Knowledge (XXG)

Warhammer 40,000: Dawn of War – Dark Crusade

Source πŸ“

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playing." The learning curve was also stated as being very steep for an RTS, due to each race being different. Another thing critics disliked was the player's inability to 'zoom out' with the in-game camera; this sometimes got in the way of large battles, and was especially noticeable when playing as or against the Tau, as their long-range weapons often resulted in them engaging their targets off-screen. While general consensus on the revamped single-player campaign was positive, some critics felt that it was not particularly challenging; they found that the AI was strategically weak, and there were no random elements in most skirmish missions that would enhance replayability. The usage of a random auto-resolve feature to determine which races won which territories was seen as a downside; also, one critic found that the AI attacked his homebase very rarely, and that they would attack insignificant zones regardless of the opportunity to capture more significant ones. In terms of new additions, some critics felt that the races, in particular the Necrons, were overpowered.
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Strategic Points and building Obelisks (the Necrons listening post) on them will increase the speed of research and building, and will also expand the population cap. The Necron Monolith, their home base, is restored as more buildings are built, while also unlocking new units, and functions as the only vehicle- and troop-producing building. When fully restored it becomes mobile (albeit very slow, though it can teleport) and is armed with powerful weaponry. Many Necron units have the ability to resurrect, and most will leave persistent corpses on the battlefield that may either self-resurrect after they die or be restored by specialized Necron units (this resurrection can actually allow the Necrons to go over their population cap).
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base, as well as any building upgrades. However, the player's researched technologies will not be carried over and must be reacquired. The AI always begin with their bases at the same location on the map, with the exact number of bases and the buildings they contain dependent on their strength level and progression into the Campaign. If the player has previously built structures near the location of an enemy base, these structures may be cleared to make room for the AI's starting structures. Players may also choose to garrison provinces with units that are instantly available should the province be attacked. These are bought with planetary requisition.
475:, Kais, leads the Tau forces arriving on the planet. Feral Orks are combined into a force by the arrival of Warboss Gorgutz, who killed the former ruler of Lorn V, the Chaos Lord Crull. The Chaos Lord Eliphas commanding forces from the Chaos Undivided warband Word Bearers arrives in turn to conquer the world and retrieve Crull's skull. Blood Raven Space Marines under the charge of Captain Davian Thule are tasked by Chapter Master Azariah Kyras to purge the world and retrieve relics and information pertaining to the chapter's early history. However, Thule's orders lead him into conflict with the Imperial Guard forces. 546:' units, which are powerful, non-trainable versions of regular units. They may only be made on the main battlefield overview screen, and, like provincial reinforcements, cost planetary requisition, a resource gained on a per-turn basis based on how many provinces the player controls. Honour guard units transfer over provinces and may be used repeatedly. There are also seven 'Stronghold' provinces that function as bases for respective factions; these are made like more traditional campaign games, with multiple secondary and primary objectives that vary from faction to faction. 745:
stating that the large amount of new content " new life into the game". Critics cited the excellent balancing between races, saying it had a positive effect on both single-player and multiplayer. Aside from new units and races, changes to the gameplay mechanics, such as reworking of the elite unit system, were well-received, as critics felt that the changes "forced players to actually think about using real combined arms tactics in multiplayer and contributed to more games decided by genuine strategy and skill rather than just who can spec out the proper build order."
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defeated and Eliphas' body is destroyed by a daemon. The Necron Lord of Kronus is destroyed by Thule, though he loses an eye in the process. The Tau and Orks are defeated by an unknown force. With the Blood Ravens victorious, the world is returned to the Imperium of Man, though not before it is purged and pillaged. The Imperial Guard report the Blood Ravens to the Imperial Inquisition, though Thule and his officers manage to convince the Inquisition that their actions were justified. However, the victory on Kronus precedes the revelation of
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an adjacent allied territory, or attack an adjacent enemy territory. When the player attacks a territory, gameplay will transition to a real-time battle in the battle map (see next section). After the player's turn, the NPC factions will each take a turn where they move their army and/or attack. If an NPC attacks a territory controlled by the player, the player is given the option to auto-resolve the battle based on the relative strengths of the territory and attacking faction, or to play out the battle in the battle map.
