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Massively multiplayer online game

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over a two-day period five teams of top management of one operator/carrier play a "wargame" against each other, under extremely realistic conditions, with one operator an incumbent fixed and mobile network operator, another a new entrant mobile operator, a third a fixed-line/internet operator, etc. Each team is measured by outperforming their rivals by market expectations of that type of player. Thus each player has drastically different goals, but within the simulation, any one team can win. Also to ensure maximum intensity, only one team can win. Telecoms senior executives who have taken the Equilibrium/Arbitrage simulation say it is the most intense, and most useful training they have ever experienced. It is typical of business use of simulators, in very senior management training/retraining.
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The company originating the game and the intellectual property argue that this is in violation of the terms and agreements of the game as well as copyright violation since they own the rights to how the online currency is distributed and through what channels. The case that the third-party companies and their customers defend, is that they are selling and exchanging the time and effort put into the acquisition of the currency, not the digital information itself. They also express that the nature of many MMOGs is that they require time commitments not available to everyone. As a result, without external acquisition of virtual currency, some players are severely limited to being able to experience certain aspects of the game.
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revenue over the development of their virtual economy, as they most likely have a higher priority to the games viability via adequate funding. Games with an enormous player base, and consequently much higher sales and subscription income, can take more drastic actions more often and in much larger volumes. This account banning could also serve as an economic gain for these large games, since it is highly likely that, due to demand, these 'gold farming' accounts will be recreated with freshly bought copies of the game.
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The results of this interaction between the virtual economy, and our real economy, which is really the interaction between the company that created the game and the third-party companies that want a share of the profits and success of the game. This battle between companies is defended on both sides.
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The US gamers spend more, however, spending about $ 3.8 billion overall on MMO games. $ 1.8 billion of that money is spent on monthly subscription fees. The money spent averages out to $ 15.10 between both subscription and free-to-play MMO gamers. The study also found that 46% of 46 million players
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Some MMOGs have been designed to accurately simulate certain aspects of the real world. They tend to be very specific to industries or activities of very large risk and huge potential loss, such as rocket science, airplanes, trucks, battle tanks, submarines etc. Gradually as simulation technology is
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is an example of an MMO turn-based strategy game. Hundreds of players share the same playing field of conquest. In a "mega" game, each turn fleets are built and launched to expand one's personal empire. Turns are usually time-based, with a "tick" schedule usually daily. All orders are processed,
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since the game must work on company servers. There is some debate if a high head-count is a requirement to be an MMOG. Some say that it is the size of the game world and its capability to support many players that should matter. For example, despite technology and content constraints, most MMOGs can
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However single player in MMOs is quite viable, especially in what is called 'player vs environment' gameplay. This may result in the player being unable to experience all content, as many of the most significant and potentially rewarding game experiences are events that require large and coordinated
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Another specialist area is the mobile telecoms operator (carrier) business where billion-dollar investments in networks are needed but market shares are won and lost on issues from segmentation to handset subsidies. A specialist simulation was developed by Nokia called Equilibrium/Arbitrage to have
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environments to players in both pilot and air traffic controller roles. In this category of MMOGs, the objective is to create duplicates of the real world for people who cannot or do not wish to undertake those experiences in real life. For example, flight simulation via an MMOG requires far less
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was to create a map (in northwestern Europe) that had real-world physics (gravity, air/water resistance, etc.), and ability for players to have some strategic abilities to its basic FPS/RPG role. While the current version is not quite a true simulated world, it is very complex and contains a large
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in the late 1990s popularized the MMORPG genre. The growth in technology meant that where Neverwinter Nights in 1991 had been limited to 50 simultaneous players (a number that grew to 500 by 1995), by 2000 a multitude of MMORPGs was each serving thousands of simultaneous players and led the way for
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As the field of MMOs grows larger each year, research has also begun to investigate the socio-informatic bind the games create for their users. In 2006, researchers Constance A. Steinkuehler and Dmitri Williams initiated research on such topics. The topic most intriguing to the pair was to further
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Most MMOGs also share other characteristics that make them different from other multiplayer online games. MMOGs host many players in a single game world, and all of those players can interact with each other at any given time. Popular MMOGs might have thousands of players online at any given time,
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Typical MUDs and other predecessor games were limited to about 64 or 256 simultaneous player connections; this was a limit imposed by the underlying operating system, which was usually Unix-like. One of the biggest problems with modern engines has been handling the vast number of players. Since a
