260:; and "Scramble", which is a new 16-area game with new enemies, new boss battles as well as the Andor Genesis, and four ships (Solvalou, Solgrado, Zeodalley, and Gampmission). The two modes are renamed to "Arcade" and "Fardraut" in the PC Engine version. However, Fardraut is a bit different from the original Scramble: it is a 4-stage game with new enemies and a different ship on each level. At the end of each level, a boss battle which is similar to the Andor Genesis will be at the end of each level. Before each level players will be given a dialogue of the story that is given in the game.
300:
351:
computer, as
Compile had previously developed many games for it and as such had a clear grasp on its hardware. Some of the game's enemies were named by Moo after Compile's own employees and previous titles, including one named after himself. The game's box art, featuring 3D computer-generated models
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franchise, the player controls a spaceship in its mission to vanquish the
Xevious forces before its supercomputer leader GAMP wipes out the entirety of mankind. The player uses two weapons, an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-based enemies.
519:
magazine disagreed with the game lacking replay value, saying that its new game mode and options made it a worthwhile entry in the series. They also liked its unique gameplay ideas and for being welcoming to newcomers, calling it an "exhausting, exciting game".
43:
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For their next attempt at reviving the series, Namco decided to produce a sequel that closely followed the original while still building on its core mechanics. Rather than producing the game entirely in-house, Namco enlisted the help of
380:. Rather than simply being a remake of the MSX2 game, the PC Engine version boasts several new additions, such as a new four-level campaign and different power-up items. It is believed that the game is heavily-based on
227:
received mixed reviews. Critics focused primarily on the game's high difficulty and average graphics, along with it lacking replay value and having poor music and sound effects. The inclusion of the original
220:
series, to develop it. Production was led by
Compile founder Masamitsu "Moo" Mitani. The MSX2 was chosen as the platform to produce the game on due to Compile having previously developed many games for it.
296:
for the
Famicom as a way to bring the game back into popularity. It received mixed reviews, was widely-disliked by fans for its radical departure from the original, and was commercially unsuccessful.
278:
and released in 1983, received widespread acclaim from players and critics for its genre-defining gameplay mechanics and mysterious, cohesive world. It became a platinum seller on the
Nintendo
507:
was much more positive towards the game, saying that the addition of power-ups and new ship types, alongside its new gameplay mode and boss fights, made it a successful update to the original
282:, selling over one million copies and jumping console sales by a near two-million units. By the mid-1980s the game's popularity had significantly died down, as titles like
779:
333:, but they are not specifically credited in the game itself. Compile previously worked with Namco on the Nintendo Entertainment System (NES) version of Nihon Falcom's
339:, which Namco published in Japan and Compile assisted in production of it. Production was led by Masamitsu "Moo" Niitani, the founder of Compile and a designer for
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applauded the game's visuals for being superior to the original, while also saying its music was much more "dramatic" compared to the first game.
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claiming the package itself was incomplete with very few features. They also disliked the new mode for being too short and hard to play. While
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to distinguish itself from the MSX2 version. Compile previously teased the game in the ending for the MSX release, originally subtitled
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Critics felt indifferent on the gameplay itself, with several finding it to lack replay value and to be too difficult. Both
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disagreed, praising its faithfulness to the arcade version and for keeping the same level of difficulty and secrets.
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of the
Solvalou and Andor Genesis, were taken from a CGI short film that Namco produced in 1988. Namco published
256:
In the MSX2 version, players can select between two modes at the title screen: "Recon", a port of the original
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said that the graphics sometimes made enemy bullets difficult to see, leading in the death of the player.
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liked the overall inclusion of such as opposed to simply reusing tracks from the first game.
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had a similar response, liking it for being pumping and catchy. In a retrospective review,
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was produced for the MSX2 due to
Compile being familiar with the hardware of the computer.
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began to win over players with their larger scope and longetivity. Despite opposition of
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disagreed, finding them to be rich and colorful. Critics welcomed the new soundtrack -
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and its new gameplay mechanics had received praise. It was followed by the 3D spin-off
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stated that the original felt dated in comparison to other shooters in the market,
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384:, a novel written by Masanobu Endo himself that documents the world of
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838:"Xevious: Fardraut Saga (PCE)" (in German). Play Time. September 1990.
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also found the sound effects to be "tinny" and annoying to listen to.
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822:"Xevious: Fardraut Saga" (in German). Power Play. October 1990.
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began winning over players in arcades. Their previous attempt,
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Reviewers were mixed on the game's visuals and sound effects.
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version was released two years later. The fifth entry in the
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649:遠藤昭宏 (June 2003). "ユーゲーが贈るファミコン名作ソフト100選 アクション部門".
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186:series back into popularity, after games such as
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653:. No. 7. キルタイムコミュニケーション. pp. 6–12.
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442:magazine found them to be mediocre, which
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182:was part of Namco's attempt to bring the
372:was published, sometimes referred to as
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702:Savorelli, Carlo (10 December 2013).
7:
852:Campbell, Stuart (30 January 2007).
404:
252:Screenshot of the PC Engine version.
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25:
585:Savorelli, Carlo (6 May 2015).
