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Croteam

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327:, respectively. All four were in Neli Mindoljević's class during their four-year tenure at the "Nikola Tesla" high school in Zagreb, graduating as part of the school's last generation in 1991. The brother of another classmate was the first Croat to release a commercial video game. After Hunski and Ribarić learned that the developer made a profit with his endeavour, they decided to develop games for a living. In late August 1992, while studying at separate universities, Hunski and Ribarić teamed up with Perović and Sekulić to found Croteam. 283: 29: 648:
programme providing teams with office space and technology, as well as occasionally financial support. In March 2018, it was formally announced as Croteam Incubator, at the time with six studios based in the same Zagreb office as part of the programme. Among the first games released under the Croteam
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s late development in 2020, Croteam employed around 40 employees. On 16 October 2020, Devolver Digital acquired Croteam from Ribarić, Sekulić, Elezović, Hunski, and Tomičić. At the time, the company comprised five legal entitiesā€”Abest d.o.o., Des informatika 2010 d.o.o., Nebo iz sna d.o.o., Nebo
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shops. The company initially operated out of Ribarić's apartment in Utrina and later rented an office in the building where Hunski resided with his mother. Both rent and hardware were financed by the parents of various employees. Other team members, such as Sekulić, worked from home and shared
710:, Serious Engine 3 was heavily reworked to support seventh-generation consoles, and became Serious Engine 3.5. With the introduction of eighth-generation consoles, Croteam continued to improve the Serious Engine, releasing it as Serious Engine 4, which premiered with 2120: 396:, entered production in late 1993 and was completed in October 1994. During this time, the Croteam staff was expanded with Admir Elezović, Alen Ladavac, Tomislav Pongrac, and Marko Sekulić. The game was released on 6 November 1994 for the 440:
but the company was shut down in 1996 due to a declining Amiga games market. The game was released by the publisher's surviving German branch in 1996 before that branch shut down as well. Croteam eventually released
2110: 2425: 750:. The company's lead programmer Goran Adrinek described this in October 2023 as a "permanent transition" away from Serious Engine, which he said could not quickly be expanded with the features of Unreal Engine 5. 2322: 689:, which, while similar to other engines at the time, was designed to render large environments and support a large number of enemies visible at any time. Serious Engine 2 was developed alongside 2012: 2048: 540:
was released, which consisted of both games with the additional number of cinematics, an updated scores system, combos, multikills, auto-aiming and other console specific features. A sequel,
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in September that year. Davor Tomičić, another former classmate of the four founders, joined Croteam in late 1997. In 1998, the theme of the game, which was now known as
2510: 2388: 2355: 1675: 238:. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for 2505: 2264: 1913: 1439: 2084: 1880: 2312: 498:
designer, taking over the latter occupation from Ribarić. He was followed shortly by Dinko Pavičić and Petar Ivanček, completing the development team for
2002: 2520: 2113:[What the Reboot Develop conference means to Croatian video game creators ā€“ The ability to show the game to famous designers is invaluable]. 2037: 2515: 706:
for release on Windows and Xbox 360, adding in true high-dynamic lighting support. As Croteam wanted to target more platforms with the release of
2203: 1337: 2495: 2149: 2111:"Å to hrvatskim stvarateljima video igara značI konferencija Reboot Develop ā€“ Mogućnost da igru pokažu poznatim dizajnerima neprocjenjiva je" 1014: 930: 2180: 1936: 626:. They were consolidated by merging the latter four into Abest d.o.o. on 1 April 2021, leaving the latter as the sole entity for Croteam. 474:. The game was designed for the Amiga 4000 with additional hardware. The development wrapped up in January 1996 and the game was shown on 1002: 892: 380:, created to demonstrate that the team could successfully complete a game. Having finished that project, the team decided to create an 2500: 1748: 863: 520: 300:
Croteam was founded by Davor Hunski, Damir Perović, Roman Ribarić, and Dean Sekulić. Hunski and Ribarić were born and raised in the
833: 510: 250: 1969: 2289: 436:, was completed in 1995 and designed for the Amiga 500, 1200, and 4000 systems. It was due to be published by Black Legend as 2378: 2345: 1665: 1023: 1266: 2240: 1903: 1781: 1518: 1429: 666: 2074: 1870: 974: 733: 294: 282: 1847: 1729: 1181: 651: 471: 290: 1704: 638:
development teams based in Croatia with investments and co-production. Croteam's first such co-production was
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games with upgraded textures and models, enhanced engine, user interface and audio, and additional features.