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The reaction from many of the game companies varies. In games that are substantially less popular and have a small player base, the enforcement of the elimination of 'gold farming' appears less often. Companies in this situation most likely are concerned with their personal sales and subscription
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and social relationships on MMOs, Steinkuehler and Williams combined conclusions from two different MMO research projects: sociocultural perspective on culture and cognition, and the other on media effects of MMOs. The conclusions of the two studies explained how MMOs function as a new form of a
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have small individual sessions but the global infrastructure requirements often allow for classification as an MMO. The term is often used differently by players who tend to refer to their play experience versus game developers who refer to the engineering experience. MMO game developers tend to
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MMOs can also move past the "lubricant" stage and into the "superglue" stage known as bonding social capital, a closer relationship that is characterized by stronger connections and emotional support. The study concludes that MMOs function best as a bridging mechanism rather than a bonding one,
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may be the first commercial one, however, so far most of the efforts have been academic studies. A P2P MMOG may potentially be more scalable and cheaper to build, but notable issues with P2P MMOGs include security and consistency control, which can be difficult to address given that clients are
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In 2011, it was estimated that up to 100,000 people in China and Vietnam are playing online games to gather gold and other items for sale to Western players. While this 'gold farming' is considered to ruin the game for actual players, many rely on 'gold farming' as their main source of income.
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in England; and DACOM and Samsung SDS in South Korea. Games that were powered by the Conductor platform included Fighter Wing, Air Attack, Fighter Ace, Evernight, Hasbro Em@ail Games (Clue, NASCAR and Soccer), Towers of Fallow, The SARAC Project, VR1 Crossroads and Rumble in the Void.
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British online gamers are outspending their German and French counterparts according to a study commissioned by Gamesindustry.com and TNS. The UK MMO-market is now worth £195 million in 2009 compared to the £165 million and £145 million spent by German and French online gamers.
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An early, successful entry into the field was VR-1 Entertainment whose Conductor platform was adopted and endorsed by a variety of service providers around the world including Sony Communications Network in Japan; the Bertelsmann Game Channel in Germany; British Telecom's
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require tremendous investments in developing and maintaining servers around the globe, network bandwidth infrastructure often on the order of terabytes per second, and large engineering problems relating to managing data spread between multiple computer clusters.
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measuring the value of the virtual property in the then-largest MMOG, EverQuest, to result in a per-capita GDP of 2,266 dollars which would have placed the virtual world of EverQuest as the 77th wealthiest nation, on par with Croatia, Ecuador, Tunisia or Vietnam.
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Many games are categorized as MMOBBGs,, Massively Multiplayer Online Bulletin Board Games, also called MMOBBRPGs. These particular types of games are primarily made up of text and descriptions, although images are often used to enhance the game.
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MMOPGs, or massively multiplayer online puzzle games, are based entirely on puzzle elements. They are usually set in a world where the players can access the puzzles around the world. Most games that are MMOPGs are hybrids with other genres.
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universe and are distinguished from single or small-scale multiplayer RTSes by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline.
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created within MMOGs often blur the lines between real and virtual worlds. The result is often seen as an unwanted interaction between the real and virtual economies by the players and the provider of the virtual world. This practice
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typical server can handle around 10,000–12,000 players, 4000–5000 active simultaneously, dividing the game into several servers has up until now been the solution. This approach has also helped with technical issues, such as
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similar to a "third place". Therefore, MMOs have the capacity and the ability to serve as a community that effectively socializes users just like a coffee shop or pub, but conveniently in the comfort of their home.
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MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many
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is an example multiplayer combat video game with sprite animation graphics, using complex soldier, ground vehicle and space-ship models on typically complex terrains developed by Sony online entertainment.
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It is challenging to develop the database engines that are needed to run a successful MMOG with millions of players. Many developers have created their own, but attempts have been made to create
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Within a majority of the MMOGs created, there is virtual currency where the player can earn and accumulate money. The uses for such virtual currency are numerous and vary from game to game. The
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fashion. These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as
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A Dissertation Submitted to the Graduate Division of the University of Hawai'i at Manoa In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Education
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represented a 58% share of the subscription MMOG market in 2009. The title has generated over $ 2.2 billion in cumulative consumer spending on subscriptions from 2005 through 2009.
