696:, gate-camping, and PvP on non-PvP players are all part of the gaming experience. This does not mean that the developers are indifferent to the negative effect that these activities may have on players, it is simply their choice with regards to the culture and atmosphere that they intended for the game. Players are advised to approach unfamiliar situations in the game with an appropriate level of caution, develop strategies to deal with the presence of these elements, and take personal responsibility for their in-game actions. Certain activities are allowed by the developers, but are still considered illegal in the game itself and result in in-game consequences, such as the unavoidable loss of the attacker's ship when engaging in combat with a non-allowed target in high-security space.
1780:
528:(when players have no method of recourse to prevent getting killed), preventing them from being able to play. Camping can also refer to continuously waiting in a tactically advantageous position for others to come to them; this is sometimes considered griefing because if all players do it, the game stalls, but this is now more commonly considered a game design issue, and in games where you need to defeat someone, like a juggernaut, it is more likely for that juggernaut to camp.
742:
mark players as "bad sports", allowing them to only play in lobbies with other "bad sports". Such points are either accumulated over time or gained within a certain time frame and are acquired by actions such as destroying another player's personal vehicle, or quitting jobs early. This is one of the more controversial features of the game, as some point out flaws such as the game not considering if destruction of a vehicle was self-defense.
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griefing, by luring other players into PvP, in which they largely have no chance to survive because of the perk loadout and weapons used by the griefer. An example of this is by breaking resource locks in a player camp, which will make the griefer wanted, with the hope that the camp owner will find them to retaliate, and thereby initiate PvP with the griefer.
586:, where players had a scroll that could change their appearance to that of a monster, with the only way to tell the difference between them and a real monster is to click on them and read their name. Attacking a monster disguised griefer would flag the player as a murderer, causing the town guard to kill the player.
708:
have implemented peer review systems, where if a player is reported too many times, multiple higher ranked players are allowed to review the player and determine if the reports are valid, and apply a temporary ban to the player's account if necessary. The player's name is omitted during the replay,
741:
has implemented measures such as a longer cool-down on passive mode, patching invincibility glitches, and removing passive mode from weaponized vehicles in recent updates. In addition, the game also features a reputation system that, in effect, after excessive "bad sport point" accumulation, will
722:
freebuild servers, griefing is often the destruction of another player's build, and in other servers the definition ranges, but almost all servers recognize griefing as harassment. Most servers use temporary bans for minor and/or first-time incidents, and indefinite bans from the server for more
764:
attempted to discourage players from griefing by marking them as wanted criminals, which one can get a reward for killing. Wanted players cannot see any other players on the world map, and must rely on their normal player view. However, this has instead become another mechanism to engage in
752:, has a clear code of conduct that does not allow griefing, as indicated in section 3.2. Whether this has any effect is debatable, with numerous forum posts about ongoing griefing behaviour. Because the boilerplate response to generating a ticket about such a player, contains the clause "
672:, or performing activities likely to annoy or alarm somebody) and assault (shooting, pushing, or shoving in a safe area, or creating scripted objects that target another user and hinder their enjoyment of the game) in its community standards. Sanctions include warnings, suspension from
576:
High-skill players deliberately losing in matches against low-skill players (usually due to shortage of players), causing the low-skill player's skill rating to artificially rise so that they will be routinely pitted against opponents they have no chance of winning against in the
235:, griefers are known as "white-eyed"—a metaphor meaning that their eyes have no pupils and so they look without seeing. Behaviors other than griefing that can cause players to be stigmatized as "white-eyed" include cursing, cheating, stealing, or unreasonable killing.
593:
The term is sometimes applied more generally to refer to a person who uses the internet to cause distress to others as a prank, or to intentionally inflict harm, as when it was used to describe an incident in March 2008, when malicious users posted
736:
has experienced a drastic increase in griefing, due in part to the emergence of bugs and better money-making opportunities. Common griefing techniques within the game abuse passive mode and trivially accessible weaponized vehicles. Developer
910:
542:
Luring many monsters or a single larger monster to chase the griefer, before moving to where other players are. The line of monsters in pursuit looks like a train, and hence this is sometimes called "training" or
573:, the process of creating extra accounts and deliberately losing games to enter a lower skill rank than is appropriate, before playing at full skill against lower-ranked opponents, thus defeating them easily.
