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1313:, it opened the Famicom to third-party development, but instituted a license fee of 30% per game cartridge for these third-parties to develop games, a system used by console manufactures to this day. Nintendo maintained strict manufacturing control and requiring payment in full before manufacturing. Cartridges could not be returned to Nintendo, so publishers assumed all the financial risk of selling all units ordered. Nintendo limited most third-party publishers to only five games per year on its systems (some companies tried to get around this by creating additional company labels like
37:
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1004:, that millions of unsold cartridges were buried there. Gaming historians received permission to dig up the landfill as part of a documentary in 2014, during which former Atari executive James Heller, who had overseen the original burial clarified that only about 728,000 cartridges had been buried in 1982, backed by estimates made during the excavation, and disproving the scale of the urban legend. Atari's burial remains an iconic representation of the 1983 video game crash. By the end of 1983, Atari had over
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reduced production in the middle of the year because of weak demand even as prices remained low, causing shortages as sales suddenly rose during the
Christmas season; only the Commodore 64 was widely available, with an estimated more than 500,000 computers sold during Christmas. The 99/4A was such a disaster for TI, that the company's stock immediately rose by 25% after the company discontinued it and exited the home-computer market in late 1983.
502:
729:
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more successful third-party companies like
Activision due to poorly informed consumers being drawn by price to purchase the bargain titles rather than quality. By June 1983, the market for the more expensive games had shrunk dramatically and was replaced by a new market of rushed-to-market, low-budget games. Crane said that "those awful games flooded the market at huge discounts, and ruined the video game business".
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numbers. However, with at least 50 different companies in the new marketspace, and each having produced between one and two million cartridges, along with Atari's own estimated 60 million cartridges in 1982, there was over 200% production of the actual demand for cartridges in 1982, which contributed to the stockpiling of unsold inventory during the crash.
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something that the field collectively needs, particularly now: A respect for profitability. A capability to earn money. That is precisely what the field needs ... I look back a year or two in the videogame field, or the home-computer field, how much better everyone was, when most people were making money, rather than very few were making money.
1274:, rarely a problem in North America or Western Europe, but rampant in East Asia. The concepts of such a control system remain in use on every major video game console produced today, even with fewer "cartridge-based" consoles on the market than in the 8/16-bit era. Replacing the security chips in most modern consoles are specially encoded
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the previous generation. A large majority of the market was controlled by
Nintendo; it sold more than 35 million units in the United States, exceeding the sales of other consoles and personal computers by a considerable margin. New Japanese companies entered the market to challenge Nintendo's success in the United States, NEC's
635:(poaching each other's employees, reverse-engineering each other's products, etc.) in their attempts to gain market share. In fact, even Atari themselves engaged in such practices, hiring several programmers from Mattel's Intellivision development studio, prompting a lawsuit that included charges of industrial espionage.
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By the time the U.S. video game market recovered in the late 1980s, the NES was by far the dominant console in the United States, leaving only a fraction of the market to Atari. By 1989, home video game sales in the United States had reached $ 5 billion, surpassing the 1982 peak of $ 3 billion during
1023:
Lack of confidence in the video game sector caused many retailers to stop selling video game consoles or reduced their stock significantly, reserving floor or shelf space for other products. Retailers established to exclusively sell video games folded, which impacted sales of personal computer games.
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stated in
December, "in 1982 few games broke new ground in either design or format ... If the public really likes an idea, it is milked for all its worth, and numerous clones of a different color soon crowd the shelves. That is, until the public stops buying or something better comes along. Companies
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The crash in 1983 had the largest impact in the United States. It rippled through all sectors of the global video game market worldwide, though sales of video games still remained strong in Japan, Europe, and Canada from the beleaguered
American companies. It took several years for the U.S. industry
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Two major events of 1985 helped to revitalize the video game industry. One factor came from increased sales of personal computers from
Commodore and Tandy, which helped to maintain revenue for game developers like Activision and Electronic Arts, keeping the video game market alive. The other was the
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recognized in 1982 that the industry's saturation point was imminent. However, Kassar expected this to occur when about half of
American households had a video game console. The crash occurred when about 15 million machines had been sold, which soundly under-shot Kassar's estimate. Michael Katz, the
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Each new console had its own library of games produced exclusively by the console maker, while the Atari VCS also had a large selection of titles produced by third-party developers. In 1982, analysts marked trends of saturation, mentioning that the amount of new software coming in would only allow a
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that allowed for multiplayer capabilities. The computer game market grew between 1983 and 1984, overtaking the console market, but overall video game revenue had declined significantly due to the considerable decline of the console market as well as the arcade market to an extent. The home computer
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which was designed to prevent cartridges made without the chip from being played on the NES. The 10NES lockout was not perfect, as later in the NES' lifecycle methods were found to bypass it, but it did sufficiently allow
Nintendo to strengthen its publishing control to avoid the mistakes Atari had
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in 1983 and then the rise of computer games in 1984. It was not until the late 1980s with the arrival of the Master System and NES that the home console market recovered in the UK. Computer games remained the dominant sector of the UK home video game market up until they were surpassed by Sega and
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The impact on the retail sector of the crash was the most formidable barrier that confronted
Nintendo as it tried to market the Famicom in the United States. A planned deal with Atari to distribute the Famicom in North America fell apart in the wake of the crash, resulting in Nintendo handling the
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had decided to pull out of the video game console industry. The general consensus was that video games were just a fad that came as quickly as they left. But outside of North
America the video game industry was doing very well. Home consoles were growing in popularity in Japan while home computers
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The full effects of the industry crash were not felt until 1985. Despite Atari's claim of 1 million in worldwide sales of its 2600 game system that year, recovery was slow. The sales of home video games had dropped from $ 3.2 billion in 1982 to $ 100 million in 1985. Analysts doubted the long-term
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The presence of third-party sales drew the market share that the console manufacturers had. Atari's share of the cartridge-game market fell from 75% in 1981 to less than 40% in 1982, which negatively affected their finances. The bargain sales of poor-quality titles further drew sales away from the
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market was able to gain a strong foothold in 1983 and beyond. Developers that had been primarily in the console games space, like Activision, turned their attention to developing computer game titles to stay viable. Newer companies also were founded to capture the growing interest in the computer
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home computer because although IBM was a competitor, it "is a company that knows how to make money". "I look back a year or two in the videogame field, or the home-computer field", Greenberg added, "how much better everyone was, when most people were making money, rather than very few". Companies
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Microcomputers dominated the European market throughout the 1980s and with domestic production for those formats thriving over the same period, there was minimal trans-Atlantic ripple from American game production and trends. Partly as a distant knock-on effect of the crash and partly due to the
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The flood of new games was released into a limited competitive space. According to Activision's Jim Levy, they had projected that the total cartridge market in 1982 would be around 60 million, anticipating Activision would be able to secure between 12% and 15% of that market for their production
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IBM is just not another strong company making a positive statement about the home-computer field's future. IBM is a company that knows how to make money. IBM is a company that knows how to make money in hardware, and makes more money in software. What IBM can bring to the home-computer field is
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BIOS checked for a copyright string on power-up), the Atari 2600 was completely unprotected and once information on its hardware became available, little prevented anyone from making games for the system. Nintendo thus instituted a strict licensing policy for the NES that included equipping the
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retrospectively. These two consoles were very popular, buoyed by an economic bubble in Japan. The units readily outsold Atari and Mattel's existing systems, and with both Atari and Mattel focusing on recovering domestic sales, the Japanese consoles effectively went uncontested over the next few
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the day before its stock was to go public; the company later collapsed. Activision had to downsize across 1984 and 1985 due to loss of revenue, and to stay competitive and maintain financial security, began development of games for the personal computer. Within a few years, Activision no longer
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The U.S. video game crash had two long-lasting results. The first result was that dominance in the home console market shifted from the United States to Japan. The crash did not directly affect the financial viability of the video game market in Japan, but it still came as a surprise there and
921:
With the release of so many new games in 1982 that flooded the market, most stores had insufficient space to carry new games and consoles. As stores tried to return the surplus games to the new publishers, the publishers had neither new products nor cash to issue refunds to the retailers. Many
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Around the time home consoles started falling out of favor, home computers like the Commodore VIC-20, the Commodore 64, and the Apple ][ became affordable for the average family. Needless to say, the computer manufacturers of the age seized on the opportunity to ask parents, "Hey, why are you
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in 1978 but was waning by 1983, due to the expansion of home consoles, the lack of novel games, and undue attention to teenage delinquency around video arcades. While the number of arcades in the United States had doubled to 10,000 from 1980 to 1982, the crash led to a closure of around 1,500
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had predicted in early 1981 that Japanese companies would eventually dominate the North American video game industry, as American video game companies were increasingly licensing products from Japanese companies, who in turn were opening up North American branches. By 1982–1983, Japanese
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in North America in late 1985, followed by the full national release early the following year. Following 1986, the industry began recovering, and by 1988, annual sales in the industry exceeding $ 2.3 billion with 70% of the market dominated by Nintendo. In 1986, Nintendo president
930:, quickly folded. Unable to return the unsold games to defunct publishers, stores marked down the titles and placed them in discount bins and sale tables. Recently released games which initially sold for US$ 35 (equivalent to $ 99 in 2021) were in bins for $ 5 ($ 14 in 2021).