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expenditure of time and money, is completely risk-free, and is far less restrictive (fewer regulations to adhere to, no medical exams to pass, and so on).
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usually have sharded universes, as they provide the most flexible solution to the server load problem, but not always. For example, the space simulation
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The practice of acquiring large volumes of virtual currency for the purpose of selling to other individuals for tangible and real currency is called
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usually have fewer than 50 players online (per server) and are usually played on private servers. Also, MMOGs usually do not have any significant
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s) focus on socialization instead of objective-based gameplay. There is a great deal of overlap in terminology with "online communities" and "
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A massively multiplayer online sports game is a title where players can compete in some of the more traditional major league sports, such as
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is in development of Shadow of Legend, which will allow gamers to continue their game on their mobile device when away from their PC.
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who give out quests or serve as opponents are typical in MMORPGs. AI-controlled characters are not as common in action-based MMOGs.
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is a dominant MMOG with 8-9 million monthly subscribers worldwide. The subscriber base dropped by 1 million after the expansion
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The first graphical MMOG, and a major milestone in the creation of the genre, was the multiplayer flight combat simulation game
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series is the world's largest MMO racing game and holds the world record for "Most Players in a Single Online Race". Although
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and an in-world virtual economy that depends on the sale and purchase of user-created content. It is technically an MMOSG or
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online service, which first appeared in 1986. Kesmai later added 3D graphics to the game, making it the first 3D MMO.
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to connect players to those worlds. Some games have all of their servers connected so all players are connected in a
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MMOGs emerged from the hard-core gamer community to the mainstream strongly in December 2003 with an analysis in the
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The importance of having a working virtual economy within an MMOG is increasing as they develop. A sign of this is
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Massively multiplayer online combat games are realtime objective, strategy and capture the flag style modes.
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understand the gameplay, as well as the virtual world serving as a social meeting place, of popular MMOs.
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Many browser-based Casual MMOs have begun to spring up. This has been made easier because of maturing of
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Commercial MMORPGs gained acceptance in the late 1980s and early 1990s. The genre was pioneered by the
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with a large number of players to interact in the same online game world. MMOs usually feature a huge,
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The virtual goods revenue from online games and social networking exceeded US$ 7 billion in 2010.
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Although there is no specific limit to where an online multiplayer online game is considered
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is another casual massively multiplayer online game and it is produced by T3 Entertainment.
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getting more mainstream, so too various simulators arrive into more mundane industries.
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was released in 1988). Competitors in this subgenre (non-combat-based MMORPG) include
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Krikke, J. (2003). "Samurai Romanesque, J2ME, and the battle for mobile cyberspace".
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announced that it was developing a massively multiplayer training simulation called
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The popularity of MMOGs was mostly restricted to the computer game market until the
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The most popular type of MMOG, and the subgenre that pioneered the category, is the
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was the first MMOG developed for children. Its gameplay falls somewhere between
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MMOGs have only recently begun to break into the mobile phone market. The first,
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has a game mode called World Dance Floor, which also structures like an MMORPG.
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uses only one large cluster server peaking at over 60,000 simultaneous players.
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The MMOG genre of air traffic simulation is one example, with networks such as
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MMOFPS is an online gaming genre which features many simultaneous players in a
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Still, others will only use one part of the universe at any time. For example,
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to assist and analyze the virtual economy and production within this game.
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Building a simple yet powerful MMO game architecture, Part 1: Introduction
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and battles resolved, at the same time during the tick. Similarly, in
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To support all those players, MMOGs need large-scale game worlds, and
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US Gamers spent $ 3.8 billion on MMO Gaming in 2009 (11 March 2010).
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s, are the most common type of MMOG. Some MMORPGs are designed as a
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fit up to a few thousand players on a single game server at a time.
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published an ethnographic study on World of Warcraft examined with
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is more combat-based than racing, it is also considered an MMOR.
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emerged as a generic term to cover this growing class of games.
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s), sometimes called massively multiplayer online dance games (
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There are several types of massively multiplayer online games.
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There are also massively multiplayer collectible card games:
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use P2P networking and client-server networking together.
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having this kind of trade, real money for virtual things.
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and there are no plans for a public commercial release.
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that most users will already have installed. The acronym
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which features online and bluetooth multiplayer gaming.
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has also been a popular theme, featuring games such as
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Massively multiplayer online first-person shooter game
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in order to reduce infrastructure costs and utilise a
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Steinkuehler, Constance A.; Williams, Dmitri (2006).
