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VA-11 Hall-A

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1075:. As such, according to Ortiz, their visions of a dystopian bar scene are based on their own experiences of living in a third world country, leading them to create a cast of characters that try to go on with their lives and find happiness in an otherwise depressing world. Tenacity in the face of difficulty can be found in every character the player interacts with in the game, where despite "each one surviving through varying degrees of hardship, they describe their problems not with bitterness but with an undertone of perseverance" and a certain "burning desire to be happy" notwithstanding their deteriorating surroundings. Damas describes Sukeban Games' titles as "dramedies", or a fusion of drama and comedy, as they feel it is something the game industry lacks and "laughter in the middle of despair" sums up their experiences of living in Venezuela. Ortiz and Damas noted that, compared to these real-life experiences, such as when a friend had to jump from rooftop to rooftop to escape 1170:, Ortiz remarked how "this game is all about exploring what's up with the characters that you always see in the background who are never fleshed out ", and due to this, the characters were designed to be average non-heroes; Jill, for example, was described by Ortiz as the cliche "bartender who's always there in the background" as opposed to a "hero" who is always at "the center of the universe, with everyone else with a supporting role." Adding that "you can see it as early as the premise: not a hero, but the bartender", Ortiz further explains that all the game's characters, from the " staples like mercenaries and hackers" to "common folk like veterinarians, journalists, or couriers", were deliberately made to be everyday "people, each with their opinion and lives", making them relatable to the player despite the futuristic setting. To help with this relatability, many of the characters and subplots in 618:. To add additional variety, patrons at the bar may ask for single, multiple, or one large drink; these drinks can be served either aged or with ice. Players must also pay attention to infer what patrons actually want, which may be different from what they order. For example, a character might be feeling depressed and ask for a sweet drink, though the player instead giving them a shot of alcohol to help them forget their troubles would have a better effect. Alternately, the player may be able to make a character happy by talking to them instead of letting them feed on their alcoholism. At various points, the player can also tweak the customer's drink, such as adding Karmotrine to a cocktail that was previously non-alcoholic. In these ways, the player creates new scenarios as they advance in the game. 1055:, added in an interview that the game tries to make the player "feel small", and rather than guiding them through the basics of the plotline, the player is instead thrown into the middle of everything and only given the means of piecing together what is going on. He also remarked how the game is set in an actively changing world where things do not wait for the player to happen, with the characters existing long before the player meeting them and their lives happen mostly off-screen. As such, the developers hoped to create a world in which the player is compelled, rather than obligated, to understand. Details of the world are not given directly to the player, and instead are revealed through intimate exchanges and conversations with the characters. Thus, according Ortiz and Damas, 1188:. As such, the game's cast "is open, honest, and affectionate towards one another", out of necessity in getting by and surviving in a dystopian world. Ortiz and Damas attempted to infuse political allegories and social commentary into the characters and their stories without overburdening or taking focus away from the main plotline. They noted that, in most video games, "it feels like affection is something that must be earned from scratch or something that must be justified in some way", as well as being "painfully underrated and deemed unnecessary in some cases". To avoid the player feeling this way in 750:, fitted with voice boxes." Pete Davison of MoeGamer noted how some characters in the game ridicule or parody real-life themes. For example, the corgis have prejudiced, "even racist" tendencies, with the "disagreements between the different breeds of corgis who work at the company, and seeming resentment between some of the corgis and what they see as other types of dogs trying to take their jobs away from them" mirroring real-life discrimination between humans; Betty, meanwhile, has irrational and illogical resentment of 569:
stories and experiences. The game also includes scenes outside the bar, such as at Jill's home where players are able to have text conversations and use apps on her phone. Players can also visit shops and buy items using money they earn while working at the bar to decorate Jill's home, as well as to pay the rent. Keeping Jill happy at home helps her stay more focused at work as well as making her more attuned to cocktail suggestions. Players find out about
1616:"flips the atypical ways of cyberpunk", and lauded the game's story, which "has heart" as a "story of its people, its liliths, its sentient preserved-brains, its talking dogs. It's the story of Jill and her customers, all being lost, and eventually finding their way." She compared it also to a good book, where "we, the player, take the backseat, and soak it all in." A final score of 80/100 was awarded. Zack Kotzer, writing for 1685:; praise was directed at the game's complexity, and how "you can decide to give the customer the drink they ordered, flipping through the recipe book and dragging ingredients into the mixer in a simple minigame, or you can screw it up, and give them something totally different", as well as the "wildly different directions" the narrative takes as a result. Similarly, Twinfinite's Matthew Byrd ranked 695:" in mixing drinks for customers at a dive bar. The game eases the player into its gameplay by letting Jill practice making drinks every morning before she heads to work. The game contains a "colorful cast" of regulars at the bar, including "sex working robots, assassins, private detectives, and pop stars", with how the player serves them having lasting impacts on their lives. 1459: 1454: 1449: 1444: 1439: 36: 94: 775:
to be based on some artwork but we ignored that and made this weird visual novel adventure thingy. The coolest thing about this approach to storytelling is that it can only be achieved in video games. Our main focus as developers is blending mechanics and story in a way that one could not exist without the other so the gameplay in
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alleged that some reviewers found the game's sexualized dialogue from the female characters to be unrealistic. Ortiz responded that interactions were based upon their own interactions, including that "females have always been more open about those topics than males", but he did concede that "we wrote
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features a diverse cast of characters who are average people as opposed to heroes, with developers noting how they were based on the types of side characters that are never fleshed out in movies. Over time, the player begins to know the characters well enough to infer what drinks they want, resulting
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s Phil Savage praised the game's character interactions, noting that "it's through these brief, unguarded conversations that the cyberpunk bartending sim slowly unfolds its story; not of a dystopian world, but of the people living in it." Reviewing the game's prologue trailer, he added that "it's an
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requires exposition, and I find it easier to remember things when they're brought up in a casual manner and told in a readably human way Aside from making the whole world building a lot easier to swallow, creating it through the characters gives each character the opportunity to present a different
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s world are not directly told to the player, but instead inferred through interacting with the characters. This is so the world is introduced in a more natural and believably human way, with each character contributing their own perspectives, "providing details that are just random or obscure enough
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Zack Reese of RPG Site had a "great time" with the game's prologue, critiquing that "there were a lot of great touches to be had here, whether it's the anime-inspired character portraits, the fitting soundtrack that is nice to listen to even outside of context, or simply getting a permanent look of
