Knowledge (XXG)

Wintermute Engine

Source 📝

1505: 517: 417: 63: 299: 165: 22: 633:- Unlike many similar systems the engine supports virtually any resolution: from 320x200 retro-style to high-res 1024x768 modern looking ones or higher. Both 16bit and 32bit color depths are supported. Colour depth can be also configured by the player at run time - the engine handles the conversion automatically. 794:
design philosophy. The game developers use the engine tools for building various game objects (actors, scenes, windows etc.) and assembling them together. Every game object is defined by its appearance (graphics, animations, captions, fonts) and by a script, which defines the underlying logic of a
716:- A game can be compiled into one or more packages which contain all the game resources in a compressed form. This enables, for example, a developer to distribute a separate speech pack, or to release individual game episodes as packages. Packages can have various priorities, to release a 849:
Previous releases were free to use for non-commercial purposes, but required a separate paid commercial license. The flexible nature, and relative inexpense, of the licence for even large commercial projects has made the Wintermute Engine a popular tool among
807:, meaning that it is completely free to use for both commercial and non-commercial purposes, but if the users find it useful, they are encouraged to make a donation to support its further development. Starting with version 1.8.9, 795:
given game object and its responses to game events. All those game definitions are then interpreted by the engine runtime interpreter, which is otherwise completely independent on any actual game implementation.
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that supports a set of methods and attributes to allow you an easy access to the internal engine workings. You can also create your own custom objects and override and customize built-in methods. It uses a
744:- It is possible, using standard controls, to build a complex user interface for a game, such as load/save windows, settings windows, an inventory window, etc. All the controls are fully "skinnable". 957: 557:
Wintermute Engine (WME) was designed and programmed by Czech programmer Jan Nedoma, who goes by the nickname Mnemonic on the WME forums. The name "Wintermute" is a reference to
750:- A game can be translated into other languages, and isn't limited to text. Localization packages containing localized string table, fonts, graphics, or sounds are possible. 571:
version was released on January 12, 2003. The engine was developed with several updates released every year, though irregularly due to the small development team.
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repository. While the Wintermute Lite engine is free of charge also for commercial use, licensing of the included BASS sound library is required. It is also
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for the scenes is natively supported by the engine and scene tool. Unlike most other comparable software no additional scripting is required to implement it.
1049: 838:, as the author asks for donations for continued development. Later the author released also Wintermute 1.x and Wintermute 2 to bitbucket under MIT. 651:(on old computers, WME is able to run in a "compatibility mode", which doesn't require a 3D accelerator, but disables the advanced graphics effects). 2476: 2471: 1600: 189:
of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
1354: 1576: 1070: 643:(from any modern graphics card) to provide fast 2D graphics in high resolutions. It also includes graphical effects such as transparency, 775:
There is also an active community that, while small, is growing in size and is willing to help newcomers with coding or recommendations.
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Active areas on screen can be highlighted using keyboard shortcuts, making them easier to find for people with visual disabilities.
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format instead, arguably providing better compression and sound quality. Furthermore, the engine is able to play videos in
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in real time. While originally supporting only the MilkShape 3D format, it now supports the more universal
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for implementing game logic, the Wintermute Engine provides support for the combination of real-time
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The player can pause the game at any time to be able to read text or examine the scene.