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usually on company-owned servers. Non-MMOGs, such as
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Multiplayer video game with a large number of players
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Massively multiplayer online real-time strategy game
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More recent developments are 879:and the emergence and growth of online service 32:Automotive Industry Action Group § MMOG/LE 2208:"Game Traffic Analysis: An MMORPG Perspective" 1200:Massively multiplayer online role-playing game 717:massively multiplayer online role-playing game 2753: 2644:History of massively multiplayer online games 2566: 2104:"Virtual sales provide aid to poorer nations" 1527:Many types of MMO games can be classified as 766:series on GEnie, also created by Kesmai, and 711:History of massively multiplayer online games 639: 8: 1883:in the US pay real money to play MMO games. 2493:: CS1 maint: numeric names: authors list ( 2051:. Lyndon, UK: Screen Digest. Archived from 1832:is developing it for the Army based on the 1646:Massively multiplayer online social games ( 787:, new acronyms started to develop, such as 80:Learn how and when to remove these messages 3520: 3178: 2794: 2760: 2746: 2738: 2573: 2559: 2551: 2430:Journal of Computer-Mediated Communication 1913:List of massively multiplayer online games 719:(MMORPG), which descended from university 646: 632: 268: 2441: 1507:, all of which have since shut down. The 1379:Examples of MMO simulation games include 1367:striving to provide rigorously authentic 852:-controlled characters are still common. 257:Learn how and when to remove this message 239:Learn how and when to remove this message 177:Learn how and when to remove this message 2535:) is being considered for deletion. See 2379:. Vast.sourceforge.net. 26 November 2008 2014:"Blizzard Entertainment:Press Releases" 1988:IEEE Computer Graphics and Applications 1943: 1295:games, also known as "MMORTS", combine 1177:'s online play, while other games like 280: 2486: 2458:"MMO Big in Britain But US Still No 1" 7: 2398:Gonzalez, Lauren (17 January 2008). 115:adding citations to reliable sources 1451:massively multiplayer online racing 126:"Massively multiplayer online game" 3840:Massively multiplayer online games 2460:. Agencynews.net. 20 October 2003. 2287:. GameAxis Unwired. pp. 27–31 2284:Beyond the Looking Glass of MMOG's 2232:. Uk.games.ign.com. Archived from 1861:To further explore the effects of 1801:easily hacked. Some MMOGs such as 25: 2601:Massively multiplayer online game 2539:to help reach a consensus. › 2509:"Millions Spent on Casual Gaming" 2357:. theage.com.au. 26 February 2007 2255:Nguyen, Thierry (20 March 2007). 1238:Bulletin board role-playing games 660:massively multiplayer online game 61:This article has multiple issues. 2972: 2443:10.1111/j.1083-6101.2006.00300.x 2144:. AllBusiness.com. 28 April 1998 1891:UK National Gamers Survey Report 272: 193: 91: 50: 1887:Today's Gamers MMO Focus Report 1489:. Other notable MMORs included 816:(the first kid-focused MMORPG), 102:needs additional citations for 69:or discuss these issues on the 2306:E, Michael (3 November 1998). 