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Zachtronics

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403:, feature multiple puzzles that are open ended in solution; as long as the player can make the required output, the game considers that puzzle solved and allows the player to access the next puzzle. Atop their solution, the player is shown statistics related to their solution which relate to some efficiency - how fast their solution completed the puzzle, how few parts they used, and the like. These stats are given with histograms from other players, including their friends via the game's storefront, that have also completed that puzzle. This gives a type of competitiveness to the game for players to find ways to optimize their solutions and improve their relative scores. Newer games also feature support for user-created puzzles. 197: 27: 208:(RPI), where he joined the game development club. Barth studied computer systems engineering and computer science at RPI. He was one of three students leading the interdisciplinary team of the CapAbility Games Research Project, a collaboration of RPI with the Center for Disability Services in 374:
planned in July 2022, Zachtronics announced that that would likely be the last game they develop, as they "felt it was time for a change." Barth also said the decision was motivated by the fact that Zachtronics was only making games of a similar puzzle nature, keeping them "locked into doing
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was originally intended to be played as a team-based competitive game, where the goal is to locate and excavate precious metals, and bring the findings to the surface to earn points for the player's team. However, as the game gained popularity, players gravitated towards the
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that includes design documents and other reference material used by Barth and his team during the development of his games. Zachtronics used Kickstarter to produce physical copies of the book by early 2019, and by June 2019 released the title as a free eBook on
326:. He worked there for 10 months before departing. Near the time he started to work at Valve, Barth had been considering shutting down Zachtronics due to stress of running the business alongside the new responsibilities at Valve. Sometime between the release of 336:, Barth had come into contact with Alliance Media Holdings who offered to buy the studio and to manage the publishing of the games, while allowing Barth to retain his creative lead and control. Since the studio's acquisition, it has published 587:
and adding a free update and editor which would allow users to create their own levels which could then be shared to other users, with the best ones being picked out by Zachtronics to be published and these were released on April 29 as the
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along with a bundle of Barth's older titles. The studio launched Zachademics in June 2019, a program to allow educational and non-profit institutions to freely download and use several of his games for educational purposes.
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was critically praised, which led Barth to continue to develop more games under the Zachtronics label. A few ideas failed to come to light, and with expectations for the studio to make another game, he opted to make
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in his spare time, with the help of a friend, and released it in steps of incremental updates during April–May 2009. It quickly garnered a following on message boards around the Internet.
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Zachtronics was founded by American video game designer and programmer Zach Barth in 2000. Barth started creating games early in life and further developed his programming skills at
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that fragmented its user base. Barth, who was making the game for free, then lost interest and dropped the project, as development of the game had become too difficult. The
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was the featured game on IndieGameStand, a site which features indie games with a pay-what-you-want model with a portion of the proceeds going to charity. Barth chose the
299:, and Barth realized there was more a market for the puzzle games that he had previously developed, and turned back to his Flash-based games. Initially he looked to take 1714: 1480: 1719: 1704: 1508: 1010: 954: 1343: 479:. Hackers modified the code to make mods, but also started making clients that would target vulnerabilities in the game as well as build incompatible 1066: 375:
something we didn’t feel like doing forever," whereas moving on would allow him and other members of the team to work on other types of games.
1226: 1605: 982: 900: 1452: 926: 874: 1396: 1536: 205: 1183: 280:, which he developed the Zachtronics label for. It was also the first game where he took in a number of collaborators to help. 196: 1148: 248: 1368: 1248: 1038: 565: 720: 387:, designing machines or the equivalent to take input and make output; these are generally part of the broader class of 1316: 557: 480: 274:
and getting positive feedback from it, Barth came up with the idea of making commercial games. The first of these was
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building and digging game, in which the player plays as a miner searching for minerals by carving tunnels through
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Zachtronics discontinued development of the game less than a month after its first release as the result of its
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maps and building structures. According to the author Barth, it was based on the earlier games
1282: 1256: 592:. Barth hinted at the prospect of a sequel and also stated that it would be fantastic to have 460:
functionality of building in-world objects, instead of the stated design goal of competition.
