Knowledge (XXG)

500 rum

Source đź“ť

27: 250:
the discard pile. The discard pile should be slightly spread, so that players can readily see all the cards in it. Players are permitted to move the cards in the discard pile to view the cards, but may not change the order of the discard pile. After a round is complete, the next player to the left becomes the dealer.
249:
The remaining cards are placed in a single pile face down between the players, forming the stock. The top card of the stock is turned face up and placed besides the stock to start the discard pile. As play continues any cards added to the discard pile are placed face up on top of any cards already in
909:
Each joker counts as 20 points, and jokers may not be used in sequences or as wild cards, but only in groups of three or four jokers. Any meld of four, laid down all at once, counts double its face value. Thus, four jokers laid down together count 160; three jokers laid down count 60, and the fourth
215:
The players draw for deal, low dealing first. Ace is the lowest card in the draw. The dealer shuffles, and the player to the right cuts. The dealer completes the cut and deals cards one at a time to each player face down, clockwise starting at the dealer's left. The number of cards dealt depends on
897:
Four players are organized into two teams of two players each, with partners facing each other across the table. The rules are exactly as in 500 rum, except the partners may play off on each other's matched sets and sequences in an effort to go out as quickly as possible. When any player goes out,
885:
Each joker nomination may be used strategically by the dealer to improve their position or undermine that of other players. As a result, this is a highly strategic variant of the game which may result in long games with significant fluctuations in the score. As a result, some people only play to a
253:
In one variation, the discard pile is started by dealing one extra card face down to the player on the dealer's left, who can then choose any card from their hand to place face up besides the stock to start the discard pile. The player that wins the round then becomes the dealer in the next round.
873:
The joker is used to 'split' the discard pile from either side of the card selected. Those cards on the inside of the split are then removed from the game for the remainder of that hand. Those cards on the outside of the split are added to the players hand. As per normal the selected card must be
806:
Also, if the stock is finished then players may continue to draw from the pile only so long as they are able and willing to do so. Otherwise, the hand is finished with all cards in each player's hand counting against them. This is also normally standard. However some play the alternative that the
802:
For example, if a player held a hand of two 3's and picked up another 3, this player would be unable to go out as they would not have a discard. Under this variation, the last card in a set picked up from the discard pile cannot be used as the discard in that round. This may prevent a player from
738:
In one variation, a player may pick up from the discard pile to play a single card or pair of cards on a meld or other cards that have already been laid down by any of the players. In another variation, a player may pick up only the top card from the discard pile and keep it in their hand without
710:
Players are usually only permitted to lay down cards when it is their turn, after drawing but before discarding. In a variation, players may put down melds or matching cards on other people's turns. The round is not over until one of the players puts down their last card, so with this variation a
798:
Some rummy players play that any player must discard on the turn in which they go out. (A completed turn includes a discard in most variations of Rummy 500, and every turn, even the final turn, is not considered complete without a pile discard). This is often considered standard rules for Rummy.
753:
When any player discards the last card in their hand, the play immediately ends. Each player's score is then figured as follows: The player is credited with the point value of all cards that he has showing on the table. From this figure is subtracted the point value of all cards remaining in his
544:
During a player's turn, after drawing but before discarding, they may lay down any meld of matching cards, or may lay off any cards that match a meld or cards that have already been played. A player may lay down a single card or pairs of cards, but only if they match cards that have already been
921:
If a player discards a card that plays into any match set or sequence already laid-off on the table then other players may call-out "Rum". The first player to call "Rum" may only take the discarded card and must lay-off it on the table in front of them in their laid-off cards area. They may not
858:
At the beginning of each deal one joker is removed from the pack. After shuffling and dealing that joker is placed face-up at the side of the pack closest to the dealer. This is the 'dealer's joker' and may be used at any time in the game by the dealer, unless it has been 'blocked' by another
734:
When picking up from the discard pile you cannot pick up just to play a single card on a meld or other cards that have already been laid down, sometimes referred to as "picking up to hit". You may only pick up from the discard pile if you were to put down a meld consisting of 3 or more cards
540:
When drawing a card from the discard pile any remaining cards taken with the card drawn from the discard pile may be either melded in the same turn or simply added to the player's hand. Also, multiple cards picked up from the discard pile are left out until the selected card is played in an
528:
Each player in turn, beginning with the player to the left of the dealer, may draw either the top card of the stock or any card from the discard pile. Once a card is picked up, either from the stock or the discard pile, it is final and no other cards may be picked up. However, there are two
757:
If the cards they have shown total 85 points, and the cards left in their hand total 90 points, 5 points are subtracted from their previous net score. If the drawing pile runs out of cards and nobody is able to make a play, then the hand ends and nobody deducts the score from their hand.