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the year after, upon insistence from Ribarić. Damjan Mravunac was hired in 1999 as Croteam's composer and
446: 286: 129: 1081: 1047: 738: 623: 357: 270:. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner 266: 644:
by Gamepires, for which a contract was signed in December 2015. The division was later expanded into a
458: 479: 381: 245: 231: 555:, a prequel to the original game. In 2010, Croteam released high definition remakes of the original 318: 1799: 1234: 1144: 987: 593: 588: 478:
every week between March and July 1996. In mid-1996, Croteam decided that its next game would a 3D
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for the final version of the first iteration of Serious Engine, version 1.10, under the
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Android, iOS, Linux, macOS, Nintendo Switch, PlayStation 4, Stadia, Windows, Xbox One
312:, which they attended for eight years. Perović and Sekulić came from the neighbouring 2489: 2420: 2115: 1804: 1272: 1195: 1066: 1059: 956: 906: 902: 875: 691: 614: 609: 584: 542: 425: 324: 2279: 2212: 852: 495: 353: 490:, was changed to a more bright and open environment, followed by a name change to 352:. Several Croteam employees, including Hunski, were drafted for one-year military 1751:[RETRO DOSE #40 ā€“ Famous Croatian football video game ā€“ Football Glory]. 420:, soon threatened with legal action, wherefore Croteam ceased all development on 1828: 729: 686: 685:, Croteam developed the Serious Engine (formerly named S-Cape3D), a proprietary 349: 345: 336: 240: 154: 2346:"Serious Sam 4 has 100,000 enemies on screen, a 128km map, and 16-player co-op" 591:
in March 2014. In December 2014, Croteam released the first-person puzzle game
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for both PC and Xbox was released on 11 October 2005, using Serious Engine 2.
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game with a dark, horror-themed atmosphere. The company announced the game
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media d.o.o, and Plavi slon d.o.o.ā€”which each held portions of Croteam's
572: 1749:"RETRO DOZA #40 ā€“ Poznata hrvatska nogometna videoigra ā€“ Football Glory" 470:, a Croatian children's game show by the Croatian national broadcaster, 335:, were expensive at the time, wherefore the team acquired hardware from 2245: 1645: 1606: 1565: 1545:
Countdown to Serious Sam 4: The Curious Path to Serious Sam 4 (Croteam)
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In 2015, Croteam launched Croteam Indie, a division to support small
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Serious Engine 3 was used to support the high-definition remakes of
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Crookes, David (8 August 2019). "From the Archives: Black Legend".
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Behind the Schemes: Croteam (Serious Sam & The Talos Principle)
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was released for Windows in November 2011, soon followed by
2412:"Inside Croteam's transition from in-house tech to UE5 for 1937:"The Talos Principle gets a December release date on Steam" 1579: 1577: 1575: 1430:"How Serious Sam Paved the Way for Global Game Development" 2478: 218: 2075:"Devolver Digital acquires Serious Sam developer Croteam" 532:
and utilised Croteam's in-house Serious Engine. In 2002,
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models of the Amiga. The company subsequently created an
669:, Nikola Mosettig as vice-president, Damjan Mravunac as 1776: 1774: 1724: 1722: 1720: 1718: 1699: 1697: 1695: 1693: 1586:
Countdown to Serious Sam 4: Against All Odds (Croteam)
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Mosettig, Nikola; Manansala, Lee (27 December 2018).
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15th anniversary in March 2016, Croteam released the
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version of the game, which was released in May 1995.
