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3D sound reconstruction

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applied to the 5-speaker three-dimensional sound system, as in the listening room technique. The system also convolves the head-related transfer function with the impulse response from the signal recorded by the microphones and the energy is adjusted per the original time frame of the sound signal, and an additional
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The reverberation reconstruction involves measuring the sound by a four-point microphone to measure its real delivery delays in different locations. Each microphone measures an impulse response from a time-stretched pulse signal for various time frames with various sound sources. The obtained data is
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This technique also improves the directionality, naturalness, and clarity of the reconstructed sound with respect to the original. A drawback of this method is that the assumption of a single sound source—while real-life reverberations include various sounds with overlap—coupled with adding all the
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After identifying the direction, other signal processing techniques are used to measure the impulse response over lengths of time to determine the intensity components in different directions. By having both data and combining intensity of sound with direction, a three-dimensional sound field is
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In the listening room method, the listener receives the sound either through headphones or through loudspeakers. Headphones introduce enough sound sources for a listener to experience 3D sound with directionality. With loudspeakers, the placement and number of loudspeakers affects the depth of
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This method is applicable primarily to ultrasound and to lower sound pressures, often in water and in medical imaging. The method works under the assumption that the wave number of the medium is constant. If the wave number is changing throughout the medium, this method cannot reconstruct the
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As a result of this two-step process, the reconstructed three-dimensional sound field contains information not only on the localization of the sound source, but also on the physical aspects of the environment of the original signal source. This is its difference from the results of the sound
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can be used on the sound source signal to pan its convolution to each of the loudspeakers depending on their direction and location. This allows the calculation of the energy of signal for each speaker through evaluation of sound in several control points within the listening room.
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recommended formation: center, 30° to the left, 110° to the left, 30° to the right, and 110° to the right. This setup is used with several three-dimensional sound systems and reconstruction techniques. As an alternative, the
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Ohbuchi; Mizutani; Wakatsuki; Nishimiya; Masuyama (2009). "Reconstruction of Three-Dimensional Sound Field from Two-Dimensional Sound Field Using Optical Computerized Tomography and Near-Field Acoustical Holography".
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signal processing to reconstruct the sound field. These measurements can be done using projections, eliminating the need to use multiple microphones to determine separate impulse responses. These projectors use a
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is added to the sound to match the time frame of the impulse response. The convolution and delays are applied to all the sound source data taken and summed for the resulting signal.
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After the sound is reconstructed and the spatial cues are available, they need to be delivered to the customer. The different methods to do this are included in this section.
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In near-field acoustical holography, light refraction is measured in a two-dimensional area in the medium (this two-dimensional sound field is a
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to match natural environments and provide spatial cues of the sound source. They also see applications in creating 3D visualizations on a sound
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As the sound waves cause changes in air density, it subsequently causes sound pressure changes. They are measured and then processed using
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reproduction. There are various methods to select the speakers location. A simple model consists of five speakers, placed in the
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2013 International Joint Conference on Awareness Science and Technology & Ubi-Media Computing (ICAST 2013 & UMEDIA 2013)
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different values does not improve listeners perception of the size of the room, the perception of distance is not improved.
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Oikawa; Goto; Ikeda; Takizawa; Yamasaki (2005). "Sound Field Measurements Based on Reconstruction from Laser Projections".
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To reproduce robust and natural-sounding audio from a three-dimensional audio recording, sound localization and
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Tanno; Saiji; Huang (2013). "A new 5-loudspeaker 3D sound system with a reverberation reconstruction method".
