Knowledge (XXG)

Xevious: Fardraut Saga

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260:; and "Scramble", which is a new 16-area game with new enemies, new boss battles as well as the Andor Genesis, and four ships (Solvalou, Solgrado, Zeodalley, and Gampmission). The two modes are renamed to "Arcade" and "Fardraut" in the PC Engine version. However, Fardraut is a bit different from the original Scramble: it is a 4-stage game with new enemies and a different ship on each level. At the end of each level, a boss battle which is similar to the Andor Genesis will be at the end of each level. Before each level players will be given a dialogue of the story that is given in the game. 300: 351:
computer, as Compile had previously developed many games for it and as such had a clear grasp on its hardware. Some of the game's enemies were named by Moo after Compile's own employees and previous titles, including one named after himself. The game's box art, featuring 3D computer-generated models
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franchise, the player controls a spaceship in its mission to vanquish the Xevious forces before its supercomputer leader GAMP wipes out the entirety of mankind. The player uses two weapons, an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-based enemies.
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magazine disagreed with the game lacking replay value, saying that its new game mode and options made it a worthwhile entry in the series. They also liked its unique gameplay ideas and for being welcoming to newcomers, calling it an "exhausting, exciting game".
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For their next attempt at reviving the series, Namco decided to produce a sequel that closely followed the original while still building on its core mechanics. Rather than producing the game entirely in-house, Namco enlisted the help of
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received mixed reviews. Critics focused primarily on the game's high difficulty and average graphics, along with it lacking replay value and having poor music and sound effects. The inclusion of the original
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series, to develop it. Production was led by Compile founder Masamitsu "Moo" Mitani. The MSX2 was chosen as the platform to produce the game on due to Compile having previously developed many games for it.
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for the Famicom as a way to bring the game back into popularity. It received mixed reviews, was widely-disliked by fans for its radical departure from the original, and was commercially unsuccessful.
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and released in 1983, received widespread acclaim from players and critics for its genre-defining gameplay mechanics and mysterious, cohesive world. It became a platinum seller on the Nintendo
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was much more positive towards the game, saying that the addition of power-ups and new ship types, alongside its new gameplay mode and boss fights, made it a successful update to the original
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applauded the game's visuals for being superior to the original, while also saying its music was much more "dramatic" compared to the first game.
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claiming the package itself was incomplete with very few features. They also disliked the new mode for being too short and hard to play. While
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to distinguish itself from the MSX2 version. Compile previously teased the game in the ending for the MSX release, originally subtitled
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Critics felt indifferent on the gameplay itself, with several finding it to lack replay value and to be too difficult. Both
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disagreed, praising its faithfulness to the arcade version and for keeping the same level of difficulty and secrets.
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of the Solvalou and Andor Genesis, were taken from a CGI short film that Namco produced in 1988. Namco published
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In the MSX2 version, players can select between two modes at the title screen: "Recon", a port of the original
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said that the graphics sometimes made enemy bullets difficult to see, leading in the death of the player.
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liked the overall inclusion of such as opposed to simply reusing tracks from the first game.
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had a similar response, liking it for being pumping and catchy. In a retrospective review,
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was produced for the MSX2 due to Compile being familiar with the hardware of the computer.
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began to win over players with their larger scope and longetivity. Despite opposition of
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disagreed, finding them to be rich and colorful. Critics welcomed the new soundtrack -
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and its new gameplay mechanics had received praise. It was followed by the 3D spin-off
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stated that the original felt dated in comparison to other shooters in the market,
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also found the sound effects to be "tinny" and annoying to listen to.