175:
and several other games are believed to have developed from this popular form of rummy. The distinctive feature of 500 rum is that each player scores the value of the sets or cards they meld. It may be played by 2 to 8 players, but it is best for 3 to 5.
854:
This game is the same as 500 Rum, with the following exceptions. The pack is 54 cards: the standard 52 cards plus two jokers. Some people play with 56 cards, including four jokers. Unlike ordinary rummy, dealing is always rotated anti-clockwise.
769:
These additional or alternate rules have been put in to simplify scoring and speed up games. Point variants for Aces change the game dynamic somewhat as players may be more or less likely to reveal and play them as a part of runs.
826:
Instead of players subtracting their remaining totals when play is finished, they add the values in their hands to the total of the player who went out. If nobody has gone out when the stock is depleted (see Boathouse rule):
869:
Double. The joker doubles the value of any set. The joker is placed face up over any meld, whilst it is being melded. Once the joker has been added to the meld, that set is 'sealed' and no further cards can laid off onto
725:
The round is over when one player has no cards in his or her hand, either by melding or laying off all cards, or when there are no cards left in the stock pile. Players typically receive no bonus for finishing first.
910:
joker when added counts only 20 more. Four 6s put down together count 48, but three 6s count only 18, and the fourth 6 adds only 6 points. If a player gets rid of all his cards, his side scores a bonus of 25.
706:
Cards that are laid down or laid off are kept spread out on the table in front of the player, visible to other players. The player ends his turn by discarding a single card from his hand to the discard pile.
878:
The dealer's joker can be 'blocked' at any time in the game by placing another joker face down over it. If the dealer's joker is so blocked it may not be used by the dealer for the remainder of that hand.
807:
cards should be reshuffled, and play should continue. Another alternative with a depleted stock is for play to continue, with players discarding after each turn until one of the players goes out.
898:
the play ends and the score of each partnership is figured as a unit. The game is over when either side reaches +500. The team with the highest score over 500 wins, even if a team goes out first.
1085:. "Canasta is the culmination of many minor features tacked onto Five Hundred Rum." One direction of conquain variations, "emphasize melding, leading to Five Hundred Rum, Canasta, Samba, etc." 862:
After dealing but before any of the players look at their cards the dealer must nominate the effect of the jokers for that hand. The dealer may nominate the joker to do one of the following:
803:
picking up cards that would complete a meld if, after laying down the meld, they would not have a card left to discard. This is a variation that should be agreed upon before play begins.
841:
This again, is meant to speed up the game. Also when one player plays his last card, the other player reserves the chance to add any of his deadwood cards to his opponent's melds.
1150: 913:
A game ends after two deals. The side with the best score receives a bonus of 50 points and wins the difference between its final score and the opponents' score.
780:
Aces played high are worth 15 except in the case where a single player plays a 4-of-a-kind Ace meld, in which case the meld is worth 100 points (25/ea.).
634:). A player may also lay down a pair of cards in sequence of the same suit on a run or part of a run that has already been laid down (e.g. lay down the 536:
The selected card so drawn must immediately be used, either by laying it down in a meld or by laying it off on a meld already on the table if permitted.
810:
Some variations require that the player must draw two cards from the stock pile. This variation is played as "Boathouse Rum" in Best of Card Games for
1143: 262:
The object of the game is to score points as in regular rummy by laying down or laying off cards, initially in groups of matching cards known as
1016:. "This is also called Pinochle Rummy, and its family includes the popular games of Canasta, Samba, Persian Rummy, Michigan Rum, and Oklahoma." 761:
The first player whose score reaches +500 wins the game. If two or more players reach 500 on the same hand, the one who goes out is the winner.
