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Man, Play and Games

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violence and trickery; Alea is seen as a cultural form in lotteries and casinos, as an institutional form in the stock market and as a corruption in superstition and astrology; mimicry is seen as cultural form in carnivals and theatre, as institutional form in uniforms and ceremonies and as corruption in forms of alienation; and ilinx is seen as cultural form in climbing and skiing, as institutional form in professionals requiring control of vertigo and as corruption in drugs and alcoholism.
397:(1997) review of play the idea that individuals in a leisure-based Western culture are 'free' to play is questioned in light of an apparent obligation to spend leisure time 'wisely'. Similarly, we might consider that play forms are subject to considerable social pressures and we might note the economic significance of leisure and media as forms of play. The result is that despite Caillois' attempt at a thorough review, definitions of play remain open to negotiation. 24: 350:, unstructured and spontaneous activities (playfulness), although in human affairs the tendency is always to turn paidia into ludus, and that established rules are also subject to the pressures of paidia. It is this process of rule-forming and re-forming that may be used to account for the apparent instability of cultures. 231:
is an almost purely agonistic game. In this form of play, the players have equal chances but the winner succeeds because of "a single quality (speed, endurance, strength, memory, skill, ingenuity, etc.), exercised, within defined limits and without outside assistance." Agon prioritizes skill, work,
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Like Huizinga, Caillois sees a tendency for a corruption of the values of play in modern society as well as for play to be institutionalised in the structures of society. For example, agon is seen as a cultural form in sports, in an institutional form as economic competition and as a corruption in
256:(Greek for "whirlpool"), which Caillois describes as "voluptuous panic" in the sense of altering perception by experiencing a strong emotion (panic, fear, ecstasy) the stronger the emotion is, the stronger the sense of excitement and fun becomes. E.g. 172:, adding a more comprehensive review of play forms. Caillois disputes Huizinga's emphasis on competition in play. He also notes the considerable difficulty in defining play, concluding that play is best described by six core characteristics: 195:
Caillois focuses on the last two characteristics, rules and make-believe. According to Caillois, they "may be related" but are mutually exclusive: "Games are not ruled and make-believe. Rather, they are ruled
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or, in Caillois' terms, sociology derived from play. Caillois interprets many social structures as elaborate forms of games and much behaviour as a form of play.
491: 41: 240:, or chance.In contrast to agon, games of alea depend on chance and fortune. Alea negates skill and highlights "a surrender to destiny". 369:
are incompatible, as there are no structured rules in the state of disorientation; any rules applied are solely to put a brake on the
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Guo, Li (2024). "The Courtesans' Drinking Games in The Dream in the Green Bower". In Guo, Li; Eyman, Douglas; Sun, Hongmei (eds.).
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It involves make-believe that confirms for players the existence of imagined realities that may be set against 'real life'.
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Guo, Jie (2024). "Games in Late Ming and Early Qing Erotic Literature". In Guo, Li; Eyman, Douglas; Sun, Hongmei (eds.).
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Caillois argues that we can understand the complexity of games by referring to four play forms and two types of play (
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It is uncertain, so that the results of play cannot be pre-determined and so that the player's initiative is involved.
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cannot coexist, as games of chance are inherently games of restraint and waiting for an external event. Likewise,
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It is governed by rules that suspend ordinary laws and behaviours and that must be followed by players.
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on the part of the spectators, who self-insert and identify with certain players on the field.
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or Caillois' example of children spinning in a circle until they become dizzy.
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It is separate (from the routine of life), occupying its own time and space.
302:(cards refer to imaginary beings the player controls in a fictional world). 305: 244: 185:
