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Homeworld

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569:, partway through development to expand the story concept of Relic and Williams. Sierra agreed to publish the game early in development based on, according to Garden, "two whiteboard presentations and no demo". Development of the game took over two years; the gameplay systems were largely complete by the final eight months, which Relic spent polishing and improving the game, including adding the whole-map Sensors Manager view. In a February 1999 interview, Garden said the testers had found it much harder to play than it was for the developers, leading to the addition of features like short briefings at the beginning of levels to explain new concepts. The game was initially expected to be released at the end of 1998; Garden stated in a 1999 interview that the team found creating the core game itself much easier than getting it to the quality level they wanted, and that if they had known how difficult it was going to be they may have chosen not to do the project. He said that Sierra did not put much pressure on the studio to release the game before it was ready, and that Relic felt much more pressure from impatient fans. Several ideas, including ship customization, convoy routes, and different unit types for the Kushan and Taiidan fleets were cut as they could not be done well enough for the project. 919:
that the 3D was what made the game unique, and Ryan explicitly termed the base gameplay as "fairly similar to any tried-and-true real-time strategy game" but said that the 3D elements and connected mission structure turned it into a "different breed" of game. Fortune, however, focused instead on the difficulty of the missions themselves, praising the challenge and variety of tactics needed to complete the game and lauding it for having "some of the best fleet battles ever seen in a computer game". Levine, Ryan, Keefer, and Lopez all noted the connected mission structure as an innovation in the genre: by limiting the resources to build ships and pulling the same fleet through the missions,
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way, they fight other descendants of their Hiigaran ancestors who have started worshipping a nebula which conceals them as a holy place, and who do not allow outsiders to leave due to fear of discovery. They also meet the Bentusi, a race of traders, who sell them advanced technology. After discovering that the Bentusi have given aid to the exiles, the empire attempts to destroy them, but are stopped by the Kushan fleet. The Bentusi then reveal that the Kushan had once ruled their own empire, before being destroyed by the Taiidan, and were exiled from Hiigara. In gratitude for the Kushan's intervention, they promise to summon the Galactic Council to recognize their claim to Hiigara.
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support ships or return to the mothership periodically to refuel, while salvage corvettes can capture enemy ships and tow them to the mothership to become part of the player's fleet. In some levels, new ship types can be unlocked by capturing an enemy ship of that type, through research performed at the research vessel, or through plot elements. At the beginning of the campaign, the player may select between controlling the "Kushan" or "Taiidan" fleet; this affects the designs of the ships and changes some of the specialized ship options, but has no effect on the plot or gameplay.
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Hiigara. In a final battle above Hiigara, he arrives with a rebel fleet to help fight the Imperial fleet led by the emperor himself. The emperor manages to knock Karan into a coma via her neural connection with the mothership, but the combined Kushan and rebel fleets defeat the emperor regardless. The Galactic Council arrives shortly thereafter and confirms the Kushan's claim to Hiigara, a lush world in contrast to the desert planet of Kharak. When the Kushan make landfall, Karan insists that she be the last one to set foot on the planet.
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are brought to the next level. The player retains their fleet between levels, and the difficulty of each mission is adjusted to a small extent based on how many ships are in the player's fleet at the beginning of each level. In multiplayer games, the objective is typically to destroy the enemy mothership(s) and any carriers, though other battle-oriented victory conditions are available. In multiplayer mode, the mothership is capable of slow movement, and all research options permitted by the map are available via a
1303: 439:, a large base which can construct other ships; unlike other spacecraft, in the single-player campaign the mothership is unable to move. Present in each level are stationary rocks, gas clouds, or dust clouds, which can be mined by specialized harvesting ships (resource collectors) which then empty their loads at the mothership in the form of "resources", the game's only currency. Resources can be spent by the player on building new ships, which are constructed by the mothership. Buildable 536: 649:, chosen for Garden's early vision of the battles as a mass of tangled flight paths as ships maneuvered around each other, contained within a larger sphere of available space. Although early previews expressed concern about the difficulties of controlling so many ships in 3D space, according to Garden the team felt that moving the camera and controlling the fleet were two wholly separate actions, and by treating them as such it made designing them and using them much simpler. 427: 41: 1290:. The following month, collection producer Brian Burleson stated that Gearbox had purchased the property with the express purpose of making a collection including the original and remastered versions. He also noted that neither game had code in a releasable or playable state when purchased, and they ended up recreating many of the original development tools with the assistance of the 1274:, which confirmed in 2007 that it had acquired the rights to the series from Relic and Sierra. No further game in the series was made before THQ declared bankruptcy in 2013; on April 22, 2013, Gearbox Software announced that they had bought the rights to the series at auction for US$ 1.35 million. On July 19, 2013, Gearbox announced the production of remakes of 924:
especially for more casual players, as the player could make decisions in earlier levels that rendered later ones very difficult to complete without an explicit difficulty level to counteract it. Ryan and Keefer also considered the 3D movement disorienting at first, though Levine and Samuel said the controls were "as easy as possible".
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was released to strong sales and won multiple awards; it sold more than 250,000 copies in its initial weeks, and over 500,000 in its first six months. In the United States alone, sales surpassed 95,000 copies by the end of 1999, while sales in Germany reached 60,000 units by April 2000. It debuted in
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to end the level. This may be postponed in order to gather more resources or build more ships. When the hyperspace jump is initiated, all fighters and corvettes return to the mothership while larger ships line up next to it, and blue rectangles, or hyperspace gates, pass over the ships, and all ships
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modes; the single-player mode consists of one story-driven campaign, broken up into levels. In each level, the player has an objective to accomplish before they can end the level, though the ultimate objective of the mission can change as the level's story unfolds. Between each of the 16 levels is a
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as the highest-rated computer game of 1999, and the third-highest on any platform for the year. Critics praised the graphics, unique gameplay elements, and multiplayer system, though opinions were divided on the plot and high difficulty. The game sold over 500,000 copies in its first six months, and
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The gameplay advances were also highly praised by critics: Lopez wrote that "Relic not only tackled space, but may have just changed strategy games forever." Reviewers praised the full 3D nature of the game as elevating it from its otherwise standard real-time strategy gameplay systems; Levine said
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added that the rotatable camera was one of the "real joys of the game", allowing the player to view the action from any angle or ship's viewpoint and "creating an impressively sweeping cinematic feel". The sound and music were also lauded; Levine wrote that the sound was "on par with the graphics",
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Each level's playable area is a sphere, bisected by a circular plane. Ships can be directed to move anywhere in that sphere, either singularly or in groups. The game's camera can be set to follow any ship and view them from any angle, as well as display the ship's point of view. The player may also
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In the First Time, a terrible war brought with it the collapse of your ancient empire. So vicious were your enemies that all would have been slaughtered were it not for the collective outcry for mercy. In an effort to soothe relations, the conquerors spared the lives of the defeated. All survivors
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applauded Gearbox's visual updates. Reviewers were more mixed on the gameplay changes included as part of the upgrade to a new game engine; VanOrd noted that some of the changes did not fit with the original game, while Tack made note of several bugs due to the gameplay modifications. Overall, the
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Relic did not specifically set out to create a real-time strategy game; Garden and Relic were primarily focused on making a game with exciting large-scale space battles, and chose the genre in order to support that. As a result, they did not try to make innovative gameplay changes in the real-time
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After destroying the remnants of both alien fleets, the nascent Kushan fleet sets out for Hiigara, intent on reclaiming their ancient homeworld. Their multi-stage journey across the galaxy takes them through asteroid fields, a giant nebula, a ship graveyard and several imperial outposts. Along the
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buried in the sands, which holds a stone map marking Kharak and another planet across the galaxy labelled "Hiigara", meaning "home". The discovery united the clans of Kharak, who had previously determined that they were not indigenous to the planet. Together, they spent the next century developing
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100 years ago, a satellite detected an object under the sands of the Great Desert. An expedition was sent. An ancient starship, buried in the sand. Deep inside the ruin was a single stone that would change the course of our history forever. On the stone was etched a galactic map and a single word
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feeling" to the battles. To accentuate this, instead of recording stock sound files for units to use when maneuvering, the team instead recorded several thousand smaller clips which are combined to describe exactly which ships were taking which action, and are then modified by the audio engine to
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The Galactic Council recognized our claim to this world. The sacrifice of thousands has left a trail of destruction behind us, like a path across the galaxy … to Hiigara, our Homeworld. So much destruction, so many lives lost, for this place. A place of wonder to those who knew only the sands of
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come in a variety of types, which are discovered over the course of the game. They include resource collectors, fighters and corvettes, frigates, destroyers, and heavy cruisers, as well as specialized non-combat ships such as research vessels and repair corvettes. Fighter ships need to dock with
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to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The
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review, however, considered it only "(mostly) engaging", and Keefer said that "although the story line is fluid and intriguing", for each mission "the overall theme is the same: Kill the enemy", while Ryan described a "meager single-player game". The multiplayer gameplay was praised, especially
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As their journey continues, the Kushan fleet gives sanctuary to the rebel imperial captain Elson, who informs them that the destruction of Kharak has sparked a civil war in the Taiidan Empire. After helping him access a rebel communication network, he provides information on the defenses around
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converted what would usually be a set of disconnected missions into "chapters" of a continuous game. They felt this connected the player to their fleet as more than disposable units, and added a level of strategy. Keefer and Levine did note, however, that this added a great deal of difficulty,
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From the interrogation we learned that a frontier fleet patrolling the border of a vast interstellar empire was dispatched to destroy our planet. The captain claimed our planet violated a 4000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the
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An in-game screenshot from the original version of the game depicting a battle near the mothership. The mothership is being attacked by beam and missile weapons, and is on fire. The game's user interface is hidden, as is usual during gameplay unless the player has pressed an interface option
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have survived. A captured enemy captain claims that the Kharak genocide was the consequence of their violation of a 4,000-year-old treaty between the interstellar Taiidan Empire and the Kushan, which forbade the latter from developing hyperspace technology.