1792:Some recent attempts to build 1618:. This idea was influenced by 785:computer and video game genres 1: 2672:Social interaction in MMORPGs 1820:environment). The purpose of 1582:. Other MMOCCGs might exist ( 1291:Massively multiplayer online 1210:Massively multiplayer online 2077:Kevin Kwang (12 July 2011). 1951:Gose, Edward (August 2014). 1796:(P2P) MMOGs have been made. 1614:s), are MMOGs that are also 783:applied MMOG ideas to other 726:and adventure games such as 18:Massively multiplayer online 2511:. BBC UK. 10 February 2010. 2042:Hardy-Rolls, Piers (2009). 1660:, emphasizing socializing, 886:EverQuest Online Adventures 219:the claims made and adding 3876: 2970: 2542:Massive Multiplayer Online 1319: 1284: 1278: 1256: 1250: 1203: 1197: 1009: 914:, was released in 2001 on 708: 693:and other mobile devices. 499:Longest-running franchises 36: 29: 2780:List of video game genres 2775: 2727:Social networking service 2257:"GameSpy: Huxley Preview" 1824:is to train soldiers for 1666:Casual Multiplayer Online 865:sixth-generation consoles 509:Games considered the best 3845:Multiplayer online games 3072:Digital collectible card 2537:templates for discussion 2000:10.1109/MCG.2003.1159608 1220:multiplayer browser game 893:), and the multiconsole 504:Most-played mobile games 37:Not to be confused with 3157:Roguelike deck-building 3065:Roguelike deck-building 2639:History of online games 2582:Multiplayer video games 1592:Alternate reality games 1516:Darkwind: War on Wheels 1334:Darkwind: War on Wheels 810:(the first 3D MMORPG), 39:Multiplayer online game 3855:Video game terminology 2281:Leon Ryan (May 2007). 2164:"What defines an MMO?" 1918:Multiplayer video game 1749:and the popularity of 1621:Dance Dance Revolution 1533:collectible card games 992:Wrath of the Lich King 3399:Tactical role-playing 3164:Tactical role-playing 2377:"VAST - Related Work" 1504:Need for Speed: World 1326:Steve Jackson Games' 867:, with the launch of 781:video game developers 3779:Vertically scrolling 2694:Non-player character 2596:Cooperative gameplay 1468:Test Drive Unlimited 1349:The initial goal of 1265:first-person shooter 1247:First-person shooter 936:SmartCell Technology 870:Phantasy Star Online 381:Virtual reality game 111:improve this article 3409:Turn-based strategy 3314:Submarine simulator 3120:Action role-playing 3027:Interactive fiction 2308:"UltraCorps Review" 2058:on 29 December 2009 1928:Social network game 1808:In April 2004, the 1544:Kung Fu Panda World 1492:Upshift Strikeracer 1352:World War II Online 1316:Turn-based strategy 1068:teams to complete. 1023:economy interaction 352:Social-network game 335:Electronic handheld 3810:Video game modding 3752:Nonlinear gameplay 3414:Turn-based tactics 3382:Real-time strategy 2210:. 16 November 2006 1818:asymmetric warfare 1810:United States Army 1356:persistent world. 1297:real-time strategy 1293:real-time strategy 1275:Real-time strategy 1212:role-playing games 1175:Grand Theft Auto V 965:Star Wars Galaxies 908:Samurai Romanesque 769:Neverwinter Nights 721:mainframe computer 687:video game console 526:Negative reception 487:Best-selling games 204:possibly contains 3850:Video game genres 3827: 3826: 3823: 3822: 3815:Video game remake 3723:Emergent gameplay 3394:Real-time tactics 3353: 3352: 3292:Flight simulation 3022:Graphic adventure 2968: 2967: 2769:Video game genres 2735: 2734: 