930:
If a player lays down a 7-card straight and then discards his last card, he is awarded 500 points. This is known as the "Rummy Master's Hand".
906:
The game is the same as partnership 500 rum, with the following exceptions, and the pack is 56 cards: the standard 52 cards plus four jokers.
1978: 1136: 747:
Face cards count as 10 as does the 10 card. A-9 are 5 points, unless the Ace is used high, when it is 15. Jokers count as 15 points.
1082: 1059: 1036: 1013: 992: 1969: 1247: 1224: 1209: 1461: 1951: 882:
Jokers have a zero value if still in a players hand at the end of the turn. There are no penalties for not using the jokers.
1325: 429:
Aces can be played as either a high card or a low card, meaning that they may be played after a king as a high card (e.g.
2004: 1006:
The New Complete Hoyle, Revised: The Authoritative Guide to the Official Rules of All Popular Games of Skill and Chance
1757: 1616: 1181: 1062:. "500 Rum: From this popular form of Rummy have developed the new games of Canasta and Oklahoma; also Persian Rummy." 1027: 1050: 1123: 1383: 1073: 191:), involving a playing board, chips, and accumulated pots that are awarded to players who play certain cards. 1775: 1699: 1491: 1277: 944: 866:
Wild card. The joker may be used as a wild card in any set or sequence. The wild joker is worth zero points.
1576: 1295: 715: 1880: 1722: 1441: 1191: 939: 212:. When playing with 5 or more players, two decks of cards should be used with a total of 104–108 cards. 1910: 1865: 1290: 1257: 874:
used immediately either by laying it down in a set or by laying it off on a set already on the table.
487:). Going "around the corner" means that Ace is allowed to be both high and low in the same run (e.g. 209: 1860: 1845: 1634: 1486: 1232: 1925: 1765: 1960: 1915: 1790: 1785: 1659: 1601: 1556: 1506: 1431: 1391: 1363: 1300: 1237: 1214: 1078: 1055: 1032: 1009: 988: 837:
Alternatively, continue play with a discard after each turn until one of the players goes out.
783:
Aces can be allowed to "go-around" in order to speed up games; thus allowing a meld of K-A-2.
750:
In order to begin scoring all players must lay no less than 30 points for their first score.
2009: 1920: 1835: 1747: 1712: 1586: 1526: 1451: 1426: 1285: 1930: 718:
and can represent any card the player chooses even if that card is already used in another
1855: 1541: 1368: 1333: 1305: 1267: 1252: 1591: 136: 1840: 1596: 1581: 1511: 1262: 1204: 533:
The player must take all the cards on top of (i.e., discarded after) the selected card.
26: 1998: 1446: 1353: 1242: 525:). If going around the corner is not allowed, Q-K-A and 2-3-4 must be separate runs. 37: 789:
If preferred, all of these scores may be divided by five and the game played to 100.
1820: 1805: 1800: 1551: 1531: 1521: 1396: 1315: 859:
player's joker. The second joker is shuffled and dealt with the rest of the cards.
719: 269: 263: 754:
hand. The difference is added or subtracted from their score, as the case may be.
1905: 1780: 1516: 1406: 1176: 383: 377: 342: 205: 1935: 1875: 1830: 1810: 1717: 1684: 1629: 1471: 1421: 1373: 1128: 831:
With two players, or two partnerships: add opponent's remainder to your score.
811: 711:
player can put down a meld when ever they want, until that last card is down.
1900: 1885: 1850: 1815: 1566: 1546: 1310: 1171: 1160: 1039:. "500 Rum: A direct descendant of basic rummy, and an ancestor of Canasta." 815: 1071:
Morehead, Albert H.; Mott-Smith, Geoffrey; and Morehead, Philip D. (2001).
922:
combine it with cards in their hand to create a new match set or sequence.
1890: 1870: 1742: 1689: 1644: 1501: 1496: 1343: 1199: 967: 388:
can only be done starting with four or more cards of the same suit (e.g.
