Knowledge (XXG)

Vanguard Bandits

Source ๐Ÿ“

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level by the end of the third mission, he will be faced with the choice of whether to remain with his companions on the Kingdom branch or to chase after the game's villain, ultimately reaching the Empire branch. Each of these branches has two endings, the Kingdom branch depending on the overall morale of the characters and the Empire branch depending on Bastion's relationship with two female characters. Players who have beaten the game once are given the option of switching from the Kingdom branch to the whimsical, pessimistic, non-serious Ruin branch.
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The player progresses through a total of 20 missions in one of three different story lines. Different battles and events happen based on the choices of the character within certain story scenes between battles, a character's level, or the morale of the group. Notably, if Bastion reaches a high enough
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that they called ATACs, or All Terrain Armored Combatants, that could be controlled by the thoughts of the pilot seated inside the unit's head. The Kingdom used the power of these ATACs to assume control of the entire continent, and then decided to use them to keep the peace in their new territories.
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Once the attacker has carried out their attack, the defender responds with an attack of their own. While this can cause significant damage, it also costs high FP (all AP costs are converted to FP for the purpose of counterattacking). Additionally, the counterattack will be canceled if the attacker
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series by Square. Each character can move around on the grid, attack, and perform support abilities. All actions during that ATACs turn takes up AP (Actions Points), and attacks produce FP (Fatigue Points). If the Fatigue Points reach maximum, the pilot becomes unable to perform any actions until
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ATACs that existed before the game takes place are called "Excavated ATACs". These were built by Eptina's original inhabitants and were discovered by archaeologists of the continent's current settlers. These machines became the basis for modern ATACs though none created since have surpassed an
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Each ATAC has a number of attacks available to it, depending on its weapon and gemstone; many major characters also have one (or more) special attacks not available to other characters in the game. Each attack deals a different amount on damage and has a different chance of hitting the target
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The defender preempts the enemy attack, thus doing damage while protecting oneself from harm, but if it fails the defender receives more damage. It can be only used against frontal attacks and costs 20 FP. If the defending character has the appropriate skill, some enemy attacks can also be
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As well as attacks designed to inflict damage, players can also use special abilities which assist friendly ATACs, such as increasing a stat, recovering HP or reducing FP. One skill, Turn Quake, is designed to be used on enemies; it rotates them in a random direction.
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Terrain plays an important role in the game. Moving across difficult terrain such as forests and deserts requires more AP than normal, although not all ATACs suffer equally from this effect (some not at all). Some terrain is completely impassable.
217:. This game takes place on the Continent of Eptina where numerous battles have taken place over territory, goods, and beliefs. In the midst of the conflict archaeologists in the Pharastia Kingdom discovered giant armored 258:
battle animation with music is shown over the normal grid. Between each battle is a story cutscene where the characters within the ATACs are represented on a similar grid and can interact and further the story line.
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All-Terrain Armored Combatants, or ATACs, are the main fighting force of the various armies in the game; the entire combat system revolves around them. They are large
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The defender attempts to avoid the attack, thus preventing any damage. This is the only move that can be performed against rear attacks, and costs 20 FP.
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The defender braces themselves and takes defensive maneuvers, thus reducing the damage received. It costs 30 FP and cannot be used against rear attacks.
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Used only by particularly heavy attacks, collision rams the defending ATAC full force, always toppling it unless the attack is evaded or parried.
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soon began to lose control as Coup d'etats and civil wars erupted which left it in a defeated state, with only their standing army remaining.
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was positive to the game, commending the story, characters, and gameplay, but said that it did not brought anything new to the genre.
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Additionally, some attacks can cause temporary negative status effects on the victim, such as reduced speed or attack power.
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If the attack succeeds, the defender is knocked down and thus unable to respond with a counterattack. Selecting the
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he/she awakens, leaving him/her open to attack. When an ATAC unit attacks or defends from an attack, a detailed
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grid of squares with representations of all the player and computer controlled ATACs, similar to