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as its first game. Relic co-founders Alex Garden and Luke Moloney served as the director and lead programmer, respectively, while Erin Daly was the designer and Aaron Kambeitz the lead artist. Garden was 22 years old when he founded the company. Writer
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The Cryo Trays are under attack. Defend them. These ships are different from those we encountered at the Khar-Selim. It is likely they were involved in the destruction of Kharak. Capture at least one vessel for interrogation and destroy the rest.
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s single-player plot received more mixed reviews; Lopez wrote it would keep players "rapt with attention", Samuel summarized it as a "superb story", and Levine said that it was "the first computer game to capture the grandeur and epic feel of the
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removes local multiplayer and the licensed Yes song; the "remastered" version adds a new game engine for the two games, and upgraded visuals, graphical effects, models, and sound. It also initially removed some functionality not present in
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Karan S'jet neurally wired into the ship as Fleet Command to replace an unsustainably large crew. The game opens with the maiden voyage of the mothership, testing the hyperspace drive which brings the fleet to a new destination by
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The focus on the combat drove several other areas of focus for the development team: according to Garden, Relic spent considerable effort on making high-quality ship models, computer-controlled flight tactics, and maneuvers like
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more ancient than the clans themselves: Hiigara. Our home. The greatest of these was made by the scientist Karan Sjet who had herself permanently integrated into the colony ship as its living core. She is now Fleet Command.
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because "everyone is going to zoom right in on the first battle, just to watch". They felt that the advanced unit-level maneuvers in the context of large fleet-wide battles would increase immersion for players, and create a
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was created over two years, and was the first game developed by Relic. Studio co-founders Alex Garden and Luke Moloney served as the director and lead programmer. The initial concept for the story is credited to writer
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game set in space. Gameplay, as in most real-time strategy games, is focused on gathering resources, building military forces, and using them to destroy enemy forces and accomplish an objective. The game includes both
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were sent into exile. Your progress is becoming known among the Inner Rim worlds and elsewhere. Many cultures have prophesied your return. Reach your Homeworld. Establish your claim. We will summon the Council.
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Even though Homeworld was a relatively difficult game and was a true "genre-buster" by fusing various kinds of gameplay together, it still went on to sell over 500,000 units within six months of its release.
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mod community. A later posting by a developer at Gearbox further praised the mod community for their assistance in getting the original code to be playable on modern computers. The stand-alone expansion
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Attention Kushan Mothership! This is Captain Elson of the Taiidan Elite Guard Destroyer Kapella. We wish to defect and need assistance. In return we are prepared to help you. Please respond.
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was interested in writing something based on a video game, and wrote the lyrics to fit. The soundtrack was released in a 13-track album that was bundled with the Game of the Year Edition of
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Kharak. No longer Fleet Command, Karan Sjet survived extraction from the Mothership’s core. She insisted that she would be the last person to disembark and set foot on the Homeworld.
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in 2016. A prequel to the series, it is set on the planet of Kharak instead of in space, and features a war between Kushan clans during the discovery of the buried spaceship from
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An in-game screenshot from the remastered version of the game depicting a battle near the mothership. The mothership is being attacked by beam and missile weapons.
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received several awards and nominations for best strategy game of the year and best game of the year. A release of the source code in 2003 sparked unofficial
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third place on Germany's computer game sales rankings for October 1999, before dropping to 25th, 31st and 32nd in the following three months, respectively.
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was proposed by Garden, who heard it on the radio and felt it fit the mood of the game "perfectly"; Ruskay had a new recording of the piece made by a
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Our spies believe that the Bentusi have interfered. They must not be allowed to bring this matter to the Council and gain support for the Exiles.
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as the highest-rated computer game of 1999 and the third-highest on any platform for the year. The graphics were highly praised; Michael Ryan of
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is credited with the original story concept, while the script itself was written by Martin Cirulis and the background lore was written by author
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strategy genre, but instead worked on making implementing the genre in a fully 3D space to make the space battles they envisioned. Garden told
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game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing
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in 1998 that "there's no sort of design philosophy behind it. The fact that it's real-time strategy was almost a fluke." The original
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Help me get access to the Rebellion's communication network. I will allow you a way through the defenses surrounding your Homeworld.
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was not announced for a remake, despite the outspoken interest of Gearbox, as they were unable to find the original source code.
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inspired a series of real-time strategy games in the same universe, beginning in September 2000 when Sierra Studios released a
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view the "Sensors Manager", wherein they can view the entire game map along with all visible ships. Ships can be grouped into
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in 2015 for Windows and OS X which was also highly regarded. In August 2019, Gearbox announced the fifth game in the series,
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This could be a trap but the Kapella is clearly damaged. Engage the pursuing fleet and draw it away from the defecting ship.
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Gearbox COO Brian Martel says that a re-release of Homeworld: Cataclysm depends on "finding the original source code."
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review, along with Samuel, also called the multiplayer mode more difficult and engaging than the single-player game.
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reflect the position and motion of the ships relative to the player's camera. The working title for the game was
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in October 1998. In addition to his original music compositions, Ruskay used a recording of the 1936 piece for
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s review praised the "big, brash and colourful" backgrounds, which was echoed by Levine and John Keefer of
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choir, as the license fees for the recording Garden heard were too high for the studio. The closing song, "
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travel. Instead of the support ship that was expected to be there, the mothership finds a hostile alien
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Released digitally on February 25, 2015, for Windows computers by Gearbox and on August 6, 2015, for
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under license to members of the Relic Developer Network. The source code became the base of several
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on May 7, 2015. In addition to compatibility fixes for modern computers, the "classic" version of
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We've lost Karan. Fleet command is gone. Emergency biotech teams are working to keep her alive.