1616:music video games 1580:Astral Tournament 1498:Motor City Online 1439:American football 1419:football (soccer) 1394:Motor City Online 1369:flight-simulation 1269:experience points 1179:League of Legends 1018:virtual economies 1006:Virtual economies 1000:World of Warcraft 996:consumer spending 987:World of Warcraft 971:The Matrix Online 930:and Biting Bit's 837:World of Warcraft 699:video game genres 683:personal computer 672:online video game 666:or more commonly 656: 655: 298:Arcade video game 267: 266: 259: 249: 248: 241: 206:original research 187: 186: 179: 161: 84: 16:(Redirected from 3867: 3805:Video game clone 3521: 3517:Related concepts 3324:Vehicular combat 3179: 3052:Digital tabletop 3032:Interactive film 2992:Grand Theft Auto 2983:Action-adventure 2976: 2933:Platform fighter 2812:Platform fighter 2795: 2762: 2755: 2748: 2739: 2689:Player character 2682:Persistent world 2575: 2568: 2561: 2552: 2513: 2512: 2505: 2499: 2498: 2492: 2484: 2482: 2480: 2468: 2462: 2461: 2454: 2448: 2447: 2445: 2421: 2412: 2411: 2409: 2407: 2395: 2389: 2388: 2386: 2384: 2373: 2367: 2366: 2364: 2362: 2351: 2345: 2344: 2342: 2340: 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3819: 3783: 3774:Twitch gameplay 3699: 3663: 3625: 3512: 3464:Survival horror 3437: 3387:Time management 3349: 3328: 3319:Train simulator 3278: 3243: 3215: 3168: 3106: 3076: 3046: 3003: 2977: 2964: 2904: 2900:Survival horror 2881: 2816: 2784: 2771: 2766: 2736: 2731: 2698: 2660:Virtual economy 2648: 2627: 2584: 2579: 2540: 2521: 2516: 2507: 2506: 2502: 2485: 2478: 2476: 2470: 2469: 2465: 2456: 2455: 2451: 2423: 2422: 2415: 2405: 2403: 2397: 2396: 2392: 2382: 2380: 2375: 2374: 2370: 2360: 2358: 2353: 2352: 2348: 2338: 2336: 2331: 2330: 2326: 2316: 2314: 2305: 2304: 2300: 2290: 2288: 2280: 2279: 2275: 2265: 2263: 2254: 2253: 2249: 2239: 2237: 2236:on 13 July 2011 2228: 2227: 2223: 2213: 2211: 2206: 2205: 2201: 2191: 2189: 2184: 2183: 2179: 2169: 2167: 2162: 2161: 2157: 2147: 2145: 2140: 2139: 2135: 2127: 2123: 2113: 2111: 2102: 2101: 2097: 2087: 2085: 2076: 2075: 2071: 2061: 2059: 2055: 2048: 2041: 2040: 2033: 2023: 2021: 2012: 2011: 2007: 1985: 1984: 1980: 1970: 1968: 1967:on 18 July 2020 1964: 1957: 1950: 1949: 1945: 1941: 1899: 1876: 1852:activity theory 1790: 1780:Infantry Online 1773: 1764:The Sims Online 1674:Neal Stephenson 1644: 1635:Just Dance 2014 1627:Audition Online 1604: 1554:Castle Infinity 1538:The Sims Online 1525: 1447: 1415: 1400:The Sims Online 1343: 1324: 1322:List of MMOTBSs 1318: 1289: 1287:List of MMORTSs 1283: 1277: 1261: 1259:List of MMOFPSs 1255: 1249: 1240: 1208: 1206:List of MMORPGs 1202: 1196: 1188: 1103:shared universe 1074: 1014: 1012:Virtual economy 1008: 979:Financial Times 942:Science fiction 813:Castle Infinity 713: 707: 652: 623: 622: 558: 546: 536: 535: 531:Cancelled games 470: 460: 459: 396: 386: 385: 325:Electronic game 293: 263: 252: 251: 250: 245: 234: 228: 225: 210: 198: 194: 183: 172: 166: 163: 120: 118: 108: 96: 55: 51: 42: 35: 28: 23: 22: 15: 12: 11: 5: 3873: 3871: 3863: 3862: 3857: 3852: 3847: 3842: 3832: 3831: 3825: 3824: 3821: 3820: 3818: 3817: 3812: 3807: 3802: 3797: 3791: 3789: 3785: 3784: 3782: 3781: 3776: 3771: 3769:Side-scrolling 3766: 3765: 3764: 3759: 3749: 3744: 3737: 3730: 3725: 3720: 3719: 3718: 3707: 3705: 3701: 