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Micropolygon

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simply by perturbing micropolygon vertices during shading. This displacement is usually not limited to the local
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fashion. This often leads to faster shader execution, and allows shaders to compute spatial
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basis. Shaders that operate on micropolygons can process an entire grid of them at once in
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Computer graphics polygon very small relative to the image being rendered
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at render time into a rectangular grid of tiny, four-sided polygons. A
366: 350:. Micropolygons allow a renderer to create a highly detailed image. 370: 347: 378: 18: 389:) by comparing values at neighboring micropolygon vertices. 392:
Furthermore, a renderer using micropolygons can support
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The concept of micropolygons was developed within the
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Advanced RenderMan: Creating CGI for Motion Pictures
49:. Unsourced material may be challenged and removed. 342:that is very small relative to the image being 497: 311: 8: 420:. "The Reyes image rendering architecture." 369:might fill each micropolygon with a single 504: 490: 318: 304: 133: 120: 400:but can be given an arbitrary direction. 109:Learn how and when to remove this message 228: 172: 141: 123: 7: 458: 456: 47:adding citations to reliable sources 476:. You can help Knowledge (XXG) by 14: 460: 23: 34:needs additional citations for 442:, Morgan Kaufmann Publishers, 1: 237:Computer-generated imagery 544: 455: 373:or assign colors on a per- 428:, pp. 95–102. 528:Computer graphics stubs 472:–related article is a 221:Virtual cinematography 125:Three-dimensional (3D) 186:Computer-aided design 523:3D computer graphics 394:displacement mapping 359:geometric primitives 338:(or μ-polygon) is a 332:3D computer graphics 43:improve this article 422:Computer Graphics ( 287:Global illumination 211:Virtual engineering 385:(e.g. for texture 485: 484: 470:computer graphics 328: 327: 127:computer graphics 119: 118: 111: 93: 535: 506: 499: 492: 464: 457: 426:'87 Proceedings) 320: 313: 306: 292:Volume rendering 282:Crowd simulation 267:Wire-frame model 240: 137: 121: 114: 107: 103: 100: 94: 92: 51: 27: 19: 543: 542: 538: 537: 536: 534: 533: 532: 513: 512: 511: 510: 453: 432:Anthony Apodaca 414:Loren Carpenter 406: 404:Further reading 355:Reyes algorithm 324: 272:Texture mapping 238: 216:Virtual reality 126: 115: 104: 98: 95: 52: 50: 40: 28: 17: 12: 11: 5: 541: 539: 531: 530: 525: 515: 514: 509: 508: 501: 494: 486: 483: 482: 465: 451: 450: 429: 410:Robert L. Cook 405: 402: 398:surface normal 326: 325: 323: 322: 315: 308: 300: 297: 296: 295: 294: 289: 284: 279: 277:Motion capture 274: 269: 264: 259: 258: 257: 252: 242: 231: 230: 229:Related topics 226: 225: 224: 223: 218: 213: 208: 203: 201:Visual effects 198: 193: 191:Graphic design 188: 183: 175: 174: 170: 169: 168: 167: 162: 157: 152: 144: 143: 139: 138: 130: 129: 117: 116: 58:"Micropolygon" 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 540: 529: 526: 524: 521: 520: 518: 507: 502: 500: 495: 493: 488: 487: 481: 479: 475: 471: 466: 463: 459: 454: 449: 448:1-55860-618-1 445: 441: 437: 433: 430: 427: 425: 419: 418:Edwin Catmull 415: 411: 408: 407: 403: 401: 399: 395: 390: 388: 384: 380: 376: 372: 368: 364: 360: 356: 351: 349: 345: 341: 337: 333: 321: 316: 314: 309: 307: 302: 301: 299: 298: 293: 290: 288: 285: 283: 280: 278: 275: 273: 270: 268: 265: 263: 260: 256: 253: 251: 248: 247: 246: 243: 241: 235: 234: 233: 232: 227: 222: 219: 217: 214: 212: 209: 207: 206:Visualization 204: 202: 199: 197: 194: 192: 189: 187: 184: 182: 179: 178: 177: 176: 171: 166: 163: 161: 158: 156: 153: 151: 148: 147: 146: 145: 140: 136: 132: 131: 128: 122: 113: 110: 102: 91: 88: 84: 81: 77: 74: 70: 67: 63: 60: –  59: 55: 54:Find sources: 48: 44: 38: 37: 32:This article 30: 26: 21: 20: 478:expanding it 467: 452: 439: 421: 391: 352: 336:micropolygon 335: 329: 173:Primary uses 142:Fundamentals 105: 96: 86: 79: 72: 65: 53: 41:Please help 36:verification 33: 436:Larry Gritz 383:derivatives 363:tessellated 357:, in which 196:Video games 517:Categories 262:3D display 99:March 2020 69:newspapers 387:filtering 245:Animation 181:3D models 160:Rendering 424:SIGGRAPH 344:rendered 255:skeletal 250:computer 165:Printing 155:Scanning 150:Modeling 340:polygon 83:scholar 446:  416:, and 375:vertex 367:shader 85:  78:  71:  64:  56:  468:This 371:color 348:pixel 239:(CGI) 90:JSTOR 76:books 474:stub 444:ISBN 379:SIMD 361:are 334:, a 62:news 412:., 330:In 45:by 519:: 438:: 434:, 505:e 498:t 491:v 480:. 319:e 312:t 305:v 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

Index


verification
improve this article
adding citations to reliable sources
"Micropolygon"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
Three-dimensional (3D)
computer graphics


Modeling
Scanning
Rendering
Printing
3D models
Computer-aided design
Graphic design
Video games
Visual effects
Visualization
Virtual engineering
Virtual reality
Virtual cinematography
Computer-generated imagery (CGI)
Animation
computer
skeletal

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