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distribution platform. The remastered version was warmly received by critics; reviewers such as
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called it "revolutionary" and "ground-breaking" in the real-time strategy genre in 2004, as did
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s Daniel Tack praised the story as still "fantastic" and "emotional", while Kevin VanOrd of
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film trilogy was one of the primary inspirations, along with the 1970s television series
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Those trays contain all that remain of our people. Without them, we will become extinct.
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s "Special Achievement in Music" and "Special Achievement in Art Direction" prizes.
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When all mission objectives are completed, the player is given the option to make a
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wrote that the gameplay was still entertaining 16 years later, and Tom Senior of
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praising how it changed when the player zoomed into or away from a battle, while
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wrote it had "some of the most impressive graphics ever", while Jason Levine of
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noted that Relic was able to use their graphics engine to create the intricate
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was highly regarded by critics upon release and is listed by review aggregator
5041: 4929: 4906: 4577: 3868: 3679: 3554: 3493:"New Homeworld board game includes more than 100 ships and a 10-part campaign" 3469: 3230: 3168: 3083: 2801: 2721: 2539: 2419: 2252: 2243:"Interview: Homeworld's Rob Cunningham on defining Homeworld and inspirations" 1635: 1589: 1543: 1477: 1191: 1077: 1034: 860: 742: 687: 616: 498: 484:, showing Karan S'jet as the last person from the fleet to set foot on Hiigara 460: 440: 330: 316: 270: 3238: 3206: 3181: 3134: 3091: 3059: 2867: 2842: 2809: 2292: 2188: 2152: 2039: 1965: 1597: 1118:, and was released on May 13, 2024. Additionally, in 2003 Relic released the 894:, also praised the detail and variety of the spaceships, and Jason Samuel of 5219: 5171: 4125: 4005: 3900: 3721: 3502: 3435: 3373: 3337: 3173: 3139: 3051: 2919: 2834: 2495: 2352: 2284: 2031: 1957: 1902: 1482: 1335: 981:(ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. 877: 795: 581: 1423: 652:
The sound design, audio production, and music were contracted to composer
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prior to release, and was nominated for "Computer Game of the Year" and "
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and Lopez applauded the "atmospheric" soundtrack for creating the mood.
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and Studio X Labs, which he founded in February 1999 after starting on
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was founded in Vancouver, Canada, on June 1, 1997, and began work on
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player's fleet carries over between levels and can travel in a fully
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technology. The survivors journey with their spacecraft-constructing
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as the first game from his Studio X Labs, with the exceptions of
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hand-drawn, black-and-white cutscene with narrative voiceovers.
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said that "no game—ever—has made space itself look like this".
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updated game was highly praised, with Senior concluding that "
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against human opponents: Levine stated that "multiplayer in
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for iOS and Android by Stratosphere Games in October 2022.
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rather than relying on prerecorded videos. Greg Fortune of
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Entertainment and Leisure Software Publishers Association
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Enemy units neutralized. Begin salvaging the cryo trays.
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Entertainment and Leisure Software Publishers Association
3785:"THQ Is Gone. Now What The Hell Happened To Homeworld?" 3524:"Homeworld Mobile Launches Globally on iOS and Android" 2915:"ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK" 542:
on the cover of Interaction, the magazine of publisher
3054:. March 2000. pp. 46, 47, 49, 50, 54–56, 60, 62. 686:", was composed for the game by the English rock band 488:
A century prior to the start of the game, the Kushan,
3859:"Gearbox Announces Homeworld, Homeworld 2 HD Remakes" 3399:"Inside the Box: Homeworld – A Brief History Of Code" 4092:"Homeworld Remastered Collection Update Information" 3896:"Gearbox's Homeworld HD is now Homeworld Remastered" 3166:
McDonald, Thomas L. (December 2003). "Homeworld 2".
1163:
massively multiplayer online real-time strategy game
372:
purchased the rights to the series from then-owners
