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the infobox caption could be a good place to briefly mention that if it can be referenced. Six gameplay images aren't needed, I'd recommend two at most, one for demonstrating normal gameplay (preferably with some design commentary if possible), and another that shows off some Source effects. The image of Steam isn't 100% needed, although could be justified as Steam was a major factor in the game's release and ran into problems for it. The Orange Box image certainly isn't, and should be ditched. The Lost Coast image is also probably best left to the Lost Coast article.
189:, or at the least up into the section on it, as I'm willing to bet that that is largely duplicated in the target of such a merge. The contract dispute can probably be merged into the section on Distribution. Also agree with trimming #Synopsis; the setting should be inherent from the plot description alone, and so I think that section could probably be axed completely.
905:"Doctor Breen’s office at the top of the Citadel, showing the advanced lighting abilities of the Source engine" (image caption) - I haven't played this game and can't remember the last time I played a Source game. As such this caption does very little for me. It looks like a normal light (to me), the caption is basically saying "nah, it's a
658:; not something on which you can really go into great depth in an encyclopaedia article. We might want to talk about its impact on the rest of the industry (physics, character animation and digital distribution off the top of my head) as just mentioned, but that's all a bit wooly and hard to be objective about. --
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long that it needed to be broken off, and seems to needlessly sidestep dealing with the development section, which in my view was reasonable anyway. I'm going to restore the two sections put into the article, that approach simply isn't needed, especially when you condensed the other sections into one
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It seems a major issue is that the plot and gameplay are screwed up for anyone who hasn't played the game. I've condensed the synopsis more, but I think the characters section should be refactored and shunted into synopsis, and the gameplay rewritten (and sourced this time) so it doesnt start talking
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The other reasons are, but we're not talking about delisting yet. This is just in the review stage, we haven't got to removal candidates and with luck we won't need to. Besides, there is no harm in mentioning that a related article is an utter pile of and should be done away with in some form, when
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in several ways. First and foremost, 1c; there are many unsourced, potentially contentious statements not sourced, and worse there are entire paragraphs not sourced. Another issue is the excessive use of nonfree images (crit 3), as well as unnecessary detail (such as weapons info, and a ridiculously
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into the multiplayer section of this article. There's very little information in it, and due to the fact its just the single-player game with a couple of added weapons, its highly unlikely that it can be expanded on substantially. Most of its content is game guide stuff anyway. HL2DM does have some
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A total of ten non-free images (including box art) is really pushing the idea of minimal usage. For obvious reasons, the box art can stay, although I'd like to see a little bit of commentary on the different box arts available (I believe they sold the game with Alyx and G-Man on the front as well),
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Plagiarism and copyright are different issues. But given that the book is, well, a book, and we are a short summary, I would guess there's plenty in the book beyond our summary. Certainly it is valid under any standard of copyright we have used regularly, been told to use by Mike, or that has been
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The reception section needs to be expanded significantly. The critical response section is painfully underdeveloped for a game of this importance, and there's absolutely nothing on the game's impact on the gaming industry and its influence on the genre (beyond a brief mention in the intro), which
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Ok, I think the problem here is with the image, rather than the caption. It is in-game, just a light emitter, there's nothing that special about it. I could go for a shot from the beginning of the game, showing the G-man up close, which incorporates effects like color correction, advanced facial
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I corrected your notifications. When notifying, please use the subst FAR message (in this case, {{subst:FARMessage|Half-Life 2}}) so that editors who come straight to this page without seeing the FAR instructions will understand the process. Also, I corrected your links at the top of this FAR;
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sourced (a single reference is not "sourced"), and two, depends on who you talk to. Looking at the article with my eyes, I'd say you'd be able to get away with not reading the book, which is the purpose of copyright - to protect the user's work. And hence, it is plagiarism to me. Rules may vary
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I will agree with merging it back in, as the information could be considered plagiarism for the fact it only has one source. A severe trimming should be had on merging, also. It should make the article stronger overall, as I'm sure the citations in the book could be valuable for sourcing other
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Pshaw, I know you're just after another FTC star :P Looking further at the development section, I can't help but think that it might be better to merge together some of the headers and go through a more focused, historical view of the development. The Steam section and
Soundtrack would remain
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The synopsis section is too long, and needs to be brought down a bit. A restructure could be in order, with three headings: "setting" (approx 1 paragraph, summarising backstory and location), "characters" (approx 1 paragraph, introducing key characters and their roles) and "plot" (approx 3-4
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comes into play there, the information in that article generally required players knowledge of Half-Life 2 and to a lesser extent
Counter-Strike Source. The average reader who hasn't played the game would have trouble following it, or would wonder why a good amount of it is significant. --
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The opening sequence didn't give as good images as I thought. I can't think of where-else in the game to get good shots of the Source engine in practice without going to the
Episodes, and their technology is not representative of HL2. That image should be replaced though. --
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would find a suitable home in such an article. About this FAR, should we each grab a chunk of the text (e.g. a section), copy-edit it, and then proof read each other's work. I'm eager to dive in and help save the article (considering its my second favorite game and my
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doesn't strike me as a valid article topic. We might consider merging that into this article. I also question the structuring. It seems to me that some of the "Technical" section should be combined with "Source code leak" into "Development". Possibly "Cuts" as well.
