505:, comic books and graphic novels, and music records, soundtracks, and songs. While the machines are being assembled in Dr. Crygor's lab, Wario enters with a broken television set for repair and notices the Super MakerMatic 21 is being assembled. He wants to trade his broken television for one of the Super MakerMatics (thinking that it is a television set as well), at which point Dr. Crygor explains what it actually is and its ability to make DS/Wii games, comic books, and music records easily. Wario is amazed and realizes that Dr. Crygor's invention is the key to making huge fortunes and revamps WarioWare, Inc. once again, as well as a subsidiary called Wario-Man Software. Unfortunately, many of his employees (Mona, Jimmy T, Ashley and Red, Orbulon, and 9-Volt) had quit for a rival company, Diamond Software, and its subsidiaries, recording studio Diamond Studios and book publisher Diamond Publishing, leaving Dr. Crygor, Penny, Young Cricket and Master Mantis, Dribble and Spitz, Kat and Ana, and 18-Volt behind with Wario, so they hire the player, a shop manager, to help make their games, books, & records.
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Sugioka was placed in charge of debugging the NAND card, and eventually found the cause. While Abe considered that there would be people who would not want to make microgames, he implemented a feature that would allow players to edit the microgames the developers included to make their own. Initially, they considered having players download microgames from people who have given their friend codes to them, Abe commenting that microgames made by friends and family are more entertaining than those downloaded from anonymous people. Both methods of exchanging microgames were eventually implemented in the final game.
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model, as if they were adding to a puzzle, in
Sugioka's words. The developers intended on keeping it simple, however, only implementing six buttons. For example, for a microgame that features a jumping character, players may dictate where the character may jump by selecting the "Boing!" button. While Hatakeyama wanted to add more functionality, Abe retorted by commenting either that the player could combine two functions to do what Hatakeyama wanted or that the microgames only lasted a few seconds and did not need to be too complex. The development team attempted to recreate microgames from
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created a framework on which they viewed as successful after a designer created a microgame in a few hours. The first version of the editor was far less complex than that of the final version, the approach being to start with a small number of necessary functions and only add others if necessary, rather than having an overly complex editor and removing unnecessary functions. To test its capabilities, the development team set to recreate Wario's stage in
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556:. Another designer, Masahito Hatakeyama, got involved after discussing the project with Abe. Hatakeyama was also interested in video games that allow players to make their own content, but he suffered from the same problem and would quit creating his content a third of the way through. He also cited
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allows players to design their own microgames, creating their own graphics and music, and designing a 'cartridge' for them. The game features five sections in its main menu: D.I.Y. Studio, where the player designs microgames; WarioWare Inc., the tutorial; D.I.Y Shop, where the player makes microgame
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to test how easy it would be for players to do so. For some they could recreate, while others they could not. In response, they adjusted the game to make the ones they could not recreate workable. The debugging process was a difficult part of the development due to how many possibilities there were
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in PAL regions, allowing users to upload their creations to play on a big screen, and even upload them for contests. The game allows players to play up to 72 pre-made games, listen to pre-made music, or read pre-made comics. Players can also play, listen, or read the things they have already made.
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in order to save and load microgames faster and allow players to store more microgames. While this was initially rejected due to a tight schedule, it was eventually implemented. However, during the mass production phase of the development, the game would stop when they tried to utilize the memory.
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began in
September 2003 when series director Goro Abe decided that due to how entertaining it was for the team to create microgames, they should make a game that allowed players to do the same. In an interview, Abe referenced other video games that allow players to create their own role-playing or
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took two more years to complete; one of those years was spent attempting to figure out how to make such interaction and approachability doable. Eventually, they decided on splitting the microgame design process into three phases – the object phase, the background phase, and the sound phase. They
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owners or receive other people's works. They could also be uploaded online for contest purposes. Additional microgames pre-built by
Nintendo could be downloaded from the service, along with "Big Name Games", microgames created by well-known individuals such as other game developers or television
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At this point, the development had picked up, Sugioka commenting that the team was amazed by this since he was just a designer and not a programmer, meaning he did not have access to special techniques to do this. As the development continued, the game design mechanics grew from the simple test
434:, the gameplay is restricted to tapping mechanics. When creating the music, the player can hum into the DS's microphone, which the DS then converts into notes, or create their own music. These notes can then be performed by various instruments such as pig noises, similar to music creation in
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In 2017 a site named DoujinSoft launched as an archive of games, records, and comics that users created. Most games prior to the
Nintendo WFC closure are preserved, and all content can be played through the website. Additionally, content can be sent to a modded Wii console that has Showcase
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They were able to replicate "almost 100%", with some adjustments made to games that could not be fully recreated. During development, Abe emphasized to the other staff members that it was unnecessary to create highly complex and technical games, as they would only last a few seconds.