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noted that "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games". In response, Nintendo limited the number of titles that third-party developers could release for their system each year, and promoted its
820:
In 1982, a price war that began between Commodore and Texas Instruments led to home computers becoming as inexpensive as video-game consoles; after Commodore cut the retail price of the C64 to $ 300 in June 1983, some stores began selling it for as little as $ 199.
685:
stated that 2600 cartridges were "no longer a growth industry". Activision, Atari, and Mattel all had experienced programmers, but many of the new companies rushing to join the market did not have the expertise or talent to create quality games. Titles such as the
603:
who left the company because they felt that Atari's developers should receive the same recognition and accolades (specifically in the form of sales-based royalties and public-facing credits) as the actors, directors, and musicians working for other subsidiaries of
608:(Atari's parent company at the time). Already being quite familiar with the Atari VCS, the four programmers developed their own games and cartridge manufacturing processes. Atari quickly sued to block sales of Activision's products, but failed to secure a
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documented 158 different vendors that had developed for the Atari VCS. In June 1982, the Atari games on the market numbered just 100 which by December, grew to over 400. Experts predicted a glut in 1983, with only 10% of games producing 75% of sales.
612:, and ultimately settled the case in 1982. While the settlement stipulated that Activision must pay royalties to Atari, this case ultimately legitimized the viability of third-party game developers. Activision's games were as popular as Atari's, with
1184:
years. By 1986, three years after its introduction, 6.5 million Japanese homes – 19% of the population – owned a Famicom, and Nintendo began exporting it to the U.S., where the home console industry was only just recovering from the crash.
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few big hits, that retailers had devoted too much floor space to systems, and that price drops for home computers could result in an industry shakeup. Atari had a large inventory after significant portions of the 1982 orders were returned.
631:. Crane notably described these as "the worst games you can imagine". While Activision's success could be attributed to the team's existing familiarity with the Atari VCS, other publishers had no such advantage. They largely relied on
795:
than a console, they permitted more sophisticated games. A 1984 compendium of reviews of Atari 8-bit software used 198 pages for games compared to 167 for all other software types. Home computers could also be used for tasks such as
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had failed to stop rival companies from reverse engineering the Mattel and Atari systems and hiring away their trained game programmers. While Mattel and Coleco implemented lockout measures to control third-party development (the
908:
founder Russell Sipe noted that "the arcade game crash of 1984 took down the majority of the computer game magazines with it." He stated that, by "the winter of 1984, only a few computer game magazines remained," and by mid-1985,
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observed that several of these companies were supported by venture capitalists attempting to emulate the success of Activision. Without the experience and skill of Activision's team, these inexperienced competitors mostly created
621:
Prior to 1982, Activision was one of only a handful of third-parties publishing games for the Atari VCS. By 1982, Activision's success emboldened numerous other competitors to penetrate the market. However, Activision's founder
1248:, both released in the U.S. in 1989. While the TurboGrafx underwhelmed in the market, the Genesis' release set the stage for a major rivalry between Sega and Nintendo in the early 1990s in the United States video game market.
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As the crash was happening in the United States, Japan's game industry started to shift its attention from arcade games to home consoles. Within one month in 1983, two new home consoles were released in Japan: the Nintendo
457:
also played a role. Home video game revenue peaked at around $ 3.2 billion in 1983, then fell to around $ 100 million by 1985 (a drop of almost 97 percent). The crash abruptly ended what is retrospectively considered the
843:
asked in VIC-20 commercials "Why buy just a video game from Atari or Intellivision?", stating that "unlike games, it has a real computer keyboard" yet "plays great games too". Commodore's ownership of chip fabricator
583:
president of Atari's electronic division, stated that the console market was too saturated as 30 million consoles were sold by 1982, out of the 35 million households with children between the ages of six and sixteen.
1332:
As Nintendo prepared to release the Famicom in the United States, it wanted to avoid both the bootleg problem it had in Asia as well as the mistakes that led up to the 1983 crash. The company created the proprietary
1532:
541:; sales of the VCS quadrupled, and the game was the first title to sell more than a million copies. Spurred by the success of the Atari VCS, other consoles were introduced, both from Atari and other companies:
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1075:
The end of the crash allowed Commodore to raise the price of the C64 for the first time upon the June 1986 introduction of the Commodore 64c—a Commodore 64 redesigned for lower cost of manufacture—which
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Atari was one of those companies most affected by the crash. As a company, its revenue dropped significantly due to dramatically lower sales and cost of returned stock. By mid-1983, the company had lost
816:
of third-party software developers. Writeable storage media allowed players to save games in progress, a useful feature for increasingly complex games which was not available on the consoles of the era.
674:
said in January 1983 that companies had "licensed everything that moves, walks, crawls, or tunnels beneath the earth. You have to wonder how tenuous the connection will be between the game and the movie
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cartridge and console with lockout chips, which were region-specific, and had to match in order for a game to work. In addition to preventing the use of unlicensed games, it also was designed to combat
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70 (equivalent to £339 in 2023). By 1982, new desktop computer designs were commonly providing better color graphics and sound than game consoles and personal computer sales were booming. The
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offered a money back guarantee from Nintendo that they would pay back for any stock that was left unsold. In total Nintendo sold 50,000 units, about half of the units they shipped to the US.
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magazine in an article in 1987, recalled in 1983 that "People asked themselves, 'Why should I buy a video game system when I can buy a computer that will play games and do so much more?'"
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1325:. Nintendo's strong-armed oversight of Famicom cartridge manufacturing led to both legitimate and bootleg unlicensed cartridges to be made in the Asian regions. Nintendo placed its
561:. Notably, Coleco sold an add-on allowing Atari VCS games to be played on its ColecoVision, as well as bundling the console with a licensed home version of Nintendo's arcade hit
567:. In 1982, the ColecoVision held roughly 17% of the hardware market, compared to Atari VCS' 58%. This was the first real threat to Atari's dominance of the home console market.
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2024:
642:(CES). According to Crane, the number of third-party developers jumped from 3 to 30 between two consecutive events. At the Summer 1982 CES, there were 17 companies, including
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on all licensed games released for the system to try to promote authenticity and detract from bootleg sales, but failed to make significant traction to stalling these sales.
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international release themselves two years later. Additionally, retailer opposition to video games was directly responsible for causing Nintendo to brand its product the
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984:, and other 1982 and 1983 games and consoles started to fill their warehouses. In September 1983, Atari discreetly buried much of this excess stock in a landfill near
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Gallager, Scott; Ho Park, Seung (February 2002). "Innovation and Competition in Standard-Based Industries: A Historical Analysis of the U.S. Home Video Game Market".
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United States sales fell from $ 3 billion to around $ 100 million in 1985. Despite the decline, new gaming companies started to make their way onto the scene such as
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stated the demand for video games was up 100% from the previous year, but the manufacturing output had increased by 175%, creating a significant surplus. Atari CEO
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Gallagher, Scott & Park, Seung Ho (2002). "Innovation and Competition in Standard-Based Industries: A Historical Analysis of the U.S. Home Video Game Market".
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1380:, there was a short-lived home console market between 1980 and 1982, but the 1983 crash led to the decline of consoles in the UK, which was offset by the rise of
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488:(NES), released in October 1985. The NES was designed to avoid the missteps that caused the 1983 crash and the stigma associated with video games at that time.
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continuing quality of homegrown computer and microcomputer games, consoles did not achieve a dominant position in some European markets until the early 1990s.
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1354:. Most of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringently.
710:, were examples of games made in the hopes of taking advantage of the video-game boom, but later proved unsuccessful with retailers and potential customers.
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1944:
324:
1128:, which all started in 1985. All of these companies would go on to create numerous genre-defining titles in the future. During the holiday season of 1985
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computers, built around a chipset originally meant for use in a game console, and which retailed for the same price as their respective names. In 1981,
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The North American video game console industry recovered a few years later, mostly due to the widespread success of Nintendo's Western branding for its
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made and initially prevent bootleg cartridges in the Western markets. These strict licensing measures backfired somewhat after Nintendo was accused of
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855:, so the VIC-20 and C64 sold for much lower prices than competing home computers. In addition, both Commodore computers were designed to utilize the
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In addition, the rapid growth of the video game industry led to an increased demand, which the manufacturers over-projected. In 1983, an analyst for
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by 1985. There was also a significant shift in the home video game market, away from consoles to personal computer software, between 1983 and 1985.
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as often as possible". Soon "The computer slump began ... Suddenly, everyone was saying that the home computer was a fad, just another hula hoop".
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announcing a combined 90 new Atari games. By 1983, an estimated 100 companies were attempting to leverage the CES into a foothold in the market.
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Partially-surviving cases and cartridges retrieved during the 2014 excavation of the Alamogordo, New Mexico landfill Atari had used in 1983.
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to convince toy retailers to allow it in their stores. Furthermore, the design for the NES used a front-loading cartridge slot to mimic how
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839:, "Who was going to pay $ 200-plus for a machine that could only play games?" Commodore explicitly targeted video game players. Spokesman
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3107:"Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat"
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1200:(NES) rather than a "video game system", and using terms such as "control deck" and "Game Pak", as well as producing a toy robot called
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announced in December 1983 that it would soon no longer sell home computers, because of the combination of low supply and low prices.
