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Winky is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters named
Hallmonsters, which cannot be killed, injured, or stopped in any way. Once in a room, Winky may kill monsters, avoid traps and gather treasures. If he
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magazine in its "Arcade Alley" column where its graphics and background music were praised. Reviewers predicted that the game's "complex play routine and strategies" which had made the game seem "out of place" in the arcade would guarantee the home release's popularity. It would go on to receive a
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Winky dies if he touches a monster or
Hallmonster. Dead monsters decay over time and their corpses may block room exits, delaying Winky and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific
163:
named Winky, the goal is to collect the treasure in each of the rooms. Winky can shoot arrows at enemies which turn into slowly disintegrating corpses when hit. Corpses are deadly to the touch. Each room has a different layout, treasure, and enemies, and some rooms have special features, such as
205:
The goal of each room is only to steal the room's treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in "The Two-Headed Room", two
225:
The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and with a different set of treasures.
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allows them to dodge the player's shots with varying degrees of "intelligence" (for example, the snakes of "The
Serpent Room" are relatively slow to dodge arrows, the
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stays in any room too long, a
Hallmonster will enter the room, chase and kill him. In this way, the Hallmonsters serve the same role as "Evil Otto" in the arcade game
159:. Each level consists of a playable, overhead map view. Upon entering one of the rooms shown on the map, the game zooms in until the room fills the screen. As a round
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in 1983 complained of the repetition of the first three levels after completing them, but said that otherwise "ColecoVision
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No. 58. Besides giving a praise to the game, Yarnot felt that credit should have been given to the designer of that game.
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The highest score on the original game was set in 1982 by 15-year-old Randy Kuntz of
Fairview, Alberta.
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Certificate of Merit in the category of "Best Arcade-to-Home Video Game
Translation" at the 4th annual
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202:. The more quickly the player finishes each level, the higher their score.
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51:
394:(December 1982). "Arcade Alley: ColecoVision–The New State of the Art".
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Winky (lower right) has entered a room with 3 monsters and a treasure.
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430:(February 1983). "Arcade Alley: The Fourth Annual Arcade Awards".
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patterns but may deviate to chase the player, and the game's
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Two-Headed Room, Dragon Room, Spider Room, Troll Room
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The different dungeons in each level are as follows:
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Wall Room, Serpent Room, Skeleton Room, Goblin Room
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461:"Home Video Games: Colecovision: Alive With Five"
222:of "The Troll Room" are quite adept at evasion).
210:appear the moment the player picks up the prize.
481:Yarnot, Jan (December 1982). "Capsule Reviews".
336:. Cash Box Pub. Co. 5 February 1983. p. 35.
502:Greg Michetti (May 18, 1982). "Captain Video".
239:Genie Room, Demon Room, Cyclops Room, Bat Room
167:A port was released as a launch title for the
274:is just as enjoyable as the arcade version".
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465:Creative Computing Video & Arcade Games
577:Video games developed in the United States
277:Jan Yarnot reviewed the Coleco version of
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171:in 1982, followed by versions for the
440:(11). Reese Communications: 30, 108.
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404:(9). Reese Communications: 26, 112.
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459:Linzmayer, Owen (Spring 1983).
1:
248:The ColecoVision version of
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582:Single-player video games
527:Killer List of Videogames
328:"Manufacturers Equipment"
29:
268:Video & Arcade Games
370:"The Story of CommaVid"
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190:
351:"Atari 2600 Venture"
147:is a fantasy-themed
567:Intellivision games
489:Steve Jackson Games
562:ColecoVision games
552:Arcade video games
266:Creative Computing
193:
109:ColecoVision, 2600
153:arcade video game
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557:Atari 2600 games
542:1981 video games
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504:Edmonton Journal
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284:The Space Gamer
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151:released as an
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19:1981 video game
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16:1981 video game
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515:External links
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135:Single-player
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424:Kunkel, Bill
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308:(video game)
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261:Arkie Awards
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169:ColecoVision
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102:August 1981:
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88:ColecoVision
60:Publisher(s)
43:Developer(s)
36:Arcade flyer
572:Exidy games
428:Katz, Arnie
392:Katz, Arnie
355:Atari Mania
161:smiley-face
155:in 1981 by
149:action game
75:Platform(s)
536:Categories
314:References
291:High score
173:Atari 2600
84:Atari 2600
446:0147-8907
410:0147-8907
244:Reception
206:2-headed
333:Cash Box
306:Route-16
299:See also
183:Gameplay
120:Genre(s)
52:CommaVid
525:at the
522:Venture
279:Venture
272:Venture
250:Venture
199:Berzerk
144:Venture
131:Mode(s)
98:Release
69:(ports)
25:Venture
487:(58).
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408:
220:trolls
208:ettins
125:Action
104:Arcade
80:Arcade
67:Coleco
54:(2600)
491:: 49.
433:Video
397:Video
255:Video
157:Exidy
112:1983:
107:1982:
64:Exidy
48:Exidy
442:ISSN
406:ISSN
175:and
281:in
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473:^
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342:^
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216:AI
179:.
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