444:. There are eight game modes available for online skirmish play, such as Annihilate, which requires the player to destroy every enemy buildings capable of unit production or Sudden Death, which causes a player to be eliminated if another captures one of their strategic points. Multiple game modes may be enabled, calling for multiple winning conditions. Due to its nature as a standalone expansion pack, the player may only play as the Tau or Necrons in multiplayer. They may enter their original 594:, using these primal warriors as auxiliaries. Also, they are the only race with a 'choice' in their final technology choices; two final tier buildings are presented, which provide different end-game units and technologies. Only one may be chosen. The Tau also do not have any standalone defensive structures or minefields. However one of their Heavy Infantry; the Broadside Battlesuit, can be entrenched and use its shoulder mounted railguns, effectively making them into turrets. 403:
Dawn of War games. Other offensive battles, and all defensive battles, play out as generic skirmishes where the objective is to destroy all enemy bases. Notably, the game includes a "persistent bases" feature: any structure that the player builds in a battle will be present in future battles when the player defends that territory (unless the structure is destroyed). Research upgrades are not persistent and must be re-acquired in each battle as normal.
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such as grenades, teleportation, and stealth, unlocked with research or leader units. Unit longevity is determined by their health and morale points, which govern a squad's fighting effectiveness. Both are reduced by weaponry; morale recharges independently or due to unit abilities, while health is increased by healer units or repair, with some units also able to heal themselves. The Necrons have the ability to reassemble themselves and spawn again.
469:, the Guard form a task force led by Colonel Lukas Aleksander to hunt their leader, Farseer Taldeer. The awakening of Necrons on the fringe planet of Kronus triggers her journey to the planet, with Aleksander in pursuit. The planet has been under the tenuous control of the Tau Empire for centuries, having wrested it from the Imperium of Mankind and subjugated its human population. The protagonist of 550: 428:
infantry being much tougher than normal infantry. Vehicles are heavy weaponry and transports, and include tanks, artillery, troop carriers and walkers. Titans are end-game units, which usually require the highest tech level and a captured relic. Titans appear as all the other unit types depending on Factions. Like Commanders they can only be built once and may be rebuilt.
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The expansion was praised as an "excellent real-time strategy game", with its non-linear single-player campaign, stabilized multiplayer and additional features, and was selected by IGN and GameSpot as the best expansion pack of 2006. Most were quite surprised by the quality and size of the expansion,
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The world map is divided into territories, each of which can be captured and controlled by the various factions. Each faction starts with a "stronghold" territory, that faction's home base. Each faction also has an army led by that faction's leader. Every round, the player may move his or her army to
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Some critics stated that the game's weak points included its complexity; some reviewers disliked how much micromanagement was required to effectively field one race against another, saying that this complexity was detrimental to the game. As one reviewer mentioned, "...when I stop having fun, I stop
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One of the two newer races, the Tau are unique in multiple ways. Tau warriors and vehicles are powerful in ranged battles, but lack melee prowess; their commander even lacks a melee attack entirely. Many Tau units tend to be relatively fragile, few in number, and expensive. To compensate, they fight
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as opposed to the programmed, linear storylines of previous versions. Due to this lack of linearity, there is no plot aside from the opening cinematic; rather, as the player conquers various opposing factions the game provides a narrative specific to whom the player has conquered. If the player wins
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The canonical plot of the game follows the Blood Ravens. The Blood Ravens defeat the Imperial Guard and kill Colonel Aleksander. The survivors are given treatment and evacuated off-world. The Blood Ravens then defeat the Eldar, capturing and then executing their leader, Taldeer. The Word Bearers are
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Unlike the previous games in the series, Dark Crusade features a non-linear sandbox campaign in which the factions compete for control of Kronus. The player begins the campaign by selecting a faction. Campaign gameplay is broken into rounds consisting of two phases, the world map and the battle map.
