330:. When Yar is hit by items fired by the Qotile such as guided missiles called destroyer missiles and the swirling pinwheels called swirls, the player loses a life. The destroyer missiles are continuously on the screen, while the swirl is something the Qotile transforms itself into and can be destroyed by the Zorlon cannon. The cannon appears on the left side of the screen and moves with a direct line with Yar, putting the player in the line of fire. The player must aim it at the Qotile and dodge out of the way as having Yar hit by it makes them lose a life. A colorful band down the center of the playfieid is the neutral zone. When the player maneuvers their Yar within it, they are protected from destroyer missiles cannot fire their weapon within it.
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361:(HP) working in their networking software department. He found the work environment dull, and heard about Atari from a co-worker, understanding it as a place "where the kind of crazy stuff that would do at HP would be a common occurrence." Initially, Warshaw was also more interested in the company for its available technology than for developing video games as he was not that involved in gaming prior, as he was excited by the idea of Atari doing real-time control programming.
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bigger impression. The Ion Zone was initially designed as a visual effect, but then incorporated into gameplay. The visuals of the zone are generated by randomized data pulled from grabbing bytes of code and displayed on the screen creating the glittering colorful effect. After achieving what he wanted from the visuals, he found it unsatisfactory as a game and began taking feedback from others leading him to make a game that he described as "suddenly, really good."
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Yars developed a plan to use the incomplete Zorlon Cannon. The Qotile hide behind an energy shield, where they can attack with missiles and objects called "swirls". The Yars become outfitted as warriors where they can break through the Qotile shield and call upon the Zorlon Cannon. The new task is for the Yars to call upon the cannon by devouring the cells the that the energy shield is made of or touching the Qotile to have it fire and destroy their enemy.
415:(1981) for the Atari VCS. These play tests consisted of having over a hundred people playing the game and rating it afterwards. According to Warshaw, Wright said the game had "long-term playability concerns" and was continuously relisted for play testing. Warshaw responded that he was upset that the game was continuously retested, noting it received positive reviews, particularly from
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initially had an agreement with
Warshaw to the game, with the company putting the project on hold as they were not at a position do development at the time. Warshaw has since tried to get the game developed through another developer and said in 2024 that "a design exists" and he was "ready to begin implementation when they are".
183:. The game involves a fly-like humanoid alien race known as Yars attacking their arch-rivals the Qotile who have destroyed their habitable planets in their solar system. The players control a Yar and fire or devour an energy shield protecting the Qotile to finish off the enemy with their Zorlon cannon.
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graphics and a password-based continue system. This version was developed in the mid-1990s by Mike Mika. Warshaw met with Mika during the game's development and described him as a "committed and talented game maker. We became friends, and our paths have run parallel ever since." Mika would later make
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in Los
Angeles. It was Kimura's first package illustration after having completed several manual illustrations for the company. Kimura designed the fly on the cover as a chrome-plated insect and recalled struggling with it, saying that it was the first time they used an air-brush "almost exclusively"
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and said that that led him to also focus on how sound effects could affect gameplay. He said, "Most games had bleeps. The occasional event would happen and you would get some audio feedback. I wanted sound to create mood, foreshadow events and build tension," and tried to use sound to give the game a
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To protect their new homes, the Yars began creating the Zorlon Cannon, but were attacked before they were able to complete it. This left them open to attack from the Qotile, who dissolved one of their planets, Planet IV, leaving it to a place now known as the neutral zone. To avenge their planet, the
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is to break a path through the energy shield and destroy the Qotile with a hit from the Zorlon cannon. The shield is the object on the right side of the screen shaped like an arch or a shifting rectangle. It is made up of cells. To do this, the player can fire energy missiles shot from Yar which can
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Warshaw discussed with a project manager on naming the game, and said he would give them a name the next day. He felt coming up with a name difficult. He felt an action word would be appropriate for an action game and opted for "Revenge". This was followed by a character name, and he chose the CEO
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was interested in making an arcade conversion of the game, which never went into development. Warshaw also created his own sequel to the game which remains unreleased. The game was described as being set on Yars' training grounds and saw the players acquiring the skills to defeat the Qotile. Atari
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There are several variations of the game that player can set by adjusting the A and B switches on the console. Variations of the game include have the game adjust the speed of both the destroyer missile and the swirl, the frequency of how often the swirl appears and a mode called
Ultimate Yars. In
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was released in
September 1999. This version of the game features differences from the original game, such as a scrolling screen, a secret bonus level with a where the player maneuvers Yar left and right to avoid asteroids and to touch the Ghost of Yar for extra points, intermission screens with
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Warshaw said that the most exciting part of the game for him later was making a significant debut, making a game that was good enough that he enjoyed playing it, and that if he had to pick favorite thing about the game, was that the game had "scored highest among adult women, the single hardest
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noted that the sound in the game was excellent and the graphics were "quite acceptable" but found that the game was not exciting with an objective that was repeated indefinitely, stating that "Yar is far too static" and that modern audiences would want more variety in gameplay and graphics. The
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The secondary task is to gain a high score from earning points in the game. Points are collected by destroying an energy cell, Qotile or a swirl. High scores are indicated by changes in gameplay: the swirl activates more frequently when the player reaches 70,000 and 230,000 points and the enemy
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in 2005 on the Atari
Flashback 2. After the initial release, Dennis Debro worked at Vendel's direction to make some improvements and enhancements, and that revised version was included in later releases of the Flashback. Atari announced a new game developed by Killspace Entertainment titled
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The game took nine months to develop. Warshaw focused on the project's graphics and animation, wanting every object in the game to be animated. The first thing he created for the game was an animated character. This character had elements like arms flickering back and forth, making the
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this version, the zorlon cannon bounces back shots from the shield if it hits it, and Yar must collect units of energy called trons to summon the cannon. They are collected by eating a cell, touching the Qotile and catching a zorlon cannon shot after it bounces off the shield.
199:, he developed it at first focusing on graphics and taking in feedback from co-workers to develop its gameplay. Warshaw was also responsible for the backstory of the game, which was later developed into a comic book that was included with the games release in May 1982.
2230:: Atari included a comic book, based on Howard Scott Warshaw's original story, in every Yars' Revenge box. Warshaw was credited as the game's designer in the comic, which marked the first time an Atari designer was publicly credited in their work on the packaging.
