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Metagame

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514:, the meta is also played through character selection. The opposing character has various strengths that can be avoided and weaknesses that can be exploited more easily depending on the character you choose provided you are aware of those strengths and weaknesses (called a "match up"). For a basic example, a character with a projectile attack has the advantage over a grappler who must be close to the opponent to be effective. Match up metagaming is very important in tournament settings. In recent fighting games, blind select has been implemented for online modes. This makes it so that neither player can see what character the other player chose. In tournaments, players have the option to opt for a blind select where they tell a judge in confidence the character they intend to select in the match, making their character choice mandatory. A newer trend in more recently released titles is to allow the selection of multiple characters at once which the player can then switch between on the fly, rendering match-up picking excessively hard and virtually impractical. 369:, Garfield expanded on this, defining metagame as "how a game interfaces beyond itself", and asserted that this can include "what you bring to a game, what you take away from a game, what happens between games, what happens during a game". Stephanie Boluk and Patrick Lemieux extend and refine Garfield's term to apply to potentially all forms of play and gaming, arguing that metagames are often more important than video games themselves. They go on to describe that metagaming "results from the entanglement of philosophical concepts, the craft of game design, and the cultures of play that surrounds videogames." 546:
quickly recognizing what kind of deck opponents have and guessing their likely cards or moves, and during the deck building process, by selecting cards that do well against current popular deck types at the possible expense of performance against rarer ones. Another example of metagaming would be bluffing opponents into expecting cards that you do not have, or surprising the competition with novel decks that they may not be prepared for. The
381:, rule imprecisions and non-goal oriented play are not commonplace. As a result, the extent of metagaming narrows down mostly to studying strategies of top players and exploiting commonly-used strategies for an advantage. Those may evolve as updates are released or new, better, strategies are discovered by top players. The opposite metagame of playing a relatively unknown strategy for surprisal is often called 157: 564: 95: 54: 275:, broadly defined as "a game beyond the game", typically refers to either of two concepts: a game which revolves around a core game; or the strategies and approaches to playing a game. A metagame can serve a broad range of purposes, and may be tied to the way a game relates to various aspects of life. 717:
The metagame for game developers refers to the extra set of rules and logic that are independent of the core gameplay. This can involve extra progressions or an economic market appended to the core gameplay that add mid- and long-term goals for players. Some researchers argue that having a metagame
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is a special set of moves can allow a player to win in four moves, usually by and against beginners. An example where this meta can be exploited by the opponent is as follows: competitor A has been watching Competitor B play chess, and the past five games in a row Competitor B has attempted to use
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players compete with decks they have created in advance and the meta consists of the deck types that are currently popular and expected to show up in large numbers in a tournament. The knowledge of metagame trends can give players an edge against other participants, both while they are playing by
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The meta in these environments is often affected by new elements added by the game's developers and publishers, such as new card expansions in card games, or adjustments to character abilities in online games. The metagame may also come within player communities as reactions to win over
498:, a player's previous matches with the same opponent have given them insight into that player's play style and may cause them to make certain decisions which would otherwise seem inferior. Another instance of using the meta in esports was in 2012 at 388:
This usage is particularly common in games that have large, organized play systems or tournament circuits. Some examples of this kind of environment are tournament scenes for tabletop or computer collectible card games like
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competition, when one team was able to exploit "predictable, economical strategies and that summer's metagame, the in-game decisions and team configurations that were fashionable" to counter a play by the other team.
285:, metagaming has been used to describe players discussing the game, sometimes simply rules discussions and other times causing the characters they control to act in ways they normally would not within the story. 683:. In particular, metagaming often refers to having an in-game character act on knowledge that the player has access to, but the character should not. For example, having a character bring a mirror to defeat 319:
was used in the context of playing zero-sum games in a publication by the Mental Health Research Institute in 1956. It is alternately claimed that the first known use of the term was in Nigel Howard's book
348:, the metagame generally refers to any meaningful interaction between players and elements not directly part of the game. The concept gained traction in game design in a column written in 1995 by 1379: 667:
this four-move win. When Competitor A sits down to play against Competitor B, Competitor A can play in a way to give them an advantage, assuming Competitor B repeats this line.