It is unproductive in that it creates no wealth and ends as it begins.
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Betting on Macau: Casino Capitalism and China's Consumer Revolution
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Games and play combine these elements in various ways. Examples:
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This 'escapist' definition has been criticized, for example in
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Caillois also places forms of play on a continuum from
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Games & Play in Chinese & Sinophone Cultures
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Games & Play in Chinese & Sinophone Cultures
482:. Globalization and Community series. Minneapolis: 48:. Unsourced material may be challenged and removed. 168:Caillois builds critically on the theories of 8: 298:(competition with rules and strategies) and 108:Learn how and when to remove this message 386: 473: 471: 441: 439: 437: 435: 405: 403: 312:activity, which can be combined with 280:, the random shuffling of cards, and 7: 46:adding citations to reliable sources 14: 373:so as not to turn it into panic. 22: 316:to portray characters, or with 33:needs additional citations for 452:University of Washington Press 416:University of Washington Press 353:Caillois also emphasizes that 248:, or mimesis, or role playing. 176:It is free, or not obligatory. 1: 484:University of Minnesota Press 323:Spectator sports combine the 147:, 1958) on the sociology of 573: 537:French non-fiction books 232:and professionalization. 547:Books about game theory 227:, or competition. E.g. 532:1958 non-fiction books 288:Collectible card games 144:Les jeux et les hommes 142: 478:Simpson, Tim (2023). 320:in competitive dance. 57:"Man, Play and Games" 327:of the players with 42:improve this article 512:Man, Play and Games 122:Man, Play and Games 552:Books about games 493:978-1-5179-0031-1 118: 117: 110: 92: 564: 498: 497: 475: 466: 465: 443: 430: 429: 407: 398: 391: 113: 106: 102: 99: 93: 91: 50: 26: 18: 572: 571: 567: 566: 565: 563: 562: 561: 542:Play (activity) 522: 521: 507: 502: 501: 494: 477: 476: 469: 462: 454:. p. 118. 450:. Seattle, WA: 445: 444: 433: 426: 418:. p. 101. 414:. Seattle, WA: 409: 408: 401: 392: 388: 383: 338: 267: 206: 200:make-believe." 166: 161: 114: 103: 97: 94: 51: 49: 39: 27: 12: 11: 5: 570: 568: 560: 559: 554: 549: 544: 539: 534: 524: 523: 520: 519: 506: 505:External links 503: 500: 499: 492: 486:. p. 97. 467: 460: 431: 424: 399: 395:Sutton-Smith's 385: 384: 382: 379: 337: 334: 333: 332: 321: 303: 285: 276:features both 266: 263: 262: 261: 258:bungee jumping 249: 241: 233: 205: 202: 193: 192: 189: 186: 183: 180: 177: 170:Johan Huizinga 165: 162: 160: 157: 135:Roger Caillois 116: 115: 30: 28: 21: 13: 10: 9: 6: 4: 3: 2: 569: 558: 555: 553: 550: 548: 545: 543: 540: 538: 535: 533: 530: 529: 527: 518: 514: 513: 509: 508: 504: 495: 489: 485: 481: 474: 472: 468: 463: 461:9780295752402 457: 453: 449: 442: 440: 438: 436: 432: 427: 425:9780295752402 421: 417: 413: 406: 404: 400: 396: 390: 387: 380: 378: 374: 372: 368: 364: 360: 356: 351: 349: 345: 344: 335: 330: 326: 322: 319: 315: 311: 307: 304: 301: 297: 293: 289: 286: 283: 279: 275: 272: 271: 270: 264: 259: 255: 254: 250: 247: 246: 242: 239: 238: 234: 230: 226: 225: 221: 220: 219: 217: 213: 212: 204:Forms of Play 203: 201: 199: 190: 187: 184: 181: 178: 175: 174: 173: 171: 163: 158: 156: 154: 150: 146: 145: 140: 136: 132: 128: 124: 123: 112: 109: 101: 98:February 2010 90: 87: 83: 80: 76: 73: 69: 66: 62: 59: –  58: 54: 53:Find sources: 47: 43: 37: 36: 31:This article 29: 25: 20: 19: 16: 557:Game studies 517:Google Books 511: 479: 447: 411: 389: 375: 370: 366: 362: 358: 354: 352: 347: 341: 339: 328: 324: 317: 313: 309: 299: 295: 291: 281: 277: 268: 251: 243: 235: 222: 215: 209: 207: 197: 194: 167: 143: 121: 120: 119: 104: 95: 85: 78: 71: 64: 52: 40:Please help 35:verification 32: 15: 526:Categories 164:Definition 131:0029052009 68:newspapers 336:Structure 290:combine 265:Examples 329:mimesis 314:mimesis 306:Dancing 300:mimesis 245:Mimicry 159:Summary 82:scholar 490:  458:  422:  355:paidia 348:paidia 308:is an 216:paidia 139:French 129:  84:  77:  70:  63:  55:  381:Notes 371:ilinx 367:ilinx 363:ludus 343:ludus 310:ilinx 274:Poker 253:Ilinx 229:Chess 211:ludus 153:games 89:JSTOR 75:books 488:ISBN 456:ISBN 420:ISBN 365:and 359:alea 357:and 325:agon 318:agon 296:agon 292:alea 282:agon 278:alea 237:Alea 224:Agon 218:): 214:and 151:and 149:play 127:ISBN 61:news 515:on 44:by 528:: 470:^ 434:^ 402:^ 198:or 141:: 496:. 464:. 428:. 137:( 125:( 111:) 105:( 100:) 96:( 86:· 79:· 72:· 65:· 38:.

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"Man, Play and Games"
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ISBN
0029052009
Roger Caillois
French
play
games
Johan Huizinga
ludus
Agon
Chess
Alea
Mimicry
Ilinx
bungee jumping
Poker
Collectible card games
Dancing
ludus
Sutton-Smith's

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