53:, players create astronaut characters who have joined the United States Space Command in 1997. Character creation, referenced in the 40-page "Training Manual", includes details of the astronauts' detailed histories and personalities. Players assign points to various "Skill Spheres" to emphasize the skills they want.
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found that "Though the basic mechanics are simple, they're smothered in an avalanche of charts, tables, and numbers that makes the game difficult to master, especially for the referee who has to keep track of it all." Swan concluded by giving the game a rating of 2.5 out of 4, saying,
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On their first mission, a routine rescue mission over
Antarctica, the astronauts encounter a space warp that transports them to the year 2197, when Russia has invaded and occupied North America and are only opposed by small bands if resistance fighters.
138:, Lee McCormick commented that "All in all, I found the game and its components attractive, easy to read, and well organized. The gamemastering guidelines were instructional and invaluable. The game's initial premise is exciting and the 'twist' makes
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turned out to be the last new role-playing game published by the foundering company. Over the next two years, FGU published its final supplements for
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contains enough good ideas to make the effort worthwhile for science-fiction role-players looking for an offbeat alternative."
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in 1986 in which the characters are accidentally transported a century into the future when Russia has occupied North
America.
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64:'s rulebook, describes a fairly complex skill-based system. There are two scenarios, one introductory.
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McCormick, Lee (July–August 1988). "Year of the
Phoenix".
229:
Heroic Worlds: A History and Guide to Role-Playing Games
98:. FGU was in financial difficulty at this time, and
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is a science-fiction role-playing game published by
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202:. New York: St. Martin's Press. p. 240.
250:
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199:The Complete Guide to Role-Playing Games
148:The Complete Guide to Role-Playing Games
86:, and was published in 1986 by FGU as a
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142:a must for space gamers and patriots."
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94:and interior art by Martin Wixted and
313:Role-playing games introduced in 1986
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60:The 80-page "Adventure Guide", the
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231:. Prometheus Books. p. 291.
172:(Volume 3, Issue 4 - Summer 1987)
124:before discontinuing operations.
1:
308:Fantasy Games Unlimited games
288:Diverse Talents, Incorporated
67:The game box also includes a
255:Shannon Appelcline (2011).
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16:Tabletop role-playing game
283:Space Gamer/Fantasy Gamer
135:Space Gamer/Fantasy Gamer
259:. Mongoose Publishing.
257:Designers & Dragons
117:Villains and Vigilantes
39:Fantasy Games Unlimited
29:
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158:Year of the Phoenix
140:Year of the Phoenix
122:Year of the Phoenix
100:Year of the Phoenix
80:Year of the Phoenix
75:Publication history
69:gamemaster's screen
51:Year of the Phoenix
34:Year of the Phoenix
266:978-1-907702- 58-7
90:with cover art by
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145:In his 1990 book
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225:Schick, Lawrence
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82:was designed by
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132:In Issue 82 of
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96:Patrick Zircher
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92:David Deitrick
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27:David Deitrick
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290:. p. 21.
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164:Other reviews
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111:Space Opera
45:Description
302:Categories
194:Swan, Rick
177:References
105:Aftermath!
62:gamemaster
153:Rick Swan
128:Reception
88:boxed set
227:(1991).
196:(1990).
170:Stardate
263:
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120:, and
261:ISBN
233:ISBN
49:In
304::
247:^
208:^
185:^
114:,
108:,
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241:.
156:"
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