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published in 1966. In 1967, the word appeared in a study by Russell Lincoln Ackoff and in the Bulletin of the Operations Research Society of America.
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In competitive games, the metagame can refer to the most popular strategy, often called a game's meta, or preparation for a match in general.
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of cards is heavily influenced by metagame trends: cards become more valuable when they are popular, often to the point of scarcity.
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Some consider metagaming to benefit oneself bad sportsmanship. It is frowned upon in many role-playing communities, as it upsets
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In competitive games, more pervasive forms of metagaming like teaming in free-for-all multiplayer games can be interpreted as
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More narrowly, the playing history (meta) of a player or small group of players can be used to gain an advantage. A
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when they are unaware her gaze can petrify them, or being more cautious when the game is run by a merciless
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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
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has also been interpreted as a form of metagaming, sometimes considered as unfair.
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currently-popular strategies, creating ebbs and flows of strategy types over time.
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deliberately support metagaming and encourage shared storytelling among players.
1092: 935: 703: 477: 423: 156: 679:, metagaming can refer to aspects of play that occur outside of a given game's 1425: 1415: 1405: 1357: 1245: 1116: 737: 688: 1282: 1267:. Jon Cogburn, Mark Silcox. Chicago: Open Court Pub. 2012. pp. 271–283. 880: 494: 312: 1225: 1262: 847: 469: 325: 17: 1311: 995:
A Model Study of the Escalation and De-escalation of Conflict, Volume 1
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as "Most Effective Tactics Available" to tersely explain the concept.
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Bulletin of the Operations Research Society of America, Volumes 15-16
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published in 1971, where Howard used the term in his analysis of the
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Paradoxes of Rationality: Theory of Metagames and Political Behavior
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List of metafictional works § Interactive media and video games
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Dungeons and Dragons and Philosophy: Raiding the Temple of Wisdom
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Howard, Nigel (1966). "Metagame Analysis in Political Problems".
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for players can increase user engagement with those games.
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or as bad sportsmanship. Writer Richard Garfield's book,
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Forum-Based Role Playing Games as Digital Storytelling
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Scrye Collectible Card Game Checklist & Gaylord
303:– (from μετά, meta, meaning "beyond") and the noun 181:. Unsourced material may be challenged and removed. 1037:"Proving Grounds: The Geography of the MOBA Map" 1002:Management Science Center. 1967. pp. 52–86. 655:or for strategically denying subsequent use of 30:"Metagaming" redirects here. For the book, see 27:Approach transcending a game's prescribed rules 456:, each battleground has a different metagame. 1373: 958:Mental Health Research Institute Publications 328:political landscape using a variation of the 34:. For the board game publishing company, see 8: 1316:GNS and Other Matters of Role-Playing Theory 1117:"What is a metagame and why use it | Adjust" 943:Kwansei Gakuin University Humanities Review 834:Boluk, Stephanie; Lemieux, Patrick (2017). 