5537: 5505: 5422: 5392: 5332: 5212: 5159: 5138: 5117: 5096: 5058: 5040: 5024: 4998: 4943: 4905: 4769: 4674: 4635: 4605: 4575: 4538: 4466: 4415: 4345: 4309: 4272: 4240: 2856:Hoffman, Udo (April 2000). "NachSpiel: Homeworld". 2426:from the original on November 14, 2021 – via 1377:is simply incredible and everyone should play it." 228: 216: 186: 170: 158: 146: 120: 101: 91: 81: 71: 59: 47: 33: 2752: 1108:. Gearbox announced the fifth game in the series, 3364:"Gearbox announces Homeworld 3 at PAX West panel" 1898:"Relic Entertainment Celebrates 15th Anniversary" 1860:Karan. You have taken one step too close to me. 1693:Homeworld Manual: Historical + Technical Briefing 501:that would carry 600,000 people to Hiigara, with 376:in 2013, and released a remastered collection of 282:within each level rather than being limited to a 3550:"Homeworld Remastered Collection for PC Reviews" 3393: 3391: 1868:Fleet Command back online. The Emperor is gone. 888:. Multiple reviewers, such as Vincent Lopez of 3705: 3703: 3701: 3663: 3661: 3118:. Strategy Plus. March 6, 2000. Archived from 2420:"Homeworld Interview with Alex Garden and Yes" 2086: 2084: 2082: 1931: 1929: 977:also received a "Silver" sales award from the 690:. Yes were in Vancouver at the time recording 435:The central ship of the player's fleet is the 5305: 4844: 4379: 4215: 3623: 3621: 3619: 3581: 3579: 3577: 2377: 2375: 2272: 2270: 2200: 2198: 2164: 2162: 1527: 1525: 8: 3195:Chan, Andrew (January 2004). "Homeworld 2". 2580: 2578: 2576: 2574: 2572: 2570: 2568: 2566: 2564: 2562: 2496:"Homeworld 1 Remastered Soundtrack on Steam" 2016: 2014: 2012: 2010: 2008: 1523: 1521: 1519: 1517: 1515: 1513: 1511: 1509: 1507: 1505: 1205: 1072:. Taking place 15 years after the events of 756: 3428:Tringham, Neal Roger (September 10, 2014). 2674: 2672: 2670: 2668: 2666: 2664: 2626: 2624: 2622: 2620: 2618: 2128: 2126: 2124: 1619: 1617: 1615: 1613: 1611: 1609: 1607: 1573: 1571: 1569: 1567: 1565: 1472: 1270:In 2004, Relic Entertainment was bought by 5312: 5298: 5290: 4902: 4851: 4837: 4829: 4596:Duke Nukem 3D: 20th Anniversary World Tour 4386: 4372: 4364: 4222: 4208: 4200: 3035: 3033: 2277:Bates, Jason (October 1998). "Homeworld". 1470: 1468: 1466: 1464: 1462: 1460: 1458: 1456: 1454: 1452: 1338:estimates that over 700,000 copies of the 1204: 1176: 1138:series, including a pinball table DLC for 1080:entity known as the Beast. A full sequel, 997:Academy of Interactive Arts & Sciences 755: 727: 39: 30: 5601:Multiplayer and single-player video games 2792:"Games That Changed The World: Homeworld" 2746: 2744: 1154:by Modiphus Games in September 2022, and 1001:3rd Annual Interactive Achievement Awards 951:review called it the strongest part. The 492:inhabitants of the desert planet Kharak, 5559:Sonic & All-Stars Racing Transformed 3670:"Homeworld Remastered Collection Review" 3630:"Homeworld Remastered Collection Review" 1977: 1975: 710:Homeworld Remastered Original Soundtrack 5626:Video games with Steam Workshop support 3820:Sliwinski, Alexander (April 22, 2013). 1386: 5641:Video games with available source code 3875:from the original on September 7, 2013 3686:from the original on February 25, 2015 3307:from the original on September 1, 2016 2961:from the original on February 10, 2017 2512:from the original on December 28, 2016 3994:McElroy, Griffin (January 25, 2015). 3764:from the original on November 1, 2013 3562:from the original on October 11, 2016 3328:"Homeworld: Deserts of Kharak review" 2529: 2527: 2360:from the original on January 24, 2017 2061:. Thomson Course Technology. p.  1914:from the original on October 10, 2016 1418: 1416: 1003:. It was awarded Game of the Year by 708:in May 2000, and again in a 37-track 16:1999 real-time strategy computer game 7: 3668:Stapleton, Dan (February 25, 2015). 3289:Kasavin, Greg (September 16, 2003). 3252:Chin, Elliott (September 15, 2000). 3018:from the original on October 9, 2016 2951:"Game Critics Awards - 1999 Winners" 2729:from the original on January 4, 2024 2547:from the original on August 21, 2016 2476:from the original on October 9, 2016 2382:Cooper, Daniel (February 24, 2015). 2327:from the original on August 24, 2016 2091:Bonnet, JĂ©rĂ´me (February 24, 1999). 1642:from the original on October 9, 2016 1490:from the original on October 9, 2016 1209: 1181: 760: 732: 696:, and learned of the in-development 301:. The music was written by composer 3927:Burleson, Brian (August 19, 2013). 3894:Yin-Poole, Wesley (March 6, 2014). 3783:Plunkett, Luke (January 24, 2013). 3405:. November 25, 2013. Archived from 3326:Velocci, Carli (February 3, 2016). 3270:from the original on April 22, 2016 3147:from the original on August 2, 2012 2697:from the original on August 6, 2016 2446:Close to the Edge: The Story of Yes 2346:Benford, John (February 22, 2015). 1699:. September 28, 1999. pp. 1–2. 1486:. Gamer Network. October 26, 1999. 1172: 1013:, won Strategy Game of the Year by 987:won Best Strategy Game at the 1999 723: 3958:Shearer, Stew (February 3, 2015). 3908:from the original on March 6, 2014 3857:Goldfarb, Andrew (July 19, 2013). 3646:from the original on March 6, 2017 3344:from the original on March 6, 2017 3221:"O.R.B. (Off-world Resource Base)" 2913:Caoili, Eric (November 26, 2008). 2585:Levine, Jason (October 13, 1999). 1960:. October 1998. pp. 152–153. 1661:Narine, Sacha (January 23, 2016). 1624:Lopez, Vincent (October 1, 1999). 1397:. January 19, 2001. Archived from 1130:to alternative platforms, such as 1025:Gaming Globes awards. It also won 1017:and was nominated for the same by 993:Computer Strategy Game of the Year 14: 5636:Video games scored by Paul Ruskay 4122:"Homeworld Remastered Collection" 4038:. August 15, 2015. Archived from 3491:Hall, CHarlie (August 24, 2022). 2755:Game Design: Secrets of the Sages 2679:Ryan, Michael (October 7, 1999). 2631:Samuel, Jason (January 1, 2000). 2348:"There's no place like Homeworld" 1532:Keefer, John (October 22, 1999). 1424:"Homeworld 3: Funding Now on Fig" 608:Star Wars: X-Wing vs. TIE Fighter 480:The final hand-drawn cutscene of 4890:List of mergers and acquisitions 3010:Walton, Steven (March 4, 2015). 2205:Udell, Scott (August 31, 1998). 1989:. arinndembo.com. Archived from 394:, partially crowdfunded through 5631:Video games developed in Canada 5591:Take-Two Interactive franchises 4194:Homeworld Remastered Collection 4098:. June 10, 2016. Archived from 3628:VanOrd, Kevin (March 9, 2015). 3110:Awards; The Best Games of 1999" 2751:Saltzman, Marc (May 18, 2000). 2169:Presley, Paul (February 1999). 2034:. August 1998. pp. 56–58. 