Knowledge (XXG)

Hackenbush

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226:. This principle changes the representation of the game to the more basic version of the bamboo stalks. The last possible set of graphs that can be made are convergent ones, also known as arbitrarily rooted graphs. By using the fusion principle, we can state that all vertices on any cycle may be fused together without changing the value of the graph. Therefore, any convergent graph can also be interpreted as a simple bamboo stalk graph. By combining all three types of graphs we can add complexity to the game, without ever changing the nim sum of the game, thereby allowing the game to take the strategies of Nim. 466: 82: 27: 213:
In the impartial version of Hackenbush (the one without player specified colors), it can be thought of using nim heaps by breaking the game up into several cases: vertical, convergent, and divergent. Played exclusively with vertical stacks of line segments, also referred to as bamboo stalks, the game
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assumption that the game can be finished in a finite amount of time, provided that there are only finitely many line segments directly "touching" the ground. On an infinite board, based on the layout of the board the game can continue on forever, assuming there are infinitely many points touching
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The game starts with the players drawing a "ground" line (conventionally, but not necessarily, a horizontal line at the bottom of the paper or other playing area) and several line segments such that each line segment is connected to the ground, either directly at an endpoint, or indirectly, via a
124:: Each line segment is colored either red or blue. One player (usually the first, or left, player) is only allowed to cut blue line segments, while the other player (usually the second, or right, player) is only allowed to cut red line segments. 115:
All line segments are the same color and may be cut by either player. This means payoffs are symmetric and each player has the same operations based on position on board (in this case structure of drawing). This is also called Green
106:, meaning that the options (moves) available to one player would not necessarily be the ones available to the other player if it were their turn to move given the same position. This is achieved in one of two ways: 209:
to each vertex that lies on the ground (which should be considered as a distinguished vertex — it does no harm to identify all the ground points together — rather than as a line on the graph).
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Blue-Red Hackenbush is merely a special case of Blue-Red-Green Hackenbush, but it is worth noting separately, as its analysis is often much simpler. This is because Blue-Red Hackenbush is a so-called
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The Colon Principle states that when branches come together at a vertex, one may replace the branches by a non-branching stalk of length equal to their nim sum. Consider a fixed but arbitrary graph,
132:: Each line segment is colored red, blue, or green. The rules are the same as for Blue-Red Hackenbush, with the additional stipulation that green line segments can be cut by either player. 68:
many (in the case of a "finite board") or infinitely many (in the case of an "infinite board") line segments. The existence of an infinite number of line segments does not violate the
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On their turn, a player "cuts" (erases) any line segment of their choice. Every line segment no longer connected to the ground by any path "falls" (i.e., gets erased). According to the
585: 182:, and many more general values that are neither. Blue-Red-Green Hackenbush allows for the construction of additional games whose values are not real numbers, such as 459:
that keeps the Sprague-Grundy values the same. In this way you will always have a reply to every move he may make. This means you will make the last move and so win.
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have the same Sprague-Grundy value is equivalent to the claim that the sum of the two games has Sprague-Grundy value 0. In other words, we are to show that the sum
