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633:- Unlike many similar systems the engine supports virtually any resolution: from 320x200 retro-style to high-res 1024x768 modern looking ones or higher. Both 16bit and 32bit color depths are supported. Colour depth can be also configured by the player at run time - the engine handles the conversion automatically.
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design philosophy. The game developers use the engine tools for building various game objects (actors, scenes, windows etc.) and assembling them together. Every game object is defined by its appearance (graphics, animations, captions, fonts) and by a script, which defines the underlying logic of a
716:- A game can be compiled into one or more packages which contain all the game resources in a compressed form. This enables, for example, a developer to distribute a separate speech pack, or to release individual game episodes as packages. Packages can have various priorities, to release a
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Previous releases were free to use for non-commercial purposes, but required a separate paid commercial license. The flexible nature, and relative inexpense, of the licence for even large commercial projects has made the
Wintermute Engine a popular tool among
807:, meaning that it is completely free to use for both commercial and non-commercial purposes, but if the users find it useful, they are encouraged to make a donation to support its further development. Starting with version 1.8.9,
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given game object and its responses to game events. All those game definitions are then interpreted by the engine runtime interpreter, which is otherwise completely independent on any actual game implementation.
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that supports a set of methods and attributes to allow you an easy access to the internal engine workings. You can also create your own custom objects and override and customize built-in methods. It uses a
744:- It is possible, using standard controls, to build a complex user interface for a game, such as load/save windows, settings windows, an inventory window, etc. All the controls are fully "skinnable".
957:
557:
Wintermute Engine (WME) was designed and programmed by Czech programmer Jan Nedoma, who goes by the nickname
Mnemonic on the WME forums. The name "Wintermute" is a reference to
750:- A game can be translated into other languages, and isn't limited to text. Localization packages containing localized string table, fonts, graphics, or sounds are possible.
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version was released on
January 12, 2003. The engine was developed with several updates released every year, though irregularly due to the small development team.
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repository. While the
Wintermute Lite engine is free of charge also for commercial use, licensing of the included BASS sound library is required. It is also
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for the scenes is natively supported by the engine and scene tool. Unlike most other comparable software no additional scripting is required to implement it.
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838:, as the author asks for donations for continued development. Later the author released also Wintermute 1.x and Wintermute 2 to bitbucket under MIT.
651:(on old computers, WME is able to run in a "compatibility mode", which doesn't require a 3D accelerator, but disables the advanced graphics effects).
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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643:(from any modern graphics card) to provide fast 2D graphics in high resolutions. It also includes graphical effects such as transparency,
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There is also an active community that, while small, is growing in size and is willing to help newcomers with coding or recommendations.
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Active areas on screen can be highlighted using keyboard shortcuts, making them easier to find for people with visual disabilities.
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format instead, arguably providing better compression and sound quality. Furthermore, the engine is able to play videos in
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in real time. While originally supporting only the MilkShape 3D format, it now supports the more universal
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for implementing game logic, the
Wintermute Engine provides support for the combination of real-time
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The player can pause the game at any time to be able to read text or examine the scene.
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657:- In addition to supporting common file formats WME also supports alpha channels for
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Hamlet or the Last Game without MMORPG Features, Shaders and
Product Placement
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of the engine and some of the supporting tools has been released under the
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of the portable
Wintermute Lite 2D engine has been released under an
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582:. Development continues on the repository, latest additions adding
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Please help to demonstrate the notability of the topic by citing
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integrated the WME lite engine into their framework as part of
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Starting with version 1.7, Wintermute Engine is distributed as
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provides most of the features necessary for creating classic
685:, including automatic subtitles display (in the SUB format).
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1½ Ritter: Auf der Suche nach der hinreißenden
Herzelinde
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Written text can be sent to a text-to-speech synthesizer
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and 2D backgrounds, a combination sometimes known as "
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Since 2013 the Winter Mute Lite Engine is hosted on
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87:. Unsourced material may be challenged and removed.
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782:book of tutorials went online in summer 2008.