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The battle map is where attack and defense actions are resolved. This is a traditional real-time battle similar to previous games in the series. Some offensive battles, particularly to capture enemy strongholds, feature scripted and story driven missions similar to campaign missions in the previous
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As with previous Dawn of War titles, Dark Crusade is focused on the conflict part of gameplay; in order to obtain more resources players must fight over them. Each player starts off with a base and wins by fulfilling mission objectives. There are multiple tiers of technology, with each allowing for
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Campaign scenarios are persistent, meaning that all player structures are 'saved' when a game is won. For example, if a player builds a base and conquers a province, only to have a neighbouring faction attack aforementioned province, the player will start out with all the buildings of the previous
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All units, aside from titans and most heroes, builders and vehicles, come in squads. These are groups of infantry that are commanded as a single entity. They may be reinforced with additional members, equipped with special weapons, or be attached to hero units. Some squads have special abilities,
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During an attack, the player will start the battle with his or her faction's commander unit and any active honor guard units. Honor guard units that survive the battle can be used in the next attack action. During a defense, the player will start with any units garrisoned in the territory. If the
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Commanders are hero units, and can usually only be built once. If they perish, they may be rebuilt. A sub-class is the semi-commander unit, which has many abilities like the commander unit but may be built multiple times. Infantry are foot soldiers, and may either be regular or heavy, with heavy
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a player may have on the battlefield. Squad caps may be increased using methods differing between races. Most units have a melee attack and a ranged attack. Units are often specialized to be better using one attack type. All units also have stances; these affect how the units respond to enemies.
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Capturing a faction's stronghold territory will remove that faction from the game; likewise, if the player's stronghold is captured, he or she will lose the game. Other territories, when captured, grant bonus abilities or the ability to manufacture "honor guard" units for the player's army. Each
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The Necrons are unique, as they do not require requisition to build their army. All units are in and of themselves free of requisition point cost. Power is the only resource Necrons need, in order to perform research, construct buildings and to construct and reinforce squads. However, capturing
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defense takes place at the territory where the player's army is currently located, the player will also start the battle with the commander and honor guard units. NPC armies also have commander and honor guard units that follow the same rules.
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2006, the two new races were demonstrated through an in-engine feature, though no playable version was showcased. New units were unveiled regularly after August 11. The first available playable build was released on September 18 to
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Also, a race's commander unit may be upgraded with special "wargear", unique, customizable upgrades that vary by race. These are awarded at battle milestones, ranging from a certain amount of kills to conquering many provinces.
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Tau: The Tau regain control of Kronus. Imperial Guard forces and human dissidents are forced into reeducation camps. Humanity becomes a small minority on Kronus, with mass sterilization rumored to have been
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owned territory produces a "planetary requisition" resource that can be used to purchase honor guard units or garrison standard units on the player's owned territories.
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factions. There are multiple provinces, which are conquered by fighting a regular skirmish match over them. These may either give a special bonus or supply special '
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Chaos: Eliphas ascends into Daemonhood, uses Kronus as a staging point, and leads Chaos forces in the most devastating offensive since the Horus Heresy.
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Imperial Guard: Aleksander remains on the planet as its Imperial governor. He yields command of his regiment, passing it to his deputy.
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Necron: The Necrons purge Kronus of all life, and campaigns throughout nearby systems, repelling all attempts at retaking the planet.
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The number of units a player may field at one time is determined by population and vehicle 'squad caps'; these limit the number of
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Eldar: Taldeer leaves the planet after putting enemy forces into chaos, leaving it as anarchic, contested by warlords.
1230: 898: 644:. Dark Crusade exited the development stage on September 21, and was expected to be shipped worldwide by October 9. 2353: 2206: 2192: 2164: 2094: 2080: 1883: 1136: 347:. The case is embossed with images of all the faction leaders of the campaign dressed in their respective wargear. 1212: 2470: 2336: 2238: 2213: 2045: 1702: 1331: 1263: 1828: 1763: 1673: 223: 526:
The expansion features a "Risk-based strategic layer", a campaign including a "meta-map", similar to that in
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to play, allowing the user to play as all seven factions in both single player Skirmish and Campaign modes.
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to focus most efforts on revamping the single-player campaign and balancing out the two new races. By
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There are six types of units: commanders, infantry, heavy infantry, daemons, vehicles, and Titans.
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All five of the pre-existing factions gain new units, and two new playable races are available.
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The player may pick a faction to play as, and then engages in turn-based combat with the other
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the campaign, a cinematic is played that depends on which faction the player was controlling.
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After the Eldar on Lorn V break their alliance with the Imperial Guard during the events of
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s 2006 "Expansion of the Year" award. The editors wrote, "With this expansion,
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Ork: Gorgutz uses the planet as a recruiting ground for his later campaigns.
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was released on October 9, 2006. The expansion features two new races, the
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Players may either connect directly by IP connection, or play on their
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is a standalone expansion that does not require prior installation of
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Staff (March 2007). "The Best (and Worst) of 2006; The 16th Annual
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at the end of the single-player campaign, but noticeably stronger.
