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level by the end of the third mission, he will be faced with the choice of whether to remain with his companions on the
Kingdom branch or to chase after the game's villain, ultimately reaching the Empire branch. Each of these branches has two endings, the Kingdom branch depending on the overall morale of the characters and the Empire branch depending on Bastion's relationship with two female characters. Players who have beaten the game once are given the option of switching from the Kingdom branch to the whimsical, pessimistic, non-serious Ruin branch.
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272:(affected, of course, by the character's own stats). Most attacks can only be made on adjacent squares; some can hit enemies further away, the Turbulence attack in particular having a range of four squares. Attacks from the side and rear have higher success rates and leave the defender fewer options; thus,
262:
The player progresses through a total of 20 missions in one of three different story lines. Different battles and events happen based on the choices of the character within certain story scenes between battles, a character's level, or the morale of the group. Notably, if
Bastion reaches a high enough
221:
that they called ATACs, or All
Terrain Armored Combatants, that could be controlled by the thoughts of the pilot seated inside the unit's head. The Kingdom used the power of these ATACs to assume control of the entire continent, and then decided to use them to keep the peace in their new territories.
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Once the attacker has carried out their attack, the defender responds with an attack of their own. While this can cause significant damage, it also costs high FP (all AP costs are converted to FP for the purpose of counterattacking). Additionally, the counterattack will be canceled if the attacker
253:
series by Square. Each character can move around on the grid, attack, and perform support abilities. All actions during that ATACs turn takes up AP (Actions Points), and attacks produce FP (Fatigue Points). If the
Fatigue Points reach maximum, the pilot becomes unable to perform any actions until
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ATACs that existed before the game takes place are called "Excavated ATACs". These were built by Eptina's original inhabitants and were discovered by archaeologists of the continent's current settlers. These machines became the basis for modern ATACs though none created since have surpassed an
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Each ATAC has a number of attacks available to it, depending on its weapon and gemstone; many major characters also have one (or more) special attacks not available to other characters in the game. Each attack deals a different amount on damage and has a different chance of hitting the target
335:
The defender preempts the enemy attack, thus doing damage while protecting oneself from harm, but if it fails the defender receives more damage. It can be only used against frontal attacks and costs 20 FP. If the defending character has the appropriate skill, some enemy attacks can also be
344:
As well as attacks designed to inflict damage, players can also use special abilities which assist friendly ATACs, such as increasing a stat, recovering HP or reducing FP. One skill, Turn Quake, is designed to be used on enemies; it rotates them in a random direction.
32:
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Terrain plays an important role in the game. Moving across difficult terrain such as forests and deserts requires more AP than normal, although not all ATACs suffer equally from this effect (some not at all). Some terrain is completely impassable.
217:. This game takes place on the Continent of Eptina where numerous battles have taken place over territory, goods, and beliefs. In the midst of the conflict archaeologists in the Pharastia Kingdom discovered giant armored
258:
battle animation with music is shown over the normal grid. Between each battle is a story cutscene where the characters within the ATACs are represented on a similar grid and can interact and further the story line.
357:
All-Terrain
Armored Combatants, or ATACs, are the main fighting force of the various armies in the game; the entire combat system revolves around them. They are large
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The defender attempts to avoid the attack, thus preventing any damage. This is the only move that can be performed against rear attacks, and costs 20 FP.
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The defender braces themselves and takes defensive maneuvers, thus reducing the damage received. It costs 30 FP and cannot be used against rear attacks.
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Used only by particularly heavy attacks, collision rams the defending ATAC full force, always toppling it unless the attack is evaded or parried.
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soon began to lose control as Coup d'etats and civil wars erupted which left it in a defeated state, with only their standing army remaining.
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385:, but they can also use special attacks such as fireballs, earthquakes, flying shards of ice and tornadoes, depending on their gemstone.
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was positive to the game, commending the story, characters, and gameplay, but said that it did not brought anything new to the genre.
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Additionally, some attacks can cause temporary negative status effects on the victim, such as reduced speed or attack power.
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If the attack succeeds, the defender is knocked down and thus unable to respond with a counterattack. Selecting the
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he/she awakens, leaving him/her open to attack. When an ATAC unit attacks or defends from an attack, a detailed
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grid of squares with representations of all the player and computer controlled ATACs, similar to
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is a support-centric strategy RPG featuring tactical combat in a medieval fantasy world in which
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377:. Despite their high technological complexity, ATACs still utilize traditional weapons such as
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series of action-fantasy games. The North
American release included a bonus demo disc of
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uses a successful
Knockdown or Collision attack. It cannot be used against rear attacks.
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and originally released in Japan on July 30, 1998. It was published in North
America by
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Excavated ATAC on the combat field. Each ruler of Eptina possesses an
Excavated ATAC.
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gave it a favorable review, about two months before the game was released
Stateside.
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839:
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208:
867:"Vanguard Bandits Review [date mislabeled as "May 17, 2006"]"
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forced the company to change it due to its similarity to the
828:
McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (June 2000).
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When attacked, the defending ATAC has several options:
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Standard attack. Most attacks fall into this category.
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option prevents the defending ATAC from falling over.
648:The game received "mixed" reviews according to the
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53:
41:
24:
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8:
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279:Attacks can be classified into three types:
778:"Vanguard Bandits for PlayStation Reviews"
457:
432:
30:
21:
723:"National Holiday for RPG Players Begins"
340:, resulting in no damage to the defender.
276:is a vital strategy in Vanguard Bandits.
713:
677:
923:
921:
808:EGM staff (2000). "Vanguard Bandits".