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cartridges; Options Garage, where players edit preferences and names; and
Distribution Center, in which players send games to the Wii or vice versa. Players can also receive games from the NinSoft store while at the Distribution Center. Due to its cross-compatibility with the
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was completed, Abe was going to try something new. Soon after, Abe asked him if he would be interested in participating in its development. He found it to be an interesting project, but was not sure if Abe's ideas could translate well into a video game.
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531:, which Abe felt was a more ideal way to create microgames. However, due to a combination of the difficulty in creating microgames and other projects Abe had to develop at the time, the title was put on hold and development ceased for a time.
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includes 167 pre-made microgames featuring the characters Mona, Jimmy T., Ashley, Orbulon, 9-Volt, 18-Volt, Dribble & Spitz, Kat & Ana, and Wario-Man. Each character has microgames set to certain themes, similar to the original
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gave the game an 'Outstanding' score of 9/10. Wiiloveit.com awarded the WiiWare download a similar grade, with a 27/30 (or 90%), claiming it's a "great complement to the DS release". Additionally, British publication
497:). Suddenly, the characters in the game emerge from the screen, causing a stampede. Waking up from the nightmare, Dr. Crygor comes up with a brainstorm and invents the Super MakerMatic 21, an invention that can make
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series' microgames were perfect for this kind of game, allowing for those with a shorter attention span to make use of the game. Development took a long time as a result of the launch of the successor to the
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Along with that, users can fill out surveys for games that their friends have made. They can also download new content as it becomes available and upload their games for other players to download.
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408:'s conference in October 2008, the game was released in Japan on April 29, 2009. It was released in 2010 in North America, Europe, and Australia respectively and was accompanied by a separate
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as another influence for allowing him to make his own content. He eventually asked Abe if he could participate in the game's development, which Abe agreed to. Taku
Sugioka, an employee of
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shooting games, but despite finding it fun he would quit making them before finishing them. Because of this, he decided that the short nature of the
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also includes an unlockable versus mode, but options are limited to shuffling every game, user-created and pre-made, alike.
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feature that allows players to exchange or send data to other players. He decided that with
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While the game originally was going to use a normal
Nintendo DS game cartridge, it uses a
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and the last to be developed for the
Nintendo DS family of systems. Formally revealed at
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One day, Dr. Crygor dreams that he is playing on a game console (which resembles a
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1486:"Website allows you to play fan-made WarioWare D.I.Y. microgames in your browser"
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Creative
Commons Attribution-Share Alike 3.0 (Unported) (CC-BY-SA 3.0) license
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Financial
Results Briefing for the Six-Month Period Ended September 2009
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1412:"Renowned devs creating 'Big Name Games' for free WarioWare D.I.Y. DLC"
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games that can be played in DS cartridges or also be uploaded onto a
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1307:"Nintendo Australia confirms WarioWare D.I.Y for Thursday"
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The project gained new life during the development of the
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allows users to play the microgames on the Wii using the
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in May 2014, players could send their creations to other
1907:"Japanese Game Charts: Kingdom Hearts For DS Leads May"
1516:"Nintendo Reveals New DSi WarioWare, Art Style Games"
1628:"Review: WarioWare D.I.Y./WarioWare D.I.Y. Showcase"
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1201:at the Super Mario Wiki, which is released under a
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51:. Unsourced material may be challenged and removed.
1355:"Make Your Own WarioWare Games: News from 1up.com"
1329:"Made in Ore (new WarioWare title) – more screens"
1884:"Wiiloveit.com: WarioWare D.I.Y. Showcase Review"
1150:
1281:"News: WarioWare: Do It Yourself – April 30th"
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1255:"WarioWare Myself Japanese Overview Trailer"
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1086:, indicating generally favorable reviews.
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470:Aside from the user-generated microgames,
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1385:"WarioWare: D.I.Y. Intermediate Lesson 1"
1228:. Nintendo. October 30, 2009. p. 8.