3700: 3698: 3697: 3696: 3695: 3690: 3677: 3671: 3669: 3665: 3664: 3662: 3661: 3656: 3655: 3654: 3649: 3644: 3633: 3631: 3627: 3626: 3624: 3623: 3622: 3621: 3616: 3614:Climate change 3611: 3601: 3596: 3591: 3586: 3585: 3584: 3572: 3565: 3560: 3555: 3550: 3545: 3540: 3533: 3527: 3525: 3518: 3514: 3513: 3511: 3510: 3505: 3500: 3495: 3490: 3485: 3484: 3483: 3473: 3468: 3467: 3466: 3456: 3451: 3445: 3443: 3439: 3438: 3436: 3435: 3434: 3433: 3431:Grand strategy 3423: 3422: 3421: 3411: 3406: 3401: 3396: 3391: 3390: 3389: 3379: 3374: 3369: 3363: 3361: 3355: 3354: 3351: 3350: 3348: 3347: 3342: 3336: 3334: 3330: 3329: 3327: 3326: 3321: 3316: 3311: 3310: 3309: 3304: 3299: 3288: 3286: 3280: 3279: 3277: 3276: 3275: 3274: 3269: 3259: 3253: 3251: 3245: 3244: 3242: 3241: 3236: 3231: 3225: 3223: 3217: 3216: 3214: 3213: 3208: 3203: 3198: 3193: 3187: 3185: 3176: 3170: 3169: 3167: 3166: 3161: 3160: 3159: 3149: 3147:Monster-taming 3144: 3139: 3134: 3133: 3132: 3127: 3125:Looter shooter 3116: 3114: 3108: 3107: 3105: 3104: 3099: 3092: 3086: 3084: 3078: 3077: 3075: 3074: 3069: 3068: 3067: 3056: 3054: 3048: 3047: 3045: 3044: 3039: 3034: 3029: 3024: 3019: 3013: 3011: 3005: 3004: 3002: 3001: 2996: 2987: 2985: 2979: 2978: 2971: 2969: 2966: 2965: 2963: 2962: 2957: 2952: 2951: 2950: 2937: 2936: 2935: 2925: 2924: 2923: 2921:Hack and slash 2912: 2910: 2906: 2905: 2903: 2902: 2897: 2891: 2889: 2883: 2882: 2880: 2879: 2874: 2869: 2868: 2867: 2862: 2857: 2847: 2842: 2837: 2832: 2826: 2824: 2818: 2817: 2815: 2814: 2809: 2807:Endless runner 2803: 2801: 2792: 2786: 2785: 2783: 2782: 2776: 2773: 2772: 2767: 2765: 2764: 2757: 2750: 2742: 2733: 2732: 2730: 2729: 2724: 2723: 2722: 2712: 2706: 2704: 2700: 2699: 2697: 2696: 2691: 2686: 2685: 2684: 2674: 2669: 2668: 2667: 2656: 2654: 2650: 2649: 2647: 2646: 2641: 2635: 2633: 2629: 2628: 2626: 2625: 2620: 2619: 2618: 2613: 2608: 2598: 2592: 2590: 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Gamespot.com 2390: 2368: 2346: 2335:. gamespot.com 2324: 2298: 2273: 2247: 2221: 2199: 2188:. 13 June 2005 2177: 2166:. 24 July 2015 2155: 2133: 2121: 2110:. 8 April 2011 2095: 2069: 2031: 2005: 1978: 1942: 1940: 1937: 1936: 1935: 1930: 1925: 1920: 1915: 1910: 1905: 1898: 1895: 1875: 1872: 1863:social capital 1798:Outback Online 1789: 1786: 1772: 1769: 1652:virtual worlds 1643: 1640: 1603: 1600: 1576:Astral Masters 1524: 1521: 1474:Project Torque 1446: 1443: 1414: 1411: 1382:World of Tanks 1342: 1339: 1317: 1314: 1279:Main article: 1276: 1273: 1251:Main article: 1248: 1245: 1239: 1236: 1198:Main article: 1195: 1192: 1187: 1184: 1073: 1070: 1010:Main article: 1007: 1004: 953:Anarchy Online 910:set in feudal 835:games such as 798:The debuts of 709:Main article: 706: 703: 654: 653: 651: 650: 643: 636: 628: 625: 624: 621: 620: 615: 610: 605: 604: 603: 598: 588: 587: 586: 576: 575: 574: 569: 564: 553: 547: 542: 541: 538: 537: 534: 533: 528: 523: 522: 521: 516: 506: 501: 496: 495: 494: 484: 483: 482: 471: 466: 465: 462: 461: 458: 457: 452: 451: 450: 445: 435: 430: 425: 420: 415: 410: 409: 408: 397: 392: 391: 388: 387: 384: 383: 378: 377: 376: 371: 361: 356: 355: 354: 349: 339: 338: 337: 332: 322: 321: 320: 315: 310: 300: 294: 289: 288: 285: 284: 278: 277: 265: 264: 247: 246: 201: 199: 192: 185: 184: 99: 97: 90: 85: 59: 58: 56: 