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review also commented on the comic book's inclusion, praising it as a high quality comic that gave context to the game. In a review in the next months issue of the magazine, the editors briefly described the game as being "mediocre". A reviewer in the magazine
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transformed them into Yars. They gained powers that let them devour any substance and convert energy into powerful projectiles able to vaporize solid rock. The Yars discover they can fly through space and began peacefully populating planets throughout Razak.
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following the studio formally closing in 2012. Warshaw commented on the game in 2016, saying that its genre gave the game a predetermined course which made it lack the freedom of movement of the original, stating that he was "very disappointed in "
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Brett Alan Weiss praised the game for its high level of originality, and that elements like the neutral zone gave the game a graphical flare, while finding the audio to be annoying and would grate people's ears. Weiss included the game in his book
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destroy the cells in the shield or by directly coming into contact with them allowing Yar to devour them. Once a clear path to the Qotile behind the shield is open, the cannon can be readied by either eating a cell or moving Yar over the Qotile.
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was included with the game based on
Warshaw's story treatment. Within the comic release, Warshaw was credited as the game's programmer, making him the first Atari programmer to have his name publicly credited and printed within a release.
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314:(1981) as it allows has gameplay on the main axis of conflict oriented horizontally rather than vertically. The player controls Yar, a fly-like object. It can be moved in any direction on the screen. The screen
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genre and borrows elements from the original such as the neutral zone and a drone that automatically locks onto and fires at enemies. It was the company's only game and released in 2011 for the
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641:, Matt Fox conversely described the game as "surprisingly well remembered" attributing this to the cover art rather than the game play, stating the game was a "diabolical old Atari VCS game."
378:. Warshaw told his supervisor Dennis Koble that the arcade game could not be made properly for the system, and suggested to make a game that would rearrange the basic gameplay and dynamics of
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After interviewing and receiving a job at the company, he opted to work on what he described their most primitive technology and was tasked to work on a port of the arcade game
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950:(2022) was released. The game was part of Atari's partnership between the developers Adamvision and Sneakybox which created new versions of popular Atari games under the
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listed the game at fifth place in their Top Atari 2600 games in 2008 article. They praised it for being a highly addictive and "fantastically atmospheric shoot-'em-up".
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2794:"The 103 Classic Games That Did, and Didn't, Make the Atari 50 Anniversary Cut — Retailer Leak Suggests Games from Arcade to Jaguar; Surprises Apparently Still Await"
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The game's cover art was designed by Hiro Kimura. Kimura was recruited by Atari art directors James Kelly and Steve
Hendricks right after graduating the
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476:(1980) would move Atari to a growth of $ 512.7 million for 1980. Atari would be even larger by 1981 where their total sales earned them $ 1.1 billion.
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resemble a fly. He also made several graphics symmetrical to save space on the cartridge. Warshaw had a love of film, and particularly enjoyed
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572:(1982), the author praised the game for its "superior graphics" and its addictive nature. Olivier Chazoule of the French video game magazine
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had similar comments, noting fine graphics and sound effects but found the game suffered due to the repetition of the two cycles of levels.
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218:. The game has since been re-released on various Atari-themed video game compilations. The game received follow-ups and remakes, including
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stated that despite the game sounding "boringly simple" that it was "an intriguing game", predicting it to be a sleeper hit for Atari. In
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for the first time. Kimura played every game he illustrated for company, saying he tried to capture their "uniqueness and excitement."
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to fulfill a licensing obligation. Warshaw left Atari in 1984. He did not return to the video game industry until 1999, working at
637:(2014), praising it as a game that required more strategy and planning than most games in its genre during the period. In his book
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and spelled his name backwards feeling "Yar" was an appropriate science fiction styled name. He then wrote a 10-page story called
277:. The Yar is on the left side of the screen while the Qotile is behind the curved shield. The destroyer missile is just above Yar.
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696:(1982). Warshaw has included Yars aliens as a secret in both games. Warshaw was developing a sequel to the game in 1983 titled
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2974:"Feature: "This Isn't Just Yars, It's a Love Letter to Atari" - How WayForward is Breaking the Mould With 'Yars Rising'"
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went through months of playtesting. Atari's
Director of Game Development, Steven Wright had it play tested alongside
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722:(2001) and has worked various other jobs, including as a photographer, a real estate banker, a film director since.
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market segment to reach." He suggested in 2006 that the appeal towards women was due to what he described as "the
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as combining both familiar and "a pinch of revolutionary gameplay concepts" to make it a very interesting game.
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Several remakes and sequels of the game have been released years after the release of the original game. A
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was the first video game developed by
Warshaw. Initially tasked with developing a port of the arcade game
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and features mini-games that resemble the original game. Warshaw had no involvement in the 2024 game.
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Howard Scott
Warshaw went on to program other high-profile games based on films for the Atari 2600:
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2345:; Barbagallo, Ralph; East, Mark; Hudak, Chris; Kitts, Jeff; Meston, Zach; Yang, Jeff (April 1995).
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2289:"Indie Games Burst Onto Nintendo Switch Promising Adventure, Cozy Vibes, and Curious Cat Mischief"
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of the game features the Yars, a fly-like humanoid alien race that descended from the common
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3286:""I Am in Talks With Atari" - Howard Scott Warshaw Gives Update On His Yars' Revenge Sequel"
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Chazoule, Olivier (November–December 1982). "Tubes: Cassettes" [Tubes: Cartridges].
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shield changes colors from blue to grey to pink when certain points thresholds are met.
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as number 90 on their list of "Top 100 Video Games". Darran Jones and Stuart Hunt of
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in 2022. It was also released to portable game systems such as a compilation for the
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The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers
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252:. After a space ship containing these flies crashes into the Razak solar system,
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other Atari works had comics included with their respective games such as the
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has since been re-released in various Atari-themed compilations, such as the
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Thorpe, Nick (2022). "The Making of Atari 50: The Anniversary Celebration".
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The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012
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The game received positive retrospective reviews from publications such as
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2237:"Howard S. Warshaw Revisits Yars' Revenge in GDC Classic Game Postmortem"
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3259:"Yars' Recharged Shows Atari Still Has Some Good Ideas Left in the Tank"
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The system became known as the Atari 2600 only after the release of the
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Warshaw, Howard Scott (2022). ""It Sucked": Designing Yars' Revenge".
2213:. Vol. 1, no. 4. Atari Clubs Inc. November 1982. p. 17.