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to be his favorite programming language. For marketing reasons, Barth decided against
1698: 1640: 1297: 629: 601: 597: 570: 506: 305: 252: 162: 96: 1425:"Hack the planet in Exapunks from Opus Magnum & Shenzhen I/O studio Zachtronics" 847:"Zach of Zachtronics: "I really like making my dumb little games that don't matter"" 1668: 1278: 643: 421: 338: 332: 220: 174: 108: 1509:"Defend America from its evil twin in the next Zachtronics game, Möbius Front '83" 807: 247:
for greater programming convenience. SpaceChem also used .NET, as Barth considers
1134: 520:). The visuals and mechanics of procedural generation and terrain deformation of 1661: 1401: 492: 484: 476: 384: 236: 1011:"Zachtronics games are now free for public schools and educational nonprofits" 824: 472: 1093: 1067:"Retro-styled puzzle compilation Last Call BBS is the final Zachtronics game" 216:, a shopping simulation game for players with various degrees of disability. 1675: 1347: 1015: 959: 955:"Check out Opus Magnum dev Zachtronics' entire game design history for free" 931: 552: 500: 495:. Building Infiniminer requires Visual Studio 2008 and XNA Game Studio 3.0. 276: 232: 184: 156: 90: 1633: 1541: 1321: 657: 583:
In March 2011, Barth stated the possibility of making expansion packs to
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is an American video game developer, best known for engineering-oriented
291:, which was more a real-time based card game rather than a puzzle game. 26: 1682: 1537:"Zachtronics turned a lockdown hobby into a free competitive card game" 783:"Gaining Independence For People With Disabilities Through Video Games" 636: 580:), with him declaring it as "Pretty much the greatest game ever made". 323: 311: 168: 102: 1203: 1153: 1043: 303:
to make it a full commercial release, but instead ended up producing
260: 228: 1344:"Pay-what-you-want indie games site launches, spotlights SpaceChem" 383:
Zachtronics' games have generally been focused around engineering
195: 1587: 901:"Zachtronics' Shenzhen I/O is a game for people who code games" 1583: 983:"Zach-Like comes to Steam free with loads of game-like extras" 130: 1567: 1453:"The next Zachtronics game is Eliza, a visual novel about AI" 927:"Exapunks dev creates 400-page behind-the-scenes design book" 1397:"Opus Magnum is the new game from the creator of SpaceChem" 875:"Valve collaborates on new Unity SteamVR support and tools" 556:, the player creates chemical pathways similar in style to 1279:"Mounts and Blades and Hats and Fires and Hats and Swords" 1039:"Goodbye Zachtronics, Developers Of Very Cool Video Games" 612:
as the charity to which 10% of the proceeds were donated.
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charitable sale in early October 2011. The following year
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It is one of three games on the recommendation page of 1369:"SpaceChem & TIS-100 Creator Announces SHENZEN I/O" 751:"Podcast 17 Zach Barth on SpaceChem and Infiniminer" 744: 742: 740: 738: 736: 125: 115: 85: 69: 61: 43: 33: 1317:"SpaceChem joins the Humble Frozen Synapse Bundle" 764:"Zach Barth finds a fine formula with SpaceChem", 1277:Team Fortress Development Team (April 28, 2011). 540:, he "decided it was the game he wanted to do". 