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I was like: "Hey, you know what would be cool? A game where you're the bartender in a cyberpunk society, and you're not the hard boiled hero or stuff like that. You just do your work while classic characters from cyberpunk tales tell you stories about life in dystopia." Funnily enough, the game had
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While the characters drink, they also converse with the player. Depending on how well the player is able to recall drink recipes and create drinks to the clientele's preferences, such conversations change and the overall plotline changes as well. Designer Christopher Ortiz noted that the bartending
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There is no time limit for creating drinks. If a player makes a mistake while creating a drink, they can just reset the order and start again; thus, there is no real tension in the gameplay. Making flawless drinks gives the player more money through tips. To create a drink, there are five different
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creates a storytelling experience that's grippingly personal. There were many instances when story and gameplay worked seamlessly in tandem during my playthrough. Like when a conversation became so engaging that, when a customer interrupted it to order a drink, I sighed heavily and rushed through
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According to the game's developers, they make an effort to create and fully explore their characters before placing them into the game. After thinking of a "cool trait or occupation" of the character, their detailed profile is made, "span from imagining their family life to sleeping habits to what
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is based in our experience of living in a third world country, where it's natural to look for a place where you can be happy without the constant bad news a really depressing society, where everyone's always sad and worried about their future in a country with no hope of recovering. So we came up
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was originally developed for the Cyberpunk Game Jam of 2014; however, Sukeban liked the game so much that they eventually turned it into a full game. Ortiz noted that this was as the developers wanted to see more characters and expand on the stories of the world they built, as well as them looking
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depending on how well the player gets to know the characters. To obtain these special endings for certain characters, the player must get that character's order right every time throughout the game's story. Eventually, the player gets to know a character well enough that they understand what they
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were also sources of inspiration. Anime influence has also resulted in the game's female protagonist and mostly female character list. Ortiz says that they focus their games on anime fans rather than mainstream appeal, as "the bigger your audience is the more creative troubles you have. Too many
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At the bar, the player's interaction with the game is focused on preparing drinks based on the given instructions and then serving them to characters. However, the game's experience is primarily storytelling and dialogue-driven, since as the player serves the characters they also listen to their
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first on the "10 Anticipated Indie Games You Have to Check Out in 2016", writing that: "While I can honestly say that I've never specifically wished for a cyberpunk bartending game before, now that I know such a thing exists, it is all that I can think of." Zach Budgor of Kill Screen described
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is trying to do is interesting", "playing it is boring", with criticism directed at the repetitive nature of gameplay as well as the game's tone, which leaves a "strange, unpleasant lingering taste in your mouth" due to the oftentimes unrealistic dialogue, for a rating of 60/100. Much of these
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which served as the blueprint for the game's aesthetic. According to Ortiz, in the 70s–90s, "the world was under the impression that Japan was going to take over with its superior technology." As such, the game is set in a parallel universe where Japan did conquer the world through technology,
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in the form of branching storylines, though it is dependent not on traditional choices but rather through the drinks the player prepares. There also exists a recipe book where the recipes to all drinks that can be made can be looked up. Sukeban Games says that they hope the book, which was a
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s programmer, Fernando Damas. Before adding individual depth, the developers sought to first create a "base", consisting of an easily identifiable trait, for each character to curb redundancy and keep them unique. For example, "Alma started originally as 'Christmas Cake', Stella started as
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garnered pre-release critical acclaim, and post-release reception was mostly favourable, with positive reception directed at its premise, cast of characters, writing, and music. However, some reviewers perceived the game's dialogue as awkward and the gameplay as repetitive. A sequel,
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to be "kind of an odd one" and "certainly something unique", writing that "I'm not completely sure what to make of it, and I'm interested to see how it works out when completed. After all, a game that's story-driven lives and dies on the quality of said story." He compared it to
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and the "Augmented Eye" news site, mirrors much of Venezuela's problems into the game's world. Damas explained how they wished to create a more "optimistic kind of dystopia", where the player is just "a normal person living in an interesting future". Additionally, since
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2015; where another trailer was also shown. The final release date of June 21, 2016 for the Windows, OS X, and Linux versions was confirmed by Sukeban Games in early June 2016, and the final trailer for the game was also released at the same time. The game's
1348:, a cyberpunk bartending simulator, has managed to stir up quite a fuss." Pete Davison of MoeGamer praised the prologue's characters, dialogue, as well as cohesion between the gameplay and storytelling, finding it to be an "enormously interesting prospect". 855:
for a "good challenge design-wise" that engages the player. The developers later retrospectively noted that the prologue also helped to "gauge interest, get some money to fund development, and a bonus for pre-ordering all at the same time." This original
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a score of 9/10, referring to it as a "hallmark of excellence" and complimenting the game's design, characters, as well as the "connection" felt between the player and the protagonist. Cecilia D'Anastasio of Kotaku echoed this sentiment, finding
485:-inspired visuals, and the writing drew on the developers' own experiences of living in a poorer country. The original planned release date of December 2014 was moved back multiple times due to delays, including when the developers changed the 1601:
generally positively. He found the writing to be "decent" and the characters "generally enjoyable, even when they're not exactly likeable", and praised the game's references to current pop-culture issues and internet climate, for example
521:. Much of the game's gameplay involves creating drinks for characters and listening to their stories, with the quality of the drink influencing the game's storyline. The five drink ingredients which players can mix are shown on the right. 1343:
for flavour." He also quipped that "year after year, nothing seems to slow the pace of successful cyberpunk bartender simulators." Push Square's Nicola Hayden added that "gaining cult success around the more niche areas of the Internet,
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version of the game, though that would require a changed interface. The game was designed and drawn by Christopher Ortiz, programmed and written by Fernando Damas, with accompanying music by Michael Kelly; the publisher is Ysbryd Games.