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promotion included commercials promoting the game in film theatres.
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differs from many other similar popular games from that era such as
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and several other comics that followed in Atari console games like
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2922:"Atari Legend Says New Game Label Wrongly Attributes Games to Him"
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Kunkel, Bill; Katz, Arnie (November 1982). "Programmable Parade".
1952:
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3049:"The Long and Troubled History of Apocalypse Now, the Video Game"
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Katz, Arnie, ed. (December 1982). "Videogames Go to the Movies".
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off the top to the bottom and vice-versa. The primary goal in
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2949:"There's a "New" Atari Arcade Game, and I Can't Put It Down"
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Jones, Darran; Hunt, Stuart (2008). "Top Atari 2600 Games".
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Bloom, Steve, ed. (October 1982). "TV-Games Buyer's Guide".
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for release on September 10, 2024. The game is developed by
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Ken Uston's Guide to Buying and Beating the Home Video Games
2763:"Atari Devs Dissect Yars' Revenge, Adventure, Atari's Woes"
578:
also commented on the games addictive qualities, and found
2447:"Flashback 8 Gold is Atari Fans' SNES Classic Alternative"
2018:
2016:
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757:(1983) which would be developed by Warner Bros subsidiary
3317:
Howard Scott Warshaw Discussing Game Development at Atari
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2999:"'Yars Rising' Hacks its Way Onto Switch this September"
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761:. These comics featured original characters called The
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2704:; Katz, Arnie (October 1982). "Programmable Parade".
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Warshaw gave a presentation on designing and coding
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Milne, Rory (2016). "The Making of: Yars' Revenge".
2390:(in French). No. 2. Cogerel publicité, Epinal.
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developed by Curt Vendel, which was included on the
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3200:Warshaw, Howard Scott (2022). "What's in a Name?".
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2834:Milne, Rory (2017). "40 Years of the Atari 2600".
2493:"Atari: The Golden Years -- A History, 1978-1981"
494:for Windows in 2003, on the first release of the
480:was released in May 1982 and published by Atari.
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910:(2022) game, which reuses the code of Warshaw's
765:who were later included within the arcade game
700:which was converted into a video game based on
635:The 100 Greatest Console Video Games, 1977-1987
452:With the release of Atari's console version of
3236:The 100 Greatest Console Video Games 1977-1987
2688:. Vol. 1, no. 10. Reese Publishing.
2379:. Vol. 1, no. 2. Pumpkin Press, Inc.
1956:
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458:(1980), along with their popular arcade games
386:which eventually was developed under the name
357:Prior to working at Atari, Warshaw worked for
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2725:. Vol. 1, no. 9. Reese Publishing.
2708:. Vol. 1, no. 8. Reese Publishing.
2312:"Desert Island Disks: Howard Scott Warshaw".
2176:Yars' Revenge Atari Game Program Instructions
8:
4093:Video games designed by Howard Scott Warshaw
3086: (1982). Atari, C018215 REV. 1.
2637:Hudson, Lou (July 24, 1982). "Video Play".
2022:
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995:List of best-selling Atari 2600 video games
4068:Video games developed in the United States
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3160:(2020). "The Principles of Game Design".
2318:. No. 25. Imagine Publishing. 2006.
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968:and features different game play being a
3204:(Nintendo Game Card). Atari Interactive.
2821:. No. 153. Imagine Publishing Ltd.
2422:"Playing Catch-Up: Howard Scott Warshaw"
2184:"Saboteur - The Sequel to Yars' Revenge"
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4063:Video games about extraterrestrial life
3093:"Killspace Surfaces with Yars' Revenge"
3091:Sinclair, Brendan (November 19, 2010).
2804:from the original on September 14, 2022
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1983:
1941:
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181:Atari Video Computer System (Atari VCS)
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2792:Machkovech, Sam (September 12, 2022).
2648:Hunt, Stuart (2011). "Yar's Revenge".
2518:Goldberg, Marty; Vendel, Curt (2012).
2401:
2007:
1995:
1971:
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725:Following the release of the comic in
3123:The Vid Kid's Book of Home Video Game
2920:Nightingale, Ed (November 19, 2021).
2337:. Vol. 1, no. 4. July 1982.
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990:List of Atari, Inc. games (1972–1984)
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735:series and the Atari 2600 version of
7:
3084:Yars' Revenge: The Qotile Ultimatum!
3047:Robertson, Adi (February 14, 2017).
2564:Harris, Craig (September 7, 2004a).
2537:Harris, Craig (September 29, 1999).
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3144:. No. 240. Future Publishing.
3022:Provo, Frank (September 23, 2005).
2838:. No. 174. Future Publishing.
2669:. No. 46. Imagine Publishing.
2652:. No. 90. Imagine Publishing.
2589:Harris, Craig (November 30, 2004).
2355:. No. 4. Harris Publications.
2245:. December 16, 2014. Archived from
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883:Warshaw said that Atari programmer
589:
438:Yars' Revenge: The Qotile Ultimatum
3024:"Pong / Asteroids / Yar's Revenge"
2997:Reynolds, Ollie (June 18, 2024a).
2947:Orland, Kyle (November 18, 2022).
2761:Machkovech, Sam (March 14, 2015).
2263:"Pong / Asteroids / Yars' Revenge"
917:Other sequels and remakes include
14:
2491:Fulton, Steve (August 20, 2008).
2178:. Atari. 1982. C016943-55 REV. 1.
1599:
45:Cover art designed by Hiro Kimura
3257:Yarwood, Jack (August 1, 2022).
2972:Reynolds, Ollie (June 3, 2024).
2295:. April 17, 2024. Archived from
960:was announced at an Indie World
4088:Video games adapted into comics
2445:Falcone, John (July 17, 2017).
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434:The Yarian Revenge of Rassak IV
349:was the first game designed by
3284:Yarwood, Jack (July 1, 2024).
2190:. May 28, 2024. Archived from
710:as the director on games like
502:and the compilations releases
290:fixed or single-screen shooter
1:
2614:Hickey, Jr., Patrick (2018).
