328:
Combine's defenses, activating an orbital laser and attempting to destroy the base as she declares him a "redeemed traitor". He survives, however, and
Minerva becomes apologetic, later admitting she has grown "attached" to him. She explains that the portal, wherever it may lead, could mean the difference between life and death for billions of people, hence her desperation to destroy it. She urges him to escape as she recharges the satellite's laser, as the Combine have become aware of her location and she fears retribution. With the aid of Minerva and a stolen helicopter, the protagonist fights to the surface and escapes the island just as it is annihilated by a second orbital blast.
362:
through windows for example). Map design is the mod's hallmark. While all levels are constructed primarily using Valve's resources, with few new models or textures, Foster follows his own design ideals – that of compact, well designed maps. Although the levels seem huge, as play unfolds, they are in fact very small - wrapping around to use the least space possible. This creates a sense of realism. As pointed out by Planet Half-Life: "Instead of relying on horizontally-sprawling, immense maps that stress the engine's area-capabilities to its max,
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24:
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s environments are built as actual environments (with correctly proportioned structures and areas) with gameplay worked in later. This creates a more open design, in which players may, in places, navigate in multiple ways. Later locations can be seen in earlier stages of the game (along corridors or
373:
maps have a much shorter load time than maps in the original game. Foster creates the maps in layers. Once a layer is filled he moves the design downwards, which both helps to propel the storyline (a descent into a mysterious shaft) and also makes the best use of space. Visually the maps are of a
315:
The plot is progressed through radio messages from
Minerva, relayed as text rather than spoken words. Minerva's communications initially are sarcastic and dismissive, and her demeanour brusque, treating the player as a data-gathering tool at her disposal. Information and storyline is revealed in
327:
As the story progresses the protagonist fights through the base's lower levels, discovering a massive portal by which the
Combine are teleporting soldiers. This shocks Minerva, who states that it leads to a world the Combine are sieging. Minerva betrays the protagonist after he sabotages the
335:), giving an explicit timescale to the plot. These timestamps extend to several written pieces on the series' website that give background to the story. From these and the in-game messages it is possible to construct a partial timeline of events covered in the Minerva series.
410:
development team, and began working for them in
October 2008. Foster initially stated his intention to continue working on "Out Of Time" in his spare time. However, in a later interview with Eurogamer, Foster stated that the series would probably not continue.
381:
The player's
Combine opposition are positioned logically, a feat given the vast number of communicating areas in each map. New adversaries do not spawn as soon as the player completes an objective but appear realistically as the episode progresses.
312:", who serves to relay story information to the player. Though Minerva is never seen, she stylizes herself as a "goddess", with messages indicating she is somewhere in Earth's orbit aboard a satellite.
401:
The mod's companion website is available in French, German, Spanish, Italian, Polish, and
Russian. Localization packs developed by the LocWorks game localization team were released in November 2008.
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maps are incredibly small. This is because of Foster's ground-breaking idea to utilize every possible area to its maximum potential, and instead of expanding horizontally, he expands vertically."
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maps. His belief is that game developers focus on creating gameplay friendly environments that do not work in an architectural way, "a series of unconnected boxes" says Foster,
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Foster describes
Minerva as an "anti-modification": "The aim isn't to replace as much game content as possible; instead, it's to tell my own apocryphal story set in the
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324:'s purposes on and underneath the episode's island, but not why she considers this important or how the player became involved in the first place.
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Minerva's communications are unusual in that each is prefixed by a time/date stamp in
International Date Format (
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implemented in the latest release, and the environments match those of the official game in look and feel.
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947:"Amped Mods - Modding News, Downloads, Screenshots, Forums, Games, Half-life 2, Battlefield, Call of Duty"
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short segments over the course of the chapters, often with no explanation; for example, in
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bunker, placed in an unknown, oceanic location, identified in the mod's blog as the
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Elliot, Shawn (February 2006). "Minerva- Burst from the brain of a mod developer".
