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X-It

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252:(1987). The premise revolves around a character named Bill, who was kidnapped by aliens and took him aboard their ship. The aliens placed Bill on a space junkyard maze to learn about the humans, before launching an invasion against people on Earth. The player controls Bill across 120 levels, each one divided into eight ships that feature their own variety of obstacles. The goal on every level is to get each block into hole fillers to make a path around the exit, without getting blocks stuck against walls or other obstacles under a time limit. Each block has their own weight and characteristics. 281:. The game was produced by Greg Duddle. It was designed and programmed by a team within DDI called Flatline; Richard Hackett and Stephen Bond came up with the game's concept and acted as co-designers. David Hackett, Marcus Stringer, and Richard Hackett also provided additional level design. Marcus Stringer was responsible for the graphic design, while Dale Johnstone was in charge of the rendered sequences. The soundtrack was composed by Darren Wood. Several staff members collaborated in the game's development process as well. The game was first published in Europe by 194:. The Amiga version was also distributed in Australia by Hot Point. The game stars a character named Bill, who was kidnapped by aliens and placed him on a space junkyard maze to learn about the humans, before launching an invasion against people on Earth. The player controls Bill across 120 levels, each one divided into eight ships that feature their own variety of obstacles. The goal on every level is to get each block into hole fillers to make a path around the exit, without getting blocks stuck against walls or other obstacles under a time limit. 256:
a password is shown onscreen. The player can replay a stage by entering the password at the corresponding screen. Later levels increases their number of obstacles and overall complexity. Between leves, the player participates in a bonus stage. The player starts with three lives, but falling through holes or the timer runs out results in a life lost. The player can skip a level, but will also result in a life lost. The player has five continues to keep playing, but the
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There are multiple types of obstacles such as fixed pilars, immovable blocks, and ice that prevents blocks from stopping until they go past it. There are items scattered on the playfield to help the player with moving blocks, like tractor beams and teleporters. When a level is successfully completed,
211:. It was designed and programmed by a team within DDI called Flatline; Richard Hackett and Stephen Bond came up with the game's concept and acted as co-designers. The soundtrack was composed by Darren Wood. The game garnered average reception from critics. In 2006, a fan remake for 228: 29: 623:
s Tina Hackett expressed mixed opinions towards the graphics and audio but ultimately considered it an entertaining title regardless, citing its addctive playability and satisfying progression level.
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s Paul Roundell and Andy Sharp regarded the game to be a fun and enjoyable puzzle game, but Roundell expressed that its graphics does not "sell" the Amiga's capabilities.
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added "a lot" to the "boxes and holes" game concept. They commended the game's visuals and animations, but saw the bonus stages unexciting and the sound unmemorable.
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and noted its difficulty, but he disapproved the visuals, music, strict time limit, lack of additional replay value, and similarity with other puzzle titles.
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as a high-quality puzzle game for experience players and noted the difficulty level of certain puzzles, but nevertheless felt its visuals were simplistic.
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Roland Gerhardt gave positive remarks to the game's audiovisual presentation, gameplay, short loading times, use of passwords, and gags.
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s Stephen Bradley called it a simple but well-executed game, citing its solid gameplay and the ability to move into different areas.
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was created by Data Design Interactive (DDI), a British game developer which had previously worked for publisher
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s Lawrence van Rijn deemed the game easy to play, stating that it could compete with puzzle games like
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s Erika Hagberg considered its visuals okay, and found the game occasionally fun to play but mediocre.
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s Stephan Girlich felt that its length and above-average graphics gave the gameplay a modern touch.
239: 46: 36: 1039: 811: 277: 203: 92: 68: 58: 1407: 1569: 1514: 1327: 1315: 1011: 947: 747: 735: 102: 1423: 1281: 702: 302: 301:. The Amiga version was also distributed in Australia by Hot Point. In 2006, a fan remake for 212: 80: 1441: 141: 896: 616: 348: 969: 1069: 632:
s Michael Traquir felt the game's overall difficulty offered no "real learning curve".
