328:, the player cannot take direct control over the characters. Instead, the Yoshis move from the left to the right automatically at a certain speed. However, the player can draw lines on the lower screen with the stylus, which creates clouds that will support a character. This attribute allows the creation of alternate routes to avoid enemies and obstacles. If the drawn clouds are impeding progress, they disappear by blowing into the microphone. Enemies can be dispatched by drawing circles on them, which puts most of them into a bubble. In the side-scrolling level, a Yoshi can make an egg out of fruits by leading them to its mouth. By tapping on the screen, the Yoshi will launch an egg in that direction, which is useful for defeating enemies or collecting coins and fruits. By tapping on a Yoshi himself, the player can make him jump, and tapping him again while he's in midair will cause him to do a flutter-kick jump.
350:
100 points, etc.). The only two exceptions are white and orange Yoshi: In
Marathon mode, when Baby Mario changes Yoshis, depending on the player's performance he might start riding a white Yoshi, who will switch to black Yoshi unless it's at the 10,000 meters mark, in which case he will switch over to orange Yoshi. It will then switch to purple Yoshi at 20,000 meters in Marathon. In challenge mode, after the high score is beaten, getting 0 points in the Baby Mario segment of future games will unlock a fast purple Yoshi. The same applies to time attack where a white Yoshi, which has unlimited eggs, can be unlocked.
335:'s two screens act as one tall screen, whereas the player can only create clouds on the lower one. However, by throwing eggs in the upper screen it is possible to collect coins or fruits from there. The wireless "multiplayer vs. mode" is an exception to this general layout, as only the lower screen shows the player's view, while the upper screen shows that of the enemy. In the multiplayer mode, the goal is to be faster than the opponent. By clearing out enemies on their own screen, the player can cause spiky obstacles to appear on the opponent's screen.
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346:, who is considerably faster than Yoshi and has unlimited stars (instead of eggs) to throw. The star points will then return to zero. Also, by feeding fruits to Yoshi a certain number of eggs will be replenished. The number of replenished eggs depends on the fruit consumed (for instance, an apple only refills one egg, while melons refill twenty).
521:. Craig Harris of IGN said it "is one of the most original and unique games created for the system so far, and it's truly a design that's unlike anything you've played before." He especially commended the multiplayer mode and gave the game an 8.8/10. Additionally, it won the IGN Editors' Choice Award on March 11, 2005.
528:
for its lack of storyline and the simple gameplay. GameSpot's Ryan Davis found that he was "going through the same few levels over and over again" and thought the multiplayer mode was not very compelling, concluding that although "the gameplay concepts... are quite good", the overall package "simply
349:
The color of Yoshi that Baby Mario rides depends on the player's score in the vertical falling part of the game. If the player gets 60 points, he will ride a light blue Yoshi, and then the color will go up a level for every other 20 points scored (for instance, pink Yoshi at 80 points, blue Yoshi at
312:
in the "Score Attack" and "Marathon" modes. When the high score on the two new modes is achieved, the mini-game "Balloon Trip" is unlocked. There are two basic level types: a vertical level, where the player must lead Baby Mario through the sky safely to the ground; and a
296:. The game heavily utilizes the DS's touch screen capabilities and makes use of the microphone as well. The challenge in the game comes from replaying the same modes over and over to get the best possible score, similar to the classic
32:
308:
The game begins with three different gameplay modes: "Score Attack", "Marathon", and the "multiplayer vs. mode". Additionally, the player can unlock "Time Attack" and "Challenge modes" by getting the
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256:. It debuted in Japan on January 27, 2005, in North America on March 14, 2005, in Europe on May 6, 2005, and in Australia on May 19, 2005. As of August 2007, the game sold 197,337 copies in Japan.
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lacks substance." Also, the game gathered negative criticism for its price, which was described as too high by some critics.
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will appear. If Yoshi touches it or the player drags it to Yoshi, Baby Mario will temporarily become Super Baby
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level, where the player takes control over different colored Yoshis, carrying Baby Mario on their back.
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of 2004 and gained positive responses, causing the executives of
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while the voice-over of the Yoshis was done by Totaka, including the 19-note song he performed.
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The game was generally well-received, though not as positive as earlier games of the
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and directed by
Hiroyuki Kimura. The game's musical score was created by
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In some modes, there is a star point counter. Once this reaches 100, a
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290:. Its graphical style and the cast of characters originate from
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felt that the game would create a bigger impact as a DS title.
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was a moderate success, selling 197,337 copies in Japan.
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374:. A demo of the game was first exhibited during the
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589:. kotakumagu.com. 2006-12-14. Archived from
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400:. Baby Mario and Baby Luigi were voiced by
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1336:Multiplayer and single-player video games
621:. N-Sider. April 10, 2005. Archived from
609:
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1351:Video games produced by Takashi Tezuka
731:from the original on January 12, 2019
692:from the original on December 9, 2019
513:. It holds average ratings of 75% at
7:
1356:Video games scored by Toru Minegishi
835:Gudmundsen, Jinny (March 29, 2005).
813:from the original on August 17, 2012
587:"100 Biggest Sellers On DS In Japan"
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420:
248:that was developed and published by
1361:Video games scored by Kazumi Totaka
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851:from the original on June 29, 2011
14:
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1098:
797:Harris, Craig (March 11, 2005).
1371:Virtual Console games for Wii U
904:from the original on 2016-03-08
565:from the original on 2006-01-06
268:. The game was released on the
1346:Video games developed in Japan
753:Davis, Ryan (March 11, 2005).