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chain of other segments connected by endpoints. Any number of segments may meet at a point and thus there may be multiple paths to ground.
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stating that when branches come together at a vertex, one may replace the branches by a non-branching stalk of length equal to their
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and can be directly analyzed as such. Divergent segments, or trees, add an additional wrinkle to the game and require use of the
669: 634: 674: 654: 99: 523:. Mathematical Sciences Research Institute Publications. Vol. 29. Cambridge University Press. pp. 61–78. 151: 69: 20: 603: 58: 198: 521:
Games of No Chance: Papers from the Combinatorial Games Workshop held in Berkeley, CA, July 11–21, 1994
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In the original folklore version of Hackenbush, any player is allowed to cut any edge: as this is an
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Hackenbush has often been used as an example game for demonstrating the definitions and concepts in
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by some of the founders of the field. In particular Blue-Red Hackenbush can be used to construct
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be arbitrary trees (or graphs) that have the same Sprague-Grundy value. Consider the two graphs
567: 557: 524: 556:. Conway, John H. (John Horton), Guy, Richard K. (2nd ed.). Natick, Mass.: A.K. Peters. 102:. Thus the versions of Hackenbush of interest in combinatorial game theory are more complex 538: 534: 171: 367:
is a P-position. A player is guaranteed to win if they are the second player to move in
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have the same Sprague-Grundy value. Consider the sum of the two games. The claim that
179: 167: 95: 142:, which means, essentially, that it can never be an advantage to have the first move. 648: 103: 194: 42: 175: 81: 65: 26: 571: 491: 138: 61:
of combinatorial game theory, the first player who is unable to move loses.
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it is comparatively straightforward to give a complete analysis using the
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An instance in which the game can be reduced using the Colon Principle
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are not disturbed.) If the first player moves by chopping an edge in
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connected to one another by their endpoints and to a "ground" line.
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in one of the games, then the second player chops the same edge in
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For the Groucho Marx character, Hugo Z. Hackenbush, see
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represents the graph constructed by attaching the tree
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are no longer equal, so that there exists a move in
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in the other game. (Such a pair of moves may delete
170:: finite Blue-Red Hackenbush boards can construct 85:A blue-red Hackenbush girl, introduced in the book 41:. It may be played on any configuration of colored 331:. The colon principle states that the two graphs 193:Further analysis of the game can be made using 37:is a two-player game invented by mathematician 8: 584:: CS1 maint: multiple names: authors list ( 197:by considering the board as a collection of 30:A starting setup for the game of Hackenbush 554:Winning ways for your mathematical plays 163:Winning Ways for Your Mathematical Plays 88:Winning Ways for your Mathematical Plays 482: 461: 577: 154:, beginning with its use in the books 7: 640:Hackenbush on Pencil and Paper Games 431:, then the Sprague-Grundy values of 519:. In Nowakowski, Richard J. (ed.). 552:R., Berlekamp, Elwyn (2001–2004). 238:, and select an arbitrary vertex, 14: 635:Hackenstrings, and 0.999... vs. 1 64:Hackenbush boards can consist of 624:, 2nd edition, A K Peters, 2000. 464: 16:Mathematical pen-and-paper game 403:from the games, but otherwise 1: 691: 18: 665:Combinatorial game theory 152:combinatorial game theory 129:Blue-Red-Green Hackenbush 21:A Day at the Races (film) 515:Guy, Richard K. (1996). 