1001: 323: 216: 292:, the creator of the original, Namco decided to create a sequel to 1089: 329: 298: 275: 247: 210: 158: 112: 70: 348: 162: 94: 883: 822:"Xevious: Fardraut Saga" (in German). Power Play. October 1990. 192:
began winning over players in arcades. Their previous attempt,
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Reviewers were mixed on the game's visuals and sound effects.
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version was released two years later. The fifth entry in the
879: 1082: 1025: 993: 933: 926: 649:遠藤昭宏 (June 2003). "ユーゲーが贈るファミコン名作ソフト100選 アクション部門". 136: 124: 104: 88: 76: 64: 52: 35: 186:series back into popularity, after games such as 560: 847: 845: 895: 491:said that the game lacked replay value, with 315:, a Japanese studio known for series such as 8: 833: 831: 829: 817: 815: 813: 811: 662: 660: 653:. No. 7. キルタイムコミュニケーション. pp. 6–12. 644: 642: 930: 902: 888: 880: 442:magazine found them to be mediocre, which 399: 41: 32: 774: 772: 770: 768: 766: 764: 762: 760: 542: 182:was part of Namco's attempt to bring the 372:was published, sometimes referred to as 697: 695: 693: 691: 689: 577: 529: 702:Savorelli, Carlo (10 December 2013). 7: 852:Campbell, Stuart (30 January 2007). 404: 252:Screenshot of the PC Engine version. 395: 25: 585:Savorelli, Carlo (6 May 2015). 356:on December 23, 1988 in Japan. 1170:Video games developed in Japan 1: 733:Kalata, Kurt (25 July 2017). 669:"Super Xevious: GAMP no Nazo" 1145:Japan-exclusive video games 617:"Japan Platinum Game Chart" 561: 195:Super Xevious: GAMP no Nazo 1191: 1095:Bandai Namco Entertainment 374:Xevious: Fardraut Densetsu 18:Xevious: Fardraut Densetsu 1160:Single-player video games 1033:Bandai Namco compilations 917: 540: 468:liked its catchyness and 408: 405: 388:and the story behind it. 202:, known for creating the 40: 854:"The Definitive Xevious" 704:"Xevious: Fardraut Saga" 157:video game published by 378:Episode 2: Final Weapon 264:Development and release 1107:Yellow Magic Orchestra 780:"ゼビウス ファードラウト伝説 (PCE)" 735:"Legacy of the Wizard" 562:Zebiusu Fādorauto Sāga 307: 253: 150:Xevious: Fardraut Saga 47:MSX2 version cover art 36:Xevious: Fardraut Saga 347:was designed for the 302: 251: 165:in Japan. An updated 153:is a 1988 vertically 597:on 20 September 2019 364:On June 29, 1990, a 336:Legacy of the Wizard 240:in arcades in 1991. 1165:TurboGrafx-16 games 1069:3D Classics Xevious 796:on 22 November 2019 745:on 6 September 2019 739:Hardcore Gaming 101 708:Hardcore Gaming 101 673:Hardcore Gaming 101 591:Hardcore Gaming 101 513:. Retrospectively, 478:Hardcore Gaming 101 402: 1053:Classic NES Series 858:Imagine Publishing 667:Savorelli, Carlo. 400: 308: 254: 1122: 1121: 1078: 1077: 790:ASCII Corporation 435: 434: 360:Fardraut Densetsu 155:scrolling shooter 146: 145: 131:Scrolling shooter 117:December 23, 1988 16:(Redirected from 1182: 1140:1990 video games 1135:1988 video games 1062:Microsoft Arcade 1016:Scramble Mission 931: 904: 897: 890: 881: 874: 873: 871: 869: 864:. pp. 64–69 849: 840: 839: 835: 824: 823: 819: 806: 805: 803: 801: 792:. Archived from 776: 755: 754: 752: 750: 741:. Archived from 730: 724: 723: 721: 719: 714:on 13 April 2019 710:. Archived from 699: 684: 683: 681: 679: 664: 655: 654: 646: 637: 636: 634: 632: 627:on 1 August 2019 623:. Archived from 613: 607: 606: 604: 602: 593:. Archived from 582: 565: 564: 554: 553: 534: 403: 268:The arcade game 116: 45: 33: 21: 1190: 1189: 1185: 1184: 1183: 1181: 1180: 1179: 1125: 1124: 1123: 1118: 1074: 1021: 989: 922: 913: 908: 878: 877: 867: 865: 856:. 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Retrieved 595:the original 590: 580: 541:ゼビウス ファードラウト 532: 514: 508: 504: 500: 496: 492: 488: 484: 482: 477: 473: 469: 465: 461: 457: 453: 447: 443: 439: 437: 426: 414: 385: 381: 377: 373: 369: 363: 353: 344: 340: 334: 328: 322: 316: 309: 303: 293: 283: 269: 267: 257: 255: 235: 229: 224: 223: 215: 209: 203: 193: 187: 183: 179: 178: 170: 149: 148: 147: 80: 66:Publisher(s) 54:Developer(s) 1155:Namco games 970:Arrangement 868:22 November 862:Retro Gamer 800:22 November 718:22 November 678:10 December 516:Retro Gamer 406:Publication 368:version of 90:Platform(s) 1150:MSX2 games 1129:Categories 1113:Tinkle Pit 572:References 489:Power Play 466:Power Play 440:Power Play 427:Power Play 994:Spin-offs 631:23 August 587:"Xevious" 497:Play Time 454:Play Time 444:Play Time 397:Reception 392:Reception 366:PC Engine 318:Puyo Puyo 205:Puyo Puyo 167:PC Engine 99:PC Engine 1009:Solvalou 749:31 March 601:31 March 537:Japanese 382:Fardraut 244:Gameplay 237:Solvalou 161:for the 126:Genre(s) 1175:Xevious 1083:Related 942:Xevious 911:Xevious 785:Famitsu 557:Hepburn 510:Xevious 501:Famitsu 493:Famitsu 485:Famitsu 470:Famitsu 458:Famitsu 449:Famitsu 416:Famitsu 386:Xevious 313:Compile 294:Xevious 285:Gradius 271:Xevious 258:Xevious 231:Xevious 200:Compile 189:Gradius 184:Xevious 172:Xevious 137:Mode(s) 105:Release 82:Xevious 59:Compile 1002:Grobda 431:51/100 327:, and 324:Aleste 217:Aleste 214:, and 77:Series 1090:Namco 1026:Other 949:Super 927:Games 524:Notes 421:29/40 409:Score 341:Zanac 330:Zanac 276:Namco 211:Zanac 159:Namco 71:Namco 977:3D/G 870:2019 802:2019 751:2020 720:2019 680:2013 651:ユーゲー 633:2019 603:2020 487:and 446:and 349:MSX2 163:MSX2 95:MSX2 548:サーガ 1131:: 860:. 844:^ 828:^ 810:^ 788:. 782:. 759:^ 737:. 706:. 688:^ 671:. 659:^ 641:^ 619:. 589:. 559:: 555:, 543:伝説 539:: 343:. 321:, 208:, 113:JP 97:, 903:e 896:t 889:v 872:. 804:. 753:. 722:. 682:. 635:. 605:. 551:) 545:( 115:: 20:)

Index

Xevious: Fardraut Densetsu

Developer(s)
Compile
Publisher(s)
Namco
Xevious
Platform(s)
MSX2
PC Engine
JP
Genre(s)
Scrolling shooter
Single-player
scrolling shooter
Namco
MSX2
PC Engine
Xevious
Gradius
Super Xevious: GAMP no Nazo
Compile
Puyo Puyo
Zanac
Aleste
Xevious
Solvalou

Xevious
Namco

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