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105:. Taxonomy of reality, virtuality, mediality. The origin R denotes unmodified reality. A continuum across the virtuality axis, V, includes reality augmented with graphics (augmented reality), as well as graphics augmented by reality (augmented virtuality). However, the taxonomy also includes modification of reality or virtuality or any combination of these.
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Changes in attitudes towards and the increase in availability of technology and media have changed and progressed the way it is used. One to one (SMS), one to many (email), and many to many (chat rooms), have become ingrained in society. The use of such items have made once clear distinctions like
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The mediality axis denotes changes. The modification is denoted by moving up the mediality axis. Further up this axis, for example, we can find mediated reality, mediated virtuality, or any combination of these. Further up and to the right, we have virtual worlds that are responsive to a severely
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and Don Slater are prominent researchers pursuing the concept of the virtuality continuum and the media and its effect on communities, especially in the
Caribbean, most notably Trinidad and Jamaica.
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obsolete, and the distinctions between reality and virtuality have become blurred as people are incorporating and relying heavily upon virtuality within their everyday personal realities.
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Mediated reality continuum showing four points: augmented reality, augmented virtuality, mediated reality, and mediated virtuality on the virtuality and mediality axes
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The area between the two extremes, where both the real and the virtual are mixed, is called
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is another researcher who has established four rules of virtuality. These are:
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The way in which media and technology affect people relies on their non-
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This continuum has been extended into a two-dimensional plane of
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Milgram, Paul; H. Takemura; A. Utsumi; F. Kishino (1994).
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855:Virtuality
830:SixthSense
673:Magic Leap
369:Room-scale
221:2021-06-01
197:References
99:virtuality
44:virtuality
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364:Real life
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