535:. Nuttall also highlighted the game's variety, playability, and quality of the music. 1548: 1044: 816: 522: 458: 156: 520:, commending its audio and controls. He found the visuals stylish but unimpressive. 28: 1486: 1472: 1276: 1244: 584: 575: 360: 336: 227: 1522: 1412: 926: 697: 593: 372: 176: 146: 1332: 1320: 1016: 752: 740: 1462: 531: 179: 1533: 1539: 1249: 954:(in French). No. 10. Delta Publishing Group. December 1994. p. 25. 901: 871: 282: 257: 183: 51: 1120: 1466: 1528: 1379: 1127: 1079: 1074: 974: 786: 647: 625: 546: 537: 470: 436: 394: 293:
version was also released by Psygnosis that year. The game was known as
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on November 1994 (although December is also listed as release date). An
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s Mark Winstanley found the game more "feature-packederer" compared to
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was released as freeware by Jay Parker of Finnish group Puzzlehouse.
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in early previews, and major gaming publications reviewed it as
1450:(in Polish). No. 40. Bajtek Publishing House. p. 35. 529:
s Andy Nuttall found its difficulty more balanced compared to
1165:. Vol. 12, no. 3. Storm Front Studios. p. 83. 182:
developed by Data Design Interactive (DDI) and published by
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was released as freeware by Finnish group Puzzlehouse.
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versions. Nettelbeck labelled it as a good variant of
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garnered average reception from critics. Writing for
1104: 1102: 1100: 978:(in German). No. 25. Joker-Verlag. p. 68. 1346: 1344: 1063: 1061: 1059: 1022:(in German). No. 51. Joker-Verlag. p. 94. 1000: 998: 996: 885: 883: 881: 152: 140: 117: 101: 91: 79: 67: 57: 45: 35: 21: 1435: 1433: 857: 855: 853: 851: 1396: 1394: 1265: 1263: 1233: 1231: 849: 847: 845: 843: 841: 839: 837: 835: 833: 831: 1368: 1366: 1304: 1302: 1033: 1031: 1029: 925:. Data Design Interactive. 2005. Archived from 693:"Game Reviews: X-It — There is no easy way out" 686: 684: 682: 680: 678: 676: 674: 672: 670: 1359:(in Dutch). No. 33. Divo. pp. 68–69. 963: 961: 1152: 1150: 1148: 8: 1590:Video games developed in the United Kingdom 776: 774: 772: 770: 768: 766: 764: 725: 723: 1238:Roundell, Paul; Sharp, Andy (March 1995). 320: 27: 18: 1403:"Recensioner: X-It – Fyrkantigt IQ-test" 1353:"Uitgang vrijhouden alstublieft! – X-It" 238:is a puzzle game that is played from a 197:DDI had previously worked for publisher 1163:Australian Commodore & Amiga Review 805: 803: 801: 666: 608:Australian Commodore & Amiga Review 506:, Joachim Nettelbeck reviewed both the 1401:Hagberg, Erika (February–March 1995). 