545:) primarily designed for creating and running
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8:
815:license. It currently is available under an
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50:Learn how and when to remove these messages
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756:- WME provides several options to improve
691:- WME provides a flexible object-oriented
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1050:The Lost Crown: A Ghost-Hunting Adventure
279:Learn how and when to remove this message
261:Learn how and when to remove this message
147:Learn how and when to remove this message
1511:Wintermute Engine source code repository
1344:
852:independent commercial game developers
7:
1444:"Nine Paths To Indie Game Greatness"
1071:Rhiannon: Curse of the Four Branches
602:. Although originally built as a 2D
85:adding citations to reliable sources
376:1.10.1 beta / July 19, 2012
1442:Marsh, David (February 26, 2008).
1199:James Peris No license nor Control
700:, similar to C++, C#, Java or PHP.
665:. However it does not support the
14:
893:Studio Trophis Production Company
31:This article has multiple issues.
163:
61:
20:
2477:Video game development software
983:Art of Murder: FBI Confidential
858:Games developed with Wintermute
354:1.9.1 / January 1, 2010
174:may not meet Knowledge (XXG)'s
72:needs additional citations for
39:or discuss these issues on the
2472:Software using the MIT license
1427:List of games using Wintermute
790:Wintermute Engine follows the
626:), and survival horror games.
1:
2260:Lightweight Java Game Library
1218:Поле Чудес (Field of Wonders)
1116:Singapore-MIT GAMBIT Game Lab
846:2012 and 2013 student works.
760:for vision-impaired players:
1606:List of visual novel engines
600:2D graphical adventure games
176:general notability guideline
1572:First-person shooter engine
1369:by Jan "metamorphium" Kavan
2493:
1322:J.U.L.I.A. Among the Stars
631:Resolution and Color Depth
183:reliable secondary sources
172:The topic of this article
1562:
547:graphical adventure games
391:
343:
296:
1471:"A word with Steve Ince"
720:for a game for example.
639:- WME can use hardware
2462:Adventure game engines
1584:Game engine recreation
1301:Shadows on the Vatican
964:Daedalic Entertainment
378:; 12 years ago
356:; 14 years ago
331:; 21 years ago
2295:Platinum Arts Sandbox
2140:Adventure Game Studio
1285:Nemoria Entertainment
1092:Dark Fall: Lost Souls
1034:Synthetix Interactive
754:Accessibility Support
578:and released under a
329:January 12, 2003
311:Jan "Mnemonic" Nedoma
1941:Visual3D Game Engine
1596:Game creation system
1475:Adventure Developers
915:Carol Reed Mysteries
81:improve this article
2210:Blender Game Engine
2042:Pixel Game Maker MV
1429:incomplete list on
830:and is hosted on a
786:Game design process
637:Rendering subsystem
539:runtime interpreter
293:
210:"Wintermute Engine"
96:"Wintermute Engine"
2215:Bork3D Game Engine
1469:Broekhuis, Erwin.