2228:Yars' Revenge: The Comic Book
1582:
932:in 2010. The game was in the
382:. This led to Warshaw making
326:Each player starts with four
3886:Television Interface Adaptor
3715:American Multiple Industries
2955:. Condé Nast. Archived from
1623:
1507:
1262:
1000:List of Game Boy Color games
2520:Atari Inc.: Business is Fun
2408:: CS1 maint: date format (
1848:
1250:
1238:
1226:
1211:
1199:
1182:
1159:
538:From contemporary reviews,
446:ArtCenter College of Design
284:is part of the subgenre of
4109:
2225:(Nintendo Switch). Atari.
1957:Montfort & Bogost 2009
1900:Montfort & Bogost 2009
1888:Goldberg & Vendel 2012
1873:The Video Game Update 1982
1713:
1683:
1493:Montfort & Bogost 2009
1314:Montfort & Bogost 2009
1139:Montfort & Bogost 2009
713:BattleTanx: Global Assault
693:E.T. the Extra-Terrestrial
678:Game Developers Conference
20:
4083:Video games about insects
4073:Single-player video games
4053:Multidirectional shooters
4021:
3319:at Classic Game Fest via
2476:(2 ed.). McFarland.
2347:"The Top 100 Video Games"
1761:
1477:
1465:
1453:
1441:
869:
864:
840:
828:
823:
813:
808:
798:
602:
599:
38:
2640:Fort Worth Star-Telegram
2522:. Syzygy Company Press.
2271:. Fandom. Archived from
1911:
985:List of Atari 2600 games
902:Yars' Revenge Reimagined
859:Yars' Revenge Reimagined
644:In 1995, the editors of
559:Fort Worth Star-Telegram
21:Not to be confused with
4013:Atari video game burial
2620:McFarland & Company
2207:"Atari '82 in Review".
687:Raiders of the Lost Ark
3406:Yars' Revenge Enhanced
2744:Dynamite Entertainment
2738:Lapetino, Tim (2016).
1726:Kunkel & Katz 1982
1714:Kunkel & Katz 1982
923:Atari Flashback series
789:Follow-ups and remakes
681:
526:and digitally through
520:Atari Classics Evolved
496:Atari Flashback series
278:
3906:Starpath Supercharger
3234:Weiss, Brett (2014).
3158:Warshaw, Howard Scott
2334:The Video Game Update
2221:(November 11, 2022).
1813:Jones & Hunt 2008
973:action-adventure game
671:
639:The Video Games Guide
621:The Video Games Guide
591:Retrospective ratings
423:Promotion and release
400:science fiction films
272:
4058:Game Boy Color games
3856:Howard Scott Warshaw
3469:Howard Scott Warshaw
3034:on September 5, 2015
2162:on November 14, 2014
524:PlayStation Portable
351:Howard Scott Warshaw
177:Howard Scott Warshaw
79:Howard Scott Warshaw
3965:Atari Greatest Hits
3940:Emulation and ports
3891:Atari joystick port
3881:Atari 2600 hardware
3438:Atari Greatest Hits
3240:Schiffer Publishing
3209:Weiss, Brett Alan.
3074:Shafer, Hope (
2959:on January 19, 2024
2856:"Combat in Context"
2601:on January 26, 2023
2576:on October 26, 2012
2505:on December 1, 2021
2459:on November 9, 2019
1825:Game Developer 2014
795:
596:
3189:Nintendo Game Card
2472:Fox, Matt (2012).
1801:Amrich et al. 1995
793:
682:
594:
556:Lou Hudson of the
542:and Arnie Katz of
500:dedicated consoles
396:playable character
288:called either the
279:
4030:
4029:
3869:
3868:
3484:
3483:
3249:978-0-7643-4618-7
3193:Atari Interactive
2912:978-0-262-01257-7
2854:(December 2006).
2779:on March 24, 2024
2753:978-1-5241-0103-9
2591:"Atari Anthology"
2566:"Atari Flashback"
2529:978-0-9855974-0-5
2420:(July 31, 2005).
2275:on August 6, 2024
1959:, pp. 94–95.
1764:, pp. 15–16.
1716:, pp. 62–63.
1343:, pp. 30–31.
881:
880:
629:
628:
436:. A comic titled
164:
163:
4100:
4048:Atari 2600 games
4043:1982 video games
3987:Related articles
3801:Steve Cartwright
3531:
3511:
3504:
3497:
3488:
3462:Related articles
3362:
3355:
3348:
3339:
3305:
3303:
3301:
3292:. Archived from
3280:
3278:
3276:
3271:on June 26, 2024
3267:. Archived from
3253:
3230:
3228:
3226:
3221:on July 27, 2011
3217:. Archived from
3205:
3196:
3177:
3153:
3136:
3114:
3112:
3110:
3105:on April 7, 2014
3101:. Archived from
3087:
3070:
3068:
3066:
3061:on June 26, 2024
3057:. Archived from
3043:
3041:
3039:
3030:. Archived from
3018:
3016:
3014:
3009:on June 26, 2024
3005:. Archived from
2993:
2991:
2989:
2980:. Archived from
2968:
2966:
2964:
2943:
2941:
2939:
2930:. Archived from
2916:
2891:Montfort, Nick;
2887:
2885:
2883:
2874:. Archived from
2847:
2830:
2813:
2811:
2809:
2788:
2786:
2784:
2775:. Archived from
2757:
2734:
2723:Electronic Games
2717:
2706:Electronic Games
2697:
2685:Electronic Games
2678:
2661:
2644:
2633:
2610:
2608:
2606:
2597:. Archived from
2585:
2583:
2581:
2572:. Archived from
2560:
2558:
2556:
2551:on July 25, 2015
2547:. Archived from
2533:
2514:
2512:
2510:
2501:. Archived from
2487:
2468:
2466:
2464:
2455:. Archived from
2441:
2439:
2437:
2432:on June 25, 2024
2428:. Archived from
2413:
2407:
2399:
2380:
2371:
2369:
2367:
2338:
2327:
2308:
2306:
2304:
2299:on June 26, 2024
2284:
2282:
2280:
2258:
2256:
2254:
2249:on June 25, 2024
2232:
2214:
2203:
2201:
2199:
2179:
2171:
2169:
2167:
2158:. Archived from
2137:
2130:
2113:
2107:
2101:
2095:
2089:
2083:
2077:
2071:
2065:
2059:
2053:
2047:
2038:
2032:
2026:
2023:Nightingale 2021
2020:
2011:
2005:
1999:
1993:
1987:
1981:
1975:
1969:
1960:
1954:
1945:
1939:
1930:
1927:Hickey, Jr. 2018
1924:
1915:
1912:Retro Gamer 2006
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1370:
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1358:Hickey, Jr. 2018
1355:
1344:
1338:
1329:
1323:
1317:
1311:
1305:
1299:
1293:
1290:Hickey, Jr. 2018
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1028:
1022:
1016:
938:Xbox Live Arcade
796:
794:Release timeline
779:component like
650:magazine ranked
597:
545:Electronic Games
516:Game Boy Advance
254:radioactive dust
119:
43:
31:
4108:
4107:
4103:
4102:
4101:
4099:
4098:
4097:
4033:
4032:
4031:
4026:
4017:
4007:Racing the Beam
3982:
3959:Atari Flashback
3953:Atari Anthology
3935:
3865:
3846:Warren Robinett
3789:
3750:Parker Brothers
3740:Games by Apollo
3693:
3639:Missile Command
3605:
3520:
3515:
3485:
3480:
3457:
3431:Atari Anthology
3418:
3399:Yars: Recharged
3372:
3366:
3313:
3308:
3299:
3297:
3296:on July 1, 2024
3283:
3274:
3272:
3256:
3250:
3233:
3224:
3222:
3211:"Yars' Revenge"
3208:
3199:
3180:
3164:. No. 43.