614:
games actively oppose griefers, since their behavior can drive away business. It is common for developers to release server-side upgrades and patches to annul griefing methods. Many online games employ
589:
Starting a vote to kick someone in hopes of others blindly agreeing in doing so, so that the griefer stays in the server with no consequences while tricking others to get rid of the innocent person.
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A powerful player entering an area intended for lower-level or less experienced players and using up or hogging otherwise available limited resources, as can be sometimes seen in MMORPGs or
1586:
709:
as well as those of the other 9 players in the game. In
October 2016, Valve implemented a change that will permanently ban a player if they receive two penalties for griefing.
162:
other players within the game. Griefing is often accomplished by destroying things constructed by other players or stealing items. A griefer derives pleasure from the act of
1410:
Scammers aim for those who are greedy, hasty, and/or ignorant. 90% of scams can be avoided by double checking a contract inventory, or carefully thinking a situation through.
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Impersonating an enemy to trick someone into attacking the griefer, so that a player is flagged as having attacked the griefer. A notable example of this is early on in
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switch where people could fight each other only if they had enabled that option. This was done in order to prevent the player-killing that was driving people away from
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178:
The term "griefing" was applied to online multiplayer video games by the year 2000 or earlier, as illustrated by postings to the rec.games.computer.ultima.online
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was found to have a serious problem with this at launch, where griefers could stand in the doorway out of the starting area, trapping players in the spawn room.
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approach, where players can report griefing. Malicious players are then red-flagged, and are then dealt with at a gamemaster's discretion. As many as 25% of
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Driving vehicles backward around lapped courses in multiplayer racing games, often done with the intent of crashing head-on into whoever is in first place
643:
have created separate realms for those who wish to be able to attack anyone at any time, and for those who do not. Others implemented separate servers.
1573:
756:", there is unfortunately no transparency to indicate whether violations to the code of conduct (by griefing) are taken seriously by Bethesda/ZeniMax.
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In EVE, 'griefing' refers to various activities, some of which can be argued not to be 'griefing' in the classic sense, but parts of valid gameplay.
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Deliberately blocking shots from a player's own team, or blocking a player's view by standing in front of them, so they cannot damage the enemy
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Methods of griefing differ from game to game. What might be considered griefing in one area of a game, may even be an intended function or
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210:(MUDs), where joyriding invaders inflicted "virtual rape" and similar offenses on the local populace. Julian Dibbell's 1993 article "
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or other means (such as spawning large amounts of resource-demanding objects), in order to cause interference among players.
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or multiplayer game, destroying or otherwise denying access to items, which without, other players cannot finish the game
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Blocking other players so they cannot move to or from a particular area, or access an in-game resource (such as a
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406:"), potentially forcing the other players to leave the game (which may incur a penalty for leaving), like
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Constantly pausing the game, or lowering its speed as much as possible, in the hopes that their target
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Trapping teammates in inescapable locations by using physics props, special abilities, or teleportation
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1069:"Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World"
933:"Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World"
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206:. Even before it had a name, griefer-like behavior was familiar in the virtual worlds of text-based
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518:, denying another player the satisfaction or gain of killing a target that should have been theirs.
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878:"Social Context in Massively-Multiplayer Online Games (MMOGs): Ethical Questions in Shared Space"
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Faking extreme incompetence with the intent of hurting teammates, or failing an in-game objective
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Please note, to protect individual privacy, we do not disclose the outcome of our investigation.
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1612:"Mutilated Furries, Flying Phalluses: Put the Blame on Griefers", WIRED MAGAZINE: ISSUE 16.02
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1598:. To view this PDF paper, the host website requires a subscription to the digital library.
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serious and/or repeat offences. While many servers try to fight this, other servers, like
637:
to combat griefing. To prevent non-consensual attacks between players, some games such as
684:
has incorporated activities typically considered griefing into the gameplay mechanisms.
185:
The term "griefing" dates to the late 1990s, when it was used to describe the willfully
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1042:"The Division Trolls Are Blocking Other Players' Progress By Standing In A Doorway"
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group. The player is said to cause "grief" in the sense of "giving someone grief".
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Craigslist
Griefer Ordered To Pay Up Over Both Copyright And Privacy Violations
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a voice or text chat channel to inconvenience, harass, or annoy other players.
434:
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If a game interface element has no time limit, leaving their computer (going "
2124:
968:""White-Eyed" and "Griefer" Player Culture: Deviance Construction in MMORPGs"
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calls to companies operating online games deal specifically with griefing.
