252:(1987). The premise revolves around a character named Bill, who was kidnapped by aliens and took him aboard their ship. The aliens placed Bill on a space junkyard maze to learn about the humans, before launching an invasion against people on Earth. The player controls Bill across 120 levels, each one divided into eight ships that feature their own variety of obstacles. The goal on every level is to get each block into hole fillers to make a path around the exit, without getting blocks stuck against walls or other obstacles under a time limit. Each block has their own weight and characteristics.
281:. The game was produced by Greg Duddle. It was designed and programmed by a team within DDI called Flatline; Richard Hackett and Stephen Bond came up with the game's concept and acted as co-designers. David Hackett, Marcus Stringer, and Richard Hackett also provided additional level design. Marcus Stringer was responsible for the graphic design, while Dale Johnstone was in charge of the rendered sequences. The soundtrack was composed by Darren Wood. Several staff members collaborated in the game's development process as well. The game was first published in Europe by
194:. The Amiga version was also distributed in Australia by Hot Point. The game stars a character named Bill, who was kidnapped by aliens and placed him on a space junkyard maze to learn about the humans, before launching an invasion against people on Earth. The player controls Bill across 120 levels, each one divided into eight ships that feature their own variety of obstacles. The goal on every level is to get each block into hole fillers to make a path around the exit, without getting blocks stuck against walls or other obstacles under a time limit.
256:
a password is shown onscreen. The player can replay a stage by entering the password at the corresponding screen. Later levels increases their number of obstacles and overall complexity. Between leves, the player participates in a bonus stage. The player starts with three lives, but falling through holes or the timer runs out results in a life lost. The player can skip a level, but will also result in a life lost. The player has five continues to keep playing, but the
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There are multiple types of obstacles such as fixed pilars, immovable blocks, and ice that prevents blocks from stopping until they go past it. There are items scattered on the playfield to help the player with moving blocks, like tractor beams and teleporters. When a level is successfully completed,
211:. It was designed and programmed by a team within DDI called Flatline; Richard Hackett and Stephen Bond came up with the game's concept and acted as co-designers. The soundtrack was composed by Darren Wood. The game garnered average reception from critics. In 2006, a fan remake for
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s Tina
Hackett expressed mixed opinions towards the graphics and audio but ultimately considered it an entertaining title regardless, citing its addctive playability and satisfying progression level.
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s Paul
Roundell and Andy Sharp regarded the game to be a fun and enjoyable puzzle game, but Roundell expressed that its graphics does not "sell" the Amiga's capabilities.
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added "a lot" to the "boxes and holes" game concept. They commended the game's visuals and animations, but saw the bonus stages unexciting and the sound unmemorable.
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and noted its difficulty, but he disapproved the visuals, music, strict time limit, lack of additional replay value, and similarity with other puzzle titles.
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as a high-quality puzzle game for experience players and noted the difficulty level of certain puzzles, but nevertheless felt its visuals were simplistic.
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Roland
Gerhardt gave positive remarks to the game's audiovisual presentation, gameplay, short loading times, use of passwords, and gags.
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Stephen Bradley called it a simple but well-executed game, citing its solid gameplay and the ability to move into different areas.
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was created by Data Design
Interactive (DDI), a British game developer which had previously worked for publisher
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Lawrence van Rijn deemed the game easy to play, stating that it could compete with puzzle games like
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s Erika
Hagberg considered its visuals okay, and found the game occasionally fun to play but mediocre.
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Stephan Girlich felt that its length and above-average graphics gave the gameplay a modern touch.
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301:. The Amiga version was also distributed in Australia by Hot Point. In 2006, a fan remake for
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Michael Traquir felt the game's overall difficulty offered no "real learning curve".
535:. Nuttall also highlighted the game's variety, playability, and quality of the music.
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954:(in French). No. 10. Delta Publishing Group. December 1994. p. 25.