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to be "wildly impressive" and a "brilliant experiment in storytelling", which is "a must-buy for fans of interactive fiction, stylized retro games, cyberpunk and girls with cat ears â€“ just about everybody, right?" David Roberts of
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s world through the patrons of the bar and a selection of news reports on their in-game tablet computer at the outset of each day. At the start of each work day, the player creates their own music playlist for the game in the bar's
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her life on the internet. They have limited options; the player can either make her a strong drink and then pry personal information out of her, or mix her a weaker drink to keep her on her guard. The game was also showcased at
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were made to deliberately "tease the player's mind into doing things out of the box", as opposed to "play through like a machine, always serving what the patron want and never questioning what they doing." Traditional visual
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kind of pizza toppings they might prefer." Although 70% of these traits are not mentioned in the game, they allow the developers to build up a mental image of the character which helps when writing about them, says
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Ortiz said that Sukeban Games was founded when he and Damas started a blog to write about anime and video games. They eventually managed to grow a "small but awesome" community, which led them to create a short
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at the eponymous VA-11 Hall-A, a small bar in a dystopian downtown which attracts interesting customers. Gameplay revolves around making and serving drinks to patrons while listening to their life stories.
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were based on the experiences of the developers themselves or people they know, since "We want the characters to feel as real as possible, and what better reference for real things than reality itself?".
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designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws." Corruption and food shortages "run rampant" in Glitch City, the city where the eponymous bar is located.
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engine as the developers felt it is suitable for the game's "bunch of crazy effects" and is also easy to port to other platforms. Sukeban Games is also open to collaborations and have planned upcoming
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getting strongly attached to a character"; the developers sought to recreate these relationships through characterization and not so much through looks, though there are "a fair share of
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is downloadable for free on the game's official website, and players who pre-ordered gained access to a playable yet separate prologue. The game features a retro-futuristic look based on
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wrote that "the writing is genuinely stellar"; he also praised the cast of "colourful characters" and the game's replayability. Roberts summarized it as a game "you should be playing."
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The game was first announced in August 2014 with an initial release of December 2014, though it was later delayed multiple times, partially due to the developers changing the
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were avoided; for example, Dorothy, an android sex worker, is portrayed with "a unique kind of independence" as opposed to "an edgy character to make things feel more 'mature
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stance or opinion on the matter. All in all, world building through characters makes finding out about the world more natural, and a lot less like sitting through a lecture.
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One thing we've been always looking for is telling stories outside the usual point of view. Every faceless extra we see in cyberpunk movies has a life, same with video game
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was originally developed for the Cyberpunk Game Jam of 2014; however, Sukeban Games liked the concept so much that they eventually turned it into a full game. The original
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also has a more "salacious side", due to the presence of sexually suggestive character interactions that was present in the game's demo. In an interview between Ortiz and
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The game was initially only offered on desktop platforms, but several console releases followed. A PlayStation Vita port was the first to be announced by Wolfgame at the
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Donovan D. Dawson, the chief editor and director of prominent news site "The Augmented Eye". He is straightforward, quite demanding, and a guy who knows what he wants.
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is a cocktail of game genres. It draws from visual novels, with each customer who visits your bar having a different story to tell. There's a healthy measure of
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is available to download for free on the game's official website. Additionally, a "redux" version of the prologue was also later redeveloped, serving as a free
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for the blog's first anniversary. After enjoying the video game creation process, they decided to continue following that path. The majority of influences for
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the best game of the year, adding "as far as I'm concerned, the rest of 2016 can go home now. Game of the year right there, bam." Faust also noted that the
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sure looks great and has quite a unique hook to it, so we'll be sure to try and wet our whistles with it when it comes out on the PC". Graham Smith of
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successfully "make magic out of the mundane." She also explored the sexual aspects of the game, which she commended as realistic. Mike Cosimano of
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s branching-style plotline to be more engaging than an average "linear and relatively uninteractive" visual novel. Rock, Paper, Shotgun also chose
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as one of their favourite titles at Cyberpunk Game Jam 2014, describing it as "self-styled 'cyberpunk bartender action' with detailed art and an
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s world to help tease the game and give details on its premise. Sukeban Games had initially expressed interest in porting the game to Nintendo's
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was announced in September 2018 for PlayStation 4, Nintendo Switch, and PC. It takes place on Saint Alicia, a fictional resort island in the
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with a set of characters who, in the middle of this disaster, try to go on with their lives and be as happy as they can with what they have.
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tries to "make players feel what we felt when playing our favourite titles back then", says Ortiz. Fernando Damas, writer and programmer of
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Optional ingredients can be added to the drink, with its usage altering how much the drinker gets drunk. There are no dialogue options in
2755: 2246: 2017: 3782: 3623: 3506: 3454: 2623: 1884: 1269:, whose punctuation I already resent having to type, is skirting with genres I don't care about: anime-styled visual novels", he found 3960: 3920: 3061: 2977: 2272: 1192:, Sukeban Games made the friendships between Jill and the other characters " come to be", instead of something that has to be earned. 1096:
is primarily about interaction with characters, the objective of the game is not to save the world but rather to become a part of it.
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Although the ingredients are fictional, mixing them together creates nonfictional cocktails as well, such as the Piledriver or
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in a dystopian downtown said to attract interesting clientele. Set in the year 207X, according to the game's official website,
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requested feature in the game's prologue, would make the bartending "feel more organic", and allow players to experiment.