2504:
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bans players for harassment (defined as being rude or threatening, making
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1963:
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1369:
1280:
1164:"Griefers deface epilepsy message-board with seizure-inducing animations"
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599:
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Destroying or vandalizing other players' creations without permission in
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17:
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1958:
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595:
273: in this section. Unsourced material may be challenged and removed.
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1928:
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1674:
1499:"Watch out: GTA Online's most reviled griefmobile is cheap this week"
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796:
226:
179:
1182:
972:
Worlds in Play: International
Perspectives on Digital Games Research
745:
430:
Causing a player disproportionate loss or reversing their progress.
349:
in another area. Common methods may include but are not limited to:
132:"Griefing" redirects here. For the emotional response to loss, see
2437:
2427:
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2051:
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1808:
1666:
940:
689:
1627:
1077:. Grand Rapids, Michigan: University of Michigan Press. pp.
911:"Google Groups: August 14, 2000 rec.games.computer.ultima.online"
373:
Giving information about your team's whereabouts to an enemy team
2218:
1973:
1843:
1818:
1813:
1582:"Ready, set, game: Learn how to keep video gaming safe and fun."
831:
791:
724:
2508:
2128:
1631:
2213:
2185:
1855:
1838:
1833:
1801:
1185:, for griefer slang referring to enjoyment at others' expense.
660:, which at that time had no protection on any of its servers.
242:
26:
749:
1587:
Documented incident of griefing during a virtual interview
357:, or deliberately performing actions detrimental to other
1240:"Official forum changes, real life names to be displayed"
158:
who deliberately and intentionally irritates, annoys or
200:
and later, in the 2000s, first-person shooters such as
1577:: "Frontier justice: Can virtual worlds be civilized?"
483:
Purposeful violation of server rules or guidelines.
471:'s boundaries to prevent the enemy team from winning
214:" analyzed the griefing events in a particular MUD,
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2869:
2713:
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2418:
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2237:
2194:
2163:
2060:
1982:
1879:
1787:
1665:
563:Intentionally attempting to crash a server through
512:
to profile pictures, in-game sprays, or game skins.
57:. Unsourced material may be challenged and removed.
539:setting to disrupt the serious gameplay of others.
390:Actions undertaken to waste other players' time.
1142:"Hackers Assault Epilepsy Patients via Computer"
876:Warner, Dorothy; Raiter, Mike (December 2005).
361:' game performance in primarily shooter games.
223:massively multiplayer online role-playing games
2520:
2140:
1643:
1617:"Griefer Madness: Terrorizing Virtual Worlds"
490:or other players through similar screen names
399:when there is no tactical benefit in doing so
8:
3018:Political polarization in the United States
166:other users, and as such, is a nuisance in
2527:
2513:
2505:
2479:
2147:
2133:
2125:
1650:
1636:
1628:
885:International Review of Information Ethics
727:, allow griefing as part of the gameplay.
3071:Facebook–Cambridge Analytica data scandal
1524:"https://bethesda.net/en/code-of-conduct"
1110:Internet's Most Wanted: A Rogue's Gallery
333:Learn how and when to remove this message
117:Learn how and when to remove this message
718:servers have rules against griefing. In
524:at a corpse or spawn area to repeatedly
129:One who harasses other players in a game
868:
364:Wasting or destroying key game elements
1552:
1551:
1540:
1423:"Safety Tips for Operating in Low Sec"
3113:Psychological effects of Internet use
1197:"Online Bullies Give Grief to Gamers"
619:that reprimand offenders. Some use a
493:Written or verbal insults, including
7:
271:adding citations to reliable sources
55:adding citations to reliable sources
3088:Digital media use and mental health
1624:- feature article at VideoGamer.com
974:, Peter Lang, pp. 106 et seq,
931:Dibbell, Julian (18 January 2008).
1222:"Gamers don't want any more grief"
966:Holin Lin; Chuen-Tsai Sun (2007),
191:massively multiplayer online games
25:
3093:Effects of violence in mass media
2797:Smartphones and pedestrian safety
1497:O'Connor, Alice (13 March 2020).
3066:2021 Facebook company files leak
2792:Mobile phones and driving safety
2489:
2488:
2478:
2106:
2094:
2083:
2082:
1778:
1074:The Best Technology Writing 2009
775:
705:Counter Strike: Global Offensive
247:
31:
3038:2020 U.S. presidential election
3033:2016 U.S. presidential election
2257:Bartle taxonomy of player types
1448:"How to (Maybe) Survive Combat"
1338:. eveonline.com. Archived from
1308:. eveonline.com. Archived from
1220:Davies, Martin (15 June 2006).