1005:Nettelbeck, Joachim (November 1994). 917: 915: 7: 1351:van Rijn, Lawrence (May–June 1995). 1159:"Entertainment - Game Reviews: X-It" 968:Nettelbeck, Joachim (October 1994). 325: 316: 1309:Halliday, Grégory (January 1995). 1109:Girlich, Stephan (December 1994). 1068:Gerhardt, Roland (December 1994). 870:(The Manual) (European ed.). 14: 1507: 1493: 1479: 1465: 1178:"Recenze: X- it again (Windows)" 1373:Traquir, Michael (April 1995). 1288:from the original on 2008-11-19 1270:Bradley, Stephen (March 1995). 1217:from the original on 2012-12-08 1188:from the original on 2020-11-26 1134:from the original on 2023-07-05 1086:from the original on 2016-08-25 1038:Nuttall, Andy (November 1994). 1007:"Zonked – Die High-Tech-Kisten" 982:from the original on 2020-11-24 709:from the original on 2008-11-21 691:Winstanley, Mark (March 1995). 651:. Ferios of Polish publication 1240:"Action Review - Puzzle: X-It" 1: 1565:Data Design Interactive games 1213:. Puzzlehouse Finland. 2006. 1184:(in Czech). Infosfera s.r.o. 1157:Powell, Gareth (March 1995). 810:Byron, Simon (October 1994). 757:. September 1994. p. 33. 657:gave it a favorable outlook. 1418:(in Swedish). No. 160. 890:Hackett, Tina (April 1995). 794:. October 1994. p. 52. 782:"First Impressions: Zonked" 1606: 1326:(in French). No. 14. 1126:(in German). No. 42. 1078:(in German). No. 27. 812:"Bubbling Under - Zonked!" 746:(in French). No. 10. 562:s Grégory Halliday deemed 1585:Single-player video games 731:"Avant première – Zonked" 329: 326: 260:if all of them are used. 26: 1176:Andrew (July 28, 2006). 1070:"Sokoban-Remake: Zonked" 892:"System Spotlight: X-It" 264:Development and release 41:Data Design Interactive 1111:"Amiga Review: Zonked" 273:Millennium Interactive 232: 199:Millennium Interactive 1501:United Kingdom portal 230: 1440:Ferios (July 1995). 1420:Hjemmet Mortensen AB 240:top-down perspective 1375:"Game Review: X-It" 1311:"Jeux tests – X-It" 1272:"Game Review: X-It" 908:. pp. 104–105. 323: 231:Gameplay screenshot 1580:Puzzle video games 1515:Video games portal 1082:. pp. 36–37. 1040:"Review - Zonked!" 948:"Preview – Zonked" 321: 233: 1424:Egmont Publishing 1282:Future Publishing 1052:. pp. 54–55. 703:Future Publishing 492: 491: 303:Microsoft Windows 213:Microsoft Windows 162: 161: 1597: 1555:1994 video games 1517: 1512: 1511: 1510: 1503: 1498: 1497: 1496: 1489: 1484: 1483: 1482: 1475: 1470: 1469: 1452: 1451: 1437: 1428: 1427: 1416: 1398: 1389: 1388: 1370: 1361: 1360: 1348: 1339: 1338: 1336: 1324: 1306: 1297: 1296: 1294: 1293: 1267: 1258: 1257: 1235: 1226: 1225: 1223: 1222: 1203: 1197: 1196: 1194: 1193: 1173: 1167: 1166: 1154: 1143: 1142: 1140: 1139: 1124: 1106: 1095: 1094: 1092: 1091: 1065: 1054: 1053: 1035: 1024: 1023: 1020: 1002: 991: 990: 988: 987: 965: 956: 