82:Learn how and when to remove these messages 1380: 1366: 1358: 608:Learn how and when to remove this message 259:Learn how and when to remove this message 241:Learn how and when to remove this message 139:Learn how and when to remove this message 1173:"What is the Bongcloud Attack in chess?" 1143:Lost in the Shuffle: Games Within Games 929: 927: 829: 827: 825: 823: 821: 819: 817: 815: 813: 784: 624:has a well-defined meta in the form of 474:Lost in the Shuffle: Games Within Games 334:Metagame Analysis in Political Problems 1288: 1020:Operations Research Society of America 488:Exploiting the meta is commonplace in 1257: 1255: 1219: 1217: 1087: 1085: 1061:Von Allen, Eric (December 15, 2016). 1031: 1029: 914:"Metagaming and metagames in Esports" 293:The word metagame is composed of the 7: 907: 905: 903: 901: 899: 897: 895: 869: 867: 179:adding citations to reliable sources 792:Costiuc, Stanislav (Feb 12, 2019). 332:., however Howard used the term in 41:For metafictional video games, see 874:Garfield, Richard (May 11, 2000). 25: 1063:"Pros react to Dota 2 Patch 7.00" 63:This article has multiple issues. 963:Mental Health Research Institute 918:International Journal of Esports 562: 155: 93: 52: 166:needs additional citations for 71:or discuss these issues on the 407:, tabletop war-gaming such as 1: 1156:Miller, John Jackson (2003), 840:University of Minnesota Press 1224:Zalka, Csenge Virág (2019). 1171:Kelemen, Luci (2023-01-29). 398:Gwent: The Witcher Card Game 677:tabletop role-playing games 632:. A particular example are 588:the claims made and adding 119:the claims made and adding 1493: 1140:Garfield, Richard (1995), 1000:University of Pennsylvania 367:Game Developers Conference 283:tabletop role-playing game 40: 29: 1396: 535:Pokémon Trading Card Game 450:. In some games, such as 799:Game Developer (website) 733:Thinking outside the box 707:indie role-playing games 365:. In a 2000 talk at the 1312:"Chapter Three: Stance" 696:suspension of disbelief 640:started to play them. 464:Metagaming and cheating 1295:: CS1 maint: others ( 934:Senna, Manuel (2016). 794:"What Is A Meta-Game?" 1310:Edwards, Ron (2001). 888:on February 27, 2008. 518:In trading card games 1336:Brandstater, Nadav. 965:. 1956. p. 240. 848:10.5749/j.ctt1n2ttjx 634:hypermodern openings 529:Magic: The Gathering 392:Magic: The Gathering 355:Magic: The Gathering 175:improve this article 979:Papers, Volumes 6-9 806:on August 27, 2021. 753:Mornington Crescent 453:Heroes of the Storm 36:Metagaming Concepts 1401:Actions per minute 1389:Real-time strategy 773:Prisoner's dilemma 681:fictional universe 649:unpopular openings 573:possibly contains 524:trading card games 373:Competitive gaming 330:Prisoner's Dilemma 104:possibly contains 1454: 1453: 1274:978-0-8126-9803-9 1237:978-1-4766-3526-2 768:Poietic Generator 748:Metagame analysis 743:Emergent gameplay 671:In tabletop games 618: 617: 610: 575:original research 543:Trading Card Game 500:The International 441:League of Legends 379:competitive games 352:, the creator of 269: 268: 261: 251: 250: 243: 225: 149: 148: 141: 106:original research 86: 32:Metagaming (book) 16:(Redirected from 1484: 1477:Game terminology 1382: 1375: 1368: 1359: 1352: 1351: 1349: 1348: 1333: 1327: 1326: 1324: 1323: 1307: 1301: 1300: 1294: 1286: 1259: 1250: 1249: 1221: 1212: 1211: 1209: 1208: 1193: 1187: 1186: 1184: 1183: 1168: 1162: 1161: 1153: 1147: 1146: 1137: 1131: 1130: 1128: 1127: 1113: 1107: 1106: 1104: 1103: 1089: 1080: 1079: 1077: 1075: 1058: 1052: 1051: 1049: 1048: 1033: 1024: 1023: 1010: 1004: 1003: 990: 984: 983: 973: 967: 966: 953: 947: 946: 940: 931: 922: 921: 909: 890: 889: 884:. 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Index

Meta-game
Metagaming (book)
Metagaming Concepts
List of metafictional works § Interactive media and video games
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original research
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adding citations to reliable sources
"Metagame"
news
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scholar
JSTOR
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tabletop role-playing game
Greek
meta
backronymed
Cold War
Prisoner's Dilemma

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