1195:Pham, Alex (2 September 2002).
1140:Kevin Poulsen, March 28, 2008,
947:from the original on 8 May 2011
258:needs additional citations for
42:needs additional citations for
1265:Glenn Barnett (1 April 2000).
676:, or being banned altogether.
652:was released, Sony included a
1:
2609:Betteridge's law of headlines
1602:"Feature: The Griefer Within"
393:Playing as slowly as possible
385:Intentionally killing oneself
3123:Social aspects of television
3023:Social media use in politics
2673:Missing white woman syndrome
1071:. In Johnson, Steven (ed.).
817:Glossary of video game terms
526:kill players as they respawn
218:, and the staff's response.
2634:Least objectionable program
1205:. p. 1. Archived from
3207:
2969:Algorithmic radicalization
1596:Research paper on griefing
131:
3083:Cultural impact of TikTok
2546:
2476:
2433:Iron Realms Entertainment
2332:Player versus environment
2078:
1776:
1131:(accessed April 26, 2009)
670:unwelcome sexual advances
557:Tom Clancy's The Division
3155:Violence and video games
3133:Social impact of YouTube
3013:Knowledge gap hypothesis
2936:Social-desirability bias
2834:Information–action ratio
2395:Designing Virtual Worlds
1992:Advertising and products
1067:Dibbell, Julian (2009).
857:Knowledge (XXG):Griefing
746:Bethesda Softworks Games
598:-inducing animations on
370:Giving false information
367:Colluding with opponents
3108:Mass shooting contagion
2561:Evolutionary psychology
733:Grand Theft Auto Online
508:Uploading offensive or
497:of cheating or griefing
3186:Video game terminology
3098:Fascination with death
2961:Political polarization
2889:Availability heuristic
2854:Television consumption
631:Blizzard Entertainment
156:multiplayer video game
3061:Criticism of Facebook
2941:Social influence bias
2829:Information pollution
2819:Information explosion
2802:Texting while driving
2758:Low information voter
2656:Pink-slime journalism
1395:"Scams in EVE Online"
1281:"Community Standards"
802:Anti-social behaviour
460:(taking advantage of
3078:Criticism of Netflix
2884:Availability cascade
2824:Information overload
2733:Attention management
2728:Attention inequality
2624:Human-interest story
2566:Behavioral modernity
2551:Cognitive psychology
2458:Mythic Entertainment
2402:A Rape in Cyberspace
2337:Player versus player
2312:Non-player character
2197:codebases, libraries
1997:Animation and comics
1503:Rock, Paper, Shotgun
1312:on November 22, 2013
1306:"Scams and exploits"
1021:"The Griefer Future"
730:By the early 2020s,
552:non-player character
467:Illegally exiting a
417:quits in frustration
397:Hiding from an enemy
267:improve this article
212:A Rape in Cyberspace
187:antisocial behaviors
51:improve this article
2991:Post-truth politics
2921:Mean world syndrome
2247:Alternate character
2156:Multi-user dungeons
1866:Padonkaffsky jargon
995:"Meet the Griefers"
635:software components
3191:Video game culture
2809:Influence-for-hire
2787:Media multitasking
2782:Human multitasking
2700:Tabloid television
2651:Media manipulation
1209:on 9 October 2007.
1162:, March 31, 2008,
1115:2009-07-16 at the
852:Video game exploit
783:Video games portal
750:ZeniMax Media Inc.
612:subscription-based
221:In the culture of
208:Multi-User Domains
3176:Internet trolling
3163:
3162:
2986:Fake news website
2946:Spiral of silence
2899:Confirmation bias
2723:Attention economy
2705:Yellow journalism
2593:Social psychology
2502:
2501:
2463:Plaintext Players
2453:The Mud Connector
2122:
2121:
2070:Eternal September
1622:Can you grief it?
1550:External link in
1473:"Suicide ganking"
1334:(July 20, 2010).