356:on December 23, 1988 in Japan.
1170:Video games developed in Japan
1:
733:Kalata, Kurt (25 July 2017).
669:"Super Xevious: GAMP no Nazo"
1145:Japan-exclusive video games
617:"Japan Platinum Game Chart"
561:
195:Super Xevious: GAMP no Nazo
1191:
1095:Bandai Namco Entertainment
374:Xevious: Fardraut Densetsu
18:Xevious: Fardraut Densetsu
1160:Single-player video games
1033:Bandai Namco compilations
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540:
468:liked its catchyness and
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388:and the story behind it.
202:, known for creating the
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854:"The Definitive Xevious"
704:"Xevious: Fardraut Saga"
157:video game published by
378:Episode 2: Final Weapon
264:Development and release
1107:Yellow Magic Orchestra
780:"ゼビウス ファードラウト伝説 (PCE)"
735:"Legacy of the Wizard"
562:Zebiusu Fādorauto Sāga
307:
253:
150:Xevious: Fardraut Saga
47:MSX2 version cover art
36:Xevious: Fardraut Saga
347:was designed for the
302:
251:
165:in Japan. An updated
153:is a 1988 vertically
597:on 20 September 2019
364:On June 29, 1990, a
336:Legacy of the Wizard
240:in arcades in 1991.
1165:TurboGrafx-16 games
1069:3D Classics Xevious
796:on 22 November 2019
745:on 6 September 2019
739:Hardcore Gaming 101
708:Hardcore Gaming 101
673:Hardcore Gaming 101
591:Hardcore Gaming 101
513:. Retrospectively,
478:Hardcore Gaming 101
402:
1053:Classic NES Series
858:Imagine Publishing
667:Savorelli, Carlo.
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790:ASCII Corporation
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360:Fardraut Densetsu
155:scrolling shooter
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131:Scrolling shooter
117:December 23, 1988
16:(Redirected from
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1140:1990 video games
1135:1988 video games
1062:Microsoft Arcade
1016:Scramble Mission
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864:. pp. 64–69
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714:on 13 April 2019
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627:on 1 August 2019
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593:. Archived from
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268:The arcade game
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621:The Magic Box
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474:PC-Engine Fan
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462:PC-Engine Fan
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452:agreed upon.
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401:Review scores
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370:Fardraut Saga
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354:Fardraut Saga
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345:Fardraut Saga
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304:Fardraut Saga
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290:Masanobu Endo
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141:Single-player
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1039:Namco Museum
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984:Resurrection
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956:GAMP no Nazo
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934:Main entries
910:
866:. Retrieved
798:. Retrieved
794:the original
783:
747:. Retrieved
743:the original
738:
728:
716:. Retrieved
712:the original
707:
676:. Retrieved
672:
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629:. Retrieved
625:the original
620:
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599:. Retrieved
595:the original
590:
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541:ゼビウス ファードラウト
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66:Publisher(s)
54:Developer(s)
1155:Namco games
970:Arrangement
868:22 November
862:Retro Gamer
800:22 November
718:22 November
678:10 December
516:Retro Gamer
406:Publication
368:version of
90:Platform(s)
1150:MSX2 games
1129:Categories
1113:Tinkle Pit
572:References
489:Power Play
466:Power Play
440:Power Play
427:Power Play
994:Spin-offs
631:23 August
587:"Xevious"
497:Play Time
454:Play Time
444:Play Time
397:Reception
392:Reception
366:PC Engine
318:Puyo Puyo
205:Puyo Puyo
167:PC Engine
99:PC Engine
1009:Solvalou
749:31 March
601:31 March
537:Japanese
382:Fardraut
244:Gameplay
237:Solvalou
161:for the
126:Genre(s)
1175:Xevious
1083:Related
942:Xevious
911:Xevious
785:Famitsu
557:Hepburn
510:Xevious
501:Famitsu
493:Famitsu
485:Famitsu
470:Famitsu
458:Famitsu
449:Famitsu
416:Famitsu
386:Xevious
313:Compile
294:Xevious
285:Gradius
271:Xevious
258:Xevious
231:Xevious
200:Compile
189:Gradius
184:Xevious
172:Xevious
137:Mode(s)
105:Release
82:Xevious
59:Compile
1002:Grobda
431:51/100
327:, and
324:Aleste
217:Aleste
214:, and
77:Series
1090:Namco
1026:Other
949:Super
927:Games
524:Notes
421:29/40
409:Score
341:Zanac
330:Zanac
276:Namco
211:Zanac
159:Namco
71:Namco
977:3D/G
870:2019
802:2019
751:2020
720:2019
680:2013
651:ユーゲー
633:2019
603:2020
487:and
446:and
349:MSX2
163:MSX2
95:MSX2
548:サーガ
1131::
860:.
844:^
828:^
810:^
788:.
782:.
759:^
737:.
706:.
688:^
671:.
659:^
641:^
619:.
589:.
559::
555:,
543:伝説
539::
343:.
321:,
208:,
113:JP
97:,
903:e
896:t
889:v
872:.
804:.
753:.
722:.
682:.
635:.
605:.
551:)
545:(
115::
20:)
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