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The expansions and modifications section could use copyediting and more references as to keep down the possible self-promotion of mods in the mod section's prose. The "subsequent releases" stuff should go under this heading, which should be modified to reflect
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tested in court. As for plagiarism, plagiarism is a completely different concept with a firm definition, and this has nothing whatsoever to do with it. And a single reference is indeed sourced. More sources would be lovely, but that article is not unsourced.
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There's still absolutely nothing on the cultural impact and influence on the industry, which I would imagine is rather substantial, save for a brief mention in the intro. That puts a hole in the side of the article as far as comprehensiveness goes. --
1127:, is that any better for in the article? Its got a nice bit of sun coming across the rooftops, clear soft shadows on the ground, a metrocop with some alpha shading (not very visible at this resolution though) and the Citadel in the background. --
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I killed off HL2:DM (redirected to #Multiplayer). There was basically nothing to transfer. The only suggestion I might add is that that section have a copyedit, and the specific month of release of HL2:DM added, rather than "3 months later".
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Sort of forgot about this little gathering. :-p I've never been a huge fan of the article myself (I don't even remember being that big a contributor!), but I think its problem is that the game was important almost solely because it was so
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I completely disagree that this is an undue amount of synopsis for a full-length video game. Many film featured articles have comparable length summaries, and are for two hours, not the 40 hours a full-length game usually takes up.
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I no longer have the game installed, but if I recall, after the start sequence, when you go out the back following meeting Barney, the sun is such in the sky that you should be able to get some good Sun-related effects there -
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Cuts, technical, soundtrack, source code leak, and contract dispute could all be put under the title of development, and they need copyeditting and perhaps a bit of reorganisation. Some more references are also needed.
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Finished copy-editing the gameplay section. I cut out a lot of cruft and added references. Feel free to improve on the language and add any significant gameplay features I might have missed. Thanks, --
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It already says "Several other games use the Source engine developed by Valve including the popular Day of Defeat: Source and
Counter-Strike: Source, both of which were also developed by Valve."
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I have given a first stab at cutting down the plot (down to 3 paragraphs, I think that is a pretty fair size). Should still have a setting section, but make sure that this doesn't overlap with
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So aside from the image, are there any outstanding concerns? Overall it's dramatically better, and though I haven't done a thorough look I think it meets summary style in all aspects now.
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about 'Ravenholm' and such until the reader gets to those story elements. Similarly, the plot specific details (such as riding a bugger during X part of the game) can be entirely excised.
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All those issues, aside from the citations and other issues. However, with the remerge of the "cut" information, I think that will alone substantially improve the text. --
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Regarding the content cut article, I am fairly sure that "there's another article on the topic that is poorly written" is not a valid criteria for de-listing an article.
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Agreed. I have straightened out the references in the lead and am going to work on the gameplay prose and references next. The plot references need to be supported by a
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And whilst we're on the subject of spinoff content, might I recommend that some point in the future (could be now, could be after this FAR concludes) that we merge
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I've made some major changes to the article. Could we please start back at the beginning and people list what the article still needs? Preferably in bullet points.
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The gameplay section needs some substantial copyeditting, and some of those subheadings could be merged into the main bulk of prose. It also needs more references.
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Distribution could use citing, as well as the 2nd paragraph of #Contract_dispute. And probably #Third-party_mods. Other than that, it looks much improved! --
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978:? We seem to have a good too many HL2 images uploaded around WP, might as well see if any of them are suitable before cleaning them out under WP:NFCC. --
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so well. Other than on the issue of spinning out the development section, I'm rather content with the article now, and support its continuation as an FA.
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seperate, but the rest of the information might be better served reformatted and with some additional content focusing on the inception. I know there's
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topic, and should be summarised very concisely in this article rather than spun out, reliant on a single primary source and reading like a fansite.
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I haven't taken another look at the prose, but I'm assuming it's still in good shape. All my actionable concerns above have been addressed.
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light!" without saying why, or without the image making it clear why. The unfamiliar reader (like, um, me) would be a bit confused. IMO.
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I think we could probably include a little more about the reception of it, but other than that, I should say HL2 is safe from FARC. --
362:. What happens to the content cut article isn't going to affect the review, it just seems as good a time as any to clean it out. --
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Sourcing isn't the problem (well, it was, as most of it is only sourcable to a primary source, but that's besides the point).
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independent reviews from places like GameSpot and IGN, but it shouldn't be too hard to incorporate them into the article. --
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Hmmm not entirely happy with that, there was a lot of (okay, unsourced, but sourceable?) information lost in that "merge" -
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giving a complete link to the notification page makes it easier for others to check that notifications are done correctly.