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The Tau commander, equipped with a majority of wargear upgrades.
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CD key to gain access to the original four races. Likewise, a
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Khorne Berzerkers attacking an Imperial Guard listening post.
305:, a total of seven playable races in this expansion. 1231:"Dawn of War wins Gamespot's best expansion of 2006" 2425: 2393: 2285: 2237: 1873: 1778: 1734: 1661: 1629: 1546: 1516: 1456: 219: 207: 169: 157: 145: 133: 123: 113: 103: 93: 75: 63: 47: 624:Dark Crusade uses the same engine as the original 1257: 1255: 1184: 1182: 1180: 921: 919: 917: 915: 371:The Tau fighting the Necrons for a Control Point. 237:Warhammer 40,000: Dawn of War β€“ Dark Crusade 516:defeat of the Blood Ravens in the Kaurava System 1213:"Dawn of War wins IGN's best expansion of 2006" 1102: 1100: 452:CD key is needed to access the Imperial Guard. 1710: 1429: 8: 1404:Warhammer 40,000: Dawn of War – Dark Crusade 691: 31:. For the novel by Karl Edward Wagner, see 18:Warhammer 40,000: Dawn of War: Dark Crusade 1717: 1703: 1695: 1436: 1422: 1414: 1047:"GameSpot exclusive Dark Crusade hands-on" 690: 655: 55: 44: 2506:Video games featuring female protagonists 2476:Multiplayer and single-player video games 1683:Sonic & All-Stars Racing Transformed 35:. For the novel by Walter H. Hunt, see 780: 2402:Ultramarines: A Warhammer 40,000 Movie 1864:Warhammer 40,000 Collectible Card Game 331:, THQ also released a triple pack of 7: 2516:Video games set on fictional planets 1330:Allen 'Delsyn' Rausch (2006-10-12). 1262:Allen 'Delsyn' Rausch (2006-10-12). 695: 660: 651: 364:more powerful units and upgrades. 1137:"Dark Crusade (PC: 2006): Reviews" 25: 612:Necrons were previously seen in 2501:Video games developed in Canada 1342:from the original on 2007-11-26 1274:from the original on 2016-03-03 1241:from the original on 2007-01-26 1147:from the original on 2012-03-05 1118:from the original on 2012-07-20 1086:from the original on 2008-12-01 1057:from the original on 2009-02-12 1027:from the original on 2008-12-01 998:from the original on 2009-02-13 968:from the original on 2009-02-13 938:from the original on 2022-06-15 901:from the original on 2007-12-25 830:from the original on 2011-10-19 800:from the original on 2008-12-01 48:Warhammer 40,000: Dawn of War – 2511:Video games scored by Inon Zur 2481:Real-time strategy video games 1: 1899:Vengeance of the Blood Angels 893:Matthew Bassos (2005-06-01). 251:Warhammer 40,000: Dawn of War 2521:Warhammer 40,000 video games 2158:Battlefleet Gothic: Armada 2 1189:Dan Stapleton (2006-11-13). 867:Joe Leibowitz (2006-11-08). 1045:Jason Ocampo (2006-09-18). 988:"GameSpot E3 demonstration" 986:Greg Kasavin (2006-05-01). 956:Greg Kasavin (2006-05-01). 926:Greg Kasavin (2006-10-11). 818:Greg Kasavin (2007-10-10). 327:Parallel to the release of 2547: 2496:Video game expansion packs 2186:Chaos Gate - Daemonhunters 2165:Necromunda: Underhive Wars 2095:Battlefleet Gothic: Armada 601: 582: 512:Kyras' allegiance to Chaos 26: 2486:Relic Entertainment games 2239:Warhammer 40,000 Roleplay 848:Micah Seff (2006-09-21). 699: 696: 664: 661: 54: 1764:Codex (Warhammer 40,000) 1360:Dan Adams (2006-10-09). 