1095: 1895: 1770: 1737: 1707: 1664: 1536: 1481: 1416: 184: 172: 1795: 1679: 1654: 1649: 1639: 1624: 1571: 1476: 1401: 1338: 585:), or a run or part of a run that has already been laid down (e.g. 1825: 1732: 1674: 1669: 1561: 1411: 183:
may also refer to an unrelated game, very similar to the Canadian
168: 132: 1116: 894:
This game is the same as 500 rum, with the following exceptions.
1727: 1436: 1358: 1348: 347:; or in sequences of three or more cards of the same suit (e.g. 188: 1132: 545:
played. For example, a player may lay down a single card (e.g.
274:
consisting of either: 3 or 4 cards of the same rank (e.g.
208:
and can use 52 cards, or 53–54 cards including one or two
1004:
Morehead, Albert Hodges and Hoyle, Edmond; eds. (1991).
556:) on either a set that has already been laid down (e.g. 382:. One variation of the game requires that laying down a 529:
conditions when drawing a card from the discard pile:
714:
If jokers are used in the game, they are treated as
1756: 1698: 1615: 1460: 1382: 1324: 1276: 1223: 1190: 218: 126: 118: 110: 102: 94: 77: 69: 59: 51: 43: 33: 834:With more than two players: do not add any totals. 985:Encyclopedia of Play in Today's Society, Volume 1 1144: 8: 19: 1151: 1137: 1129: 774:Aces count 15 no exceptions or variations. 187:(both sharing traits with the much older 962: 960: 956: 735:including the card that was picked up. 684: 655: 635: 615: 586: 557: 546: 488: 459: 458:) or before a two as a low card (e.g. 430: 389: 348: 304: 275: 18: 7: 995:. "Canasta developed from 500 Rum." 786:All other cards are worth 5 points. 204:500 rum is played using a standard 14: 25: 1025:Spadaccini, Stephanie (2005). 106:A K Q J 10 9 8 7 6 5 4 3 2 (A) 47:Pinochle rummy, Michigan rummy 1: 886:smaller score of 250 points. 983:Carlisle, Rodney P. (2009). 1979:Tarot and Tarock card games 1182:Glossary of card game terms 1096:"Tripoli - Card Game Rules" 2026: 167:, is a popular variant of 1944: 1167: 1048:Root, William S. (2016). 821: 131: 24: 1077:, unpaginated. Penguin. 1031:, unpaginated. Penguin. 822:Add opponent's hand rule 765:Modified scoring systems 739:immediately playing it. 1970:Trick-taking card games 1051:Fun With Games of Rummy 945:Pope Julius (card game) 703:previously laid down). 216:the number of players. 1074:Hoyle's Rules of Games 849: 227:Number of cards dealt 1952:Historical card games 1054:, unpaginated. Read. 1028:The Big Book of Rules 940:Pope Joan (card game) 200:The cards and dealing 1008:, p. 70. Doubleday. 2005:American card games 1846:Kings in the Corner 1233:Beggar-my-neighbour 890:Partnership 500 rum 541:acceptable manner. 220: 21: 974:(Card Game Rules). 814:and Card Hero for 777:Aces are worth 25. 