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version was also released by
Psygnosis that year. The game was known as
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on November 1994 (although December is also listed as release date). An
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s Mark Winstanley found the game more "feature-packederer" compared to
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was released as freeware by Jay Parker of Finnish group Puzzlehouse.
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970:"Brainstorm — Games Für Tüftler, Denher & Strategen: Zonked"
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in early previews, and major gaming publications reviewed it as
1450:(in Polish). No. 40. Bajtek Publishing House. p. 35.
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s Andy Nuttall found its difficulty more balanced compared to
1165:. Vol. 12, no. 3. Storm Front Studios. p. 83.
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developed by Data Design Interactive (DDI) and published by
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was released as freeware by Finnish group Puzzlehouse.
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versions. Nettelbeck labelled it as a good variant of
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garnered average reception from critics. Writing for
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978:(in German). No. 25. Joker-Verlag. p. 68.
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1022:(in German). No. 51. Joker-Verlag. p. 94.
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925:. Data Design Interactive. 2005. Archived from
693:"Game Reviews: X-It — There is no easy way out"
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1359:(in Dutch). No. 33. Divo. pp. 68–69.
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1238:Roundell, Paul; Sharp, Andy (March 1995).
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27:
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1403:"Recensioner: X-It – Fyrkantigt IQ-test"
1353:"Uitgang vrijhouden alstublieft! – X-It"
238:is a puzzle game that is played from a
197:DDI had previously worked for publisher
1163:Australian Commodore & Amiga Review
805:
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608:Australian Commodore & Amiga Review
506:, Joachim Nettelbeck reviewed both the
1401:Hagberg, Erika (February–March 1995).
1005:Nettelbeck, Joachim (November 1994).
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915:
7:
1351:van Rijn, Lawrence (May–June 1995).
1159:"Entertainment - Game Reviews: X-It"
968:Nettelbeck, Joachim (October 1994).
325:
316:
1309:Halliday, Grégory (January 1995).
1109:Girlich, Stephan (December 1994).
1068:Gerhardt, Roland (December 1994).
870:(The Manual) (European ed.).
14:
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1479:
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1178:"Recenze: X- it again (Windows)"
1373:Traquir, Michael (April 1995).
1288:from the original on 2008-11-19
1270:Bradley, Stephen (March 1995).
1217:from the original on 2012-12-08
1188:from the original on 2020-11-26
1134:from the original on 2023-07-05
1086:from the original on 2016-08-25
1038:Nuttall, Andy (November 1994).
1007:"Zonked – Die High-Tech-Kisten"
982:from the original on 2020-11-24
709:from the original on 2008-11-21
691:Winstanley, Mark (March 1995).
651:. Ferios of Polish publication
1240:"Action Review - Puzzle: X-It"
1:
1565:Data Design Interactive games
1213:. Puzzlehouse Finland. 2006.
1184:(in Czech). Infosfera s.r.o.
1157:Powell, Gareth (March 1995).
810:Byron, Simon (October 1994).
757:. September 1994. p. 33.
657:gave it a favorable outlook.
1418:(in Swedish). No. 160.
890:Hackett, Tina (April 1995).
794:. October 1994. p. 52.
782:"First Impressions: Zonked"
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1326:(in French). No. 14.
1126:(in German). No. 42.
1078:(in German). No. 27.
812:"Bubbling Under - Zonked!"
746:(in French). No. 10.
562:s Grégory Halliday deemed
1585:Single-player video games
731:"Avant première – Zonked"
329:
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260:if all of them are used.
26:
1176:Andrew (July 28, 2006).
1070:"Sokoban-Remake: Zonked"
892:"System Spotlight: X-It"
264:Development and release
41:Data Design Interactive
1111:"Amiga Review: Zonked"
273:Millennium Interactive
232:
199:Millennium Interactive
1501:United Kingdom portal
230:
1440:Ferios (July 1995).