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Lasting about two years, the crash shook a then-booming video game industry and led to the bankruptcy of several companies producing
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595:, with console manufacturers like Atari publishing all the games for their respective platforms. This changed with the formation of
3082:"Down Many Times, but Still Playing the Game: Creative Destruction and Industry Crashes in the Early Video Game Industry 1971-1986"
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1290:, challenging this control, even though it ultimately yielded and signed the Sega licensing agreement. Several publishers, notably
1054:, it had been very difficult to convince retailers to carry video games due to the stigma carried by the fall of Atari until 1985.
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and video game consoles. Analysts of the time expressed doubts about the long-term viability of video game consoles and software.
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Down Many Times, but Still Playing the Game: Creative Destruction and Industry Crashes in the Early Video Game Industry 1971-1986
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Global revenue of the video game industry from 1978 to 1990. The 1983 crash had rippling effects across the video game industry.
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industry, however, experienced a downturn in mid-1984, with global computer game sales declining in 1985 to a certain extent.
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O'Donnell, Casey (2011). "The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon".
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1994:
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The rapid growth of the third-party game industry was easily illustrated by the number of vendors present at the semi-annual
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862:"I've been in retailing 30 years and I have never seen any category of goods get on a self-destruct pattern like this", a
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console clones, the Atari VCS experienced modest sales for its first few years. In 1980, Atari's licensed version of
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games space with novel elements that borrowed from console games, as well as taking advantage of low-cost dial-up
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1556:"Innovation and competition in standard-based industries: a historical analysis of the US home video game market"
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By that year, Gutman wrote, "Video games were officially dead and computers were hot". He renamed his magazine
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1984 is when some of the longer-term effects started to take a toll on the video game console. Companies like
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Twin Galaxies Official Video Game & Pinball Book of World Records: "The Golden Age of Video Game Arcades"
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Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles
1072:", which it allowed to be used on games and peripherals by publishers that met Nintendo's quality standards.
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The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World
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1234:(bottom) released in 1989 was the first real challenger to Nintendo's market dominance in North America.
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in losses, leading to Warner Communication to sell Atari's consumer products division in July 1984 to
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spending money on a game console when a computer can let you play games and prepare you for a job?"
2565:
2415:
1527:
1155:
manufacturers had captured a large share of the North American arcade market, which Gene Lipkin of
863:
856:
677:
442:
430:
3081:
2471:
1984:
1927:
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5423:
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4536:
3723:
3614:
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3001:
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1598:
1441:
1283:
1208:, popular at that time, were loaded, further pulling the NES away from previous console designs.
849:
831:
538:
509:
The Atari VCS (renamed the Atari 2600 in late 1982) was not the first home system with swappable
81:
1302:, challenged Nintendo's control system during the 8-bit era by producing unlicensed NES games.
740:
Inexpensive home computers had been first introduced in 1977. By 1979, Atari, Inc. unveiled the
3731:
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5011:
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2610:
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2147:
1990:
1903:
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created repercussions that changed that industry, and thus became known as the "Atari shock".
1013:
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174:
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4703:
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2137:
2122:
2014:
1591:
1567:
1503:
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1948:
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label). Nintendo ultimately dropped this rule by 1993, after the release of the successor
1279:
1271:
1164:
1047:
923:
840:
797:
728:
600:
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away from Nintendo consoles and supported competing consoles such as the Sega Genesis or
1012:, who had recently departed Commodore International. Tramiel's new company took the name
1282:
by most users and can only be read by a particular console under normal circumstances.
1256:
A second, highly visible result of the crash was the advancement of measures to control
1016:, and they directed their efforts into developing their new personal computer line, the
501:
5090:
4796:
4680:
4592:
4587:
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3339:
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1729:
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17:
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1220:
1132:
decided to go to New York small markets about putting their products in their stores.
5813:
5234:
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5016:
4867:
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4599:
4558:
4501:
1702:
1363:
1241:
1176:
1159:
partly attributed to Japanese companies having more finances to invest in new ideas.
805:
681:. What are you going to do, present a video game root canal?" By September 1983, the
575:
546:
474:
450:
434:
3422:
2633:
1191:
The Famicom's international debut was delayed by two years as a result of the crash.
1101:
worldwide market in 1982, including arcade, console, and computer games, dropped to
505:
Atari VCS, also known as the Atari 2600, the most popular console prior to the crash
5471:
5433:
5275:
5125:
5043:
4708:
4670:
4631:
4531:
4511:
4493:
3709:
3442:
1346:
behavior. In the long run, this pushed many western third-party publishers such as
1338:
1295:
1275:
1266:
1245:
1231:
1051:
1009:
997:
781:
733:
550:
289:
271:
264:
800:
and home accounting. Games were easier to distribute, since they could be sold on
1983:
Stanton, Jeffrey; Wells, Robert P.; Rochowansky, Sandra; Mellin, Michael (1984).
1080:
cited as the end of the home-computer price war, one of the causes of the crash.
5382:
5356:
5179:
5152:
5130:
4933:
4882:
4526:
4461:
4333:
3753:
3703:
1318:
1310:
1305:
Initially, Nintendo was the only developer for the Famicom. Under pressure from
1121:
801:
224:
93:
5428:
5404:
5351:
5239:
4943:
4862:
4470:
3699:
2531:
2096:
2076:
1555:
1214:
1125:
950:
produced cartridge-based games and focused solely on personal computer games.
927:
822:
768:
and the Atari 400 were both at $ 349 (equivalent to $ 1,102 in 2023), the
628:
596:
554:
446:
3689:
3414:
2813:
2692:"A Turning Point for Atari? Report from the Winter Consumer Electronics Show"
2410:
2151:
1672:
1402:
5202:
5120:
4823:
4801:
3262:
2718:
2499:
1965:
1381:
1230:(top), with Japanese companies dominating the market for years to come. The
1156:
736:
survived the crash and became one of the best-selling computers of all time.
706:
667:
426:
1226:
Following the crash, Nintendo became the market leader in America with the
5466:
5418:
5364:
5290:
5280:
5159:
4872:
3797:
3026:
1299:
1109:
1069:
1017:
938:
880:
875:
765:
652:
643:
614:
2120:
Rosenberg, Ronald (December 8, 1983). "Home Computer? Maybe Next Year".
4766:
3238:
3177:
1172:
870:
in June 1983. The price war was so severe that in September Coleco CEO
558:
481:
211:
204:
1571:
1507:
3372:
3114:
2296:"Faded Glory: The Decline, Fall and Possible Salvation of Home Video"
1314:
1201:
1150:
942:
777:
752:
with a $ 1,565 base price (equivalent to $ 5,245 in 2023), while
3334:"Epic's Battle With Apple and Google Actually Dates Back to Pac-Man"
1042:
arcades, and revenue of those that remained open had fallen by 40%.
2444:
Coin-operated Americans: rebooting boyhood at the video game arcade
5411:
5252:
3586:
3582:
1368:
1334:
1306:
1186:
952:
727:
534:
500:
418:
1287:
1168:
757:
661:
523:
5507:
4413:
4260:
3839:
3801:
3438:"The NES turns 30: How it began, worked, and saved an industry"
1902:(2 ed.). New York: McGraw-Hill/Osborne. pp. 103–105.
1467:
Classic home video games, 1972–1984: a complete reference guide
894:
became a dirty word in the press. We started replacing it with
3780:
3539:
1893:
1891:
1889:
1887:
1885:
1883:
745:
2959:"Peak Video Game? Top Analyst Sees Industry Slumping in 2019"
3775:
by Chris Crawford, a game designer at Atari during the crash
3732:
The Dot Eaters.com: "Chronicle of the Great Videogame Crash"
3571:
Video Games: A Report on the Supply of Video Games in the UK
1403:"Knowledge (XXG)に「アタリショックという言葉を初めて使ったのはトイザらスの副社長」と書くことはできない"
5038:
2411:"INTERVIEW – DAVID CRANE (ATARI/ACTIVISION/SKYWORKS)"
1673:"INTERVIEW – DAVID CRANE (ATARI/ACTIVISION/SKYWORKS)"
1737:. XIV International Economic History Congress. Helsinki.
437:. The crash was attributed to several factors, including
3781:
Pctimeline.info: Chronology of the Commodore 64 Computer
3671:
High Score!: The Illustrated History of Electronic Games
2843:"Video Games Gain in Japan, Are Due For Assault on U.S."
1900:
High Score!: The Illustrated History of Electronic Games
1770:. December 26, 1982. pp. Business 1. Archived from
1362:
With waning console interests in the United States, the
1046:
viability of the video game industry, and, according to
2373:
2371:
1286:
achieved a technical victory in one court case against
859:
so they could tap into the existing controller market.
835:
stated in September 1983 about the cancellation of the
772:
sold at $ 379 (equivalent to $ 1,197 in 2023), and
3754:
Intellivisionlives.com: Official Intellivision History
3331:
Mochizuki, Takahashi; Savov, Vlad (August 25, 2020).
3151:. Vol. 16, no. 4. January 1991. p. 92.