2449:"A joint effort by Timelock Studio and yours truly" 1112: 213: 194: 181: 171: 146: 112: 96: 73: 55: 45: 35: 1821: 1819: 2208:almost didn't happenā€”until crates saved the day" 308:and initially met around age 6 at the "Mladost" 2379:"Serious Sam's engine is now available to all" 2146:"Croteam Incubator is now officially a thing!" 608:-based branch in October 2019 and work on the 1970:"Croteam co-founder leaves for Google Stadia" 583:in September 2012, and later made its way to 356:. Croteam later rented office space from the 254:in 2001. The company also developed the 2014 8: 21: 2263:: CS1 maint: numeric names: authors list ( 1854:. Croteam. 7 September 1996. Archived from 1506: 1504: 1474:Serious Sam ā€“ Behind the Schemes (Croteam) 1097: 757: 27: 20: 597:for Microsoft Windows, macOS, and Linux. 2511:Video game companies established in 1992 1087:PlayStation 5, Windows, Xbox Series X/S 1902:Sinclair, Brendan (27 September 2005). 1329: 742:, Croteam replaced Serious Engine with 452:Also in 1995, the studio began work on 2506:Croatian companies established in 1992 2391:from the original on 28 September 2018 2358:from the original on 28 September 2018 2325:from the original on 28 September 2018 2292:from the original on 28 September 2018 2256: 2123:from the original on 12 September 2020 1916:from the original on 21 September 2017 1904:"Serious Sam sequel locked and loaded" 1883:from the original on 22 September 2017 1409:from the original on 11 September 2020 1949:from the original on 27 December 2017 1869:Calvert, Justin (23 September 2003). 1678:from the original on 7 September 2019 1636:from the original on 13 December 2021 1597:from the original on 13 December 2021 1556:from the original on 13 December 2021 1511:Smolčić Krnić, Roksanda (June 2007). 1485:from the original on 13 December 2021 1428:Jensen, K. Thor (24 September 2020). 1261: 1214: 997: 963: 800: 7: 2428:from the original on 24 October 2023 2054:from the original on 5 November 2021 1935:Matulef, Jeffrey (4 November 2014). 1514:X. gimnazija "Ivan Supek" ā€“ Ljetopis 1113: 1015:Serious Sam VR: The Second Encounter 931:Serious Sam HD: The Second Encounter 384:game, which later became a clone of 2410:Crecente, Brian (18 October 2023). 2183:from the original on 30 August 2020 2152:from the original on 30 August 2020 2015:from the original on 6 October 2019 1982:from the original on 4 October 2019 1747:PediÅ”ić, Renato (3 December 2012). 1354:from the original on 18 August 2023 1003:Serious Sam VR: The First Encounter 893:Serious Sam HD: The First Encounter 2377:Matulef, Jeffrey (17 March 2016). 2280:"Croteam working on Serious Sam 2" 2171:Heaslip, Stephen (29 March 2018). 2087:from the original on 20 March 2021 2001:McAloon, Alissa (4 October 2019). 1871:"Serious Sam 2 development update" 1759:from the original on 17 April 2021 1521:from the original on 22 March 2021 1442:from the original on 20 March 2021 714:. Serious Engine was also used in 14: 2220:from the original on 24 July 2019 1664:Varney, Allen (25 October 2005). 864:Serious Sam: The Second Encounter 665:. Ribarić acts as the division's 521:Serious Sam: The Second Encounter 2521:Video game development companies 2109:Raknić, Damjan (24 April 2018). 1968:Taylor, Haydn (4 October 2019). 834:Serious Sam: The First Encounter 723:Serious Sam: The First Encounter 683:Serious Sam: The First Encounter 511:Serious Sam: The First Encounter 251:Serious Sam: The First Encounter 2516:Video game companies of Croatia 2278:Bramwell, Tom (1 August 2003). 2073:Chalk, Andy (21 October 2020). 1784:. Croteam. 2001. Archived from 1732:. Croteam. 1998. Archived from 1707:. Croteam. 1998. Archived from 2241:"Serious Sam II Review for PC" 549:In 2007, development began on 348:with the others by exchanging 1: 2496:2020 mergers and acquisitions 2344:Martin, Matt (20 June 2018). 