49: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3872: 3861: 3858: 3856: 3853: 3851: 3848: 3846: 3843: 3841: 3838: 3837: 3835: 3816: 3813: 3811: 3808: 3806: 3803: 3801: 3798: 3796: 3793: 3792: 3790: 3786: 3780: 3777: 3775: 3772: 3770: 3767: 3763: 3760: 3758: 3755: 3754: 3753: 3750: 3748: 3745: 3743: 3742: 3738: 3736: 3735: 3731: 3729: 3726: 3724: 3721: 3717: 3714: 3713: 3712: 3709: 3708: 3706: 3702: 3694: 3691: 3689: 3687: 3683: 3682: 3681: 3678: 3676: 3673: 3672: 3670: 3666: 3660: 3659:Single-player 3657: 3653: 3650: 3648: 3645: 3643: 3640: 3639: 3638: 3635: 3634: 3632: 3628: 3620: 3617: 3615: 3612: 3610: 3607: 3606: 3605: 3602: 3600: 3597: 3595: 3592: 3590: 3587: 3583: 3582: 3578: 3577: 3576: 3573: 3571: 3570: 3566: 3564: 3561: 3559: 3556: 3554: 3551: 3549: 3546: 3544: 3541: 3539: 3538: 3534: 3532: 3529: 3528: 3526: 3522: 3519: 3515: 3509: 3506: 3504: 3501: 3499: 3496: 3494: 3491: 3489: 3486: 3482: 3479: 3478: 3477: 3474: 3472: 3469: 3465: 3462: 3461: 3460: 3457: 3455: 3452: 3450: 3447: 3446: 3444: 3440: 3432: 3429: 3428: 3427: 3424: 3420: 3417: 3416: 3415: 3412: 3410: 3407: 3405: 3404:Tower defense 3402: 3400: 3397: 3395: 3392: 3388: 3385: 3384: 3383: 3380: 3378: 3375: 3373: 3370: 3368: 3365: 3364: 3362: 3360: 3356: 3346: 3345:Immersive sim 3343: 3341: 3338: 3337: 3335: 3331: 3325: 3322: 3320: 3317: 3315: 3312: 3308: 3305: 3303: 3300: 3298: 3295: 3294: 3293: 3290: 3289: 3287: 3285: 3281: 3273: 3270: 3268: 3265: 3264: 3263: 3260: 3258: 3255: 3254: 3252: 3250: 3246: 3240: 3237: 3235: 3234:City-building 3232: 3230: 3227: 3226: 3224: 3222: 3218: 3212: 3209: 3207: 3204: 3202: 3199: 3197: 3194: 3192: 3189: 3188: 3186: 3184: 3180: 3177: 3175: 3171: 3165: 3162: 3158: 3155: 3154: 3153: 3150: 3148: 3145: 3143: 3140: 3138: 3137:Dungeon crawl 3135: 3131: 3128: 3126: 3123: 3122: 3121: 3118: 3117: 3115: 3113: 3109: 3103: 3102:Tile-matching 3100: 3098: 3097: 3093: 3091: 3090:Hidden object 3088: 3087: 3085: 3083: 3079: 3073: 3070: 3066: 3063: 3062: 3061: 3060:Deck-building 3058: 3057: 3055: 3053: 3049: 3043: 3040: 3038: 3035: 3033: 3030: 3028: 3025: 3023: 3020: 3018: 3015: 3014: 3012: 3010: 3006: 3000: 2997: 2995: 2993: 2989: 2988: 2986: 2984: 2980: 2975: 2961: 2958: 2956: 2953: 2949: 2947: 2943: 2942: 2941: 2938: 2934: 2931: 2930: 2929: 2926: 2922: 2919: 2918: 2917: 2914: 2913: 2911: 2907: 2901: 2898: 2896: 2895:Battle royale 2893: 2892: 2890: 2888: 2884: 2878: 2875: 2873: 2870: 2866: 2863: 2861: 2858: 2856: 2853: 2852: 2851: 2848: 2846: 2843: 2841: 2838: 2836: 2833: 2831: 2828: 2827: 2825: 2823: 2819: 2813: 2810: 2808: 2805: 2804: 2802: 2800: 2796: 2793: 2791: 2787: 2781: 2778: 2777: 2774: 2770: 2763: 2758: 2756: 2751: 2749: 2744: 2743: 2740: 2728: 2725: 2721: 2718: 2717: 2716: 2713: 2711: 2708: 2707: 2705: 2701: 2695: 2692: 2690: 2687: 2683: 2680: 2679: 2678: 2677:Virtual world 2675: 2673: 2670: 2666: 2663: 2662: 2661: 2658: 2657: 2655: 2651: 2645: 2642: 2640: 2637: 2636: 2634: 2630: 2624: 2621: 2617: 2614: 2612: 2609: 2607: 2604: 2603: 2602: 2599: 2597: 2594: 2593: 2591: 2587: 2583: 2576: 2571: 2569: 2564: 2562: 2557: 2556: 2553: 2547: 2543: 2538: 2534: 2533: 2528: 2523: 2522: 2518: 2510: 2504: 2501: 2496: 2490: 2475:. 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Index

Massively multiplayer online
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