955: 944: 938: 937: 935: 934: 919: 910: 909: 887: 876: 875: 869: 859: 826: 825: 807: 796: 795: 778: 759: 758: 756: 744: 727: 718: 717: 715: 714: 688: 638: 631: 622: 599: 590: 581: 572: 561: 552: 543: 528: 324: 133: 129: 31: 19: 1605: 1604: 1600: 1599: 1598: 1596: 1595: 1594: 1575:Psygnosis games 1545: 1544: 1513: 1508: 1506: 1499: 1494: 1492: 1485: 1480: 1478: 1471: 1464: 1461: 1456: 1455: 1439: 1438: 1431: 1410: 1400: 1399: 1392: 1383:. No. 62. 1372: 1371: 1364: 1350: 1349: 1342: 1330: 1318: 1308: 1307: 1300: 1291: 1289: 1280:. No. 69. 1269: 1268: 1261: 1248:. No. 68. 1237: 1236: 1229: 1220: 1218: 1207:"X-It...Again!" 1205: 1204: 1200: 1191: 1189: 1175: 1174: 1170: 1156: 1155: 1146: 1137: 1135: 1118: 1108: 1107: 1098: 1089: 1087: 1067: 1066: 1057: 1048:. No. 73. 1037: 1036: 1027: 1014: 1004: 1003: 994: 985: 983: 967: 966: 959: 946: 945: 941: 932: 930: 921: 920: 913: 900:. No. 85. 897:Amiga Computing 889: 888: 879: 867: 861: 860: 829: 820:. No. 72. 809: 808: 799: 790:. No. 56. 780: 779: 762: 750: 738: 729: 728: 721: 712: 710: 701:. No. 47. 690: 689: 668: 663: 636: 629: 620: 617:Amiga Computing 597: 588: 579: 570: 559: 550: 541: 526: 493: 349:Amiga Computing 319: 315: 266: 225: 169:(also known as 136: 131: 124: 87:Marcus Stringer 86: 74: 73:Richard Hackett 17: 16:1994 video game 12: 11: 5: 1603: 1601: 1593: 1592: 1587: 1582: 1577: 1572: 1567: 1562: 1557: 1547: 1546: 1543: 1542: 1531: 1519: 1518: 1504: 1490: 1476: 1460: 1459:External links 1457: 1454: 1453: 1442:"X-It (Amiga)" 1429: 1390: 1362: 1357:Amiga Magazine 1340: 1298: 1284:. p. 59. 1259: 1227: 1198: 1168: 1144: 1130:. p. 97. 1096: 1055: 1025: 992: 957: 939: 911: 877: 827: 797: 760: 719: 705:. p. 45. 665: 664: 662: 659: 634:Amiga Magazine 490: 489: 486: 478: 477: 474: 466: 465: 462: 454: 453: 450: 444: 443: 440: 432: 431: 428: 422: 421: 418: 416:Amiga Magazine 412: 411: 408: 402: 401: 398: 390: 389: 386: 380: 379: 376: 368: 367: 364: 356: 355: 352: 344: 343: 340: 332: 331: 328: 317: 314: 311: 265: 262: 224: 221: 160: 159: 154: 150: 149: 144: 138: 137: 135: 134: 130:November 1994 121: 119: 115: 114: 105: 99: 98: 95: 89: 88: 85:Dale Johnstone 83: 77: 76: 71: 65: 64: 61: 55: 54: 49: 43: 42: 39: 33: 32: 24: 23: 15: 13: 10: 9: 6: 4: 3: 2: 1602: 1591: 1588: 1586: 1583: 1581: 1578: 1576: 1573: 1571: 1568: 1566: 1563: 1561: 1558: 1556: 1553: 1552: 1550: 1541: 1537: 1536: 1532: 1530: 1526: 1525: 1521: 1520: 1516: 1505: 1502: 1491: 1488: 1477: 1474: 1468: 1463: 1458: 1449: 1448: 1443: 1436: 1434: 1430: 1426:. p. 37. 1425: 1421: 1417: 1414: 1409: 1404: 1397: 1395: 1391: 1387:. p. 66. 1386: 1382: 1381: 1376: 1369: 1367: 1363: 1358: 1354: 1347: 1345: 1341: 1337:. p. 50. 1334: 1329: 1325: 1322: 1317: 1312: 1305: 1303: 1299: 1287: 1283: 1279: 1278: 1273: 1266: 1264: 1260: 1256:. p. 22. 