3156:
3139:
3133:
3119:Stovall, Rawson
3117:
3108:
3106:
3090:
3073:
3064:
3062:
3046:
3037:
3035:
3021:
3012:
3010:
2996:
2987:
2985:
2984:on June 3, 2024
2971:
2962:
2960:
2946:
2937:
2935:
2934:on May 22, 2024
2919:
2913:
2898:Racing the Beam
2890:
2881:
2879:
2878:on June 6, 2024
2850:
2833:
2816:
2807:
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2791:
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2754:
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2720:
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2647:
2636:
2630:
2613:
2604:
2602:
2588:
2579:
2577:
2563:
2554:
2552:
2539:"Yars' Revenge"
2536:
2530:
2517:
2508:
2506:
2490:
2484:
2471:
2462:
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2252:
2250:
2235:
2219:Digital Eclipse
2217:
2206:
2197:
2195:
2194:on July 4, 2024
2182:
2174:
2165:
2163:
2152:"Yars' Revenge"
2150:
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2141:
2140:
2131:
2127:
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2117:
2116:
2108:
2104:
2096:
2092:
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2056:
2048:
2041:
2033:
2029:
2021:
2014:
2006:
2002:
1994:
1990:
1982:
1978:
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1963:
1955:
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1940:
1933:
1925:
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1910:
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1811:
1807:
1799:
1795:
1787:
1783:
1775:
1768:
1760:
1756:
1748:
1744:
1736:
1732:
1724:
1720:
1712:
1705:
1697:
1690:
1682:
1678:
1670:
1666:
1660:Machkovech 2022
1658:
1654:
1646:
1642:
1634:
1630:
1622:
1618:
1610:
1606:
1598:
1589:
1581:
1577:
1569:
1565:
1557:
1553:
1545:
1541:
1533:
1526:
1520:Machkovech 2015
1518:
1514:
1506:
1499:
1491:
1484:
1476:
1472:
1464:
1460:
1452:
1448:
1440:
1436:
1428:
1415:
1407:
1403:
1395:
1391:
1383:
1379:
1371:
1364:
1356:
1347:
1339:
1332:
1324:
1320:
1312:
1308:
1300:
1296:
1288:
1284:
1276:
1269:
1261:
1257:
1249:
1245:
1237:
1233:
1225:
1218:
1214:, pp. 1–2.
1210:
1206:
1198:
1189:
1181:
1166:
1158:
1145:
1137:
1133:
1125:
1121:
1117:, pp. 7–8.
1113:
1109:
1101:
1094:
1086:
1079:
1071:
1064:
1056:
1052:
1044:
1037:
1029:
1025:
1017:
1013:
1008:
981:
962:Nintendo Direct
952:Atari Recharged
947:Yars: Recharged
851:Yars: Recharged
791:
708:The 3DO Company
666:
630:
592:
588:
536:
522:(2007) for the
505:Atari Anthology
492:Atari 80 in One
467:Missile Command
425:
412:Missile Command
359:Hewlett-Packard
344:
267:
242:
227:Yars: Recharged
140:
137:September 1999
121:
120:
117:
46:
29:
28:1982 video game
26:
17:
16:1982 video game
12:
11:
5:
4106:
4104:
4096:
4095:
4090:
4085:
4080:
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4070:
4065:
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4055:
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4045:
4035:
4034:
4028:
4027:
4022:
4019:
4018:
4016:
4015:
4010:
4003:
3996:
3994:Homebrew games
3990:
3988:
3984:
3983:
3981:
3980:
3975:
3968:
3961:
3956:
3949:
3943:
3941:
3937:
3936:
3934:
3933:
3928:
3923:
3918:
3913:
3908:
3903:
3901:XG-1 light gun
3898:
3893:
3888:
3883:
3877:
3875:
3871:
3870:
3867:
3866:
3864:
3863:
3858:
3853:
3848:
3843:
3838:
3836:Carla Meninsky
3833:
3828:
3823:
3818:
3813:
3808:
3803:
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3692:
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3677:
3670:
3663:
3656:
3649:
3646:Space Invaders
3642:
3635:
3628:
3621:
3613:
3611:
3607:
3606:
3604:
3603:
3600:Video Olympics
3596:
3589:
3582:
3575:
3568:
3561:
3554:
3547:
3544:Air-Sea Battle
3539:
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3311:External links
3309:
3307:
3306:
3290:Time Extension
3281:
3264:Time Extension
3254:
3248:
3231:
3206:
3197:
3178:
3154:
3137:
3131:
3115:
3088:
3071:
3044:
3019:
2994:
2969:
2944:
2917:
2911:
2888:
2852:Montfort, Nick
2848:
2831:
2814:
2800:. Condé Nast.
2789:
2758:
2752:
2735:
2718:
2698:
2679:
2662:
2645:
2634:
2629:978-1476671109
2628:
2611:
2586:
2561:
2534:
2528:
2515:
2498:Game Developer
2488:
2482:
2469:
2442:
2426:Game Developer
2418:Cifaldi, Frank
2414:
2381:
2372:
2339:
2328:
2309:
2285:
2259:
2242:Game Developer
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2215:
2204:
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2145:
2142:
2139:
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2124:
2123:
2121:
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2102:
2090:
2086:Reynolds 2024a
2078:
2066:
2062:Robertson 2017
2054:
2039:
2027:
2012:
2000:
1988:
1976:
1961:
1946:
1931:
1929:, p. 112.
