403:, feature multiple puzzles that are open ended in solution; as long as the player can make the required output, the game considers that puzzle solved and allows the player to access the next puzzle. Atop their solution, the player is shown statistics related to their solution which relate to some efficiency - how fast their solution completed the puzzle, how few parts they used, and the like. These stats are given with histograms from other players, including their friends via the game's storefront, that have also completed that puzzle. This gives a type of competitiveness to the game for players to find ways to optimize their solutions and improve their relative scores. Newer games also feature support for user-created puzzles.
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208:(RPI), where he joined the game development club. Barth studied computer systems engineering and computer science at RPI. He was one of three students leading the interdisciplinary team of the CapAbility Games Research Project, a collaboration of RPI with the Center for Disability Services in
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planned in July 2022, Zachtronics announced that that would likely be the last game they develop, as they "felt it was time for a change." Barth also said the decision was motivated by the fact that
Zachtronics was only making games of a similar puzzle nature, keeping them "locked into doing
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was originally intended to be played as a team-based competitive game, where the goal is to locate and excavate precious metals, and bring the findings to the surface to earn points for the player's team. However, as the game gained popularity, players gravitated towards the
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that includes design documents and other reference material used by Barth and his team during the development of his games. Zachtronics used
Kickstarter to produce physical copies of the book by early 2019, and by June 2019 released the title as a free eBook on
326:. He worked there for 10 months before departing. Near the time he started to work at Valve, Barth had been considering shutting down Zachtronics due to stress of running the business alongside the new responsibilities at Valve. Sometime between the release of
336:, Barth had come into contact with Alliance Media Holdings who offered to buy the studio and to manage the publishing of the games, while allowing Barth to retain his creative lead and control. Since the studio's acquisition, it has published
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and adding a free update and editor which would allow users to create their own levels which could then be shared to other users, with the best ones being picked out by
Zachtronics to be published and these were released on April 29 as the
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along with a bundle of Barth's older titles. The studio launched
Zachademics in June 2019, a program to allow educational and non-profit institutions to freely download and use several of his games for educational purposes.
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was critically praised, which led Barth to continue to develop more games under the
Zachtronics label. A few ideas failed to come to light, and with expectations for the studio to make another game, he opted to make
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in his spare time, with the help of a friend, and released it in steps of incremental updates during April–May 2009. It quickly garnered a following on message boards around the
Internet.
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Zachtronics was founded by
American video game designer and programmer Zach Barth in 2000. Barth started creating games early in life and further developed his programming skills at
235:. His earlier, non-commercial, games included twenty that were published on his old website and "five good ones" which he transferred over to the new site. Four of these use
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that fragmented its user base. Barth, who was making the game for free, then lost interest and dropped the project, as development of the game had become too difficult. The
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was the featured game on IndieGameStand, a site which features indie games with a pay-what-you-want model with a portion of the proceeds going to charity. Barth chose the
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something we didn’t feel like doing forever," whereas moving on would allow him and other members of the team to work on other types of games.
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and getting positive feedback from it, Barth came up with the idea of making commercial games. The first of these was
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building and digging game, in which the player plays as a miner searching for minerals by carving tunnels through
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Zachtronics discontinued development of the game less than a month after its first release as the result of its
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154:. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their games include
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maps and building structures. According to the author Barth, it was based on the earlier games
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functionality of building in-world objects, instead of the stated design goal of competition.
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to be his favorite programming language. For marketing reasons, Barth decided against
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1425:"Hack the planet in Exapunks from Opus Magnum & Shenzhen I/O studio Zachtronics"
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1509:"Defend America from its evil twin in the next Zachtronics game, Möbius Front '83"
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for greater programming convenience. SpaceChem also used .NET, as Barth considers
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1067:"Retro-styled puzzle compilation Last Call BBS is the final Zachtronics game"
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955:"Check out Opus Magnum dev Zachtronics' entire game design history for free"
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495:. Building Infiniminer requires Visual Studio 2008 and XNA Game Studio 3.0.
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In March 2011, Barth stated the possibility of making expansion packs to
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is an
American video game developer, best known for engineering-oriented
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26:
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1537:"Zachtronics turned a lockdown hobby into a free competitive card game"
783:"Gaining Independence For People With Disabilities Through Video Games"
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to make it a full commercial release, but instead ended up producing
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1344:"Pay-what-you-want indie games site launches, spotlights SpaceChem"
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Zachtronics' games have generally been focused around engineering
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901:"Zachtronics' Shenzhen I/O is a game for people who code games"
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983:"Zach-Like comes to Steam free with loads of game-like extras"
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1453:"The next Zachtronics game is Eliza, a visual novel about AI"
927:"Exapunks dev creates 400-page behind-the-scenes design book"
1397:"Opus Magnum is the new game from the creator of SpaceChem"
875:"Valve collaborates on new Unity SteamVR support and tools"
556:, the player creates chemical pathways similar in style to
1279:"Mounts and Blades and Hats and Fires and Hats and Swords"
1039:"Goodbye Zachtronics, Developers Of Very Cool Video Games"
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as the charity to which 10% of the proceeds were donated.
