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Sophitia Alexandra

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677:, further noting that her outfit coupled with her large breasts and exposed thighs contributed to "an almost untouchable allure to the character", and emphasized the contrast between male and female characters in the series. Game designer Celia Pearce cited her among other characters as an example of "kombat lingerie", claiming her attire was more about the male fantasy of watching women in battle instead of female empowerment. University of Delaware professor Rachel Hutchinson described Sophitia as the developer's "ideal figure of the western woman", noting as the series progresses she her hair gradually becomes more blonde and her outfit incorporates more blue, suggesting the blonde hair/blue eyes combination as a trait associated with Western character. She also noted Sophitia's designs growing more intricate as the series progressed, calling them "far from practical, focusing on the beauty and sexuality of the image and the grace of the character's movement", and tying into the increased mythical nature of the games. 276:, Sophitia's designs focused heavily on her beauty typically with outfits reflecting Greek themes, however the emphasis on making her beautiful led to the development team trying to find a balance between a "sacred" and "vulgar" appearance for her character. In later entries in the series she has been one of the first characters to be implemented into the game, and served as a benchmark for other later characters to test against as they were implemented. While her gameplay has evoked mixed reactions, the character herself has received positive reception. While her beauty was often praised by the media, she has also commonly been cited in scholarly literature as an example of oversexualization in video game women. 521:
opponent into the air and then juggle them for additional hits. However, as a slower character in the series many of her attacks can be sidestepped by the opponent, relying on her to either goad attacks or counterattack in order to be effective. Several of her attacks serve multiple purposes such as hitting low before following up with an airborne slash, while others have more range than their appearance would suggest. Due to her deceptive elements, she has been described as a technical character often favored by experienced players.
296:) and shield combination designed to be unique amongst the other weapons in the game, were selected before other elements of the character. Her design and concept were then built to revolve around it by designers Aya Takemura and Takuji Kawano, starting with gender, then physical measurements, and lastly background details. As with all the characters, after her appearance and movement were fleshed out by a 2100: 433:
who threatened her children, and due to Tira's machinations, Pyrrha is left in a state where she would not survive if the sword were destroyed, leaving Sophitia forced to protect it for the sake of her daughter. When the blade was ultimately destroyed again, Sophitia used the fragment near her heart
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When asked in an interview if changes to her character design focused primarily on sex appeal for the benefit of a male audience, former series producer Motohiro Okubo responded "We weren’t necessarily going out to try and intentionally make something sexy for the purpose of being sexy." However in
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added another outfit option consisting of a plaid skirt, blue jacket with cleavage, red scarf, and a jeweled ornate pill box hat. Unlike her other designs, this was not done by the development team but was instead a contest submission for a Japanese PlayStation-themed magazine, and according to the
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Designed with a Greek holy warrior motif in mind, Sophitia is a blonde woman dressed in a white and brown frock, with boots extending up her thighs and armor plating on her shoulders and chest. As the series progressed, more of her skin became exposed and armor removed, with her outfit taking on a
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in comparison with the others" but further lauded her as "the exterminating angel, the herald of the gods, and above all, the most lubricious swordswoman who ever walked her charms for a screen." They additionally compared her "graceful movements" to ballet, heavily praising Yamashita's animation
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to destroy a parasitic living sword, Soul Edge, which had manifested as a pair of twin blades. Though she destroyed one of them, shards from its destruction wounded her, leaving one piece embedded near her heart. After recovering, she led a quiet life until years later she was tasked once more to
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During her creation, designers focused on maintaining an innocent appearance for her face, to give the character a sense of feeling fresh and young. Freedom of movement between the sword and shield were emphasized, with the intention to allow for the blade to rotate around the shield for cyclonic
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Fighting with a short sword and shield, Sophitia was designed as a character intended to be used by both long-time and brand new players. Her moveset provides her a large amount of flexibility, allowing her to act as a close to mid-range fighter. To this end several of her attacks will launch an
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to expose more of her breasts was done "for male fans", with an additional note expressing disdain for the change. In the same book, another design proposal for the game was noted to draw attention to the area of "her belt to the thick peach", the latter being a euphemism for a woman's behind.