111:Learn how and when to remove this message
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1123:
1917:from the original on November 12, 2009
1594:
1592:
1424:from the original on November 27, 2020
1758:from the original on October 19, 2020
1565:
1563:
1522:from the original on November 3, 2008
1496:from the original on January 12, 2024
1197:Text in this article was copied from
7:
2414:Shadow Dragon and the Blade of Light
1466:from the original on August 16, 2024
1335:from the original on October 6, 2008
1287:from the original on October 7, 2011
1257:. GameTrailers.com. April 15, 2009.
848:
813:
49:adding citations to reliable sources
1856:McFerran, Damien (April 29, 2010).
1812:from the original on March 25, 2018
1748:"Warioware D.I.Y. Eurogamer Review"
1626:Holmes, Jonathan (April 30, 2010).
1607:from the original on March 28, 2010
1577:from the original on March 30, 2010
1391:from the original on April 21, 2009
1309:. Aussie-Nintendo.com. May 17, 2010
1261:from the original on April 17, 2009
804:
544:when the developers learned of the
2297:Super Mario Land 2: 6 Golden Coins
1837:from the original on April 1, 2012
989:
790:WarioWare: Do It Yourself Showcase
14:
2889:Cubivore: Survival of the Fittest
1805:Gerstmann, Jeff (April 1, 2010).
1660:from the original on June 2, 2017
1235:from the original on June 5, 2011
939:
478:WarioWare, Inc.: Mega Microgames!
397:. It is the seventh title in the
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1599:Harris, Craig (March 25, 2010).
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443:Prior to the discontinuation of
377:, is a minigame compilation and
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3138:Video game development software
3123:Nintendo Wi-Fi Connection games
1777:Hudak, Chris (March 30, 2010).
1679:Kitts, Martin (April 6, 2010).
1443:WarioWare: D.I.Y. Game Overview
1361:. April 8, 2009. Archived from
1331:. GoNintendo. October 2, 2008.
36:needs additional citations for
3143:Video games developed in Japan
2980:Metal Combat: Falcon's Revenge
2032:Wario Land: Super Mario Land 3
1890:. May 28, 2010. Archived from
1726:"WarioWare D.I.Y. Edge Review"
1410:Fletcher, JC (July 15, 2016).
780:also uses connectivity with a
1:
3133:Video games about video games
2952:Kaeru no Tame ni Kane wa Naru
1460:"Iwata Asks WarioWare D.I.Y."
1114:sold 156,692 units in Japan.
1905:Graft, Kris (June 8, 2009).
1518:. Kotaku. October 31, 2008.
1219:"Supplementary Information"
1151:
1110:reported that by May 2009,
1082:holds a score of 82/100 on
566:who had also worked on the
3174:
2673:Nintendo Puzzle Collection
1096:Official Nintendo Magazine
1055:Official Nintendo Magazine
795:WarioWare: D.I.Y. Showcase
786:WarioWare: D.I.Y. Showcase
646:WarioWare: D.I.Y. Showcase
635:WarioWare: D.I.Y. Showcase
461:WarioWare: D.I.Y. Showcase
415:WarioWare: D.I.Y. Showcase
3128:Single-player video games
3108:Intelligent Systems games
2966:Mario Kart: Super Circuit
2462:Genealogy of the Holy War
2341:
2231:Wario: Master of Disguise
2081:
2002:
1957:Official Japanese website
1952:Official European website
1940:Official American website
1708:"WarioWare D.I.Y. Review"
1681:"WarioWare D.I.Y. review"
1601:"WarioWare D.I.Y. Review"
1178:, lit. "Play Made by Me")
1175:
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817:
814:
445:Nintendo Wi-Fi Connection
370:WarioWare: Do It Yourself
133:
3148:Video game level editors
2666:Pokémon Puzzle Challenge
615:in creating microgames.
576:, had heard that after
541:WarioWare: Smooth Moves
527:, the touch-controlled
3118:Nintendo DS-only games
2931:Eco Shooter: Plant 530
2568:The Thousand-Year Door
2039:Virtual Boy Wario Land
1945:March 3, 2015, at the
1779:"Warioware DIY Review"
788:, unofficially called
140:North American box art
2882:Code Name: S.T.E.A.M.
2446:Mystery of the Emblem
2318:Rhythm Heaven Megamix
2067:Wario Land: Shake It!
1283:. February 25, 2010.
1099:gave the game a 92%.
