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Yars' Revenge

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330:. When Yar is hit by items fired by the Qotile such as guided missiles called destroyer missiles and the swirling pinwheels called swirls, the player loses a life. The destroyer missiles are continuously on the screen, while the swirl is something the Qotile transforms itself into and can be destroyed by the Zorlon cannon. The cannon appears on the left side of the screen and moves with a direct line with Yar, putting the player in the line of fire. The player must aim it at the Qotile and dodge out of the way as having Yar hit by it makes them lose a life. A colorful band down the center of the playfieid is the neutral zone. When the player maneuvers their Yar within it, they are protected from destroyer missiles cannot fire their weapon within it. 669: 41: 361:(HP) working in their networking software department. He found the work environment dull, and heard about Atari from a co-worker, understanding it as a place "where the kind of crazy stuff that would do at HP would be a common occurrence." Initially, Warshaw was also more interested in the company for its available technology than for developing video games as he was not that involved in gaming prior, as he was excited by the idea of Atari doing real-time control programming. 403:
bigger impression. The Ion Zone was initially designed as a visual effect, but then incorporated into gameplay. The visuals of the zone are generated by randomized data pulled from grabbing bytes of code and displayed on the screen creating the glittering colorful effect. After achieving what he wanted from the visuals, he found it unsatisfactory as a game and began taking feedback from others leading him to make a game that he described as "suddenly, really good."
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Yars developed a plan to use the incomplete Zorlon Cannon. The Qotile hide behind an energy shield, where they can attack with missiles and objects called "swirls". The Yars become outfitted as warriors where they can break through the Qotile shield and call upon the Zorlon Cannon. The new task is for the Yars to call upon the cannon by devouring the cells the that the energy shield is made of or touching the Qotile to have it fire and destroy their enemy.
415:(1981) for the Atari VCS. These play tests consisted of having over a hundred people playing the game and rating it afterwards. According to Warshaw, Wright said the game had "long-term playability concerns" and was continuously relisted for play testing. Warshaw responded that he was upset that the game was continuously retested, noting it received positive reviews, particularly from 888:
initially had an agreement with Warshaw to the game, with the company putting the project on hold as they were not at a position do development at the time. Warshaw has since tried to get the game developed through another developer and said in 2024 that "a design exists" and he was "ready to begin implementation when they are".
183:. The game involves a fly-like humanoid alien race known as Yars attacking their arch-rivals the Qotile who have destroyed their habitable planets in their solar system. The players control a Yar and fire or devour an energy shield protecting the Qotile to finish off the enemy with their Zorlon cannon. 900:
graphics and a password-based continue system. This version was developed in the mid-1990s by Mike Mika. Warshaw met with Mika during the game's development and described him as a "committed and talented game maker. We became friends, and our paths have run parallel ever since." Mika would later make
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in Los Angeles. It was Kimura's first package illustration after having completed several manual illustrations for the company. Kimura designed the fly on the cover as a chrome-plated insect and recalled struggling with it, saying that it was the first time they used an air-brush "almost exclusively"
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and said that that led him to also focus on how sound effects could affect gameplay. He said, "Most games had bleeps. The occasional event would happen and you would get some audio feedback. I wanted sound to create mood, foreshadow events and build tension," and tried to use sound to give the game a
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To protect their new homes, the Yars began creating the Zorlon Cannon, but were attacked before they were able to complete it. This left them open to attack from the Qotile, who dissolved one of their planets, Planet IV, leaving it to a place now known as the neutral zone. To avenge their planet, the
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is to break a path through the energy shield and destroy the Qotile with a hit from the Zorlon cannon. The shield is the object on the right side of the screen shaped like an arch or a shifting rectangle. It is made up of cells. To do this, the player can fire energy missiles shot from Yar which can
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Warshaw discussed with a project manager on naming the game, and said he would give them a name the next day. He felt coming up with a name difficult. He felt an action word would be appropriate for an action game and opted for "Revenge". This was followed by a character name, and he chose the CEO
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was interested in making an arcade conversion of the game, which never went into development. Warshaw also created his own sequel to the game which remains unreleased. The game was described as being set on Yars' training grounds and saw the players acquiring the skills to defeat the Qotile. Atari
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There are several variations of the game that player can set by adjusting the A and B switches on the console. Variations of the game include have the game adjust the speed of both the destroyer missile and the swirl, the frequency of how often the swirl appears and a mode called Ultimate Yars. In
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was released in September 1999. This version of the game features differences from the original game, such as a scrolling screen, a secret bonus level with a where the player maneuvers Yar left and right to avoid asteroids and to touch the Ghost of Yar for extra points, intermission screens with