397:Prior to its North American release,
237:is an RPG strategy game played on an
7:
879:from the original on October 4, 2003
865:Kaufmann, Andrew (August 25, 2000).
823:
821:
772:
770:
749:"Name Change for Detonator Gauntlet"
462:
437:
1112:Video games with isometric graphics
1021:Moehnke, Mike (December 15, 2013).
567:
428:
964:Official U.S. PlayStation Magazine
721:Bilyk, Andrew P. (June 28, 2000).
598:PlayStation: The Official Magazine
560:Official U.S. PlayStation Magazine
14:
1097:Tactical role-playing video games
997:"Vanguard Bandits - Staff Review"
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624:
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604:
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576:
571:
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995:Tidwell, Mikel (July 3, 2000).
747:IGN staff (November 22, 1999).
1107:Video games developed in Japan
1023:"Vanguard Bandits - Retroview"
418:Lunar 2: Eternal Blue Complete
1:
984:. Imagine Media. August 2000.
898:Smith, David (July 5, 2000).
978:"Review: Vanguard Bandits".
928:Bratcher, Eric (July 2000).
189:. The game was developed by
1082:PlayStation (console) games
697:
1133:
183:tactical role-playing game
1092:Single-player video games
1087:PlayStation Network games
1077:Human Entertainment games
811:Electronic Gaming Monthly
688:
474:Electronic Gaming Monthly
466:
463:
441:
438:
29:
405:by Working Designs, but
36:North American cover art
1102:Video games about mecha
365:(though one ATAC is a
244:Final Fantasy Tactics
153:Tactical role-playing
961:"Vangaurd Bandits".
846:on December 10, 2000
175:, known in Japan as
967:. Ziff Davis. 2000.
875:. CBS Interactive.
656:. Eric Bratcher of
460:
435:
191:Human Entertainment
68:Human Entertainment
48:Human Entertainment
930:"Vanguard Bandits"
900:"Vanguard Bandits"
830:"Vanguard Bandits"
650:review aggregation
433:
403:Detonator Gauntlet
645:
644:
456:
455:
421:for PlayStation.
256:three-dimensional
168:
167:
98:Chiyomaru Shikura
1124:
1072:1998 video games
1052:Vanguard Bandits
1038:
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1007:
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842:. Archived from
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399:Vanguard Bandits
235:Vanguard Bandits
201:Vanguard Bandits
172:Vanguard Bandits
138:
129:
76:
67:
34:
25:Vanguard Bandits
22:
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1117:Working Designs
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938:. No. 67.
935:Next Generation
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838:. No. 86.
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788:CBS Interactive
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522:Next Generation
434:Aggregate score
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195:Working Designs
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78:Working Designs
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19:1998 video game
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16:1998 video game
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940:Imagine Media
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835:Game Informer
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250:Front Mission
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163:Single-player
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139:June 28, 2000
136:
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130:July 30, 1998
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97:
95:Kouji Niikura
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1030:. Retrieved
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1004:. Retrieved
1000:
990:
979:
973:
962:
956:
944:. Retrieved
942:. p. 92
933:
908:. Retrieved
906:. Ziff Davis
903:
893:
881:. Retrieved
870:
860:
848:. Retrieved
844:the original
833:
809:
803:
791:. Retrieved
781:
757:. Retrieved
755:. Ziff Davis
752:
742:
730:. Retrieved
726:
716:
698:Epika Sutera
680:
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657:
647:
641:(2013) 3.5/5
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178:Epica Stella
177:
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55:Publisher(s)
43:Developer(s)
639:(2000) 9/10
464:Publication
401:was titled
393:Development
373:powered by
187:PlayStation
112:PlayStation
107:Platform(s)
88:Composer(s)
1066:Categories
783:Metacritic
708:References
654:Metacritic
448:Metacritic
439:Aggregator
300:Collision:
290:Knockdown:
1057:MobyGames
1032:March 25,
1006:March 25,
910:March 25,
883:March 25,
850:March 25,
840:FuncoLand
793:March 25,
759:March 25,
430:Reception
425:Reception
375:gemstones
367:quadruped
353:The ATACs
239:isometric
224:Pharastia
946:April 1,
877:Archived
872:GameSpot
685:Japanese
652:website
498:GameSpot
412:Gauntlet
363:humanoid
333:Counter:
274:flanking
247:and the
230:Gameplay
209:soldiers
148:Genre(s)
1027:RPGamer
1001:RPGamer
732:May 24,
727:RPGamer
693:Hepburn
689:ใจใใซใปในใใฉ
635:RPGamer
491:7.75/10
359:bipedal
338:parried
321:Defend:
314:Attack:
284:Normal:
205:knights
181:, is a
159:Mode(s)
118:Release
515:6.5/10
503:6.2/10
479:5.5/10
452:62/100
407:Midway
383:spears
379:swords
327:Avoid:
294:Defend
267:Combat
211:pilot
672:Notes
467:Score
442:Score
371:mechs
219:mecha
214:mecha
1034:2020
1008:2020
948:2020
912:2020
885:2020
852:2020
795:2020
761:2020
734:2024
381:and
207:and
1055:at
981:PSM
904:IGN
753:IGN
510:IGN
1068::
1025:.
999:.
932:.
920:^
902:.
869:.
832:.
820:^
786:.
780:.
769:^
751:.
725:.
695::
691:,
687::
369:)
361:,
197:.
135:NA
126:JP
73:NA
64:JP
1036:.
1010:.
950:.
914:.
887:.
854:.
814:.
797:.
763:.
736:.
137::
128::
75::
66::
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