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tool (before languages tailored specifically to write
Interactive fiction were developed one had to use a fairly complicated general purpose language like C, Fortran or Basic, as well as implement command processing, designing game mechanics, and so on.) So, in that sort of case, an article about any particular tool or system might only be of interest to a few hundred people out of the couple thousand having an interest, but in that case it is of crucial interest.
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55:. After discarding a few single-purpose accounts and taking into account the canvassing concerns, it seems like there is no evidence here that Hugo meets Knowledge (XXG)'s notability criteria. To the people who voted !keep, please remember that notability here is not merely about fame or popularity, it's about how many independent and reliable sources exist about a topic.
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Where there is a problem domain of some kind, all significant solutions in that domain should be included where the solution is/was relevant to a significant segment to the population. Now, maybe only 2,000 people have written or will write an
Adventure game or Interactive fiction using an authoring
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Keep. I strongly oppose this deletion. There are about four major programming systems specifically used for creating
Interactive fiction and Hugo happens to be one of the least complicated and most accessible, especially for people with limited programming experience. Not listing it here, first makes
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Besides the historical and contemporary significance of Hugo, it is a very accessible program that is perfect for beginners interested in getting into game development, as well as being more than capable of meeting the needs of more advanced programmers. This makes it a perfect article for
Knowledge
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Realize that creation of
Interactive Fiction is not like writing websites, creating Android phone apps or coding a payroll system. They are not going to be used by a lot of people. A lot more people will be interested in the current X86-64 bit processor than in the PDP-11 or the Decsystyem 20, but
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the language inaccessible to those who might want to try doing a game and find one of the other systems much more tedious or complicated. (I have found it to be the case; an interactive fiction game I wrote easily using Hugo has become a hair-pulling experience trying to port it over to TADS.)
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The Rock, Paper, Shotgun website has articles which include "IF Only: Looking back at 2016 in
Interactive Fiction" as well as "Splice Of Life: Cryptozookeeper" that go into Hugo, its value to Interactive Fiction, as well as a number of award winning games that were created with it.
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Second, to the extent the various authoring systems are cross-listed it allows someone to look at this or maybe one of the other ones and decide if they should use one of them. Third, it provides a snapshot of the current state of the art in the technology used for this sort of
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Hugo may not be very familiar to the general audience of game playing people, but I suspect it is well known among the community of people who write those types of programs, and that should be enough reason for it to be included here.
393:. Work was being done to add citations and references to this article when it was nominated for deletion, and we'll happily continue through this process. :) Also, my understanding is that Rock Paper Shotgun is a reliable source.
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is independent, but that source is a blog post that merely mentions that one game was written in Hugo. I have tried to find other independent sources, but to no avail. Article previously redirected to
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they are still important in order that this site be what it claims: an encyclopedic overview of knowledge and so it must try to completely cover items which now are of only historic interest.
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Plus, Knowledge (XXG) is the "go to location" for coverage of esoteric subjects and by providing that comprehensive coverage we should do so when there is a reasonably high interest
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Interest in
Interactive Fiction Authoring systems is narrow but it is an important part of the history and future of computing, and since we can be comprehensive, we should be.
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The following discussion is an archived debate of the proposed deletion of the article below.
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Subsequent comments should be made on the appropriate discussion page (such as the article's
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Subsequent comments should be made on the appropriate discussion page (such as the article's
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However, you are invited to participate and your opinion is welcome. Remember to
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I would say keep, fairly esoteric language of a type I've not seen before.
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Many good games have been created with Hugo, so I'd say that's notable.
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The Rock, Paper, Shotgun source did not mention Hugo anywhere in it.
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I don't believe this interactive fiction programming language passes
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The above discussion is preserved as an archive of the debate.
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relative to the size of the audience of that problem domain.
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list of
Fictional elements-related deletion discussions
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Ah, that explains it. I was wondering how there was
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43:). No further edits should be made to this page.
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