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Other characters in the game include Kim, a neurotic girl who is found passed out outside the bar one evening; Stella, a
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the cityscape", though he was "especially fascinated" by the "very intriguing cast of characters." Steven Hansen of
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challenges traditional viewpoints on affection, relationships, and friendships in video games, writes Ana Valens of
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wish to drink in an exact moment, which leads to a "very personal experience" between the player and character.
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developed by Venezuelan studio Sukeban Games and published by Ysbryd Games. The game was initially released for
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made appearances on lists of the most anticipated video games multiple times before its release. An article by
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interesting concept, and well executed in what is—at this stage—a somewhat limited capacity." Julian Benson of
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s bartending is just boring", with not enough player control to make the game feel creative. Adi Robertson of
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as "one of the great visual novels of 2016", again praising the game's characters and "powerful" writing.
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the order, not caring if I made the drink well or not. With such spectacular writing and worldbuilding,
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of the game is Jill (formerly named Gillian during development), the bartender at the eponymous VA-11
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to paint a believable picture." The characters have their own personal story routes in the game. The
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platforms on June 21, 2016. A PlayStation Vita port was developed by Wolfgame, and published by
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as something that could "prove to be very cool." This sentiment was echoed by Kyle LeClair of
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update for the full game; it was released in February 2017. A demo of the game was playable at
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s playable prologue to their list of "The best free PC games". Upon release, Thomas Faust of
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as their top recommended video game for the week. Ana Valens of Den of Geek also listed
544:. In the game, the player assumes the role of a bartender at "VA-11 Hall-A" (pronounced 3325: 2843: 2365:"Meet Cyberpunk Bartending Sim VA-11 HALL-A's Livestreaming Girl, And Other Characters" 2045: 1711: 1430: 1333: 868: 700: 478: 1830:"In Case You Missed It: VA-11 HALL-A Is Coming To Nintendo Switch (And Playstation 4)" 513: 3874: 3812: 3407: 3352: 3201: 1928:"PAX Prime 2015: 'VA-11 HALL-A' is Yet Another Cyberpunk Waifu Bartending Simulation" 1720: 1490: 1478: 1418: 1304:
joked that he looked forward to the "glorious date" and "special joyous day" that is
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bartender action" game, and has been described as a "bartending simulator meets a
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opinions and it's hard to see one that will truly help your creative process."
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gained access to a playable prologue, which is independent of the main game.
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were deliberately avoided as they interfered with the subtlety of the game.
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However, PC Gamer's review was more nuanced, opining that although "what
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staff of the "12 PAX East games we wish we were still playing" included
1729: 908: 731: 692: 578: 218: 125: 3754:"Good news: there's a new cyberpunk bartending game called N1RV ANN-A" 2931:"Cyberpunk Bartender Simulator VA-11 Hall-A to be Released on June 21" 2904:"Cheers! Cyberpunk Bartender Action: VA-11 HALL-A gets a release date" 2046:"'Ghost in the Shell' Meets 'Cheers' in New Cyberpunk Bartending Game" 557: 2563:"VA-11 HALL-A Designer On How Japanese Cyberpunk Influenced The Game" 1759: 1634: 1324: 827: 746:
respectively, who work at a company whose majority of employees are "
320: 3088:"VA-11 Hall-A: Cyberpunk Bartender Action for PlayStation 4 Reviews" 3005:"VA-11 HALL-A trailer shows cyberpunk bartending in a dark dystopia" 3430:"Review: VA-11 Hall-A: Cyberpunk Bartender Action - Hardcore Gamer" 3647:"Cyberpunk Game Jam Yields Rad Cyberpunk Games; Here Are Our Favs" 1664:
ourselves into a corner by making the cast predominantly female".
1652:; she also praised the premise as interesting, but lamented that " 1603: 1157: 1153: 1087:
is kind of tame in comparison". Two in-game apps, the "danger/u/"
969: 923: 811: 512: 482: 424: 353: 311: 282: 213: 208: 3480:"Cyberpunk Bartending Game Mixes Waifus With Great Storytelling" 807: 420: 691:, instead finding herself to be better suited to the "field of 3567:"Does VA-11 HALL-A capture the joy of a menial job well done?" 2978:"VA-11 HALL-A's got cat girls, booze, and an oppressive state" 2074: 972:
games, because they are retrofuturistic; especially Redzone's
29: 3845: 3140:"VA-11 Hall-A: Cyberpunk Bartender Action for Switch Reviews" 2874:"Cyberpunk Bartending Action Hits the Vita with VA-11 HALL-A" 2329:"Get Ready To Play As A Cyberpunk Bartender Later This Month" 3728:"There's a worthwhile secret bundled with Va-11 Hall-a KIDS" 2624:"Sukeban Games' beguiling VA-11 Hall-A makes cyberpunk sexy" 439:, with the Vita port developed by Wolfgame and published by 2135:"Deconstructing VA-11 Hall-A's Powerful Video Game Writing" 3861: 3852: 3620:"10 Anticipated Indie Games You Have to Check Out in 2016" 1804:"VA-11 Hall-A for PS4 and Switch launches May 30 in Japan" 1234:
received positive pre-release reception. Carter Dotson of
528:
has been described by its developer, Sukeban Games, as a "
3062:"VA-11 Hall-A: Cyberpunk Bartender Action for PC Reviews" 1216:
is a game that makes you ignore all your game instincts.
1062:
s setting therefore seeks to "humaniz cyberpunk/sci-fi".
911:
pages were launched in mid June, alongside a blog titled
61: 802:
developer Sukeban Games, and initially released for the
57: 3783:"N1RV Ann-a Feels Far From Stupid, Could Be Contagious" 2689:"An Interview with VA-11 HALL-A Creator: Sukeban Games" 53: 3701:"Films, Games, Events: What to Get up to This Weekend" 1280:
to be one of the best games shown at EGX Rezzed 2016.
