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WarioWare D.I.Y.

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505:, comic books and graphic novels, and music records, soundtracks, and songs. While the machines are being assembled in Dr. Crygor's lab, Wario enters with a broken television set for repair and notices the Super MakerMatic 21 is being assembled. He wants to trade his broken television for one of the Super MakerMatics (thinking that it is a television set as well), at which point Dr. Crygor explains what it actually is and its ability to make DS/Wii games, comic books, and music records easily. Wario is amazed and realizes that Dr. Crygor's invention is the key to making huge fortunes and revamps WarioWare, Inc. once again, as well as a subsidiary called Wario-Man Software. Unfortunately, many of his employees (Mona, Jimmy T, Ashley and Red, Orbulon, and 9-Volt) had quit for a rival company, Diamond Software, and its subsidiaries, recording studio Diamond Studios and book publisher Diamond Publishing, leaving Dr. Crygor, Penny, Young Cricket and Master Mantis, Dribble and Spitz, Kat and Ana, and 18-Volt behind with Wario, so they hire the player, a shop manager, to help make their games, books, & records. 626:
Sugioka was placed in charge of debugging the NAND card, and eventually found the cause. While Abe considered that there would be people who would not want to make microgames, he implemented a feature that would allow players to edit the microgames the developers included to make their own. Initially, they considered having players download microgames from people who have given their friend codes to them, Abe commenting that microgames made by friends and family are more entertaining than those downloaded from anonymous people. Both methods of exchanging microgames were eventually implemented in the final game.
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model, as if they were adding to a puzzle, in Sugioka's words. The developers intended on keeping it simple, however, only implementing six buttons. For example, for a microgame that features a jumping character, players may dictate where the character may jump by selecting the "Boing!" button. While Hatakeyama wanted to add more functionality, Abe retorted by commenting either that the player could combine two functions to do what Hatakeyama wanted or that the microgames only lasted a few seconds and did not need to be too complex. The development team attempted to recreate microgames from
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created a framework on which they viewed as successful after a designer created a microgame in a few hours. The first version of the editor was far less complex than that of the final version, the approach being to start with a small number of necessary functions and only add others if necessary, rather than having an overly complex editor and removing unnecessary functions. To test its capabilities, the development team set to recreate Wario's stage in
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allows players to design their own microgames, creating their own graphics and music, and designing a 'cartridge' for them. The game features five sections in its main menu: D.I.Y. Studio, where the player designs microgames; WarioWare Inc., the tutorial; D.I.Y Shop, where the player makes microgame
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to test how easy it would be for players to do so. For some they could recreate, while others they could not. In response, they adjusted the game to make the ones they could not recreate workable. The debugging process was a difficult part of the development due to how many possibilities there were
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in PAL regions, allowing users to upload their creations to play on a big screen, and even upload them for contests. The game allows players to play up to 72 pre-made games, listen to pre-made music, or read pre-made comics. Players can also play, listen, or read the things they have already made.
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in order to save and load microgames faster and allow players to store more microgames. While this was initially rejected due to a tight schedule, it was eventually implemented. However, during the mass production phase of the development, the game would stop when they tried to utilize the memory.
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began in September 2003 when series director Goro Abe decided that due to how entertaining it was for the team to create microgames, they should make a game that allowed players to do the same. In an interview, Abe referenced other video games that allow players to create their own role-playing or
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took two more years to complete; one of those years was spent attempting to figure out how to make such interaction and approachability doable. Eventually, they decided on splitting the microgame design process into three phases – the object phase, the background phase, and the sound phase. They
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owners or receive other people's works. They could also be uploaded online for contest purposes. Additional microgames pre-built by Nintendo could be downloaded from the service, along with "Big Name Games", microgames created by well-known individuals such as other game developers or television
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At this point, the development had picked up, Sugioka commenting that the team was amazed by this since he was just a designer and not a programmer, meaning he did not have access to special techniques to do this. As the development continued, the game design mechanics grew from the simple test
434:, the gameplay is restricted to tapping mechanics. When creating the music, the player can hum into the DS's microphone, which the DS then converts into notes, or create their own music. These notes can then be performed by various instruments such as pig noises, similar to music creation in 629:
In 2017 a site named DoujinSoft launched as an archive of games, records, and comics that users created. Most games prior to the Nintendo WFC closure are preserved, and all content can be played through the website. Additionally, content can be sent to a modded Wii console that has Showcase
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They were able to replicate "almost 100%", with some adjustments made to games that could not be fully recreated. During development, Abe emphasized to the other staff members that it was unnecessary to create highly complex and technical games, as they would only last a few seconds.