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charitable sale in early
October 2011. The following year
560:. It is one of three games on the recommendation page of
1369:"SpaceChem & TIS-100 Creator Announces SHENZEN I/O"
751:"Podcast 17 Zach Barth on SpaceChem and Infiniminer"
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540:, he "decided it was the game he wanted to do".
498:Infiniminer is the game that initially inspired
1135:"Archived Infiniminer Google Code Project Page"
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357:In June 2019, the studio published the book
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721:"My Chemical Romance: Zach Barth Interview"
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1253:"Robin Walker's Steam recommendation page"
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219:Barth's initial games were generally free
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223:offered on his website. One of these was
1715:Video game companies established in 2000
255:with its capability to cross-publish to
845:Caldwell, Brendan (November 23, 2017).
708:
200:Zachtronics' founder Zach Barth in 2019
1720:Companies based in Redmond, Washington
1705:American companies established in 2000
1367:O'Conner, Alice (September 13, 2016).
827:. Reliquary Game Reviews. 2009-05-29.
825:"Reliquary Game Reviews: Infiniminer"
7:
1535:Clayton, Natalie (January 7, 2021).
698:The Zachtronics Solitaire Collection
1507:Morton, Lauren (October 26, 2020).
1479:Pearson, Craig (November 5, 2019).
1395:Devore, Jordan (October 19, 2017).
719:Smith, Quintin (January 20, 2011).
301:The Codex of Alchemical Engineering
272:The Codex of Alchemical Engineering
1451:O'Conner, Alice (August 1, 2019).
1423:Tarason, Dominic (July 18, 2018).
1229:from the original on March 9, 2021
981:Tarason, Dominic (June 19, 2019).
925:Kidwell, Emma (February 6, 2019).
14:
1296:SpaceChem Team (April 29, 2011).
1149:"Krispykrem/Infiniminer · GitHub"
1037:Plunkett, Luke (June 23, 2022).
899:Wawro, Alex (17 November 2016).
873:Wawro, Alex (10 February 2016).
206:Rensselaer Polytechnic Institute
182:(2009) inspired the creation of
749:Rose, Michael (March 8, 2011).
600:. The game was included in the
1112:"Freeware Friday: Infiniminer"
1:
1065:Wheeler, CJ (June 16, 2022).
953:Kerr, Chris (June 18, 2019).
212:. In 2008, the team produced
16:American video game developer
1342:Phillips, Tom (2012-10-03).
1009:Wawro, Alex (July 3, 2019).
602:Humble Frozen Synapse Bundle
491:is now available under the
49:; 24 years ago
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1219:"The Origins of Minecraft"
610:Against Malaria Foundation
1621:
1315:Zacny, Rob (2011-10-05).
420:multi-player block-based
391:. These games, including
24:
1133:Zachtronics Industries.
475:and extracted from the
121:Alliance Media Holdings
1302:Zachtronics Industries
1298:"Shareholders' Report"
753:. Indie Games Podcast.
577:FTL: Faster Than Light
536:, after he discovered
426:procedurally generated
318:In 2015, Barth joined
295:did not do as well as
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809:Original news release
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1577:Old official website
1194:on 10 September 2010
726:Rock, Paper, Shotgun
590:Shareholders' Update
370:With the release of
1237:– via Tumblr.
467:. As Barth had not
265:Humble Indie Bundle
75:Redmond, Washington
21:
1514:Rock Paper Shotgun
1486:Rock Paper Shotgun
1458:Rock Paper Shotgun
1430:Rock Paper Shotgun
1374:Rock Paper Shotgun
1072:Rock Paper Shotgun
988:Rock Paper Shotgun
852:Rock Paper Shotgun
767:Featured Indie Dev
568:(the others being
558:visual programming
504:(and subsequently
259:, and switched to
202:
148:puzzle video games
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1691:
1251:(March 4, 2011).
1223:The Word of Notch
1217:Persson, Markus.
1188:The Word of Notch
905:www.gamasutra.com
879:www.gamasutra.com
770:, Indie pub games
458:emergent gameplay
442:by XGen Studios.
389:programming games
270:After completing
152:programming games
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