662: 644: 599: 558: 546: 468: 2450: 2334: 2319: 2284: 2254: 2149: 1792: 1782: 1772: 1731: 1666: 1157: 1137: 657:- In addition to supporting common file formats WME also supports alpha channels for 534: 2172: 1877: 1857: 1686: 1011: 835: 804: 779: 1366: 618:", that has become the de facto standard for modern adventure games (for example 2229: 2154: 1862: 1746: 1716: 1676: 1566: 1550: 827: 823: 816: 808: 603: 595: 579: 568: 563: 542: 496: 484: 62: 1414: 2395: 2162: 2001: 1837: 1721: 1390: 1178: 1132:
Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement
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of the engine and some of the supporting tools has been released under the
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of the portable Wintermute Lite 2D engine has been released under an
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Please help to demonstrate the notability of the topic by citing
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integrated the WME lite engine into their framework as part of
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Starting with version 1.7, Wintermute Engine is distributed as
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provides most of the features necessary for creating classic
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1½ Ritter: Auf der Suche nach der hinreißenden Herzelinde
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Written text can be sent to a text-to-speech synthesizer
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and 2D backgrounds, a combination sometimes known as "
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Since 2013 the Winter Mute Lite Engine is hosted on
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Although originally built as a 2D 85:adding citations to reliable sources 376:1.10.1 beta / July 19, 2012 1442:Marsh, David (February 26, 2008). 1199:James Peris No license nor Control 700:, similar to C++, C#, Java or PHP. 665:. However it does not support the 14: 893:Studio Trophis Production Company 31:This article has multiple issues. 163: 61: 20: 2477:Video game development software 983:Art of Murder: FBI Confidential 858:Games developed with Wintermute 354:1.9.1 / January 1, 2010 174:may not meet Knowledge (XXG)'s 72:needs additional citations for 39:or discuss these issues on the 2472:Software using the MIT license 1427:List of games using Wintermute 790:Wintermute Engine follows the 626:), and survival horror games. 1: 2260:Lightweight Java Game Library 1218:Поле Чудес (Field of Wonders) 1116:Singapore-MIT GAMBIT Game Lab 846:2012 and 2013 student works. 760:for vision-impaired players: 1606:List of visual novel engines 600:2D graphical adventure games 176:general notability guideline 1572:First-person shooter engine 1369:by Jan "metamorphium" Kavan 2493: 1322:J.U.L.I.A. Among the Stars 631:Resolution and Color Depth 183:reliable secondary sources 172:The topic of this article 1562: 547:graphical adventure games 391: 343: 296: 1471:"A word with Steve Ince" 720:for a game for example. 639:- WME can use hardware 2462:Adventure game engines 1584:Game engine recreation 1301:Shadows on the Vatican 964:Daedalic Entertainment 378:; 12 years ago 356:; 14 years ago 331:; 21 years ago 2295:Platinum Arts Sandbox 2140:Adventure Game Studio 1285:Nemoria Entertainment 1092:Dark Fall: Lost Souls 1034:Synthetix Interactive 754:Accessibility Support 578:and released under a 329:January 12, 2003 311:Jan "Mnemonic" Nedoma 1941:Visual3D Game Engine 1596:Game creation system 1475:Adventure Developers 915:Carol Reed Mysteries 81:improve this article 2210:Blender Game Engine 2042:Pixel Game Maker MV 1429:incomplete list on 830:and is hosted on a 786:Game design process 637:Rendering subsystem 539:runtime interpreter 293: 210:"Wintermute Engine" 96:"Wintermute Engine" 2215:Bork3D Game Engine 1469:Broekhuis, Erwin. 