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that level's exit will disappear, and the exit will no longer be blocked. When the exit of a level is reached, a screen is displayed showing the score achieved on that level before the character moves on to the next level. In the top right corner of the screen there is a power count. Lifting an L-shaped block causes the power count to go down by 1. Items will occasionally spawn while the player goes through the tower. The items are:
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The player controls Indy
Borgnine through 64 levels, using L-shaped blocks and vines in order to reach the exit of each level. On some levels, the exit is blocked by a mask, and there are crystal balls throughout the level. If all of the crystal balls on a level are collected, then the mask covering
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and reach the top of the tower. The player controls the protagonist, Indy
Borgnine, who must avoid enemies while rearranging L-shaped blocks in order to reach each level's exit.
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in 2014. While the game remained exclusive to Japan for several years, it received its first worldwide release on June 5, 2023 via
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Content in this edit is translated from the existing
Japanese Knowledge (XXG) article at ]; see its history for attribution.
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Development was done by Namco, and the project was planned by
Hiroshima Nagashima, who had worked on the company's
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Jewels (400 points and invincibility; enemies killed while invincible are worth 1000 points)
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404:(1985), the music was by Norio Nakagata, and the character design was by Hiroshi Fuji.
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The game's goal is to solve the puzzle of each of the 64 levels of the ancient
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Lamps (1000 points and enable Indy
Borgnine to pass through L-shaped blocks)
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to the source of your translation. A model attribution edit summary is
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Archaeologist and explorer Indy
Borgnine is in search of the fabled
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a machine-translated version of the
Japanese article.
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http://www.hardcoregaming101.net/tower-of-babel-the/
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368:in Japan on July 18, 1986. It was released on the
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