1340:Homeworld Remastered Collection 1288:Homeworld Remastered Collection 714:Homeworld Remastered Collection 329:is listed by review aggregator 5606:Real-time strategy video games 4778:Counter-Strike: Condition Zero 4690:Bulletstorm: Full Clip Edition 4529:New Tales from the Borderlands 3710:Senior, Tom (March 23, 2015). 3586:Tack, Daniel (March 3, 2015). 2448:. Omnibus Press. p. 265. 1936: 1878: 1852: 1834: 1812: 1793: 1775: 1756: 1729: 1710: 1578:Fortune, Greg (January 2000). 346:, and three more games in the 1: 5581:Homeworld (video game series) 4068:. May 7, 2015. Archived from 3748:"THQ docks Homeworld license" 3712:"Homeworld Remastered review" 3254:"Homeworld: Cataclysm Review" 2862:. Future Verlag. p. 45. 2053:Irish, Dan (March 11, 2005). 4683:Homeworld: Deserts of Kharak 3201:. HardwareZone. p. 91. 3135:"Gaming Globes 2000 results" 3115:Computer Games Strategy Plus 2882:"ELSPA Sales Awards: Silver" 2283:. Vol. 5, no. 10. 2057:The Game Producer's Handbook 1956:. Vol. 5, no. 10. 1093:Homeworld: Deserts of Kharak 712:digital album alongside the 390:; the game was developed by 365:Homeworld: Deserts of Kharak 198:September 28, 1999 (Windows) 4792:Brothers in Arms: Furious 4 3929:"Inside the Box: Homeworld" 3431:Science Fiction Video Games 3050:. Vol. 7, no. 3. 2833:. Vol. 7, no. 4. 2717:"Best Video Games for 1999" 2133:Presley, Paul (July 1998). 1987:"Early Games | Arinn Dembo" 591:: in a 1998 interview with 350:series have been produced: 261:on September 28, 1999, for 206:February 25, 2015 (Windows) 5662: 5621:Sierra Entertainment games 5245:Nimble Giant Entertainment 4785:Tales from the Borderlands 3233:. March 2003. p. 86. 3086:. March 2000. p. 74. 2837:. April 2000. p. 33. 2535:"Homeworld for PC Reviews" 1148:tabletop role-playing game 962: 21:Homeworld (disambiguation) 18: 5611:Relic Entertainment games 4901: 4866: 4711:Trover Saves the Universe 4401: 3133:Gestalt (April 5, 2000). 3074:"The 2000 Premier Awards" 2633:"Homeworld Review for PC" 2093:"Interview d'Alex Garden" 1213: 1210: 1185: 1182: 764: 761: 736: 733: 601:but had a storyline like 38: 5130:Middle-earth Enterprises 5109:Dark Horse Entertainment 4644:Tony Hawk's Pro Skater 3 2643:International Data Group 680:University of California 398:, and released in 2024. 253:video game developed by 5616:Space opera video games 4522:Tiny Tina's Wonderlands 4508:The Handsome Collection 2592:Computer Games Magazine 2212:Computer Games Magazine 1950:"Relic Entertainment". 1019:Computer Games Magazine 872:Computer Games Magazine 772:Computer Games Magazine 576:Computer Games Magazine 280:three-dimensional space 4158:(September 28, 1999). 3588:"Homeworld Remastered" 2470:"Homeworld Soundtrack" 1342:have been sold on the 1307: 684:Homeworld (The Ladder) 546: 494:discovered a spaceship 485: 432: 321:Homeworld (The Ladder) 5240:New World Interactive 5235:Gearbox Entertainment 5025:Amplifier Game Invest 4920:Bugbear Entertainment 4868:List of video games ( 4327:Blackbird Interactive 4192:Official website for 3226:Computer Gaming World 3079:Computer Gaming World 2931:on September 18, 2017 1667:Blackbird Interactive 1585:Computer Gaming World 1334:As of February 2017, 1305: 1152:Homeworld Revelations 1098:Blackbird Interactive 1060:stand-alone expansion 1050:Computer Gaming World 1015:Computer Gaming World 947:is a joy", while the 907:Computer Gaming World 784:Computer Gaming World 538: 497:and building a giant 479: 429: 392:Blackbird Interactive 284:two-dimensional plane 209:August 6, 2015 (OS X) 5514:Impossible Creatures 5270:Square Enix Montreal 5199:Tripwire Interactive 5073:Fantasy Flight Games 5006:Coffee Stain Studios 4651:Halo: Combat Evolved 4409:Take-Two Interactive 4332:Sierra Entertainment 4132:on September 8, 2016 3760:. November 7, 2007. 3291:"Homeworld 2 Review" 2894:on February 21, 2009 2223:on February 21, 2005 1673:on February 22, 2016 1592:. pp. 103–104. 1550:on September 5, 2008 1353:s Dan Stapleton and 1297:Homeworld: Cataclysm 1069:Homeworld: Cataclysm 603:Battlestar Galactica 588:Battlestar Galactica 353:Homeworld: Cataclysm 265:. Set in space, the 19:For other uses, see 5383:Company of Heroes 3 5376:Company of Heroes 2 5321:Relic Entertainment 5230:Free Radical Design 4322:Barking Dog Studios 4317:Relic Entertainment 4156:Relic Entertainment 4072:on October 10, 2016 4042:on October 13, 2016 3939:on October 10, 2016 3604:on October 18, 2016 3409:on October 10, 2016 2991:on October 11, 2000 2955:Game Critics Awards 2109:on December 1, 2001 1993:on December 7, 2016 1862:Fleet Intelligence: 1822:Fleet Intelligence: 1762:Fleet Intelligence: 1740:Fleet Intelligence: 1735:Fleet Intelligence: 1401:on January 19, 2001 1207: 1179: 1096:, was developed by 1064:Barking Dog Studios 1038:wrote in 2003 that 989:Game Critics Awards 758: 730: 550:Relic Entertainment 516:suspended animation 255:Relic Entertainment 54:Relic Entertainment 5265:Slipgate Ironworks 4915:Black Forest Games 4589:Duke Nukem Forever 4102:on October 9, 2016 4012:on August 19, 2016 3838:on October 9, 2016 3801:on October 9, 2016 3728:on October 9, 2016 3530:. October 11, 2022 3528:Gearbox Publishing 3122:on March 24, 2005. 3040:"The Sixth Annual 2804:. April 10, 2004. 2681:"Homeworld Review" 2587:"Homeworld Review" 2400:on October 9, 2016 2309:(March 20, 2015). 2287:. pp. 44–45. 2183:. pp. 42–43. 1308: 1177: 1146:in August 2022, a 965:Homeworld (series) 728: 676:Adagio for Strings 671:Adagio for Strings 547: 486: 433: 411:real-time strategy 312:Adagio for Strings 251:real-time strategy 223:Real-time strategy 5568: 5567: 5551:Company of Heroes 5528:Age of Empires IV 5346:Company of Heroes 5335:Company of Heroes 5287: 5286: 5283: 5282: 5260:Saber Interactive 5139:CDE Entertainment 5125:Limited Run Games 5104:Dark Horse Comics 4963:Dambuster Studios 4882:Saber Interactive 4826: 4825: 4739:Tribes of Midgard 4361: 4360: 4293:Deserts of Kharak 3904:. Gamer Network. 3526:(Press release). 3472:. August 26, 2022 3445:978-1-4822-0389-9 3376:. August 30, 2019 3143:. Gamer Network. 2816:on June 30, 2007. 2774:978-1-57595-422-6 2508:. March 4, 2015. 2455:978-1-847-72132-7 2356:. Gamer Network. 