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Warshaw said that the most exciting part of the game for him later was making a significant debut, making a game that was good enough that he enjoyed playing it, and that if he had to pick favorite thing about the game, was that the game had "scored highest among adult women, the single hardest
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noted that the sound in the game was excellent and the graphics were "quite acceptable" but found that the game was not exciting with an objective that was repeated indefinitely, stating that "Yar is far too static" and that modern audiences would want more variety in gameplay and graphics. The
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The secondary task is to gain a high score from earning points in the game. Points are collected by destroying an energy cell, Qotile or a swirl. High scores are indicated by changes in gameplay: the swirl activates more frequently when the player reaches 70,000 and 230,000 points and the enemy
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in 2005 on the Atari Flashback 2. After the initial release, Dennis Debro worked at Vendel's direction to make some improvements and enhancements, and that revised version was included in later releases of the Flashback. Atari announced a new game developed by Killspace Entertainment titled
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The game took nine months to develop. Warshaw focused on the project's graphics and animation, wanting every object in the game to be animated. The first thing he created for the game was an animated character. This character had elements like arms flickering back and forth, making the
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this version, the zorlon cannon bounces back shots from the shield if it hits it, and Yar must collect units of energy called trons to summon the cannon. They are collected by eating a cell, touching the Qotile and catching a zorlon cannon shot after it bounces off the shield.
199:, he developed it at first focusing on graphics and taking in feedback from co-workers to develop its gameplay. Warshaw was also responsible for the backstory of the game, which was later developed into a comic book that was included with the games release in May 1982. 2230:: Atari included a comic book, based on Howard Scott Warshaw's original story, in every Yars' Revenge box. Warshaw was credited as the game's designer in the comic, which marked the first time an Atari designer was publicly credited in their work on the packaging. 549:
review also commented on the comic book's inclusion, praising it as a high quality comic that gave context to the game. In a review in the next months issue of the magazine, the editors briefly described the game as being "mediocre". A reviewer in the magazine
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transformed them into Yars. They gained powers that let them devour any substance and convert energy into powerful projectiles able to vaporize solid rock. The Yars discover they can fly through space and began peacefully populating planets throughout Razak.
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following the studio formally closing in 2012. Warshaw commented on the game in 2016, saying that its genre gave the game a predetermined course which made it lack the freedom of movement of the original, stating that he was "very disappointed in "
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Brett Alan Weiss praised the game for its high level of originality, and that elements like the neutral zone gave the game a graphical flare, while finding the audio to be annoying and would grate people's ears. Weiss included the game in his book
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destroy the cells in the shield or by directly coming into contact with them allowing Yar to devour them. Once a clear path to the Qotile behind the shield is open, the cannon can be readied by either eating a cell or moving Yar over the Qotile.
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was included with the game based on Warshaw's story treatment. Within the comic release, Warshaw was credited as the game's programmer, making him the first Atari programmer to have his name publicly credited and printed within a release.
2973: 314:(1981) as it allows has gameplay on the main axis of conflict oriented horizontally rather than vertically. The player controls Yar, a fly-like object. It can be moved in any direction on the screen. The screen 3285: 568: 2921: 936:
genre and borrows elements from the original such as the neutral zone and a drone that automatically locks onto and fires at enemies. It was the company's only game and released in 2011 for the
2801: 641:, Matt Fox conversely described the game as "surprisingly well remembered" attributing this to the cover art rather than the game play, stating the game was a "diabolical old Atari VCS game." 378:. Warshaw told his supervisor Dennis Koble that the arcade game could not be made properly for the system, and suggested to make a game that would rearrange the basic gameplay and dynamics of 3258: 2236: 2948: 4092: 3048: 364:
After interviewing and receiving a job at the company, he opted to work on what he described their most primitive technology and was tasked to work on a port of the arcade game
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listed the game at fifth place in their Top Atari 2600 games in 2008 article. They praised it for being a highly addictive and "fantastically atmospheric shoot-'em-up".
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The game's cover art was designed by Hiro Kimura. Kimura was recruited by Atari art directors James Kelly and Steve Hendricks right after graduating the
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resemble a fly. He also made several graphics symmetrical to save space on the cartridge. Warshaw had a love of film, and particularly enjoyed
3359: 3247: 2956: 2910: 2751: 2527: 572:(1982), the author praised the game for its "superior graphics" and its addictive nature. Olivier Chazoule of the French video game magazine 553:
had similar comments, noting fine graphics and sound effects but found the game suffered due to the repetition of the two cycles of levels.