1420:Hjemmet Mortensen AB
240:top-down perspective
1375:"Game Review: X-It"
1311:"Jeux tests – X-It"
1272:"Game Review: X-It"
908:. pp. 104–105.
323:
231:Gameplay screenshot
1580:Puzzle video games
1515:Video games portal
1082:. pp. 36–37.
1040:"Review - Zonked!"
948:"Preview – Zonked"
321:
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1424:Egmont Publishing
1282:Future Publishing
1052:. pp. 54–55.
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213:Microsoft Windows
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1487:Amiga portal
1473:1990s portal
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1290:. Retrieved
1277:Amiga Format
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1245:Amiga Action
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1190:. Retrieved
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927:the original
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171:
170:
165:
164:
163:
75:Stephen Bond
47:Publisher(s)
37:Developer(s)
1560:Amiga games
1411: [
1331: [
1328:Posse Press
1319: [
1316:Amiga Dream
1211:Puzzlehouse
1182:Freegame.cz
1119: [
1075:Amiga Games
1015: [
1012:Amiga Joker
751: [
748:Posse Press
739: [
736:Amiga Dream
698:Amiga Power
645:(1984) and
594:Amiga Power
557:Amiga Dream
538:Amiga Games
504:Amiga Joker
406:Amiga Joker
395:Amiga Games
384:Amiga Dream
373:Amiga Power
327:Publication
242:similar to
103:Platform(s)
97:Darren Wood
93:Composer(s)
69:Designer(s)
63:Greg Duddle
59:Producer(s)
1549:Categories
1447:Top Secret
1292:2023-07-05
1221:2023-07-06
1192:2023-07-11
1138:2023-07-05
1090:2023-07-05
986:2023-07-05
933:2023-07-05
713:2023-07-05
661:References
654:Top Secret
532:Clockwiser
483:Top Secret
307:X-It Again
217:X-It Again
180:video game
1570:DOS games
1540:MobyGames
1254:IDG Media
1250:Europress
1116:Play Time
923:"History"
906:IDG Media
902:Europress
872:Psygnosis
547:Play Time
471:Play Time
318:Reception
313:Reception
283:Psygnosis
207:prior to
184:Psygnosis
81:Artist(s)
52:Psygnosis
1529:GameFAQs
1380:CU Amiga
1286:Archived
1215:Archived
1186:Archived
1132:Archived
1128:Computec
1084:Archived
1080:Computec
980:Archived
975:PC Joker
787:CU Amiga
707:Archived
648:Bombuzal
626:CU Amiga
500:PC Joker
437:CU Amiga
285:for the
223:Gameplay
186:for the
142:Genre(s)
874:. 1994.
602:Sokoban
517:Sokoban
305:titled
250:Anarchy
245:Sokoban
215:titled
153:Mode(s)
132:(Amiga)
118:Release
508:MS-DOS
299:Zonked
295:Zonked
291:MS-DOS
278:Pinkie
204:Pinkie
192:MS-DOS
177:puzzle
172:Zonked
147:Puzzle
112:MS-DOS
1415:]
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868:(PDF)
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743:]
637:'
630:'
621:'
610:felt
598:'
589:'
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542:'
527:'
512:Amiga
330:Score
287:Amiga
188:Amiga
108:Amiga
1535:X-It
1524:X-It
1385:EMAP
1050:EMAP
864:X-It
822:EMAP
792:EMAP
612:X-It
564:X-It
510:and
502:and
496:X-It
488:7/10
426:ACAR
420:7/10
269:X-It
248:and
236:X-It
209:X-It
190:and
166:X-It
22:X-It
1538:at
1527:at
476:79%
464:85%
452:3/5
442:58%
430:75%
410:72%
400:81%
388:81%
378:80%
366:79%
354:70%
342:76%
275:on
201:on
1551::
1444:.
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1422:,
1413:sv
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1355:.
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1333:fr
1321:fr
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1180:.
1161:.
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1121:de
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1017:de
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753:fr
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695:.
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126:EU
110:,
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128::
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