498:Infiniminer is the game that initially inspired 1135:"Archived Infiniminer Google Code Project Page" 789:, Rensselaer Polytechnic Institute, 15 May 2008 840: 838: 836: 834: 1599: 8: 471:the C# .NET source code of the game, it was 357:In June 2019, the studio published the book 19: 721:"My Chemical Romance: Zach Barth Interview" 1606: 1592: 1584: 1253:"Robin Walker's Steam recommendation page" 714: 712: 219:Barth's initial games were generally free 25: 18: 1725:2000 establishments in Washington (state) 1710:Video game companies of the United States 227:, the block-building game which inspired 223:offered on his website. One of these was 1715:Video game companies established in 2000 255:with its capability to cross-publish to 845:Caldwell, Brendan (November 23, 2017). 708: 200:Zachtronics' founder Zach Barth in 2019 1720:Companies based in Redmond, Washington 1705:American companies established in 2000 1367:O'Conner, Alice (September 13, 2016). 827:. Reliquary Game Reviews. 2009-05-29. 825:"Reliquary Game Reviews: Infiniminer" 7: 1535:Clayton, Natalie (January 7, 2021). 698:The Zachtronics Solitaire Collection 1507:Morton, Lauren (October 26, 2020). 1479:Pearson, Craig (November 5, 2019). 1395:Devore, Jordan (October 19, 2017). 719:Smith, Quintin (January 20, 2011). 301:The Codex of Alchemical Engineering 272:The Codex of Alchemical Engineering 1451:O'Conner, Alice (August 1, 2019). 1423:Tarason, Dominic (July 18, 2018). 1229:from the original on March 9, 2021 981:Tarason, Dominic (June 19, 2019). 925:Kidwell, Emma (February 6, 2019). 14: 1296:SpaceChem Team (April 29, 2011). 1149:"Krispykrem/Infiniminer · GitHub" 1037:Plunkett, Luke (June 23, 2022). 899:Wawro, Alex (17 November 2016). 873:Wawro, Alex (10 February 2016). 206:Rensselaer Polytechnic Institute 182:(2009) inspired the creation of 749:Rose, Michael (March 8, 2011). 600:. The game was included in the 1112:"Freeware Friday: Infiniminer" 1: 1065:Wheeler, CJ (June 16, 2022). 953:Kerr, Chris (June 18, 2019). 212:. In 2008, the team produced 16:American video game developer 1342:Phillips, Tom (2012-10-03). 1009:Wawro, Alex (July 3, 2019). 602:Humble Frozen Synapse Bundle 491:is now available under the 49:; 24 years ago 1743: 1219:"The Origins of Minecraft" 610:Against Malaria Foundation 1621: 1315:Zacny, Rob (2011-10-05). 420:multi-player block-based 391:. These games, including 24: 1133:Zachtronics Industries. 475:and extracted from the 121:Alliance Media Holdings 1302:Zachtronics Industries 1298:"Shareholders' Report" 753:. Indie Games Podcast. 577:FTL: Faster Than Light 536:, after he discovered 426:procedurally generated 318:In 2015, Barth joined 295:did not do as well as 201: 809:Original news release 199: 1577:Old official website 1194:on 10 September 2010 726:Rock, Paper, Shotgun 590:Shareholders' Update 370:With the release of 1237:– via Tumblr. 467:. As Barth had not 265:Humble Indie Bundle 75:Redmond, Washington 21: 1514:Rock Paper Shotgun 1486:Rock Paper Shotgun 1458:Rock Paper Shotgun 1430:Rock Paper Shotgun 1374:Rock Paper Shotgun 1072:Rock Paper Shotgun 988:Rock Paper Shotgun 852:Rock Paper Shotgun 767:Featured Indie Dev 568:(the others being 558:visual programming 504:(and subsequently 259:, and switched to 202: 148:puzzle video games 1692: 1691: 1251:(March 4, 2011). 1223:The Word of Notch 1217:Persson, Markus. 1188:The Word of Notch 905:www.gamasutra.com 879:www.gamasutra.com 770:, Indie pub games 458:emergent gameplay 442:by XGen Studios. 