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decided to work on something much more significant than a "mere Ultima clone," and voted itself the new name "WorldForge". Avinash Gupta was the first leader of the project, followed by Bryce
Harrington, but more recently developers have chosen not to select a leader, and instead rely on consensus among a small group of determined core developers to decide the overall direction of the project.
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is the only complete, if modest, game so far that has been released. Its significance lies in providing a proof of concept that the project can actually integrate and deliver software, artwork and media, as well as maintain a community capable of creativity and innovation. Development of Acorn ended
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The WorldForge community has adopted the view that "massive" is unnecessary in a non-commercial game and has focused instead on "community" environments; estimating on the order of a few hundred players per game world, rather than thousands. Because most WorldForge servers are run by volunteers
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The original founder has since left the project along with most pre-Slashdot developers. Despite this, the community has become populous and able to sustain itself. A new governing system and selected coordinators has been established, fixing a new direction and a new goal. This community has
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There are two currently functional 3D clients for
Worldforge, Ember and Sear. Both clients are fully capable of normal operation such as moving around the world and performing actions such as starting fires, planting trees, making stakes etc. However, Ember has more advanced entity editing
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Cyphesis currently handles the running of the world. It is intended to become an AI only server and Indri is supposed to model
Physics. However work on Indri is currently moving slowly by while Cyphesis is being actively developed.
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The project is also beginning to branch out into other forms of entertainment (e.g. comics, paper-and-pencil gaming), as it finds that its processes and multi-disciplinary nature are equally applicable there.
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The WorldForge
Project began in October 1998, under the original name of "Altima." It was originally envisioned to be an "Alternative to
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capabilities suitable for world building. Both clients are available for Linux and
Windows, only Sear is currently available for Mac.
217:. This game is currently in alpha development and there are two available 3D clients. Mason includes all the functionality of Acorn.
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Several independent game projects have joined WorldForge, resulting in a lot of parallel development. The pig farming simulation
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without strong bandwidth and hardware capacities this direction also has practical reasons.
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news website, which became a major source of interested developers.
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312:"The Worldforge Project: A Gamer's Perspective"
161:massively multiplayer online role-playing games
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310:Sundseth, Douglas (2000-03-14).
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283:Malda, Rob (1998-11-03).
265:List of open source games
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155:project is producing an
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371:Linux Magazine (USA)
285:"The Altima Project"
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350:2007-06-20
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317:LWN.net
234:Servers
225:Clients
171:History
134:Website
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69:1998-10
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.