2446:. Minneapolis London: University of Minnesota Press.
2139:"Under 1983 Christmas Tree, Expect the Home Computer"
599:
in 1979. Activision was founded by four former Atari
3368:"Konami's Cheat to Get Around a Silly Nintendo Rule"
913:"was the only 4-color computer game magazine left."
5782:
5676:
5605:
5570:
5539:
5459:
5375:
5339:
5301:
5195:
5188:
5113:
5029:
5004:
4954:
4919:
4891:
4853:
4844:
4782:
4752:
4722:
4679:
4653:
4580:
4557:
4492:
4469:
4460:
4349:
4294:
4204:
4141:
4078:
4015:
3952:
3889:
3873:
3535:"Ten Facts about the Great Video Game Crash of '83"
2928:"Ten Facts about the Great Video Game Crash of '83"
2101:. YouTube. May 3, 2016 . Event occurs at 1:06:55.
1851:
1849:
1847:
1523:"Home Video Games Are Coming Under a Strong Attack"
780:to $ 199 (equivalent to $ 628 in 2023) and the
3332:
2957:
2628:
2626:
2558:
2470:. Associated Press. April 26, 2014. Archived from
2008:
2006:
3688:, vol. 49, no. 1, February 2002, pp. 67–82.
3258:"7 things I learned from the designer of the NES"
2836:
2834:
2590:
2588:
618:(released in 1982) selling over 4 million units.
517:by a wide margin. Launched in 1977 just ahead of
3060:. New York: A K Peters/ CRC Press. p. 113.
902:published its last issue in late 1984. In 1988,
3669:DeMaria, Rusel & Wilson, Johnny L. (2003).
3502:"Expected boom in home computer market fizzles"
3469:U.S. Court of Appeals; Federal Circuit (1992).
3166:
3164:
3162:
3160:
3158:
3118:. Vol. 127, no. 8. pp. 98, 102.
2711:"The Famicom rules the world! – (1983–89)"
2289:
2287:
2044:
2042:
1585:
1583:
1581:
3771:The History of Computer Games: The Atari Years
3471:"Atari Games Corp. v. Nintendo of America Inc"
2772:"Gainesville Sun - Google News Archive Search"
2323:"The Changing Role of Computer Game Designers"
1986:The Addison-Wesley Book of Atari Software 1984
1666:
1664:
1554:Gallagher, S.; Seung Ho Park (February 2002).
890:in October 1983, but "I noticed that the word
784:to $ 499 (equivalent to $ 1,575 in 2023).
670:of the 1980s only want to play Quick Profit."
320:History of East Asian role-playing video games
5519:
4425:
4272:
3851:
3813:
3145:"Special Report: Gene Lipkin (Data East USA)"
2663:"1984: The Year That Shook Electronic Gaming"
2468:"Diggers Find Atari's E.T. Games in Landfill"
666:who believe that microcomputer games are the
394:
355:History of massively multiplayer online games
27:1983 American video gaming economic recession
8:
2992:"Chapter 17: We Tried to Keep from Laughing"
2873:Lock, Robert; Halfhill, Tom R. (July 1986).
2642:. Season 4. Episode 5010. December 1, 2005.
941:abandoned the video game business entirely.
3785:Events & Game release dates (1982–1990)
3686:IEEE Transactions on Engineering Management
3213:. Roseville, California: Prima Publishing.
2951:
2949:
2947:
2945:
2671:. Vol. 3, no. 35. pp. 30–31
1711:Creative Computing Video & Arcade Games
1560:IEEE Transactions on Engineering Management
1496:IEEE Transactions on Engineering Management
325:History of Western role-playing video games
5526:
5512:
5504:
5192:
4850:
4466:
4432:
4418:
4410:
4279:
4265:
4257:
3858:
3844:
3836:
3820:
3806:
3798:
3673:(2nd ed.). New York: McGraw-Hill/Osborne.
3642:Before the Crash: Early Video Game History
2344:"Competitors Claim Role in Warner Setback"
2177:"IBM's Peanut Begins New Computer Phase".
1898:DeMaria, Rusel; Wilson, Johnny L. (2003).
1593:"Video Games Industry Comes Down To Earth"
1252:Impact on third-party software development
1148:Prior to the crash, Jonathan Greenberg of
462:in North America. To a lesser extent, the
401:
387:
31:
1822:"New Faces, More Profits For Video Games"
460:second generation of console video gaming
3173:"Greatest Years in Gaming History: 1983"
3027:"No. 3038: The Video Game Crash of 1983"
2528:"HP TouchPads to be dumped in landfill?"
2503:. Vol. 7, no. 32. p. 64.
2098:Coleco Presents The Adam Computer System
2078:Commodore VIC-20 ad with William Shatner
2057:. Vol. 5, no. 2 #6. p. 64
1856:Mitchell, Peter W. (September 6, 1983).
1624:
1087:
967:, and other Atari materials can be seen.
3380:from the original on September 21, 2018
3245:from the original on September 2, 2012.
3037:from the original on September 27, 2020
1924:"IBM Archives: The birth of the IBM PC"
1606:from the original on September 13, 2018
1394:
812:cartridges. This opened the field to a
513:. But by 1980, it was the most popular
433:that occurred from 1983 to 1985 in the
48:
3564:
3562:
3105:Greenberg, Jonathan (April 13, 1981).
2650:from the original on October 16, 2012.
2573:from the original on September 6, 2017
2390:from the original on December 20, 2016
2194:"TI retires from home-computer market"
2105:from the original on January 3, 2017.
1942:The first decade of personal computing
1717:from the original on November 7, 2017.
1707:"Home Video Games: Video Games Update"
1649:from the original on December 20, 2016
1521:Jones, Robert S. (December 12, 1982).
937:A massive industry shakeout resulted.
340:History of tactical role-playing games
5855:Second-generation video game consoles
3547:from the original on January 28, 2021
3514:from the original on December 2, 2021
3347:from the original on November 6, 2021
3313:from the original on February 9, 2023
3270:from the original on October 19, 2015
3185:from the original on January 29, 2021
3125:from the original on December 2, 2021
2854:from the original on February 2, 2021
2820:from the original on February 9, 2023
2778:from the original on February 1, 2021
2538:from the original on November 8, 2011
2507:from the original on February 9, 2023
2181:. Associated Press. November 1, 1983.
2158:from the original on November 7, 2017
2051:"The Fall And Rise of Computer Games"
2027:from the original on January 20, 2015
2016:"The Coming Crisis in Home Computers"
1868:from the original on February 9, 2021
1590:Kleinfield, N.R. (October 17, 1983).
1432:"Chapter 12: The Battle for the Home"
1260:of software. Using secrecy to combat
787:Because computers generally had more
192:Timeline of arcade video game history
7:
3619:Video Kids: Making Sense of Nintendo
3436:Cunningham, Andrew (July 15, 2013).
2495:"Is the PCJr Doomed To Be Landfill?"
2342:Rosenberg, Ron (December 11, 1982).
2252:from the original on April 18, 2016.
1972:from the original on March 26, 2018.
1820:Harmetz, Aljean (January 15, 1983).
1744:from the original on August 10, 2020
345:History of single-player video games
3481:from the original on August 8, 2011
2956:Naramura, Yuki (January 23, 2019).
2934:from the original on May 10, 2015.
2698:from the original on April 9, 2016.
2085:from the original on April 6, 2017.
1832:from the original on August 1, 2019
1323:Super Nintendo Entertainment System
1175:(which was later supplanted by the
1031:, which had had several years of a
445:and available games, many of which
335:History of real-time strategy games
3533:Oxford, Nadia (January 18, 2012).
3450:from the original on July 22, 2021
3171:Parish, Jeremy (August 28, 2014).
2971:from the original on July 15, 2019
2841:Takiff, Jonathan (June 20, 1986).
2740:Dvorchak, Robert (July 30, 1989).
2557:Kennedy, James (August 20, 2011).
2493:Dvorak, John C (August 12, 1985).
1926:. January 23, 2003. Archived from
1764:"Stream of video games is endless"
1535:from the original on June 25, 2020
776:had just reduced the price of the
373:List of video games in development
350:History of multiplayer video games
212:History of personal computer games
25:
3575:Monopolies and Mergers Commission
3569:"Market size and market shares".
3500:Sanger, David E. (June 5, 1984).
3256:O'Kane, Sean (October 18, 2015).
3094:from the original on May 1, 2014.
2900:Leemon, Sheldon (February 1987).
2752:from the original on May 12, 2016
2742:"NEC out to dazzle Nintendo fans"
2192:Mace, Scott (November 21, 1983).
2013:Pollack, Andrew (June 19, 1983).
1181:third generation of home consoles
4644:
3716:
3702:
3366:Plunkett, Luke (July 21, 2012).
3241:. July 21–25, 2003. p. 22.
2423:from the original on May 9, 2016
2294:Prince, Suzan (September 1983).
2219:"Penney Shelves its Computers".
1989:. Addison-Wesley. pp. TOC.
1683:from the original on May 9, 2016
1219:
1213:
468:golden age of arcade video games
252:History of virtual reality games
187:Golden age of arcade video games
35:
3235:"25 Smartest Moments in Gaming"
2997:Ultimate History of Video Games
2602:Ultimate History of Video Games
2526:Jary, Simon (August 19, 2011).