1916:
1904:
1892:
1890:, p. 588.
1877:
1865:
1853:
1841:
1839:, p. 122.
1829:
1817:
1805:
1793:
1791:, p. 226.
1781:
1779:, p. 333.
1766:
1754:
1742:
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1703:
1701:, p. 227.
1688:
1676:
1664:
1652:
1640:
1628:
1616:
1604:
1587:
1583:Atari Age 1982
1575:
1563:
1561:, p. 215.
1551:
1549:, p. 214.
1539:
1537:, p. 207.
1524:
1512:
1497:
1482:
1470:
1458:
1446:
1434:
1413:
1401:
1389:
1377:
1362:
1360:, p. 110.
1345:
1330:
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1306:
1294:
1292:, p. 109.
1282:
1267:
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1216:
1204:
1187:
1164:
1143:
1131:
1119:
1107:
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1077:
1062:
1060:, p. 1-2.
1050:
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1010:
1009:
1007:
1004:
1003:
1002:
997:
992:
987:
980:
977:
970:side-scrolling
944:In the 2020s,
893:Game Boy Color
879:
878:
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455:Space Invaders
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421:
343:
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299:Space Invaders
273:Gameplay from
266:
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133:Game Boy Color
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3914:
3912:
3911:Coleco Gemini
3909:
3907:
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3902:
3899:
3897:
3896:CX40 joystick
3894:
3892:
3889:
3887:
3884:
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3876:
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3862:
3861:Bob Whitehead
3859:
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3004:
3000:
2995:
2988:September 15,
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2938:September 10,
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2483:9781476600673
2479:
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2404:cite magazine
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2119:
2111:
2110:Reynolds 2024
2106:
2103:
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2098:Nintendo 2024
2094:
2091:
2087:
2082:
2079:
2075:
2070:
2067:
2063:
2058:
2055:
2052:, p. 98.
2051:
2046:
2044:
2040:
2036:
2035:Sinclair 2010
2031:
2028:
2024:
2019:
2017:
2013:
2009:
2004:
2001:
1998:, p. 37.
1997:
1992:
1989:
1986:, p. 47.
1985:
1980:
1977:
1973:
1968:
1966:
1962:
1958:
1953:
1951:
1947:
1943:
1938:
1936:
1932:
1928:
1923:
1921:
1917:
1914:, p. 77.
1913:
1908:
1905:
1902:, p. 95.
1901:
1896:
1893:
1889:
1884:
1882:
1878:
1874:
1869:
1866:
1862:
1857:
1854:
1850:
1845:
1842:
1838:
1833:
1830:
1826:
1821:
1818:
1815:, p. 31.
1814:
1809:
1806:
1803:, p. 32.
1802:
1797:
1794:
1790:
1785:
1782:
1778:
1773:
1771:
1767:
1763:
1762:Chazoule 1982
1758:
1755:
1752:, p. 5D.
1751:
1746:
1743:
1740:, p. 45.
1739:
1734:
1731:
1728:, p. 63.
1727:
1722:
1719:
1715:
1710:
1708:
1704:
1700:
1695:
1693:
1689:
1685:
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1625:
1620:
1617:
1613:
1608:
1605:
1601:
1596:
1594:
1592:
1588:
1585:, p. 17.
1584:
1579:
1576:
1572:
1567:
1564:
1560:
1559:Lapetino 2016
1555:
1552:
1548:
1547:Lapetino 2016
1543:
1540:
1536:
1535:Lapetino 2016
1531:
1529:
1525:
1521:
1516:
1513:
1509:
1508:Atari 50 2022
1504:
1502:
1498:
1495:, p. 94.
1494:
1489:
1487:
1483:
1479:
1474:
1471:
1467:
1462:
1459:
1455:
1450:
1447:
1443:
1438:
1435:
1432:, p. 33.
1431:
1426:
1424:
1422:
1420:
1418:
1414:
1410:
1405:
1402:
1399:, p. 32.
1398:
1393:
1390:
1386:
1381:
1378:
1375:, p. 31.
1374:
1369:
1367:
1363:
1359:
1354:
1352:
1350:
1346:
1342:
1337:
1335:
1331:
1327:
1322:
1319:
1316:, p. 82.
1315:
1310:
1307:
1304:, p. 75.
1303:
1298:
1295:
1291:
1286:
1283:
1280:, p. 30.
1279:
1274:
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1244:
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1173:
1171:
1169:
1165:
1161:
1156:
1154:
1152:
1150:
1148:
1144:
1141:, p. 96.