1255: 1251: 1247: 1246: 1241: 1234: 1232: 1228: 1216: 1212: 1208: 1202: 1199: 1187: 1183: 1179: 1172: 1169: 1164: 1160: 1153: 1151: 1149: 1145: 1133: 1129: 1125: 1122: 1117: 1112: 1105: 1103: 1101: 1097: 1085: 1081: 1077: 1076: 1071: 1064: 1062: 1060: 1056: 1051: 1047: 1046: 1045:The One Amiga 1041: 1034: 1032: 1030: 1026: 1021: 1018: 1013: 1008: 1001: 999: 997: 993: 981: 977: 976: 971: 964: 962: 958: 953: 952:Amiga Concept 949: 943: 940: 929:on 2008-04-24 928: 924: 918: 916: 912: 907: 903: 899: 898: 893: 886: 884: 882: 878: 873: 866: 865: 858: 856: 854: 852: 850: 848: 846: 844: 842: 840: 838: 836: 834: 832: 828: 824:. p. 96. 823: 819: 818: 817:The One Amiga 813: 806: 804: 802: 798: 793: 789: 788: 783: 777: 775: 773: 771: 769: 767: 765: 761: 754: 749: 745: 742: 737: 732: 726: 724: 720: 708: 704: 700: 699: 694: 687: 685: 683: 681: 679: 677: 675: 673: 671: 667: 660: 658: 656: 655: 650: 649: 644: 643: 635: 628: 627: 619: 618: 613: 609: 605: 603: 596: 595: 587: 586: 578: 577: 569: 565: 558: 554: 549: 548: 540: 539: 534: 533: 525: 524: 523:The One Amiga 519: 518: 513: 509: 505: 501: 497: 487: 485: 484: 480: 479: 475: 473: 472: 468: 467: 463: 461: 460: 459:The One Amiga 456: 455: 451: 449: 446: 445: 441: 439: 438: 434: 433: 429: 427: 424: 423: 419: 417: 414: 413: 409: 407: 404: 403: 399: 397: 396: 392: 391: 387: 385: 382: 381: 377: 375: 374: 370: 369: 365: 363: 362: 358: 357: 353: 351: 350: 346: 345: 341: 339: 338: 334: 333: 322:Review scores 312: 310: 308: 304: 300: 296: 292: 288: 284: 280: 279: 274: 270: 263: 261: 259: 253: 251: 247: 246: 241: 237: 229: 222: 220: 218: 214: 210: 206: 205: 200: 195: 193: 189: 185: 181: 178: 174: 173: 168: 167: 158: 157:Single-player 155: 151: 148: 145: 143: 139: 127: 123: 122: 120: 116: 113: 109: 106: 104: 100: 96: 94: 90: 84: 82: 78: 72: 70: 66: 62: 60: 56: 53: 50: 48: 44: 40: 38: 34: 30: 25: 20: 1534: 1523: 1487:Amiga portal 1473:1990s portal 1445: 1408:Datormagazin 1406: 1378: 1356: 1314: 1290:. Retrieved 1277:Amiga Format 1275: 1245:Amiga Action 1243: 1219:. Retrieved 1210: 1201: 1190:. Retrieved 1181: 1171: 1162: 1136:. Retrieved 1114: 1088:. Retrieved 1073: 1043: 1010: 984:. Retrieved 973: 951: 942: 931:. Retrieved 927:the original 895: 863: 815: 785: 734: 711:. Retrieved 696: 652: 646: 642:Boulder Dash 640: 633: 624: 615: 611: 607: 606: 601: 592: 585:Amiga Format 583: 576:Amiga Action 574: 568:Datormagazin 567: 563: 556: 555: 545: 536: 530: 521: 515: 503: 499: 495: 494: 481: 469: 457: 448:Datormagazin 447: 435: 425: 415: 405: 393: 383: 371: 361:Amiga Format 359: 347: 337:Amiga Action 335: 306: 298: 294: 276: 268: 267: 258:game is over 254: 249: 243: 235: 234: 216: 208: 202: 196: 175:) is a 1994 171: 170: 165: 164: 163: 75:Stephen Bond 47:Publisher(s) 37:Developer(s) 1560:Amiga games 1411: [ 1331: [ 1328:Posse