1164:." In another interview between Christopher Oritz and 3230: 3228: 3163: 3161: 2784:"VA-11 Hall-A's Cyberpunk Bartending Lands June 21st" 2721:"VA-11 HALL-A now includes "redux" prologue chapters" 1832:. Sukeban Games Official Webfront. October 18, 2018. 891:
partway through development. Players who pre-ordered
427:
on June 21, 2016, and ports were later released for
2617: 2615: 517:Interacting with Dorothy, one of the characters in 384: 368: 242: 199: 187: 177: 167: 157: 147: 137: 115: 103: 98:
Logo and main character Jill from the story trailer
86: 3260: 3258: 977:leading to the game's strong Japanese influences. 3593:"12 PAX East games we wish we were still playing" 3197:"Mixing Drinks And Changing Lives – VA-11 HALL-A" 2205:"Where everybody knows your name is "bartender"" 1205: 1104: 946: 930:platforms, but eventually released the game on 772: 716:Ingram McDougal, a grumpy and complaintive man. 655: 3321:"VA-11 Hall-A PS4 Review | Drown your sorrows" 2496: 2494: 2492: 2490: 2488: 2486: 2484: 1436: 645:dialogue options which the player could choose 590:ingredients that the player can mix together: 3237:"VA-11 HALL-A is how you do modern cyberpunk" 2682: 2680: 2678: 2676: 2674: 2672: 2556: 2554: 2552: 2550: 2548: 2546: 2544: 2482: 2480: 2478: 2476: 2474: 2472: 2470: 2468: 2466: 2464: 2358: 2356: 2354: 2352: 2350: 2236: 2234: 2232: 2230: 2228: 2226: 2039: 2037: 2035: 726:herself 24/7, including her intimate moments. 56:. Consider transferring direct quotations to 8: 2897: 2895: 2542: 2540: 2538: 2536: 2534: 2532: 2530: 2528: 2526: 2524: 1881:"N1RV ANN-A IS BEING DELAYED AND HERE'S WHY" 1391: 443:. The game puts the player in the role of a 3114:"VA-11 Hall-A for PlayStation Vita Reviews" 2296: 2294: 2867: 2865: 2069: 2067: 1597:Sin Vega of Rock, Paper, Shotgun received 1390: 1359: 92: 83: 3981:Video games featuring female protagonists 2590:"VA-11 HALL-A has a new trailer and demo" 2714: 2712: 2710: 2128: 2126: 2124: 2122: 2120: 2118: 2116: 2007: 2005: 2003: 1698:'s worth of bass-heavy future bangers." 1646:sentiments where echoed by Kate Gray of 1207:Although there aren't dialogue options, 1129:'Ojou-sama' (a young, upper-class anime 1039:. The game's developers grew up playing 556:is described as a "a booze em' up about 398:VA-11 Hall-A: Cyberpunk Bartender Action 87:VA-11 Hall-A: Cyberpunk Bartender Action 3674:"VA-11 Hall-A Is The Best Game Of 207X" 3293:"Valhalla Review: Sci-Fi Slice of Life" 2436: 2434: 2432: 2430: 2428: 2426: 2424: 2396: 2394: 2392: 2390: 2388: 2386: 2114: 2112: 2110: 2108: 2106: 2104: 2102: 2100: 2098: 2096: 1795: 1022:influences, as well as influences from 661:, and we wanted to tell their stories. 254: 3653:from the original on 10 September 2016 3176:from the original on 29 September 2016 3042:from the original on 21 September 2016 2937:from the original on 11 September 2016 2777: 2775: 2773: 2657:from the original on 19 September 2017 2509:from the original on 10 September 2016 2335:from the original on 10 September 2016 2308:from the original on 28 September 2016 2198: 2196: 2194: 2192: 2190: 2188: 2160: 2158: 2156: 2052:from the original on 29 September 2016 2014:"VA-11 HALL-A for PC launches June 21" 1975: 1973: 1971: 1969: 1836:from the original on December 24, 2018 1754:, was released on April 1, 2018 as an 1178:Additionally, through its characters, 3478:D'Anastasio, Cecilia (22 June 2016). 2561:Priestman, Chris (5 September 2014). 2409:from the original on 9 September 2016 2363:Priestman, Chris (17 December 2014). 2266: 2264: 1967: 1965: 1963: 1961: 1959: 1957: 1955: 1953: 1951: 1949: 1921: 1156:" elements, inspired by the "classic 1152:, Ortiz said that the game also has " 1033:s composer Michael Kelly as a fan of 47:too many or overly lengthy quotations 7: 3546:from the original on 6 November 2016 3513:from the original on 2 November 2016 3272:from the original on 18 October 2016 2796:from the original on 2 December 2020 2752:"VA-11 HALL-A PAX East 2015 trailer" 2600:from the original on 17 October 2016 2449:from the original on 4 November 2016 2141:from the original on 13 October 2017 2020:from the original on 21 October 2016 1988:from the original on 10 October 2016 1982:"Game Info VA-11 HALL-A Impressions" 1919: 1917: 1915: 1913: 1911: 1909: 1907: 1905: 1903: 1901: 1395: 1364: 610:Karmotrine (makes a drink alcoholic) 3707:from the original on 15 August 2016 3680:from the original on 3 October 2016 3626:from the original on 8 October 2016 3599:from the original on 7 October 2016 3486:from the original on 1 October 2016 3243:from the original on 11 August 2016 3015:from the original on 6 October 2016 2984:from the original on 12 August 2016 2964:from the original on 16 August 2016 2910:from the original on 15 August 2016 2880:from the original on 12 August 2016 2823:from the original on 16 August 2016 2758:from the original on 3 October 2016 2630:from the original on 6 October 2016 2371:from the original on 4 October 2016 2279:from the original on 3 October 2016 2271:Priestman, Chris (25 August 2014). 