1140:
1135:
1132:
1128:
1123:
1120:
1116:
1111:
1108:
1104:
1099:
1097:
1093:
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1063:
1059:
1054:
1051:
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1042:
1040:
1036:
1032:
1027:
1024:
1020:
1019:Montfort 2006
1015:
1012:
1005:
1001:
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991:
988:
986:
983:
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976:
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967:
963:
959:
958:
953:
949:
948:
942:
939:
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931:
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929:Yar's Revenge
924:
920:
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913:
912:Yars' Revenge
909:
908:
903:
898:
897:Yars' Revenge
894:
889:
886:
877:
876:
872:
868:
863:
860:
857:
856:
853:
852:
848:
844:
839:
836:
835:
834:Yar's Revenge
831:
827:
822:
819:
816:
812:
807:
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803:Yars' Revenge
801:
797:
788:
786:
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727:Yars' Revenge
723:
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715:
714:
709:
705:
704:
699:
695:
694:
689:
688:
679:
675:
674:Yars' Revenge
670:
663:
661:
659:
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652:Yars' Revenge
649:
648:
642:
640:
636:
624:
622:
619:
618:
614:
612:
611:
607:
606:
595:Review scores
586:Retrospective
585:
583:
581:
580:Yars' Revenge
577:
576:
571:
570:
565:
561:
560:
554:
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541:
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531:
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512:
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488:Yars' Revenge
485:
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482:Yars' Revenge
479:
478:Yars' Revenge
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469:
468:
463:
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457:
456:
450:
447:
442:
439:
435:
431:
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420:
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413:
408:
407:Yars' Revenge
404:
401:
397:
391:
389:
385:
384:Yars' Revenge
381:
377:
373:
372:Cinematronics
369:
368:
362:
360:
356:
352:
348:
347:Yars' Revenge
341:
339:
335:
331:
329:
324:
321:
320:Yars' Revenge
317:
313:
312:
307:
306:
301:
300:
295:
294:Yars' Revenge
291:
287:
286:shooter games
283:
282:Yars' Revenge
276:
275:Yars' Revenge
271:
264:
262:
258:
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247:
239:
237:
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234:
229:
228:
223:
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221:Yar's Revenge
217:
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211:
207:
206:
200:
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197:Cinematronics
194:
193:
188:
187:Yars' Revenge
184:
182:
178:
174:
170:
169:
168:Yars' Revenge
160:Single-player
159:
155:
152:
151:Fixed shooter
149:
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143:
136:
134:
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128:
126:
123:
113:
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93:
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67:
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61:
58:
55:
53:
49:
42:
37:
34:Yars' Revenge
32:
24:
23:Yar's Revenge
19:
4005:
3998:
3970:
3963:
3951:
3821:Larry Kaplan
3760:Spectravideo
3686:
3679:
3672:
3665:
3658:
3653:Demon Attack
3651:
3644:
3637:
3630:
3623:
3616:
3598:
3591:
3586:Street Racer
3584:
3577:
3570:
3563:
3556:
3549:
3542:
3473:
3450:
3443:
3436:
3429:
3423:Compilations
3411:
3404:
3397:
3390:
3384:
3383:
3368:
3325:
3298:. Retrieved
3294:the original
3289:
3273:. Retrieved
3269:the original
3262:
3235:
3223:. Retrieved
3219:the original
3201:
3182:
3166:Raspberry Pi
3161:
3141:
3122:
3107:. Retrieved
3103:the original
3096:
3083:
3063:. Retrieved
3059:the original
3052:
3036:. Retrieved
3032:the original
3027:
3011:. Retrieved
3007:the original
3003:NintendoLife
3002:
2986:. Retrieved
2982:the original
2978:NintendoLife
2977:
2961:. Retrieved
2957:the original
2953:Ars Technica
2952:
2936:. Retrieved
2932:the original
2925:
2897:
2880:. Retrieved
2876:the original
2863:
2860:Game Studies
2859:
2835:
2818:
2806:. Retrieved
2798:Ars Technica
2797:
2781:. Retrieved
2777:the original
2768:Ars Technica
2766:
2740:Art of Atari
2739:
2722:
2705:
2702:Kunkel, Bill
2683:
2666:
2649:
2638:
2615:
2603:. Retrieved
2599:the original
2594:
2580:February 13,
2578:. Retrieved
2574:the original
2569:
2553:. Retrieved
2549:the original
2542:
2519:
2509:February 18,
2507:. Retrieved
2503:the original
2496:
2473:
2463:February 13,
2461:. Retrieved
2457:the original
2450:
2434:. Retrieved
2430:the original
2425:
2385:
2376:
2364:. Retrieved
2350:
2332:
2313:
2301:. Retrieved
2297:the original
2277:. Retrieved
2273:the original
2266:
2251:. Retrieved
2247:the original
2240:
2227:
2226:
2222:
2208:
2196:. Retrieved
2192:the original
2187:
2175:
2164:. Retrieved
2160:the original
2128:
2105:
2093:
2081:
2074:Yarwood 2022
2069:
2057:
2030:
2003:
1991:
1984:Warshaw 2020
1979:
1942:Yarwood 2024
1907:
1895:
1868:
1861:Cifaldi 2005
1856:
1844:
1837:Stovall 1984
1832:
1820:
1808:
1796:
1784:
1757:
1745:
1733:
1721:
1679:
1667:
1655:
1648:Falcone 2017
1643:
1636:Harris 2004a
1631:
1619:
1614:, p. 8.
1607:
1578:
1566:
1554:
1542:
1515:
1478:Warshaw 2022
1473:
1466:Warshaw 2022
1461:
1454:Warshaw 2022
1449:
1442:Warshaw 2022
1437:
1409:Warshaw 2022
1404:
1392:
1385:Warshaw 2022
1380:
1326:Warshaw 2022
1321:
1309:
1297:
1285:
1258:
1253:, p. 4.
1246:
1241:, p. 6.
1234:
1229:, p. 5.
1207:
1202:, p. 2.
1185:, p. 3.
1162:, p. 1.
1134:
1129:, p. 8.
1122:
1110:
1105:, p. 6.
1090:, p. 5.
1075:, p. 4.
1053:
1048:, p. 3.
1033:, p. 1.
1026:
1014:
955:
945:
943:
934:rail shooter
927:
919:Yars' Return
918:
916:
911:
905:
901:
896:
890:
885:Dave Theurer
882:
873:
858:
849:
832:
818:Yars' Return
817:
802:
780:
773:
766:
752:
748:Star Raiders
746:
742:
736:
730:
726:
724:
717:
711:
701:
697:
691:
685:
683:
676:at the 2015
673:
655:
651:
645:
643:
638:
634:
631:
620:
608:
579:
573:
567:
557:
555:
550:
543:
537:
519:
509:
508:in 2004 and
503:
491:
487:
486:
481:
477:
471:
465:
459:
453:
451:
443:
437:
433:
426:
417:women gamers
410:
406:
405:
392:
387:
383:
379:
365:
363:
346:
345:
336:
332:
325:
319:
309:
308:(1979), or
303:
297:
293:
281:
280:
274:
259:
243:
231:
225:
219:
213:
203:
201:
190:
186:
185:
175:designed by
167:
166:
165:
132:
124:
88:
64:Publisher(s)
52:Developer(s)
18:
4078:Atari games
3978:Atari 2600+
3972:Atari Vault
3841:Alan Miller
3831:David Lubar
3806:David Crane
3794:Programmers
3770:Tigervision
3705:Atari, Inc.
3610:Bestselling
3475:Star Castle
3445:Atari Vault
3413:Yars Rising
3377:Video games
3142:Retro Gamer
3125:. Dolphin.
2893:Bogost, Ian
2836:Retro Gamer
2819:Retro Gamer
2667:Retro Gamer
2650:Retro Gamer
2605:January 26,
2377:Video Games
2343:Amrich, Dan
2315:Retro Gamer
2008:Orland 2022
1996:Thorpe 2022
1972:Harris 1999
1750:Hudson 1982
1624:Harris 2004
1571:Fulton 2008
1480:, 00:01:39.