Press 1319: [ 1316:Amiga Dream 1211:Puzzlehouse 1182:Freegame.cz 1119: [ 1075:Amiga Games 1015: [ 1012:Amiga Joker 751: [ 748:Posse Press 739: [ 736:Amiga Dream 698:Amiga Power 645:(1984) and 594:Amiga Power 557:Amiga Dream 538:Amiga Games 504:Amiga Joker 406:Amiga Joker 395:Amiga Games 384:Amiga Dream 373:Amiga Power 327:Publication 242:similar to 103:Platform(s) 97:Darren Wood 93:Composer(s) 69:Designer(s) 63:Greg Duddle 59:Producer(s) 1549:Categories 1447:Top Secret 1292:2023-07-05 1221:2023-07-06 1192:2023-07-11 1138:2023-07-05 1090:2023-07-05 986:2023-07-05 933:2023-07-05 713:2023-07-05 661:References 654:Top Secret 532:Clockwiser 483:Top Secret 307:X-It Again 217:X-It Again 180:video game 1570:DOS games 1540:MobyGames 1254:IDG Media 1250:Europress 1116:Play Time 923:"History" 906:IDG Media 902:Europress 872:Psygnosis 547:Play Time 471:Play Time 318:Reception 313:Reception 283:Psygnosis 207:prior to 184:Psygnosis 81:Artist(s) 52:Psygnosis 1529:GameFAQs 1380:CU Amiga 1286:Archived 1215:Archived 1186:Archived 1132:Archived 1128:Computec 1084:Archived 1080:Computec 980:Archived 975:PC Joker 787:CU Amiga 707:Archived 648:Bombuzal 626:CU Amiga 500:PC Joker 437:CU Amiga 285:for the 223:Gameplay 186:for the 142:Genre(s) 874:. 1994. 602:Sokoban 517:Sokoban 305:titled 250:Anarchy 245:Sokoban 215:titled 153:Mode(s) 132:(Amiga) 118:Release 508:MS-DOS 299:Zonked 295:Zonked 291:MS-DOS 278:Pinkie 204:Pinkie 192:MS-DOS 177:puzzle 172:Zonked 147:Puzzle 112:MS-DOS 1415:] 1335:] 1323:] 1123:] 1019:] 868:(PDF) 755:] 743:] 637:' 630:' 621:' 610:felt 598:' 589:' 580:' 571:' 560:' 551:' 542:' 527:' 512:Amiga 330:Score 287:Amiga 188:Amiga 108:Amiga 1535:X-It 1524:X-It 1385:EMAP 1050:EMAP 864:X-It 822:EMAP 792:EMAP 612:X-It 564:X-It 510:and 502:and 496:X-It 488:7/10 426:ACAR 420:7/10 269:X-It 248:and 236:X-It 209:X-It 190:and 166:X-It 22:X-It 1538:at 1527:at 476:79% 464:85% 452:3/5 442:58% 430:75% 410:72% 400:81% 388:81% 378:80% 366:79% 354:70% 342:76% 275:on 201:on 1551:: 1444:. 1432:^ 1422:, 1413:sv 1405:. 1393:^ 1377:. 1365:^ 1355:. 1343:^ 1333:fr 1321:fr 1313:. 1301:^ 1274:. 1262:^ 1252:, 1242:. 1230:^ 1209:. 1180:. 1161:. 1147:^ 1121:de 1113:. 1099:^ 1072:. 1058:^ 1042:. 1028:^ 1017:de 1009:. 995:^ 972:. 960:^ 950:. 914:^ 904:, 894:. 880:^ 830:^ 814:. 800:^ 784:. 763:^ 753:fr 741:fr 733:. 722:^ 695:. 669:^ 126:EU 110:, 1295:. 1224:. 1195:. 1141:. 1093:. 989:. 936:. 716:. 128::

Index


Developer(s)
Publisher(s)
Psygnosis
Producer(s)
Designer(s)
Artist(s)
Composer(s)
Platform(s)
Amiga
MS-DOS
EU
Genre(s)
Puzzle
Single-player
puzzle
video game
Psygnosis
Amiga
MS-DOS
Millennium Interactive
Pinkie
Microsoft Windows

top-down perspective
Sokoban
game is over
Millennium Interactive
Pinkie
Psygnosis

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