2181:Dennis Publishing 2145:Dennis Publishing 2072:978-1-59200-617-5 1267: 1266: 1203: 1202: 1199: 1100:and published by 853: 852: 754: 753: 750: 559:David J. Williams 508:faster than light 295:David J. Williams 257:and published by 242: 241: 138:David J. Williams 5653: 5586:1999 video games 5538:Related articles 5425:Warhammer 40,000 5314: 5307: 5300: 5291: 5189:Demiurge Studios 5146:Crystal Dynamics 5097:Dark Horse Media 5016:Ghost Ship Games 4990:Warhorse Studios 4903: 4853: 4846: 4839: 4830: 4753:Star Trek Online 4626:Colonial Marines 4418:Brothers in Arms 4407:; a division of 4395:Gearbox Software 4388: 4381: 4374: 4365: 4337:Gearbox Software 4224: 4217: 4210: 4201: 4187: 4186: 4184:Official website 4171: 4142: 4141: 4139: 4137: 4128:. Archived from 4118: 4112: 4111: 4109: 4107: 4096:Gearbox Software 4088: 4082: 4081: 4079: 4077: 4066:Gearbox Software 4058: 4052: 4051: 4049: 4047: 4028: 4022: 4021: 4019: 4017: 4008:. Archived from 3991: 3985: 3984: 3979: 3977: 3972:on April 2, 2015 3968:. Archived from 3955: 3949: 3948: 3946: 3944: 3935:. Archived from 3933:Gearbox Software 3924: 3918: 3917: 3915: 3913: 3891: 3885: 3884: 3882: 3880: 3854: 3848: 3847: 3845: 3843: 3834:. Archived from 3817: 3811: 3810: 3808: 3806: 3797:. Archived from 3780: 3774: 3773: 3771: 3769: 3744: 3738: 3737: 3735: 3733: 3724:. Archived from 3707: 3696: 3695: 3693: 3691: 3665: 3656: 3655: 3653: 3651: 3625: 3614: 3613: 3611: 3609: 3600:. Archived from 3583: 3572: 3571: 3569: 3567: 3546: 3540: 3539: 3537: 3535: 3520: 3514: 3513: 3511: 3509: 3488: 3482: 3481: 3479: 3477: 3456: 3450: 3449: 3425: 3419: 3418: 3416: 3414: 3403:Gearbox Software 3395: 3386: 3385: 3383: 3381: 3360: 3354: 3353: 3351: 3349: 3323: 3317: 3316: 3314: 3312: 3286: 3280: 3279: 3277: 3275: 3249: 3243: 3242: 3229:. No. 224. 3217: 3211: 3210: 3192: 3186: 3185: 3163: 3157: 3156: 3154: 3152: 3130: 3124: 3123: 3102: 3096: 3095: 3082:. No. 188. 3070: 3064: 3063: 3037: 3028: 3027: 3025: 3023: 3007: 3001: 3000: 2998: 2996: 2977: 2971: 2970: 2968: 2966: 2947: 2941: 2940: 2938: 2936: 2927:. Archived from 2910: 2904: 2903: 2901: 2899: 2890:. Archived from 2878: 2872: 2871: 2853: 2847: 2846: 2824: 2818: 2817: 2812:. Archived from 2788: 2782: 2781: 2758: 2748: 2739: 2738: 2736: 2734: 2713: 2707: 2706: 2704: 2702: 2676: 2659: 2658: 2656: 2654: 2649:on March 8, 2005 2645:. Archived from 2628: 2613: 2612: 2610: 2608: 2603:on March 7, 2005 2599:. Archived from 2582: 2557: 2556: 2554: 2552: 2531: 2522: 2521: 2519: 2517: 2492: 2486: 2485: 2483: 2481: 2466: 2460: 2459: 2438: 2432: 2431: 2416: 2410: 2409: 2407: 2405: 2396:. Archived from 2379: 2370: 2369: 2367: 2365: 2343: 2337: 2336: 2334: 2332: 2303: 2297: 2296: 2274: 2265: 2264: 2262: 2260: 2239: 2233: 2232: 2230: 2228: 2219:. Archived from 2202: 2193: 2192: 2166: 2157: 2156: 2130: 2119: 2118: 2116: 2114: 2105:. Archived from 2088: 2077: 2076: 2060: 2050: 2044: 2043: 2018: 2003: 2002: 2000: 1998: 1979: 1970: 1969: 1947: 1941: 1940:, credits scene. 1933: 1924: 1923: 1921: 1919: 1910:. June 1, 2012. 1894: 1888: 1875: 1869: 1858:Taiidan Emperor: 1849: 1843: 1831: 1825: 1809: 1803: 1790: 1784: 1781:Taiidan Emperor: 1772: 1766: 1753: 1747: 1726: 1720: 1707: 1701: 1700: 1689: 1683: 1682: 1680: 1678: 1669:. Archived from 1658: 1652: 1651: 1649: 1647: 1621: 1602: 1601: 1588:. No. 186. 1575: 1560: 1559: 1557: 1555: 1546:. Archived from 1529: 1500: 1499: 1497: 1495: 1474: 1447: 1446: 1440: 1438: 1432:Gearbox Software 1420: 1411: 1410: 1408: 1406: 1391: 1361: 1352: 1286:, later renamed 1208: 1197: 1180: 1156:Homeworld Mobile 1102:Gearbox Software 1031: 932: 883: 759: 748: 731: 662:string orchestra 370:Gearbox Software 43: 31: 5661: 5660: 5656: 5655: 5654: 5652: 5651: 5650: 5571: 5570: 5569: 5564: 5533: 5501: 5496:Dawn of War III 5418: 5388: 5353:Opposing Fronts 5328: 5318: 5288: 5279: 5255:Rainbow Studios 5208: 5155: 5134: 5113: 5092: 5083:Plaid Hat Games 5054: 5050:Cryptic Studios 5036: 5032:Tarsier Studios 5020: 4994: 4980:Flying Wild Hog 4939: 4897: 4862: 4857: 4827: 4822: 4818:Cryptic Studios 4813:Randy Pitchford 4765: 4675:Published games 4670: 4631: 4611:franchise games 4601: 4571: 4544:expansion packs 4534: 4462: 4436:Earned in Blood 4429:Road to Hill 30 4411: 4397: 4392: 4362: 4357: 4341: 4305: 4268: 4236: 4228: 4182: 4181: 4178: 4154: 4151: 4146: 4145: 4135: 4133: 4120: 4119: 4115: 4105: 4103: 4090: 4089: 4085: 4075: 4073: 4060: 4059: 4055: 4045: 4043: 4030: 4029: 4025: 4015: 4013: 3993: 3992: 3988: 3975: 3973: 3957: 3956: 3952: 3942: 3940: 3926: 3925: 3921: 3911: 3909: 3893: 3892: 3888: 3878: 3876: 3856: 3855: 3851: 3841: 3839: 3819: 3818: 3814: 3804: 3802: 3782: 3781: 3777: 3767: 3765: 3758:CBS Interactive 3746: 3745: 3741: 3731: 3729: 3709: 3708: 3699: 3689: 3687: 3667: 3666: 3659: 3649: 3647: 3640:CBS Interactive 3627: 3626: 3617: 3607: 3605: 3585: 3584: 3575: 3565: 3563: 3548: 3547: 3543: 3533: 3531: 3522: 3521: 3517: 3507: 3505: 3490: 3489: 3485: 3475: 3473: 3458: 3457: 3453: 3446: 3438:. p. 351. 3427: 3426: 3422: 3412: 3410: 3397: 3396: 3389: 3379: 3377: 3362: 3361: 3357: 3347: 3345: 3325: 3324: 3320: 3310: 3308: 3301:CBS Interactive 3288: 3287: 3283: 3273: 3271: 3264:CBS Interactive 3251: 3250: 3246: 3219: 3218: 3214: 3194: 3193: 3189: 3176:. p. 117. 3165: 3164: 3160: 3150: 3148: 3132: 3131: 3127: 3104: 3103: 3099: 3072: 3071: 3067: 3039: 3038: 3031: 3021: 3019: 3009: 3008: 3004: 2994: 2992: 2985:D.I.C.E. Awards 2979: 2978: 2974: 2964: 2962: 2949: 2948: 2944: 2934: 2932: 2912: 2911: 2907: 2897: 2895: 2880: 2879: 2875: 2855: 2854: 2850: 2826: 2825: 2821: 2790: 2789: 2785: 2775: 2750: 2749: 2742: 2732: 2730: 2715: 2714: 2710: 2700: 2698: 2691:CBS Interactive 2678: 2677: 2662: 2652: 2650: 2630: 2629: 2616: 2606: 2604: 2584: 2583: 2560: 2550: 2548: 2533: 2532: 2525: 2515: 2513: 2494: 2493: 2489: 2479: 2477: 2468: 2467: 2463: 2456: 2440: 2439: 2435: 2418: 2417: 2413: 2403: 2401: 2381: 2380: 2373: 2363: 2361: 2345: 2344: 2340: 2330: 2328: 2305: 2304: 2300: 2276: 2275: 2268: 2258: 2256: 2241: 2240: 2236: 2226: 2224: 2204: 2203: 2196: 2179:. No. 73. 