3508: 686: 218:. The game has since been re-released on various Atari-themed video game compilations. The game received follow-ups and remakes, including 2446: 2262: 562:
stated that despite the game sounding "boringly simple" that it was "an intriguing game", predicting it to be a sleeper hit for Atari. In
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for the first time. Kimura played every game he illustrated for company, saying he tried to capture their "uniqueness and excitement."
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to fulfill a licensing obligation. Warshaw left Atari in 1984. He did not return to the video game industry until 1999, working at
637:(2014), praising it as a game that required more strategy and planning than most games in its genre during the period. In his book 2538: 432:
and spelled his name backwards feeling "Yar" was an appropriate science fiction styled name. He then wrote a 10-page story called
277:. The Yar is on the left side of the screen while the Qotile is behind the curved shield. The destroyer missile is just above Yar. 3006: 2855: 2776: 3617: 2409: 2191: 696:(1982). Warshaw has included Yars aliens as a secret in both games. Warshaw was developing a sequel to the game in 1983 titled 3585: 4057: 3885: 3714: 2974:"Feature: "This Isn't Just Yars, It's a Love Letter to Atari" - How WayForward is Breaking the Mould With 'Yars Rising'" 999: 472: 3102: 2502: 3840: 3673: 445: 2429: 409:
went through months of playtesting. Atari's Director of Game Development, Steven Wright had it play tested alongside
3031: 722:(2001) and has worked various other jobs, including as a photographer, a real estate banker, a film director since. 3571: 737: 712: 677: 775:
market segment to reach." He suggested in 2006 that the appeal towards women was due to what he described as "the
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as combining both familiar and "a pinch of revolutionary gameplay concepts" to make it a very interesting game.
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Several remakes and sequels of the game have been released years after the release of the original game. A
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was the first video game developed by Warshaw. Initially tasked with developing a port of the arcade game
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and features mini-games that resemble the original game. Warshaw had no involvement in the 2024 game.
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Howard Scott Warshaw went on to program other high-profile games based on films for the Atari 2600:
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of the game features the Yars, a fly-like humanoid alien race that descended from the common
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Chazoule, Olivier (November–December 1982). "Tubes: Cassettes" [Tubes: Cartridges].
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shield changes colors from blue to grey to pink when certain points thresholds are met.
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as number 90 on their list of "Top 100 Video Games". Darran Jones and Stuart Hunt of
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in 2022. It was also released to portable game systems such as a compilation for the
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The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers
785:, you nibble and you run away. The more you eat, the closer you get to danger..." 269: 40: 2875: 252:. After a space ship containing these flies crashes into the Razak solar system, 3971: 3830: 3769: 3704: 3534: 3474: 3444: 3412: 2314: 956: 874: 762: 656: 366: 354: 232: 214: 191: 56: 3930: 3925: 3850: 3774: 3709: 3680: 3517: 3316: 2892: 2342: 2267: 2133: 965: 731: 729:
other Atari works had comics included with their respective games such as the
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has since been re-released in various Atari-themed compilations, such as the
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Thorpe, Nick (2022). "The Making of Atari 50: The Anniversary Celebration".
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The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012
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The game received positive retrospective reviews from publications such as
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The system became known as the Atari 2600 only after the release of the
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Warshaw, Howard Scott (2022). ""It Sucked": Designing Yars' Revenge".
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promotion included commercials promoting the game in film theatres.
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differs from many other similar popular games from that era such as
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and several other comics that followed in Atari console games like
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Kunkel, Bill; Katz, Arnie (November 1982). "Programmable Parade".
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Katz, Arnie, ed. (December 1982). "Videogames Go to the Movies".
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off the top to the bottom and vice-versa. The primary goal in
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Jones, Darran; Hunt, Stuart (2008). "Top Atari 2600 Games".
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Bloom, Steve, ed. (October 1982). "TV-Games Buyer's Guide".