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two variants of the characters were added as unlockable fighters: "Sophitia!", which featured a more revealing constume, and "Sophitia!!", who fought in a one-piece swimsuit. Both were otherwise identical to the original character, with a developer comment in the official fan book for
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series progressed, stating "Over time her clothes have shrunk and her bust has grown...I'm not opposed to sexy female video game characters, but there is a line that crosses into pure ridiculousness, and fighting games regularly step over it”. The 2004 book
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and its subsequent sequels, later appearing in various merchandise related to the series. A baker turned warrior from Athens fighting with a Xiphos and shield, Sophitia became involved in the search for the cursed sword Soul Edge at the behest of the god
761:. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of the title's list of voice actors and their respective characters found in its closing credits and/or other reliable sources of information. 481:, with the former covering her naked body with a white swimsuit in the game's opening cutscene while the latter removed a code that would allow players to change the color of her underwear. Outside of the series, she made a guest appearance in the 581:
in 2000, they commented "If there's one girl who we wouldn't mind beating us into submission it would have to be the lovely Sophitia. With legs that go up to her armpits, flowing golden hair and looks of a model she truly belongs on the
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have been the first characters to be created and then used "as a foundation" for the decisions regarding the other characters' based on how well they would fit alongside the pair, and further described her gameplay as representative of
1075:"Concept art for Sophitia, a refinement of SC1's blue-and-white design with an ancient Greek holy warrior motif. She was one of the earliest characters to be designed, having been created as a benchmark early in SC6 development.(1/2)" 668:
described Sophitia as oversexualized, with her outfit being the "micro mini version of the St. Pauli Girl frock", further adding that in her view Sophitia was designed for the viewing pleasure heterosexual boys and men. In the paper
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praised Sophitia as an undervalued character in the franchise, stating that while she was attractive her backstory as a "baker turned warrior mom" is what made her attached to her the most, comparing her to the character
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also heavily praised her, noting her popularity amongst other gaming websites and adding that she "to this day occupies high places in the rankings of the most alluring video game heroines." He further echoed
2466: 873: 491:, in which due to a time distortion she was transported to that game's setting. Unable to return, she chooses to help that world's heroes. In other media, Sophitia plays a lead role in the 1999 308:
to create her in-game movements. Yamashita, who additionally created the "struck" movements for many other characters in the game, noted particular fondness for Sophitia while designing her.
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noted that Sophitia’s visual design wasn't unique, describing it as "every bit the classical warrior maiden", compared to the rest of the cast of the series she stood out. Spanish magazine
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line, among other items such as window shades and table mats. Yujin released a four inch tall immobile figurine of Sophitia as part of their "Namco Girls Series #3" line of figurines for
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The character was very well received by the media and general public alike, especially amongst players in Japan. Named one of the best female characters on the
1764: 2013: 673:, Elizabeth Munday stated Sophitia showed that the "real-world logic of protecting yourself during a fight was missing from the female character designs" in 751: 2531: 1419: 1926: 1870: 877: 2491: 2481: 2461: 549:
kit designed by Hiroshi Satou for manufacturer Kurushima. Additionally, a 12-inch collectible statue of her was included with the special edition of
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Discussion about Sophitia revolves around the character's beauty and sexualization, emphasized by promotional artwork and unlockable game content
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described her appearance as "angelic", adding that "despite looking homelier than the other girls, is still jaw dropping". John Warren of
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stated Sophitia became "one of the most easily recognized characters in the series" further adding that that she remains one of "
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Pretty Good for a Girl: A Feminist Content Analysis of Female Video Game Characters, and Interviews with Female Gamers
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Developer notes instructed the team to find a balance between "sacred" and "vulgar" in response to their proposals.
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as a whole. Sophitia stands at 168 cm (5 ft 6 in) tall, and has a bust size of 90 cm (35 in).
2501: 2471: 2125: 509: 1704: 1427: 328:, a brunette clad in asymmetrical armor, was conceived during the development of Sophitia's secondary outfit in 2344: 2236: 2169: 1918: 1862: 631:
sentiments on her movements, stating when coupled with her appearance she was a standout character not only in
1949:"Chun-Li Is From Street Fighter, Not Mortal Kombat—a Break Down of (Some) the Iconic Ladies of Fighting Games" 417:. Unable to locate it before its destruction, she returned home to her husband and gave birth to a daughter, 2273: 414: 341: 1320: 646: 1456: 653:
Sophitia has been the subject of much academic discussion revolving around her design and sexualization.
425:. Years later the blade attempted to reform again and Sophitia set again, followed closely by her sister 336:, appearing as an ally character in Sophitia's story mode and using her fighting style. While developing 1509: 370:
stating they "may not be able to do this again" in regards to the swimsuit. The PlayStation version of
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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia
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Tassi, Paul; Jaggi, Ruchi (March 2014). "Gender Construction in Video Games: a Discourse".
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SOULCALIBUR VI - PS4/XB1/PC - Sophitia Showcase (Developer Diary) (subtitles available)
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by a design team that worked solely on her, and then animated by Tomoe Yamashita using
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Race, Gender, Media: Considering Diversity Across Audiences, Content, and Producers
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Race, Gender, Media: Considering Diversity Across Audiences, Content, and Producers
450: 449:, but included in home ports of the latter due to fan outcry. Originally voiced by 273: 257:. The affair soon affected her other family members as well, including her sister, 243: 136: 1040: 659:
senior contributor Paul Tassi criticized her design and the changes to it as the
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Fron, Janine; Fullerton, Tracy; Morie, Jacquelyn; Pearce, Celia (April 2016).