2331:. No. 50. pp. 18, 42.
1940:Ahl, David H. (1984 November).
1793:Clark, Pamela (December 1982).
1437:Ultimate History of Video Games
1058:initial limited release of the
718:Competition from home computers
4324:History of video game consoles
4288:Video game history by platform
3297:University of California Press
2709:Liedholm, Marcus and Mattias.
2321:Daglow, Don L. (August 1988).
2236:"The Greatest Story Ever told"
89:History of video game consoles
1:
4307:History of arcade video games
2808:, p. 88, December 1988,
2804:, vol. 14, no. 12,
2245:. No. 50. pp. 6–7.
2234:Sipe, Russell (August 1988).
2055:Compute!'s Apple Applications
2049:Gutman, Dan (December 1987).
1228:Nintendo Entertainment System
1198:Nintendo Entertainment System
1060:Nintendo Entertainment System
1020:, over the console business.
724:History of personal computers
591:Prior to 1979, there were no
486:Nintendo Entertainment System
182:History of arcade video games
148:9th generation (2020–present)
143:8th generation (2012–present)
3646:Wayne State University Press
2661:Katz, Arnie (January 1985).
1113:were surging across Europe.
857:ubiquitous Atari controllers
466:market also weakened as the
64:Early history of video games
3765:by the original programmers
2380:"The History Of Activision"
2352:. p. 1. Archived from
2266:CVG Nexus: Timeline - 1980s
1639:"The History Of Activision"
1385:Nintendo consoles in 1991.
5871:
4642:
3748:story within the 1998 book
2560:"Book Review: Super Mario"
2442:Kocurek, Carly A. (2015).
1966:"The Inflation Calculator"
1947:December 10, 2016, at the
1097:to recover. The estimated
1035:since the introduction of
982:E.T. the Extra-Terrestrial
721:
704:, and plate-spinning game
587:Loss of publishing control
519:the collapse of the market
138:7th generation (2005–2017)
133:6th generation (1998–2013)
128:5th generation (1993–2005)
123:4th generation (1987–2004)
118:3rd generation (1983–2003)
106:2nd generation (1976–1992)
101:1st generation (1972–1983)
5503:
4452:List of video game genres
4447:
4409:
4256:
3867:Chronology of video games
3835:
3759:January 16, 2018, at the
2908:. No. 81. p. 24
1955:, vol. 10, no. 11: p. 30.
1543:– via Google Books.
640:Consumer Electronics Show
515:second-generation console
5850:1983 in economic history
4744:Digital collectible card
3640:Wolf, Mark, ed. (2012).
3623:Harvard University Press
3415:10.1177/1555412010377319
3058:The Video Games Textbook
2881:. No. 74. p. 6
1728:Ernkvist, Mirko (2006).
1327:Nintendo Seal of Quality
1206:video cassette recorders
1027:The crash also affected
415:video game crash of 1983
111:Video game crash of 1983
4829:Roguelike deck-building
4737:Roguelike deck-building
4341:History of mobile games
3791:August 9, 2012, at the
3581:. April 1995. pp.
3507:Pittsburgh Post-Gazette
3289:Kinder, Marsha (1993),
3056:Wardyga, Brian (2018).
1258:third-party development
1002:Atari video game burial
848:allowed manufacture of
774:Commodore International
756:introduced its low-end
330:History of online games
272:History of cloud gaming
232:History of mobile games
44:Part of a series on the
18:Videogame crash of 1983
5830:History of video games
5534:Video games by country
3829:History of video games
3737:June 12, 2018, at the
3690:doi: 10.1109/17.985749
3579:H.M. Stationery Office
2930:. September 21, 2011.
2597:"Chapter 14: The Fall"
2409:Adrian (May 9, 2016).
1795:"The Play's the Thing"
1671:Adrian (May 9, 2016).
1192:
1093:
986:Alamogordo, New Mexico
968:
922:publishers, including
874:welcomed rumors of an
737:
601:video game programmers
593:third-party developers
506:
497:Flooded console market
50:History of video games
5845:1983 in North America
5825:1980s in video gaming
5071:Tactical role-playing
4836:Tactical role-playing
4350:By console generation
4302:Early mainframe games
2990:Kent, Steven (2001).
2595:Kent, Steven (2001).
2328:Computer Gaming World
2243:Computer Gaming World
2146:. December 10, 1983.
1858:"A summer-CES report"
1465:Weiss, Brett (2007).
1378:In the United Kingdom
1190:
1091:
956:
911:Computer Gaming World
905:Computer Gaming World
825:, founder in 1982 of
770:TRS-80 Color Computer
750:IBM Personal Computer
748:introduced the first
731:
629:games of poor quality
606:Warner Communications
537:became the console's
504:
449:. Waning interest in
69:Early mainframe games
5820:1983 in video gaming
5451:Vertically scrolling
2806:Emmis Communications
2223:. December 17, 1983.
1358:Computer game growth
1262:industrial espionage
633:industrial espionage
447:were of poor quality
425:) was a large-scale
5081:Turn-based strategy
4986:Submarine simulator
4792:Action role-playing
4699:Interactive fiction
4387:Seventh (2005–2017)
2566:Wall Street Journal
2378:Flemming, Jeffrey.
2356:on November 7, 2012
2273:on October 13, 2007
1930:on January 2, 2014.
1469:. Jefferson, N.C.:
1140:Japanese domination
864:Service Merchandise
850:integrated circuits
698:, rock band tie-in
443:video game consoles
431:video game industry
5482:Video game modding
5424:Nonlinear gameplay
5086:Turn-based tactics
5054:Real-time strategy
4372:Fourth (1987–2003)
4362:Second (1976–1992)
3724:Video games portal
3573:. United Kingdom:
3475:Digital Law Online
3002:Three Rivers Press
2721:on January 1, 2010
2607:Three Rivers Press
2144:The New York Times
2021:The New York Times
1953:Creative Computing
1637:Fleming, Jeffrey.
1599:The New York Times
1442:Three Rivers Press
1193:
1094:
1029:video game arcades
969:
868:The New York Times
832:The Boston Phoenix
827:Video Games Player
760:microcomputer for
738:
539:killer application
507:
492:Causes and factors
455:personal computers
175:Arcade video games
153:Impact of COVID-19
5835:Business failures
5807:
5806:
5803:
5802:
5499:
5498:
5495:
5494:
5487:Video game remake
5395:Emergent gameplay
5066:Real-time tactics
5025:
5024:
4964:Flight simulation
4694:Graphic adventure
4640:
4639:
4441:Video game genres
4405:
4404:
4382:Sixth (1998–2013)
4377:Fifth (1993–2005)
4367:Third (1983–2003)
4357:First (1972–1980)
4252:
4251:
3596:978-0-10-127812-6
3402:Games and Culture
2690:Halfhill, Tom R.
2474:on April 26, 2014
2453:978-0-8166-9183-8
2200:. pp. 22, 27
1774:on March 12, 2016
1768:Milwaukee Journal
1572:10.1109/17.985749
1508:10.1109/17.985749
1480:978-0-7864-3226-4
1084:Long-term effects
1014:Atari Corporation
917:Immediate effects
837:Intellivision III
754:Sinclair Research
742:Atari 400 and 800
610:restraining order
464:arcade video game
441:in the number of
439:market saturation
411:
410:
205:Personal computer
16:(Redirected from
5862:
5840:Economic bubbles
5528:
5521:
5514:
5505:
5477:Video game clone
5193:
5189:Related concepts
4996:Vehicular combat
4851:
4724:Digital tabletop
4704:Interactive film
4664:Grand Theft Auto
4655:Action-adventure
4648:
4605:Platform fighter
4484:Platform fighter
4467:
4434:
4427:
4420:
4411:
4281:
4274:
4267:
4258:
3860:
3853:
3846:
3837:
3822:
3815:
3808:
3799:
3726:
3721:
3720:
3719:
3712:
3707:
3706:
3659:
3636:
3615:Provenzo, Eugene
3601:
3600:
3566:
3557:
3556:
3554:
3552:
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2886:
2875:"Editor's Notes"
2870:
2864:
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2861:
2859:
2838:
2829:
2828:
2827:
2825:
2794:
2788:
2787:
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2783:
2768:
2762:
2761:
2759:
2757:
2737:
2731:
2730:
2728:
2726:
2717:. Archived from
2706:
2700:
2699:
2687:
2681:
2680:
2678:
2676:
2668:Electronic Games
2658:
2652:
2651:
2630:
2621:
2620:
2592:
2583:
2582:
2580:
2578:
2562:
2554:
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2517:
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2428:
2406:
2400:
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2395:
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2363:
2361:
2349:The Boston Globe
2339:
2333:
2332:
2318:
2312:
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2309:
2307:
2291:
2282:
2281:
2280:
2278:
2269:, archived from
2260:
2254:
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2240:
2231:
2225:
2224:
2221:The Boston Globe
2216:
2210:
2209:
2207:
2205:
2189:
2183:
2182:
2179:The Boston Globe
2174:
2168:
2167:
2165:
2163:
2141:
2134:
2128:
2127:
2123:The Boston Globe
2117:
2111:
2110:
2093:
2087:
2086:
2081:. June 9, 2010.