224:Number of players 219: 135: • 1990: 1989: 1507:Continental Rummy 1238:Egyptian Ratscrew 1159:Non trick-taking 1124:What is Rummy 500 247: 246: 142: 141: 85:(optional jokers) 44:Alternative names 2017: 1983: 1977: 1974: 1968: 1965: 1959: 1956: 1950: 1748:Snip-Snap-Snorum 1153: 1146: 1139: 1130: 1104: 1103: 1092: 1086: 1069: 1063: 1046: 1040: 1023: 1017: 1002: 996: 987:, p. 615. SAGE. 981: 975: 964: 701: 700: 697: 692: 691: 688: 681: 680: 677: 672: 671: 668: 663: 662: 659: 652: 651: 648: 643: 642: 639: 632: 631: 628: 623: 622: 619: 612: 611: 608: 603: 602: 599: 594: 593: 590: 583: 582: 579: 574: 573: 570: 565: 564: 561: 554: 553: 550: 523: 522: 519: 514: 513: 510: 505: 504: 501: 496: 495: 492: 485: 484: 481: 476: 475: 472: 467: 466: 463: 456: 455: 452: 447: 446: 443: 438: 437: 434: 424: 423: 420: 415: 414: 411: 406: 405: 402: 397: 396: 393: 374: 373: 370: 365: 364: 361: 356: 355: 352: 339: 338: 335: 330: 329: 326: 321: 320: 317: 312: 311: 308: 301: 300: 297: 292: 291: 288: 283: 282: 279: 221: 29: 22: 2025: 2024: 2020: 2019: 2018: 2016: 2015: 2014: 1995: 1994: 1991: 1986: 1981: 1975: 1972: 1966: 1963: 1957: 1954: 1948: 1940: 1752: 1694: 1611: 1542:Liverpool rummy 1463: 1456: 1378: 1369:Ranter-Go-Round 1320: 1272: 1219: 1186: 1163: 1157: 1118:Rummy 500 Rules 1113: 1108: 1107: 1094: 1093: 1089: 1070: 1066: 1047: 1043: 1024: 1020: 1003: 999: 982: 978: 965: 958: 953: 936: 928: 926:7-card straight 919: 904: 892: 852: 850:Dealer's gambit 847: 824: 796: 767: 745: 732: 698: 695: 694: 689: 686: 685: 678: 675: 674: 669: 666: 665: 660: 657: 656: 649: 646: 645: 640: 637: 636: 629: 626: 625: 620: 617: 616: 609: 606: 605: 600: 597: 596: 591: 588: 587: 580: 577: 576: 571: 568: 567: 562: 559: 558: 551: 548: 547: 520: 517: 516: 511: 508: 507: 502: 499: 498: 493: 490: 489: 482: 479: 478: 473: 470: 469: 464: 461: 460: 453: 450: 449: 444: 441: 440: 435: 432: 431: 421: 418: 417: 412: 409: 408: 403: 400: 399: 394: 391: 390: 371: 368: 367: 362: 359: 358: 353: 350: 349: 336: 333: 332: 327: 324: 323: 318: 315: 314: 309: 306: 305: 298: 295: 294: 289: 286: 285: 280: 277: 276: 260: 202: 197: 103:Rank (high→low) 89:for 5–8 players 86: 83:for 2–4 players 64: 17: 12: 11: 5: 2023: 2021: 2013: 2012: 2007: 1997: 1996: 1988: 1987: 1985: 1984: 1945: 1942: 1941: 1939: 1938: 1933: 1928: 1923: 1918: 1913: 1908: 1903: 1898: 1893: 1888: 1883: 1878: 1873: 1868: 1863: 1858: 1853: 1848: 1843: 1841:Jack Change It 1838: 1833: 1828: 1823: 1818: 1813: 1808: 1803: 1798: 1793: 1788: 1783: 1778: 1773: 1768: 1762: 1760: 1754: 1753: 1751: 1750: 1745: 1740: 1735: 1730: 1725: 1720: 1715: 1710: 1704: 1702: 1696: 1695: 1693: 1692: 1687: 1682: 1677: 1672: 1667: 1662: 1657: 1652: 1647: 1642: 1637: 1632: 1627: 1621: 1619: 1613: 1612: 1610: 1609: 1604: 1599: 1597:Viennese Rummy 1594: 1589: 1584: 1582:Three thirteen 1579: 1574: 1569: 1564: 1559: 1557:Robbers' rummy 1554: 1549: 1544: 1539: 1534: 1529: 1524: 1519: 1514: 1512:Contract rummy 1509: 1504: 1499: 1494: 1489: 1484: 1479: 1474: 1468: 1466: 