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for release on September 10, 2024. The game is developed by
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Ken Uston's Guide to Buying and Beating the Home Video Games
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also commented on the games addictive qualities, and found
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Howard Scott Warshaw Discussing Game Development at Atari
1800: 1336: 1334: 2999:"'Yars Rising' Hacks its Way Onto Switch this September" 1694: 1692: 1503: 1501: 761:. These comics featured original characters called The 1937: 1935: 1425: 1423: 1421: 1419: 1417: 1368: 1366: 1273: 1271: 3078:), Cirocco, Frank; Garst, Ray; Kumra, Hiro ( 2704:; Katz, Arnie (October 1982). "Programmable Parade". 2045: 2043: 1967: 1965: 1772: 1770: 1222: 1220: 1195: 1193: 1191: 1178: 1176: 1174: 1172: 1170: 1168: 1155: 1153: 1151: 1149: 1147: 1098: 1096: 1083: 1081: 1068: 1066: 1041: 1039: 672:
Warshaw gave a presentation on designing and coding
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Milne, Rory (2016). "The Making of: Yars' Revenge".
2390:(in French). No. 2. Cogerel publicitĂ©, Epinal. 921:
developed by Curt Vendel, which was included on the
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Vol. 1, no. 9. Reese Publishing. 2708:. Vol. 1, no. 8. Reese Publishing. 2312:"Desert Island Disks: Howard Scott Warshaw". 2176:Yars' Revenge Atari Game Program Instructions 8: 4093:Video games designed by Howard Scott Warshaw 3086: (1982). Atari, C018215 REV. 1. 2637:Hudson, Lou (July 24, 1982). "Video Play". 2022: 1926: 1357: 1289: 995:List of best-selling Atari 2600 video games 4068:Video games developed in the United States 3530: 3509: 3495: 3487: 3360: 3346: 3338: 1725: 1659: 1519: 792: 593: 39: 30: 3160:(2020). "The Principles of Game Design". 2318:. No. 25. Imagine Publishing. 2006. 2085: 2061: 1812: 968:and features different game play being a 3204:(Nintendo Game Card). Atari Interactive. 2821:. No. 153. Imagine Publishing Ltd. 2422:"Playing Catch-Up: Howard Scott Warshaw" 2184:"Saboteur - The Sequel to Yars' Revenge" 2109: 2034: 1558: 1546: 1534: 1408: 1384: 1325: 1018: 4063:Video games about extraterrestrial life 3093:"Killspace Surfaces with Yars' Revenge" 3091:Sinclair, Brendan (November 19, 2010). 2804:from the original on September 14, 2022 2125: 2073: 1983: 1941: 1860: 1836: 1647: 1011: 181:Atari Video Computer System (Atari VCS) 122: 2792:Machkovech, Sam (September 12, 2022). 2648:Hunt, Stuart (2011). "Yar's Revenge". 2518:Goldberg, Marty; Vendel, Curt (2012). 2401: 2007: 1995: 1971: 1749: 1570: 725:Following the release of the comic in 3123:The Vid Kid's Book of Home Video Game 2920:Nightingale, Ed (November 19, 2021). 2337:. Vol. 1, no. 4. 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Archived from 710:as the director on games like 502:and the compilations releases 290:fixed or single-screen shooter 1: 2614:Hickey, Jr., Patrick (2018). 2228:Yars' Revenge: The Comic Book 1582: 932:in 2010. The game was in the 382:. This led to Warshaw making 326:Each player starts with four 3886:Television Interface Adaptor 3715:American Multiple Industries 2955:. CondĂ© Nast. Archived from 1623: 1507: 1262: 1000:List of Game Boy Color games 2520:Atari Inc.: Business is Fun 2408:: CS1 maint: date format ( 1848: 1250: 1238: 1226: 1211: 1199: 1182: 1159: 538:From contemporary reviews, 446:ArtCenter College of Design 284:is part of the subgenre of 4109: 2225:(Nintendo Switch). Atari. 