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Victorious Boxers: Ippo's Road to Glory

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510:, Masaru Aoki, who has been boxing for a number of years before Ippo. He enters the Class A Tournament, but loses. Afterward, he begins his comeback and rises through the Lightweight division to win the Lightweight Championship against Katsutaka Imae. Aoki's story differs from the manga in that Aoki lost several of the fights, and achieved a draw in the Title bout. After Aoki's story arc, the game shifts again to another of Ippo's senpai, Tatsuya Kimura, who began boxing with Aoki. His story is very similar to Aoki's in that he also enters the Class A Tournament and loses. Afterward, he begins his comeback that eventually leads to winning the Junior Lightweight Championship fight against 475:—forty-two boxers and two duplicate characters that have handicapped abilities. The protagonist is Ippo Makunouchi, but the story shifts to his friends and fellow contenders as well. The game features most of the boxer up to the 53rd volume of the manga, including Ryuichi Hayami, Ryo Mashiba, Vorg Zangief, Kazuki Sanada, and Ryuhei Sawamura. Excluded are, Itagaki Manabu, Makino Fumito, Hama Dankichi, and Rally Bernard. The different boxers span five different 389: 313: 800: 762: 757: 795: 790: 785: 780: 752: 747: 742: 380:. The more a boxer is hit or uses special moves, the more their stamina is affected. Distance is a factor in determining a punch's damage. For example, a jab thrown while next to an opponent will not do as much damage as it would at arm's length. Also, right hooks do not do as much damage if the character is positioned to the opponent's left and vice versa. 503:. Ippo later enters the Class A tournament where he wins his chance to challenge the Japanese Featherweight Champion, Eiji Date. After losing to Eiji Date, Ippo climbs the ranks again to the featherweight championship, where he faces Sendo, who has become the new champion. After becoming the champion, Ippo then defends the title five times. 350:. When punches are used in conjunction with "technique" and "special" buttons, extra types of punches can be executed. Combinations and counter-punches are also possible. By combining upper body movements with punches, players can duck down and hit to the body or lean back and throw a quick punch to the head. The initial setup uses the left 535:, their rivalry grew. While boxing, Kamogawa severely injured Nekota, but Nekota hide it because of their friendship. One day, Ralph Anderson, an American soldier stationed in their area, challenged and beat up the local boxers to show American dominance over Japanese boxers. Nekota challenges Anderson, but loses due to developing 517:
The story switches again to Mamoru Takamura. His story is the most similar to the manga in that he is the only character in the series to have never lost a fight. It begins with Takamura as the Japanese Middleweight Champion, defending his title against the Class A Tournament winner. After winning,
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In Japan, the game was the fourth best-selling game of December 14, 2000, and sold 256,000 units by February 18, 2001. By September 2001, its sales in Japan alone surpassed 300,000 units. It did not sell well in the U.S., however, mainly due to very little name recognition and poor marketing. The
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rated the overall graphics 3.5 out of 5. Though the graphics were not well received, the character animations were very well received. The lack of audio dialog, which forced the player to read text for the story mode, was also a negative when many other games on the PS2 at the time were adding in
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syndrome from his fight with Kamogawa. During the fight, Anderson used an illegal punch on Nekota that worsened his condition. After Nekota's defeat, Kamogawa begins intensive training to defeat Anderson. Through his training, he develops an "iron fist" technique. He then challenges Anderson, who
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The versus mode is a free fighting mode where multiple players can box. The number of players can range from 0–2; both fighters can be controlled by either the computer or by a player. Initially there are only two playable characters; additional characters become accessible by playing through the
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The two duplicate characters are Ippo and Mamoru Takamura. The two characters are weaker than their normal versions and are embodiments of parts of the original story. The weaker Ippo is the first version of the character available. He wears sweats and a T-shirt rather than the boxing trunks the
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that he knocks out. After having a successful boxing career in Japan, Takamura aims for a world title and receives a challenge from the World Junior Middleweight Champion, Brian Hawk. Takamura begins a strict weight management program to drop to Hawk's weight class. When they eventually fight,
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and begins with Makunouchi Ippo, the protagonist from the manga series. Story mode also unlocks more options in the versus mode as a player progresses through the story. Once a character has been played or a special technique learned, they become available in the versus mode. Likewise, once an
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The game features a mix of simulation and arcade style boxing. The storyline, which unfolds in the story mode, takes place in six linear segments that originally overlapped in the manga. The game's fights mirrored the fights from the manga series. The beginning of the game focuses on
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option. In addition, actual matches can be saved to the memory card as "replay data" and be viewed later. Eighteen camera angles available during matches, some of which include a first person view from either character, a TV camera angle, and overhead views for various angles.