1458: 1457: 1455: 1454: 1449: 1444: 1439: 1434: 1429: 1424: 1419: 1414: 1409: 1404: 1399: 1394: 1388: 1386: 1380: 1379: 1377: 1376: 1371: 1366: 1361: 1356: 1351: 1346: 1341: 1336: 1330: 1328: 1322: 1321: 1319: 1318: 1313: 1308: 1303: 1298: 1293: 1288: 1282: 1280: 1274: 1273: 1271: 1270: 1265: 1260: 1255: 1250: 1245: 1240: 1235: 1229: 1227: 1221: 1220: 1218: 1217: 1212: 1207: 1205:Costly colours 1202: 1196: 1194: 1188: 1187: 1185: 1184: 1179: 1174: 1168: 1165: 1164: 1158: 1156: 1155: 1148: 1141: 1133: 1127: 1126: 1121: 1112: 1111:External links 1109: 1106: 1105: 1087: 1064: 1041: 1018: 997: 976: 955: 954: 952: 949: 948: 947: 942: 935: 932: 927: 924: 918: 915: 903: 900: 891: 888: 876: 875: 871: 867: 851: 848: 846: 843: 839: 838: 835: 832: 823: 820: 795: 794:Boathouse rule 792: 791: 790: 787: 784: 781: 778: 775: 766: 763: 744: 741: 731: 728: 538: 537: 534: 259: 256: 245: 244: 241: 237: 236: 233: 229: 228: 225: 201: 198: 196: 193: 181:Michigan rummy 171:. The game of 153:Michigan rummy 149:pinochle rummy 147:, also called 140: 139: 129: 128: 124: 123: 120: 116: 115: 112: 108: 107: 104: 100: 99: 98:Anglo-American 96: 92: 91: 79: 75: 74: 71: 67: 66: 61: 57: 56: 53: 49: 48: 45: 41: 40: 35: 31: 30: 15: 13: 10: 9: 6: 4: 3: 2: 2022: 2011: 2008: 2006: 2003: 2002: 2000: 1993: 1980: 1971: 1962: 1953: 1947: 1946: 1943: 1937: 1934: 1932: 1929: 1927: 1924: 1922: 1919: 1917: 1914: 1912: 1909: 1907: 1904: 1902: 1899: 1897: 1894: 1892: 1889: 1887: 1884: 1882: 1879: 1877: 1874: 1872: 1869: 1867: 1864: 1862: 1859: 1857: 1854: 1852: 1849: 1847: 1844: 1842: 1839: 1837: 1834: 1832: 1829: 1827: 1824: 1822: 1819: 1817: 1814: 1812: 1809: 1807: 1804: 1802: 1799: 1797: 1794: 1792: 1789: 1787: 1784: 1782: 1779: 1777: 1774: 1772: 1769: 1767: 1764: 1763: 1761: 1759: 1755: 1749: 1746: 1744: 1741: 1739: 1736: 1734: 1731: 1729: 1726: 1724: 1721: 1719: 1716: 1714: 1713:Lusti-Kartl'n 1711: 1709: 1706: 1705: 1703: 1701: 1697: 1691: 1688: 1686: 1683: 1681: 1678: 1676: 1673: 1671: 1668: 1666: 1663: 1661: 1658: 1656: 1653: 1651: 1648: 1646: 1643: 1641: 1638: 1636: 1633: 1631: 1628: 1626: 1623: 1622: 1620: 1618: 1614: 1608: 1605: 1603: 1600: 1598: 1595: 1593: 1590: 1588: 1585: 1583: 1580: 1578: 1575: 1573: 1570: 1568: 1565: 1563: 1560: 1558: 1555: 1553: 1550: 1548: 1545: 1543: 1540: 1538: 1535: 1533: 1530: 1528: 1525: 1523: 1520: 1518: 1515: 1513: 1510: 1508: 1505: 1503: 1500: 1498: 1495: 1493: 1490: 1488: 1485: 1483: 1480: 1478: 1475: 1473: 1470: 1469: 1467: 1465: 1459: 1453: 1450: 1448: 1447:Rosbiratschka 1445: 1443: 1440: 1438: 1435: 1433: 1430: 1428: 1425: 1423: 1420: 1418: 1415: 1413: 1410: 1408: 1405: 1403: 1400: 1398: 1395: 1393: 1390: 1389: 1387: 1385: 1381: 1375: 1372: 1370: 1367: 1365: 1362: 1360: 1357: 1355: 1352: 1350: 1347: 1345: 1342: 1340: 1337: 1335: 1334:Chase the Ace 1332: 1331: 1329: 1327: 1323: 1317: 1314: 1312: 