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Proceedings. (ICASSP '05). IEEE International Conference on Acoustics, Speech, and Signal Processing, 2005
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to measure the refractive index of the medium on the laser path. These measurements are processed by
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determined and physical qualities that create the resulting changes in intensity are reconstructed.
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Kim; Jee; Park; Yoon; Choi (2004). "The real-time implementation of 3D sound system using DSP".
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reconstruction techniques are used. These techniques process sound to reproduce the
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IEEE 60th Vehicular Technology Conference, 2004. VTC2004-Fall. 2004
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using multiple microphone arrays, binaural hearing methods, and
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to include physical aspects of sound waves including direction,
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to reproduce the three-dimensional sound field, and then the
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3D sound system with Reverberation Reconstruction flowchart
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The location of a sound source is determined through
55:. Reconstructing sound fields is also applicable to 188:of the three-dimensional sound field) to produce a 27:technology. These methods of reconstructing three- 111:Loudspeaker location from ITU-R recommendation 432: 196:three-dimensional sound field as accurately. 8: 439: 425: 417: 243: 241: 330: 328: 254:. Vol. 4. pp. iv/661–iv/664. 237: 469:Computational auditory scene analysis 85:HRTF (head-related transfer function) 7: 81:three-dimensional sound localization 379:Japanese Journal of Applied Physics 537:Multidimensional signal processing 295:. Vol. 7. pp. 4798–480. 14: 59:to measure points in ultrasound. 216:Convolution Back Projection(CBP) 180:Near-field acoustical holography 221:Head-related transfer function 123:head-related transfer function 1: 211:Acoustic source localization 130:Reverberation reconstruction 474:Music information retrieval 345:10.1109/ICAwST.2013.6765429 301:10.1109/VETECF.2004.1405005 260:10.1109/ICASSP.2005.1416095 174:convolution back projection 31:sound are used to recreate 553: 226:Tomographic reconstruction 170:Tomographic reconstruction 51:applications to determine 454: 176:is used to visualize it. 53:location of sound sources 166:laser Doppler vibrometer 516:3D sound reconstruction 17:3D sound reconstruction 399:10.1143/JJAP.48.07GC03 139: 112: 96:localization process. 19:is the application of 511:3D sound localization 206:3D sound localization 137: 110: 25:3D sound localization 459:Acoustic fingerprint 339:. pp. 174–179. 494:Speaker recognition 391:2009JaJAP..48gGC03O 499:Speech recognition 140: 113: 524: 523: 506:Sound recognition 484:Speech processing 448:Computer audition 354:978-1-4799-2364-9 310:978-0-7803-8521-4 269:978-0-7803-8874-1 155:Laser projections 544: 489:Speech analytics 441: 434: 427: 418: 411: 410: 373: 367: 366: 332: 323: 322: 288: 282: 281: 245: 552: 551: 547: 546: 545: 543: 542: 541: 527: 526: 525: 520: 450: 445: 415: 414: 375: 374: 370: 355: 334: 333: 326: 311: 290: 289: 285: 270: 247: 246: 239: 234: 202: 182: 157: 132: 105: 65: 57:medical imaging 12: 11: 5: 550: 548: 540: 539: 529: 528: 522: 521: 519: 518: 513: 508: 503: 502: 501: 496: 491: 481: 479:Semantic audio 476: 471: 466: 461: 455: 452: 451: 446: 444: 443: 436: 429: 421: 413: 412: 368: 353: 324: 309: 283: 268: 236: 235: 233: 230: 229: 228: 223: 218: 213: 208: 201: 198: 181: 178: 156: 153: 131: 128: 104: 103:Listening room 101: 93: 92: 88: 64: 61: 23:techniques to 21:reconstruction 13: 10: 9: 6: 4: 3: 2: 549: 538: 535: 534: 532: 517: 514: 512: 509: 507: 504: 500: 497: 495: 492: 490: 487: 486: 485: 482: 480: 477: 475: 472: 470: 467: 465: 462: 460: 457: 456: 453: 449: 442: 437: 435: 430: 428: 423: 422: 419: 408: 404: 400: 396: 392: 388: 384: 380: 372: 369: 364: 360: 356: 350: 346: 342: 338: 331: 329: 325: 320: 316: 312: 306: 302: 298: 294: 287: 284: 279: 275: 271: 265: 261: 257: 253: 252: 244: 242: 238: 231: 227: 224: 222: 219: 217: 214: 212: 209: 207: 204: 203: 199: 197: 193: 191: 187: 186:cross section 179: 177: 175: 171: 167: 162: 154: 152: 148: 146: 136: 129: 127: 124: 119: 109: 102: 100: 97: 89: 86: 82: 78: 77: 76: 74: 70: 69:reverberation 62: 60: 58: 54: 50: 46: 42: 38: 34: 30: 26: 22: 18: 515: 464:Audio mining 382: 378: 371: 336: 292: 286: 250: 194: 183: 158: 149: 144: 141: 114: 98: 94: 66: 16: 15: 29:dimensional 232:References 161:tomography 63:Techniques 407:119815337 385:(7): 07. 45:intensity 531:Category 363:11582154 278:15044296 200:See also 190:hologram 49:military 41:pressure 387:Bibcode 319:9906064 73:spatial 405:  361:  351:  317:  307:  276:  266:  75:cues. 43:, and 33:sounds 403:S2CID 359:S2CID 315:S2CID 274:S2CID 145:delay 118:ITU-R 37:field 349:ISBN 305:ISBN 264:ISBN 395:doi 341:doi 297:doi 256:doi 533:: 401:. 393:. 383:48 381:. 357:. 347:. 327:^ 313:. 303:. 272:. 262:. 240:^ 440:e 433:t 426:v 409:. 397:: 389:: 365:. 343:: 321:. 299:: 280:. 258:: 87:.

Index

reconstruction
3D sound localization
dimensional
sounds
field
pressure
intensity
military
location of sound sources
medical imaging
reverberation
spatial
three-dimensional sound localization
HRTF (head-related transfer function)

ITU-R
head-related transfer function

tomography
laser Doppler vibrometer
Tomographic reconstruction
convolution back projection
cross section
hologram
3D sound localization
Acoustic source localization
Convolution Back Projection(CBP)
Head-related transfer function
Tomographic reconstruction

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