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cartridges; Options Garage, where players edit preferences and names; and Distribution Center, in which players send games to the Wii or vice versa. Players can also receive games from the NinSoft store while at the Distribution Center. Due to its cross-compatibility with the
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was completed, Abe was going to try something new. Soon after, Abe asked him if he would be interested in participating in its development. He found it to be an interesting project, but was not sure if Abe's ideas could translate well into a video game.
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includes 167 pre-made microgames featuring the characters Mona, Jimmy T., Ashley, Orbulon, 9-Volt, 18-Volt, Dribble & Spitz, Kat & Ana, and Wario-Man. Each character has microgames set to certain themes, similar to the original
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gave the game an 'Outstanding' score of 9/10. Wiiloveit.com awarded the WiiWare download a similar grade, with a 27/30 (or 90%), claiming it's a "great complement to the DS release". Additionally, British publication
497:). Suddenly, the characters in the game emerge from the screen, causing a stampede. Waking up from the nightmare, Dr. Crygor comes up with a brainstorm and invents the Super MakerMatic 21, an invention that can make 522:
series' microgames were perfect for this kind of game, allowing for those with a shorter attention span to make use of the game. Development took a long time as a result of the launch of the successor to the
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Along with that, users can fill out surveys for games that their friends have made. They can also download new content as it becomes available and upload their games for other players to download.
1493: 408:'s conference in October 2008, the game was released in Japan on April 29, 2009. It was released in 2010 in North America, Europe, and Australia respectively and was accompanied by a separate 562:
as another influence for allowing him to make his own content. He eventually asked Abe if he could participate in the game's development, which Abe agreed to. Taku Sugioka, an employee of
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shooting games, but despite finding it fun he would quit making them before finishing them. Because of this, he decided that the short nature of the
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also includes an unlockable versus mode, but options are limited to shuffling every game, user-created and pre-made, alike.
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The drawing and music-making portions were made to be based on the drawing and music-making tools of
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feature that allows players to exchange or send data to other players. He decided that with
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While the game originally was going to use a normal Nintendo DS game cartridge, it uses a
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and the last to be developed for the Nintendo DS family of systems. Formally revealed at
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One day, Dr. Crygor dreams that he is playing on a game console (which resembles a
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Creative Commons Attribution-Share Alike 3.0 (Unported) (CC-BY-SA 3.0) license
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Financial Results Briefing for the Six-Month Period Ended September 2009
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games that can be played in DS cartridges or also be uploaded onto a
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The project gained new life during the development of the
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allows users to play the microgames on the Wii using the
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in May 2014, players could send their creations to other