1165:Dan Adams (2006-10-09). 1076:"Dark Crusade goes gold" 850:"Dark Crusade goes gold" 790:"Dark Crusade goes gold" 768:has become the ultimate 2200:Shootas, Blood and Teef 2137:Gladius – Relics of War 1386:Computer Games Magazine 928:"GameSpot video review" 788:Gamespot (2006-09-21). 758:Computer Games Magazine 299:s first expansion pack 1794:Aeronautica Imperialis 1108:"Dark Crusade Reviews" 554: 372: 360: 2172:Necromunda: Hired Gun 2109:Space Hulk: Deathwing 2060:Space Hulk: Ascension 1750:Codex: Imperial Guard 1364:. IGN. Archived from 1215:. IGN. Archived from 1169:. IGN. Archived from 958:"GameSpot E3 preview" 869:"Dark Crusade review" 852:. IGN. Archived from 820:"Dark Crusade review" 552: 370: 358: 345:Dawn of War Anthology 1638:Impossible Creatures 1368:on January 10, 2007. 1313:"Games Radar Review" 1311:Joshua LaTendresse. 1294:"Games Radar Review" 1292:Joshua LaTendresse. 1219:on January 10, 2007. 1173:on October 18, 2006. 895:"Dawn of War review" 628:game, which allowed 590:alongside the alien 29:Dark Crusade (album) 2144:Space Hulk: Tactics 2130:Inquisitor – Martyr 1507:Company of Heroes 3 1500:Company of Heroes 2 1445:Relic Entertainment 1017:"New unit unveiled" 856:on January 8, 2007. 693: 658: 256:Relic Entertainment 99:Jonathan Dowdeswell 70:Relic Entertainment 2531:Windows-only games 2039:Storm of Vengeance 1801:Battlefleet Gothic 656: 555: 373: 361: 246:real-time strategy 214:Real-time strategy 2458: 2457: 2409:Hammer and Bolter 2382:Warhammer Monthly 2361:Damnation Crusade 2354:Blood and Thunder 2286:Published fiction 1787:Adeptus Titanicus 1692: 1691: 1675:Company of Heroes 1652:Age of Empires IV 1470:Company of Heroes 1459:Company of Heroes 741: 740: 689: 688: 258:and published by 233: 232: 164:Microsoft Windows 16:(Redirected from 2538: 2471:2006 video games 2346:Warhammer 40,000 2337:The Horus Heresy 2301:Warhammer 40,000 2088:Eisenhorn: Xenos 1906:Final Liberation 1727:Warhammer 40,000 1719: 1712: 1705: 1696: 1662:Related articles 1549:Warhammer 40,000 1438: 1431: 1424: 1415: 1391: 1390: 1376: 1370: 1369: 1357: 1351: 1350: 1348: 1347: 1332:"GameSpy review" 1327: 1321: 1320: 1308: 1302: 1301: 1289: 1283: 1282: 1280: 1279: 1264:"GameSpy Review" 1259: 1250: 1249: 1247: 1246: 1227: 1221: 1220: 1209: 1203: 1202: 1197:. 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1185: 1183: 1181: 1177: 1172: 1168: 1161: 1158: 1146: 1142: 1138: 1132: 1129: 1117: 1113: 1109: 1103: 1101: 1097: 1085: 1081: 1077: 1071: 1068: 1056: 1052: 1048: 1041: 1038: 1026: 1022: 1018: 1012: 1009: 997: 993: 989: 982: 979: 967: 963: 959: 952: 949: 937: 933: 929: 922: 920: 918: 916: 912: 900: 896: 889: 886: 875:on 2007-12-01 874: 870: 863: 860: 855: 851: 844: 841: 829: 825: 821: 814: 811: 799: 795: 791: 784: 781: 775: 773: 771: 767: 760: 759: 754: 750: 746: 736: 734: 732: 728: 727: 723: 721: 720: 716: 715: 711: 709: 708: 704: 703: 692:Review scores 684: 682: 679: 678: 674: 672: 669: 668: 647: 645: 643: 638: 634: 631: 627: 619: 617: 615: 610: 605: 597: 595: 593: 586: 578: 576: 570: 565: 563: 559: 551: 547: 545: 541: 536: 533: 529: 521: 519: 517: 513: 504: 499: 496: 493: 490: 487: 483: 482: 478: 476: 474: 473: 468: 460: 455: 453: 451: 447: 443: 435: 433: 429: 425: 422: 