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Namco released a Sophitia key chain figurine and a standing clock in its 1996
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division by designers Aya Takemura and Takuji Kawano, she first appeared in
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Mass Communicator: International Journal of Communication Studies
2334: 635:, but fighting games as a whole. Meanwhile, Princess Weekees of 571: 507:
games. She is furthermore featured in the collectible card game
473:. The character received some censorship in Western releases of 2114: 839:. Scene: Ending credits, 9:32 in, VOICE OVER ACTORS (Japanese). 599:
s most memorable babes since the days of her swimsuit debut in
545:. Other commercial items bearing Sophitia's likeness include a 2110: 1448: 861:. Scene: Ending credits, 5:34 in, VOICE OVER ACTORS JAPANESE. 1727:"See Everything Inside the Soulcalibur 6 Collectors Edition" 617:
featured her on a two-page spread, calling "practically the
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to save her daughter, sacrificing herself in the process.
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The European Journal of Social & Behavioural Sciences
1133:"Soul Edge: The Basic Guide to Master Swordsmanship 2". 437:
She has since has appeared in almost every entry in the
1382:"Sophitia's Soul Burns Into Warriors Orochi 3 Ultimate" 1369:. Vol. 1, no. 1. September 1997. p. 34. 387:, the design team noted the changes to her outfit in 2467:
Female soldier and warrior characters in video games
2372: 2307: 2250: 2214: 2150: 198: 184: 173: 168: 90: 82: 69: 37: 1973: 461:. In English she was voiced by Diane Holmby since 984:BANDAI NAMCO Entertainment Europe (2017-12-22), 721:: CS1 maint: bot: original URL status unknown ( 1863:"Top 10 Characters from the Soulcalibur Series" 413:destroy a restored Soul Edge and its new host, 400:Sophitia was introduced in the 1996 video game 321: 225: 1757:"LittleBigPlanet™ 3 SOULCALIBUR™ Costume Pack" 315: 27:Character in the Soulcalibur video game series 2126: 1570:(in Japanese). Soularchive.jp. Archived from 1543:(in Japanese). Soularchive.jp. Archived from 8: 1420:"UFS Set 31: Soulcalibur VI Booster Display" 1314: 1312: 1150: 1148: 959:(in Japanese). Namco Bandai. Archived from 312:attacks. An alternate character named Azola 2256: 2154: 2133: 2119: 2111: 1245:(in Japanese). Honored. pp. 109–111. 784: 782: 704:. Archived from the original on 2023-04-25 53: 2070:Pulos, Alexis; Austin, Lee (2016-12-24). 2054: 2010:Doctoral Dissertation, Cardiff University 1358: 1356: 744:"Sophitia Alexandra Voices (Soulcalibur)" 457:has taken over voice acting duties since 2527:Video game characters introduced in 1995 2477:Fictional Greeks from the Ottoman Empire 1980:. Pearson/Allyn and Bacon. p. 254. 1899:(in Spanish). No. 6. pp. 36–37 1789:. No. 5. January 2000. p. 102. 1483:. Vol. 7, no. 12. p. 126. 1363:"Top 25 PlayStation Games of All Time". 1270:(in Japanese). Honored. pp. 49–50. 1098: 1096: 1832:"Extreme Makeover: Soulcalibur Edition" 1160:Soul Edge Official Fan Book (Chronicle) 686: 622:work on her character. Jakub Kralka of 134: 102: 2512:Fictional swordfighters in video games 1785:"The Top Ten Girls on the Dreamcast". 1477:Staff (December 1999). "SoulCalibur". 764: 714: 353:primarily blue appearance starting in 34: 2497:Fictional Greek people in video games 1707:from the original on October 22, 2012 1128: 1126: 979: 977: 375:fan book was intended to display an " 7: 1677:from the original on 25 January 2016 694:Namco Bandai Entertainment America. 499:series, a retelling of the original 1893:"Femme Virtual: Espadas y Espaldas" 1388:from the original on 26 August 2016 1209:D'Anastasio, Cecilia (2018-06-18). 899:"Behind the Game: Soul Calibur III" 567:themed costume pack for the title. 2532:Nobility characters in video games 1366:PlayStation: The Official Magazine 300:, her character was rendered as a 238:series of video games. Created by 25: 1135:Computer and Video Games Freeplay 1011:Deats, Adam; Joe Epstein (2008). 