291:
explode when the player gets too close. They may be shot using the Z5's lasers, or dodged. An exploding mine rocks the players craft altering its course. The third ring of defence is studded with missile silos, which may be attacked with the Z5's lasers. If the player manages to penetrate the command zone, the base must be repeatedly strafed while avoiding its defensive firepower.
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The screen displays a cockpit with a horizon of mountains, and enemy craft displayed, and crosshair sights of the Z5's weaponry. There is also a radar display which switches on automatically when an enemy hover fighter is detected, and places a small box near the enemy location indicating the range
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At any time the player may be attacked by
Seiddab fighters. The Z5 is armed with air-to-air missiles that can be used to destroy the enemy fighters before they come into range. Once they are visible, the lasers must be used. Weapon selection is automatic - if the target is below the horizon lasers
290:
The game requires the player to attack the
Seiddab base, which is protected by three rings of defense. The first consists of robotically controlled tanks which fire missiles; these tanks can be destroyed by laser fire. The second ring is an area of mountains protected by mines, which are set to
43:
282:. The player takes control of a Z5 Luna Hover Fighter in an attack against the Seiddab command base. The Z5 must be piloted through three rings of defence before destroying the base.
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Below the main display are indicators for fuel, armament type in use and hull temperature, which increases to a critical point with each enemy strike.
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said that "the controls are difficult to handle and of the type where you lose position rapidly through having to over-correct continually", while
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257:'s review highlighted the realistic 3D effect and split-screen display, but criticized the monochrome graphics and slow game speed.
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awarded 5 out of 10, criticizing the unclear, flickering display but praising a sophisticated concept and satisfying explosions.
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was released in 1984 by Hewson
Consultants, and is the only game of the series that was also published for the
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were unimpressed with the 3D effect and felt that the enemy ships were indistinct and the action unexciting.
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393:-type game yet... Really excellent, most playable and addictive too".
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will be used, but if the target is above then missiles will be fired.
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was published in 1985 by Hewson
Consultants. Its working title was
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decided that "the display is wonderful, the best three dimensional
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to the fighter. At this stage missiles may be fired and forgotten.
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An additional audio track was included on the cassette tape.
210:(1985), also written by Turner, is part of this series.
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753:Robin Candy. "Mardoc Meets the Seiddab".
530:elements that Turner had developed with
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156:is a series of video games designed by
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377:awarded it a CRASH Smash at 90%.
805:Video games set in outer space
1:
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776:at SpectrumComputing.co.uk
633:at SpectrumComputing.co.uk
619:at SpectrumComputing.co.uk
605:at SpectrumComputing.co.uk
591:at SpectrumComputing.co.uk
577:at SpectrumComputing.co.uk
563:at SpectrumComputing.co.uk
365:Reviews were mixed. While
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679:"Screen Test: Spectrum".
662:"Spectrum Software Scene"
371:only gave the game 6/10,
333:
330:
40:
229:was released in 1983 by
757:(21). Newsfield: 44–45.
733:"3D Lunattack Review".
711:"3D Lunattack Review".
681:Personal Computer Games
263:Personal Computer Games
815:ZX Spectrum-only games
668:(24): 47. March 1984.
683:(5): 81. April 1984.
522:. The game combines
650:(4): 54. June 1984.
454:The Seiddab Trilogy
346:90% (A CRASH Smash)
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200:Rotronics Wafadrive
195:The Seiddab Trilogy
90:The Seiddab Trilogy
36:The Seiddab Trilogy
432:Hewson Consultants
325:
311:Currah Microspeech
250:Critical reception
231:Hewson Consultants
198:by Hewson for the
170:Hewson Consultants
117:3D Seiddab Attack:
68:Hewson Consultants
810:ZX Spectrum games
574:3D Seiddab Attack
503:
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244:3D Seiddab Attack
238:3D Seiddab Attack
183:3D Seiddab Attack
172:. It consists of
168:and published by
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27:Video game series
16:(Redirected from
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773:Seiddab Trilogy
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514:Vortex Software
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739:. June 1984.
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524:shoot 'em up
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444:Steve Turner
427:Publisher(s)
415:Developer(s)
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307:3D Lunattack
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186:(1984), and
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135:Shoot 'em up
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89:
80:Steve Turner
63:Publisher(s)
51:Developer(s)
18:3D Lunattack
717:. May 1984.
536:(1984) and
466:ZX Spectrum
461:Platform(s)
439:Designer(s)
331:Publication
166:ZX Spectrum
102:ZX Spectrum
97:Platform(s)
75:Designer(s)
784:Categories
546:References
539:Dragontorc
506:Astroclone
409:Astroclone
398:Astroclone
390:Battlezone
207:Astroclone
164:) for the
420:Graftgold
322:Reception
317:Reception
162:Graftgold
56:Graftgold
542:(1985).
510:Seiclone
483:Genre(s)
286:Gameplay
180:(1983),
130:Genre(s)
519:Cyclone
494:Mode(s)
472:Release
141:Mode(s)
108:Release
533:Avalon
450:Series
86:Series
755:CRASH
714:CRASH
385:CRASH
374:CRASH
341:Crash
334:Score
476:1985
358:6/10
160:(as
152:The
124:1984
119:1984
114:1983
516:'s
786::
745:^
723:^
689:^
664:.
646:.
313:.
233:.
20:)
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