231:(Edit conflict) Sorry, didn't mean to snap back too hard. I probably should've sought a peer review for this; it was likely that some recent ones of mine hadn't gotten any comments so I was feeling discouraged about the process. I merely wanted to let you know that, although I agree this article could use expansion, FA having tighter criteria than GA isn't at all something I'm unaware of - in fact, the peer review of
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marketing campaign in North
America, about which much has been written as well. Also, a game with as large an effect on the industry as this, which basically put Sega on the map as a console developer, deserves more than two tiny paragraphs on its impact. There is a fine skeleton here, but it needs to be fleshed out for FA status.
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generally slower, somewhat cramped level design, more in the vein of a traditional platformer. It's not one of my favorites, but it's a darling of early-'90s pop-culture nostalgiacs and jaded, sneering game journalists and as such deserves to be written about to the highest standard possible. Thanks for your attention.
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when I have some time, as both
Indrian and I have the book. But let's try to establish what, exactly, this article must have to at least meet our FA standards. Indrian, were you saying that information on the origins of all six of the zones is out there? If so, I haven't seen it, not that I claim any
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Heh, you added the above just as I was deleting my comment. Apology accepted. I was honestly not aware you had done so many FAs (I see your name at the VG project, but I don't really pay attention to who is doing what all that much), so it really was just meant as some friendly advice. I certainly
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Yes, if you could get your hands on the majority of those sources, they should pretty comprehensively cover the development, launch, and marketing of the game. There is not a huge amount of additional development info on the game out there, so I am not expecting to see too much more, but most of the
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discusses the impact SOA had on the Sonic character himself, which I think needs to be mentioned briefly. For many video game articles, the marketing side is not necessarily as important, but because much of Sega's
Genesis strategy in 1991 hinged on Sonic, there are some important points to cover.
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is also notable in retrospect for some unusual design choices that would quickly be changed in later games, such as a very small cast of characters (don't worry, Espio, Chip, Vanilla, and Shade, we still love you), the lack of the famous "spin dash" move, the presence of only six Chaos
Emeralds, and
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In the interest of getting something together for Sonic's 25th anniversary a year and a half from now, I've brought what was a C-class article (and failed as a GAN by someone before I showed up) to GA and gotten a copyedit done, and here's the final step. One of perhaps only a single-digit number of
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Going through the history of the article, I noticed that other than copy editing, very little work was done to improve the article after the GA review in
October. While the article as it stands really is a nice little piece, the standards for FA are meant to be tougher than GA, and an article is
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Furthermore, the article is not quite there yet on comprehensiveness grounds either. There is nothing on SOA's role in changing the design of the Sonic character, nothing on the inspiration for the aesthetics of the stages (this information does exist), and nothing on the market positioning and
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rarely ready to make the leap from one level to the next without a great deal of additional work put in. I fully believe you can get this article up to FA status, but it will require significant expansion of certain sections of the article. Good luck!
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s development and the physical copy I requested from the library, it turns out, still has another hold to go through. I have, however, found an IGN article that's been useful for filling in a few more details, and you've mentioned owning
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caused me to spend many hours scouring online archives and obscure websites for usable sources after its GAN. I see no reason I can't continue that here, especially if the most important extraneous sources are already listed for me.
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sort of expertise on this game's development. Tezero, another thing you really should do is watch the whole GameTap documentary (portions of which are used in this very article), which actually covered most of the
435:-- sorry but after three weeks we should be seeing more commentary and support for promotion; plainly that isn't happening as yet, so I'll be archiving this shortly. Cheers,
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This is a nice start on this important topic, but it omits far too many important sources to satisfy the well-researched criteria. These sources include
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in there, which does seem to be largely accessible through Amazon. Also, I would not use that IGN article as it is just summarizing information from
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382:, you really should make clear that the McDonald's promotion was the main reason the games were split.) I will try to add anything useful in
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up to GA status, you might be interested in what the book has to say about that game, including a higher sales figure of 1.8 million).
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source, although there's more to sift through, and I now have access to all three of the other sources you asked for.
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influenced the game, Yasuhara created the 360 degree loops, ect. which should probably be included. (In the case of
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Any progress, Tezero? The book seems to have some interesting material about how Naka's work on
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has been archived, but there may be a delay in bot processing of the close. Please see
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This is definitely coming along, but as Times says, you should get some material from
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sources above include interviews with Naka and/or Oshima that fill in some gaps.
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Issue 100, which contains a "Making Of" with a Yuji Naka interview, and
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stuff (i.e. Madeline
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from French publisher Pix'n Love (the book is available in
English),
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Subsequent comments should be made on the article's talk page or in
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I seem to be having no problem reading lengthy excerpts from the
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book are too low-res to read, while the Google Books upload of
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games in its series still held in high esteem by critics,
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492:The above discussion is preserved as an archive.
41:Knowledge (XXG) talk:Featured article candidates
265:To update, I've added a decent amount from the
43:. No further edits should be made to this page.
498:No further edits should be made to this page.
471:template in place on the talk page until the
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338:on Amazon, Tezero. (BTW, since you just got
18:Knowledge (XXG):Featured article candidates
141:which has interviews with Naka and Oshima.
139:Sega Mega Drive/Genesis: Collected Works,
356:Thank you! I'll take a look at that.
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76:Sonic the Hedgehog (1991 video game)
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299:, it turns out the scans of the
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485:11:45, 21 February 2015 (UTC)
445:11:43, 21 February 2015 (UTC)
423:17:00, 17 February 2015 (UTC)
407:The Complete History of Sonic
401:05:29, 17 February 2015 (UTC)
366:21:26, 14 February 2015 (UTC)
352:20:57, 14 February 2015 (UTC)
329:20:15, 13 February 2015 (UTC)
161:I'm sorry you feel that way,
66:11:45, 21 February 2015 (UTC)
279:18:01, 8 February 2015 (UTC)
261:19:48, 7 February 2015 (UTC)
246:19:45, 7 February 2015 (UTC)
213:17:01, 7 February 2015 (UTC)
175:02:06, 6 February 2015 (UTC)
157:01:30, 6 February 2015 (UTC)
117:23:53, 31 January 2015 (UTC)
94:23:53, 31 January 2015 (UTC)
466:featured article candidates
31:featured article nomination
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307:locks out the part about
495:Please do not modify it.
36:Please do not modify it.
393:TheTimesAreAChanging
380:Sonic & Knuckles
344:TheTimesAreAChanging
131:The History of Sonic
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129:by Blake Harris,
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451:Closing note
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411:Console Wars
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267:Retro Gamer
233:one article
135:Retro Gamer
459:WP:FAC/ar
455:candidate
477:Ian Rose
453:: This
437:Ian Rose
54:Ian Rose
50:archived
415:Indrian
376:Sonic 3
340:Sonic 3
309:Sonic 1
297:Indrian
253:Indrian
205:Indrian
163:Indrian
149:Indrian
123:Oppose.
104:Sonic 1
358:Tezero
321:Tezero
271:Tezero
238:Tezero
167:Tezero
109:Tezero
86:Tezero
58:FACBot
16:<
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