2073:
2067:
2066:
2064:
2062:
2046:
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2018:
2010:
2001:
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1980:
1974:
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1484:
1462:
1456:
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1424:
1418:
1417:
1415:
1413:
1399:
1352:Sony PlayStation
1280:cannot be copied
1223:
1217:
1179:) heralding the
1130:Hiroshi Yamauchi
1118:Westwood Studios
1104:
1100:
1065:Hiroshi Yamauchi
1007:
975:
872:Arnold Greenberg
814:cottage industry
470:came to an end.
403:
396:
389:
39:
32:
21:
5870:
5869:
5865:
5864:
5863:
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5809:
5808:
5799:
5778:
5672:
5601:
5566:
5535:
5532:
5491:
5455:
5446:Twitch gameplay
5371:
5335:
5297:
5184:
5136:Survival horror
5109:
5059:Time management
5021:
5000:
4991:Train simulator
4950:
4915:
4887:
4840:
4778:
4748:
4718:
4675:
4649:
4636:
4576:
4572:Survival horror
4553:
4488:
4456:
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4248:
4200:
4137:
4074:
4011:
3948:
3885:
3869:
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3831:
3826:
3793:Wayback Machine
3761:Wayback Machine
3739:Wayback Machine
3722:
3717:
3715:
3708:
3701:
3698:
3666:
3664:Further reading
3656:
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3605:
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3255:
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3233:
3232:
3228:
3221:
3205:Kent, Steven L.
3203:
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3170:
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3019:
3012:
3004:. p. 190.
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2631:
2624:
2617:
2609:. p. 190.
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2341:
2340:
2336:
2320:
2319:
2315:
2305:
2303:
2302:. Pumpkin Press
2293:
2292:
2285:
2276:
2274:
2263:Seitz, Lee K.,
2262:
2261:
2257:
2249:
2238:
2233:
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2228:
2218:
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2203:
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2058:
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2040:
2030:
2028:
2012:
2011:
2004:
1997:
1982:
1981:
1977:
1964:
1963:
1959:
1949:Wayback Machine
1939:
1935:
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1705:(Spring 1983).
1701:
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1536:
1531:. p. 21F.
1528:Gainesville Sun
1520:
1519:
1515:
1493:
1492:
1488:
1481:
1473:. p. 108.
1464:
1463:
1459:
1452:
1444:. p. 190.
1426:
1425:
1421:
1411:
1409:
1401:
1400:
1396:
1391:
1360:
1348:Electronic Arts
1294:(Atari Games),
1272:software piracy
1254:
1237:
1236:
1235:
1224:
1218:
1165:Family Computer
1142:
1102:
1098:
1086:
1070:Seal of Quality
1048:Electronic Arts
1006:US$ 536 million
1005:
974:US$ 356 million
973:
924:Games by Apollo
919:
866:executive told
841:William Shatner
798:word processing
726:
720:
648:Fox Video Games
589:
511:game cartridges
499:
494:
407:
378:
377:
368:
360:
359:
310:
300:
299:
285:
284:Other platforms
277:
276:
267:
257:
256:
247:
245:Virtual reality
237:
236:
227:
217:
216:
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196:
177:
167:
166:
157:2023-24 layoffs
84:
74:
73:
59:
28:
23:
22:
15:
12:
11:
5:
5868:
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5774:United Kingdom
5771:
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5689:Czech Republic
5686:
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5479:
5474:
5469:
5463:
5461:
5457:
5456:
5454:
5453:
5448:
5443:
5441:Side-scrolling
5438:
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5431:
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5416:
5409:
5402:
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5299:
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5296:
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5294:
5293:
5288:
5286:Climate change
5283:
5273:
5268:
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5258:
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5256:
5244:
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5222:
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5128:
5123:
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5110:
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5107:
5106:
5105:
5103:Grand strategy
5095:
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5073:
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4839:
4838:
4833:
4832:
4831:
4821:
4819:Monster-taming
4816:
4811:
4806:
4805:
4804:
4799:
4797:Looter shooter
4788:
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4779:
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4593:Hack and slash
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4479:Endless runner
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4455:
4454:
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4403:
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4399:
4394:
4392:Eighth (2012–)
4389:
4384:
4379:
4374:
4369:
4364:
4359:
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3802:
3796:
3795:
3778:
3768:
3751:
3741:
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3713:
3697:
3696:External links
3694:
3693:
3692:
3682:
3665:
3662:
3661:
3660:
3654:
3637:
3631:
3609:
3606:
3603:
3602:
3595:
3558:
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3492:
3461:
3428:
3391:
3358:
3340:Bloomberg News
3323:
3305:
3299:, p. 90,
3281:
3248:
3226:
3219:
3196:
3154:
3136:
3097:
3073:
3066:
3048:
3017:
3010:
2982:
2965:Bloomberg L.P.
2941:
2919:
2892:
2865:
2847:The Vindicator
2830:
2789:
2763:
2748:. p. 1D.
2746:The Times-News
2732:
2701:
2682:
2653:
2622:
2615:
2584:
2549:
2518:
2485:
2459:
2452:
2434:
2401:
2367:
2334:
2313:
2283:
2255:
2226:
2211:
2184:
2169:
2129:
2112:
2088:
2068:
2038:
2002:
1995:
1975:
1957:
1933:
1915:
1908:
1879:
1862:Boston Phoenix
1843:
1828:. p. 18.
1812:
1785:
1755:
1720:
1713:. p. 32.
1703:Goodman, Danny
1694:
1660:
1629:
1617:
1577:
1546:
1513:
1486:
1479:
1457:
1450:
1419:
1407:Runner's High!
1393:
1392:
1390:
1387:
1359:
1356:
1253:
1250:
1225:
1212:
1211:
1210:
1167:(Famicom) and
1141:
1138:
1134:Minoru Arakawa
1103:US$ 14 billion
1099:US$ 42 billion
1085:
1082:
1038:Space Invaders
918:
915:
900:Computer Games
888:Computer Games
846:MOS Technology
806:cassette tapes
719:
716:
701:Journey Escape
588:
585:
580:Raymond Kassar
530:Space Invaders
498:
495:
493:
490:
475:home computers
409:
408:
406:
405:
398:
391:
383:
380:
379:
376:
375:
369:
366:
365:
362:
361:
358:
357:
352:
347:
342:
337:
332:
327:
322:
317:
315:List of genres
311:
306:
305:
302:
301:
298:
297:
292:
286:
283:
282:
279:
278:
275:
274:
268:
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52:
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26:
24:
14:
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10:
9:
6:
4:
3:
2:
5867:
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5608:
5604:
5598:
5597:United States
5595:
5593:
5590:
5587:
5583:
5579:
5578:Latin America
5576:
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5573:
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5563:
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5555:
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5359:
5355:
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5353:
5350:
5348:
5345:
5344:
5342:
5338:
5332:
5331:Single-player
5329:
5325:
5322:
5320:
5317:
5315:
5312:
5311:
5310:
5307:
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5304:
5300:
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5137:
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5129:
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5124:
5122:
5119:
5118:
5116:
5112:
5104:
5101:
5100:
5099:
5096:
5092:
5089:
5088:
5087:
5084:
5082:
5079:
5077:
5076:Tower defense
5074:
5072:
5069:
5067:
5064:
5060:
5057:
5056:
5055:
5052:
5050:
5047:
5045:
5042:
5040:
5037:
5036:
5034:
5032:
5028:
5018:
5017:Immersive sim
5015:
5013:
5010:
5009:
5007:
5003:
4997:
4994:
4992:
4989:
4987:
4984:
4980:
4977:
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4972:
4970:
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4953:
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4937:
4936:
4935:
4932:
4930:
4927:
4926:
4924:
4922:
4918:
4912:
4909:
4907:
4906:City-building
4904:
4902:
4899:
4898:
4896:
4894:
4890:
4884:
4881:
4879:
4876:
4874:
4871:
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4858:
4856:
4852:
4849:
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4837:
4834:
4830:
4827:
4826:
4825:
4822:
4820:
4817:
4815:
4812:
4810:
4809:Dungeon crawl
4807:
4803:
4800:
4798:
4795:
4794:
4793:
4790:
4789:
4787:
4785:
4781:
4775:
4774:Tile-matching
4772:
4770:
4769:
4765:
4763:
4762:Hidden object
4760:
4759:
4757:
4755:
4751:
4745:
4742:
4738:
4735:
4734:
4733:
4732:Deck-building
4730:
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4727:
4725:
4721:
4715:
4712:
4710:
4707:
4705:
4702:
4700:
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4598:
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4573:
4570:
4568:
4567:Battle royale
4565:
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4446:
4442:
4435:
4430:
4428:
4423:
4421:
4416:
4415:
4412:
4408:
4398:
4397:Ninth (2020–)
4395:
4393:
4390:
4388:
4385:
4383:
4380:
4378:
4375:
4373:
4370:
4368:
4365:
4363:
4360:
4358:
4355:
4354:
4352:
4348:
4342:
4339:
4335:
4332:
4330:
4329:Crash of 1983
4327:
4326:
4325:
4322:
4318:
4315:
4313:
4310:
4309:
4308:
4305:
4303:
4300:
4299:
4297:
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4270:
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4018:
4014:
4008:
4005:
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4000:
3998:
3995:
3993:
3990:
3988:
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3978:
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3915:
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3907:
3905:
3902:
3900:
3897:
3896:
3894:
3892:
3888:
3882:
3879:
3878:
3876:
3874:Early history
3872:
3868:
3861:
3856:
3854:
3849:
3847:
3842:
3841:
3838:
3834:
3830:
3823:
3818:
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3811:
3809:
3804:
3803:
3800:
3794:
3790:
3786:
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3779:
3776:
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3769:
3766:
3762:
3758:
3755:
3752:
3749:
3745:
3742:
3740:
3736:
3733:
3730:
3729:
3725:
3714:
3711:
3705:
3700:
3695:
3691:
3687:
3683:
3680:
3679:0-07-222428-2
3676:
3672:
3668:
3667:
3663:
3657:
3655:9780814337226
3651:
3647:
3643:
3638:
3634:
3628:
3624:
3620:
3616:
3612:
3611:
3607:
3598:
3592:
3588:
3584:
3580:
3576:
3572:
3565:
3563:
3559:
3551:September 11,
3546:
3542:
3541:
3536:
3529:
3526:
3513:
3509:
3508:
3503:
3496:
3493:
3480:
3476:
3472:
3465:
3462:
3454:September 21,
3449:
3445:
3444:
3439:
3432:
3429:
3424:
3420:
3416:
3412:
3409:(1): 83–100.