2168: 2167: 2160: 2143:. No. 65. 2132: 2131: 2122: 2112: 2110: 2090: 2089: 2080: 2073: 2052: 2051: 2047: 2030:. No. 44. 2027:Next Generation 2020: 2019: 2006: 1996: 1994: 1981: 1980: 1973: 1949: 1948: 1944: 1934: 1927: 1917: 1915: 1896: 1895: 1891: 1876: 1872: 1850: 1846: 1832: 1828: 1810: 1806: 1791: 1787: 1773: 1769: 1754: 1750: 1727: 1723: 1708: 1704: 1691: 1690: 1686: 1676: 1674: 1660: 1659: 1655: 1645: 1643: 1623: 1622: 1605: 1577: 1576: 1563: 1553: 1551: 1531: 1530: 1503: 1493: 1491: 1476: 1475: 1450: 1436: 1434: 1422: 1421: 1414: 1404: 1402: 1395:"Press Release" 1393: 1392: 1388: 1383: 1359: 1350: 1268: 1178:Aggregate score 1175: 1171: 1029: 967: 961: 930: 881: 854: 729:Aggregate score 726: 722: 716:in March 2015. 637:Immelmann turns 629:Masamune Shirow 533: 474: 466:technology tree 461:hyperspace jump 404: 271:hyperspace jump 267:science fiction 212: 142: 116: 29: 28:1999 video game 24: 17: 12: 11: 5: 5659: 5657: 5649: 5648: 5643: 5638: 5633: 5628: 5623: 5618: 5613: 5608: 5603: 5598: 5593: 5588: 5583: 5573: 5572: 5566: 5565: 5563: 5562: 5555: 5547: 5545:Essence Engine 5541: 5539: 5535: 5534: 5532: 5531: 5524: 5517: 5509: 5507: 5503: 5502: 5500: 5499: 5492: 5485: 5484: 5483: 5476: 5466:Dawn of War II 5462: 5461: 5460: 5453: 5446: 5443:Winter Assault 5431: 5429: 5420: 5419: 5417: 5416: 5409: 5401: 5399: 5390: 5389: 5387: 5386: 5379: 5372: 5365: 5364: 5363: 5360:Tales of Valor 5356: 5341: 5339: 5330: 5329: 5319: 5317: 5316: 5309: 5302: 5294: 5285: 5284: 5281: 5280: 5278: 5277: 5272: 5267: 5262: 5257: 5252: 5247: 5242: 5237: 5232: 5227: 5225:Digic Pictures 5222: 5216: 5214: 5210: 5209: 5207: 5206: 5201: 5196: 5194:Snapshot Games 5191: 5186: 5185: 5184: 5174: 5169: 5163: 5161: 5157: 5156: 5154: 5153: 5151:Eidos-MontrĂ©al 5148: 5142: 5140: 5136: 5135: 5133: 5132: 5127: 5121: 5119: 5115: 5114: 5112: 5111: 5106: 5100: 5098: 5094: 5093: 5091: 5090: 5085: 5080: 5075: 5070: 5068:Days of Wonder 5064: 5062: 5056: 5055: 5053: 5052: 5046: 5044: 5038: 5037: 5035: 5034: 5028: 5026: 5022: 5021: 5019: 5018: 5013: 5008: 5002: 5000: 4996: 4995: 4993: 4992: 4987: 4982: 4977: 4972: 4971: 4970: 4965: 4955: 4949: 4947: 4941: 4940: 4938: 4937: 4932: 4927: 4922: 4917: 4911: 4909: 4899: 4898: 4867: 4864: 4863: 4860:Embracer Group 4858: 4856: 4855: 4848: 4841: 4833: 4824: 4823: 4821: 4820: 4815: 4810: 4803: 4795: 4788: 4781: 4773: 4771: 4767: 4766: 4764: 4763: 4756: 4749: 4742: 4735: 4728: 4725:Risk of Rain 2 4721: 4714: 4707: 4700: 4693: 4686: 4678: 4676: 4672: 4671: 4669: 4668: 4661: 4658:Samba de Amigo 4654: 4647: 4639: 4637: 4633: 4632: 4630: 4629: 4622: 4614: 4612: 4603: 4602: 4600: 4599: 4592: 4584: 4582: 4573: 4572: 4570: 4569: 4562: 4555: 4552:Opposing Force 4547: 4545: 4536: 4535: 4533: 4532: 4525: 4518: 4511: 4504: 4501:The Pre-Sequel 4497: 4490: 4483: 4475: 4473: 4464: 4463: 4461: 4460: 4453: 4450:Hell's Highway 4446: 4439: 4432: 4424: 4422: 4413: 4412: 4402: 4399: 4398: 4393: 4391: 4390: 4383: 4376: 4368: 4359: 4358: 4356: 4355: 4349: 4347: 4343: 4342: 4340: 4339: 4334: 4329: 4324: 4319: 4313: 4311: 4307: 4306: 4304: 4303: 4296: 4289: 4276: 4274: 4270: 4269: 4267: 4266: 4259: 4252: 4244: 4242: 4238: 4237: 4229: 4227: 4226: 4219: 4212: 4204: 4198: 4197: 4189: 4177: 4176:External links 4174: 4173: 4172: 4168:Sierra Studios 4150: 4147: 4144: 4143: 4113: 4083: 4053: 4023: 3986: 3950: 3919: 3886: 3849: 3812: 3775: 3739: 3697: 3657: 3615: 3573: 3541: 3515: 3483: 3451: 3444: 3420: 3387: 3355: 3318: 3281: 3244: 3212: 3187: 3158: 3125: 3108:Computer Games 3097: 3065: 3029: 3002: 2972: 2942: 2905: 2873: 2848: 2819: 2783: 2773: 2740: 2708: 2660: 2614: 2558: 2523: 2487: 2461: 2454: 2433: 2422:. Relic News. 2411: 2371: 2338: 2298: 2266: 2255:. July 5, 2017 2234: 2194: 2158: 2147:. p. 44. 2120: 2078: 2071: 2045: 2004: 1971: 1942: 1925: 1889: 1870: 1866:Fleet Command: 1844: 1840:Captain Elson: 1826: 1818:Captain Elson: 1804: 1785: 1767: 1748: 1744:Fleet Command: 1721: 1702: 1697:Sierra Studios 1684: 1653: 1603: 1561: 1501: 1448: 1412: 1385: 1384: 1382: 1379: 1265: 1264: 1261: 1252: 1251: 1248: 1240: 1239: 1236: 1228: 1227: 1224: 1216: 1215: 1212: 1201: 1200: 1194: 1188: 1187: 1184: 1173: 1170: 1167: 963:Main article: 960: 957: 851: 850: 847: 839: 838: 835: 827: 826: 823: 815: 814: 811: 803: 802: 799: 791: 790: 787: 779: 778: 775: 767: 766: 763: 752: 751: 745: 739: 738: 735: 724: 721: 718: 700:. Lead singer 647:Spaghetti Ball 567:Sierra Studios 544:Sierra Studios 532: 529: 503:neuroscientist 473: 470: 403: 400: 259:Sierra Studios 240: 239: 230: 226: 225: 220: 214: 213: 211: 210: 207: 204: 199: 196: 190: 188: 184: 183: 174: 168: 167: 160: 156: 155: 150: 144: 143: 141: 140: 135: 130: 129:Martin Cirulis 126: 124: 118: 117: 115: 114: 113:Aaron Kambeitz 111: 110:Rob Cunningham 107: 105: 99: 98: 95: 89: 88: 85: 79: 78: 75: 69: 68: 66:Sierra Studios 63: 57: 56: 51: 45: 44: 36: 35: 27: 15: 13: 10: 9: 6: 4: 3: 2: 5658: 5647: 5646:Windows games 5644: 5642: 5639: 5637: 5634: 5632: 5629: 5627: 5624: 5622: 5619: 5617: 5614: 5612: 5609: 5607: 5604: 5602: 5599: 5597: 5594: 5592: 5589: 5587: 5584: 5582: 5579: 5578: 5576: 5561: 5560: 5556: 5554: 5552: 5548: 5546: 5543: 5542: 5540: 5536: 5530: 5529: 5525: 5523: 5522: 5518: 5516: 5515: 5511: 5510: 5508: 5504: 5498: 5497: 5493: 5491: 5490: 5486: 5482: 5481: 5477: 5475: 5474: 5470: 5469: 5468: 5467: 5463: 5459: 5458: 5454: 5452: 5451: 5447: 5445: 5444: 5440: 5439: 5438: 5437: 5433: 5432: 5430: 5427: 5426: 5421: 5415: 5414: 5410: 5408: 5407: 5403: 5402: 5400: 5397: 5396: 5391: 5385: 5384: 5380: 5378: 5377: 5373: 5371: 5370: 5366: 5362: 5361: 5357: 5355: 5354: 5350: 5349: 5348: 5347: 5343: 5342: 5340: 5337: 5336: 5331: 5326: 5325:list of games 5322: 5315: 5310: 5308: 5303: 5301: 5296: 5295: 5292: 5276: 5273: 5271: 5268: 5266: 5263: 5261: 5258: 5256: 5253: 5251: 5250:Piranha Bytes 5248: 5246: 5243: 5241: 5238: 5236: 5233: 5231: 5228: 5226: 5223: 5221: 5218: 5217: 5215: 5213:Former assets 5211: 5205: 5202: 5200: 5197: 5195: 5192: 5190: 5187: 5183: 5180: 5179: 