1309: 1307: 1304: 1302: 1299: 1297: 1294: 1292: 1289: 1287: 1284: 1283: 1281: 1279: 1275: 1269: 1266: 1264: 1261: 1259: 1256: 1254: 1251: 1249: 1246: 1244: 1243:My ship sails 1241: 1239: 1236: 1234: 1231: 1230: 1228: 1226: 1222: 1216: 1213: 1211: 1208: 1206: 1203: 1201: 1198: 1197: 1195: 1193: 1189: 1183: 1180: 1178: 1175: 1173: 1170: 1169: 1166: 1162: 1154: 1149: 1147: 1142: 1140: 1135: 1134: 1131: 1125: 1122: 1120: 1119: 1115: 1114: 1110: 1101: 1100:www.pagat.com 1097: 1091: 1088: 1084: 1083:9781101100233 1080: 1076: 1075: 1068: 1065: 1061: 1060:9781473356696 1057: 1053: 1052: 1045: 1042: 1038: 1037:9781440626883 1034: 1030: 1029: 1022: 1019: 1015: 1014:9780385249621 1011: 1007: 1001: 998: 994: 993:9781412966702 990: 986: 980: 977: 973: 969: 963: 961: 957: 950: 946: 943: 941: 938: 937: 933: 931: 925: 923: 916: 914: 911: 907: 902:Persian rummy 901: 899: 895: 889: 887: 883: 880: 872: 868: 865: 864: 863: 860: 856: 844: 842: 836: 833: 830: 829: 828: 819: 817: 813: 808: 804: 800: 793: 788: 785: 782: 779: 776: 773: 772: 771: 764: 762: 759: 755: 751: 748: 742: 740: 736: 729: 727: 723: 721: 717: 712: 708: 704: 702: 682: 653: 633: 613: 584: 555: 542: 535: 532: 531: 530: 526: 524: 486: 457: 427: 425: 387: 386: 381: 380: 375: 346: 345: 340: 302: 273: 272: 267: 266: 257: 255: 251: 242: 239: 238: 234: 231: 230: 226: 223: 222: 217: 213: 211: 207: 199: 194: 192: 190: 186: 182: 177: 174: 170: 166: 162: 158: 157:Persian rummy 154: 150: 146: 138: 134: 130: 127:Related games 125: 121: 117: 113: 109: 105: 101: 97: 93: 90: 84: 80: 76: 72: 68: 62: 58: 54: 50: 46: 42: 39: 38:United States 36: 32: 28: 23: 1992: 1982:}} 1976:{{ 1973:}} 1967:{{ 1964:}} 1958:{{ 1955:}} 1949:{{ 1821:Dupa biskupa 1801:Crazy Eights 1606: 1592:TreppenrommĂ© 1552:Penang rummy 1532:Indian rummy 1522:German Rummy 1397:Bauernfangen 1316:Stop the Bus 1117: 1099: 1090: 1072: 1067: 1049: 1044: 1026: 1021: 1005: 1000: 984: 979: 971: 929: 920: 912: 908: 905: 896: 893: 884: 881: 877: 861: 857: 853: 840: 825: 809: 805: 801: 797: 768: 760: 756: 752: 749: 746: 737: 733: 724: 713: 709: 705: 654:on a run of 543: 539: 527: 428: 384: 378: 343: 270: 264: 261: 252: 248: 214: 203: 180: 178: 164: 160: 156: 152: 148: 144: 143: 137:TreppenrommĂ© 119:Playing time 88: 82: 1906:Ristiseiska 1781:Brede Mette 1776:Black Peter 1517:Dummy rummy 1407:Davoserjazz 1263:SchlafmĂĽtze 1248:Ninety-nine 1210:Ninety-nine 376:) called a 341:) called a 206:French deck 1999:Categories 1876:Paskahousu 1831:Hahndreier 1718:Nain Jaune 1685:Tablanette 1630:Byggkasino 1577:Thirty-one 1472:Bing rummy 1422:Kein Stich 1384:Compendium 1374:Vogelspiel 1354:Höllfahren 1296:James Bond 1225:Collecting 1161:card games 951:References 845:Variations 812:Windows 95 730:Discarding 716:wild cards 240:3 or more 232:2 players 65:3–5 (best) 1901:Red nines 1886:Pusoy dos 1881:President 1851:Last Card 