1:
1054:Yoshi's Universal Gravitation
871:"IGN Editors' Choice Games"
236:
1392:
1341:Video games about children
1204:Nintendo Puzzle Collection
524:Some reviewers criticized
320:As opposed to the earlier
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650:. N-Sider. Archived from
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456:
424:
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362:and designer Keizo Ohta,
278:The game revolves around
230:
29:
1311:Cancelled GameCube games
237:Kyatchi! Tatchi! Yosshī!
757:Yoshi's Touch & Go
358:According to director
36:North American box art
1366:Virtual Console games
1089:Yoshi's Crafted World
937:on September 13, 2006
646:Yoshi Touch & Go
1082:Yoshi's Woolly World
1061:Yoshi Touch & Go
972:Yoshi Touch & Go
925:Yoshi Touch & Go
896:Yoshi Touch & Go
839:Yoshi Touch & Go
801:Yoshi Touch & Go
717:Yoshi Touch & Go
678:Yoshi Toush & Go
617:Yoshi Touch & Go
553:Yoshi Touch & Go
526:Yoshi Touch & Go
386:Yoshi Touch & Go
364:Yoshi Touch & Go
326:Yoshi Touch & Go
258:Yoshi Touch & Go
224:Catch! Touch! Yoshi!
221:, known in Japan as
218:Yoshi Touch & Go
25:Yoshi Touch & Go
1331:Video game prequels
1225:Mario Kart 8 Deluxe
727:. CBS Interactive.
688:. CBS Interactive.
593:on January 25, 2007
453:
418:
1075:Yoshi's New Island
416:
396:, Asuka Ohta, and
1326:Yoshi video games
1316:Nintendo DS games
1259:
1258:
1231:Yoshi's Adventure
1197:Super Smash Bros.
1188:Super Mario World
1068:Yoshi's Island DS
881:on July 16, 2008.
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1306:2005 video games
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961:Official website
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507:series, such as
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417:Aggregate scores
402:Charles Martinet
388:was produced by
380:Shigeru Miyamoto
264:and directed by
260:was produced by
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154:January 27, 2005
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927:Reader Reviews"
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775:on May 30, 2013
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719:Critic Reviews"
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615:"The Making of
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360:Hiroyuki Kimura
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273:Virtual Console
266:Hiroyuki Kimura
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95:Shigeyuki Asuke
72:Hiroyuki Kimura
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19:2005 video game
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953:External links
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517:and 73/100 at
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394:Toru Minegishi
390:Takashi Tezuka
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315:side-scrolling
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300:of the 1980s.
293:Yoshi's Island
262:Takashi Tezuka
231:キャッチ!タッチ!ヨッシー!
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900:. eToychest.
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452:Review scores
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939:. Retrieved
935:the original
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906:. Retrieved
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879:the original
865:
855:September 3,
853:. Retrieved
838:
817:September 3,
815:. Retrieved
800:
779:September 3,
777:. Retrieved
773:the original
762:
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735:September 3,
733:. Retrieved
722:
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696:September 3,
694:. Retrieved
685:GameRankings
683:
677:
656:. Retrieved
652:the original
645:
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627:. Retrieved
623:the original
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591:the original
567:. Retrieved
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515:GameRankings
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431:GameRankings
385:
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372:Balloon Trip
371:
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298:arcade games
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181:May 19, 2005
121:
55:Publisher(s)
48:Nintendo EAD
43:Developer(s)
1376:Platformers
1278:Video games
1181:Super Mario
1032:Main series
457:Publication
354:Development
333:Nintendo DS
254:Nintendo DS
209:multiplayer
172:May 6, 2005
136:Nintendo DS
131:Platform(s)
101:Composer(s)
91:Designer(s)
79:Producer(s)
67:Director(s)
1300:Categories
941:2006-02-02
908:2006-02-02
724:Metacritic
658:2006-01-30
629:2006-01-30
597:2006-01-30
569:2006-02-02
537:References
519:Metacritic
441:Metacritic
422:Aggregator
340:Super Star
324:games, in
310:high score
288:Baby Luigi
284:Baby Mario
246:video game
1108:Spin-offs
1016:franchise
845:USA Today
491:USA Today
413:Reception
408:Reception
275:in 2015.
1250:Category
977:GameSpot
902:Archived
849:Archived
811:Archived
764:GameSpot
729:Archived
690:Archived
648:Credits"
563:Archived
467:GameSpot
368:GameCube
304:Gameplay
252:for the
250:Nintendo
195:Platform
190:Genre(s)
60:Nintendo
1264:Portals
1173:Related
898:Review"
841:Review"
803:Review"
759:Review"
244:, is a
201:Mode(s)
142:Release
1147:People
484:8.8/10
472:7.2/10
445:73/100
435:75.01%
118:Series
1290:2000s
1116:Yoshi
1014:Yoshi
505:Yoshi
496:3.5/5
460:Score
425:Score
344:Mario
322:Yoshi
280:Yoshi
270:Wii U
123:Yoshi
857:2013
819:2013
781:2013
737:2013
698:2013
331:The
282:and
975:at
931:IGN
875:IGN
807:IGN
559:IGN
479:IGN
370:as
1302::
929:.
873:.
847:.
843:.
827:^
809:.
805:.
789:^
767:.
761:.
745:^
721:.
706:^
682:.
667:^
606:^
578:^
561:.
557:.
376:E3
234:,
207:,
177:AU
168:EU
159:NA
150:JP
1266::
1005:e
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