2249:from the original on 6 October 2016 2173:from the original on 23 August 2016 2081:from the original on 2 October 2016 1934:from the original on 2 October 2016 1438: 1355: 3976:Video games developed in Venezuela 2956:Hansen, Steven (5 December 2014). 2850:from the original on 14 April 2016 2731:from the original on 11 March 2017 2569:from the original on 8 August 2016 1810:from the original on March 7, 2019 25: 3291:Moser, Cassidee (July 28, 2016). 2622:Cross, Katherine (22 June 2016). 2403:"Tend future bar in VA-11 HALL-A" 2211:from the original on 29 June 2016 2133:Valens, Ana (15 September 2016). 1926:Dotson, Carter (31 August 2015). 1047:games as well as watching anime; 826:. Sukeban is also considering an 273: 3971:Video games about food and drink 2844:"VA-11 HALL-A coming to PS Vita" 2719:Chalk, Andy (14 February 2017). 2695:from the original on 30 May 2017 2203:Davison, Pete (20 August 2014). 2165:Priestman, Chris (3 July 2015). 1457: 1452: 1447: 1442: 1437: 954:Christopher Ortiz, game designer 790:Christopher Ortiz, game designer 738:; as well as Deal and Betty, an 666:Christopher Ortiz, game designer 121:Ysbryd Games (Vita, Switch, PS4) 34: 3823:from the original on 2020-12-02 3793:from the original on 2020-01-11 3764:from the original on 2020-01-11 3573:from the original on 2016-11-03 3505:Roberts, David (27 June 2016). 3235:McCarthy, Caty (21 June 2016). 3003:Savage, Phil (26 August 2014). 2872:Hayden, Nicola (3 March 2015). 2441:Robertson, Adi (12 July 2016). 1887:from the original on 2021-01-10 1862:from the original on 2018-11-18 1750:A short spin-off visual novel, 3455:"VA-11 HALL-A Review - Review" 3428:Estrada, Marcus (2016-07-19). 2976:Hansen, Steven (7 July 2015). 2929:LeClair, Kyle (10 June 2016). 2842:Romano, Sal (30 August 2014). 2327:McCarthy, Caty (7 June 2016). 597:Bronson Extract (a bold taste) 1: 3595:. GamesRadar. 27 April 2016. 3401:Ingram, Roland (2019-06-18). 3346:Alonso, Álvaro (2019-05-07). 2782:Smith, Graham (6 June 2016). 2588:Savage, Phil (25 June 2015). 2075:"VA-11 HALLA (official site)" 2044:Kotzer, Zack (25 June 2016). 1115:Fernando Damas, game designer 3986:Video games set in the 2070s 3726:TheBlondeBass (2018-04-02). 3374:Banas, Graham (2019-05-03). 3319:Treese, Tyler (2019-05-01). 2750:Romano, Sal (3 March 2015). 2649:Romano, Sal (12 June 2017). 2501:Joho, Jess (December 2014). 2241:Foxall, Sam (17 June 2016). 974:X-Girl: Cyber Punk Adventure 915:, a news website set inside 722:Streaming-chan, a woman who 3534:"Wot I Think: VA-11 Hall-A" 3453:Devader, Joe (2019-05-01). 2691:. Creative Fluff Magazine. 2012:Romano, Sal (6 June 2016). 1006:is also partly inspired by 463:in an intimate experience. 4017: 3811:Romano, Sal (2020-12-02). 3565:Gray, Kate (6 July 2016). 3532:Vega, Sin (21 June 2016). 3268:. PC Gamer. 22 June 2016. 3195:Juba, Joe (July 2, 2016). 1806:. Gematsu. March 7, 2019. 1770:for a future 3D game with 900:Game Developers Conference 594:Adelhyde (a sweet flavour) 3961:Single-player video games 3921:LGBTQ-related video games 3866:The Visual Novel Database 3857:The Visual Novel Database 3645:Budgor, Zach (May 2014). 2245:. Video Games Uncovered. 1399: 1396: 1368: 1365: 1026:'s work. Ortiz described 607:Flanergide (a spicy kick) 600:Powdered Delta (a former 536:somewhere in a cyberpunk 91: 2302:"The best free PC games" 54:summarize the quotations 1300:. Salvador GRodiles of 1265:claimed that although " 1144:TouchArcade noted that 1071:s developers come from 1018:. The game's music has 671:Much of the details of 4001:Works about bartending 3956:Simulation video games 3951:PlayStation Vita games 3170:"Review: VA-11 HALL-A" 1218: 1112: 951: 787: 699:Alma, described as a " 663: 522: 3936:Nintendo Switch games 3896:Dystopian video games 3891:Cyberpunk video games 3760:. 18 September 2018. 