152:. People with films and TV shows to sell will exhibit them there, and prospective buyers (national and regional distributors, and TV networks) will decide what to buy. Regional distributors (whose business depends on their understanding the local tastes and mores of their target market) will choose what they think will work; and some things that are successful in one market will be unappealing (and thus sell cheaply, or not at all) in others. A case in point is the curious case of
650:(PDF, 5 pages) for its tournaments. Impersonation is not specifically addressed, but much of the first page addresses eligibility criteria based on the person's tournament history, and it says that the director in charge of an event has authority to "resolve any issue not specifically covered". It's reasonable to assume that if a player was found to be using a false identity, they would be treated as ineligible and any
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I'm a gamer (but not a famous director), and I find movies entirely shown in either blue or yellow "lighting" almost unwatchable. Most games don't do that, and I can't comprehend why most movies started thinking it was a good idea. Gotten to the point where I'll think "Hey, that looks decent!' simply
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has ranted against CGI for a long time, and not (as Stu says) just because it isn't good enough yet. He says it violates his idea of what cinema should be- capturing and illuminating imagery from the real world. CGI betrays the trust between the viewer and the director that what is seen on screen is
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Not an answer, but I bet what those directors really mean is they won't use CGI at it's current technology level. Presumably, at some point in the future, it will progress to the point where the end result will be indistinguishable from any other method. The same is true in many other fields, like
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Which famous directors who are still making movies have said that they hate CGI and only use traditional special effects like puppets, models, matte painting, camera tricks, etc? I know
Terence Malick didn't use CGI for his cosmic sequences in "Tree of Life" and I believe Quentin Tarantino has also
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uses plenty of CGI but says he prefers practical effects and only uses CGI when nothing else could work. (Contrast George Lucas who used it for almost everything, even stuff that would've been easy to film practically.) The Lord of the Rings movies did several new types of camera tricks that hadn't
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Some films and TV shows have distribution in multiple markets from their inception, often because they're co-created or co-financed by multinational media organisations. The rights to some others get bought before they're finished, because of industry connections and word of mouth. But the regional
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kind of assumed the identity of his younger brother. But he was a productive enough player that fibbing about his identity was ultimately no big deal. The bottom line to the OP's question would have to be whether the player in question was technically eligible to play in the game under their true
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Can someone point to or explain why Peter
Jackson's LotR movies look so terribly washed out, never fully saturated in RGB at the same time, while other movies like the Narnia CGI ones are brilliantly colored? As for hating CGI, what I can't stand is physically impossible things that jar the eye,
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I think the real issue is good versus bad special effects, not practical versus CGI. We've all seen non-CGI special effects that were laughable, like a battleship on fire that looks like a bathtub toy filled with flaming lighter fluid, or a monster suit with a clearly visible zipper, or the bad
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where Viola was allowed to continue playing in her game even after she disclosed that she was not her brother
Sebastian (who she had been pretending to be). Leaving aside the issue of gender, I began wondering: in real life, if such a situation were to occur, would the fact that the player
378:, in which he pulled a full-sized steam ship over a mountain, which could've easily been done with miniatures. I'm sure you could find lots and lots of "auteur"-type filmmakers who have this attitude. They would be against basically all "special" visual effects, not just CGI.
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You've hit upon the problem. CGI is nothing more than high-tech cartooning, and is blatantly obvious on the screen. In fact, the average "action film" looks like a video game, not like anything real. Which is presumably the point - gamers are used to those types of graphics.
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And not just the rules of the game itself but the rules of the organization under which the game is being held. As an example, in major league baseball, you have to be under contract, and the contract has to have been approved by MLB. Sometimes players will fudge the facts.
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This whole forum discussion raises an interesting question that I'm surprised nobody's asked: Which famous directors who are still making movies have said that they hate CGI and only use traditional special effects like puppets, models, matte painting, camera tricks, etc?
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after winning the 2009 World
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where he flies away from Lois' balcony and then Clark Kent shows up at her door seconds later. Easily done with CGI. But how did they do that? Well, with good ol' fashioned rear projection. Fake, but looked real. CGI pretty much always looks fake.
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like a person jumping off a building then falling to the ground faster than the acceleration of gravity (I think Cat Woman did this) or the mummy in The Mummy opening his jaw so wide his skin would tear and his bones would crumble.
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There is another issue with cutting edge visuals, though, whether practical or CGI. The directors sometimes rely on those effects to sell their film, and don't bother with silly things like a plot or dialog.
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Well, define "foreign"... Also, many movies made outside of North
America or the British Isles never get distributed to theatres there. So, no, not every move has a North American or British distributor.
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misrepresented their identity (e.g. a person whose real name is John Doe playing under an alias, Richard Roe) be sufficient grounds to forfeit the game(s) that the player had participated in?
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specifically addressing player eligibility. Any goal scored when the player is on the ice is void, but only if people notice a the next stoppage of play after the goal is scored.
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The page you are currently viewing is an archive page. While you can leave answers for any questions shown below, please ask new questions on one of the
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In moderation, it'd be fine, but every action trailer I see does it, non-stop. Just for the sake of it, I guess. Superman's cool with me, but not this
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I think the reason for the darkness is to hide certain details, whether it's CGI or traditional techniques. There's a reason late-70s films like
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are banned in any sporting competition. There's a difference, of course, between pretending to be somebody else and competing under a
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forsworn CGI, which is interesting because his good friend and collaborator Robert
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film. Meanwhile, other films feature practical effects that are astounding, like the seamless opening of the spaceship in
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had so many night or black sky scenes: It was to hide wires. On the other hand, CGI is "cheating". There's a scene in
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without realizing that the animals were CGI. I could not understand how they filmed those scenes in the boat. --
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I read that rule as referring to the same stoppage in play caused by the goal being scored. --
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digital photography versus film and digital audio versus vinyl.
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Welcome to the Knowledge Entertainment Reference Desk Archives
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These issues are not limited to professional sports. The
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identity. If not, there is indeed a risk of forfeiture. ←
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This will depend on the rules of the game in question.
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List of movie directors (active today) who hate CGI
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