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of the computer opponents is extremely advanced". While many critics complimented the control scheme, they also commented on its difficulty to master. A common complaint was about characters improperly positioning itself in relation to the opponent while circling the ring.
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After the main boxers have been played, Ippo visits his coach, Genji Kamogawa, at the mountain lodge. While there, he learns about Kamogawa's history as a boxer via a flash back story. Kamogawa and his longtime friend and rival, Ginpachi Nekota, were both boxers before
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other characters wear. This version is based on when Ippo began boxing and was training to fight his rival, Ichiro Miyata. The weaker Takamura has less muscle mass and looks ill. He is based on a fight in the manga when Takamura overdid his weight management.
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gave it a score of one eight, one nine, and two eights for a total of 33 out of 40. Many reviews commented that the anime/manga style of characters and use of Japanese names were a turn off to US gamers who were more familiar with boxing games like
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The game has two modes, a single player story mode and a multi-player versus mode. The story mode follows the boxing careers of the main characters from the original series. All characters available to the player are from the Kamogawa Boxing Gym.
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received "generally favorable reviews", with the visual style being poorly received, but its accuracy to boxing being praised. It was commercially successful in Japan, but did poorly in North America.
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on the characters' faces. Another sign of damage is the characters' speed of movement throughout the fight. The characters begin to move slower and the controls become less responsive to simulate
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because of his near loss has also trained extensively. After defeating Anderson, Kamogawa vows to pass on his boxing spirit to his students in order to show his boxing to the world.
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for all the character's bodily movements; minor movements to the stick control the upper body movements, while larger movements control the lower body and movement within the ring.
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The controls were designed to give more realistic movement to characters. Characters can dash, bob and weave in all eight directions. The punches are divided into left and right
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rated both the controls and fun factor a 4.5 out of 5, and mentioned though the controls were very intuitive and precise, "they require a lot of brainwork and dexterity".
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exam to begin his boxing career. He then enters the East Japan Rookie Champion Tournament, and after succeeding, he faces the West Japan Rookie Champ,
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comic properties rather than original titles. Development for the game was handled by New Corporation. The developers noted the capacities of the
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are added in before and after matches as the main story telling device, and utilize the same character models as the fights. The game has six
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rated the overall sound 3 out of 5. Other reviews rated the audio better, particularly the music and sound effects during the fights.
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announced it would publish the game in Europe and North America. Since Empire's presence in the United States market was minimal, a
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allowed them to reproduce the characters of the series accurately. The soundtrack of the game was composed by Takayuki Aihara,
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commented on the initial controls, stating they are problematic at first but can be reconfigured to suit the player.
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s 2001 Blister Awards for "Best Console Fighting Game" (though the game itself was not reviewed), as well as the
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was released on January 29, 2004, exclusively in Japan, and features a fighter-creation mode and new boxers.
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on the right). As characters are defeated in the story mode, they are available to play in the versus mode.
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Many reviews commented on the graphics, citing there were other games with better graphics at the time.
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stated, "It's arguably the best 3D boxing game yet" and the versus mode offered "solid replay value".
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described it as dramatically different from the "combo-intensive, somewhat sluggish feel" of
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Takamura and the others go to a lodge in the mountains to train. While there he encounters a
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The selection screen of the versus mode allows players to choose which boxer to control (
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Takamura is victorious and becomes the new Junior Middleweight Champion of the world.
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was one of the most technically accurate boxing games of its time. Matt Helgeson of
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for them to distribute the game, along with six other titles, in North America.
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The protagonist, Ippo Makunouchi, ducks under a hook thrown by Ponchai Chuwatana
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Mamoru Takamura vs Morris West Fight, Hajime no Ippo manga, Volume 41. p 60.
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s gameplay is a mix between simulation and arcade style boxing. It features
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was followed by sequels on other video game consoles. The first title was
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Further information on the characters in the Fighting Spirit series:
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manga series, at a time when the publishing company was focusing on its
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Masaru Aoki vs Katsutaka Imae Fight, Hajime no Ippo manga, Volume 50.
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stated the controls gave players "better boxer control", and the "
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The game received "generally favorable reviews" according to the
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opponent has been beaten, they are playable in the versus mode.
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was originally released in Japan on December 22, 2004, as
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for two-player gameplay. Two titles were released on the
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The gameplay received mixed reviews. Reviews stated that
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story mode. Although the characters are grouped by their
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Richards, Sam (September 2001). "Victorious Boxers".