1957:Montfort & Bogost 2009 1900:Montfort & Bogost 2009 1888:Goldberg & Vendel 2012 1873:The Video Game Update 1982 1713: 1683: 1493:Montfort & Bogost 2009 1314:Montfort & Bogost 2009 1139:Montfort & Bogost 2009 713:BattleTanx: Global Assault 693:E.T. the Extra-Terrestrial 678:Game Developers Conference 20: 4083:Video games about insects 4073:Single-player video games 4053:Multidirectional shooters 4021: 3319:at Classic Game Fest via 2476:(2 ed.). McFarland. 2347:"The Top 100 Video Games" 1761: 1477: 1465: 1453: 1441: 869: 864: 840: 828: 823: 813: 808: 798: 602: 599: 38: 2640:Fort Worth Star-Telegram 2522:. Syzygy Company Press. 2271:. Fandom. Archived from 1911: 985:List of Atari 2600 games 902:Yars' Revenge Reimagined 859:Yars' Revenge Reimagined 644:In 1995, the editors of 559:Fort Worth Star-Telegram 21:Not to be confused with 4013:Atari video game burial 2620:McFarland & Company 2207:"Atari '82 in Review". 687:Raiders of the Lost Ark 3406:Yars' Revenge Enhanced 2744:Dynamite Entertainment 2738:Lapetino, Tim (2016). 1726:Kunkel & Katz 1982 1714:Kunkel & Katz 1982 923:Atari Flashback series 789:Follow-ups and remakes 681: 526:and digitally through 520:Atari Classics Evolved 496:Atari Flashback series 278: 3906:Starpath Supercharger 3234:Weiss, Brett (2014). 3158:Warshaw, Howard Scott 2334:The Video Game Update 2221:(November 11, 2022). 1813:Jones & Hunt 2008 973:action-adventure game 671: 639:The Video Games Guide 621:The Video Games Guide 591:Retrospective ratings 423:Promotion and release 400:science fiction films 272: 4058:Game Boy Color games 3856:Howard Scott Warshaw 3469:Howard Scott Warshaw 3034:on September 5, 2015 2162:on November 14, 2014 524:PlayStation Portable 351:Howard Scott Warshaw 177:Howard Scott Warshaw 79:Howard Scott Warshaw 3965:Atari Greatest Hits 3940:Emulation and ports 3891:Atari joystick port 3881:Atari 2600 hardware 3438:Atari Greatest Hits 3240:Schiffer Publishing 3209:Weiss, Brett Alan. 3074:Shafer, Hope ( 2959:on January 19, 2024 2856:"Combat in Context" 2601:on January 26, 2023 2576:on October 26, 2012 2505:on December 1, 2021 2459:on November 9, 2019 1825:Game Developer 2014 795: 596: 3189:Nintendo Game Card 2472:Fox, Matt (2012). 1801:Amrich et al. 1995 793: 682: 594: 556:Lou Hudson of the 542:and Arnie Katz of 500:dedicated consoles 396:playable character 288:called either the 279: 4030: 4029: 3869: 3868: 3484: 3483: 3249:978-0-7643-4618-7 3193:Atari Interactive 2912:978-0-262-01257-7 2854:(December 2006). 2779:on March 24, 2024 2753:978-1-5241-0103-9 2591:"Atari Anthology" 2566:"Atari Flashback" 2529:978-0-9855974-0-5 2420:(July 31, 2005). 2275:on August 6, 2024 1959:, pp. 94–95. 1764:, pp. 15–16. 1716:, pp. 62–63. 1343:, pp. 30–31. 881: 880: 629: 628: 436:. 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No. 43. 