418: 410: 408: 404: 397: 395: 391: 384: 382: 375: 369: 365: 357: 350: 348: 346: 342: 338: 334: 330: 325: 323: 319: 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Based on 248:video game 228:multiplayer 159:Platform(s) 135:Composer(s) 129:Ian Cumming 105:Designer(s) 95:Producer(s) 2465:Categories 2262:Deathwatch 2151:Mechanicus 2074:Deathwatch 2067:Armageddon 2053:Space Wolf 2031:Space Hulk 1927:Gorkamorka 1913:Chaos Gate 1891:Space Hulk 1857:Space Hulk 1843:Necromunda 1836:Inquisitor 1822:Gorkamorka 1735:Rule books 1645:The Outfit 1346:2007-12-09 1278:2007-12-09 1245:2007-12-30 1151:2007-12-02 1141:Metacritic 1122:2007-12-02 1090:2007-12-11 1061:2007-12-11 1031:2007-12-11 1002:2007-12-11 972:2007-12-11 942:2007-12-03 905:2007-12-05 879:2007-12-05 834:2007-12-05 804:2007-12-05 776:References 681:Metacritic 662:Aggregator 579:Tau Empire 532:Dune games 514:, and the 398:Battle Map 282:Tau Empire 2491:THQ games 2394:Animation 2316:Eisenhorn 2009:Kill Team 1963:Soulstorm 1779:Spin-offs 1770:Datasheet 1581:Soulstorm 1530:Homeworld 1519:Homeworld 1409:MobyGames 1383:Awards". 770:Warhammer 653:Reception 648:Reception 385:World Map 343:, dubbed 242:expansion 125:Artist(s) 89:(current) 2433:Grimdark 2276:Only War 2207:Darktide 2193:Tacticus 2081:Regicide 1340:Archived 1272:Archived 1239:Archived 1235:GameSpot 1195:PC Gamer 1145:Archived 1116:Archived 1084:Archived 1080:GameSpot 1055:Archived 1051:GameSpot 1025:Archived 1021:GameSpot 996:Archived 992:GameSpot 966:Archived 962:GameSpot 936:Archived 932:GameSpot 899:Archived 828:Archived 824:GameSpot 798:Archived 794:GameSpot 731:PC Gamer 707:GameSpot 642:GameSpot 522:Campaign 421:vehicles 417:infantry 376:Campaign 351:Gameplay 284:and the 209:Genre(s) 140:Inon Zur 84:(former) 2214:Boltgun 2046:Carnage 1336:GameSpy 1268:GameSpy 772:game." 604:Necrons 598:Necrons 566:Setting 461:Setting 308:Unlike 286:Necrons 244:to the 220:Mode(s) 170:Release 2348:comics 2303:novels 2033:(2013) 1893:(1993) 1677:(film) 1552:series 1522:series 1493:Online 1462:series 737:79/100 724:8.7/10 712:8.8/10 685:87/100 675:87/100 339:, and 146:Series 2426:Other 762:' 700:Score 665:Score 633:Relic 592:Kroot 571:Races 411:Units 297:' 292:from 1815:Epic 755:won 733:(US) 456:Plot 87:Sega 1407:at 719:IGN 530:'s 442:LAN 320:or 266:'s 260:THQ 82:THQ 2467:: 1338:. 1334:. 1315:. 1296:. 1270:. 1266:. 1254:^ 1237:. 1233:. 1193:. 1179:^ 1143:. 1139:. 1114:. 1110:. 1099:^ 1078:. 1053:. 1049:. 1019:. 994:. 990:. 964:. 960:. 934:. 930:. 914:^ 897:. 826:. 822:. 796:. 792:. 637:E3 518:. 335:, 312:, 276:, 270:, 226:, 196:EU 187:AU 178:NA 1718:e 1711:t 1704:v 1451:) 1447:( 1437:e 1430:t 1423:v 1349:. 1319:. 1300:. 1281:. 1248:. 1154:. 1125:. 1093:. 1064:. 1034:. 1005:. 975:. 945:. 908:. 882:. 837:. 807:. 198:: 189:: 180:: 39:. 20:)

Index

Warhammer 40,000: Dawn of War: Dark Crusade
Dark Crusade (album)
Kane (fantasy)
The Dark Crusade

Developer(s)
Relic Entertainment
Publisher(s)
THQ
Sega
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Inon Zur
Warhammer 40,000
Platform(s)
Microsoft Windows
NA
AU
EU
Genre(s)
Real-time strategy
Single-player
multiplayer
expansion
real-time strategy
Warhammer 40,000: Dawn of War
Relic Entertainment

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