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Foster continues to be employed at Valve and was involved with map designs of
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The first
Minerva map was inspired by the fully modelled island design of the
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she reveals that her (and therefore the player's) goal is to discover the
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has steadily grown in popularity, and was at one point a featured mod on
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435:. There have also been various reviews of the mod by independent sites:
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600:"Free Half-Life 2 Mod 'Minerva' is Enhanced and up on Steam Right Now"
568:"Acclaimed Half-Life 2 mod Minerva polished up and released on Steam"
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universe, and to actually release something for the public to play."
851:"Minerva matter: The Half-Life 2 mod that opened the gates of Valve"
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921:"Planet Half-Life - News, Screenshots, Previews, Reviews, Guides"
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251:. The mod was created by Adam Foster. The plot and settings of
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An interview with Adam Foster in the
February 2006 edition of
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universe. Part of the first level is played in and around a
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on the eight day of its 2007 Advent Game-O-Calendar series.
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gave Minerva a Mod Of The Year 2006 Award (5th place).
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posted an interview with Adam Foster in October 2007.
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269:. The mod was released on Steam on April 30, 2013.
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878:"Specially Level With Me, Adam Foster – Part One"
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404:Foster was recruited by Valve to work on the
350:s designer, is critical of Valve's design of
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826:"A new life awaits in the outer colonies!"
815:, August 8, 2006, accessed October 3, 2007
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108:Learn how and when to remove this message
990:"Mods of 2006 - Player's Choice feature"
484:
606:from the original on November 22, 2013
44:Please improve this article by adding
1471:Half-Life VR but the AI Is Self-Aware
996:from the original on October 11, 2007
442:was featured as a Mod of the Week on
196:Metastasis 3 & 4: October 1, 2007
7:
1060:from the original on April 28, 2008
580:from the original on April 10, 2016
1870:Insurgency: Modern Infantry Combat
1028:from the original on June 20, 2008
809:Interview: Half-Life 2 Minerva mod
14:
1457:Half-Life: Full Life Consequences
876:Yang, Robert (December 5, 2012).
391:level "The Silent Cartographer".
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1522:
734:. April 17, 2006. Archived from
192:Metastasis 1: September 2, 2005
22:
1898:Pirates, Vikings and Knights II
1464:Half-Life: Escape from City 17
650:Meer, Alec (October 2, 2007).
543:"Minerva: Metastasis released"
194:Metastasis 2: March 12, 2006
1:
1766:Half-Life 2: Capture the Flag
46:secondary or tertiary sources
1949:Half-Life (series) fan games
1253:Black Mesa Research Facility
259:, Foster's original map for
902:Storefront.steampowered.com
1985:
1674:Thinking with Time Machine
1309:Half-Life 2: Episode Three
471:RockPaperShotgun featured
449:Amped News rated it 4.5/5.
407:Half Life 2: Episode Three
1969:Video games set in Europe
1954:Source (game engine) mods
1518:
681:Minerva official homepage
130:
57:"Minerva" video game
1624:Research and Development
1421:Research and Development
813:Computer and Video Games
493:"Metastasis 1 released!"
237:series of single-player
160:Joseph "ZhayTee" Toscano
1792:Team Fortress 2 Classic
907:April 19, 2008, at the
830:Minerva development log
762:Minerva development log
728:"Minerva: Metastasis 2"
630:Minerva development log
547:Minerva development log
522:Minerva development log
518:"Metastasis 2 released"
497:Minerva development log
33:relies excessively on
1944:First-person shooters
1610:Hunt Down the Freeman
1603:Entropy : Zero 2
1407:Hunt Down the Freeman
1400:Entropy : Zero 2
975:Computer Gaming World
454:Computer Gaming World
1939:Episodic video games
1912:Zombie Panic! Source
1891:No More Room in Hell
1689:The Beginner's Guide
1048:"Rock Paper Shotgun"
1016:"Rock Paper Shotgun"
992:. January 13, 2007.