5178: 5175: 5173: 5170: 5168: 5165: 5164: 5162: 5158: 5152: 5149: 5147: 5144: 5143: 5141: 5137: 5131: 5128: 5126: 5123: 5122: 5120: 5116: 5110: 5107: 5105: 5102: 5101: 5099: 5095: 5089: 5086: 5084: 5081: 5079: 5078:Lookout Games 5076: 5074: 5071: 5069: 5066: 5065: 5063: 5061: 5057: 5051: 5048: 5047: 5045: 5043: 5039: 5033: 5030: 5029: 5027: 5023: 5017: 5014: 5012: 5009: 5007: 5004: 5003: 5001: 4997: 4991: 4988: 4986: 4983: 4981: 4978: 4976: 4973: 4969: 4966: 4964: 4961: 4960: 4959: 4956: 4954: 4953:Anime Limited 4951: 4950: 4948: 4946: 4942: 4936: 4933: 4931: 4928: 4926: 4925:Gunfire Games 4923: 4921: 4918: 4916: 4913: 4912: 4910: 4908: 4904: 4900: 4895: 4891: 4887: 4883: 4879: 4875: 4871: 4865: 4861: 4854: 4849: 4847: 4842: 4840: 4835: 4834: 4831: 4819: 4816: 4814: 4811: 4809: 4808: 4804: 4802: 4800: 4796: 4794: 4793: 4789: 4787: 4786: 4782: 4780: 4779: 4775: 4774: 4772: 4768: 4762: 4761: 4757: 4755: 4754: 4750: 4748: 4747: 4743: 4741: 4740: 4736: 4734: 4733: 4729: 4727: 4726: 4722: 4720: 4719: 4715: 4713: 4712: 4708: 4706: 4705: 4701: 4699: 4698: 4694: 4692: 4691: 4687: 4685: 4684: 4680: 4679: 4677: 4673: 4667: 4666: 4662: 4660: 4659: 4655: 4653: 4652: 4648: 4646: 4645: 4641: 4640: 4638: 4634: 4628: 4627: 4623: 4621: 4620: 4616: 4615: 4613: 4610: 4609: 4604: 4598: 4597: 4593: 4591: 4590: 4586: 4585: 4583: 4580: 4579: 4574: 4568: 4567: 4563: 4561: 4560: 4556: 4554: 4553: 4549: 4548: 4546: 4543: 4542: 4537: 4531: 4530: 4526: 4524: 4523: 4519: 4517: 4516: 4515:Borderlands 3 4512: 4510: 4509: 4505: 4503: 4502: 4498: 4496: 4495: 4491: 4489: 4488: 4487:Borderlands 2 4484: 4482: 4481: 4477: 4476: 4474: 4472: 4470: 4465: 4459: 4458: 4454: 4452: 4451: 4447: 4445: 4444: 4440: 4438: 4437: 4433: 4431: 4430: 4426: 4425: 4423: 4421: 4419: 4414: 4410: 4406: 4400: 4396: 4389: 4384: 4382: 4377: 4375: 4370: 4369: 4366: 4354: 4351: 4350: 4348: 4344: 4338: 4335: 4333: 4330: 4328: 4325: 4323: 4320: 4318: 4315: 4314: 4312: 4308: 4302: 4301: 4297: 4295: 4294: 4290: 4287: 4283: 4282: 4278: 4277: 4275: 4271: 4265: 4264: 4260: 4258: 4257: 4253: 4251: 4250: 4246: 4245: 4243: 4239: 4234: 4233: 4225: 4220: 4218: 4213: 4211: 4206: 4205: 4202: 4196: 4195: 4190: 4185: 4180: 4179: 4175: 4169: 4165: 4161: 4157: 4153: 4152: 4148: 4131: 4127: 4123: 4117: 4114: 4101: 4097: 4093: 4087: 4084: 4071: 4067: 4063: 4057: 4054: 4041: 4037: 4033: 4027: 4024: 4011: 4007: 4003: 4002: 3997: 3990: 3987: 3983: 3971: 3967: 3966: 3961: 3954: 3951: 3938: 3934: 3930: 3923: 3920: 3907: 3903: 3902: 3897: 3890: 3887: 3874: 3870: 3866: 3865: 3860: 3853: 3850: 3837: 3833: 3829: 3828: 3823: 3816: 3813: 3800: 3796: 3792: 3791: 3786: 3779: 3776: 3763: 3759: 3755: 3754: 3749: 3743: 3740: 3727: 3723: 3719: 3718: 3713: 3706: 3704: 3702: 3698: 3685: 3681: 3677: 3676: 3671: 3664: 3662: 3658: 3645: 3641: 3637: 3636: 3631: 3624: 3622: 3620: 3616: 3603: 3599: 3595: 3594: 3593:Game Informer 3589: 3582: 3580: 3578: 3574: 3561: 3557: 3556: 3551: 3545: 3542: 3529: 3525: 3519: 3516: 3504: 3500: 3499: 3494: 3487: 3484: 3471: 3467: 3466: 3461: 3455: 3452: 3447: 3441: 3437: 3433: 3432: 3424: 3421: 3408: 3404: 3400: 3394: 3392: 3388: 3380:September 18, 3375: 3371: 3370: 3365: 3359: 3356: 3343: 3339: 3335: 3334: 3329: 3322: 3319: 3306: 3302: 3298: 3297: 3292: 3285: 3282: 3269: 3265: 3261: 3260: 3255: 3248: 3245: 3240: 3236: 3232: 3228: 3227: 3222: 3216: 3213: 3208: 3204: 3200: 3199: 3191: 3188: 3183: 3179: 3175: 3171: 3170: 3162: 3159: 3146: 3142: 3141: 3136: 3129: 3126: 3121: 3117: 3116: 3111: 3109: 3101: 3098: 3093: 3089: 3085: 3081: 3080: 3075: 3069: 3066: 3061: 3057: 3053: 3052:Imagine Media 3049: 3048: 3043: 3036: 3034: 3030: 3022:September 22, 3017: 3013: 3006: 3003: 2990: 2986: 2982: 2976: 2973: 2965:September 22, 2960: 2956: 2952: 2946: 2943: 2935:September 18, 2930: 2926: 2922: 2921: 2916: 2909: 2906: 2898:September 18, 2893: 2889: 2888: 2883: 2877: 2874: 2869: 2865: 2861: 2860: 2852: 2849: 2844: 2840: 2836: 2835:Imagine Media 2832: 2831: 2823: 2820: 2815: 2811: 2807: 2803: 2799: 2798: 2793: 2787: 2784: 2780: 2776: 2770: 2766: 2762: 2757: 2756: 2747: 2745: 2741: 2728: 2724: 2723: 2718: 2712: 2709: 2696: 2692: 2688: 2687: 2682: 2675: 2673: 2671: 2669: 2667: 2665: 2661: 2648: 2644: 2640: 2639: 2634: 2627: 2625: 2623: 2621: 2619: 2615: 2602: 2598: 2594: 2593: 2588: 2581: 2579: 2577: 2575: 2573: 2571: 2569: 2567: 2565: 2563: 2559: 2546: 2542: 2541: 2536: 2530: 2528: 2524: 2511: 2507: 2503: 2502: 2497: 2491: 2488: 2475: 2471: 2465: 2462: 2457: 2451: 2447: 2443: 2437: 2434: 2429: 2425: 2421: 2415: 2412: 2399: 2395: 2391: 2390: 2385: 2378: 2376: 2372: 2359: 2355: 2354: 2349: 2342: 2339: 2326: 2322: 2318: 2317: 2312: 2308: 2302: 2299: 2294: 2290: 2286: 2285:Imagine Media 2282: 2281: 2273: 2271: 2267: 2254: 2250: 2249: 2244: 2238: 2235: 2222: 2218: 2214: 2213: 2208: 2201: 2199: 2195: 2190: 2186: 2182: 2178: 2177: 2172: 2165: 2163: 2159: 2154: 2150: 2146: 2142: 2141: 2136: 2129: 2127: 2125: 2121: 2108: 2104: 2101:(in French). 2100: 2099: 2094: 2087: 2085: 2083: 2079: 2074: 2068: 2064: 2059: 2058: 2049: 2046: 2041: 2037: 2033: 2032:Imagine Media 2029: 2028: 2023: 2017: 2015: 2013: 2011: 2009: 2005: 1992: 1988: 1984: 1978: 1976: 1972: 1967: 1963: 1959: 1958:Imagine Media 1955: 1954: 1946: 1943: 1939: 1938: 1932: 1930: 1926: 1913: 1909: 1905: 1904: 1899: 1893: 1890: 1885: 1881: 1880: 1874: 1871: 1867: 1863: 1859: 1855: 1854: 1848: 1845: 1841: 1837: 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Index

Homeworld (disambiguation)
Box artwork featuring the mothership with other ships and a planet behind it, and "Home World: 3D Real-Time Strategy" overlaid
Developer(s)
Relic Entertainment
Publisher(s)
Sierra Studios
Director(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Arinn Dembo
David J. Williams
Composer(s)
Paul Ruskay
Homeworld
Platform(s)
Windows
OS X
Genre(s)
Real-time strategy
Single-player
multiplayer
real-time strategy
Relic Entertainment
Sierra Studios
Windows
science fiction
hyperspace jump
mothership

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