3459:Nintendo World Report 3266:"VA-11 HALL-A review" 2243:"VA-11 HALL-A Review" 1858:. 18 September 2018. 1502:Nintendo World Report 1100:Character development 942:Design and influences 516: 3901:Game jam video games 3813:"N1RV Ann-A delayed" 2902:GRodiles, Salvador. 1262:Rock, Paper, Shotgun 865:downloadable content 3966:Sukeban Games games 3946:PlayStation 4 games 1562:Katherine Cross of 1393: 1362: 1290:, in writing about 407:; sometimes simply 133:(Vita, PS4, Switch) 3699:Sulleyman, Aatif. 3676:. IndieGames.com. 3539:Rock Paper Shotgun 2933:. Hardcore Gamer. 2789:Rock Paper Shotgun 1762:set in a Japanese 1752:VA-11 Hall-A KIDS! 1734:on June 25 listed 1629:Ghost in the Shell 1360: 1036:Shin Megami Tensei 992:Ghost in the Shell 689:research institute 631:nonlinear gameplay 523: 456:nonlinear gameplay 2906:. Japanator.com. 2077:. Sukeban Games. 1883:. December 2020. 1559: 1558: 1389: 1388: 913:The Augmented Eye 837:GameMaker: Studio 816:Limited Run Games 804:Microsoft Windows 798:was developed by 752:human enhancement 441:Limited Run Games 417:Microsoft Windows 394: 393: 316:November 16, 2017 307:November 14, 2017 287:November 16, 2017 163:Christopher Ortiz 143:Christopher Ortiz 131:Limited Run Games 79: 78: 16:(Redirected from 4008: 3881:2016 video games 3849: 3848: 3846:Official website 3832: 3831: 3829: 3828: 3808: 3802: 3801: 3799: 3798: 3779: 3773: 3772: 3770: 3769: 3750: 3744: 3743: 3741: 3740: 3723: 3717: 3716: 3714: 3712: 3696: 3690: 3689: 3687: 3685: 3669: 3663: 3662: 3660: 3658: 3642: 3636: 3635: 3633: 3631: 3615: 3609: 3608: 3606: 3604: 3589: 3583: 3582: 3580: 3578: 3562: 3556: 3555: 3553: 3551: 3529: 3523: 3522: 3520: 3518: 3502: 3496: 3495: 3493: 3491: 3475: 3469: 3468: 3466: 3465: 3450: 3444: 3443: 3441: 3440: 3425: 3419: 3418: 3416: 3415: 3398: 3392: 3391: 3389: 3388: 3371: 3365: 3364: 3362: 3361: 3343: 3337: 3336: 3334: 3333: 3316: 3310: 3309: 3307: 3305: 3288: 3282: 3281: 3279: 3277: 3262: 3253: 3252: 3250: 3248: 3232: 3223: 3222: 3220: 3218: 3213:on June 22, 2018 3209:. Archived from 3192: 3186: 3185: 3183: 3181: 3168:Cosimano, Mike. 3165: 3156: 3155: 3153: 3152: 3136: 3130: 3129: 3127: 3126: 3110: 3104: 3103: 3101: 3100: 3084: 3078: 3077: 3075: 3074: 3058: 3052: 3051: 3049: 3047: 3034:Benson, Julian. 3031: 3025: 3024: 3022: 3020: 3000: 2994: 2993: 2991: 2989: 2973: 2971: 2969: 2953: 2947: 2946: 2944: 2942: 2926: 2920: 2919: 2917: 2915: 2899: 2890: 2889: 2887: 2885: 2869: 2860: 2859: 2857: 2855: 2839: 2833: 2832: 2830: 2828: 2819:. 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Kill Screen. 3644: 3643: 3639: 3629: 3627: 3618:Byrd, Matthew. 3617: 3616: 3612: 3602: 3600: 3591: 3590: 3586: 3576: 3574: 3564: 3563: 3559: 3549: 3547: 3531: 3530: 3526: 3516: 3514: 3504: 3503: 3499: 3489: 3487: 3477: 3476: 3472: 3463: 3461: 3452: 3451: 3447: 3438: 3436: 3427: 3426: 3422: 3413: 3411: 3400: 3399: 3395: 3386: 3384: 3373: 3372: 3368: 3359: 3357: 3345: 3344: 3340: 3331: 3329: 3318: 3317: 3313: 3303: 3301: 3290: 3289: 3285: 3275: 3273: 3264: 3263: 3256: 3246: 3244: 3239:. Kill Screen. 3234: 3233: 3226: 3216: 3214: 3194: 3193: 3189: 3179: 3177: 3172:. Destructoid. 3167: 3166: 3159: 3150: 3148: 3138: 3137: 3133: 3124: 3122: 3112: 3111: 3107: 3098: 3096: 3086: 3085: 3081: 3072: 3070: 3060: 3059: 3055: 3045: 3043: 3033: 3032: 3028: 3018: 3016: 3002: 3001: 2997: 2987: 2985: 2980:. Destructoid. 2975: 2974: 2967: 2965: 2960:. Destructoid. 2955: 2954: 2950: 2940: 2938: 2928: 2927: 2923: 2913: 2911: 2901: 2900: 2893: 2883: 2881: 2876:. Push Square. 2871: 2870: 2863: 2853: 2851: 2841: 2840: 2836: 2826: 2824: 2815:Tinley, Jason. 2814: 2813: 2809: 2799: 2797: 2781: 2780: 2771: 2761: 2759: 2749: 2748: 2744: 2734: 2732: 2718: 2717: 2708: 2698: 2696: 2686: 2685: 2670: 2660: 2658: 2648: 2647: 2643: 2633: 2631: 2621: 2620: 2613: 2603: 2601: 2587: 2586: 2582: 2572: 2570: 2560: 2559: 2522: 2512: 2510: 2505:. Kill Screen. 2500: 2499: 2462: 2452: 2450: 2440: 2439: 2422: 2412: 2410: 2401:James, Thomas. 2400: 2399: 2384: 2374: 2372: 2362: 2361: 2348: 2338: 2336: 2331:. Kill Screen. 2326: 2325: 2321: 2311: 2309: 2300: 2299: 2292: 2282: 2280: 2270: 2269: 2262: 2252: 2250: 2240: 2239: 2224: 2214: 2212: 2202: 2201: 2186: 2176: 2174: 2164: 2163: 2154: 2144: 2142: 2137:. Den of Geek. 2132: 2131: 2094: 2084: 2082: 2073: 2072: 2065: 2055: 2053: 2048:. Motherboard. 2043: 2042: 2033: 2023: 2021: 2011: 2010: 2001: 1991: 1989: 1979: 1978: 1947: 1937: 1935: 1930:. TouchArcade. 