758:"High Dynamic Range"
656:Rock, Paper, Shotgun
388:Halo: Combat Evolved
207:First-person shooter
1724:The Stanley Parable
1667:Portal Stories: Mel
790:. November 16, 2006
708:. November 16, 2006
473:Minerva: Metastasis
374:high quality, with
285:takes place in the
138:Minerva: Metastasis
1964:Windows-only games
1660:Portal: Revolution
1053:Rock Paper Shotgun
1021:Rock Paper Shotgun
882:Rock Paper Shotgun
652:"A Goddess Reborn"
602:. April 30, 2013.
576:. April 30, 2013.
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1877:Jailbreak: Source
1856:GoldenEye: Source
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811:, PC Zone Staff,
299:Combine Overwatch
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183:Microsoft Windows
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1934:2005 video games
1842:Fistful of Frags
1785:Fortress Forever
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1338:Action Half-Life
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764:. August 7, 2006
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1076:External links
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857:. May 31, 2013
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376:HDR lighting
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291:World War II
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146:Developer(s)
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104:
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85:
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52:
32:
15:
1905:SourceForts
1849:Garry's Mod
1741:Multiplayer
1696:Dear Esther
1570:Source mods
1281:Development
1263:Gravity gun
1197:Episode Two
1190:Episode One
1169:Half-Life 2
1064:January 22,
1032:January 22,
1000:January 27,
887:December 5,
835:January 27,
788:Idle Thumbs
768:January 12,
706:Idle Thumbs
661:October 19,
396:Half-Life 2
352:Half-Life 2
306:Half-Life 2
267:Half-Life 2
248:Half-Life 2
178:Platform(s)
156:Composer(s)
150:Adam Foster
1928:Categories
1863:The Hidden
1821:Dino D-Day
1759:Black Mesa
1717:Korsakovia
1596:Black Mesa
1435:Web series
1386:Black Mesa
1366:Sven Co-op
1345:C.A.G.E.D.
1237:Alyx Vance
1224:Characters
1183:Lost Coast
1176:Deathmatch
1153:Blue Shift
480:References
318:Metastasis
295:Baltic Sea
98:April 2011
68:newspapers
35:references
1750:Half-Life
1586:Half-Life
1443:Concerned
1268:Ravenholm
1139:Half-Life
1123:Half-Life
957:April 30,
855:Eurogamer
794:April 30,
784:"Minerva"
742:August 3,
712:April 30,
702:"Minerva"
677:"Archive"
626:"Baltic?"
573:Eurogamer
424:Reception
287:Half-Life
278:Storyline
265:, and to
262:Half-Life
1884:NeoTokyo
1828:Dystopia
1710:Flipside
1528:Category
1298:Source 2
1216:Universe
1058:Archived
1026:Archived
994:Archived
931:July 17,
905:Archived
686:June 23,
610:July 17,
604:Archived
584:July 17,
578:Archived
417:Portal 2
333:ISO 8601
235:episodic
202:Genre(s)
1703:Eclipse
1617:Minerva
1509:Vlogger
1481:Related
1414:Minerva
1329:GoldSrc
1288:GoldSrc
1258:Combine
1084:Minerva
440:Minerva
429:Minerva
371:Minerva
364:Minerva
356:Minerva
345:Minerva
322:Combine
310:Minerva
283:Minerva
253:Minerva
230:Minerva
217:Mode(s)
189:Release
126:Minerva
82:scholar
1636:Portal
1496:series
1494:Portal
1377:Source
1359:Echoes
1293:Source
339:Design
233:is an
211:puzzle
171:Source
166:Engine
84:
77:
70:
63:
55:
1352:Delta
1246:Other
1160:Decay
1131:Games
460:Moddb
433:Steam
359:'
348:'
243:Valve
89:JSTOR
75:books
1321:Mods
1086:site
1066:2008
1034:2008
1002:2007
959:2006
933:2013
889:2012
863:2014
837:2009
796:2006
770:2007
744:2006
714:2006
688:2006
663:2011
637:2006
612:2013
586:2013
554:2008
529:2008
504:2008
273:Plot
61:news
245:'s
37:to
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