696:"SoulCalibur V - Behind The Game" 441:series, with the exception being 2492:Fictional female martial artists 2482:Fictional characters from Athens 2462:Female characters in video games 2098: 1947:Weekees, Princess (2021-02-19). 1755:Sony Interactive Entertainment. 1697:"Sophitia Alexandra (Resin Kit)" 2019:from the original on 2023-04-18 1929:from the original on 2023-05-24 1873:from the original on 2019-07-13 1767:from the original on 2023-04-28 1737:from the original on 2018-10-20 1520:from the original on 2023-04-18 1459:from the original on 2023-05-23 1345:Staff (May 1997). "Soul Edge". 1298:from the original on 2013-11-09 1223:from the original on 2023-04-18 1073:@soulcalibur (March 12, 2021). 1055:from the original on 2009-09-17 994:from the original on 2019-06-21 754:from the original on 2018-06-20 650:"but sadly more heterosexual." 2487:Fictional female swordfighters 2074:. Springer. pp. 161–162. 1800:Johnson, Bryan (May 4, 2003). 1667:"SBG:ワルキューレなどナムコ女性キャラがカプセルトイに" 1494:Staff (May 1997). "Freeplay". 930:. Namco Bandai. Archived from 924:"Interview with Yamashita-san" 872:De Marco, Flynn (2007-09-20). 429:. She encountered the warrior 86:Aya Takemura and Takuji Kawano 1: 2522:Soulcalibur series characters 2457:Fantasy video game characters 2435:The King of Fighters All Star 357:and then completely white by 284:As a character introduced in 1917:Kralka, Jakub (2009-07-19). 1319:Chou, Che (April–May 2003). 1861:Warren, John (2018-10-19). 1498:. No. 186. p. 16. 1349:. No. 186. p. 56. 1183:Butt, Damlan (March 1997). 1117:10.5958/j.0973-967X.8.1.002 855:Soulcalibur: Broken Destiny 644:from the television series 322: 226: 2548: 2001:Munday, Elizabeth (2018). 1972:Lind, Rebecca Ann (2004). 1919:"Dziewczyny z gier wideo!" 1294:. Siliconera. 2013-09-19. 1085:on 2021-03-12 – via 1041:"PS3/PSP comparison flyer" 771:: CS1 maint: postscript ( 488:Warriors Orochi 3 Ultimate 445:and the arcade release of 261:, and later her children, 2507:Fictional shield fighters 2259: 2157: 1191:. No. 17. p. 25 1185:"The Big Game: Soul Edge" 901:. 1UP.com. Archived from 510:Universal Fighting System 408:ordered by the Greek god 316: 288:, Sophitia's weaponry, a 217: 52: 42: 1891:Staff (September 1999). 1630: 1593: 1566: 1539: 1496:Computer and Video Games 1347:Computer and Video Games 1327:. No. 7. p. 71 876:. Kotaku. Archived from 396:Appearances and gameplay 1802:"Top 10 Babes in Games" 1380:Spencer (August 2013). 748:Behind The Voice Actors 525:Promotion and reception 513:, and mobile card game 404:as a simple baker from 169:In-universe information 953:"Sophitia concept art" 647:Xena: Warrior Princess 534: 232:is a character in the 1731:PlayStation LifeStyle 1268:Legend of Soulcalibur 1243:Legend of Soulcalibur 532: 385:Legend of Soulcalibur 280:Conception and design 272:Originally voiced by 2107:at Wikimedia Commons 1321:"Return of the King" 586:." Bryan Johnson of 485:hack and slash game 453:in Japanese, though 227:Sofītia Arekusandoru 2400:Dance, Voldo, Dance 1812:on February 9, 2006 1514:uk.cube.gamespy.com 1409:, Volume 1 (Act 1). 832:Soulcalibur Legends 459:Soulcalibur Legends 421:, and later a son, 32:Fictional character 2517:Namco protagonists 2056:10.15405/ejsbs.188 1842:on August 12, 2008 1787:Dreamcast Magazine 859:Bandai Namco Games 837:Bandai Namco Games 579:Dreamcast Magazine 535: 379:" cultural theme. 209:Sophitia Alexandra 38:Sophitia Alexandra 2444: 2443: 2421:Warriors Orochi 3 2368: 2367: 2246: 2245: 2103:Media related to 2081:978-3-319-43817-7 1761:PlayStation Store 1081:). Archived from 1026:978-0-7440-1006-0 800:). 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Index

Sophitia
Soulcalibur

Soulcalibur II
Soul Edge
English
Erica Lindbeck
Japanese
Michiko Neya
Chie Nakamura
Xiphos
Athens
Greece
Japanese
Hepburn
Soulcalibur
Namco
Project Soul
Soul Edge
Hephaestus
Cassandra
Pyrrha
Patroklos
Michiko Neya
Xiphos
shortsword
concept artist
3D model
motion capture
Mitsurugi

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