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Minerva (video game)

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Combine's defenses, activating an orbital laser and attempting to destroy the base as she declares him a "redeemed traitor". He survives, however, and Minerva becomes apologetic, later admitting she has grown "attached" to him. She explains that the portal, wherever it may lead, could mean the difference between life and death for billions of people, hence her desperation to destroy it. She urges him to escape as she recharges the satellite's laser, as the Combine have become aware of her location and she fears retribution. With the aid of Minerva and a stolen helicopter, the protagonist fights to the surface and escapes the island just as it is annihilated by a second orbital blast.
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through windows for example). Map design is the mod's hallmark. While all levels are constructed primarily using Valve's resources, with few new models or textures, Foster follows his own design ideals – that of compact, well designed maps. Although the levels seem huge, as play unfolds, they are in fact very small - wrapping around to use the least space possible. This creates a sense of realism. As pointed out by Planet Half-Life: "Instead of relying on horizontally-sprawling, immense maps that stress the engine's area-capabilities to its max,
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s environments are built as actual environments (with correctly proportioned structures and areas) with gameplay worked in later. This creates a more open design, in which players may, in places, navigate in multiple ways. Later locations can be seen in earlier stages of the game (along corridors or
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maps have a much shorter load time than maps in the original game. Foster creates the maps in layers. Once a layer is filled he moves the design downwards, which both helps to propel the storyline (a descent into a mysterious shaft) and also makes the best use of space. Visually the maps are of a
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The plot is progressed through radio messages from Minerva, relayed as text rather than spoken words. Minerva's communications initially are sarcastic and dismissive, and her demeanour brusque, treating the player as a data-gathering tool at her disposal. Information and storyline is revealed in
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As the story progresses the protagonist fights through the base's lower levels, discovering a massive portal by which the Combine are teleporting soldiers. This shocks Minerva, who states that it leads to a world the Combine are sieging. Minerva betrays the protagonist after he sabotages the
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development team, and began working for them in October 2008. Foster initially stated his intention to continue working on "Out Of Time" in his spare time. However, in a later interview with Eurogamer, Foster stated that the series would probably not continue.
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The player's Combine opposition are positioned logically, a feat given the vast number of communicating areas in each map. New adversaries do not spawn as soon as the player completes an objective but appear realistically as the episode progresses.
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The mod's companion website is available in French, German, Spanish, Italian, Polish, and Russian. Localization packs developed by the LocWorks game localization team were released in November 2008.
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maps are incredibly small. This is because of Foster's ground-breaking idea to utilize every possible area to its maximum potential, and instead of expanding horizontally, he expands vertically."
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maps. His belief is that game developers focus on creating gameplay friendly environments that do not work in an architectural way, "a series of unconnected boxes" says Foster,
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Foster describes Minerva as an "anti-modification": "The aim isn't to replace as much game content as possible; instead, it's to tell my own apocryphal story set in the
1553: 603: 1546: 1112: 904: 920: 567: 324:'s purposes on and underneath the episode's island, but not why she considers this important or how the player became involved in the first place. 850: 993: 1948: 1470: 808: 1968: 1953: 1869: 727: 1456: 107: 45: 38: 946: 88: 1897: 625: 60: 1943: 1623: 1463: 1420: 1105: 1938: 1765: 1392: 67: 1834: 1252: 375: 1963: 1527: 599: 1057: 1025: 74: 1673: 1308: 1302: 406: 308:, no non-hostile characters or dialogue appear; instead, the player is aided by a mysterious guide, the eponymous " 34: 1933: 1145: 1098: 877: 331:
Minerva's communications are unusual in that each is prefixed by a time/date stamp in International Date Format (
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implemented in the latest release, and the environments match those of the official game in look and feel.
1958: 1138: 947:"Amped Mods - Modding News, Downloads, Screenshots, Forums, Games, Half-life 2, Battlefield, Call of Duty" 261: 1883: 1827: 1709: 1609: 1406: 1344: 1152: 974: 453: 321: 298: 989: 783: 1911: 1890: 1702: 1328: 1292: 387: 206: 145: 1723: 1666: 1569: 1376: 1257: 155: 132: 1749: 1585: 1122: 1052: 1020: 881: 177: 81: 651: 297:. The player assumes the role of an unnamed protagonist, hinted to be a renegade member of the 1876: 1855: 1658: 1487: 1449: 1358: 242: 238: 210: 182: 1841: 1784: 1351: 1337: 1159: 465: 443: 201: 735: 316:
short segments over the course of the chapters, often with no explanation; for example, in
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bunker, placed in an unknown, oceanic location, identified in the mod's blog as the
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Elliot, Shawn (February 2006). "Minerva- Burst from the brain of a mod developer".
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Foster continues to be employed at Valve and was involved with map designs of
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The first Minerva map was inspired by the fully modelled island design of the
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she reveals that her (and therefore the player's) goal is to discover the
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has steadily grown in popularity, and was at one point a featured mod on
416: 332: 435:. There have also been various reviews of the mod by independent sites: 1287: 309: 1081: 600:"Free Half-Life 2 Mod 'Minerva' is Enhanced and up on Steam Right Now" 568:"Acclaimed Half-Life 2 mod Minerva polished up and released on Steam" 398:
universe, and to actually release something for the public to play."
