Knowledge (XXG)

Reality–virtuality continuum

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31: 90: 105:. Taxonomy of reality, virtuality, mediality. The origin R denotes unmodified reality. A continuum across the virtuality axis, V, includes reality augmented with graphics (augmented reality), as well as graphics augmented by reality (augmented virtuality). However, the taxonomy also includes modification of reality or virtuality or any combination of these. 127:
Changes in attitudes towards and the increase in availability of technology and media have changed and progressed the way it is used. One to one (SMS), one to many (email), and many to many (chat rooms), have become ingrained in society. The use of such items have made once clear distinctions like
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The mediality axis denotes changes. The modification is denoted by moving up the mediality axis. Further up this axis, for example, we can find mediated reality, mediated virtuality, or any combination of these. Further up and to the right, we have virtual worlds that are responsive to a severely
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and Don Slater are prominent researchers pursuing the concept of the virtuality continuum and the media and its effect on communities, especially in the Caribbean, most notably Trinidad and Jamaica.
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obsolete, and the distinctions between reality and virtuality have become blurred as people are incorporating and relying heavily upon virtuality within their everyday personal realities.
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Mediated reality continuum showing four points: augmented reality, augmented virtuality, mediated reality, and mediated virtuality on the virtuality and mediality axes
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New media and technology tends to create new kinds of localism rather than furthering globalization.
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Advancements in media and technology supplement rather than replace existing activities in reality.
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The area between the two extremes, where both the real and the virtual are mixed, is called
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Risks and fears in regards to new media and technology are unevenly socially distributed.
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Proceedings of SPIE - The International Society for Optical Engineering Vol. 2351
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is another researcher who has established four rules of virtuality. These are:
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therefore encompasses all possible variations and compositions of real and
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The way in which media and technology affect people relies on their non-
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The virtuality continuum has grown and progressed past labels such as
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This continuum has been extended into a two-dimensional plane of
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is a continuous scale ranging between the completely virtual, a
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Milgram, Paul; H. Takemura; A. Utsumi; F. Kishino (1994).
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Mediated Reality with implementations for everyday life
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This in turn is said to consist of both 202: 81:, where the real augments the virtual. 950:Software related to augmented reality 497:Simultaneous localization and mapping 7: 154:information communication technology 549:Omnidirectional (360-degree) camera 523:Image-based modeling and rendering 25: 109:modified version of reality. 1: 965:Vuforia Augmented Reality SDK 1001:List of PlayStation VR games 394:Virtual reality applications 52:reality–virtuality continuum 34:Reality–virtuality continuum 46:, and the completely real, 27:Concept in computer science 1064: 359:Projection augmented model 996:List of Oculus Rift games 575:Omnidirectional treadmill 544:Free viewpoint television 513:Asynchronous reprojection 349:On-set virtual production 334:Computer-mediated reality 329:Cinematic virtual reality 295: 176:Computer-mediated reality 991:List of Meta Quest games 399:Virtual reality sickness 466:Virtual retinal display 454:Virtual reality headset 1033:Multimodal interaction 986:List of HTC Vive games 379:Six degrees of freedom 94: 35: 835:The Sword of Damocles 737:Windows Mixed Reality 374:Simulation hypothesis 92: 33: 955:Virtual reality game 600:Cyberith Virtualizer 432:Head-mounted display 79:augmented virtuality 40:virtuality continuum 18:Virtuality continuum 251:Mixed Reality Scale 191:Transreality gaming 1048:1994 introductions 695:Microsoft HoloLens 518:Foveated rendering 95: 36: 1020: 1019: 1016: 1015: 889: 888: 663:Golden-i headsets 588: 587: 580:Wearable computer 384:Spatial computing 300:Augmented reality 186:Simulated reality 75:augmented reality 16:(Redirected from 1055: 923:virtual graffiti 898: 768:Google Cardboard 658:Apple Vision Pro 648: 615:PlayStation Move 539:360-degree video 417: 354:Persistent world 288:Extended reality 281: 274: 267: 258: 238: 232: 226: 225: 223: 222: 207: 181:Extended reality 114:computer science 64:computer science 21: 1063: 1062: 1058: 1057: 1056: 1054: 1053: 1052: 1038:Virtual reality 1023: 1022: 1021: 1012: 974: 930:Meta Horizon OS 918:Interactive art 885: 864: 850:Virtual fixture 820:Samsung Gear VR 773:Google Daydream 741: 722:PlayStation VR2 639: 584: 558: 527: 501: 487:Finger tracking 470: 444:Head-up display 408: 317: 306:Virtual reality 291: 285: 247: 242: 241: 233: 229: 220: 218: 209: 208: 204: 199: 172: 87: 28: 23: 22: 15: 12: 11: 5: 1061: 1059: 1051: 1050: 1045: 1040: 1035: 1025: 1024: 1018: 1017: 1014: 1013: 1011: 1010: 1009: 1008: 998: 993: 988: 982: 980: 976: 975: 973: 972: 967: 962: 957: 952: 947: 945:Pervasive game 942: 937: 932: 927: 926: 925: 915: 910: 904: 902: 895: 891: 890: 887: 886: 884: 883: 878: 872: 870: 866: 865: 863: 862: 857: 852: 847: 842: 837: 832: 827: 822: 817: 815:PlayStation VR 812: 811: 810: 805: 795: 790: 785: 780: 775: 770: 765: 760: 755: 749: 747: 743: 742: 740: 739: 734: 729: 724: 719: 714: 709: 704: 703: 702: 692: 687: 686: 685: 675: 670: 665: 660: 654: 652: 645: 641: 640: 638: 637: 632: 627: 622: 617: 612: 607: 602: 596: 594: 590: 589: 586: 585: 583: 582: 577: 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The 979:Games 970:WebXR 753:AntVR 717:Pimax 563:Other 860:VR-1 707:OSVR 459:list 314:(MR) 308:(VR) 302:(AR) 290:(XR) 132:and 116:and 101:and 62:and 38:The 1006:VR2 803:CV1 683:Pro 1029:: 214:. 124:. 700:2 280:e 273:t 266:v 224:. 20:)

Index

Virtuality continuum

virtuality
reality
virtual
new media
computer science
mixed reality
augmented reality
augmented virtuality
Mann's Continuum
computer science
new media
anthropology
Daniel Miller
Steve Woolgar
information communication technology
Computer-mediated reality
Extended reality
Simulated reality
Transreality gaming
"Augmented Reality: A class of displays on the reality-virtuality continuum"
Mediated Reality with implementations for everyday life
Mixed Reality Scale
v
t
e
Extended reality
Augmented reality
Virtual reality

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