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in December 2000 and in North America and Europe by
2465: 2402: 1548:"Victorious Boxers: Ippo's Road to Glory - Credits" 235: 223: 163: 151: 127: 117: 107: 97: 62: 52: 35: 1221:"Victorious Boxers [Ippo's Road to Glory]" 2058:"Victorious Boxing (PS2) Review [Import]" 2021:"Victorious Boxers Review for PS2 on GamePro.com" 1353: 1351: 1349: 1046:motion-sensing controllers to simulate punching. 1518:"First Details on First Step: Victorious Boxers" 1281: 1279: 1277: 1275: 1215: 1213: 1211: 2301:"XSEED Announces Victorious Boxers: Revolution" 1420: 1418: 1031: 1256: 1254: 1252: 1250: 1065: 1025: 1002: 955: 777: 2522: 2495:Sunday vs Magazine: Shūketsu! Chōjō Daikessen 2368: 1009:, and features gameplay similar to the first 282:franchise. The game was released in Japan by 8: 2014: 2012: 2010: 2008: 1778: 1776: 1317: 1315: 1313: 739: 626: 2343:Victorious Boxers: Ippo's Road to Glory 1995:"Victorious Boxers: Ippo's Road to Glory". 1853: 1851: 1849: 1138: 1136: 1134: 1132: 1130: 1128: 491:The game begins with a sparring match with 2529: 2515: 2507: 2375: 2361: 2353: 2205:Academy of Interactive Arts & Sciences 1957: 1955: 1953: 625: 600: 41: 32: 2623:Multiplayer and single-player video games 1785:"Victorious Boxers: Ippo's Road to Glory" 1649:"Victorious Boxers: Ippo's Road to Glory" 2176:. Greedy Productions Ltd. Archived from 1424:Ippo Makunouchi vs Ichiro Miyata Fight, 2613:Entertainment Software Publishing games 2569:Victorious Boxers: Ippo's Road to Glory 2474:Victorious Boxers: Ippo's Road to Glory 2168:"Blister Awards 2001 (Console Games 2)" 2155:. No. 11. Future plc. p. 115. 1889:Perry, Douglass C. (November 7, 2001). 1711:"プレイステーション2 - はじめの一歩 VICTORIOUS BOXERS" 1334:from the original on September 29, 2007 1080: 1055: 549:Victorious Boxers: Ippo's Road to Glory 506:The story then shifts to one of Ippo's 253:Victorious Boxers: Ippo's Road to Glory 36:Victorious Boxers: Ippo's Road to Glory 1744: 1742: 921:", but ultimately lost both awards to 1938:from the original on December 7, 2021 1727:from the original on February 7, 2024 1661:from the original on December 4, 2023 1643: 1641: 1497:from the original on November 6, 2023 1467:Tatsuya Kimura vs Ryo Mashiba Fight, 1298:from the original on December 1, 2015 1266:Victorious Boxers Instruction Booklet 1196:from the original on October 23, 2021 1159:from the original on January 24, 2002 269:developed by New Corporation for the 7: 2638:Video games based on anime and manga 2481:Victorious Boxers 2: Fighting Spirit 1820:Sparkes, Ralph (December 27, 2001). 1595:from the original on October 5, 2001 1286:GameSpot staff (February 24, 2006). 1143:MacDonald, Ryan (January 18, 2001). 994:Victorious Boxers 2: Fighting Spirit 985:Victorious Boxers 2: Fighting Spirit 630: 605: 2307:. IGN Entertainment. Archived from 1830:. IGN Entertainment. Archived from 1485:Gantayat, Anoop (August 26, 2004). 1358:Lewinson, Tim (November 16, 2001). 1322:MacDonald, Ryan (January 3, 2001). 779: 596: 2152:Official UK PlayStation 2 Magazine 2130:from the original on June 18, 2020 2099:from the original on June 18, 2020 1998:Official U.S. PlayStation Magazine 1901:from the original on July 27, 2021 1858:Watkins, Rob (December 17, 2001). 1761:from the original on June 22, 2023 1691:from the original on June 20, 2020 1528:from the original on June 18, 2020 1403:from the original on June 18, 2020 772:Official U.S. PlayStation Magazine 25: 2237:Entertainment Software Publishing 1626:from the original on May 22, 2023 1067:Hajime no Ippo: Victorious Boxers 1042:in 2008. The game uses the Wii's 990:Hajime no Ippo 2: Victorious Road 980:Hajime no Ippo 2: Victorious Road 938:s Best and Worst of 2001 Awards. 741: 573:and Naoki Tsuchiya. In May 2001, 553:Entertainment Software Publishing 284:Entertainment Software Publishing 83: 78:Entertainment Software Publishing 2299:Dunham, Alexis (July 31, 2007). 