1267:"Darktide Rising"
1202:Los Angeles Times
1088:978-0-300-15410-8
837:Online harassment
606:Industry response
495:false accusations
486:Impersonation of
343:
342:
335:
317:
127:
126:
119:
101:
16:(Redirected from
3198:
3008:Knowledge divide
2904:Crowd psychology
2894:Bandwagon effect
2666:Public relations
2583:Media psychology
2529:
2522:
2515:
2506:
2492:
2491:
2482:
2481:
2327:Player character
2322:Persistent world
2149:
2142:
2135:
2126:
2110:
2098:
2086:
2085:
1782:
1680:Creepy treehouse
1652:
1645:
1638:
1629:
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1546:
1538:
1536:
1534:
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1433:
1419:
1413:
1412:
1407:
1405:
1391:
1385:
1384:
1379:
1377:
1368:. Archived from
1358:
1352:
1351:
1349:
1347:
1342:on March 4, 2015
1328:
1322:
1321:
1319:
1317:
1298:
1292:
1291:
1289:
1287:
1277:
1271:
1270:
1262:
1256:
1255:
1253:
1251:
1242:. Archived from
1236:
1230:
1229:
1217:
1211:
1210:
1192:
1186:
1179:
1173:
1157:
1151:
1138:
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1006:
1001:. 4 January 2012
991:
985:
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957:
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917:
907:
901:
900:
897:10.29173/irie172
882:
873:
785:
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779:
778:
748:, a division of
686:Corporate spying
625:customer support
533:out-of-character
338:
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59:
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3196:
3195:
3181:MUD terminology
3166:
3165:
3164:
3159:
3044:
2959:
2950:
2926:Negativity bias
2874:
2865:
2753:Cognitive miser
2709:
2602:Media practices
2597:
2542:
2533:
2503:
2498:
2472:
2420:
2414:
2382:
2339:, Playerkilling
2239:
2233:
2196:
2195:Minor branches,
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1246:on 19 June 2013
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510:explicit images
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3049:Related topics
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2956:Digital divide
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2871:Cognitive bias
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2861:Sticky content
2858:
2857:
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2849:Binge-watching
2841:
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2765:Digital zombie
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2683:Sensationalism
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2629:Junk food news
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1755:Shadow banning
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1659:Internet slang
1657:
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1599:
1593:
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1575:Globe and Mail
1569:
1568:External links
1566:
1564:
1563:
1515:
1489:
1464:
1439:
1414:
1386:
1372:on 27 May 2014
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1121:
1119:, Jan 25 2007,
1108:Nick Douglas,
1101:
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1048:. 8 March 2016
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827:Leeroy Jenkins
824:
822:Internet troll
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203:Counter-Strike
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3056:Computer rage
3054:
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3028:United States
3026:
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3006:
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3003:Filter bubble
3001:
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2777:Doomscrolling
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2589:
2588:Media studies
2586:
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2574:
2572:
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2564:
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2541:
2540:human factors
2537:
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2507:
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2421:organizations
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2363:Virtual goods
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2298:
2297:Kill stealing
2295:
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2280:
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2043:
2042:Miscellaneous
2040:
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2015:
2013:
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1745:Script kiddie
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1690:Cyberstalking
1688:
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1685:Cyberbullying
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1199:. Main News.
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1160:Cory Doctorow
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999:Eurogamer.net
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807:Cyberbullying
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658:Ultima Online
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640:Ultima Online
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621:crowdsourcing
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583:Ultima Online
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323:February 2022
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283:
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278:Find sources:
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261:
256:This section
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3150:Technophobia
3138:Technophilia
3102:
2981:Echo chamber
2839:Rage farming
2619:Infotainment
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2387:Publications
2307:Mob, Monster
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1533:12 September
1531:. Retrieved
1528:bethesda.net
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1370:the original
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1346:February 23,
1344:. Retrieved
1340:the original
1336:"Grief play"
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1310:the original
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1244:the original
1234:
1226:The Guardian
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464:in a game).
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425:-based games
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359:team members
353:Intentional
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265:Please help
260:verification
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49:Please help
44:verification
41:
2914:Moral panic
2844:Screen time
2678:News values
2614:Gatekeeping
2556:Externality
2468:Simutronics
2240:terminology
1949:Rickrolling
1750:Shitposting
1725:Little Pink
1591:Anshe Chung
1589:, see also
1316:January 15,
1169:Boing Boing
1094:10 February
674:Second Life
665:Second Life
617:gamemasters
437:games like
3170:Categories
3128:Social bot
3118:Sealioning
2876:Conformity
2661:Propaganda
2646:Media bias
2639:Soft media
2419:Companies,
2409:Terra Nova
2378:Zone, Area
2113:Wiktionary
2002:Challenges
1881:Imageboard
1735:Sealioning
1508:30 October
1366:Evelopedia
1362:"Griefing"
1052:12 October
943:magazine.