2311:Peel, Jeremy (10 June 2014). 2239:1UP Staff (11 October 2005). 1069:, Stadia, Windows, Xbox One, 1024:Serious Sam VR: The Last Hope 600:Ladavac left Croteam to join 16:Croatian video game developer 1267:Serious Sam: Siberian Mayhem 2173:"Croteam Incubator Hatches" 1812:. October 1995. p. 22. 370:Croteam's first game was a 61:; 32 years ago 2537: 2148:. Croteam. 29 March 2018. 918: 746:, ultimately switching to 295:Game Developers Conference 2501:Companies based in Zagreb 1304: 1294: 1246: 1222: 1176: 1156: 1139: 1127: 1119: 1109: 1106: 1103: 1100: 1076: 1054: 1040: 1007: 937: 925: 897: 887: 870: 858: 847: 838: 828: 808: 774: 769: 766: 763: 760: 293:Alen Ladavac at the 2015 26: 1182:I Hate Running Backwards 981:, Linux, macOS, Windows 652:I Hate Running Backwards 612:project. By the time of 472:Hrvatska radiotelevizija 291:chief technology officer 289:Davor Hunski (left) and 849:Gathering of Developers 671:chief operating officer 516:Gathering of Developers 1290:Serious Sam: Tormental 1036:The Talos Principle VR 649:Incubator banner were 447:public-domain software 438:Football Glory Indoors 297: 287:Chief creative officer 274:in October that year. 2414:The Talos Principle 2 1552:. 17 September 2020. 1481:. 23 September 2020. 1082:The Talos Principle 2 1048:Serious Sam 3 VR: BFE 739:The Talos Principle 2 624:intellectual property 518:in 2001, followed by 456:, a game created for 285: 267:The Talos Principle 2 246:first-person shooters 704:The Second Encounter 480:first-person shooter 382:association football 264:and its 2023 sequel 232:video game developer 2047:. 4 November 2021. 1858:on 21 January 1998. 1848:"Croteam Announces 1736:on 21 January 1998. 1711:on 21 January 1998. 1235:Unity of Command II 988:The Talos Principle 955:, Nintendo Switch, 712:The Talos Principle 700:The First Encounter 681:For development of 594:The Talos Principle 589:PlayStation Network 416:, the developer of 261:The Talos Principle 173:Number of employees 162:The Talos Principle 23: 1632:. 6 October 2017. 1593:. 20 August 2020. 1251:The Hand of Merlin 943:Serious Sam 3: BFE 819:Five-A-Side Soccer 721:In celebration of 708:Serious Sam 3: BFE 646:business incubator 577:Serious Sam 3: BFE 561:Serious Sam 3: BFE 552:Serious Sam 3: BFE 443:Five-A-Side Soccer 434:Five-A-Side Soccer 358:Brodarski institut 329:Personal computers 298: 1975:GamesIndustry.biz 1836:. pp. 50ā€“53. 1834:Future Publishing 1782:"Who Is Croteam?" 1405:. Croteam. 2020. 1321: 1320: 1208:Binx Interactive 1161:Inordinate Desire 1133:Olympia Software 1094:Games co-produced 1091: 1090: 630:Croteam Incubator 530:Microsoft Windows 528:games debuted on 476:Turbo Limach Show 459:Turbo Limach Show 414:Sensible Software 304:neighbourhood of 225: 224: 203:Croteam Incubator 135:Damjan Mravunac ( 2528: 2482: 2481: 2479:Official website 2464: 2463: 2461: 2459: 2444: 2438: 2437: 2435: 2433: 2407: 2401: 2400: 2398: 2396: 2374: 2368: 2367: 2365: 2363: 2341: 2335: 2334: 2332: 2330: 2308: 2302: 2301: 2299: 2297: 2275: 2269: 2268: 2262: 2254: 2249:. Archived from 2236: 2230: 2229: 2227: 2225: 2199: 2193: 2192: 2190: 2188: 2168: 2162: 2161: 2159: 2157: 2142: 2133: 2132: 2130: 2128: 2106: 2097: 2096: 2094: 2092: 2070: 2064: 2063: 2061: 2059: 2053: 2045:Devolver Digital 2042: 2034: 2025: 2024: 2022: 2020: 1998: 1992: 1991: 1989: 1987: 1965: 1959: 1958: 1956: 1954: 1932: 1926: 1925: 1923: 1921: 1899: 1893: 1892: 1890: 1888: 1866: 1860: 1859: 1844: 1838: 1837: 1832:. No. 197. 1823: 1814: 1813: 1796: 1790: 1789: 1788:on 12 July 2001. 