3408:
3404:
3403:
3395:
3392:
3384:September 21,
3379:
3375:
3374:
3369:
3362:
3359:
3346:
3342:
3341:
3335:
3327:
3324:
3312:
3308:
3306:0-520-07776-8
3302:
3298:
3294:
3293:
3285:
3282:
3274:September 21,
3269:
3265:
3264:
3259:
3252:
3249:
3244:
3240:
3236:
3230:
3227:
3222:
3220:0-7615-3643-4
3216:
3212:
3211:
3206:
3200:
3197:
3189:September 13,
3184:
3180:
3179:
3174:
3167:
3165:
3163:
3161:
3159:
3155:
3150:
3146:
3140:
3137:
3121:
3117:
3116:
3108:
3101:
3098:
3090:
3083:
3077:
3074:
3069:
3067:9781351172363
3063:
3059:
3052:
3049:
3041:September 30,
3036:
3032:
3028:
3021:
3018:
3013:
3011:0-7615-3643-4
3007:
3003:
2999:
2998:
2993:
2986:
2983:
2970:
2967:
2966:
2960:
2952:
2950:
2948:
2946:
2942:
2938:
2933:
2929:
2923:
2920:
2907:
2903:
2896:
2893:
2880:
2876:
2869:
2866:
2853:
2850:. p. 2.
2849:
2848:
2844:
2837:
2835:
2831:
2819:
2815:
2811:
2807:
2803:
2799:
2793:
2790:
2777:
2773:
2767:
2764:
2751:
2747:
2743:
2736:
2733:
2720:
2716:
2715:Nintendo Land
2712:
2705:
2702:
2697:
2693:
2686:
2683:
2670:
2669:
2664:
2657:
2654:
2649:
2645:
2641:
2640:
2635:
2629:
2627:
2623:
2618:
2616:0-7615-3643-4
2612:
2608:
2604:
2603:
2598:
2591:
2589:
2585:
2577:September 10,
2572:
2568:
2567:
2561:
2553:
2550:
2542:September 10,
2537:
2533:
2529:
2522:
2519:
2511:September 10,
2506:
2502:
2501:
2496:
2489:
2486:
2473:
2469:
2463:
2460:
2455:
2449:
2445:
2438:
2435:
2422:
2418:
2417:
2416:Arcade Attack
2412:
2405:
2402:
2389:
2385:
2381:
2374:
2372:
2368:
2355:
2351:
2350:
2345:
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2188:
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2100:
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2080:
2079:
2072:
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2056:
2052:
2045:
2043:
2039:
2026:
2022:
2017:
2009:
2007:
2003:
1998:
1992:
1988:
1987:
1979:
1976:
1971:
1967:
1961:
1958:
1954:
1950:
1946:
1943:
1937:
1934:
1929:
1925:
1919:
1916:
1911:
1909:0-07-223172-6
1905:
1901:
1894:
1892:
1890:
1888:
1886:
1884:
1880:
1867:
1864:. p. 4.
1863:
1859:
1852:
1850:
1848:
1844:
1831:
1827:
1823:
1816:
1813:
1800:
1796:
1789:
1786:
1773:
1769:
1765:
1759:
1756:
1748:September 11,
1740:
1733:
1732:
1724:
1721:
1716:
1712:
1708:
1704:
1698:
1695:
1682:
1678:
1677:Arcade Attack
1674:
1667:
1665:
1661:
1648:
1644:
1640:
1633:
1630:
1627:, p. 11.
1626:
1625:Provenzo 1991
1621:
1618:
1610:September 21,
1605:
1601:
1600:
1594:
1586:
1584:
1582:
1578:
1573:
1569:
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1534:
1530:
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1509:
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1501:
1497:
1490:
1487:
1482:
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1472:
1468:
1461:
1458:
1453:
1451:0-7615-3643-4
1447:
1443:
1439:
1438:
1433:
1429:
1423:
1420:
1408:
1404:
1398:
1395:
1388:
1386:
1383:
1379:
1373:
1370:
1365:
1364:computer game
1357:
1355:
1353:
1349:
1345:
1340:
1336:
1330:
1328:
1324:
1320:
1316:
1312:
1308:
1303:
1301:
1297:
1293:
1289:
1285:
1281:
1277:
1276:optical discs
1273:
1268:
1263:
1259:
1251:
1249:
1247:
1243:
1242:TurboGrafx-16
1233:
1229:
1222:
1216:
1209:
1207:
1203:
1199:
1189:
1185:
1182:
1178:
1177:Master System
1174:
1170:
1166:
1160:
1158:
1157:Data East USA
1153:
1152:
1146:
1139:
1137:
1135:
1131:
1127:
1123:
1119:
1114:
1111:
1106:
1090:
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1021:
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1003:
999:
995:
991:
987:
983:
979:
966:
965:
960:
955:
951:
948:
945:withdrew its
944:
940:
935:
931:
929:
925:
916:
914:
912:
907:
906:
901:
897:
893:
889:
884:
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877:
873:
869:
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851:
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838:
834:
833:
828:
824:
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815:
811:
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803:
799:
794:
790:
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547:Intellivision
544:
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484:console, the
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58:Early history
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5562:South Africa
5472:Toys-to-life
5412:
5405:
5357:
5302:Player modes
5266:Personalized
5251:
5240:
5208:
5114:Other genres
5044:Auto battler
5012:Falling-sand
4974:Lunar Lander
4784:Role-playing
4767:
4709:Visual novel
4671:Metroidvania
4663:
4617:
4549:Third-person
4522:Shoot 'em up
4507:First-person
4328:
3784:
3774:
3764:
3747:
3710:1980s portal
3685:
3670:
3641:
3618:
3570:
3549:. Retrieved
3538:
3528:
3516:. Retrieved
3505:
3495:
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3443:Ars Technica
3441:
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3371:
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3030:
3025:Boyd, Andy.
3020:
2996:
2985:
2973:. Retrieved
2963:
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2922:
2910:. Retrieved
2905:
2902:"Microfocus"
2895:
2883:. Retrieved
2878:
2868:
2856:. Retrieved
2845:
2822:, retrieved
2802:Orange Coast
2801:
2798:"Toy Trends"
2792:
2782:November 22,
2780:. Retrieved
2766:
2754:. Retrieved
2745:
2735:
2725:February 14,
2723:. Retrieved
2719:the original
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2673:. Retrieved
2666:
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2472:the original
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2394:December 30,
2392:. Retrieved
2383:
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2354:the original
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2337:
2326:
2316:
2306:February 24,
2304:. Retrieved
2299:
2277:November 16,
2275:, retrieved
2271:the original
2265:
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2020:
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1978:
1960:
1952:
1936:
1928:the original
1918:
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1870:. Retrieved
1861:
1836:February 28,
1834:. Retrieved
1825:
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1803:. Retrieved
1798:
1788:
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1772:the original
1767:
1758:
1746:. Retrieved
1730:
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1697:
1685:. Retrieved
1676:
1653:December 30,
1651:. Retrieved
1642:
1632:
1620:
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1597:
1566:(1): 67–82.
1563:
1559:
1549:
1537:. Retrieved
1526:
1516:
1502:(1): 67–82.