3156: 3139: 3133: 3119:Stovall, Rawson 3117: 3108: 3106: 3090: 3073: 3064: 3062: 3046: 3037: 3035: 3021: 3012: 3010: 2996: 2987: 2985: 2984:on June 3, 2024 2971: 2962: 2960: 2946: 2937: 2935: 2934:on May 22, 2024 2919: 2913: 2898:Racing the Beam 2890: 2881: 2879: 2878:on June 6, 2024 2850: 2833: 2816: 2807: 2805: 2791: 2782: 2780: 2760: 2754: 2737: 2720: 2700: 2681: 2664: 2647: 2636: 2630: 2613: 2604: 2602: 2588: 2579: 2577: 2563: 2554: 2552: 2539:"Yars' Revenge" 2536: 2530: 2517: 2508: 2506: 2490: 2484: 2471: 2462: 2460: 2444: 2435: 2433: 2416: 2400: 2383: 2374: 2365: 2363: 2341: 2330: 2311: 2302: 2300: 2287: 2278: 2276: 2261: 2252: 2250: 2235: 2219:Digital Eclipse 2217: 2206: 2197: 2195: 2194:on July 4, 2024 2182: 2174: 2165: 2163: 2152:"Yars' Revenge" 2150: 2146: 2141: 2140: 2131: 2127: 2122: 2117: 2116: 2108: 2104: 2096: 2092: 2084: 2080: 2072: 2068: 2060: 2056: 2048: 2041: 2033: 2029: 2021: 2014: 2006: 2002: 1994: 1990: 1982: 1978: 1970: 1963: 1955: 1948: 1940: 1933: 1925: 1918: 1910: 1906: 1898: 1894: 1886: 1879: 1871: 1867: 1859: 1855: 1847: 1843: 1835: 1831: 1823: 1819: 1811: 1807: 1799: 1795: 1787: 1783: 1775: 1768: 1760: 1756: 1748: 1744: 1736: 1732: 1724: 1720: 1712: 1705: 1697: 1690: 1682: 1678: 1670: 1666: 1660:Machkovech 2022 1658: 1654: 1646: 1642: 1634: 1630: 1622: 1618: 1610: 1606: 1598: 1589: 1581: 1577: 1569: 1565: 1557: 1553: 1545: 1541: 1533: 1526: 1520:Machkovech 2015 1518: 1514: 1506: 1499: 1491: 1484: 1476: 1472: 1464: 1460: 1452: 1448: 1440: 1436: 1428: 1415: 1407: 1403: 1395: 1391: 1383: 1379: 1371: 1364: 1356: 1347: 1339: 1332: 1324: 1320: 1312: 1308: 1300: 1296: 1288: 1284: 1276: 1269: 1261: 1257: 1249: 1245: 1237: 1233: 1225: 1218: 1214:, pp. 1–2. 1210: 1206: 1198: 1189: 1181: 1166: 1158: 1145: 1137: 1133: 1125: 1121: 1117:, pp. 7–8. 1113: 1109: 1101: 1094: 1086: 1079: 1071: 1064: 1056: 1052: 1044: 1037: 1029: 1025: 1017: 1013: 1008: 981: 962:Nintendo Direct 952:Atari Recharged 947:Yars: Recharged 851:Yars: Recharged 791: 708:The 3DO Company 666: 630: 592: 588: 536: 522:(2007) for the 505:Atari Anthology 492:Atari 80 in One 467:Missile Command 425: 412:Missile Command 359:Hewlett-Packard 344: 267: 242: 227:Yars: Recharged 140: 137:September 1999 121: 120: 117: 46: 29: 28:1982 video game 26: 17: 16:1982 video game 12: 11: 5: 4106: 4104: 4096: 4095: 4090: 4085: 4080: 4075: 4070: 4065: 4060: 4055: 4050: 4045: 4035: 4034: 4028: 4027: 4022: 4019: 4018: 4016: 4015: 4010: 4003: 3996: 3994:Homebrew games 3990: 3988: 3984: 3983: 3981: 3980: 3975: 3968: 3961: 3956: 3949: 3943: 3941: 3937: 3936: 3934: 3933: 3928: 3923: 3918: 3913: 3908: 3903: 3901:XG-1 light gun 3898: 3893: 3888: 3883: 3877: 3875: 3871: 3870: 3867: 3866: 3864: 3863: 3858: 3853: 3848: 3843: 3838: 3836:Carla Meninsky 3833: 3828: 3823: 3818: 3813: 3808: 3803: 3797: 3795: 3791: 3790: 3788: 3787: 3782: 3777: 3772: 3767: 3762: 3757: 3752: 3747: 3742: 3737: 3732: 3727: 3722: 3717: 3712: 3707: 3701: 3699: 3695: 3694: 3692: 3691: 3684: 3677: 3670: 3663: 3656: 3649: 3646:Space Invaders 3642: 3635: 3628: 3621: 3613: 3611: 3607: 3606: 3604: 3603: 3600:Video Olympics 3596: 3589: 3582: 3575: 3568: 3561: 3554: 3547: 3544:Air-Sea Battle 3539: 3537: 3528: 3522: 3521: 3516: 3514: 3513: 3506: 3499: 3491: 3482: 3481: 3479: 3478: 3471: 3465: 3463: 3459: 3458: 3456: 3455: 3448: 3441: 3434: 3426: 3424: 3420: 3419: 3417: 3416: 3409: 3402: 3395: 3388: 3380: 3378: 3374: 3373: 3367: 3365: 3364: 3357: 3350: 3342: 3336: 3335: 3323: 3312: 3311:External