1367:Online book on WME
1203:Pavo Entertainment
1006:Ghost in the Sheet
708:parallax scrolling
704:Parallax scrolling
693:scripting language
608:script interpreter
606:, with a built-in
321:Dead:Code Software
307:Original author(s)
178:
2467:Free game engines
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2443:
2440:
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2340:Wintermute Engine
2101:
2100:
1962:Amazon Lumberyard
1757:Zillions of Games
1337:
1336:
937:Limbo of the Lost
887:The White Chamber
777:Community-created
726:- WME can render
527:Wintermute Engine
524:
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455:Personal computer
292:Wintermute Engine
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2067:UbiArt Framework
2032:Nvidia GameWorks
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1499:Official website
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942:Majestic Studios
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706:- Multi-layered
671:licensing issues
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2275:Open Wonderland
2250:Irrlicht Engine
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2097:
2093:Unreal Engine 5
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2072:Unreal Engine 4
2027:Luminous Engine
1982:Creation Engine
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1926:Unreal Engine 3
1921:Unreal Engine 2
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1737:Unreal Engine 1
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792:object-oriented
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673:) but uses the
669:format (due to
641:3D acceleration
604:graphics engine
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1379:BASS licensing
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559:William Gibson
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535:software tools
533:) is a set of
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2335:Vassal Engine
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2320:Spring Engine
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1138:Denis Galanin
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1097:Darkling Room
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1055:Darkling Room
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758:accessibility
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728:3D characters
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698:C-like syntax
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212: –
211:
207:
206:Find sources:
200:
196:
192:
188:
184:
177:
170:
161:
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148:
140:
129:
126:
122:
119:
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108:
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101:
98: –
97:
93:
92:Find sources:
86:
82:
76:
75:
70:This article
68:
64:
59:
58:
53:
51:
44:
43:
38:
37:
32:
27:
18:
17:
2339:
2181:
2173:
2155:
1894:Silent Storm
1893:
1878:Retro Engine
1858:MT Framework
1687:Genie Engine
1551:Game engines
1478:. Retrieved
1474:
1464:
1453:. Retrieved
1447:
1437:
1422:
1410:
1398:
1386:
1374:
1362:
1327:CBE Software
1320:
1299:
1278:
1257:
1236:
1217:
1198:
1184:CBE Software
1177:
1156:
1130:
1111:
1090:
1069:
1048:
1027:
1012:CBE Software
1004:
981:
956:
935:
918:(4th - 16th)
913:
885:
848:
836:Donationware
821:
805:donationware
802:
789:
774:
753:
748:Localization
747:
741:
723:
713:
703:
688:
655:File Formats
654:
649:antialiasing
636:
630:
593:
573:
567:. The first
562:
556:
530:
526:
525:
461:Available in
410:/MnemonicWME
317:Developer(s)
275:
257:
251:January 2024
248:
238:
231:
224:
217:
205:
143:
137:January 2024
134:
124:
117:
110:
103:
91:
79:Please help
74:verification
71:
47:
40:
34:
33:Please help
30:
2230:Game Editor
2109:open-source
1863:PhyreEngine
1747:Voxel Space
1717:Reality Lab
1677:Dark Engine
1621:Proprietary
1567:Source port
1403:MnemonicWME
1355:license.txt
1333:commercial
1312:commercial
1291:commercial
1270:commercial
1264:boom studio
1249:commercial
1228:commercial
1209:commercial
1190:commercial
1169:commercial
1148:commercial
1142:adventure,
1103:commercial
1082:commercial
1061:commercial
1029:Scumbag Joe
1019:commercial
996:commercial
973:commercial
948:commercial
927:commercial
828:MIT License
824:source code
817:MIT License
809:source code
596:game engine
580:MIT License
569:public beta
564:Neuromancer
543:game engine
485:Game engine
187:independent
2451:Categories
2396:PlayCanvas
2163:Game-Maker
2037:Panta Rhei
2002:Fox Engine
1838:HeroEngine
1722:RenderWare
1480:2009-12-21
1455:2009-12-21
1415:Wintermute
1340:References
1243:Mad Orange
1179:J.U.L.I.A.
921:MDNA Games
683:AVI format
679:Ogg Theora
675:Ogg Vorbis
624:Still Life
427:Written in
397:Repository
383:2012-07-19
361:2010-01-01
336:2003-01-12
221:newspapers
195:redirected
107:newspapers
36:improve it
2245:id Tech 4
2240:id Tech 3
2189:Stratagus
2124:Z-machine
2088:id Tech 7
2047:RE Engine
2012:id Tech 6
2007:id Tech 5
1977:Construct
1957:4A Engine
1853:Marmalade
1848:Leadwerks
1833:GameSalad
1823:Frostbite
1788:CryEngine
1778:C4 Engine
1727:RPG Maker
1682:GameMaker
1672:Clickteam
1641:Freescape
1636:Filmation
1515:bitbucket
1449:Gamasutra
1431:MobyGames
1330:adventure
1309:adventure
1288:adventure
1246:adventure
1238:Face Noir
1222:HeroCraft
1206:adventure
1187:adventure
1122:freeware
1079:adventure
1037:adventure
969:adventure
945:adventure
924:adventure
905:freeware
871:Developer
832:Bitbucket
689:Scripting
586:support.
