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game. Split between two campaigns based on the human and beast factions, the player goes through their campaign to defeat the enemy. There are 24 missions, 12 for both campaigns. Played in an overhead perspective, locations range from forests to tundras. A
190:. It was solely released in North America on July 24, 2000. Choosing between human and beast factions, the player plays through twelve scenarios from each faction, gathering resources, building fortresses, and managing troops to defeat the opposing force. 34: 443:
noted that it was the only real-time strategy game for the Game Boy Color, calling it a "treat" and praising the game's depth and multiplayer options. He also called it so simple to pick up that it would even appeal to
534:. Originally slated for release in 2003, it was cancelled due to the lack of a publisher, despite screenshots of the sequel being shown. The studio continued to make unrelated games for other consoles, such as 480:
was less positive, criticizing its control scheme and the difficulty of selecting and deselecting units. Gerstmann also believed that the game would be too simple and too much like
1192: 1207: 281:. Beginning development in early 1999, the game was programmed by Steven Clark, with Martin Wheeler being the graphics artist and game designer. The music was composed by 1025: 1182: 201:. Critical reception towards the game was positive, with some critics noting its status as the only real-time strategy game for the handheld. It received 506:
considered it a feat from Bits Studios making a great Game Boy Color title. In 2009, IGN listed the game as one they would like to see on a hypothetical
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s Schuyler Lystad considered it the best game he ever played on the system, giving the game a perfect score. A reviewer for
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covers the field, which can be revealed after sending out soldiers to their positions. Different soldiers such as
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and wizards can be used for both factions. Wizards unique for each side range from giving opposing soldiers the
542: 207:'s "Best Game Boy Strategy" award in 2000. Despite the accolades, sales were low. A sequel was planned for the 1177: 1051: 702: 75: 1084: 433: 53: 41: 95: 65: 817: 670: 536: 238: 172: 144: 107: 929: 522:
In spite of the game's low sales, Bits Studios attempted to make a sequel to the game, titled
85: 635: 531: 527: 251: 208: 139: 1130: 507: 259: 958: 262:. The Link Cable can also be used to trade wizards between players to collect them all. 986: 898: 813: 471: 457: 393: 290: 255: 187: 112: 570: 1151: 793: 745: 466: 357: 154: 126: 857: 741: 511: 445: 421: 319: 274: 179: 46: 617: 223: 470:, while criticizing the game for its slow movement, gave praise to its gameplay. 461:
thought it was a great introduction for people to the real-time strategy genre.
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and commended it for overcoming the limitations of being on the Game Boy Color.
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or turning them to chickens. Multiplayer can be played between two people with
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s Matt Sainsbury gave praise towards its multiplayer. Joshua Jankiewicz at
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and was to feature four-player multiplayer and gaming modes such as
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for RTS fans to play for long. Despite this, he called the game
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named the game as the "Best Game Boy Strategy" game of 2000.
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Boyer, Crispin; Sewart, Greg; Smith, Shawn (October 2000). "
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for games journalists to play. It was released on the