1044:Nintendo World Report
2680:Planet Puzzle League
379:game creation system
345:game creation system
45:improve this article
2873:Kousoku Card Battle
2395:Intelligent Systems
2265:Intelligent Systems
1548:on October 17, 2017
1492:. October 7, 2022.
846:
811:
661:Intelligent Systems
611:WarioWare: Touched!
600:WarioWare: Touched!
573:WarioWare: Snapped!
564:Intelligent Systems
387:Intelligent Systems
156:Intelligent Systems
2866:Trade & Battle
2801:Super Famicom Wars
1894:on March 13, 2017.
1858:"WarioWare D.I.Y."
1832:"WarioWare D.I.Y."
1807:"WarioWare D.I.Y."
1754:. April 14, 2010.
1655:"WarioWare D.I.Y."
1571:"WarioWare D.I.Y."
1542:"WarioWare D.I.Y."
1165:Known in Japan as
1130:Known in Japan as
809:
495:Classic Controller
455:Additionally, the
60:"WarioWare D.I.Y."
3113:Nintendo DS games
3080:
3079:
2917:Dragon Quest Wars
2815:Black Hole Rising
2702:Mega Party Games!
2575:Super Paper Mario
2490:The Sacred Stones
2483:The Blazing Blade
2476:The Binding Blade
2361:
2360:
2311:Super Smash Bros.
2192:Mario & Wario
2111:Mega Party Games!
1167:Asobu Made in Ore
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842:
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775:
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592:, development of
389:and published by
360:
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249:Kenichi Nishimaki
121:
120:
113:
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3098:2010 video games
3093:2009 video games
2938:Galactic Pinball
2758:Get It Together!
2744:Game & Wario
2596:The Origami King
2497:Path of Radiance
2388:
2381:
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2167:Get It Together!
2153:Game & Wario
2104:Mega Microgames!
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1080:WarioWare D.I.Y.
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810:Aggregate scores
778:WarioWare D.I.Y.
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525:Game Boy Advance
515:WarioWare D.I.Y.
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2253:Hiroji Kiyotake
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2007:List of games
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982:Nintendo Life
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896:Game Informer
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845:Review scores
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784:title called
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355:Single-player
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211:Programmer(s)
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62: –
61:
57:
56:Find sources:
50:
46:
40:
39:
34:This article
32:
28:
23:
22:
19:
3103:Action games
3067:Shouzou Kaga
3027:
3020:
3013:
3006:
2999:
2992:
2985:
2978:
2971:
2964:
2957:
2950:
2943:
2936:
2929:
2922:
2915:
2908:
2901:
2894:
2887:
2880:
2871:
2864:
2859:
2854:Battle Clash
2852:
2845:
2829:Days of Ruin
2827:
2820:
2813:
2808:Advance Wars
2806:
2799:
2792:
2787:Famicom Wars
2785:
2775:
2763:
2756:
2749:
2742:
2736:
2735:
2728:
2723:Smooth Moves
2721:
2714:
2707:
2700:
2690:
2678:
2671:
2664:
2657:
2647:
2635:
2630:Pushmo World
2628:
2621:
2614:
2606:
2594:
2589:Color Splash
2587:
2582:Sticker Star
2580:
2573:
2566:
2559:
2549:
2537:
2532:Three Houses
2530:
2523:
2516:
2509:
2504:Radiant Dawn
2502:
2495:
2488:
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2467:
2460:
2451:
2444:
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2428:
2419:
2412:
2402:
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2330:
2323:
2316:
2309:
2304:Dr. Mario 64
2302:
2295:
2229:
2222:
2215:
2197:
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2184:Puzzle games
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682:
668:Publisher(s)
657:Nintendo SPD
652:Developer(s)
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323:May 20, 2010
259:
229:Asako Kagita
215:Taku Sugioka
181:Taku Sugioka
163:Publisher(s)
152:Nintendo SPD
147:Developer(s)
107:
98:
88:
81:
74:
67:
55:
43:Please help
38:verification
35:
18:
3015:Wild Gunman
2973:Mario Paint
2959:Mario Bros.
2896:Devil World
2839:Other games
2822:Dual Strike
2561:Paper Mario
2551:Paper Mario
2469:Thracia 776
2453:New Mystery
2404:Fire Emblem
2325:Pizza Tower
2224:Wario World
2217:Wario Blast
1762:January 26,
1686:GamesRadar+
1633:Destructoid
1603:. IGN.com.