1468:, 00:01:12.
1456:, 00:00:30.
1444:, 00:00:07.
1411:, 00:01:11.
1387:, 00:00:41.
1328:, 00:00:20.
1127:Shafer 1982
1115:Shafer 1982
1103:Shafer 1982
1088:Shafer 1982
1073:Shafer 1982
1058:Shafer 1982
1046:Shafer 1982
1031:Shafer 1982
957:Yars Rising
875:Yars Rising
763:Atari Force
751:(1982) and
716:(1999) and
690:(1982) and
657:Retro Gamer
600:Publication
551:Video Games
540:Bill Kunkel
470:(1980) and
388:Time Freeze
380:Star Castle
367:Star Castle
355:Atari, Inc.
342:Development
233:Yars Rising
230:(2022) and
215:Retro Gamer
192:Star Castle
96:Platform(s)
74:Designer(s)
68:Atari, Inc.
57:Atari, Inc.
4037:Categories
3931:Atari 7800
3926:Atari 2700
3851:Carol Shaw
3775:U.S. Games
3710:Activision
3698:Publishers
3681:River Raid
3551:Basic Math
3518:Atari 2600
2773:Condé Nast
2268:Metacritic
2134:Atari 5200
1849:Atari 2024
1789:Weiss 2014
1738:Bloom 1982
1699:Weiss 2014
1684:Metacritic
1672:Provo 2005
1430:Milne 2016
1397:Milne 2016
1373:Milne 2016
1341:Milne 2016
1302:Milne 2017
1278:Milne 2016
1251:Atari 1982
1239:Atari 1982
1227:Atari 1982
1212:Atari 1982
1200:Atari 1982
1183:Atari 1982
1160:Atari 1982
1006:References
966:WayForward
895:remake of
732:Swordquest
703:The A-Team
473:Battlezone
430:Ray Kassar
370:(1980) by
195:(1980) by
173:video game
171:is a 1982
125:Atari 2600
101:Atari 2600
4000:Atari Age
3916:CompuMate
3816:Rob Fulop
3745:M Network
3674:Adventure
3632:Asteroids
3579:Star Ship
3558:Blackjack
3332:Telegames
3174:2631-6722
3162:Wireframe
3150:1742-3155
3054:The Verge
2927:Eurogamer
2903:MIT Press
2882:April 28,
2872:1604-7982
2844:1742-3155
2827:1742-3155
2731:0730-6687
2714:0730-6687
2694:0730-6687
2675:1742-3155
2658:1742-3155
2396:0756-1059
2361:1074-5602
2331:"Atari".
2324:1742-3155
2210:Atari Age
2050:Hunt 2011
1612:Katz 1982
841:2012–2021
824:2006–2010
809:1983–2004
768:Liberator
759:DC Comics
564:Ken Uston
534:Reception
528:Game Room
518:in 2005,
461:Asteroids
428:of Atari
376:Atari VCS
246:backstory
129:May 1982
4024:Category
3921:GameLine
3874:Hardware
3811:Tod Frye
3735:Data Age
3730:CommaVid
3667:Atlantis
3625:Pitfall!
3593:Surround
3572:Indy 500
3452:Atari 50
3300:July 16,
3275:June 26,
3225:June 25,
3202:Atari 50
3184:Atari 50
3121:(1984).
3098:GameSpot
3065:June 26,
3028:GameSpot
3013:June 26,
2963:June 18,
2895:(2009).
2808:June 16,
2802:Archived
2783:June 25,
2436:June 25,
2303:June 26,
2293:Nintendo
2253:June 25,
2223:Atari 50
2166:June 25,
2136:in 1982.
1777:Fox 2012
979:See also
954:banner.
907:Atari 50
771:(1982).
743:Defender
741:(1982).
738:Defender
698:Saboteur
566:'s book
511:Atari 50
464:(1979),
374:for the
305:Galaxian
302:(1978),
265:Gameplay
250:housefly
236:(2024).
224:(2011),
179:for the
146:Genre(s)
118:May 1982
3765:Telesys
3688:Kaboom!
3618:Pac-Man
3334:website
3321:YouTube
3215:AllGame
3109:July 4,
3082:).
3038:July 4,
2555:July 4,
2366:July 4,
2279:July 4,
2198:July 4,
2156:AllGame
2144:Sources
1263:AllGame
904:on the
782:Pac-Man
754:Phoenix
719:WarJetz
610:AllGame
210:AllGame
157:Mode(s)
111:Release
3947:Stella
3725:Coleco
3720:Imagic
3565:Combat
3535:Launch
3371:series
3246:
3172:
3148:
3129:
2909:
2870:
2842:
2825:
2750:
2729:
2712:
2692:
2673:
2656:
2626:
2526:
2480:
2394:
2359:
2322:
664:Legacy
85:Series
3785:Zimag
3780:Xonox
3526:Games
2866:(1).
2188:Atari
2120:Notes
1600:Weiss
603:Score
328:lives
316:wraps
3755:Sega
3660:E.T.
3369:Yars
3302:2024
3277:2024
3244:ISBN
3227:2024
3170:ISSN
3146:ISSN
3127:ISBN
3111:2024
3067:2024
3040:2024
3015:2024
2990:2024
2965:2023
2940:2024
2907:ISBN
2884:2023
2868:ISSN
2840:ISSN
2823:ISSN
2810:2023
2785:2024
2748:ISBN
2727:ISSN
2710:ISSN
2690:ISSN
2671:ISSN
2654:ISSN
2624:ISBN
2607:2023
2582:2024
2557:2024
2524:ISBN
2511:2024
2478:ISBN
2465:2024
2452:CNET
2438:2024
2410:link
2392:ISSN
2387:Tilt
2368:2024
2357:ISSN
2352:Flux
2320:ISSN
2305:2024
2281:2024
2255:2024
2200:2024
2168:2024
870:2024
865:2023
846:2022
829:2011
814:2005
799:1982
777:oral
647:Flux
575:Tilt
353:for
311:Gorf
244:The
240:Plot
212:and
208:and
205:Flux
89:Yars
3330:at
3191:).
2595:IGN
2570:IGN
2544:IGN
625:1/5
615:4/5
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