Knowledge (XXG)

Simulated reality

Source šŸ“

20: 1856: 1866: 171:, which has become a term to describe a faked appearance of a real situation to create a false impression. In the purported anecdote, the lover of Empress Catherine II of Russia had simulated villages built on the path that the Empress was travelling to impress her with the prosperity of that region of Russia. A 74:
All fiction can be said to present a simulated reality to the reader, viewer or player. Humans purposely experience these things and enjoy them, while knowing they are not actually real. As humans only respond emotively to things we believe to be real, this phenomenon has become known as the
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franchise, a simulated reality called "the Grid" is populated by programs which appear in the likeness of the programmer who created them. People who are "beamed" into the Grid are able to interact with these programs and their digital surroundings.
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involves the audience entering a physical simulation of reality created by actors and sometimes enhanced by a specific location, allowing them to affect the narrative with their own actions in a manner noted to closely resemble virtual reality.
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that will set them free or keep them in the Matrix forever. Escaping the simulation is usually presented as the correct choice, even if reality is harsher and more displeasing, reflecting the desire of humans to live in an
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by intelligent machines while living in a false, computer-generated approximation of late 20th century Earth. Some humans seek to break others out of the simulation, offering them a choice between a
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for complacency towards the influence of modern technology, corporations, and other societal forces on one's behavior and desires. One of the most well-known examples is the 1999 film
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in order to explain this discrepancy. Others have noted that the way the story is told can override people's belief in the unreality of the story by engrossing them in the narrative.
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takes this a step further, allowing players to inhabit a simulated world and create the narrative with their actions, while embodying characters they created.
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on a building similarly presents a false image of the building being more substantial than the construction behind the faƧade, as found in
132:(1999), a neo-noir film about a murder investigation related to a virtual reality world, in which doubts about reality itself emerge. The 1286: 925: 809: 1683: 1647: 1581: 1281: 1227: 197:, proposes that what we experience as our reality is actually a simulation within a system being operated externally to our reality. 769: 126:(1998), in which a man realizes he is actually living in a massive television set in which actors take the role of real people, and 244: 1434: 1169: 487: 176: 1901: 1632: 1515: 1369: 1313: 1060: 905: 448: 381: 371: 80: 1815: 1688: 1327: 1222: 1179: 1174: 1040: 376: 1780: 1505: 1480: 1414: 1301: 1291: 1263: 1189: 955: 568: 509: 465: 403: 339: 187: 1724: 1566: 1402: 713: 146:
that simulates life in different historical time periods. In the original 1973 film, the park's robots run amok after a
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A well-known, albeit likely false claim of the use of simulated reality outside of virtual worlds is the
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is a simulation of a real thing, created for purposes such as testing engineering outcomes.
28: 104:. The film, and its ensuing media franchise, depicts far-future humans being harvested for 1820: 1667: 1642: 1597: 920: 585: 553: 521: 355: 147: 143: 121: 91: 55: 19: 1810: 1795: 1790: 1612: 1607: 1364: 1116: 1050: 1025: 995: 970: 890: 875: 139: 105: 59: 1885: 1840: 1800: 1510: 1121: 1111: 1015: 502: 226: 1602: 1392: 1349: 1080: 1000: 940: 915: 852: 63: 1539: 1131: 1030: 1005: 990: 497: 58:
that creates appearance of being in a real world, or a theoretical process like
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Jacking In to the Matrix Franchise: Cultural Reception and Interpretation
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Balcerak Jackson, Magdalena; Balcerak Jackson, Brendan (2024-02-10).
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Other prominent examples of a simulated reality in fiction include
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Most concepts invoking a simulated reality relate to some form of
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The Matrix and Philosophy: Welcome to the Desert of the Real
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The concept of a simulated reality is in itself a common
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(2003). 188:Live action role-playing 1684:Artificial intelligence 1582:Simulated consciousness 85:Samuel Taylor Coleridge 39:is an approximation of 25:virtual reality headset 1902:Science fiction themes 1836:Technology and society 704:Science Fiction Museum 110:red pill and blue pill 32: 1435:Organ transplantation 694:Libraries and museums 615:Cyberpunk derivatives 569:Utopian and dystopian 195:simulation hypothesis 23:A researcher using a 22: 1786:Fictional technology 1781:Fictional astronauts 1638:Frankenstein complex 129:The Thirteenth Floor 1826:Speculative fiction 1420:Genetic engineering 251:. pp. 174ā€“175. 229:. pp. 181ā€“182. 52:computer simulation 1653:Message from space 1618:Ancient astronauts 1506:Parallel universes 1481:Extrasolar planets 1388:Biological warfare 510:Parallel universes 392:Scientific romance 79:". 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Index


virtual reality headset
lunar habitat
reality
simulation
computer simulation
virtual reality
mind uploading
digital twin
paradox of fiction
willing suspension of disbelief
Samuel Taylor Coleridge
science fiction
metaphor
The Matrix
bioelectricity
red pill and blue pill
objective reality
The Truman Show
The Thirteenth Floor
Westworld
amusement park
androids
computer glitch
TRON
Potemkin village
faƧade
Western false front architecture
Immersive theater
Live action role-playing

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