links 3309: 3307: 3306: 3290:Time Extension 3281: 3264:Time Extension 3254: 3248: 3231: 3206: 3197: 3178: 3154: 3137: 3131: 3115: 3088: 3071: 3044: 3019: 2994: 2969: 2944: 2917: 2911: 2888: 2852:Montfort, Nick 2848: 2831: 2814: 2800:. CondĂ© Nast. 2789: 2758: 2752: 2735: 2718: 2698: 2679: 2662: 2645: 2634: 2629:978-1476671109 2628: 2611: 2586: 2561: 2534: 2528: 2515: 2498:Game Developer 2488: 2482: 2469: 2442: 2426:Game Developer 2418:Cifaldi, Frank 2414: 2381: 2372: 2339: 2328: 2309: 2285: 2259: 2242:Game Developer 2233: 2215: 2204: 2180: 2172: 2147: 2145: 2142: 2139: 2138: 2124: 2123: 2121: 2118: 2115: 2114: 2102: 2090: 2086:Reynolds 2024a 2078: 2066: 2062:Robertson 2017 2054: 2039: 2027: 2012: 2000: 1988: 1976: 1961: 1946: 1931: 1929:, p. 112. 1916: 1904: 1892: 1890:, p. 588. 1877: 1865: 1853: 1841: 1839:, p. 122. 1829: 1817: 1805: 1793: 1791:, p. 226. 1781: 1779:, p. 333. 1766: 1754: 1742: 1730: 1718: 1703: 1701:, p. 227. 1688: 1676: 1664: 1652: 1640: 1628: 1616: 1604: 1587: 1583:Atari Age 1982 1575: 1563: 1561:, p. 215. 1551: 1549:, p. 214. 1539: 1537:, p. 207. 1524: 1512: 1497: 1482: 1470: 1458: 1446: 1434: 1413: 1401: 1389: 1377: 1362: 1360:, p. 110. 1345: 1330: 1318: 1306: 1294: 1292:, p. 109. 1282: 1267: 1255: 1243: 1231: 1216: 1204: 1187: 1164: 1143: 1131: 1119: 1107: 1092: 1077: 1062: 1060:, p. 1-2. 1050: 1035: 1023: 1010: 1009: 1007: 1004: 1003: 1002: 997: 992: 987: 980: 977: 970:side-scrolling 944:In the 2020s, 893:Game Boy Color 879: 878: 871: 867: 866: 862: 861: 855: 854: 847: 843: 842: 838: 837: 830: 826: 825: 821: 820: 815: 811: 810: 806: 805: 800: 790: 787: 665: 662: 627: 626: 623: 617: 616: 613: 605: 604: 601: 590: 587: 584: 535: 532: 455:Space Invaders 424: 421: 343: 340: 299:Space Invaders 273:Gameplay from 266: 263: 241: 238: 162: 161: 158: 154: 153: 148: 142: 141: 139: 138: 135: 133:Game Boy Color 130: 127: 116: 115: 114: 112: 108: 107: 105:Game Boy Color 98: 92: 91: 86: 82: 81: 76: 70: 69: 66: 60: 59: 54: 48: 47: 44: 36: 35: 27: 15: 13: 10: 9: 6: 4: 3: 2: 4105: 4094: 4091: 4089: 4086: 4084: 4081: 4079: 4076: 4074: 4071: 4069: 4066: 4064: 4061: 4059: 4056: 4054: 4051: 4049: 4046: 4044: 4041: 4040: 4038: 4025: 4020: 4014: 4011: 4009: 4008: 4004: 4002: 4001: 3997: 3995: 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3020: 3008: 3004: 3000: 2995: 2988:September 15, 2983: 2979: 2975: 2970: 2958: 2954: 2950: 2945: 2938:September 10, 2933: 2929: 2928: 2923: 2918: 2914: 2908: 2904: 2900: 2899: 2894: 2889: 2877: 2873: 2869: 2865: 2861: 2857: 2853: 2849: 2845: 2841: 2837: 2832: 2828: 2824: 2820: 2815: 2803: 2799: 2795: 2790: 2778: 2774: 2770: 2769: 2764: 2759: 2755: 2749: 2745: 2741: 2736: 2732: 2728: 2724: 2719: 2715: 2711: 2707: 2703: 2699: 2695: 2691: 2687: 2686: 2680: 2676: 2672: 2668: 2663: 2659: 2655: 2651: 2646: 2642: 2641: 2635: 2631: 2625: 2621: 2617: 2612: 2600: 2596: 2592: 2587: 2575: 2571: 2567: 2562: 2550: 2546: 2545: 2540: 2535: 2531: 2525: 2521: 2516: 2504: 2500: 2499: 2494: 2489: 2485: 2483:9781476600673 2479: 2475: 2470: 2458: 2454: 2453: 2448: 2443: 2431: 2427: 2423: 2419: 2415: 2411: 2405: 2404:cite magazine 2397: 2393: 2389: 2388: 2382: 2378: 2373: 2362: 2358: 2354: 2353: 2348: 2344: 2340: 2336: 2335: 2329: 2325: 2321: 2317: 2316: 2310: 2298: 2294: 2290: 2286: 2274: 2270: 2269: 2264: 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Dolphin. 