1925: 1924: 1899: 1890: 1888: 1879: 1878: 1874: 1865: 1863: 1854: 1853: 1849: 1839: 1837: 1828: 1827: 1823: 1813: 1811: 1802: 1801: 1797: 1793: 1774:-era graphics. 1748: 1706: 1670: 1656: 1560: 1458: 1453: 1448: 1443: 1384: 1382: 1380: 1361:Aggregate score 1358: 1354: 1340:Animal Crossing 1319: 1308: 1273: 1229: 1220: 1203: 1198: 1138: 1131:stock character 1125: 1118: 1114: 1102: 1068: 1059: 1030: 957: 953: 944: 936:Nintendo Switch 919: 824:Nintendo Switch 793: 789: 770: 765: 675: 669: 665: 653: 587: 573: 511: 506: 437:Nintendo Switch 364: 361: 352: 343: 332:Nintendo Switch 328: 319: 310: 301: 290: 281: 272: 253: 252: 249: 238: 229:Nintendo Switch 129: 124: 123:Wolfgame (Vita) 122: 111:Wolfgame (Vita) 110: 99: 82: 81:2016 video game 75: 69: 66: 60:or excerpts to 51: 39: 35: 28: 23: 22: 15: 12: 11: 5: 4014: 4012: 4004: 4003: 3998: 3993: 3988: 3983: 3978: 3973: 3968: 3963: 3958: 3953: 3948: 3943: 3938: 3933: 3928: 3923: 3918: 3913: 3908: 3903: 3898: 3893: 3888: 3883: 3873: 3872: 3869: 3868: 3859: 3850: 3839: 3838:External links 3836: 3834: 3833: 3803: 3789:. 2019-04-25. 3787:Hardcore Gamer 3774: 3745: 3718: 3703:. Gizmodo UK. 3691: 3664: 3637: 3622:. Twinfinite. 3610: 3584: 3557: 3524: 3509:. GamesRadar. 3497: 3470: 3445: 3420: 3393: 3366: 3338: 3326:GameRevolution 3311: 3283: 3254: 3224: 3187: 3157: 3131: 3105: 3079: 3053: 3026: 2995: 2948: 2921: 2891: 2861: 2834: 2807: 2769: 2742: 2706: 2668: 2641: 2611: 2580: 2565:. Siliconera. 2520: 2460: 2420: 2382: 2367:. Siliconera. 2346: 2319: 2290: 2275:. Siliconera. 2260: 2222: 2184: 2169:. 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Kotaku. 3464:2022-12-15 3439:2022-12-15 3414:2022-12-15 3387:2022-12-15 3360:2022-12-15 3332:2022-12-15 3151:2022-12-15 3145:Metacritic 3125:2022-12-15 3119:Metacritic 3099:2022-12-15 3093:Metacritic 3073:2022-12-15 3067:Metacritic 2453:3 November 1891:2021-01-17 1866:2018-11-17 1791:References 1780:N1RV Ann-A 1768:Easter egg 1678:GamesRadar 1591:GamesRadar 1385:NS: 83/100 1379:PC: 77/100 1375:Metacritic 1366:Aggregator 1150:Siliconera 962:dating sim 882:EGX Rezzed 841:crossovers 800:indie game 748:corgi dogs 711:sex worker 651:Characters 616:Blue Fairy 602:rat poison 585:Bartending 497:N1RV Ann-A 375:Simulation 62:Wikisource 3916:IOS games 3711:2 October 3684:2 October 3657:2 October 3630:2 October 3603:2 October 3550:2 October 3490:2 October 3298:Shacknews 3276:2 October 3247:2 October 3180:2 October 3046:2 October 3019:2 October 2988:2 October 2968:2 October 2941:2 October 2914:2 October 2884:2 October 2854:2 October 2827:2 October 2800:2 October 2762:2 October 2699:2 October 2634:2 October 2604:2 October 2573:2 October 2513:2 October 2413:2 October 2375:2 October 2339:2 October 2312:2 October 2283:2 October 2253:2 October 2215:2 October 2177:2 October 2085:2 October 2056:2 October 2024:2 October 1992:2 October 1938:2 October 1814:March 11, 1785:Caribbean 1715:labelled 1668:Accolades 1661:The Verge 1649:Eurogamer 1565:Gamasutra 1538:Shacknews 1357:Reception 1302:Japanator 1297:Catherine 1248:Her Story 1196:Reception 1089:textboard 1073:Venezuela 1020:vaporwave 835:uses the 629:contains 530:cyberpunk 475:cyberpunk 471:prototype 454:contains 445:bartender 169:Writer(s) 159:Artist(s) 70:June 2023 58:Wikiquote 45:contains 3821:Archived 3791:Archived 3762:Archived 3705:Archived 3678:Archived 3651:Archived 3624:Archived 3597:Archived 3571:Archived 3544:Archived 3511:Archived 3484:Archived 3270:Archived 3241:Archived 3207:GameStop 3174:Archived 3040:Archived 3013:Archived 3009:PC Gamer 2982:Archived 2962:Archived 2935:Archived 2908:Archived 2878:Archived 2848:Archived 2821:Archived 2794:Archived 2756:Archived 2729:Archived 2725:PC Gamer 2693:Archived 2655:Archived 2628:Archived 2598:Archived 2594:PC Gamer 2567:Archived 2507:Archived 2447:Archived 2407:Archived 2369:Archived 2333:Archived 2306:Archived 2277:Archived 2247:Archived 2209:Archived 2171:Archived 2139:Archived 2079:Archived 2050:Archived 2018:Archived 1986:Archived 1932:Archived 1885:Archived 1860:Archived 1834:Archived 1808:Archived 1758:joke. 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Index

VA-11 HALL-A
too many or overly lengthy quotations
summarize the quotations
Wikiquote
Wikisource

Developer(s)
Publisher(s)
Playism
Limited Run Games
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Engine
GameMaker Studio
Platform(s)
Linux
macOS
Windows
PlayStation Vita
Nintendo Switch
PlayStation 4
JP
NA
JP
EU
NA
JP

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