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if the goal has not been reached, and repaired if it has been reached. If Penta does not reach that weight goal by the end of the level and within the time limit, he gets a break-up call from Penko and the player has the option to either restart the stage or return to the title screen. Getting hit by an enemy in the platforming stages will cause the timer to skip ten or more seconds if there is a significant amount of time remaining.
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or right, which has unlimited range. Losing weight also increases Penta's speed and jumping ability. Getting hit by a food item in any stage or an enemy in the shooter segments will cause Penta to regain some weight. Falling into water in the platforming stages will cause Penta to return to his fattest state.
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stages. In both types, the concept remains the same: collect diet drinks, attack/avoid enemies, and finish within the time limit. The sixth level is a combination of the two gameplay elements, with the first half being a platforming stage. The second half of the sixth level contains the confrontation
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attack, in which he jumps and presses his belly against the floor to damage enemies. While Penta is in the "Normal" scale in the weight meter he has the ability to kick, and while he is in the "Thin" scale he has the ability to shoot the word "PO" out of his mouth in a straight direction to the left
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This game is unique in that there is no life bar and it is not possible to lose lives due to being damaged; instead there is a "fitness meter" that displays Penta's current progress towards being in shape enough to win back Penko. A heart marks the weight goal for the current level, which is broken
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and everything initially appears to be idyllic. In a surprise ending, after munching on food for some time Penko herself becomes very overweight, and Penta slaps his head in disbelief. The game also has a second run that repeats the stages, and really ends the game.
290:: These items are central to the game, as they increase the fitness meter. There are two varieties: a weaker orange-flavored type which increases the fitness meter by one unit, and a stronger pink strawberry-flavored type with the power of three weaker diet drinks.
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This game is particularly notable because of its highly peculiar plot and gameplay. The player takes the role of a penguin named Penta, who is getting dumped by his girlfriend Penko because he has become far too obese for her liking. Penta originally appeared in
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was initially released in 1998 by
Kalevan, with an update that was made the following year. A second fan-made translation of the game was released in 2003 by Vice Translations.
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Diet drinks must be collected to lose weight. Initially as a fat penguin, Penta is slow-moving, cannot jump high or far, and has only a
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Among the six total levels in the game, there are three platforming levels as well as three two-dimensional
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with Ginji, and is a behind-view shooting stage. At the conclusion of the game, Penta and Penko fly to a
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Being a Japan-only release, the game was widely inaccessible until the rise of
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Original fan-made translation Yume
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312:M powerup
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343:Pentarou
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