1907:"Japanese Game Charts: Kingdom Hearts For DS Leads May" 1516:"Nintendo Reveals New DSi WarioWare, Art Style Games" 1628:"Review: WarioWare D.I.Y./WarioWare D.I.Y. Showcase" 3059: 3038: 2838: 2774: 2689: 2646: 2605: 2548: 2401: 2288: 2240: 2208: 2183: 2092: 2020: 1201:at the Super Mario Wiki, which is released under a 765: 749: 702: 690: 678: 666: 650: 645: 350: 330: 279: 267: 255: 243: 233: 219: 209: 199: 185: 173: 161: 145: 128: 51:. Unsourced material may be challenged and removed. 1355:"Make Your Own WarioWare Games: News from 1up.com" 1329:"Made in Ore (new WarioWare title) – more screens" 1884:"Wiiloveit.com: WarioWare D.I.Y. Showcase Review" 1150: 1281:"News: WarioWare: Do It Yourself – April 30th" 2379: 1977: 987: 8: 1454: 1452: 1450: 1255:"WarioWare Myself Japanese Overview Trailer" 937: 844: 2386: 2372: 2364: 1984: 1970: 1962: 1086:, indicating generally favorable reviews. 843: 808: 642: 470:Aside from the user-generated microgames, 134: 125: 1385:"WarioWare: D.I.Y. Intermediate Lesson 1" 1228:. Nintendo. October 30, 2009. p. 8. 111:Learn how and when to remove this message 1210: 1123: 1917:from the original on November 12, 2009 1594: 1592: 1424:from the original on November 27, 2020 1758:from the original on October 19, 2020 1565: 1563: 1522:from the original on November 3, 2008 1496:from the original on January 12, 2024 1197:Text in this article was copied from 7: 2414:Shadow Dragon and the Blade of Light 1466:from the original on August 16, 2024 1335:from the original on October 6, 2008 1287:from the original on October 7, 2011 1257:. GameTrailers.com. April 15, 2009. 848: 813: 49:adding citations to reliable sources 1856:McFerran, Damien (April 29, 2010). 1812:from the original on March 25, 2018 1748:"Warioware D.I.Y. Eurogamer Review" 1626:Holmes, Jonathan (April 30, 2010). 1607:from the original on March 28, 2010 1577:from the original on March 30, 2010 1391:from the original on April 21, 2009 1309:. Aussie-Nintendo.com. May 17, 2010 1261:from the original on April 17, 2009 804: 544:when the developers learned of the 2297:Super Mario Land 2: 6 Golden Coins 1837:from the original on April 1, 2012 989: 790:WarioWare: Do It Yourself Showcase 14: 2889:Cubivore: Survival of the Fittest 1805:Gerstmann, Jeff (April 1, 2010). 1660:from the original on June 2, 2017 1235:from the original on June 5, 2011 939: 478:WarioWare, Inc.: Mega Microgames! 397:. It is the seventh title in the 2346: 2345: 2083: 1599:Harris, Craig (March 25, 2010). 1192: 1033: 1028: 1023: 1018: 1013: 1008: 1003: 998: 993: 988: 958: 953: 948: 943: 938: 443:Prior to the discontinuation of 377:, is a minigame compilation and 25: 3138:Video game development software 3123:Nintendo Wi-Fi Connection games 1777:Hudak, Chris (March 30, 2010). 1679:Kitts, Martin (April 6, 2010). 1443:WarioWare: D.I.Y. Game Overview 1361:. April 8, 2009. Archived from 1331:. GoNintendo. October 2, 2008. 36:needs additional citations for 3143:Video games developed in Japan 2980:Metal Combat: Falcon's Revenge 2032:Wario Land: Super Mario Land 3 1890:. May 28, 2010. Archived from 1726:"WarioWare D.I.Y. Edge Review" 1410:Fletcher, JC (July 15, 2016). 780:also uses connectivity with a 1: 3133:Video games about video games 2952:Kaeru no Tame ni Kane wa Naru 1460:"Iwata Asks WarioWare D.I.Y." 1114:sold 156,692 units in Japan. 1905:Graft, Kris (June 8, 2009). 1518:. Kotaku. October 31, 2008. 1219:"Supplementary Information" 1151: 1110:reported that by May 2009, 1082:holds a score of 82/100 on 566:who had also worked on the 3174: 2673:Nintendo Puzzle Collection 1096:Official Nintendo Magazine 1055:Official Nintendo Magazine 795:WarioWare: D.I.Y. Showcase 786:WarioWare: D.I.Y. Showcase 646:WarioWare: D.I.Y. Showcase 635:WarioWare: D.I.Y. Showcase 461:WarioWare: D.I.Y. Showcase 415:WarioWare: D.I.Y. Showcase 3128:Single-player video games 3108:Intelligent Systems games 2966:Mario Kart: Super Circuit 2462:Genealogy of the Holy War 2341: 2231:Wario: Master of Disguise 2081: 2002: 1957:Official Japanese website 1952:Official European website 1940:Official American website 1708:"WarioWare D.I.Y. Review" 1681:"WarioWare D.I.Y. review" 1601:"WarioWare D.I.Y. Review" 1178:, lit. "Play Made by Me") 1175: 1142: 852: 849: 817: 814: 445:Nintendo Wi-Fi Connection 370:WarioWare: Do It Yourself 133: 3148:Video game level editors 2666:Pokémon Puzzle Challenge 615:in creating microgames. 576:, had heard that after 541:WarioWare: Smooth Moves 527:, the touch-controlled 3118:Nintendo DS-only games 2931:Eco Shooter: Plant 530 2568:The Thousand-Year Door 2039:Virtual Boy Wario Land 1945:March 3, 2015, at the 1779:"Warioware DIY Review" 788:, unofficially called 140:North American box art 2882:Code Name: S.T.E.A.M. 2446:Mystery of the Emblem 2318:Rhythm Heaven Megamix 2067:Wario Land: Shake It! 1283:. February 25, 2010. 1099:gave the game a 92%. 1044:Nintendo World Report 2680:Planet Puzzle League 379:game creation system 345:game creation system 45:improve this article 2873:Kousoku Card Battle 2395:Intelligent Systems 2265:Intelligent Systems 1548:on October 17, 2017 1492:. 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Developer(s)
Nintendo SPD
Intelligent Systems
Publisher(s)
Nintendo
Director(s)
Producer(s)
Yoshio Sakamoto
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Wario
Platform(s)
Nintendo DS
JP
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