1050:Harris, Craig; Thomas, Lucas M. (August 17, 2009). 293:exclusively in the United States on July 24, 2000. 150: 138: 118: 106: 94: 84: 74: 64: 52: 40: 26: 1052:"The DSi Virtual Console Wishlist: Game Boy Color" 546:for the PS2 and Xbox, respectively, as well as 8: 791:McNamara, Andy (September 2000). "Reviews". 330: 285:. The game was showcased by Nintendo at the 1193:Video games developed in the United Kingdom 970: 968: 977:"IGN.com's Best of 2000 Awards - Game Boy" 495:Retrospective reviews were also positive. 329: 304: 32: 23: 1208:Multiplayer and single-player video games 604: 602: 1045: 1043: 911: 909: 902:. No. 134. July 2000. p. 118. 808: 806: 804: 629: 627: 561: 851: 849: 650:from the original on February 23, 2020 419:received an aggregate score of 86% on 891: 889: 7: 1064:from the original on August 17, 2009 1008:Sainsbury, Matt (November 2, 2017). 786: 784: 728: 726: 634:Jankiewicz, Joshua (July 10, 2016). 437:franchises. Justin Whirledge of the 334: 309: 1183:North America-exclusive video games 425:. Critics compared the game to the 300: 1101:from the original on June 23, 2020 1083:Harris, Craig (November 6, 2001). 1028:from the original on June 16, 2020 874:from the original on June 16, 2020 834:from the original on June 16, 2020 683:from the original on June 16, 2020 587:from the original on June 19, 2020 14: 273:was developed by British company 1198:Video games scored by Jeroen Tel 1133: (archived October 28, 2007) 703:"Kirby Gets a Date, DKC Delayed" 526:. It was in development for the 856:Harris, Craig (July 24, 2000). 669:Harris, Craig (June 23, 2000). 569:Harris, Craig (June 30, 2000). 287:Kimpton Sir Francis Drake Hotel 1188:Real-time strategy video games 975:IGN staff (January 29, 2001). 1: 777:. No. 135. p. 190. 1014:, the Game Boy Color's own 1224: 943:Whirledge, Justin (2000). 797:. No. 89. p. 85. 1173:Game Boy Color-only games 774:Electronic Gaming Monthly 346:Electronic Gaming Monthly 338: 335: 313: 310: 31: 671:"The Nintendo Gathering" 266:Development and release 616:. 2000. Archived from 231: 215:but it was cancelled. 610:"Warlocked Interview" 434:Command & Conquer 226: 1168:Game Boy Color games 1085:"From the Makers of 1022:Digitally Downloaded 497:Digitally Downloaded 1163:Fantasy video games 1010:"Retro reflections 644:Hardcore Gaming 101 620:on August 29, 2005. 504:Hardcore Gaming 101 332: 307: 1203:Bits Studios games 961:on April 13, 2001. 916:Lystad, Schuyler. 748:on October 8, 2012 537:Die Hard: Vendetta 464:Andy McNamara for 305: 239:real-time strategy 232: 173:real-time strategy 145:Real-time strategy 510:platform for the 413: 412: 328: 327: 277:and published by 182:and published by 164: 163: 1215: 1158:2000 video games 1127:official website 1111: 1110: 1108: 1106: 1080: 1074: 1073: 1071: 1069: 1047: 1038: 1037: 1035: 1033: 1005: 999: 998: 996: 994: 989:on July 13, 2011 985:. Archived from 972: 963: 962: 957:. Archived from 940: 934: 933: 928:. Archived from 913: 904: 903: 893: 884: 883: 881: 879: 853: 844: 843: 841: 839: 816:(May 17, 2006). 810: 799: 798: 788: 779: 778: 764: 758: 757: 755: 753: 744:. Archived from 730: 721: 720: 718: 716: 699: 693: 692: 690: 688: 666: 660: 659: 657: 655: 631: 622: 621: 606: 597: 596: 594: 592: 566: 532:capture the flag 528:Game Boy Advance 501: 454: 333: 308: 209:Game Boy Advance 197:was composed by 130: 36: 24: 1223: 1222: 1218: 1217: 1216: 1214: 1213: 1212: 1148: 1147: 1131:Wayback Machine 1120: 1115: 1114: 1104: 1102: 1082: 1081: 1077: 1067: 1065: 1049: 1048: 1041: 1031: 1029: 1007: 1006: 1002: 992: 990: 974: 973: 966: 942: 941: 937: 932:on May 7, 2003. 915: 914: 907: 896:"Now Playing". 895: 894: 887: 877: 875: 855: 854: 847: 837: 835: 814:Gerstmann, Jeff 812: 811: 802: 790: 789: 782: 766: 765: 761: 751: 749: 734:"GameRankings: 732: 731: 724: 714: 712: 711:. 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Index


Developer(s)
Bits Studios
Publisher(s)
Nintendo
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Jeroen Tel
Platform(s)
Game Boy Color
NA
Genre(s)
Real-time strategy
Single-player
multiplayer
real-time strategy
video game
Bits Studios
Nintendo
Game Boy Color
Jeroen Tel
IGN
Game Boy Advance

real-time strategy
fog of war
archers
plague

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