389:programming games 270:After completing 152:programming games 141: 140: 1732: 1655:Möbius Front '83 1648:Ironclad Tactics 1608: 1601: 1594: 1585: 1580: 1579: 1571: 1570: 1568:Official website 1554: 1553: 1551: 1549: 1532: 1526: 1525: 1523: 1521: 1504: 1498: 1497: 1495: 1493: 1476: 1470: 1469: 1467: 1465: 1448: 1442: 1441: 1439: 1437: 1420: 1414: 1413: 1411: 1409: 1392: 1386: 1385: 1383: 1381: 1364: 1358: 1357: 1355: 1354: 1339: 1333: 1332: 1330: 1329: 1312: 1306: 1305: 1293: 1287: 1286: 1274: 1268: 1267: 1265: 1263: 1245: 1239: 1238: 1236: 1234: 1214: 1208: 1207: 1201: 1199: 1190:. Archived from 1176: 1170: 1169: 1167: 1166: 1157:. 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According to 411: 381: 379:Games developed 214:Capable Shopper 194: 144:Zachtronics LLC 129: 81: 77: 53: 51: 48: 20:Zachtronics LLC 17: 12: 11: 5: 1740: 1739: 1736: 1728: 1727: 1722: 1717: 1712: 1707: 1697: 1696: 1690: 1689: 1687: 1686: 1679: 1672: 1665: 1658: 1651: 1644: 1637: 1630: 1622: 1619: 1618: 1613: 1611: 1610: 1603: 1596: 1588: 1582: 1581: 1572: 1561: 1560:External links 1558: 1556: 1555: 1527: 1499: 1471: 1443: 1415: 1387: 1359: 1334: 1307: 1288: 1269: 1240: 1209: 1171: 1140: 1125: 1114:. Big Download 1110:Murff, James. 1102: 1098:, XGen studios 1085: 1057: 1029: 1001: 973: 945: 917: 891: 865: 830: 816: 799: 774: 756: 732: 707: 705: 702: 701: 700: 695: 690: 688:Ruckingenur II 685: 680: 673: 668: 661: 654: 647: 640: 633: 626: 617: 614: 547: 542: 534:Markus Persson 410: 405: 380: 377: 245:.NET Framework 241:cross-platform 193: 190: 139: 138: 127: 123: 122: 119: 113: 112: 87: 83: 82: 79: 73: 71: 67: 66: 63: 59: 58: 45: 41: 40: 35: 31: 30: 15: 13: 10: 9: 6: 4: 3: 2: 1738: 1737: 1726: 1723: 1721: 1718: 1716: 1713: 1711: 1708: 1706: 1703: 1702: 1700: 1685: 1684: 1680: 1678: 1677: 1673: 1671: 1670: 1666: 1664: 1663: 1659: 1657: 1656: 1652: 1650: 1649: 1645: 1643: 1642: 1641:Infinifactory 1638: 1636: 1635: 1631: 1629: 1628: 1624: 1623: 1620: 1616: 1609: 1604: 1602: 1597: 1595: 1590: 1589: 1586: 1578: 1573: 1569: 1564: 1563: 1559: 1544: 1543: 1538: 1531: 1528: 1516: 1515: 1510: 1503: 1500: 1488: 1487: 1482: 1475: 1472: 1460: 1459: 1454: 1447: 1444: 1432: 1431: 1426: 1419: 1416: 1404: 1403: 1398: 1391: 1388: 1380:September 13, 1376: 1375: 1370: 1363: 1360: 1349: 1345: 1338: 1335: 1324: 1323: 1318: 1311: 1308: 1303: 1299: 1292: 1289: 1284: 1280: 1273: 1270: 1258: 1254: 1250: 1244: 1241: 1228: 1224: 1220: 1213: 1210: 1205: 1193: 1189: 1185: 1184:"Credits due" 1181: 1175: 1172: 1161:on 2014-03-28 1160: 1156: 1155: 1150: 1144: 1141: 1136: 1129: 1126: 1113: 1106: 1103: 1097: 1096: 1089: 1086: 1074: 1073: 1068: 1061: 1058: 1046: 1045: 1040: 1033: 1030: 1018: 1017: 1012: 1005: 1002: 990: 989: 984: 977: 974: 962: 961: 956: 949: 946: 934: 933: 928: 921: 918: 906: 902: 895: 892: 880: 876: 869: 866: 854: 853: 848: 841: 839: 837: 835: 831: 826: 820: 817: 811: 810: 803: 800: 788: 784: 778: 775: 769: 768: 760: 757: 752: 745: 743: 741: 739: 737: 733: 728: 727: 722: 715: 713: 709: 703: 699: 696: 694: 693:Last Call BBS 691: 689: 686: 684: 683:Nerts! 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Index


Video games
Redmond, Washington
SpaceChem
Infinifactory
TIS-100
Shenzhen I/O
Parent
www.zachtronics.com
puzzle video games
programming games
SpaceChem
Infinifactory
TIS-100
Shenzhen I/O
Minecraft

Rensselaer Polytechnic Institute
Albany, New York
browser games
Mojang
Minecraft
Adobe Flash
cross-platform
.NET Framework
C#
Microsoft XNA
Xbox 360
OpenGL
Humble Indie Bundle

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