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is a support-centric strategy RPG featuring tactical combat in a medieval fantasy world in which
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series of action-fantasy games. The North American release included a bonus demo disc of
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uses a successful Knockdown or Collision attack. It cannot be used against rear attacks.
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and originally released in Japan on July 30, 1998. It was published in North America by
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Excavated ATAC on the combat field. Each ruler of Eptina possesses an Excavated ATAC.
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gave it a favorable review, about two months before the game was released Stateside.
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forced the company to change it due to its similarity to the
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McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (June 2000).
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When attacked, the defending ATAC has several options:
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Standard attack. Most attacks fall into this category.
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option prevents the defending ATAC from falling over.
648:The game received "mixed" reviews according to the 158: 146: 117: 105: 86: 53: 41: 24: 696: 565: 8: 603: 527: 458: 279:Attacks can be classified into three types: 778:"Vanguard Bandits for PlayStation Reviews" 457: 432: 30: 21: 723:"National Holiday for RPG Players Begins" 340:, resulting in no damage to the defender. 276:is a vital strategy in Vanguard Bandits. 713: 677: 923: 921: 808:EGM staff (2000). "Vanguard Bandits". 397:Prior to its North American release, 237:is an RPG strategy game played on an 7: 879:from the original on October 4, 2003 865:Kaufmann, Andrew (August 25, 2000). 823: 821: 772: 770: 749:"Name Change for Detonator Gauntlet" 462: 437: 1112:Video games with isometric graphics 1021:Moehnke, Mike (December 15, 2013). 567: 428: 964:Official U.S. PlayStation Magazine 721:Bilyk, Andrew P. (June 28, 2000). 598:PlayStation: The Official Magazine 560:Official U.S. PlayStation Magazine 14: 1097:Tactical role-playing video games 997:"Vanguard Bandits - Staff Review" 605: 529: 624: 619: 614: 609: 604: 586: 581: 576: 571: 566: 548: 543: 538: 533: 528: 995:Tidwell, Mikel (July 3, 2000). 747:IGN staff (November 22, 1999). 1107:Video games developed in Japan 1023:"Vanguard Bandits - Retroview" 418:Lunar 2: Eternal Blue Complete 1: 984:. Imagine Media. August 2000. 898:Smith, David (July 5, 2000). 978:"Review: Vanguard Bandits". 928:Bratcher, Eric (July 2000). 189:. The game was developed by 1082:PlayStation (console) games 697: 1133: 183:tactical role-playing game 1092:Single-player video games 1087:PlayStation Network games 1077:Human Entertainment games 811:Electronic Gaming Monthly 688: 474:Electronic Gaming Monthly 466: 463: 441: 438: 29: 405:by Working Designs, but 36:North American cover art 1102:Video games about mecha 365:(though one ATAC is a 244:Final Fantasy Tactics 153:Tactical role-playing 961:"Vangaurd Bandits". 846:on December 10, 2000 175:, known in Japan as 967:. Ziff Davis. 2000. 875:. CBS Interactive. 656:. Eric Bratcher of 460: 435: 191:Human Entertainment 68:Human Entertainment 48:Human Entertainment 930:"Vanguard Bandits" 900:"Vanguard Bandits" 830:"Vanguard Bandits" 650:review aggregation 433: 403:Detonator Gauntlet 645: 644: 456: 455: 421:for PlayStation. 256:three-dimensional 168: 167: 98:Chiyomaru Shikura 1124: 1072:1998 video games 1052:Vanguard Bandits 1038: 1037: 1035: 1033: 1018: 1012: 1011: 1009: 1007: 992: 986: 985: 975: 969: 968: 958: 952: 951: 949: 947: 925: 916: 915: 913: 911: 895: 889: 888: 886: 884: 862: 856: 855: 853: 851: 842:. 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Retrieved 726: 716: 698:Epika Sutera 680: 663: 657: 647: 641:(2013) 3.5/5 634: 596: 558: 520: 508: 496: 484: 472: 416: 410: 402: 398: 396: 387: 356: 347: 343: 332: 326: 320: 313: 308: 305: 299: 293: 289: 283: 278: 270: 261: 248: 242: 234: 233: 223: 212: 200: 199: 178:Epica Stella 177: 176: 171: 170: 169: 55:Publisher(s) 43:Developer(s) 639:(2000) 9/10 464:Publication 401:was titled 393:Development 373:powered by 187:PlayStation 112:PlayStation 107:Platform(s) 88:Composer(s) 1066:Categories 783:Metacritic 708:References 654:Metacritic 448:Metacritic 439:Aggregator 300:Collision: 290:Knockdown: 1057:MobyGames 1032:March 25, 1006:March 25, 910:March 25, 883:March 25, 850:March 25, 840:FuncoLand 793:March 25, 759:March 25, 430:Reception 425:Reception 375:gemstones 367:quadruped 353:The ATACs 239:isometric 224:Pharastia 946:April 1, 877:Archived 872:GameSpot 685:Japanese 652:website 498:GameSpot 412:Gauntlet 363:humanoid 333:Counter: 274:flanking 247:and the 230:Gameplay 209:soldiers 148:Genre(s) 1027:RPGamer 1001:RPGamer 732:May 24, 727:RPGamer 693:Hepburn 689:ใ‚จใƒ”ใ‚ซใƒปใ‚นใƒ†ใƒฉ 635:RPGamer 491:7.75/10 359:bipedal 338:parried 321:Defend: 314:Attack: 284:Normal: 205:knights 181:, is a 159:Mode(s) 118:Release 515:6.5/10 503:6.2/10 479:5.5/10 452:62/100 407:Midway 383:spears 379:swords 327:Avoid: 294:Defend 267:Combat 211:pilot 672:Notes 467:Score 442:Score 371:mechs 219:mecha 214:mecha 1034:2020 1008:2020 948:2020 912:2020 885:2020 852:2020 795:2020 761:2020 734:2024 381:and 207:and 1055:at 981:PSM 904:IGN 753:IGN 510:IGN 1068:: 1025:. 999:. 932:. 920:^ 902:. 869:. 832:. 820:^ 786:. 780:. 769:^ 751:. 725:. 695:: 691:, 687:: 369:) 361:, 197:. 135:NA 126:JP 73:NA 64:JP 1036:. 1010:. 950:. 914:. 887:. 854:. 814:. 797:. 763:. 736:. 137:: 128:: 75:: 66::

Index


Developer(s)
Human Entertainment
Publisher(s)
JP
NA
Working Designs
Composer(s)
Platform(s)
PlayStation
JP
NA
Genre(s)
Tactical role-playing
Single-player
tactical role-playing game
PlayStation
Human Entertainment
Working Designs
knights
soldiers
mecha
mecha
isometric
Final Fantasy Tactics
Front Mission
three-dimensional
flanking
parried
bipedal

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