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Got specific sources for that? I wouldn't know where to begin, and I don't really keep up-to-date with Half-Life 2 news.
677:, which was developed primarily for Half-Life 2, has been used by other non-Valve games, is probably worth a mention -
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I have to say, I absolutely hate the idea of breaking off the development information. The length of the prose wasn't
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I shouldn't think so, I think editor concerns have been addressed. Practically all of mine certainly have been. --
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Also agree with merging Cuts into
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out there at the very least, along with primary sources, so it shouldn't be that hard to bolster the section.
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significantly affects this article's comprehensiveness. The merchandise section could also use padding out.
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I've updated the image I referred to earlier, with a different angle incorporating some lighting effects.
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Excellent, it's looking a lot better now. The article has already improved a lot in the past few days.
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I also agree that order is poor: Reception should be moved to being near the bottom, at the least.
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Very well, I will see what I can get out of my supercomputer with the game on highest later. --
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should do the job nicely for the plot section and perhaps most of the gameplay section.
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Yes, I think that's it! But you can get the lighting effects much better than that -
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I haven't done anything new recently as it's gotten a lot better in my opinion.
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Considering how intensive Half-Life 2's development was, a future
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Further comments should be made on the article's talk page or at
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source, e.g. Half-Life
Fallout appears to be a fan site.
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I have organized the article. It should look better now.
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That covers Valve's Source powered games, but not the
924:animation, lighting and various other effects. --
1212:The above discussion is preserved as an archive.
1146:. What's up folks? Does this need to go to FARC?
47:). No further edits should be made to this page.
1218:No further edits should be made to this page.
33:The following is an archived discussion of a
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289:paragraphs, concisely summarising the plot).
45:Knowledge (XXG) talk:Featured article review
89:(top 2 of 3 contributors no longer active)
728:few dozen non-Valve games that use Source
416:that I know he has floating around...) --
282:Ok, here's my concerns with the article:
239:depending on who you ask, of course. --
18:Knowledge (XXG):Featured article review
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297:is simply unnecessary, it is not an
216:Sourced summary is not plagiarism.
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1094:Alright it should be better now.
385:article is not unrealistic. The
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414:List of locations in Half-Life
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183:sections, such as Development.
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159:Somewhat of a side issue, but
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383:Development of Half-Life 2
98:long synopsis section.) --
1177:Der Wohltemperierte Fuchs
1035:Der Wohltemperierte Fuchs
769:Yeah, that should do. --
536:Der Wohltemperierte Fuchs
458:Der Wohltemperierte Fuchs
101:Der Wohltemperierte Fuchs
1215:Please do not modify it.
40:Please do not modify it.
802:Half-Life 2: Deathmatch
35:featured article review
826:Half-Life 2#Production
824:. I've also organized
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187:Source engine
181:
180:
179:
176:
175:
170:
162:
158:
157:
154:
150:
146:
145:Phil Sandifer
141:
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974:Do you mean
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412:(or Sabre's
407:
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39:
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745:How's this?
660:Tom Edwards
299:appropriate
95:FA criteria
86:Tom Edwards
69:Half-Life 2
22:Half-Life 2
303:verifiable
76:Notified:
976:this area
820:I killed
1148:Marskell
867:WP:IINFO
472:reliable
20: |
994:rst20xx
962:rst20xx
907:special
853:rst20xx
679:rst20xx
564:Georgia
558:to talk
410:City 17
307:notable
121:Georgia
1144:Status
1162:Sabre
1129:Sabre
1008:Sabre
980:Sabre
947:Sabre
926:Sabre
911:Giggy
872:Sabre
807:Sabre
771:Sabre
732:Sabre
611:Sabre
562:Sandy
485:Noj r
480:EDIT:
396:Noj r
364:Sabre
327:Sabre
317:this.
173:shtak
168:Pagra
119:Sandy
78:Nufy8
16:<
1199:talk
1195:Izno
1166:talk
1152:talk
1133:talk
1107:talk
1101:King
1098:Gary
1078:talk
1074:Izno
1056:talk
1050:King
1047:Gary
1012:talk
998:talk
984:talk
966:talk
951:talk
930:talk
915:talk
891:talk
887:Izno
876:talk
857:talk
841:talk
835:King
832:Gary
811:talk
794:that
775:talk
759:talk
753:King
750:Gary
736:talk
708:talk
702:King
699:Gary
683:talk
664:talk
640:talk
634:King
631:Gary
615:talk
597:talk
591:King
588:Gary
569:Talk
518:talk
512:King
509:Gary
489:talk
442:talk
436:King
433:Gary
420:ASEM
400:talk
368:talk
358:the
349:talk
331:talk
305:and
264:talk
245:talk
241:Izno
222:talk
200:talk
196:Izno
149:talk
126:Talk
54:kept
730:--
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236:not
56:by
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