1526:October 31,
1500:January 12,
1239:October 30,
1152:Made in Ore
920:GamesRadar+
860:Destructoid
850:Publication
770:Multiplayer
692:Platform(s)
630:installed.
623:memory card
586:Mario Paint
570:video game
559:Mario Paint
529:Nintendo DS
509:Development
499:Nintendo DS
437:Mario Paint
395:Nintendo DS
367:, known as
274:Nintendo DS
269:Platform(s)
245:Composer(s)
225:Ko Takeuchi
201:Designer(s)
187:Producer(s)
175:Director(s)
3087:Categories
3039:Technology
2332:Antonblast
2275:Suzak Inc.
2241:Developers
2022:Wario Land
1868:August 29,
1790:August 29,
1692:August 29,
1639:August 29,
1490:GoNintendo
1339:October 4,
1187:References
1133:Made by Me
1084:Metacritic
932:Giant Bomb
834:Metacritic
815:Aggregator
760:creativity
620:NAND flash
465:Wii Remote
375:PAL region
101:April 2020
71:newspapers
3153:WarioWare
2924:Duck Hunt
2860:Card Hero
2692:WarioWare
2637:Stretchmo
2511:Awakening
2270:Good-Feel
2209:Spin-offs
2094:WarioWare
2073:marketing
2012:Character
1841:March 26,
1816:March 28,
1664:March 31,
1611:March 25,
1581:March 29,
1552:March 23,
1470:March 26,
1395:April 16,
1369:April 10,
1265:April 15,
1176:あそぶメイドイン俺
884:Eurogamer
806:Reception
801:Reception
520:WarioWare
400:WarioWare
235:Writer(s)
221:Artist(s)
2847:Alleyway
2765:Move It!
2730:Snapped!
2716:Touched!
2709:Twisted!
2352:Category
2280:Treasure
2248:Nintendo
2174:Move It!
2139:Snapped!
2125:Touched!
2118:Twisted!
1943:Archived
1921:July 29,
1915:Archived
1835:Archived
1810:Archived
1756:Archived
1658:Archived
1605:Archived
1575:Archived
1520:Archived
1494:Archived
1464:Archived
1422:Archived
1417:Engadget
1389:Archived
1333:Archived
1285:Archived
1259:Archived
1230:Archived
1172:Japanese
1139:Japanese
751:Genre(s)
673:Nintendo
422:Gameplay
406:Nintendo
393:for the
391:Nintendo
332:Genre(s)
179:Goro Abe
168:Nintendo
3029:Yakuman
2987:Metroid
2623:Crashmo
2289:Related
1359:1UP.com
1313:May 18,
1147:Hepburn
1108:Famitsu
782:WiiWare
766:Mode(s)
703:Release
697:WiiWare
568:DSiWare
493:with a
457:WiiWare
412:title,
410:WiiWare
373:in the
351:Mode(s)
280:Release
85:scholar
3060:People
3008:Tennis
2994:Soccer
2737:D.I.Y.
2616:Pushmo
2607:Pushmo
2539:Engage
2525:Heroes
2437:Echoes
2430:Gaiden
2146:D.I.Y.
2096:series
2024:series
1997:series
1428:May 8,
1143:メイドイン俺
1048:8.5/10
901:8.5/10
865:8.5/10
838:82/100
828:84.64%
756:Puzzle
679:Series
594:D.I.Y.
550:D.I.Y.
538:title
449:D.I.Y.
402:series
341:rhythm
337:Action
256:Series
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2518:Fates
1994:Wario
1233:(PDF)
1222:(PDF)
1118:Notes
1103:Sales
925:4.5/5
853:Score
818:Score
684:Wario
459:game
261:Wario
92:JSTOR
78:books
2777:Wars
2751:Gold
2160:Gold
1923:2009
1870:2024
1843:2010
1818:2010
1792:2024
1764:2021
1730:Edge
1694:2024
1666:2010
1641:2024
1613:2010
1583:2010
1554:2010
1528:2008
1502:2024
1472:2010
1430:2020
1397:2009
1371:2009
1341:2008
1315:2010
1293:2010
1267:2009
1241:2009
1072:9/10
975:9/10
913:7/10
889:8/10
877:8/10
872:Edge
485:Plot
385:and
64:news
1089:IGN
1060:92%
970:IGN
536:Wii
503:Wii
491:Wii
432:Wii
381:by
292:ROC
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