576:Bitbucket
561:'s novel
508:dead-code
406:bitbucket
185:that are
42:talk page
2235:GDevelop
2182:Quake II
2168:OHRRPGCE
2107:Free and
2062:Source 2
2052:Snowdrop
1972:Buildbox
1967:Bitsquid
1888:Shark 3D
1828:Gamebryo
1813:Euphoria
1702:LithTech
1646:Gold Box
1601:Game IDE
1112:Rosemary
988:Pinnacle
877:License
734:format "
714:Packages
590:Features
450:Platform
2411:Stencyl
2371:Horde3D
2366:GPUOpen
2356:Delta3D
2315:Solar2D
2310:Scratch
2280:Panda3D
2220:Cocos2d
2057:Stencyl
2022:Kynapse
1911:Unigine
1818:Flare3D
1692:GoldSrc
1611:id Tech
1259:reverse
1119:mystery
992:mystery
840:ScummVM
799:License
732:DirectX
620:Syberia
584:Android
553:History
503:Website
492:License
473:Spanish
465:English
443:Windows
381: (
359: (
334: (
235:scholar
199:deleted
121:scholar
2416:Stride
2401:Raylib
2386:OpenFL
2376:libGDX
2330:Torque
2305:Ren'Py
2300:Pygame
2290:Plasma
2205:Away3D
2184:engine
2176:engine
2158:engine
2017:Ignite
1992:Defold
1987:Decima
1936:Vision
1901:Source
1896:engine
1798:Diesel
1391:donate
1280:Oknytt
1267:horror
1225:puzzle
1166:horror
1144:puzzle
1100:horror
1058:horror
1016:horror
901:horror
898:sci-fi
537:and a
513:
237:
230:
223:
216:
208:
191:merged
123:
116:
109:
102:
94:
2425:2020s
2406:Snap!
2361:Godot
2349:2010s
2198:2000s
2174:Quake
2145:Build
2133:1990s
2117:1970s
2081:2020s
1997:Felgo
1950:2010s
1916:Unity
1906:Titan
1773:Anvil
1766:2000s
1707:Mugen
1660:1990s
1651:SCUMM
1629:1980s
874:Genre
868:Title
718:patch
469:Greek
412:/wme1
242:JSTOR
228:books
197:, or
128:JSTOR
114:books
2381:Moai
2270:OGRE
2265:Löve
2225:Dim3
2156:Doom
1883:SAGE
1873:RAGE
1752:Zero
1697:Jedi
1589:list
1577:list
1555:list
1317:2014
1296:2014
1275:2013
1254:2013
1233:2013
1214:2012
1195:2012
1174:2012
1153:2011
1127:2010
1108:2009
1087:2009
1066:2008
1045:2008
1024:2008
1001:2008
978:2008
953:2008
932:2007
910:2007
882:2005
865:Year
844:GSoC
822:The
813:LGPL
780:free
742:GUIs
681:and
661:and
647:and
616:2.5D
594:The
510:.org
480:Type
408:.org
214:news
100:news
2391:ORX
1803:Ego
1513:on
667:MP3
663:TGA
659:PNG
531:WME
497:MIT
431:C++
83:by
2453::
1843:IW
1473:.
1446:.
1347:^
854:.
819:.
738:".
736:.X
622:,
549:.
471:,
467:,
193:,
45:.
1868:Q
1557:)
1553:(
1543:e
1536:t
1529:v
1483:.
1458:.
541:(
529:(
385:)
363:)
338:)
282:)
276:(
264:)
258:(
253:)
249:(
239:·
232:·
225:·
218:·
201:.
179:.
150:)
144:(
139:)
135:(
125:·
118:·
111:·
104:·
77:.
52:)
48:(
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