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to it. A correct answer scored one point and claimed the square, but a miss gave the point and the square to the opponent. As before, contestants scored five bonus points for completing a 4 Square. Some squares (either four or seven) hid sad faces, called "gremlins" by the host. If a contestant found a gremlin, the opponent earned the square and the point.
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could return and pass the junction only by answering another question correctly. If the contestant made it past the final junction before time ran out, they exited the maze and were asked a bonus question worth 10 points. If both contestants reached the exit, only the faster of the two could play for the bonus.
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symbols were covered again at the end of a contestant's turn. Completing a "4 Square" (four adjacent squares that formed a 2-by-2-block, such as 8/9/14/15) awarded five bonus points. If a contestant found three of the same symbol on one turn, the first two were counted as a pair and the third remained in play.
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This round also used a 6-by-6 grid of numbers, most of which had pictures hidden behind them. The contestants started the round by choosing four free squares each to turn to their respective colours. Next, each in turn chose one square; if a picture was hidden there, the host asked a question related
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A 6-by-6 grid of 36 numbered squares was used; hidden behind the numbers were four each of nine different symbols. The contestants took turns choosing four squares each. When a pair of symbols was uncovered, that contestant scored two points and claimed those squares in their colour. Any unmatched
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Each contestant had 60 seconds to complete a maze with 10 junction points, each of which had a true/false statement associated with it. Each time the contestant answered correctly, they scored one point and advanced to the next junction. However, a miss sent them into a dead end, from which they
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The game ended with a second "Pair the
Squares" round, or in later shows, the rest of the first "Pair the Squares" round with the board as it was when time was called. The high scorer at the end of the game advanced in the tournament.
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Two contestants competed on each episode, one playing the colour yellow and the other playing green. Each series was structured as a tournament whose grand prize was a holiday to any destination the winner desired.
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The round continued until all 36 squares had been claimed or, later, when no more 4 Squares were possible.
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from 3 May 1988 to 31 October 1991. It was hosted by
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515:"Four Square - BBC One London - 10 September 1990"
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409:"Four Square - BBC One London - 3 May 1988"
257:The round continued until time was called.
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660:1991 British television series endings
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387:"Old BBC Regional Production Studios"
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389:. TV Studio History
121:Pebble Mill Studios
600:BBC Genome Project
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137:Running time
49:Presented by
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315:26 May 1988
104:of episodes
639:Categories
373:References
312:3 May 1988
296:Start date
224:John Sachs
200:1991-10-31
190:1988-05-03
186:3 May 1988
140:25 minutes
112:Production
62:John Sachs
41:Created by
302:Episodes
216:game show
159:(1989-91)
131:(1989-91)
93:of series
65:(1989-91)
35:Game show
625:4 Square
299:End date
273:The Maze
230:Gameplay
211:4 Square
25:4 Square
198: (
194: –
188: (
183:Release
173:Network
85:English
605:2 June
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393:4 July
293:Series
250:game.
248:-typed
153:(1988)
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57:(1988)
31:Genre
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395:2021
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