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weapon on the unit has (based on the weapon's baseline stats), and the cost of a unit in terms of credits (the currency in the game). All mechs come with a radar stealth function that allows them to disappear off an opponent's radar screens. However, this does not make a unit invisible to sight and can be spotted normally even with the stealth option turned on. In addition, a unit can be altered in terms of paint or color scheme in order to change its appearance.
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turrets all around the vessel that fire low damage rounds at various intervals (depending on the difficulty level) and has twice as much armor as the
Leviathan mech. Mechs are unloaded from the rear of the plane through the use of a drop down ramp that folds out. As of version 1.9 these are only controllable by the AI and not by players.
322:
The game also features dropships - combat cargo planes that can deliver new mech units to the battlefield over the course of a match. Typically in single player mode, they will be seen flying over the entire arena attacking the player and dropping in new units. A dropship has multiple minigun like
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will have already been formed exporting all sorts of variants of their warlike nature from mercenaries to military hardware to gladiatorial arena games using mechs. The player assumes the role of one of these arena competitors as they fight their way thru various battles with competing clans or mech
315:
All mech units in War World share certain commonalities that can be termed as a unit's stats. These stats include Armor (or the amount of health a unit has before dying), Jump (how high a unit can jump without the assistance of a thruster), the speed of a unit, a multiplier to how much ammo each
267:
galaxy known as WarWorld. This planet has been under perpetual conflict throughout its known history over various reasons (ranging from religious differences to territorial disputes to blood feuds between different sects of the inhabitants). However, eventually the largest groups of these people
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series of games. Despite this, some commonalities can be found between the two sims such as collecting powerups and some interface design choices. The gameplay focuses on
Teamwork and Squad based FPS tactics throughout the entire experience. Mechs are designed in a garage interface at different
299:. Credits can be earned over the course of a single player game or dictated based on the requirements set up ahead of time on a multiplayer game. War World has the single and multi player options, and includes game modes such as "
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would form into corporate entities and would establish several neutral cities on the planet in the hopes of establishing commerce with the outside galaxy. When the game first starts, 7 of these
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There are five different mech units in the game (as of
Version 1.9.02) that a player can choose from; the Panther 770, the Python KX5, the Thunder B-2, the Assault T1000 and the Leviathan.
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intervals depending on what type of game you're playing at the time. Within this interface, players can purchase mechs and spare parts using currency earned called
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The PC version received "average" reviews, while the Xbox 360 version received "generally unfavorable reviews", according to the
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mech combat simulator game developed and published by
Australian company Third Wave Games (who are made up of former
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games even though the game is classified as a Mech sim much like the
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alumni who have been involved in the development of such games as
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828:"War World Review - PC Gaming Video Game Review"
105:Mason B. Fisher (Windows), David Wise (Xbox 360)
263:The story revolves around a planet within the
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909:"War World: Tactical Combat for PC Reviews"
735:"War World - Tactical Combat - PC - Review"
636:"XBLA: Age of Booty and War World (Page 2)"
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1043:Multiplayer and single-player video games
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774:from the original on September 19, 2017
714:from the original on September 19, 2017
648:from the original on September 20, 2017
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921:from the original on November 27, 2017
741:from the original on December 21, 2008
954:from the original on December 4, 2017
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7:
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987:Flashman Studios Corporate Homepage
700:Perez, Anthony (October 28, 2008).
601:Hayward, Andrew (October 3, 2008).
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243:, and others). It was released on
1013:Video games developed in Australia
982:Third Wave Game's Company Homepage
793:Watt, Meghan (December 25, 2008).
634:Whitehead, Dan (October 3, 2008).
14:
760:Brudvig, Erik (October 2, 2008).
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1038:Video games scored by David Wise
944:"War World for Xbox 360 Reviews"
826:Larsen, Phil (August 23, 2006).
733:Eberle, Matt (August 30, 2005).
255:was planned but got cancelled.
874:Eddy, Andy (October 3, 2008).
1:
876:"War World Review (Xbox 360)"
667:Guss, Ian (October 7, 2008).