864:References
812:Dark triad
761:Fallout 76
681:Eve Online
293:newspapers
229:, such as
77:newspapers
2814:Infodemic
2748:Clickbait
2715:Attention
2571:Cognition
2238:Concepts,
1914:goatse.cx
1894:Anonymous
1789:Chatspeak
1720:Keylogger
1332:CCP Games
1302:CCP Games
1181:See also
720:Minecraft
715:Minecraft
649:EverQuest
537:role-play
440:Minecraft
282:"Griefer"
216:LambdaMOO
146:bad-faith
107:June 2023
66:"Griefer"
3143:Neophile
2770:Phubbing
2688:Hot take
2576:Mismatch
2495:Category
2358:Twinking
2348:Spawning
2292:Immortal
2277:Grinding
2262:Cybersex
2229:TinyMUCK
2089:Category
2032:Politics
1964:Tripcode
1944:Pedobear
1797:Emoticon
1760:Spamming
1740:Phishing
1700:Edgelord
1543:cite web
1482:1 August
1457:1 August
1432:1 August
1404:1 August
1113:Archived
945:Archived
847:Spamming
769:See also
739:Rockstar
702:such as
700:Shooters
602:forums.
600:epilepsy
571:Smurfing
545:aggroing
503:Spamming
458:exploits
446:Terraria
423:grinding
409:Among Us
347:mechanic
164:annoying
134:Grieving
18:Griefers
3103:Griefer
2909:Mobbing
2743:Chumbox
2695:Spiking
2443:Lysator
2272:Griefer
2209:GodWars
2176:DikuMUD
2171:AberMUD
1969:Weeaboo
1959:Rule 63
1954:Rule 34
1871:Sexting
1730:Malware
1710:Griefer
1705:Flaming
1606:GamePro
1477:UNIWIKI
1452:UNIWIKI
1427:UNIWIKI
1399:UNIWIKI
1286:16 June
1026:16 June
1005:16 June
916:16 June
596:seizure
577:future.
531:Acting
522:Camping
435:sandbox
307:scholar
239:Methods
232:Lineage
174:History
141:griefer
91:scholar
2448:Kesmai
2373:Wizard
2287:Healer
2252:Avatar
2224:Talker
2158:(MUDs)
2101:Portal
2062:Usenet
2037:Videos
2022:Images
2017:Gaming
1934:O RLY?
1929:Newbie
1919:Lolcat
1765:Tankie
1715:Hacker
1695:Doxing
1675:Baizuo
1376:26 May
1183:"lulz"
1085:
1046:Kotaku
978:
951:18 May
797:Aimbot
456:Using
309:
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295:
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280:
227:Taiwan
180:USENET
160:trolls
152:player
148:player
93:
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2974:Youth
2536:Media
2438:Jagex
2428:Areae
2343:Quest
2181:LPMud
2052:TL;DR
2027:Music
2007:Email
1984:Memes
1899:-chan
1889:4chan
1824:Owned
1809:Emoji
1770:Troll
1667:Abuse
1250:2 May
1147:Wired
941:WIRED
937:Wired
881:(PDF)
712:Many
694:scams
690:theft
646:When
610:Many
535:in a
476:co-op
474:In a
314:JSTOR
300:books
193:like
154:in a
150:is a
98:JSTOR
84:books
2538:and
2485:List
2353:Tank
2302:Loot
2219:MUSH
2047:Doge
2012:Film
1974:Yiff
1924:Lurk
1909:Clop
1861:NSFW
1844:w00t
1829:Pr0n
1819:Leet
1814:Hodl
1558:help
1535:2024
1510:2020
1484:2024
1459:2024
1434:2024
1406:2024
1378:2014
1348:2018
1318:2015
1288:2015
1252:2013
1096:2010
1083:ISBN
1079:9–19
1054:2019
1028:2015
1007:2015
976:ISBN
953:2012
918:2015
832:Lulz
792:2b2t
725:2b2t
462:bugs
443:and
286:news
70:news
2267:God
2214:MOO
2204:DGD
2186:MU*
1856:LOL
1851:Fap
1839:Teh
1834:Pwn
1802:uwu
893:doi
654:PvP
565:lag
469:map
404:AFK
269:by
143:or
53:by
3172::
1939:OP
1904:CP
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