recuse myself from those debates due to past history. Otherwise, I will continue to speak for and support adherence to
Knowledge (XXG)'s policies and pillars,
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A good franchise article covers not only the various series of games within the IP, but also talks in more depth about the relationship between the I.P. and its creators and owners. It is more likely to be a history article than necessarily a descriptive one - for example, in an article about the
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For a game series article, there should be at least three games that are strongly related to one another. In most cases, these are because the games are set in the same universe, have the same characters, relate to the same intellectual property, and/or are part of the same overall storyline. A
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There's never any single cut-and-dry rule for writing any of these kinds of articles, of course, but in general I find that series and franchise articles tend to follow somewhat of a common template, since their purposes are usually pretty clear and they convey the same spectrum of
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but also includes
Nintendo's main identity, a definite and recurring cast of characters, its marketing campaigns, a large part of its history, and many other factors that are not strictly video-game related. More to the point, it encompasses the Mario
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Anyone who's interested: I've started participating a bit more on
Knowledge (XXG) again, and may start getting more involved in some of my old favorite topics (mostly video games, with the caveat that I am a
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Seems like you're back. If you don't mind, it would be greatly valued if you contribute to my
Wikiproject Video games Newsletter survey that I'm conducting. To do so, simply answer the question below:
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for anything related to
Electronic Arts - I work there). I will consider also getting back into helping resolve disputes as I have the time and energy, but only when other things don't take priority.
414:. It has the authority to impose binding solutions to disputes between editors, primarily for serious conduct disputes the community has been unable to resolve. This includes the authority to impose
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In some cases, a series article can alleviate some of the burden of repeating the same common details in multiple game articles. I recall at one point that we did this with the
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is both a series AND a franchise - the games comprise the series, but there are many other things related to the I.P. that Square is very proud of and guards jealously.
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Talk about what the games within the series have in common. This is a good place to describe common controls, common design elements (e.g. Mario's cutout design), etc..
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Just noting that I have cleared my discussion list from this page - please see the archives if you'd like to read prior discussions. —
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Talk about how the series as a whole came about - what prompted it in the first place? For example,
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If you're interested, ping me here with a response and I'll handle the rest. My previous survey is
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are allowed to vote. Users with alternate accounts may only vote once.
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are allowed to vote. Users with alternate accounts may only vote once.
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and the spirit of cooperative editing. I hope you will too. :) —
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Hey, thanks for thinking of me. :) Here's my response:
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