1499:
1495:
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1466:
1460:
1436:
1428:Kent, Steven
1422:
1410:. Retrieved
1406:
1397:
1374:
1361:
1344:monopolistic
1339:lockout chip
1331:
1304:
1296:Color Dreams
1267:ColecoVision
1255:
1246:Sega Genesis
1238:
1232:Sega Genesis
1194:
1161:
1149:
1147:
1143:
1122:Code Masters
1115:
1107:
1095:
1077:
1074:
1056:
1052:Trip Hawkins
1044:
1036:
1026:
1022:
1010:Jack Tramiel
998:urban legend
993:
989:
981:
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885:
876:IBM 'Peanut'
867:
861:
830:
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802:floppy disks
786:
782:Commodore 64
739:
734:Commodore 64
712:
705:
699:
695:Lost Luggage
693:
687:
682:
678:Marathon Man
676:
660:
659:
651:
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620:
613:
590:
573:
569:
562:
551:ColecoVision
528:
522:
508:
479:
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453:in favor of
422:
414:
412:
290:Browser game
265:Cloud gaming
225:Mobile games
110:
29:
5795:New Zealand
5759:Switzerland
5729:Netherlands
5653:Philippines
5643:South Korea
5388:Hypercasual
5309:Multiplayer
5225:Educational
5175:Programming
5170:Photography
5143:Incremental
4939:Kart racing
4883:Virtual pet
4714:Walking sim
4689:Escape room
4588:Beat 'em up
4527:Bullet hell
4334:Console war
4295:By platform
4244:Near future
3608:Works cited
3518:December 2,
3129:December 2,
2975:January 29,
2912:November 9,
2885:November 8,
2675:February 2,
2300:Video Games
2031:January 19,
1872:January 10,
1826:Times-Union
1805:October 19,
1801:. p. 6
1778:January 10,
1412:November 6,
1319:Ultra Games
1311:Hudson Soft
996:led to the
896:simulations
808:instead of
791:and faster
672:Bill Kunkel
624:David Crane
564:Donkey Kong
423:Atari shock
94:Console war
5814:Categories
5613:Bangladesh
5429:Open world
5340:Production
5261:Nonviolent
4944:Sim racing
4911:Government
4846:Simulation
4537:Twin-stick
4471:Platformer
4312:Golden age
3632:0674937090
3351:August 25,
3031:www.uh.edu
2532:PC Advisor
2061:August 18,
1996:020116454X
1389:References
1337:system, a
1126:SquareSoft
1033:golden age
928:U.S. Games
823:Dan Gutman
793:processors
722:See also:
597:Activision
555:Atari 5200
417:(known in
5790:Australia
5724:Lithuania
5628:Indonesia
5215:Christian
5203:Advergame
5091:Artillery
4824:Roguelike
4802:Soulslike
4681:Adventure
4517:Light gun
3881:1947–1972
3485:March 30,
3317:April 26,
3263:The Verge
2858:April 10,
2824:April 26,
2814:0279-0483
2500:InfoWorld
2478:April 26,
2384:Gamasutra
2198:InfoWorld
2152:0362-4331
1643:Gamasutra
1471:McFarland
1382:LCD games
964:Centipede
707:Dishaster
668:hula hoop
521:for home
427:recession
295:Emulation
5663:Thailand
5648:Malaysia
5586:Colombia
5571:Americas
5467:Minigame
5419:Masocore
5365:Fan game
5235:Licensed
5160:Non-game
5031:Strategy
4901:Business
4600:Fighting
4559:Survival
4544:Tactical
4317:Timeline
3789:Archived
3757:Archived
3735:Archived
3617:(1991).
3545:Archived
3512:Archived
3479:Archived
3448:Archived
3423:53358125
3378:Archived
3345:Archived
3311:archived
3268:Archived
3243:Archived
3207:(2001).
3183:Archived
3120:Archived
3089:Archived
3035:Archived
2969:Archived
2932:Archived
2906:Compute!
2879:Compute!
2852:Archived
2818:archived
2776:Archived
2750:Archived
2696:Archived
2648:Archived
2571:Archived
2536:Archived
2505:Archived
2421:Archived
2388:Archived
2360:March 6,
2247:Archived
2156:Archived
2103:Archived
2083:Archived
2025:Archived
1970:Archived
1945:Archived
1866:Archived
1830:Archived
1739:Archived
1715:Archived
1681:Archived
1647:Archived
1604:Archived
1539:July 26,
1533:Archived
1430:(2001).
1300:Camerica
1284:Accolade
1244:and the
1110:Magnavox
1078:Compute!
1018:Atari ST
939:Magnavox
881:JCPenney
853:in-house
766:TI-99/4A
653:AtariAge
644:MCA Inc.
615:Pitfall!
543:Odyssey²
82:Consoles
5783:Oceania
5769:Ukraine
5714:Ireland
5704:Germany
5694:Finland
5684:Belgium
5557:Nigeria
5434:Sandbox
5276:Serious
5209:Bishōjo
5126:Fitness
5098:Wargame
4956:Vehicle
4929:Fishing
4868:Farming
4768:Sokoban
4632:Stealth
4618:Pac-Man
4494:Shooter
3577:(MMC),
3239:GameSpy
3178:USGamer
2756:May 11,
2427:May 10,
2162:July 2,
1687:May 10,
1173:SG-1000
1000:of the
990:Pac-Man
978:Pac-Man
689:Kaboom!
683:Phoenix
559:Vectrex
482:Famicom
429:in the
421:as the
5764:Turkey
5754:Sweden
5744:Russia
5739:Poland
5734:Norway
5709:Greece
5699:France
5677:Europe
5668:Turkey
5658:Russia
5592:Canada
5582:Brazil
5540:Africa
5383:Casual
5376:Design
5358:Doujin
5271:Sci-fi
5247:Sexual
5220:Comedy
5196:Themes
5180:Typing
5153:Rhythm
5131:Horror
4969:Combat
4934:Racing
4921:Sports
4878:Social
4863:Dating
4814:MMORPG
4754:Puzzle
4462:Action
3677:
3652:
3629:
3593:
3421:
3373:Kotaku
3303:
3217:
3149:RePlay
3115:Forbes
3064:
3008:
2812:
2613:
2450:
2150:
1993:
1906:
1477:
1448:
1369:modems
1315:Konami
1298:, and
1292:Tengen
1202:R.O.B.
1151:Forbes
1124:, and
943:Imagic
789:memory
778:VIC-20
692:-like
646:, and
557:, and
308:Genres
5749:Spain
5719:Italy
5638:Japan
5623:India
5618:China
5552:Kenya
5547:Ghana
5460:Other
5413:Kaizo
5406:Gacha
5352:Indie
5314:Co-op
5253:Eroge
5241:Otome
5230:Girls
5165:Party
5148:Music
5005:Other
4979:Space
4666:clone
4627:Snake
4620:clone
4581:Other
4502:Arena
4206:2020s
4143:2010s
4080:2000s
4017:1990s
3954:1980s
3891:1970s
3419:S2CID
3123:(PDF)
3110:(PDF)
3092:(PDF)
3085:(PDF)
2639:Icons
2634:"NES"
2250:(PDF)
2239:(PDF)
1742:(PDF)
1735:(PDF)
1335:10NES
1307:Namco
1278:that
892:games
535:Taito
533:from
419:Japan
367:Lists
5633:Iran
5606:Asia
5360:soft
5291:News
5121:Cozy
5049:MOBA
4855:Life
4612:Maze
4532:Rail
4512:Hero
4239:2025
4234:2024
4229:2023
4224:2022
4219:2021
4214:2020
4196:2019
4191:2018
4186:2017
4181:2016
4176:2015
4171:2014
4166:2013
4161:2012
4156:2011
4151:2010
4133:2009
4128:2008
4123:2007
4118:2006
4113:2005
4108:2004
4103:2003
4098:2002
4093:2001
4088:2000
4070:1999
4065:1998
4060:1997
4055:1996
4050:1995
4045:1994
4040:1993
4035:1992
4030:1991
4025:1990
4007:1989
4002:1988
3997:1987
3992:1986
3987:1985
3982:1984
3977:1983
3972:1982
3967:1981
3962:1980
3944:1979
3939:1978
3934:1977
3929:1976
3924:1975
3919:1974
3914:1973
3909:1972
3904:1971
3899:1970
3675:ISBN
3650:ISBN
3627:ISBN
3591:ISBN
3553:2020
3520:2021
3487:2005
3456:2018
3386:2018
3353:2020
3319:2011
3301:ISBN
3276:2018
3215:ISBN
3191:2019
3131:2021
3062:ISBN
3043:2020
3006:ISBN
2977:2019
2914:2013
2887:2013
2860:2012
2826:2011
2810:ISSN
2784:2020
2758:2017
2727:2006
2677:2012
2611:ISBN
2579:2011
2544:2011
2513:2011
2480:2014
2448:ISBN
2429:2016
2396:2016
2362:2012
2308:2016
2279:2007
2206:2011
2164:2017
2148:ISSN
2063:2014
2033:2015
1991:ISBN
1904:ISBN
1874:2015
1838:2012
1807:2013
1799:BYTE
1780:2015
1750:2020
1689:2016
1655:2016
1612:2018
1541:2016
1475:ISBN
1446:ISBN
1414:2023
1309:and
1288:Sega
1169:Sega
994:E.T.
992:and
959:E.T.
926:and
758:ZX81
732:The
662:BYTE
524:Pong
413:The
5580:(*
5400:FMV
5347:AAA
5324:PVP
5319:MMO
5281:Art
4893:CMS
4873:God
3585:to
3540:IGN
3411:doi
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810:ROM
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