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Wolfenstein: Enemy Territory

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502:, and Fuel Dump), as well as hundreds of custom maps made by the gaming community. On most maps, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing). 514:
right side of the screen. Experienced players should watch the timer all the time—dying to a 1-second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30-second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full-time spawn.
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throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels.
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all at the same time, every X seconds. In the default maps—assuming that the server settings are not changing it—Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20-second spawn. With default settings, one can see the spawn timer in the
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Depending on the server's settings, a player's experience (XP) can be deleted at the end of a campaign, when the player disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP
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Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player
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servers) two teams—most common setups: 6vs6 or 3vs3—will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a "full
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Players have certain abilities based on their character class. The player has a Power Bar that provides "power" for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on
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in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).
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gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
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In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or
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and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a
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There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush,
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used to protect the game, however its developer, EvenBalance, discontinued support for the game in October 2011.
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is an online multiplayer game, wherein the players interact with each other over a network, in two teams (
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character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
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s changes include an updated game engine, many bug and security fixes, a client auto updater, the
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for the game logic (not the game engine) was released to the benefit of its
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series. It was originally planned to be released as a commercial
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Commercial video games with freely available source code
1193: 1132: 1111: 1065: 997: 409:since 2005. As of the first day of the August 2010 338: 326: 299: 271: 259: 247: 235: 225: 215: 205: 195: 185: 175: 163: 151: 137: 60:. Unsourced material may be challenged and removed. 762:"Wolfenstein: Enemy Territory public source code" 413:, the entire source code was released under the 607:game mod and overhauls for many classic maps. 1273:First-person shooter multiplayer online games 973: 628:Return to Castle Wolfenstein: Enemy Territory 8: 482:fighting, inspired the map of the same name. 420:On April 26, 2022, the game was released on 1313:Video games developed in the United Kingdom 980: 966: 958: 143: 134: 780:"Wolfenstein ET and RtCW Source Released" 120:Learn how and when to remove this message 415:GNU General Public License v3.0 or later 401:engine, itself being a heavily modified 616: 417:. The media assets remain proprietary. 937:"ET: Legacy Team Blog - Map overhauls" 386:standalone game. In January 2004, the 7: 708:from the original on October 2, 2017 58:adding citations to reliable sources 859:"ET: Legacy - Reviving The Old FPS" 624:McNewserson, Newsey (29 May 2003). 431:A commercially released follow-up, 1333:World War II first-person shooters 764:. January 27, 2004. Archived from 437:, was developed by Splash Damage. 25: 1318:Video games scored by Bill Brown 1236: 1235: 805:Plunkett, Luke (27 April 2022). 34: 1201:Adolf Hitler in popular culture 698:Splash Damage Official Homepage 45:needs additional citations for 694:"Wolfenstein: Enemy Territory" 656:Cohen, Peter (22 March 2005). 69:"Wolfenstein: Enemy Territory" 1: 478:in Egypt, site of historical 424:, and on October 20, 2022 on 1027:Return to Castle Wolfenstein 660:Wolfenstein: Enemy Territory 593:Wolfenstein: Enemy Territory 591:Based on the source code of 446:Wolfenstein: Enemy Territory 399:Return to Castle Wolfenstein 379:Return to Castle Wolfenstein 352:Wolfenstein: Enemy Territory 138:Wolfenstein: Enemy Territory 434:Enemy Territory: Quake Wars 18:Wolfenstein:Enemy Territory 1369: 732:Gamespy Planet Wolfenstein 1230: 1013:Beyond Castle Wolfenstein 884:Dawe, Liam (March 2021). 397:The game uses a modified 142: 1303:Multiplayer online games 492:Atlantic Seawall Battery 563:Players start off as a 559:Ranking and advancement 405:engine, which has been 794:on September 29, 2011. 535: 521:A model of the German 483: 587:Community development 520: 474: 1241:Category:Wolfenstein 1056:II: The New Colossus 784:Gamespy Planet Quake 768:on February 4, 2005. 361:first-person shooter 357:free and open-source 333:First-person shooter 54:improve this article 1348:Splash Damage games 1170:Gray Matter Studios 742:on October 31, 2011 530:which inspired the 509:Mode, dead players 494:; Europe Campaign: 464:. In public games, 1160:Bethesda Softworks 1006:Castle Wolfenstein 912:"About ET: Legacy" 857:Larabel, Michael. 536: 484: 462:local area network 1343:Id Software games 1250: 1249: 890:Gamingonlinux.com 662:released for Mac" 548:experience points 546:Players may earn 507:Last Man Standing 348: 347: 130: 129: 122: 104: 16:(Redirected from 1360: 1268:Activision games 1263:2003 video games 1239: 1238: 982: 975: 968: 959: 952: 951: 949: 947: 933: 927: 926: 924: 922: 908: 902: 901: 899: 897: 881: 875: 874: 872: 870: 854: 848: 847: 845: 843: 829: 823: 822: 820: 818: 802: 796: 795: 790:. Archived from 776: 770: 769: 758: 752: 751: 749: 747: 738:. Archived from 724: 718: 717: 715: 713: 690: 684: 683: 681: 679: 674:on 24 March 2005 670:. 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Index

Wolfenstein:Enemy Territory

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Developer(s)
Splash Damage
Publisher(s)
Activision
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Bill Brown
Wolfenstein
Engine
id Tech 3
Platform(s)
Linux

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