2280:from the original on May 9, 2022 1389:Ramirez, Jessie (May 16, 2003). 1180:"Victorious Boxers Coming to US" 798: 793: 788: 783: 778: 760: 755: 750: 745: 740: 47:North American version cover art 2118:IGN staff (February 28, 2001). 2087:IGN staff (December 15, 2000). 2056:Martin, Tim (January 2, 2001). 1783:Matt Helgeson (February 2002). 1583:GameSpot staff (May 24, 2001). 2643:Video games developed in Japan 2019:Pong Sifu (November 8, 2001). 1749:IGN staff (December 7, 2000). 1719:(in Japanese). Vol. 915. 1516:IGN staff (October 10, 2000). 1229:Sony Interactive Entertainment 1: 2548:The Adventure of Little Ralph 2488:Victorious Boxers: Revolution 2240:(in Japanese). Archived from 1723:. June 30, 2006. p. 58. 1020:Victorious Boxers: Revolution 970:rather than 3D, and uses the 951:Hajime no Ippo: The Fighting! 915:Interactive Achievement Award 901:game was later nominated for 471:The game features forty-four 330:fighting each other within a 1962:Russo, Tom (December 2001). 1797:. p. 85. Archived from 1428:manga, Volume 2. pp 34–112. 1178:IGN staff (April 23, 2001). 396:is selected on the left and 1920:Dinowan (August 12, 2003). 1614:IGN staff (July 12, 2001). 1032: 462:Osaka Prefectural Gymnasium 2659: 1860:"Victorious Boxers Review" 1033:Hajime no Ippo: Revolution 434: 2542: 1922:"Test: Victorious Boxers" 1822:"Victorious Boxers (PS2)" 1471:manga, Volume 32. p 188. 1268:. Empire Interactive Ltd. 1026: 1003: 998:Hajime no Ippo: All-Stars 956: 634: 631: 609: 606: 555:and was adapted from the 360:does not use a damage or 40: 2633:PlayStation 2-only games 2608:Empire Interactive games 2562:Boxer's Road 2: The Real 2089:"Daily Japanese Top Ten" 1062:はじめの一歩 VICTORIOUS BOXERS 215:(PlayStation 2 the Best) 2173:The Electric Playground 2120:"Famitsu Weekly Top 10" 1095:GameSpot staff (2002). 904:The Electric Playground 2232:"はじめの一歩 THE FIGHTING!" 1751:"Now Playing in Japan" 1066: 401: 317: 2062:Sports Gaming Network 1370:on September 29, 2007 391: 315: 276:. It is based on the 2037:on December 26, 2004 1834:on February 26, 2003 1564:on November 15, 2014 1487:"D3 To Purchase ESP" 1235:on November 30, 2020 966:. The game features 957:はじめの一歩 THE FIGHTING! 458:Ryogoku Sports Arena 202:Championship Version 2628:PlayStation 2 games 2311:on October 23, 2007 1964:"Victorious Boxers" 1891:"Victorious Boxers" 1801:on November 2, 2007 1681:"Victorious Boxers" 1360:"Victorious Boxers" 628: 603: 577:video game company 420:boxing weight class 328:3D character models 2603:Boxing video games 1262:Empire Interactive 812:review aggregation 601: 579:Empire Interactive 497:professional boxer 431:Setting and boxers 402: 318: 288:Empire Interactive 274:video game console 256:, known as simply 188:September 21, 2001 89:Empire Interactive 2578: 2577: 2504: 2503: 2166:EP staff (2002). 2068:on August 4, 2007 1558:All Media Network 1027:はじめの一歩 REVOLUTION 1011:Victorious Boxers 947:Victorious Boxers 866:Victorious Boxers 807: 806: 624: 623: 587:Vivendi Universal 583:distribution deal 446:Victorious Boxers 358:Victorious Boxers 321:Victorious Boxers 302:Victorious Boxers 259:Victorious Boxers 249: 248: 216: 179:December 14, 2000 18:Victorious Boxers 16:(Redirected from 2650: 2598:2000 video games 2531: 2524: 2517: 2508: 2377: 2370: 2363: 2354: 2338: 2334:Official website 2321: 2320: 2318: 2316: 2296: 2290: 2289: 2287: 2285: 2260: 2254: 2253: 2251: 2249: 2228: 2222: 2221: 2219: 2217: 2208:. 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Index

Victorious Boxers

Developer(s)
Publisher(s)
JP
Entertainment Software Publishing
Empire Interactive
Director(s)
Designer(s)
Programmer(s)
Composer(s)
Shinji Hosoe
Platform(s)
PlayStation 2
JP
EU
NA
JP
Genre(s)
Fighting
Single-player
multiplayer
boxing
video game
PlayStation 2
video game console
Hajime no Ippo
Entertainment Software Publishing
Empire Interactive
Ippo Makunouchi

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