2893:Bogost, Ian 2836:Retro Gamer 2819:Retro Gamer 2667:Retro Gamer 2650:Retro Gamer 2605:January 26, 2377:Video Games 2343:Amrich, Dan 2315:Retro Gamer 2008:Orland 2022 1996:Thorpe 2022 1972:Harris 1999 1750:Hudson 1982 1624:Harris 2004 1571:Fulton 2008 1480:, 00:01:39. 1468:, 00:01:12. 1456:, 00:00:30. 1444:, 00:00:07. 1411:, 00:01:11. 1387:, 00:00:41. 1328:, 00:00:20. 1127:Shafer 1982 1115:Shafer 1982 1103:Shafer 1982 1088:Shafer 1982 1073:Shafer 1982 1058:Shafer 1982 1046:Shafer 1982 1031:Shafer 1982 957:Yars Rising 875:Yars Rising 763:Atari Force 751:(1982) and 716:(1999) and 690:(1982) and 657:Retro Gamer 600:Publication 551:Video Games 540:Bill Kunkel 470:(1980) and 388:Time Freeze 380:Star Castle 367:Star Castle 355:Atari, Inc. 342:Development 233:Yars Rising 230:(2022) and 215:Retro Gamer 192:Star Castle 96:Platform(s) 74:Designer(s) 68:Atari, Inc. 57:Atari, Inc. 4037:Categories 3931:Atari 7800 3926:Atari 2700 3851:Carol Shaw 3775:U.S. Games 3710:Activision 3698:Publishers 3681:River Raid 3551:Basic Math 3518:Atari 2600 2773:CondĂ© Nast 2268:Metacritic 2134:Atari 5200 1849:Atari 2024 1789:Weiss 2014 1738:Bloom 1982 1699:Weiss 2014 1684:Metacritic 1672:Provo 2005 1430:Milne 2016 1397:Milne 2016 1373:Milne 2016 1341:Milne 2016 1302:Milne 2017 1278:Milne 2016 1251:Atari 1982 1239:Atari 1982 1227:Atari 1982 1212:Atari 1982 1200:Atari 1982 1183:Atari 1982 1160:Atari 1982 1006:References 966:WayForward 895:remake of 732:Swordquest 703:The A-Team 473:Battlezone 430:Ray Kassar 370:(1980) by 195:(1980) by 173:video game 171:is a 1982 125:Atari 2600 101:Atari 2600 4000:Atari Age 3916:CompuMate 3816:Rob Fulop 3745:M Network 3674:Adventure 3632:Asteroids 3579:Star Ship 3558:Blackjack 3332:Telegames 3174:2631-6722 3162:Wireframe 3150:1742-3155 3054:The Verge 2927:Eurogamer 2903:MIT Press 2882:April 28, 2872:1604-7982 2844:1742-3155 2827:1742-3155 2731:0730-6687 2714:0730-6687 2694:0730-6687 2675:1742-3155 2658:1742-3155 2396:0756-1059 2361:1074-5602 2331:"Atari". 2324:1742-3155 2210:Atari Age 2050:Hunt 2011 1612:Katz 1982 841:2012–2021 824:2006–2010 809:1983–2004 768:Liberator 759:DC Comics 564:Ken Uston 534:Reception 528:Game Room 518:in 2005, 461:Asteroids 428:of Atari 376:Atari VCS 246:backstory 129:May 1982 4024:Category 3921:GameLine 3874:Hardware 3811:Tod Frye 3735:Data Age 3730:CommaVid 3667:Atlantis 3625:Pitfall! 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Index

Yar's Revenge
Cover art for Yars' Revenge. The top half reads "Atari Video Computer System" and below "Yars' Revenge". The bottom half displays a drawn image of a silver robotic fly in battle. On the bottom-right corner there is text that says, "New inside. Yars' Revenge from Atari action-packed comic book".
Developer(s)
Atari, Inc.
Publisher(s)
Designer(s)
Howard Scott Warshaw
Platform(s)
Atari 2600
Game Boy Color
Genre(s)
Fixed shooter
video game
Howard Scott Warshaw
Atari Video Computer System (Atari VCS)
Star Castle
Cinematronics
Flux
AllGame
Retro Gamer
Yar's Revenge
Yars: Recharged
Yars Rising
backstory
housefly
radioactive dust

shooter games
fixed or single-screen shooter
Space Invaders

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