1367:Online book on WME 1203:Pavo Entertainment 1006:Ghost in the Sheet 708:parallax scrolling 704:Parallax scrolling 693:scripting language 608:script interpreter 606:, with a built-in 321:Dead:Code Software 307:Original author(s) 178: 2467:Free game engines 2444: 2443: 2440: 2439: 2340:Wintermute Engine 2101: 2100: 1962:Amazon Lumberyard 1757:Zillions of Games 1337: 1336: 937:Limbo of the Lost 887:The White Chamber 777:Community-created 726:- WME can render 527:Wintermute Engine 524: 523: 455:Personal computer 292:Wintermute Engine 289: 288: 281: 271: 270: 263: 245: 173: 157: 156: 149: 131: 54: 2484: 2114: 2067:UbiArt Framework 2032:Nvidia GameWorks 1626: 1544: 1537: 1530: 1521: 1507: 1502: 1501: 1499:Official website 1485: 1484: 1482: 1481: 1466: 1460: 1459: 1457: 1456: 1439: 1433: 1424: 1418: 1412: 1406: 1405:on bitbucket.org 1400: 1394: 1393:on dead-code.org 1388: 1382: 1376: 1370: 1364: 1358: 1357:on bitbucket.org 1352: 942:Majestic Studios 862: 706:- Multi-layered 671:licensing issues 520: 519: 512: 509: 438:Operating system 419: 414: 411: 409: 407: 386: 384: 379: 364: 362: 357: 339: 337: 332: 301: 294: 284: 277: 266: 259: 255: 252: 246: 244: 203: 167: 166: 159: 152: 145: 141: 138: 132: 130: 89: 65: 57: 46: 24: 23: 16: 2492: 2491: 2487: 2486: 2485: 2483: 2482: 2481: 2447: 2446: 2445: 2436: 2420: 2344: 2325:Thousand Parsec 2275:Open Wonderland 2250:Irrlicht Engine 2193: 2128: 2108: 2097: 2093:Unreal Engine 5 2076: 2072:Unreal Engine 4 2027:Luminous Engine 1982:Creation Engine 1945: 1926:Unreal Engine 3 1921:Unreal Engine 2 1761: 1742:Virtual Theatre 1737:Unreal Engine 1 1655: 1615: 1558: 1548: 1497: 1496: 1493: 1488: 1479: 1477: 1468: 1467: 1463: 1454: 1452: 1441: 1440: 1436: 1425: 1421: 1413: 1409: 1401: 1397: 1389: 1385: 1377: 1373: 1365: 1361: 1353: 1346: 1342: 1306:10th Art Studio 1076:Arberth Studios 860: 801: 792:object-oriented 788: 673:) but uses the 669:format (due to 641:3D acceleration 604:graphics engine 592: 555: 514: 506: 422: 404: 387: 382: 380: 377: 371:Preview release 365: 360: 358: 355: 335: 333: 330: 326:Initial release 285: 274: 273: 272: 267: 256: 250: 247: 204: 202: 180: 168: 164: 153: 142: 136: 133: 90: 88: 78: 66: 25: 21: 12: 11: 5: 2490: 2488: 2480: 2479: 2474: 2469: 2464: 2459: 2449: 2448: 2442: 2441: 2438: 2437: 2435: 2434: 2432:Open 3D Engine 2428: 2426: 2422: 2421: 2419: 2418: 2413: 2408: 2403: 2398: 2393: 2388: 2383: 2378: 2373: 2368: 2363: 2358: 2352: 2350: 2346: 2345: 2343: 2342: 2337: 2332: 2327: 2322: 2317: 2312: 2307: 2302: 2297: 2292: 2287: 2282: 2277: 2272: 2267: 2262: 2257: 2252: 2247: 2242: 2237: 2232: 2227: 2222: 2217: 2212: 2207: 2201: 2199: 2195: 2194: 2192: 2191: 2186: 2178: 2170: 2165: 2160: 2152: 2147: 2142: 2136: 2134: 2130: 2129: 2127: 2126: 2120: 2118: 2111: 2103: 2102: 2099: 2098: 2096: 2095: 2090: 2084: 2082: 2078: 2077: 2075: 2074: 2069: 2064: 2059: 2054: 2049: 2044: 2039: 2034: 2029: 2024: 2019: 2014: 2009: 2004: 1999: 1994: 1989: 1984: 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783: 781: 778: 768: 765: 762: 761: 759: 758:accessibility 755: 752: 749: 746: 743: 740: 737: 733: 729: 728:3D characters 725: 724:3D characters 722: 719: 715: 712: 709: 705: 702: 699: 698:C-like syntax 694: 690: 687: 684: 680: 676: 672: 668: 664: 660: 656: 653: 650: 646: 642: 638: 635: 632: 629: 628: 627: 625: 621: 617: 613: 612:3D characters 609: 605: 601: 597: 589: 587: 585: 581: 577: 572: 570: 566: 565: 560: 552: 550: 548: 544: 540: 536: 532: 528: 518: 511: 505: 501: 498: 495: 493: 489: 486: 483: 481: 477: 474: 470: 466: 463: 459: 456: 453: 451: 447: 444: 441: 439: 435: 432: 429: 425: 418: 413: 403: 402: 400: 398: 394: 390: 374: 372: 368: 352: 350: 346: 342: 328: 324: 320: 318: 314: 310: 308: 304: 300: 295: 283: 280: 265: 262: 254: 243: 240: 236: 233: 229: 226: 222: 219: 215: 212: –  211: 207: 206:Find sources: 200: 196: 192: 188: 184: 177: 170: 161: 160: 151: 148: 140: 129: 126: 122: 119: 115: 112: 108: 105: 101: 98: –  97: 93: 92:Find sources: 86: 82: 76: 75: 70:This article 68: 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