1778: 1769: 1768: 1766: 1764: 1744: 1738: 1737: 1726: 1713: 1712: 1701: 1688: 1687: 1685: 1683: 1661: 1650: 1649: 1643: 1641: 1630:Devolver Digital 1620: 1611: 1610: 1604: 1602: 1591:Devolver Digital 1581: 1570: 1569: 1563: 1561: 1550:Devolver Digital 1540: 1531: 1530: 1528: 1526: 1508: 1499: 1498: 1492: 1490: 1479:Devolver Digital 1469: 1452: 1451: 1449: 1447: 1425: 1419: 1418: 1416: 1414: 1399: 1364: 1363: 1361: 1359: 1353: 1345:Devolver Digital 1342: 1334: 1281:Timelock Studio 1115: 1098: 969:Sigils of Elohim 920:Devolver Digital 758: 734:GNU GPL-2-0-only 727: 620: 581:Xbox Live Arcade 579:was released on 508:was released as 469: 366: 322: 272:Devolver Digital 248:introduced with 221: 188:Devolver Digital 69: 67: 62: 59:August 1992 31: 24: 2536: 2535: 2531: 2530: 2529: 2527: 2526: 2525: 2486: 2485: 2477: 2476: 2473: 2468: 2467: 2457: 2455: 2446: 2445: 2441: 2431: 2429: 2409: 2408: 2404: 2394: 2392: 2376: 2375: 2371: 2361: 2359: 2343: 2342: 2338: 2328: 2326: 2310: 2309: 2305: 2295: 2293: 2277: 2276: 2272: 2255: 2253:on 4 June 2011. 2238: 2237: 2233: 2223: 2221: 2201: 2200: 2196: 2186: 2184: 2170: 2169: 2165: 2155: 2153: 2144: 2143: 2136: 2126: 2124: 2119:(in Croatian). 2108: 2107: 2100: 2090: 2088: 2072: 2071: 2067: 2057: 2055: 2051: 2040: 2036: 2035: 2028: 2018: 2016: 2000: 1999: 1995: 1985: 1983: 1967: 1966: 1962: 1952: 1950: 1934: 1933: 1929: 1919: 1917: 1901: 1900: 1896: 1886: 1884: 1868: 1867: 1863: 1846: 1845: 1841: 1825: 1824: 1817: 1808:. No. 84. 1798: 1797: 1793: 1780: 1779: 1772: 1762: 1760: 1755:(in Croatian). 1746: 1745: 1741: 1728: 1727: 1716: 1703: 1702: 1691: 1681: 1679: 1663: 1662: 1653: 1639: 1637: 1622: 1621: 1614: 1600: 1598: 1583: 1582: 1573: 1559: 1557: 1542: 1541: 1534: 1524: 1522: 1510: 1509: 1502: 1488: 1486: 1471: 1470: 1455: 1445: 1443: 1427: 1426: 1422: 1412: 1410: 1403:"About Croteam" 1401: 1400: 1367: 1357: 1355: 1351: 1340: 1336: 1335: 1331: 1326: 1277:Xbox Series X/S 1192:Nintendo Switch 1096: 1071:Xbox Series X/S 1065:PlayStation 4, 1041:Linux, Windows 1008:Linux, Windows 899:Nintendo Switch 756: 754:Games developed 748:Unreal Engine 5 744:Unreal Engine 4 725: 679: 632: 618: 463: 449:in March 2000. 418:Sensible Soccer 387:Sensible Soccer 360: 316: 280: 217: 209: 174: 167: 142: 121:Roman Ribarić ( 115: 108: 104: 92: 65: 63: 60: 17: 12: 11: 5: 2534: 2532: 2524: 2523: 2518: 2513: 2508: 2503: 2498: 2488: 2487: 2484: 2483: 2472: 2471:External links 2469: 2466: 2465: 2439: 2402: 2369: 2336: 2303: 2270: 2231: 2204:"War Stories: 2194: 2163: 2134: 2098: 2065: 2026: 1993: 1960: 1927: 1894: 1861: 1839: 1815: 1791: 1770: 1739: 1714: 1689: 1651: 1612: 1571: 1532: 1500: 1453: 1420: 1365: 1347:. 3 May 2023. 1328: 1327: 1325: 1322: 1319: 1318: 1316: 1313: 1306: 1302: 1301: 1299: 1296: 1293: 1285: 1284: 1282: 1279: 1270: 1263: 1259: 1258: 1256: 1253: 1248: 1244: 1243: 1241: 1238: 1230: 1229: 1227: 1224: 1221: 1216: 1212: 1211: 1209: 1206: 1185: 1178: 1174: 1173: 1171: 1168: 1163: 1158: 1154: 1153: 1151: 1148: 1141: 1137: 1136: 1134: 1131: 1126: 1121: 1117: 1116: 1111: 1108: 1105: 1102: 1095: 1092: 1089: 1088: 1085: 1078: 1074: 1073: 1063: 1056: 1052: 1051: 1043: 1042: 1039: 1031: 1030: 1027: 1019: 1018: 1010: 1009: 1006: 999: 995: 994: 991: 983: 982: 972: 965: 961: 960: 946: 939: 935: 934: 927: 923: 922: 917: 896: 889: 885: 884: 879: 872: 868: 867: 860: 856: 855: 846: 837: 830: 826: 825: 822: 814: 813: 810: 807: 805:Save the Earth 802: 798: 797: 792: 783: 780:Football Glory 776: 772: 771: 768: 765: 762: 755: 752: 678: 677:Serious Engine 675: 631: 628: 571:versions. The 524:in 2002. 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Index


Subsidiary
Video games
Zagreb
CEO
CCO
CMO
Serious Sam
The Talos Principle
Parent
Devolver Digital
Divisions
croteam.com
video game developer
Zagreb
Serious Sam
first-person shooters
Serious Sam: The First Encounter
puzzle
The Talos Principle
The Talos Principle 2
Devolver Digital

Chief creative officer
chief technology officer
Game Developers Conference
Utrina
Zagreb
primary school
SloboŔtina

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