851:"Minerva matter: The Half-Life 2 mod that opened the gates of Valve" 459: 921:"Planet Half-Life - News, Screenshots, Previews, Reviews, Guides" 1542: 1094: 251:. The mod was created by Adam Foster. The plot and settings of 1538: 452:
An interview with Adam Foster in the February 2006 edition of
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universe. Part of the first level is played in and around a
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on the eight day of its 2007 Advent Game-O-Calendar series.
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gave Minerva a Mod Of The Year 2006 Award (5th place).
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posted an interview with Adam Foster in October 2007.
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The mod was released on Steam on April 30, 2013. 216: 200: 188: 176: 164: 154: 144: 125: 878:"Specially Level With Me, Adam Foster – Part One" 1554: 1106: 404:Foster was recruited by Valve to work on the 350:s designer, is critical of Valve's design of 8: 1744: 1580: 1561: 1547: 1539: 1324: 1219: 1113: 1099: 1091: 826:"A new life awaits in the outer colonies!" 815:, August 8, 2006, accessed October 3, 2007 131: 122: 108:Learn how and when to remove this message 990:"Mods of 2006 - Player's Choice feature" 484: 606:from the original on November 22, 2013 44:Please improve this article by adding 1471:Half-Life VR but the AI Is Self-Aware 996:from the original on October 11, 2007 442:was featured as a Mod of the Week on 196:Metastasis 3 & 4: October 1, 2007 7: 1060:from the original on April 28, 2008 580:from the original on April 10, 2016 1870:Insurgency: Modern Infantry Combat 1028:from the original on June 20, 2008 809:Interview: Half-Life 2 Minerva mod 14: 1457:Half-Life: Full Life Consequences 876:Yang, Robert (December 5, 2012). 391:level "The Silent Cartographer". 1523: 1522: 734:. April 17, 2006. Archived from 192:Metastasis 1: September 2, 2005 22: 1898:Pirates, Vikings and Knights II 1464:Half-Life: Escape from City 17 650:Meer, Alec (October 2, 2007). 543:"Minerva: Metastasis released" 194:Metastasis 2: March 12, 2006 1: 1766:Half-Life 2: Capture the Flag 46:secondary or tertiary sources 1949:Half-Life (series) fan games 1253:Black Mesa Research Facility 259:, Foster's original map for 902:Storefront.steampowered.com 1985: 1674:Thinking with Time Machine 1309:Half-Life 2: Episode Three 471:RockPaperShotgun featured 449:Amped News rated it 4.5/5. 407:Half Life 2: Episode Three 1969:Video games set in Europe 1954:Source (game engine) mods 1518: 681:Minerva official homepage 130: 57:"Minerva" video game 1624:Research and Development 1421:Research and Development 813:Computer and Video Games 493:"Metastasis 1 released!" 237:series of single-player 160:Joseph "ZhayTee" Toscano 1792:Team Fortress 2 Classic 907:April 19, 2008, at the 830:Minerva development log 762:Minerva development log 728:"Minerva: Metastasis 2" 630:Minerva development log 547:Minerva development log 522:Minerva development log 518:"Metastasis 2 released" 497:Minerva development log 33:relies excessively on 1944:First-person shooters 1610:Hunt Down the Freeman 1603:Entropy : Zero 2 1407:Hunt Down the Freeman 1400:Entropy : Zero 2 975:Computer Gaming World 454:Computer Gaming World 1939:Episodic video games 1912:Zombie Panic! Source 1891:No More Room in Hell 1689:The Beginner's Guide 1048:"Rock Paper Shotgun" 1016:"Rock Paper Shotgun" 992:. January 13, 2007. 758:"High Dynamic Range" 656:Rock, Paper, Shotgun 388:Halo: Combat Evolved 207:First-person shooter 1724:The Stanley Parable 1667:Portal Stories: Mel 790:. November 16, 2006 708:. November 16, 2006 473:Minerva: Metastasis 374:high quality, with 285:takes place in the 138:Minerva: Metastasis 1964:Windows-only games 1660:Portal: Revolution 1053:Rock Paper Shotgun 1021:Rock Paper Shotgun 882:Rock Paper Shotgun 652:"A Goddess Reborn" 602:. April 30, 2013. 576:. April 30, 2013. 1921: 1920: 1877:Jailbreak: Source 1856:GoldenEye: Source 1801: 1800: 1683: 1682: 1536: 1535: 1488:Valve Corporation 1430: 1429: 1276: 1275: 811:, PC Zone Staff, 299:Combine Overwatch 226: 225: 183:Microsoft Windows 118: 117: 110: 92: 1976: 1934:2005 video games 1842:Fistful of Frags 1785:Fortress Forever 1745: 1581: 1563: 1556: 1549: 1540: 1526: 1525: 1393:Capture the Flag 1338:Action Half-Life 1325: 1303:Unreleased games 1220: 1115: 1108: 1101: 1092: 1070: 1069: 1067: 1065: 1044: 1038: 1037: 1035: 1033: 1012: 1006: 1005: 1003: 1001: 986: 980: 979: 969: 963: 962: 960: 958: 953:on March 9, 2007 949:. Archived from 943: 937: 936: 934: 932: 927:on July 22, 2012 923:. Archived from 917: 911: 899: 893: 892: 890: 888: 873: 867: 866: 864: 862: 847: 841: 840: 838: 836: 822: 816: 806: 800: 799: 797: 795: 780: 774: 773: 771: 769: 764:. 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Developer(s)
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Engine
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First-person shooter
puzzle
Single-player
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