230:Proof of Colon Principle 660:Abstract strategy games 172:dyadic rational numbers 670:Paper-and-pencil games 100:Sprague–Grundy theorem 91: 59:normal play convention 31: 492:"What is Hackenbush?" 84: 29: 621:On Numbers and Games 157:On Numbers and Games 112:Original Hackenbush: 600:Ferguson, Thomas S. 121:Blue-Red Hackenbush 675:John Horton Conway 655:Mathematical games 205:and examining the 92: 39:John Horton Conway 32: 517:"Impartial games" 214:directly becomes 682: 618:John H. Conway, 611: 610: 608: 596: 590: 589: 583: 575: 549: 543: 542: 512: 506: 505: 503: 502: 487: 468: 690: 689: 685: 684: 683: 681: 680: 679: 645: 644: 631: 615: 614: 606: 598: 597: 593: 576: 564: 551: 550: 546: 531: 514: 513: 509: 500: 498: 489: 488: 484: 479: 472: 469: 457: 450: 443: 436: 429: 422: 415: 408: 401: 394: 379: 372: 365: 358: 351: 344: 321: 314: 307: 300: 293: 286: 279: 272: 265: 258: 251: 232: 220:colon principle 168:surreal numbers 148: 79: 51: 24: 17: 12: 11: 5: 688: 686: 678: 677: 672: 667: 662: 657: 647: 646: 643: 642: 637: 630: 629:External links 627: 626: 625: 613: 612: 591: 562: 544: 529: 507: 481: 480: 478: 475: 474: 473: 470: 463: 455: 448: 441: 434: 427: 420: 413: 406: 399: 392: 377: 370: 363: 356: 349: 342: 323:to the vertex 319: 312: 305: 298: 291: 284: 277: 270: 263: 256: 249: 231: 228: 186:and all other 147: 144: 134: 133: 125: 117: 104:partisan games 96:impartial game 78: 75: 50: 47: 15: 13: 10: 9: 6: 4: 3: 2: 687: 676: 673: 671: 668: 666: 663: 661: 658: 656: 653: 652: 650: 641: 638: 636: 633: 632: 628: 623: 622: 617: 616: 605: 604:"Game Theory" 602:(Fall 2000). 601: 595: 592: 587: 581: 573: 569: 565: 563:9781568811420 559: 555: 548: 545: 540: 536: 532: 530:0-521-57411-0 526: 522: 518: 511: 508: 497: 493: 486: 483: 476: 467: 462: 460: 458: 451: 444: 437: 430: 423: 416: 409: 402: 395: 388: 384: 380: 373: 366: 359: 352: 345: 338: 334: 330: 327:of the graph 326: 322: 315: 308: 301: 294: 287: 280: 273: 266: 259: 252: 245: 241: 237: 229: 227: 225: 221: 217: 211: 208: 204: 200: 196: 191: 189: 185: 181: 177: 173: 169: 165: 164: 159: 158: 153: 145: 143: 141: 140: 131: 130: 126: 123: 122: 118: 114: 113: 109: 108: 107: 105: 101: 97: 90: 89: 83: 76: 74: 71: 67: 62: 60: 55: 48: 46: 44: 43:line segments 40: 36: 28: 22: 619: 594: 553: 547: 520: 510: 499:. Retrieved 496:geometer.org 495: 490:Davis, Tom. 485: 453: 446: 439: 432: 425: 418: 411: 404: 397: 390: 386: 382: 375: 368: 361: 354: 347: 340: 336: 332: 328: 324: 317: 310: 303: 296: 289: 282: 275: 268: 261: 254: 247: 243: 239: 235: 233: 219: 212: 195:graph theory 192: 176:real numbers 161: 155: 149: 137: 135: 128: 127: 120: 119: 111: 110: 93: 86: 73:the ground. 63: 56: 52: 34: 33: 116:Hackenbush. 70:game theory 649:Categories 501:2023-02-12 477:References 35:Hackenbush 580:cite book 139:cold game 572:45102937 309: : 302:, where 295: : 274: : 199:vertices 180:ordinals 146:Analysis 77:Variants 66:finitely 49:Gameplay 539:1427953 224:nim sum 188:nimbers 570:  560:  537:  527:  246:. Let 607:(PDF) 242:, in 207:paths 203:edges 586:link 568:OCLC 558:ISBN 525:ISBN 438:and 410:and 396:and 346:and 335:and 281:and 253:and 201:and 184:star 160:and 452:or 424:or 216:Nim 651:: 582:}} 578:{{ 566:. 535:MR 533:. 494:. 374:+ 360:+ 337:G2 333:G1 288:= 267:= 190:. 178:, 609:. 588:) 574:. 541:. 504:. 456:2 454:H 449:1 447:H 442:2 440:H 435:1 433:H 428:2 426:H 421:1 419:H 414:2 412:H 407:1 405:H 400:2 398:H 393:1 391:H 387:G 383:G 378:2 376:G 371:1 369:G 364:2 362:G 357:1 355:G 350:2 348:G 343:1 341:G 329:G 325:x 320:i 318:H 313:i 311:H 306:x 304:G 299:2 297:H 292:x 290:G 285:2 283:G 278:1 276:H 271:x 269:G 264:1 262:G 257:2 255:H 250:1 248:H 244:G 240:x 236:G 23:.

Index

A Day at the Races (film)

John Horton Conway
line segments
normal play convention
finitely
game theory

Winning Ways for your Mathematical Plays
impartial game
Sprague–Grundy theorem
partisan games
cold game
combinatorial game theory
On Numbers and Games
Winning Ways for Your Mathematical Plays
surreal numbers
dyadic rational numbers
real numbers
ordinals
star
nimbers
graph theory
vertices
edges
paths
Nim
nim sum
An instance in which the game can be reduced using the Colon Principle
"What is Hackenbush?"

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