1816:Dou dizhu 1723:Newmarket 1567:Gin rummy 1547:Militaire 1442:Quodlibet 1326:Comparing 1311:Schwimmen 1172:Shuffling 972:Pagat.com 816:Windows 8 268:, with a 258:Game play 235:13 cards 179:The term 165:500 rummy 161:rummy 500 114:Clockwise 73:Attention 16:Card game 1961:Patience 1931:Tiáşżn lĂŞn 1911:Shithead 1891:Quatorze 1871:One-card 1866:Old maid 1758:Shedding 1743:Slapjack 1700:Matching 1645:Cuarenta 1502:Conquian 1492:ChinchĂłn 1462:Draw and 1291:Commerce 1278:Commerce 1258:Quartets 1200:Cribbage 934:See also 243:7 cards 87:104–108 55:Matching 2010:Canasta 1936:Vändtia 1896:Rabouge 1861:Mau-Mau 1811:DaifugĹŤ 1771:Big two 1738:Sedmice 1708:Go Fish 1690:Zwicker 1665:Go-Stop 1635:Cassino 1617:Fishing 1607:500 rum 1537:Kalooki 1497:Colonel 1487:Carioca 1482:Canasta 1464:discard 1417:Herzeln 1177:Cutting 968:500 Rum 743:Scoring 185:Rummoli 173:canasta 145:500 rum 122:20 min. 60:Players 20:500 Rum 1926:Switch 1796:Craits 1766:Bartok 1680:Skwitz 1655:Escopa 1650:Escoba 1640:Cicera 1625:Bastra 1572:Rumino 1477:Buraco 1402:Bonken 1339:Coucou 1192:Adding 1081:  1058:  1035:  1012:  991:  693:  673:  664:  644:  624:  604:  595:  575:  566:  515:  506:  497:  477:  468:  448:  439:  416:  407:  398:  366:  357:  331:  322:  313:  293:  284:  210:jokers 81:52–54 70:Skills 34:Origin 1916:Speed 1826:Durak 1806:Cheat 1791:Comet 1786:Burro 1733:Sedma 1675:Scopa 1670:Mulle 1660:Pasur 1602:Yaniv 1562:Rummy 1432:Lorum 1412:Dreeg 1392:Barbu 1364:Kille 1344:CuccĂą 1301:Kemps 1215:Noddy 917:Rummy 265:melds 195:Rules 169:rummy 133:Rummy 78:Cards 1921:Spit 1836:Hund 1728:Poch 1587:Tonk 1527:Golf 1452:Trex 1437:Poch 1427:King 1359:Hypp 1349:Gnav 1286:Brag 1079:ISBN 1056:ISBN 1033:ISBN 1010:ISBN 989:ISBN 720:meld 271:meld 189:Poch 111:Play 95:Deck 52:Type 1856:Mao 1306:Mus 1268:War 1253:Pig 970:", 870:it. 683:or 614:or 426:). 385:run 379:run 344:set 303:or 163:or 63:2–8 2001:: 1098:. 959:^ 818:. 722:. 676:10 607:10 419:10 369:10 159:, 155:, 151:, 1152:e 1145:t 1138:v 1102:. 966:" 699:â™  696:9 690:â™  687:8 679:â™  670:â™  667:9 661:â™  658:8 650:â™  647:7 641:â™  638:6 630:â™  627:9 621:â™  618:8 610:â™  601:â™  598:9 592:â™  589:8 581:♥ 578:7 572:♣ 569:7 563:♦ 560:7 552:â™  549:7 521:â™  518:2 512:â™  509:A 503:â™  500:K 494:â™  491:Q 483:â™  480:3 474:â™  471:2 465:â™  462:A 454:â™  451:A 445:â™  442:K 436:â™  433:Q 422:â™  413:â™  410:9 404:â™  401:8 395:â™  392:7 372:â™  363:â™  360:9 354:â™  351:8 337:♣ 334:8 328:♥ 325:8 319:â™  316:8 310:♦ 307:8 299:♣ 296:8 290:♥ 287:8 281:â™  278:8

Index


United States
Rummy
Treppenrommé
rummy
canasta
Rummoli
Poch
French deck
jokers
melds
meld
set
run
run
wild cards
meld
Windows 95
Windows 8
Pope Joan (card game)
Pope Julius (card game)


500 Rum
ISBN
9781412966702
ISBN
9780385249621
The Big Book of Rules
ISBN

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