603:"War World Review (XBOX 360)"
1048:Lighthouse Interactive games
795:"War World: Tactical Combat"
576:Butts, Steve (2004-09-23).
281:Gameplay is similar to the
251:service. A version for the
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1023:Xbox 360 Live Arcade games
669:"Review: War World (X360)"
247:in 2005, and 2008 for the
214:War World: Tactical Combat
762:"War World Review (X360)"
702:"War World Review (X360)"
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388:
353:
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1033:Video games about mecha
800:Official Xbox Magazine
491:Official Xbox Magazine
217:(also known as simply
58:Lighthouse Interactive
615:on February 24, 2013
288:first-person shooter
273:pilots in the game.
191:First-person Shooter
886:on November 9, 2013
838:on February 5, 2012
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977:War World Homepage
807:on October 2, 2008
681:on January 6, 2009
553:review aggregation
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95:Johnni Christensen
73:Johnni Christensen
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245:Microsoft Windows
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116:Microsoft Windows
61:(Windows, Europe)
51:Third Wave Games,
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1028:2005 video games
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882:. Archived from
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863:. November 2005.
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834:. Archived from
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803:. Archived from
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611:. Archived from
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301:capture the flag
249:Xbox Live Arcade
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85:Morten Brodersen
71:Morten Brodersen
53:Flashman Studios
41:Third Wave Games
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336:Aggregate score
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81:Programmer(s)
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75:Phillip Tavel
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956:. Retrieved
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888:. Retrieved
884:the original
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840:. Retrieved
836:the original
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821:
809:. Retrieved
805:the original
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776:. Retrieved
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743:. Retrieved
737:. GameZone.
728:
716:. Retrieved
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679:the original
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47:Publisher(s)
37:Developer(s)
860:PC Gamer UK
578:"War World"
381:Publication
292:MechAssault
270:city-states
205:Multiplayer
111:Platform(s)
101:Composer(s)
67:Designer(s)
55:(Xbox 360),
1007:Categories
948:Metacritic
914:Metacritic
587:2024-09-21
563:References
557:Metacritic
362:Metacritic
341:Aggregator
311:Mech units
998:MobyGames
993:War World
641:Eurogamer
418:Eurogamer
332:Reception
327:Reception
265:Milky Way
220:War World
91:Artist(s)
22:War World
952:Archived
919:Archived
880:TeamXbox
772:Archived
739:Archived
712:Archived
707:GameSpot
646:Archived
555:website
536:TeamXbox
520:PC Gamer
462:GameZone
448:GameSpot
395:Xbox 360
355:Xbox 360
277:Gameplay
181:Genre(s)
161:Xbox 360
120:Xbox 360
608:1UP.com
433:GamePro
403:1Up.com
303:" and "
297:credits
223:) is a
197:Mode(s)
135:Windows
131:Release
544:3.9/10
466:8.6/10
441:2.75/5
369:45/100
366:74/100
284:Tribes
186:Action
832:PALGN
506:PALGN
384:Score
344:Score
259:Story
960:2017
927:2017
892:2017
844:2017
813:2017
780:2017
747:2017
720:2017
687:2017
654:2017
621:2017
522:(UK)
510:7/10
500:6/10
493:(US)
484:5/10
456:4/10
426:4/10
229:Rare
124:XBLA
996:at
767:IGN
582:IGN
541:N/A
529:N/A
526:70%
513:N/A
497:N/A
481:N/A
476:IGN
469:N/A
453:N/A
438:N/A
423:N/A
408:N/A
307:".
1009::
950:.
946:.
935:^
917:.
911:.
900:^
878:.
830:.
797:.
770:.
764:.
710:.
704:.
671:.
644:.
638:.
605:.
580:.
559:.
411:D+
390:PC
350:PC
237:,
225:3D
203:,
168:WW
152:EU
143:NA
118:,
962:.
929:.
894:.
846:.
815:.
782:.
749:.
722:.
689:.
656:.
623:.
590:.
188:,
170::
154::
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126:)
122:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.